Flick! Snap! It's the classic whip-cracking Copy Ability. Grab and throw items and enemies! If there's fire on your whip, unleash a blazing lash. With ice, create a pile of frost, or use Whip Tornado to make a thunderstorm!”
Whip's attacks are fast and have moderate range, but below average power. Using the whip, Kirby can grab enemies and items, and hit switches; all attacks go through walls and can grab or attack whatever lies beyond them.
There is also a Whip Challenge that can be accessed after collecting 25 Energy Spheres in Kirby's Return to Dream Land.
Kirby cracks his whip forward. Has slightly longer range than Sword's basic attack.
Button 1/B/Y repeatedly
Kirby cracks his whip forward in a flurry of strikes. Hits a wide area in front.
↑ + Button 1/B/Y
Kirby cracks the whip upwards. Has same range as Whip Strike.
(midair) ↓ + Button 1/B/Y
While in midair, Kirby cracks the whip at a 45-degree angle front and below. This is the only diagonal-whipping move.
Dash + Button 1/B/Y
Ends Kirby's dash in a flurry of whip cracks. Has the same effect as 100-Whip Slap but lasts shorter and grants Kirby invulnerability during the attack.
↓, then ↑ + Button 1/B/Y
Kirby whips up a short-lived vortex with the whip around him, and he flies upward with it. This move makes Kirby go as high as his jump and grabs everything within the whip's reach around Kirby.
Hold Button 1/B/Y, then release
Whip's grab move. Grabs any enemy in front of Kirby. Kirby is invulnerable as long as the enemy is held.After the foe is grabbed, this move leads up to the four Lash moves.
Whip Grab + Button 1/B/Y/forward
Kirby throws a grabbed enemy forcefully down onto the ground in front with the whip.
Whip Grab + ↓
Kirby throws a grabbed enemy twice onto the ground in front of him. Has less reach than Front Lash.
Whip Grab + opposite direction
Kirby turns around throws a grabbed enemy in the opposite direction he was facing. Has the same effect as Front Lash.
Whip Grab + ↑
Kirby throws a grabbed enemy high up, bouncing them off the ceiling or throwing them really far away.
The whip is white and is covered with ice and snowflakes.
The whip is green, and is surrounded by a miniature cyclone.
The whip is red, and releases a flame at the end of every strike.
The whip is light blue, and releases a burst of water at the end of every strike.
The whip is green, and is surrounded by electrical sparks.
Kirby builds up a pile of damaging ice in front of him.
Kirby's flurry of strikes has a larger radius than normal, and he releases a large whirlwind at the end of the move.
Kirby's flurry of strikes creates a smoky blaze in the air, and also leaves flame behind on any wall or floor impacted.
Kirby's flurry of strikes releases four water drops that splash in front of himself.
Kirby's flurry of strikes becomes a series of arcing lightning bolts that leave two sparks on the ground at the end of the move.
Kirby creates a quickly-disappearing mass of damaging ice on any floor, wall, or ceiling impacted.
Kirby slides forward during the move, and he releases a large whirlwind forward.
Kirby's whip creates a spiraling jet of flame.
Kirby's whip creates a vertical whirlpool of water that expands before dissipating.
Kirby's whip creates a spinning trail of electricity.
Kirby summons an icy whirlwind, causing four icicles, two to either side of him, to fall and shatter into a smaller mass of ice on impact.
Kirby jumps up a much higher distance than normal, and he creates a large cyclone underneath him as he does so.
Kirby spins a trail of fire around himself, and at the apex of the jump, surrounds himself with an elliptical burst of flame.
Kirby creates a spiral of water as he jumps, and at the apex of the move, releases four water drops, two to either side of himself.
Kirby spins a trail of electricity around him, and at the apex of the move, shoots three lightning bolts downwards, one directly under him and one to either side.
The enemy or object thrown has the properties of an ice projectile.
The enemy or object thrown has the properties of a wind projectile.
The enemy or object thrown has the properties of a fire projectile.
The enemy or object thrown has the properties a water projectile.
The enemy or object thrown has the properties of an electrical projectile.
Hang on to your hat! With such a long reach, whipping enemies is a snap! Pull enemies or items toward you too!
This adventurous Copy Ability comes with a cool hat and a whip with a long reach, allowing you to pull enemies and items to you in a snap!
This adventurous Copy Ability comes with a cool hat and a whip that you can lash out very quickly. Your whip can also pull enemies and items to you in a snap!
Pull foes and objects in with your whip! An effective ability with a long reach.
Flick! Snap! It's the classic whip-cracking Copy Ability. Grab and throw items and enemies! If there's fire on your whip, unleash a blazing lash. With ice, create a pile of frost, or use Whip Tornado to make a thunderstorm!
Crack a whip and use it to latch on to distant things.”
Use your trusty whip to snap up items and get a hold on opponents from a distance.”
— Official Kirby Battle Royale Website
Whip Kirby is an obvious passing reference to the action hero Indiana Jones, as the latter has an extensible coiled whip that can be used to grab objects. The former has the latter's fedora, except with a star motif.
The whip is similar to the Yarn Whip in Kirby's Epic Yarn. Both are whips that Kirby uses to pull in enemies and items, as well as to attack. However, the Yarn Whip can only grab enemies and throw them while the whip can also be used to hit enemies.
Notes from the ESRB that explain Kirby: Triple Deluxe’s E rating explicitly mention the Whip ability, saying: "As players traverse through colorful levels, they defeat enemies by swallowing them, spitting back projectiles or using “cartoony” weapons (e.g., swords, whips, bows)."