This article is about the Copy Ability. For other uses, see UFO (disambiguation). |
“ | Fly around while using various energy attacks!” |
— Kirby Battle Royale - Kirby's 25th Anniversary Copy Ability Poll |
UFO (spelled U.F.O. in Kirby's Adventure, the Kirby's Dream Course instruction booklet, Kirby: Nightmare in Dream Land, Kirby & The Amazing Mirror, and Kirby: Squeak Squad) is one of Kirby's Copy Abilities. It allows him to pilot a flying saucer. The ability first appeared in Kirby's Adventure.
Games[]
Kirby's Adventure and Kirby: Nightmare in Dream Land[]
UFO debuts in Kirby's Adventure, where it is obtained from the enemy of the same name. After obtaining the ability, Kirby transforms into a UFO and can levitate in the air without being dragged downwards. UFO has four attacks; the basic attack brings out a Chain Beam, charging slightly shoots a Smart Beam, charging a bit more shoots a Heat Beam, and charging until the cannon's flashing light turns solid shoots a Piercing Heat Beam, which can destroy Hard Blocks. Kirby loses the ability upon clearing a stage.
UFO also appears in the remake, Kirby: Nightmare in Dream Land, where it functions the same way, except Heat Beam resembles actual beams rather than stars.
Techniques[]
Move | Controls | Description | Element |
---|---|---|---|
Chain Beam | Press and release / | UFO Kirby's basic feature. It is identical to Beam's signature attack, although Kirby can move freely through the attack. | Zap |
Smart Beam | Hold / shortly before releasing | Kirby fires a ricocheting laser beam. It is identical to Laser's attack. | Zap |
Heat Beam | Hold / longer before releasing | Kirby calls upon the power of his spaceship to strengthen his laser. It slightly stronger than his first laser attack, about equal in power to an inhaled and ejected enemy. However, this Laser cannot ricochet off walls. | Sizzle, Zap |
Piercing Heat Beam | Hold / even longer before releasing | When Kirby conjures up enough power, he unleashes an electrifying energy beam. It is the strongest of his laser attacks. It also goes through walls. In Kirby's Adventure, the blast is in the shape of a star. | Sizzle, Zap |
Move | Controls | Description | Element |
---|---|---|---|
Chain Beam | Press and release / | UFO Kirby's basic feature. It is identical to Beam's signature attack, although Kirby can move freely through the attack. | Zap |
Smart Beam | Hold / shortly before releasing | Kirby fires a ricocheting laser beam. It is identical to Laser's attack. | Zap |
Heat Beam | Hold / longer before releasing | Kirby calls upon the power of his spaceship to strengthen his laser. It slightly stronger than his first laser attack, about equal in power to an inhaled and ejected enemy. However, this Laser cannot ricochet off walls. | Sizzle, Zap |
Piercing Heat Beam | Hold / even longer before releasing | When Kirby conjures up enough power, he unleashes an electrifying energy beam. It is the strongest of his laser attacks. It also goes through walls. In Kirby's Adventure, the blast is in the shape of a star. | Sizzle, Zap |
Move | Controls | Description | Element |
---|---|---|---|
Chain Beam | Press and release // |
UFO Kirby's basic feature. It is identical to Beam's signature attack, although Kirby can move freely through the attack. | Zap |
Smart Beam | Hold // shortly before releasing | Kirby fires a ricocheting laser beam. It is identical to Laser's attack. | Zap |
Heat Beam | Hold // longer before releasing | Kirby calls upon the power of his spaceship to strengthen his laser. It slightly stronger than his first laser attack, about equal in power to an inhaled and ejected enemy. However, this Laser cannot ricochet off walls. | Sizzle, Zap |
Piercing Heat Beam | Hold // even longer before releasing | When Kirby conjures up enough power, he unleashes an electrifying energy beam. It is the strongest of his laser attacks. It also goes through walls. The blast is in the shape of a star. | Sizzle, Zap |
Kirby's Dream Course[]
In Kirby's Dream Course, the ability grants a (relatively) high degree of control over Kirby's movement, but with a 10-second limitation after it is activated. Unlike other abilities in the game, it cannot be re-activated even if Kirby does not capture another ability. After it is activated, UFO Kirby will fly forward briskly in a straight line without changing his altitude. During this time, his path can be altered at 90-degree angles by pressing or . If he touches the ground, he will hug the terrain to follow any slopes upwards. When the timer runs out, if UFO Kirby touches a bumper, or if is pressed to end the ability early, UFO Kirby will "land" by descending to the ground in a straight line. If the player can reach the hole in time, this can be used to drop Kirby straight into it easily.
Kirby & The Amazing Mirror and Kirby: Squeak Squad[]
UFO returns in Kirby & The Amazing Mirror, unchanged from its appearance in Kirby: Nightmare in Dream Land, still obtained from the eponymous enemy. When Kirby uses his Cell Phone, the phone is replaced by a communication dish. Upon returning to Central Circle, the ability is lost.
In Kirby: Squeak Squad, the ability can additionally be obtained from Doc's UFO. The UFO Ability Scroll is found in Gamble Galaxy - Stage 1, and causes a bolt of electricity to surround Kirby at all times. Unlike previous appearances, UFO can be brought out of levels it was obtained in. Should the player attempt to drag a bubble item from the Copy Palette up to Kirby's mouth while in UFO form, Kirby will comically flip upside-down and drop to the ground head-first, and cannot move as long as the bubble is within his mouth until he exhales it or re-swallows it. Trying to do this over a bottomless pit spells an instant KO.
Techniques[]
Move | Controls | Description | Element | Damage |
---|---|---|---|---|
Chain Beam | Press and release / | UFO Kirby's basic feature. It is identical to Beam's signature attack, although Kirby can move freely through the attack. | Zap | 8 per hit |
Smart Beam | Hold / shortly before releasing | Kirby fires a ricocheting laser beam. It is identical to Laser's attack. | Zap (can light cannon fuses) | 15 |
Heat Beam | Hold / longer before releasing | Kirby calls upon the power of his spaceship to strengthen his laser. It slightly stronger than his first laser attack, about equal in power to an inhaled and ejected enemy. | Sizzle, Zap | 23 |
Piercing Heat Beam | Hold / even longer before releasing | When Kirby conjures up enough power, he unleashes an electrifying energy beam. It is the strongest of his laser attacks. It also goes through walls. | Sizzle, Zap | 34 |
Star Guard | None | Requires UFO Ability Scroll. A small ball of electricity orbits the UFO, and causes minor damage to anything it comes into contact with. | Zap | 15 |
Move | Controls | Description | Element | Damage |
---|---|---|---|---|
Chain Beam | Press and release / | UFO Kirby's basic feature. It is identical to Beam's signature attack, although Kirby can move freely through the attack. | Zap | 8 per hit |
Smart Beam | Hold / shortly before releasing | Kirby fires a ricocheting laser beam. It is identical to Laser's attack. | Zap (can light cannon fuses) | 15 |
Heat Beam | Hold / longer before releasing | Kirby calls upon the power of his spaceship to strengthen his laser. It slightly stronger than his first laser attack, about equal in power to an inhaled and ejected enemy. | Sizzle, Zap | 23 |
Piercing Heat Beam | Hold / even longer before releasing | When Kirby conjures up enough power, he unleashes an electrifying energy beam. It is the strongest of his laser attacks. It also goes through walls. | Sizzle, Zap | 34 |
Move | Controls | Description | Element | Damage |
---|---|---|---|---|
Chain Beam | Press and release // |
UFO Kirby's basic feature. It is identical to Beam's signature attack, although Kirby can move freely through the attack. | Zap | 8 per hit |
Smart Beam | Hold // shortly before releasing | Kirby fires a ricocheting laser beam. It is identical to Laser's attack. | Zap (can light cannon fuses) | 15 |
Heat Beam | Hold // longer before releasing | Kirby calls upon the power of his spaceship to strengthen his laser. It slightly stronger than his first laser attack, about equal in power to an inhaled and ejected enemy. | Sizzle, Zap | 23 |
Piercing Heat Beam | Hold // even longer before releasing | When Kirby conjures up enough power, he unleashes an electrifying energy beam. It is the strongest of his laser attacks. It also goes through walls. | Sizzle, Zap | 34 |
Kirby Fighters Deluxe and Kirby Fighters 2[]
UFO Kirby, using his sprite from Kirby's Adventure, occasionally appears as a hazard on the Butter Building stage. Here, Kirby will occasionally drop some food on the stage, but coming into contact with him will damage players that do so.
Kirby: Planet Robobot[]
UFO reappears in Kirby: Planet Robobot, where it can only be obtained from inhaling the eponymous enemy. However, the enemy only appears in the Ability Testing Area after getting 100% on the save file. Alternatively, the ability can be gained by scanning a Kirby series Kirby amiibo. Like in Kirby: Squeak Squad, the ability can be brought out of levels it was gained from, meaning that it can be used outside of the Ability Testing Area, even without the Kirby amiibo.
Techniques[]
Move | Controls | Description | Element | Damage |
---|---|---|---|---|
Chain Beam | Press and release | UFO Kirby's basic feature. It is identical to Beam's signature attack, although Kirby can move freely through the attack. | Zap | 8 per hit |
Smart Beam | Hold shortly before releasing | Kirby fires a ricocheting laser beam. It is identical to Laser's attack. | Zap | 15 |
Heat Beam | Hold longer before releasing | Kirby calls upon the power of his spaceship to strengthen his laser. It slightly stronger than his first laser attack, about equal in power to an inhaled and ejected enemy. However, this Laser cannot ricochet off walls. | Sizzle, Zap | 23 |
Piercing Heat Beam | Hold even longer before releasing | When Kirby conjures up enough power, he unleashes an electrifying energy beam. It is the strongest of his laser attacks. It also goes through walls. In Kirby's Adventure, the blast is in the shape of a star. | Sizzle, Zap | 34 |
Heat Cannon | Hold SUPER long before releasing | Kirby uses most of the ship's power to fire three beams in front and one beam behind him. The large beam is a larger Piercing Heat Beam, while the three smaller ones are that of the Heat Beam. | Sizzle, Zap | 65 (main projectile), 40 (diagonal projectiles) 34 (backward Piercing Heat Beam) |
Star Guard | repeatedly | A small ball of electricity orbits the UFO, and causes minor damage to anything it comes into contact with. | Zap | 15 |
Unidentified Flight | Dash + Hold | Kirby disappears and reappears many times in a zig-zag shape forward. | None | 17 (1st hit), 7 (2nd hit), 17 (3rd hit) |
Mystery Catch | Kirby creates a tractor beam, sucking in any enemy that can normally be inhaled while normal, similar to that of his Saucer transformation in Kirby's Epic Yarn. | None | N/A |
Flavor texts[]
Game | Flavor text |
---|---|
Hold down the B Button to charge, and then let go! You can attack four different ways! | |
Wow! I'm so lucky I copied a UFO! I can do four different moves. It all depends on how long you hold B! | |
Unidentified flying object detected! You are very lucky to have managed to copy this ability! |
In Other Languages[]
Trivia[]
- In Kirby's Adventure and its remake, Kirby: Nightmare in Dream Land, UFO can be copied in the first stage; Kirby has to find a hidden area to find a UFO flying down, and he can inhale it for the UFO Ability.
- A glitch in Kirby's Adventure allows the player to take UFO into any stage like by obtaining it in a previously-beaten stage, pressing start and select simultaneously, and exiting the stage.
- In Kirby's Adventure, UFO Kirby is not affected by water. This changed in subsequent games, where water slows him down. However in Kirby: Planet Robobot, UFO is still capable of "dashing" underwater.
- In Kirby's Adventure and Kirby: Nightmare in Dream Land, when Kirby reaches "1" in the Goal Game, a Kirby in a UFO will fly over and give him a 1UP.
- Kirby's UFO is affected by Spray Paint, much like the Magic ability's hat. More specifically, the hull is the color that would be Kirby's shoes and the rest is the color that would be Kirby's body despite it being shown gold in the official artwork.
- In Kirby: Planet Robobot, however, the UFO now accurately displays the gold body color in game.
- In Kirby & The Amazing Mirror and Kirby: Planet Robobot, the UFO ability is the only normal Copy Ability not to have a Copy Essence. For the former, this is because it was not allowed to be taken out of the level it was obtained in, similarly to Kirby's Adventure and Kirby: Nightmare in Dream Land. In the latter, its lack of a Copy Essence seems to be a carryover from previous games, up to the ability's presence in the game's Ability Testing Room being the actual UFO enemy if the respective game file has 100% completion.
- If Kirby is using his UFO ability while calling for assistance in Kirby & The Amazing Mirror, the Cell Phone will be replaced by a communication dish.
- In Kirby: Canvas Curse, UFO Kirby is drawn in Paint Panic.
- In Kirby: Squeak Squad, if a bubble item is sent to UFO Kirby's mouth, he will inflate and drop on the ground and remain motionless until the item is either swallowed or discarded; this happens with the Ghost ability as well.
- UFO in Kirby: Planet Robobot is the second ability in the series which must be unlocked by clearing a certain condition in-game (without the use of amiibo), with the first being Ghost in Kirby: Squeak Squad.
- In the overworld of Kirby: Planet Robobot, Kirby walks as he does normally even when he has the UFO ability; the only way to tell he has it is by his golden hat.
- Similarly, when Kirby gets on a Teleporter, a 3D Warp Star, travels through a tube, enters a door, enters a cutscene, or enters Goal Game while having the ability, he loses the vehicle for a short period.
- In the 25th Anniversary Poll that ran on the Official Kirby Website, UFO was unveiled on November 6, 2017 to have been the fourth place winner.[1]
- In most games, although it says the player needs to hold B to charge up attacks, the same results happen whenever the player holds A and release it.
- This is one of the few abilities to change the appearance of Kirby's hands. Others include Ghost, where Kirby's hands become ghost-like, Animal, where his hands have claws, Burning, where his hands catch flame, and ESP, where his hands hold psychic energy.
- Jobski, the main character of Part Time UFO, an iOS/Android/Switch game developed by HAL Laboratory under the HAL Egg brand, bears a strong resemblance to UFO Kirby. He most closely resembles the ability's original appearance in Kirby's Adventure, except with an added antenna.
- Kirby's UFO design, with a wide base and half orbs underneath, is based on the flying saucer design purportedly photographed by George Adamski. This design is considered the de facto design of flying saucers, especially in Japan. Its authenticity is refuted, however, as it has been claimed to simply be a surgical lamp with three light bulbs installed.