The Wondaria Dream Parade is the fifteenth stage in Kirby and the Forgotten Land. It is the fourth stage of Wondaria Remains. It succeeds Invasion at the House of Horrors and precedes Danger under the Big Top.
General Information[]
Having spent a full day at Wondaria, Kirby joins the Wondaria Dream Parade at night. Upon starting the stage, Kirby walks along a relatively empty path leading to a pitch-black Door. Entering it causes all the outside ambience to silence. The only thing present in the empty room is a Switch. Touching it causes a shutter door to open, revealing the lit-up amusement park and causing the stage's song to play. Passive Awoofies and a Foley walk around the path briefly before heading backwards to leave through the door Kirby entered. After the enemies, Kirby is immediately placed before two roads constantly patrolled by Runaway Parade Cars. He can hit a switch on the lower road to cause a Gotcha Capsule to appear. Once he makes it past the higher road, Kirby should battle a Blade Knight and Awoofy walking around a bench before proceeding to another road patrolled by Runaway Parade Cars. He may also find a Food item in a crate. Continuing along the road, Kirby can take side routes to avoid the rogue cars. He can go down after the path finishes to find a Rabiroo guarding a sparkling spot. This spawns five food items along the road. After this, Kirby can go up along a final road, where a pair of Runaway Parade Cars is almost always driving upon. To avoid them, there are several pillars off the road which Kirby can stand on safely. Once finished with this area, Kirby can enter a door to proceed.
In the second section, Kirby must use Tornado to fly over large patches of mud, or jump between triangular platforms above the mud. He can activate a switch by flying through some Scarfies far above the ground and landing on a tall square platform. Activating it causes a pile of Star Coins and food items to appear. Shortly after proceeding, Kirby can see several Runaway Parade Cars patrolling around a donut-shaped platform with a Round-Trip Door inside of it. Entering it reveals a sub-area where Kirby must use the Car Mouth to drive around a small curve. However, he must first use the Cone Mouth to open a crack the in the ground, which reveals a switch. Activating it causes a platform to rise up from the pit and create a shorter path. Once the race is completed, Kirby receives:
- A food item, if cleared within 50 seconds.
- A Gotcha Capsule, if cleared within 20 seconds.
- A Waddle Dee, if cleared within 5.555 seconds.
After this, Kirby can exit the room and proceed to the top-right. He must then go forward to a square platform with a hole in the center containing a Digguh and the door to the next section.
Here, Kirby can see a road leading straight ahead with many Runaway Parade Cars driving downwards. There are several elevated platforms along the way Kirby can stand on to prevent himself being run over. He can find a pipe at the end of the path to obtain Water-Balloon Mouth. He can use this to blow water on the Runaway Parade Cars, causing them to spin out and head in the direction they're hit. Kirby can soon use this to break Durable Blocks and receive a Gotcha Capsule. Kirby can get a refill on water from another pipe before heading onto a skinny road with Runaway Parade Cars driving along the path. He can hit the cars 3 times to break the shutter and the cracked wall behind it for a Waddle Dee and Blueprint. He can then continue along the road and obtain 2 Food items hidden inside crates before climbing a ladder to an enormous road. Once he moves along the road, the shutter behind it opens and 4 Runaway Parade Cars constantly drive along the road. Kirby must dodge the cars by going in between them. Once he reaches the end of the road, he can fight a Chilly in front of a ladder before climbing the ladder and reaching the goal.
Missions[]
Italicized missions are hidden from view on the player's first playthrough.
- Clear the stage: When Kirby clears the stage for the first time, he will automatically rescue 3 Waddle Dee prisoners from the golden cage.
- Save the hidden Waddle Dees: 5 Waddle Dee prisoners can be found here, their locations being the following:
- At the end of the first section, over some spikes to the left.
- On the gold podium after clearing the race within 5.555 seconds.
- On a pillar far above the ground near the exit to the second section; Kirby must use Tornado to fly over the ground far below.
- Behind the shutter that Kirby must destroy by blowing water on Runaway Parade Cars, launching them in the shutter's direction.
- Spawned in a hole at the bottom-left of the enormous road after activating a Switch found in another hole on the rightmost lane.
- Help the lost ducklings find their mama: After the first pair of Runaway Parade Car roads, several ducklings are scattered around before the door. If Kirby moves near them, they will begin following him. Once he collects all of them, he can lead them back to their mama, who is found to the left of the end of the third Runaway Parade Car path. Extra caution should be taken with handling them, as being run over will cause them to spin around until Kirby gets near them again. Their locations are:
- On the bench enemies are circling around.
- On a bench near the hole the third set of Runaway Parade Cars come from.
- On a bench to the right of the third Runaway Parade Cars' path.
- On a bench with a Noddy to the left of the path.
- On a bench found by going down after the path concludes.
- Remove Elfilin's wanted poster: Before entering the door to the third section, Kirby can briefly walk on the outer square patrolled by Runaway Parade Cars and attack a wanted poster featuring Elfilin. It is located on the left wall.
- Clear without stepping on any mud: In the second section of the level, several large patches of gunk cover much of the floor. Kirby should fly over them with Tornado, as stepping on them even once causes the mission to be failed. Note that Bandana Waddle Dee can step on the gunk without it failing the mission.
Blueprint[]
The Fleur Tornado Blueprint is located at the end of the stage. Water-Balloon Mouth Kirby must spit water into two Runaway Parade Cars to destroy a torn shutter door. He must then spit water at another to destroy a cracked wall behind it, revealing the Blueprint. This wall is obscured by the hidden Waddle Dee and Star Coin piles the player immediately notices. The Blueprint can be used to evolve the Tornado ability at Waddle Dee's Weapons Shop.
HAL Room[]

In the bonus room with the racetrack, Kirby must wait until the timer is between 86 and 87 seconds to finish the race. Doing so reveals a platform containing flowers that spell out "HAL" in the empty area, as well as Star Coins, Food items, and a Gotcha Capsule.