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|Spoiler alert: The following section contains plot-specific details.(Skip Section)|
In a Japanese commercial promoting the New Nintendo 3DS, Kirby inhales star dust off Kyary Pamyu Pamyu and copies her appearance. He gains a wand topped with a heart and uses it to transform Kyary's outfit. To date, this is the only Nintendo-created "Copy Ability" to appear exclusively in a medium outside of video games, anime, and literature.
Since Meta Knight's debut in Kirby's Adventure, fans have speculated that he is a member of Kirby's species. HAL Laboratory has also hinted at this connection in several games. Despite this, Meta Knight's fingers—a bodily feature that other Kirbys lack—have been present since Kirby's Avalanche.
Kirby series creator and director Masahiro Sakurai voices King Dedede in Kirby 64: The Crystal Shards, Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS and Wii U, and Super Smash Bros. Ultimate. Director Shinya Kumazaki voices Dedede and Dedede-based characters in every Kirby game starting with Kirby's Return to Dream Land.
The Kirby series has a history of releasing a game as the last first-party Nintendo game on a specific platform in the North American market. Kirby's Dream Land 3, released on the Super Nintendo Entertainment System, and Kirby's Extra Epic Yarn, released on the Nintendo 3DS family of systems, are two such examples.
Shinya Kumazaki, the director of most modern Kirby games, has gone on record stating that he greatly enjoys creating challenging bosses and considers them one of the "key ingredients of an action game." This may explain why the bosses in Kirby's Return to Dream Land, Kirby: Triple Deluxe, Kirby: Planet Robobot, and Kirby Star Allies have considerably more HP and attack variety than bosses in previous Kirby games.
HAL Laboratory's BOXBOY! series was developed by staff members who regularly work on Kirby projects. The series' director is Yasuhiro Mukae, who was previously a designer for Kirby: Triple Deluxe. He considered using Kirby as the main character of BOXBOY!, but abandoned the idea because having Kirby produce boxes for gameplay he thought would look too unusual.
On the second episode of the Nintendo Power Podcast, show host Chris Slate, Nintendo Minute co-host Krysta Yang, and Nintendo of America Senior Director of Localization Nate Bihldorff were asked what Kirby feels like. Yang answered that she thought he feels like "a warm stress ball." Bihldorff said that he "want[s] to believe" that Kirby feels like velour fabric. Slate stated that he once ate a Kirby cake pop, so he believes Kirby "both feels and tastes like a cake pop."
Though the Kirby series is mostly inoffensive and innocent in nature, there exists official media with more shocking content. Kirby's Biggest Case is a German comic published in 1996 containing some of the most adult material in the franchise. It depicts alcohol and tobacco consumption, profanity, suggestive depictions of human female characters, gruesome human corpses, and raunchy humor.
On April 1, 2018, the Kirby 25th Anniversary website and Kirby 25th Anniversary Twitter changed to revolve around Waddle Dee's 25th Anniversary. Logos and artwork from both sites were replaced with Waddle Dee equivalents. Waddle Dee Star Allies and Waddle Dee Battle Royale were two games advertised; clicking on either revealed artwork of Meta Knight or Dedede holding signs (that say "ドッキリ," which means "feeling shocked or startled," likely an equivalent of "April Fools!") followed by real artwork of the two games. These changes were an elaborate April Fools' Day joke by Nintendo.
On April 1, 2019, the Kirby Twitter and Kirby Portal changed most images of Kirby to depict him as being cube-shaped instead of spherical. One tweet announced that this would be Kirby's shape from now on. To strengthen the gag, the banners on the home pages of the official Kirby Star Allies and Kirby's Extra Epic Yarn microsites were edited to include a cubic/square Kirby. These changes were an elaborate April Fools' Day joke by Nintendo.
There has been one confirmed instance of Nintendo using resources from Kirby Wiki in official media. In August 2017, Nintendo's North American and United Kingdom YouTube channels released two similar videos showcasing almost every game in the series. The Kirby Super Star and Kirby's Dream Land 3 logos used in both are these rips from Kirby Wiki, uploaded by users Gioku and Changtau2005, respectively.
The cover art of the North American version of Kirby's Dream Land depicts Kirby as white instead of pink. This is because, at the time of the game's release, there was an argument going on between Masahiro Sakurai and Shigeru Miyamoto over Kirby's coloration. No decision had been reached by the time localization began so Nintendo of America, confused, chose the coloration that appeared on the Game Boy screen.
Kirby was originally designed by Masahiro Sakurai to be a placeholder sprite while HAL Laboratory developed a protagonist for the game that would later be named Kirby's Dream Land. Over time, Sakurai grew fond of the placeholder sprite, and preferred it over the conception of the original protagonist of the game it was being designed for, so Kirby became the star of his first game.
In Kirby's Adventure, the first letter of each level name (aside from The Fountain of Dreams) forms the acronym "VIBGYOR." When written backwards, it spells "ROYGBIV," the acronym used to remember the colors of the rainbow (red, orange, yellow, green, blue, indigo, and violet). Additionally, the color of the frame of each level introduction sequence also matches the respective color in the acronym; for example, Butter Building's introduction is surrounded by the color blue. The opposite occurs for enemy palettes. For example, purple enemies frequently appear in Rainbow Resort, which begins with the letter R (red).
Kirby's Pinball Land’s default high-score table, which consists of ZEPHYRA, PHYSALI, DENDROB, and GERBERA, is a reference to the robot anime Mobile Suit Gundam 0083; the robots used by the primary protagonists and antagonists are named "GP01 Zephyranthes", "GP02 Physalis", "GP03 Dendrobium", and "Gerbera Tetra."
EarthBound/Mother 2 contains a hidden Kirby Easter egg. A unique sprite of Kirby appears as the cursor in the hidden debug mode menu, which can only be accessed through hacking. The sprite appears to have influenced Kirby's standard sprite in Kirby's Dream Course as they look nearly identical. The two games also share some of the same sound effects. EarthBound/Mother 2 and Kirby's Dream Course were in development by HAL Laboratory at the same time, which may explain these occurrences.
The three Animal Friends in Kirby's Dream Land 2 are each named for their special traits. Rick, the hamster who specializes in traversing the ground, is named for the Japanese word riku, meaning land. Coo, the owl who specializes in flight and air combat, is named for the Japanese word kuu, meaning air. Kine, the fish who specializes in swimming and underwater combat, is named for the Japanese word kai, meaning sea.
In the proposal documents of Kirby's Dream Land 2, an orca resembling Acro appears in a drawing showcasing the game's various characters (which is also showcased in the Kirby's 20th Anniversary Celebration Book), yet this orca never appears in-game. This may hint that Acro was originally intended to appear in Kirby's Dream Land 2.
In the Japanese version of Kirby's Dream Land 2, the female Gooey's role is instead filled by a little human girl named Chao. She was the star of the Japan-only Famicom Disk System text adventure game Yūyūki. The image seen on the Sound Test screen is a recreation of a scene from Yūyūki. Chao appears in Kirby's Dream Land 3 as well, now with another character from Yūyūki, Goku.
Brobo, the penultimate boss of Kirby's Block Ball, is the only boss in the Kirby series with no confirmed color palette, as it lacks official artwork and only physically appears in a monochromatic Game Boy game. Though the character is referenced with a Stone transformation in Kirby Star Allies, this bronze statue does not offer any clues to its possible colors.
On November 8, 2016, ROM cartridges containing Kirby's Toy Box - Balls Round and Round, Kirby's Toy Box - Cannonball, Kirby's Toy Box - Arranging Balls, and Kirby's Toy Box - Pachinko were sold in a Japanese auction for a total of ¥85,500. They were purchased by Frank Cifaldi and Matthew Callis of Video Game History Foundation, who plan to preserve the games. These four games were previously thought to be lost, as they were not sold in stores and their ROM data never surfaced online.
The Hammer Copy Ability's Ability Hat may be inspired by Japanese media. The combination of a braided Japanese headband and a comically oversized wooden mallet is strongly reminiscent of Hammerin' Harry, the main character of a video game and pachinko series by Irem that began in 1990. Harry is known as Gen-san in Japan, as well as in the English localization of the 2008 game Hammerin' Hero.
The final cutscene of Kirby Super Star’s Revenge of Meta Knight sub-game — the one in which Kirby drives his Wheelie into the sunset with Copy Ability credits listed below — seems to be an homage to the ending of Lupin the Third Part II, a 1977-1980 Japanese animated series produced by Tokyo Movie Shinsha based on the manga by Monkey Punch. In the anime, Fujiko Mine drives her motorcycle into the sunset while the credits roll. Both endings are also shown from a side view.
The Yo-Yo Copy Ability's yo-yo, ability cap, and the background of the ability icon are all direct references to the SNES game EarthBound. The background depicts EarthBound’s menu screen, and the yo-yo and ability cap come from the protagonist Ness, who wears a remarkably similar cap and often uses a yo-yo as a weapon. This can be seen as HAL Laboratory referencing one of its own games because EarthBound was also developed by HAL Laboratory.
Moto Shotzo, an enemy in Kirby Super Star, is based on Trax, the titular character of a Game Boy game that HAL Laboratory created in 1991. Kirby Mass Attack references the enemy's origin: As one of Kirby's attacks in Kirby Quest, Kirby flees from Trax’s level 1 boss while riding a Moto Shotzo.
The very first room of Peanut Plains in Kirby Super Star is an indirect reference to the International version of Super Mario Bros. 2. Kirby starts in midair and falls down as he gets below several blocky hills that are in a similar arrangement to the ones in the very first room of Super Mario Bros. 2. To add to that, the door is at the right and the lone Sir Kibble found in the area is very close, if not directly on, the spot where one of the first Shy Guys in Super Mario Bros. 2 is found. In Kirby Super Star, the grass is pinkish, but in Kirby Super Star Ultra, the grass is green, further increasing the similarity.
According to the Kirby's 20th Anniversary Celebration Book, the developers of Kirby Super Star originally considered creating a technique called the "Guard Bomb;" if Kirby guarded for enough time and absorbed attacks, he would charge up an enemy-damaging explosion that he would trigger when he lifted his guard. This idea was scrapped.
Eight primary sub-games were included in Kirby Super Star’s proposal document, but only seven of them were picked for development. The cut concept was called Kagero Mansion. It was intended to be a puzzle-oriented sub-game in which a curse would've sealed Kirby's mouth. Unable to inhale, he would have had to acquire Copy Abilities through other means, such as using candles to obtain the Fire ability.
Excluding Kirby Slide, which contains only two music tracks, Kirby's Star Stacker is the last Kirby game to feature a wholly original soundtrack. Outside of the series staple jingles for defeat and the Kirby Dance, no track in the game is reused from another source, rearranged, or remixed.
Dekabu and Pacto are the only enemies in Kirby's Dream Land 3 to be instantly destroyed by the Ice ability. As larger foes, they would have required a larger ice block sprite to encase them. The developers of the game did not create such a sprite, which is likely the reason they cannot be frozen.
The Kirby's Dream Land 3 enemy Keke is based on the titular character of the animated film Kiki's Delivery Service. Not only does Keke share a similar name with the film's protagonist, Kiki, she also wears a similar black robe and has a similar hair style. Keke's ears also bear a striking resemblance to Kiki's bow.
Spoiler for Kirby 64: The Crystal Shards
The official Kirby 64: The Crystal Shards Strategy Guide published by Prima is incomplete and inaccurate in many areas. The most notorious mistake is the book's summation of 0². The villain is mentioned only once, in the Info Card section, where it is stated to be "a benevolent creature" who "rarely presents any trouble in the cloud levels of Shiver Star." This information is blatantly false.
Adeleine used to be the mascot of the "Galería CN" (CN Gallery) section of the Mexican Club Nintendo magazine that began publication in 1991. The section was incorporated late in 2000 and was then named "Galerie d' Adeleine" (Adeleine's Gallery). The section allowed magazine subscribers to send their own artwork to the editors with a select few being featured in an issue of the magazine. The gallery's name has since been changed to its current name and Adeleine has been removed from the section.
If the player remains on Kirby Tilt 'n' Tumble’s title screen long enough, a stream of multi-colored moons and stars will begin flowing down the screen. A small sprite of Kirby will appear as well. Tilting the Game Boy will change the direction and speed of the stream, allowing the player to blow Kirby around in any direction wanted.
Because Kirby Tilt 'n' Tumble’s sensors are calibrated for the cartridge to be played upright, playing the game on a Game Boy Advance SP and Game Boy Player causes some problems. While they can both boot the game, the controls are reversed on the SP because the cartridge slot is on the bottom instead of the top. Since the sensors are inside the cartridge, the only way to play it on the Game Boy Player is to pick up and tilt the GameCube itself, which is impractical.
The HAL Room in Kirby's Adventure cannot be accessed in the game's remake, Kirby: Nightmare in Dream Land. This may be due to unorthodox NES programming needed for it to behave as a special area inside another room; the game was released almost ten years after the introduction of the NES console, and HAL developers were pushing the system to the limits as to what it could do. Kirby: Nightmare in Dream Land’s HAL Room is still inside the level's memory, but can only be accessed via codes. Also, in the original NES game, accessing the room requires the use of glitches, and it is not supposed to be normally accessible. Programming differences between ports (NES to GBA) and glitch fixes likely cut out any method to normally access this room.
Kirby: Nightmare in Dream Land is the final game that Shinichi Shimomura (a longtime level designer for the Kirby series and the director of Kirby's Dream Land 2, Kirby's Dream Land 3, and Kirby 64: The Crystal Shards) contributed to before his sudden and unexplained disappearance from the public eye. Shimomura served as co-director of Kirby: Nightmare in Dream Land alongside series creator Masahiro Sakurai.
In the first 30 episodes of Kirby: Right Back at Ya!, King Dedede drives a tank. In the Japanese version, this tank is painted with military camouflage. This was changed to a plain orange color in the 4Kids dub. Despite this, the tank can be seen in its Japanese colors for a split second in the dub of Un-Reality TV.
The Island Sisters sing to calm the creature Mosugaba in the Kirby: Right Back at Ya! episode Caterpillar Thriller. In the Japanese version, their song's lyrics contain a number of hidden references to both Nintendo and HAL Laboratory. In the English dub, the song is instrumental and instead consists mostly of soprano singing that bears a resemblance to the Flower Duet, composed by Léo Delibes as part of the 1883 French opera Lakmé. The Island Sisters themselves are also a reference to the Shobijin twins from the Godzilla film franchise.
Sirica from Kirby: Right Back at Ya! wields a transformable weapon that can act as a flamethrower, a sword, a machine gun, a bazooka, and a grappling hook. The weapon bears a Nightmare Enterprises logo to indicate its origin, though this fact is never explicitly mentioned in Sirica's episode, Crusade for the Blade.
In the Japanese version of the Kirby: Right Back at Ya! episode Cooking Up Trouble, the Chef Shiitake: All About Cooking scene plays an arranged version of the intro music from Gourmet Race, adding in a few new parts that were not in Kirby Super Star. This theme was remixed twice and used in two Kirby games: Kirby Super Star Ultra (in the Special-Edition Blooper Reel) and Kirby's Return to Dream Land (in Stage 2 of the Scope Shot sub-game).
The episode A Dental Dilemma was not aired during Kirby: Right Back at Ya!’s original North American run because of the fear young children experience when meeting the dentist for the first time (although it was meant to encourage children to brush their teeth and visit a dentist if they develop cavities). The episode was added back during the show's second run, airing as the 95th episode.
The Kirby: Right Back at Ya! episodes Air-Ride-in-Style - Part I and II were moved ahead in the airing schedule during the anime's first run in the United States. They are ordinarily episodes 96 and 97, respectively, but were aired as episodes 50 and 51 in an attempt to cash in on the then-recently released Kirby Air Ride. Fans complained about a continuity error: By airing the episodes accordingly, King Dedede went from discovering the location of the Warp Star to having no knowledge of its hiding spot two episodes later.
The Baton, Water, Iron, and Top Copy Abilities that appear in Air-Ride-in-Style - Part II were designed by fans. There was a contest in Japan to submit Copy Ability ideas, and these were the winning abilities. Water would later be redesigned and introduced to the Kirby video game series in Kirby's Return to Dream Land.
King Dedede's Waddle Dees in Kirby: Right Back at Ya! wield spears whenever they are called to combat. Since the anime's release, spears have become a trademark weapon of Waddle Dees. Spear-wielding Waddle Dees appear as enemies in several games and Bandana Waddle Dee also wields one whenever he is playable.
Kirby Air Ride and Kirby and the Rainbow Curse reuse certain music tracks directly from the Japanese version of Kirby: Right Back at Ya!. Some examples can be heard in Fantasy Meadows, Stadium, and City Trial in Kirby Air Ride; and in Dig and Dash, Kirby Rocket's Big Blastoff, and Back to the Battleship in Kirby and the Rainbow Curse.
After Anige's destruction in the Kirby: Right Back at Ya! episode Tooned Out, the sun rises and Escargoon panics about King Dedede's anime missing its deadline. He holds up an alarm clock and announces that only five minutes remain before the anime is due to Nightmare Enterprises. The alarm clock shows that it is 7:25 AM; this means the deadline is 7:30 AM, which was the Japanese airing time for Kirby: Right Back at Ya!.
One game in the Kirby series no longer exists and has no recorded documentation. Kirby Star Ride, a Flash game created by 4Kids TV to promote the anime Kirby: Right Back at Ya!, appeared on the 4Kids TV website's game list for one known day: December 6, 2008. Nothing is known about it other than its title.
Over a decade after Kirby: Right Back at Ya! concluded, the series had a resurgence in popularity online due to fans sharing memorable quotes and images through social media. Cartoon Buffoon is the most referenced episode of the show, with many of King Dedede's lines being turned into memes. On January 23, 2019, the YouTube channel Kirby Reanimated uploaded the full episode reanimated by over 300 animators, showing the fans' enthusiasm.
Like Kirby's three Animal Friends from Kirby's Dream Land 2, Nago from Kirby's Dream Land 3 was considered to appear in Kirby: Right Back at Ya!; concept art of him was drawn. Though he was never formally used, a similar-looking character named Chef Nagoya appears in the episode A Chow Challenge.
The term Star Warrior is used frequently in Kirby: Right Back at Ya! to describe Kirby and Meta Knight, among other characters. However, this name has only been used in one video game to date: Bye-Bye BOXBOY! The unlockable comic So Close, Yet... sees the protagonist, Qbby, using several Copy Abilities before Kirby finds him. The comic's description reads: "The power of the Star Warriors finally belongs to Qbby!"
Kirby Air Ride was the last Kirby game that the series creator, Masahiro Sakurai, worked on as part of HAL Laboratory; after its release, he resigned from HAL and formed his own company, Sora Ltd. Two weeks after his resignation, he explained in an interview with Nintendo Dream that he had grown tired of the sequelization of his projects by HAL and Nintendo, stating that "it was tough for me to see that every time I made a new game, people automatically assumed that a sequel was coming." He would later serve as a "Special Advisor" for Kirby & The Amazing Mirror and would collaborate with Nintendo and HAL (which served as Development Cooperation) to help create Super Smash Bros. Brawl.
An unused item for Top Ride exists in the files of Kirby Air Ride, and can be accessed in the game's debug menu. It is called "UsiroYurerun," which translates as "Waver Behind." Physically, the item resembles a crystal on top of a support of some kind. The item distorts the appearance of the area directly behind the machine using the item. The item also produces two sound effects that are not used otherwise. The original purpose of the item is unknown, but it is possible that it may have been used to confuse other players.
Though it is impossible to confirm exactly which Mesoamerican civilization inspired Radish Ruins in Kirby & The Amazing Mirror, it appears to draw heavy influence from the Maya culture. The level features angular architecture and wall carvings, two staples of Maya construction. Some backgrounds depict square stones protruding from the walls—these seem to be based on the Maya glyphs. One circular carving in the foreground of one room resembles the Tzolk'in. Additionally, the surrounding canyon environment resembles the Yucatán area more closely than the mountainous region of Peru, distancing it from the Andean civilizations.
The developers had a difficult time deciding what Bubble's ability hat should be, as bubbles are flexible and do not have a defined shape. The team eventually settled on the current design: a shower cap, specifically one used by Japanese children to prevent soap from running into their eyes. This design was met with some resistance, as some team members pointed out that Kirby does not have hair (though other members would make the counterpoint that Kirby's eyes would still need protection against soap foam). Additionally, the developers did not know if the shower caps were still used by children in 2006; the team looked in shop windows to see if the caps were still being sold.
Dark Nebula is listed among the Dark Matter invaders in the Japan-exclusive 20th Anniversary Hoshi no Kābī Pupupu Taizen. This would explain the similar coloration of Dark Daroach and Dark Matter's swordsman form. It is unknown what relation, if any, it has to Zero and 0² other than a similar name and certain attributes.
By examining the jaw-like structure of Capsule J2's sprite in Kirby Super Star Ultra, it becomes evident that the game developers may not have started from scratch when making it. The lower-jaw structure bears a strong resemblance to the green visor of Capsule J, the enemy from Kirby Super Star that Capsule J2 replaces. It would appear that the developers simply overlapped a new head on a higher-quality Capsule J sprite.
Spoiler for Super Kirby Clash
Galacta Knight has never appeared canonically in the Kirby series. Every appearance he has made has been in a non-canon game, such as Super Kirby Clash, or a sub-game that retreads previous levels or bosses, such as Meta Knightmare Ultra or The True Arena. The latter have been referred to as "'what if' scenarios" by director Shinya Kumazaki.
Spoiler for Kirby's Epic Yarn, Kirby's Extra Epic Yarn
The villain Yin-Yarn is merely a creation of the knitting needles he wields. In the English version of Kirby's Epic Yarn, his true identity is only hinted at through the progression of the final battle, while in the Japanese version it is made more explicit through his Cast description. Yin-Yarn's possessed victims' eyes flash between yellow and purple, as seen before Meta Knight's battle in Space Land—these are the same colors as the knitting needles' eyes.
The earliest footage of Yoshi's Woolly World was extremely similar to Kirby's Epic Yarn; Yoshi was primarily a yarn outline, and his body could change shape depending on his action. These similarities were later removed from the game. At E3 2014, Takashi Tezuka began his presentation by stating, "When Nintendo reached out to Good-Feel, we didn't ask them to make Yoshi's Woolly World as a sequel to Kirby's Epic Yarn. We said we wanted to make a Yoshi game." These actions were likely taken to assure viewers that Yoshi's Woolly World would be a brand new experience and not a Yoshi-themed rehash of Kirby's Epic Yarn.
In Kirby's Epic Yarn, Metamortex transformation powers were granted to Kirby when he ate Yin-Yarn's Metamato. Prince Fluff, however, is able to perform all of the equivalent transformations without having used any known power-up. This suggests that transforming is either Fluff's innate ability or that all Patch Land inhabitants are able to do it. Only Kirby and Fluff demonstrate this ability in the game, however.
In the intro of the North American version of Kirby's Epic Yarn, Kirby exclaims that the grass "feels like pants" when he first arrives in Patch Land. In the European version of the game, Kirby instead states that the said grass "feels like trousers." This change was likely made because of regional differences, as pants are referred to as trousers in most parts of Europe; "pants" in the UK also refer to "underpants" in the United States.
To complete Kirby's Epic Yarn 100%, Kirby needs to collect a total of 144,800 Beads. These are used to purchase Apartments 201 and 202 (10,000), Apartments 301 and 302 (25,000), Loomis Woole's entire inventory of Fabrics (30,000), and Chaise Woole's entire inventory of Furniture (79,800).
In Kirby's Epic Yarn and its remake, Kirby can acquire 9,999 Beads and a streak of 999 in two stages: Tube Town and Whispy's Forest. In the former, he can throw Yarn Balls (converted from Dandan projectiles) at Snip-Snaps infinitely to get the Beads; in the latter, Kirby can fire out of cannons to collect the same four Beads from Bronto Burts infinitely.
The Skull Gang's color scheme in Kirby Mass Attack is more significant than it appears. The members' clouds are black and purple because in Japanese culture, those colors symbolize night and death, respectively. Necrodeus and Skullseer both have red eyes, which is symbolic of anger or danger.
Evidence detailing an non-ice variant of Ice Dinos exists both in Kirby Mass Attack’s memory and within the final game itself. Orange Dinos sprites are buried in the game's code. Huge Star Blocks—which are the same size as the huge ice blocks spat by Ice Dinos—appear rarely in the game, and may have originally been intended to be used as ammunition by the enemy. In the game itself, a skull that greatly resembles a Ice Dinos’ head can be found in the foreground of Stage 1 of Sandy Canyon. Based on this evidence, it seems likely that Star Block-spitting Dinos (and small orange Das) were intended to appear in this stage.
Gobchomplin, an ordinarily invincible enemy in Kirby Mass Attack, can only be defeated one way without using Invincibility Candy: In Stage 5 of Volcano Valley, one Kirby must be snatched by the Gobchomplin while the other Kirbys grab a Skull Key. The captured Kirby will then be dragged out of the enemy, destroying it in the process.
The Kirby Curtain Call sub-game in Kirby Mass Attack becomes gradually more difficult as more rounds are cleared, to the point where the player cannot realistically go any further. If the player keeps winning, however, it is revealed that the game goes on infinitely. The counter stops counting at Stage 99, however.
When Kirby completes the Kirby Brawlball sub-game in Kirby Mass Attack, the game shows the player a tip: Press and hold Right, Select, and B on the title screen. If this code is entered correctly, the player will hear a meow and see a cat walk across the bottom of the screen. This is a reference to Kirby's Pinball Land, in which inputting codes would be signaled by a cat walking across the screen.
After first appearing in a trailer for the cancelled Kirby GCN, HR-D3 made its official debut in Kirby Mass Attack. Its attacks and color scheme are virtually identical to those seen in the trailer, meaning the robot was likely included as a reference to the cancelled Kirby game. Despite this intentional reference, however, its laser is inaccurate; the laser HR-D3 fired in the Kirby GCN trailer was blue while the laser it fires in Kirby Mass Attack is orange.
A fifth fruit variety, grapes, was intended to appear in Kirby Mass Attack but was scrapped. It was likely cut late into development since other unused elements, namely finished tilesets and bubble items, feature it. Unlike most scrapped elements of the game, grapes have official artwork. The Kirby Smashifyer photo editor on the North American Kirby Mass Attack website subtly used this art, showing it in a photo provided by the developers. Two identical bananas take up option slots in the webgame; this suggests a developer noticed the item was scrapped in Kirby Mass Attack and likewise replaced it in Kirby Smashifyer.
Mine Carts were planned to appear in Kirby Mass Attack but were scrapped. Buried in the game's code are unused sprites of an orange cart for the Kirbys to ride, a purple cart that an unused enemy would ride, and a red cart mounted on skis that the Kirbys would ride. Official artwork was also produced of the Kirbys riding through a snowy stage (presumably in the scrapped Frozen Field level) in the latter cart.
The early level map for Volcano Valley found in Kirby Mass Attack’s code has a more pinkish-purple hue and sports lanterns with green flames, structures emitting a green glow, and a dark fortress in place of the volcano. This suggests that the level was originally planned to be less volcanic and more dark-themed, as seen in its later stages.
Early splash screens buried in Kirby Mass Attack’s memory reveal that Dedede Resort was originally planned to be divided into two levels: Dedede Land and Frozen Field. The former presumably would have encompassed most of Dedede Resort's stages seen in the final game, and the latter presumably would have contained Stages 8 and 9 from the final game alongside other icy stages.
The developers of Kirby Mass Attack did not intend to create eight sub-games for it. They were developed separately from the main game, and despite progress on the main game being troubled at times, the production of the sub-games was consistently smooth. The developers initially planned to cut some of them, but because the sub-games were deemed fun, they decided to keep as many of them as possible.
Kirby's Return to Dream Land contains many throwbacks and references to past games in the Kirby series. One such throwback is hidden in the game's logo; the gradient (yellow to white) on the words "Return to Dream Land" appears to pay homage to the gradient on Kirby's Dream Land’s logo.
Early in Kirby's Return to Dream Land’s development, Nintendo's president Satoru Iwata instructed the development team to make the game single-player. The developers, however, felt a strong desire to include multiplayer in the game—so much so that they secretly made an agreement with HAL Laboratory to eventually shift focus to making Kirby's Return to Dream Land a 4-player game.
Inspecting the game files in the Kirby's Return to Dream Land disc reveals models, images and movements for what appears to be a Super Ability version of the Cutter Copy Ability, which is not in the released game. The prospective "Super Kibble" enemy that would have granted Kirby this ability is not found in the game files, suggesting that this Super Ability was an early omission.
Every Kirby and Super Smash Bros. game released since 2012 has referenced Kirby's Return to Dream Land in some capacity, with the exception of one game: Kirby's Extra Epic Yarn. The most commonly referenced elements of the game are Magolor, Landia, the Lor Starcutter and its theme music, Kirby's Ultra Sword ability, and the music "The Adventure Begins."
When the player is able to freely speak with Magolor, such as in Kirby's Return to Dream Land and Team Kirby Clash Deluxe, the character often has one or two hidden lines of dialogue. This is generally found by talking to Magolor seven times in a row. He tells Kirby to stop wasting time and continue with the game, as well as other bits of information.
Spoiler for Kirby's Return to Dream Land
Many of the character models and concepts from Kirby GCN’s development cycle were carried over to Kirby's Return to Dream Land. Magolor's first boss form resembles the unused design of Kirby GCN’s final boss. Both have long, sculpted horns; a shadowy face and body; disconnected, floating hands; no visible mouth; glowing eyes; and red clothing. It also appears that this final boss's concept inspired Magolor Soul's design to some extent, as the two share a similar color scheme.
Spoiler for Kirby's Return to Dream Land
In Kirby's Return to Dream Land’s Extra Mode, if Kirby inhales the enemies that Magolor Soul throws and gets Mix, the outcome will always be the Copy Ability he had to drop at the end of the Magolor EX fight, assuming he lets the Mix roulette run out on its own.
In Kirby's Return to Dream Land’s Extra Mode, Magolor mentions how the Lor Starcutter was constructed. He explains that an ancient Halcandran civilization used an extreme power to build it. Magolor also reveals that the ancients used the same power to create "clockwork stars that soar the cosmos" and "mysterious items that can bring dreams to life." These are implied to be Galactic Nova and the Star Rod.
When Landia, a boss in Kirby's Return to Dream Land, splits into four small dragons, each one's body bears a minor resemblance to Flappy, an enemy in Kirby Air Ride; they both have a small body, disproportionately large head, small tail, wings without arms or hands, blue eyes, and stubby feet with one claw on each. The two are also similar because Kirby rides both of them (however, he only rides Flappy in a screenshot of Kirby GCN).
The Stomper Boot, an item in Kirby's Return to Dream Land, is similar in function to the Super Mario Bros. 3 item, Goomba's Shoe. The game Super Mario Maker takes note of this; when Costume Mario mounts a Goomba's Shoe while wearing a Kirby costume, he rides it in the same fashion as Kirby riding the Stomper Boot.
Spoiler for Kirby's Dream Land 3, Kirby 64: The Crystal Shards, Kirby: Triple Deluxe
Despite the appearance of blood in both Kirby's Dream Land 3 and Kirby 64: The Crystal Shards, they are rated E instead of the more appropriate E10+. This is due to the fact that E10+ did not exist at the given time. This was fixed in Kirby's Dream Collection Special Edition, where both Kirby's Dream Land 3 and Kirby 64: The Crystal Shards now have an E10+ rating. However, this is not reflected in Kirby: Triple Deluxe, as the game received an E rating despite Shadow Dedede's and Dark Meta Knight's bloodshed.
On September 1st, 2012, Nintendo hosted an event at PAX Prime in Seattle, Washington. To celebrate Kirby's 20th anniversary, the company wanted to break the Guinness World Record for the most people in a room blowing a chewing gum bubble simultaneously. Altogether, 536 fans showed up to participate, setting the new record.
Kirby's Dream Collection Special Edition released in North America on September 16, 2012. It was the final first-party game Nintendo published for the Wii console, though this distinction is complicated. Pandora's Tower was developed by Ganbarion and published by Nintendo in its Japanese and PAL releases (2011, 2012). It released in North America in April 2013, making its final release more recent, but it was published by Xseed Games in the region. Sin & Punishment: Star Successor was developed by Treasure and published by Nintendo in most regions in 2009 and 2010. It released in the Australasian market in April 2015, so this single release was Nintendo's final time publishing a Wii game. Its final release is the most recent, but it was distributed elsewhere far earlier.
In Kirby: Triple Deluxe, if Kirby loses to a boss several times in a row, the boss's maximum HP will gradually decrease and will attack less frequently. Bandana Waddle Dee also tosses Kirby a Reviving Tomato to carry into the fight. This was done to make boss battles less challenging for inexperienced players.
In a Behind the Scenes Miiverse post, director Shinya Kumazaki mentions that the Sun Stone items in Kirby: Triple Deluxe contain the power of sunlight, and that a character who "dislikes the sun" may have turned the light into gems in an effort to "rob Floralia of its light." This comment may imply that Necrodeus, the light-hating antagonist of Kirby Mass Attack, is the creator of the Sun Stones.
In the Kirby's 20th Anniversary puzzle found in Streetpass Mii Plaza, Magolor's sprite depicts him with black skin rather than his usual brown. This sprite, unaltered, was reused for his keychain in Kirby: Triple Deluxe. The balloon sculpture Circus Kirby can make of him also uses black for his facial color. Similarly, Taranza's keychain sprite uses black for his skin color rather than brown.
In the Japanese version of Kirby: Triple Deluxe, the words "and more..." appear after the credits end. This is a reference to Milky Way Wishes's credits in the Japanese version of Kirby Super Star and all versions of Kirby Super Star Ultra, which show the same words at the end. When Kirby: Triple Deluxe was localized in North America, the words were changed to "The End."
In Dedede's Drum Dash Deluxe, the stage C-R-O-W-N-E-D (Reprise) was specifically designed in such a way that, if completed on the best route the staff prepared, the player will end with 1:11 left on the timer. This is a reference to Kirby: Triple Deluxe’s Japanese release date: January 11, 2014.
At the E3 2014 presentation, artwork of four Bandana Waddle Dees was shown during Kirby and the Rainbow Curse’s announcement. One of these colored Waddle Dees, the cyan one, went unused in the final game. Kirby and the Rainbow Curse was likely intended to feature 5-player co-op, a feature in Wii U software that was growing at the time. Based on the cyan Waddle Dee's position in the artwork, he may have been Player 3, making Player 4 yellow and Player 5 green.
In Kirby and the Rainbow Curse, it is possible to clear the stage Dig and Dash in less than a minute using a glitch. The Goal of the stage is situated in the first room, but is blocked off by a thick wall. The player must move Kirby to the upper area in front of the wall, then draw a rainbow rope at a steep incline. If he rolls up it at a specific angle while Tap Dashing, he can briefly pass out of bounds, letting him roll atop the wall and into the area with the Goal.
Character models of King Dedede and Meta Knight exist in Kirby and the Rainbow Curse’s memory, as they have collectible figurines. Unlike other figurine-exclusive characters such as Drawcia, the models are fully rigged and stand in T-poses, suggesting the actual characters were at one point intended to appear in the game.
The doodle stickers in Kirby: Planet Robobot may be inspired by the Kirby: Right Back at Ya! episode Cartoon Buffoon, where the residents of Cappy Town are shown to have poor artistic skills when drawing several of the series' staple characters. This possibility is strengthened by the star design on the King Dedede Doodle's crown, as the character Dedede Man in Cartoon Buffoon had such a crown design.
In Japan, Susie's name is derived from the word digit—suuji in Japanese. This is meant as a reference to the Haltmann Works Company's use of technology as weaponry in Kirby: Planet Robobot. Director Shinya Kumazaki wanted to choose a real woman's name as well. He found that the nickname Susie is frequently used outside of Japan, which coincided with the Haltmann Works Company being foreign to Planet Popstar. Other potential names included Beatrice and Melissa.
Due to the indirect way Kirby: Planet Robobot delivers the backstory for Susie and President Haltmann, some players noticed a major inconsistency in the game's story following its release. President Haltmann's final lines of dialogue appear incongruous with his behavior the entire game. Players complained about the apparent plot hole. The issue was resolved over two months later through an explanation by director Shinya Kumazaki during the Kirby: Planet Robobot Ask-a-thon event on Miiverse.
Spoiler for Kirby: Planet Robobot
The cry that Star Dream and Star Dream Soul OS make at the beginning of their third forms includes audio of director Shinya Kumazaki's pet cat Tom meowing. The sounds produced by the weather vanes in the battle against their third forms include audio of real chickens. One member of the sound team keeps chickens at home and recorded them for Kirby: Planet Robobot.
On July 15, 2017, user MemeXMeme hacked the Kirby: Planet Robobot Behind the Scenes Miiverse community. He posted an offensive video accompanied by the message "ok," which lasted several days before Nintendo deleted it. This is the only time a player has hacked an official Kirby channel.
The bare minimum number of Gem Apples required to complete Team Kirby Clash Deluxe 100% is 13,441. If the player chooses to only obtain these through the Gem Apple Tree without upgrading it via in-game purchases, this process would take approximately 3 years, assuming the player is diligent enough to harvest almost every 12 hours.
In the North American version of Team Kirby Clash Deluxe, the first password for the Shrine of Passwords was not discovered until May 3, 2017—three weeks after the game's launch. As reciting a password is required to finish one Heroic Mission, the game was impossible to clear 100% by legitimate means in that time.
When Kirby buys all 3,000 Gem Apples from the Shoppe in Team Kirby Clash Deluxe, Magolor laughs to himself, saying that his "secret plan" is closer to completion. If Kirby upgrades all weapons and armor to DX status, Magolor parodies his speech from the end of Kirby's Return to Dream Land, saying that Dream Kingdom will bow to him. He then drops the act and explains that he is only joking.
Spoiler for Kirby's Blowout Blast
When Giant King Dedede's Revenge is defeated and the king lands on the platform, he sits with his mouth hanging open. When Giant Masked Dedede is defeated and the king shrinks down, he lies on the ground crying. These are both references to reactions he has at the end of Kirby's Dream Land.
Kirby Battle Royale’s relationship with the Miiverse service is more unique than any other Kirby game's. The North American and Japanese versions never received a community because they released after Miiverse's discontinuation on November 8, 2017. However, the European/Australian version of the game released on November 3, 2017; it briefly maintained a community. This was discontinued after five days. It was Nintendo's shortest-lived, final first-party Miiverse community.
Nintendo of America offered a free download of the exclusive Kirby Battle Royale: May the Best Kirby Win! theme to anyone who pre-purchased Kirby Battle Royale on the Nintendo eShop. Customers reported that the theme they received called itself by the proper title but was, in actuality, the Kirby: Copy Ability Poll theme; the latter theme was released for free on the game's launch day, making the offer less desirable. The issue was somewhat resolved on January 26, 2018, when Nintendo of America released the theme on the My Nintendo rewards program.
On January 27, 2018, the My Nintendo rewards program released a Kirby Star Allies-themed calendar for the month of February. It was discovered to be a January calendar, as the month had 31 days instead of 28, and Valentine's Day was marked as the second Sunday of the month rather than the second Wednesday. This mistake was corrected shortly after.
Meta Knight's boss battle in Kirby Star Allies contains Easter eggs. If the player waits for a while at the beginning of the fight without taking the sword provided, Meta Knight begins whistling bits of his own battle theme before eventually initiating the battle. If Kirby floats up to the ledge that Meta Knight is standing on or attacks him with a Copy Ability before the battle, the knight jumps off the ledge and starts the battle himself by frustratedly kicking away the sword.
When Kirby defeats the first four bosses of Kirby Star Allies, he can throw a Friend Heart at them to positively affect them. King Dedede and Meta Knight are converted into friends, Whispy Woods happily drops dozens of items from his branches, and Pon & Con eagerly open a gate for Kirby to pass through. The latter is required to continue through the game.
According to an interview, the developers of Kirby Star Allies had originally wanted Drawcia, Elline, Shadow Kirby, Galacta Knight, and other characters to make appearances as Dream Friends in the game. However, they decided to stick with the rules of one character per game and that they would only be from the “core” games of the series, and thus, they left them out.
Despite their name, it is heavily implied that The Three Mage-Sisters are not actually siblings. It is likely that “sister” is used in the religious term, which is typically used to refer to nuns, as they are priestesses of the Jambastion Religion. In Heroes in Another Dimension, Francisca refers to Flamberge as “Ms. Flamberge,” in which it is normally unusual for siblings to use prefixes for each other. in the Japanese version of Kirby Star Allies, none of them refer to each other with honorifics that are normally used for siblings.
Magolor is the first character to have their name misspelled in a Kirby game. One of his attacks in Kirby Star Allies was meant to be called “Magolor Surge,” but was misspelled as “Magalor Surge.” Ironically, his name was previously misspelled as “Magalor” in the title of his video showcase on the official Nintendo YouTube Channel, in which it is titled as “Kirby Star Allies Wave 3 Update – Magalor is here! – Nintendo Switch.”
The model for Hyness is located with the other playable characters of Kirby Star Allies, and he has different, unused colored textures that have the same color scheme as characters when in the Player 2, Player 3, and Player 4 slots as well. He also has different eye expressions that are not used, but match those of other playable characters. This may imply that Hyness was originally meant to be a Dream Friend in one of the updates, but was scrapped later on.
Spoiler for Kirby Star Allies
Kirby Star Allies has the most misinterpretations and non-censoring alterations out of any English localization of the text and dialogue of a Kirby game to date. Some examples include replacing the mentions of Hyness’s clan with an ambiguous “we,” removing the statement that they were once friends with the people who banished them, misinterpreting most of the parallel bosses’ origins, removing two lines of text in Void Termina’s second phase’s Soul Melter EX description, and stating that Susie is still mechanizing planets and people in her Guest Star description.
Spoiler for Kirby Star Allies
Kirby Star Allies is the most heavily censored Kirby game to date, due to religion being one of its main themes, and thus having religious concepts that could potentially cause controversy. Some examples include changing “God” to “Dark Lord,” changing “Prayer Song to God” to “Song of Supplication,” heavily altering the lyrics of the Song of Supplication and those found in Void Termina’s pause descriptions, heavily altering Morpho Knight’s pause description, and changing various boss titles (e.g. Hyness’s was originally “Demon General,” but was changed to “Officiant of Doom”).
Spoiler for Kirby Star Allies
Void Soul is the only character in the Kirby series to debut as a true final boss but have the title usurped by another boss at a later date. This is due to the way Kirby Star Allies had content patched in after launch, something rarely done in the series. No other Kirby game has added bosses in updates.
Spoiler for Kirby Star Allies
Void's battle theme is the longest music track in the Kirby series, lasting roughly about six minutes and twelve seconds before looping. The 8-bit rendition of Green Greens begins roughly four minutes and 27 seconds after the new segment of the theme begins, possibly as a reference to Kirby's Dream Land’s initial release date: April 27, 1992.
On March 12, 2019, Nintendo released a Kirby's Extra Epic Yarn wallpaper, titled "Wallpaper 1 - Kirby's Extra Epic Yarn," on the My Nintendo rewards program. The preview image erroneously included a logo for the game Fortnite. The reward was quickly discontinued and replaced with a corrected version.
The villain of Super Kirby Clash, Parallel Nightmare, is voiced by prolific voice actor Banjo Ginga. Ginga had previously voiced Nightmare (or eNeMeE) in the Japanese version of Kirby: Right Back at Ya!. This marks a technical ten-year reprisal since Kirby 3D and a technical sixteen-year reprisal since the end of the anime.
Parallel Nightmare, the villain of Super Kirby Clash, contains several Nightmare-related references in his moveset and animations. His attacks are primarily adapted from Nightmare's final boss fight in Kirby's Adventure/Kirby: Nightmare in Dream Land; the move where he barrages the stage with stars from the background is inspired by the cutscene before the Nightmare Wizard battle, where he knocks Kirby off the Warp Star. Starting in The Empyrean, he gains the power to cast balls of energy and blast beams from his palms. These are taken from his battle in Strato Patrol EOS, a sub-game in Kirby Mass Attack. Parallel Nightmare's half-health and final defeat animations are also pulled from Nightmare.
After defeating Super: Pres. Parallel Susie in Super Kirby Clash, Parallel Susie appears in the Castle Village, seated atop the Shoppe's awning. This may be inspired by a piece of artwork celebrating the first anniversary of Team Kirby Clash Deluxe, as it shows Parallel Susie sitting atop the awning's right side as well.
While the rest of the stickers in Super Kirby Clash use artwork and sprites from other games and media, Hyness is the only character whose sticker is technically new, as while it does use his render from the 100% completion picture for Heroes in Another Dimension, Francisca was originally in front of him and parts of him were cut off by the border of the picture, essentially making it a new render made just for the sticker.
Kirby has debuted on several consoles through the Super Smash Bros. series before his own games, excluding Virtual Console re-releases. He joined the roster in Super Smash Bros. on the Nintendo 64 in 1999, one year before Kirby 64: The Crystal Shards. He appeared in Super Smash Bros. Melee on the Nintendo GameCube in 2001, two years before Kirby Air Ride. He appeared in Super Smash Bros. Brawl on the Wii in March 2008, over two and a half years before Kirby's Epic Yarn. He appeared in Super Smash Bros. for Wii U on the Wii U in November 2014, two months before the Japanese launch of Kirby and the Rainbow Curse.
King Dedede was intended to appear as a playable fighter in Super Smash Bros., but was taken out due to time constraints and memory limitations. He was also intended to appear as a fighter in Super Smash Bros. Melee, but was omitted because Masahiro Sakurai did not want to over-represent the Kirby franchise at the time.
The Fountain of Dreams appears as a stage in Super Smash Bros. Melee. The music here is an orchestral remix of Gourmet Race's theme. This rearrangement was used in Kirby: Nightmare in Dream Land during the battle against King Dedede, and has since been recognized as the fountain's theme. Kirby: Nightmare in Dream Land was most likely in development during the creation of Super Smash Bros. Melee, and so the fountain's music was added as a teaser for the upcoming Game Boy Advance game.
In Super Smash Bros. Melee, Kirby's down-special move (Stone) can transform him into, among other things, a Thwomp from the Super Mario series. The Stone's design is based on Thwomp from Super Mario 64. The Stone's design was not updated for Super Smash Bros. Brawl despite the fact that Thwomp's design had drastically changed several years before the game's release. The Stone's design was later updated in Super Smash Bros. for Nintendo 3DS and Wii U to reflect Thwomp's New Super Mario Bros. U appearance.
A common misconception among fans is that Meta Knight's dark coloration in Super Smash Bros. Brawl (which also appears in Super Smash Bros. for Nintendo 3DS and Wii U) is based on Dark Meta Knight. This was disproved by the Dark Meta Knight coloration present in the latter games. Meta Knight's dark gray and black palette is based on his Kirby's Adventure artwork.
Before Nintendo formally announced the inclusion of The Great Cave Offensive stage in Super Smash Bros. for Wii U, the company's Facebook page leaked an image and teaser description of it. On October 5, 2014, Nintendo posted a weekly wrap-up highlighting the biggest updates announced in the last seven days—among these was an image of Kirby and Pikachu riding in a Mine Cart. This image was never revealed prior to the post.
In the Super Smash Bros. Ultimate World of Light opening, when Kirby escapes Galeem's light beams, the Warp Star and its rider vanish in a ring of star shapes after flying straight forward for an extended period of time. The ring effect is the same one that appears in various cutscenes throughout the Kirby series. The previous assumption among players was that this effect was merely an exaggerated visual indication of the Warp Star flying out of view; Super Smash Bros. Ultimate suggests that it is actually Kirby warping to another location.
In Super Smash Bros. Ultimate, the reason Kirby was chosen to be the only character to survive in World of Light was due to his Warp Star’s ability to defy physics and warp, and thus escape Galeem's universe-wide attack. Other characters that could have survived were Palutena and Bayonetta; Kirby was chosen because he has been a character since Super Smash Bros. and is simple to play as compared to the other two.
Without being told who the DLC fighters were, voice actress Makiko Ohmoto figured out Terry's inclusion in Super Smash Bros. Ultimate based on the two lines she voiced for Kirby's Terry ability ("Power Wave!" and "Rock you!"). She recalled playing Fatal Fury with her younger brother and quickly guessed that Terry was being added to the game.
According to ex-DMA developer Mike Dailly, the gameplay of the unreleased Kid Kirby would have used the Super NES Mouse to click and drag to stretch Kirby out, then launch him to progress in the level, in a manner similar to Angry Birds. The game was cancelled by Nintendo due to years of unproductive development - the poor sales of the Super NES Mouse outside of Intelligent Systems' Mario Paint also may have had an impact on its cancellation.
In the Kirby's Dream Collection Special Edition art booklet, concept art for an unknown knight was shown. Due to it being in Meta Knight’s section, many believed it to be a beta design for Meta Knight. However, in a Nintendo Dream interview, Shinya Kumazaki stated that it was actually a completely different knight that would have appeared in the cancelled Kirby GCN. The design would later be used for Morpho Knight in Kirby Star Allies, albeit with a slightly different sword.
In the trailer for the cancelled Kirby GCN, an unnamed enemy that bore a striking resemblance to Pluid, an enemy in Kirby's Return to Dream Land, was shown. However, this enemy was composed of three separate beings, and they had eyes similar to those of Kirby’s. It is unknown if this enemy was an early version of Pluid, or if the similarities are coincidental.
|End of spoilers|
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