|“||Turn into a wheel and roll around at high speed!”|
|— Kirby Battle Royale - Kirby's 25th Anniversary Copy Ability Poll|
The Wheel ability is made for getting to places fast and taking out enemies along the way. Normally wearing a backwards red baseball cap, Kirby can turn into a big pink wheel that zooms along the ground, destroying nearly any foe or obstacle and making Kirby almost completely invulnerable - he is susceptible to damage only when turning. An obvious downside to this is that although he is fast and damages enemies on contact, he is very hard to control, especially because he is incapable of jumping in some games. The Wheel ability is best used on flat terrain and in places where projectile-throwing enemies are sparse.
With the Copy Scroll in Kirby: Squeak Squad, whenever Kirby drives over sparks, flames, or ice, he will take on the properties of the element. Ice Wheel can freeze water he rides over, Fire Wheel can burn bushes, and Spark Wheel generates sparks on water and metal. If Kirby is colored using Spray Paint, the Wheel will change to match that color.
In Kirby: Triple Deluxe, Wheel received a charge move which increases Kirby's speed. The ability hat was given extra detail as well; it now has white lines and a star on it.
In Kirby's Dream Course, Wheel is an ability to be used with planning and caution, though it has a built-in safety feature that no other ability possesses. When activated, Wheel Kirby will continuously drive in a straight line towards the same direction that regular Kirby was moving, and he cannot be controlled in this form. Sand bunkers and water hazards will be ignored and treated the same as regular terrain. It is a risky ability, as Kirby will not stop before driving off the edge of the course, or stop at all without falling off or hitting something immovable. However, when Wheel Kirby hits a bumper or wall, he will immediately lose all speed, then jump and spin in the air before coming to a rest. This makes it a somewhat safer ability than Burning in Kirby's Dream Course.
|Move||Controls (While facing right)||Description||Element||Damage|
|Dash||B/Y||Kirby transforms into a wheel and rolls forward at high speed, and can even drive on water. When his path is obstructed by a wall or dangerous obstacles like spikes, he crashes and his roll ends.
Copy Scroll allows Kirby to roll over certain terrain and imbue himself with elemental properties.
|26 (start), 18 (late), 15 (repeat hits)|
|Stop Dash||B/Y during Dash||Kirby stops rolling and transforms back to normal.||None||0|
|Dash + A/Y||Kirby slows down briefly. This move also takes away some of his invincibility frames.||None||N/A|
|Dash + Hold A/Y||Kirby's speed slows down. This move also takes away some of his invincibility frames.||None||N/A|
|A during Dash||Kirby jumps while rolling, allowing him to go up steps or over gaps.||None||22|
|↓↓ while dashing in midair||Kirby drills straight downwards before continuing to dash.||None||22 (first hit), 20 (second hit)|
|Hold and release ↓ during Dash||Kirby charges up, then dashes forward at a high speed for a short time.||None||8 (initial hit during start-up), 2 (multi-hits during start-up), 30 (release)|
|A during Rocket Start||Kirby jumps and soars through the air, flying farther and higher than a normal jump, all the while doing flips.||None||30, 18 (combo'd from Rocket Start)|
|Turn||← while dashing||Kirby turns around to roll the other way. Kirby's speed goes up after a turn.||None||N/A|
|While dashing, press ↔ repeatedly||Kirby jumps and rolls into the opposite direction.
||None||22, 16 (repeat hits)|
Robobot Armor Mode
|Turbo Accelerate||B||The Robobot Armor accelerates forward for as long as the B button is held.||None|
|Speed Burst||B + A||The Robobot Armor jumps forward and accelerates.||None|
|Burn Rubber||B repeatedly||The Robobot Armor does a series of donuts for as long as the B button is repeatedly pressed, creating fire.||Sizzle|
|3D Spring Hopper||↑/↓/Left trigger/Right trigger||The Robobot Armor jumps from one plane to another.||None|
In Kirby Air Ride, Wheel can be obtained by inhaling a Wheelie (or Wheelie Bike) in Air Ride mode, or by collecting its patch in City Trial and in several of its Stadiums. As it is a Copy Ability, only Kirby can transform, and not Meta Knight and King Dedede.
While in Wheel Form, Kirby turns into a red wheel with two circles containing a star on both sides. He has above average speed, and is slightly less maneuverable than most Air Ride Machines. The player can pick fast machines to cover straights and use Wheel (or Wing) to cover sections with turns - this is especially important in checking off several time attack checkboxes.
|This section contains information that does not coincide with the main series canon.|
Wheel Kirby appeared in both racing-themed episodes of the anime, where it's naturally the most useful. It keeps the same look, with Kirby turning into a pink tire with a green and yellow hubcab with a yellow star on it, but gains no extra powers - just pure speed. Even when it looks like all is lost, Wheel Kirby can zoom past all opposition. It's his fastest ability after Jet, though he does still get tired after a while.
In the transformation sequence, Kirby waves a checkered flag around until a tire hits him and he spins around, then the tire appears on his head where it turns into the red cap, which Kirby adjusts so it's on backwards.
|Kirby turns into a wheel and can move at super speed! But watch for obstacles and excess speed!|
|Roll over your enemies! Call a helper and ride the Wheel. Watch out for thorns and don't speed!|
|I ride like the wind! Fast! Too fast!|
|Use lines to turn sharply!|
|I ride like the Wind|
FAST! TOO FAST!
|Roll to be nearly invincible or ride a Wheel Helper! Beware thorns and holes.|
|Put pedal to the metal, and surge ahead with a Dash! As long as you've got speed, you're invincible, baby! Just watch out for potholes!|
|“||The legendary racer zooms down the track. 3, 2, 1... Turbo Accelerate!”|
|— In-game description for the Wheel Mode of Robobot Armor • Kirby: Planet Robobot|
In Other Languages
|Names, etymology and in other regions|
|Language||Name||Definition, etymology and notes|
|Japanese||Officially romanized as Wheel.|
|Korean||Translates to Wheel.|
|Translates to Tire. |
Translates to Wheel.
|French||Roue||Translates to Wheel.|
|Italian||Ruota||Translates to Wheel.|
|Spanish||Rueda||Translates to Wheel.|
- Wheel Kirby's artwork for Kirby's Adventure shows the wheel that Kirby turns into as gray instead of pink. The wheel also has a face in the artwork, which is not present in any game.
- Wheel Kirby's hat looks similar to the hats of Yo-Yo, Paint, and ESP Kirby, but with a different color palette in each case (Yo-Yo's is purple, Paint's is gray, ESP's is blue); for the latter two, this is because of the limitations of the SNES.
- Wheel's ability hat in Kirby Air Ride is only used for a few frames, during the flashing when the Copy Chance Wheel is passed through; the hat is not seen while the ability is actually in use, as Kirby automatically transforms into a wheel.
- Like other Copy Abilities in Kirby & The Amazing Mirror and Kirby: Squeak Squad, part of the ability's color is affected by Spray Paint (in this case, the tire Kirby transforms into).
- In Kirby: Squeak Squad, when Wheel Kirby is standing still, every few seconds he will fix his cap.
- While Wheel did not appear in Kirby's Return to Dream Land, Needle can roll into enemies with a dash attack similar to Wheel.
- Wheel is the only Copy Ability in Kirby: Triple Deluxe that returned from a previous game that does not make an appearance in Kirby's Return to Dream Land.
- In Kirby: Triple Deluxe and Kirby: Planet Robobot, Wheel Kirby is completely invincible when using most of its attacks. This includes Turn Hops, which keep Kirby in place, allowing him to constantly attack opponents from one spot. This is very useful for speedruns in The Arena and The True Arena, as well as avoiding damage. The only two bosses that are difficult to beat using this method are Dubior and the fourth phase of Star Dream Soul OS. This is because they are too high above the Turn Hop’s height, and the player must wait for them to reach the ground.
- The "Rocket Start" move may be a reference to the Mario Kart series, although it also bears close resemblance to Sonic's Spin Dash move.