Kirby Wiki
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*Several of the sprites, such as those of [[Ax Knight]], [[Trident Knight]], and [[Meta Knight]] are from ''[[Kirby Super Star Ultra]]''.
 
*Several of the sprites, such as those of [[Ax Knight]], [[Trident Knight]], and [[Meta Knight]] are from ''[[Kirby Super Star Ultra]]''.
 
*Along with [[Kirby Brawlball]], this is the only part of the game to use any of the Nintendo DS' buttons other than Start.
 
*Along with [[Kirby Brawlball]], this is the only part of the game to use any of the Nintendo DS' buttons other than Start.
  +
*The game's title and title screen are a reference to the HAL shooting game, ''Uchuu Keibitai SDF''.
 
*On the game over screen, [[Customer Service]] makes a surprise appearance. This happens in both the Japanese and American localizations although [[Holy Nightmare Co.|Holy Nightmare co. / Nightmare Enterprises]]' logo does not appear in the American one. He laughs in an evil manner should the player choose to try again.
 
*On the game over screen, [[Customer Service]] makes a surprise appearance. This happens in both the Japanese and American localizations although [[Holy Nightmare Co.|Holy Nightmare co. / Nightmare Enterprises]]' logo does not appear in the American one. He laughs in an evil manner should the player choose to try again.
 
<gallery>
 
<gallery>

Revision as of 13:30, 18 April 2013

Strato Patrol EOS is a sub-game in Kirby Mass Attack. It is unlocked by collecting 35 medals.


Gameplay

KMA EOS tutorial

Tutorial screen

In the game, the player uses the stylus to move the line of Kirbys as they automatically shoot starbeams. Power-up packs with a letter P on them can be collected to increase the starbeam's firepower. Additional Kirbys can be recruited by defeating Skullies holding them. L/R buttons are called "Panic Buttons" in the tutorial; they unleash a large star wave which wipes out all enemies on the screen when pressed on. Clearing each level gives one additional use of the attack.

Scoring

The scoring system is unique among the sub-games, where the score obtained from defeating an enemy is calculated by multiplying the enemy's base score by the number of enemies / projectiles destroyed before it, indicated by the number of hits. This number carries over levels, therefore it is in the best interests of getting a high score that the player hits as many targets as possible, as the effects are strongly cumulative. If any enemy leaves the field without being destroyed, the score multiplier is reset.

Levels

Level 1

Level 1 takes place with Kirby flying over a forest. The player will find many Beanbons and Big Beanbons on the ground that will shoot explosive nuts into the sky at Kirby. Also found on the ground are Twiggy Woods. In the air, Parasol Waddle Dees will float down toward Kirby. Two versions of Bronto Burt appear; a pink variety that simply flies ahead, and an orange one that shoots nuts. The boss of this level is Whispy Woods. Whispy is guarded by three Giant Beanbons; one in front, one on the left, and one on the right. Kirby can get to Whispy by defeating just the front one. Whispy himself fights back by shooting missiles out of his mouth.

Level 2

Level 2 takes place in the clouds. Returning enemies include the orange Bronto Burts and Parasol Waddle Dees. Large Kabus appear that split into four smaller Kabus when defeated. Flamers also appear, and light themselves on fire before charging towards Kirby. Gordos are also present. Kracko Jr. appears mid-way into the level and will not attack, but he does evade while a floe of Flamers attack Kirby. The boss of this level is Kracko. Kracko, at first, it will only make Parasol Waddle Doos appear, which will shoot enormous orange beams down at Kirby. Then, Kracko will begin to fly around the stage and shoot perpendicular lightning bolts every now and then.

Level 3

Level 3 also takes place in the clouds, although during sunset. Bugzzy appears flying towards Kirby occasionally, and takes quite a few hits before being defeated. Tougher enemies previously introduced appear more often. The bosses of this level are Mr. Shine & Mr. Bright. Mr. Bright will shoot large beams like the Parasol Waddle Doos and create massive amounts of fire while Mr. Shine flies around the screen attempting to ram into the Kirbys. If Mr. Bright is defeated, Mr. Shine can bring him back to life; however Mr. Bright cannot return Mr. Shine. Because of this, it's best to defeat Mr. Shine first, then Mr. Bright.

Level 4

Level 4 takes place in space. No enemies appear, just meteors (asteroids) and Skullies. The bosses of this level are the Meta-Knights. They will appear from the Battleship Halberd flying in the background. Ax Knight will throw axes in every direction, Javelin Knight will shoot large lasers, Mace Knight will swing his huge flail, and Trident Knight will charge with his rocket engines.

Level 5

Level 5 takes place inside the Battleship Halberd. Conveyors will appear carrying green blocks. These blocks often contain Gordos, but are hard to avoid breaking since the Kirbys automatically shoot. The boss of this level is Meta Knight, with Bandana Waddle Dee and Sailor Waddle Dee cheering him on from the background. Meta Knight will shoot sword beams, teleport back and forth across the screen, and turn into a tornado.

Final Stage

The final stage is entirely a boss fight against Nightmare. He will start off in his star orb form, but later he will transform into his wizard form. As a wizard, Nightmare will shoot purple stars down at Kirby and enormous laser beams, as well as throw giant chunks of rock.

Music

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Trivia