“ | Become a staff-wielding martial artist and mow down your enemies! The product of a strange land, this staff is the ultimate telescoping weapon that extends to let you pole-vault over obstacles.” |
— Flavor text • Kirby Star Allies |
Staff is a Copy Ability in the Kirby series, debuting in Kirby Star Allies.
Games[]
Kirby Star Allies[]
The Staff ability allows Kirby to wield an extendable staff. This can be used for jabbing, swinging, and using like a pogo stick. Some attacks that use the staff have long range, or reach into the air. The Staff ability can be permanently imbued with an element. Staff is obtained from Jammerjab.
Techniques[]
Move | Controls | Description | Damage[1] | ||
---|---|---|---|---|---|
Normal | Elemental | ||||
Jab | Kirby jabs his staff forward. | 18 | 22 | ||
Back Jab | After pressing , press + | After pressing , press + | Kirby pivots around to jab behind him, then faces forward again. | 18 | 22 |
Up Jab | + | + | Kirby thrusts his staff directly upwards. | 12 (1st hit), 18 (2nd hit) | 15 (1st hit), 22 (2nd hit) |
L-R Jab | + | + | Kirby crouches, holds his staff parallel to the ground. At this point, the staff elongates, reaching to either side of Kirby. | 18 | 22 |
Raging Staff | repeatedly | repeatedly | Kirby executes a powerful combo where he spins his staff around him before slamming it into the ground in front of him. | 8 (1st and 2nd hits), 20 (3rd hit) | 10 (1st and 2nd hits), 25 (3rd hit) |
Pole Vault | + in midair | + in midair | Kirby thrusts the staff below him. If the staff connects with the ground, Kirby braces himself against it, building up energy to do a pole vault. The longer the player holds B while Kirby is building up energy, the farther Kirby will leap. | 20 (initial hit), 8 (charging), 10 (jump) | 25 (initial hit), 10 (charging), 12 (jump) |
Unrelenting Staff | Press repeatedly after Pole Vault | Press repeatedly after Pole Vault | Kirby repeatedly stabs his staff diagonally down, so fast that his movement blurs. If the player presses B enough, Kirby will end the move with one final, powerful thrust. | 20 (initial hits), 24 (final hit) | 25 (initial hits), 30 (final hit) |
Long Jab | Dash + press and release | Dash + press and release | Kirby jabs his staff forward. This attack has a longer reach than Jab. | 24 | 30 |
Super Long Jab | Dash + hold , release | Dash + hold , release | Kirby charges up before executing a jab with a very long reach. Kirby can walk around slowly while charging up. | 30 | 37 |
Spinning Staff | + | + | Kirby releases his staff, allowing it to spin upwards. After a short distance, the staff stops ascending, and soon after that, it disappears. | 16 (initial hits), 20 (final hit) | 20 (initial hits), 25 (final hit) |
Staff Counter | / right before getting hit | / right before getting hit | When guard right before getting hit, Kirby spins his staff around his head, damaging enemies around him and avoiding damage. | 40 | 50 |
Wet Jab | underwater | underwater | Kirby jabs his staff in front of him while underwater. | 18 | N/A |
Wet Up Jab | + underwater | + underwater | Kirby thrusts his staff above him while underwater. | 12 | N/A |
Wet Down Jab | + underwater | + underwater | Kirby thrusts his staff below him while underwater. | 12 (1st hit), 18 (2nd hit) | N/A |
Move | Controls | Description | Damage[1] | ||
---|---|---|---|---|---|
Normal | Elemental | ||||
Jab | Kirby jabs his staff forward. | 18 | 22 | ||
Back Jab | After pressing , press + | After pressing , press + | Kirby pivots around to jab behind him, then faces forward again. | 18 | 22 |
Up Jab | + | + | Kirby thrusts his staff directly upwards. | 12 (1st hit), 18 (2nd hit) | 15 (1st hit), 22 (2nd hit) |
L-R Jab | + | + | Kirby crouches, holds his staff parallel to the ground. At this point, the staff elongates, reaching to either side of Kirby. | 18 | 22 |
Raging Staff | repeatedly | repeatedly | Kirby executes a powerful combo where he spins his staff around him before slamming it into the ground in front of him. | 8 (1st and 2nd hits), 20 (3rd hit) | 10 (1st and 2nd hits), 25 (3rd hit) |
Pole Vault | + in midair | + in midair | Kirby thrusts the staff below him. If the staff connects with the ground, Kirby braces himself against it, building up energy to do a pole vault. The longer the player holds B while Kirby is building up energy, the farther Kirby will leap. | 20 (initial hit), 8 (charging), 10 (jump) | 25 (initial hit), 10 (charging), 12 (jump) |
Unrelenting Staff | Press repeatedly after Pole Vault | Press repeatedly after Pole Vault | Kirby repeatedly stabs his staff diagonally down, so fast that his movement blurs. If the player presses B enough, Kirby will end the move with one final, powerful thrust. | 20 (initial hits), 24 (final hit) | 25 (initial hits), 30 (final hit) |
Long Jab | Dash + press and release | Dash + press and release | Kirby jabs his staff forward. This attack has a longer reach than Jab. | 24 | 30 |
Super Long Jab | Dash + hold , release | Dash + hold , release | Kirby charges up before executing a jab with a very long reach. Kirby can walk around slowly while charging up. | 30 | 37 |
Spinning Staff | + | + | Kirby releases his staff, allowing it to spin upwards. After a short distance, the staff stops ascending, and soon after that, it disappears. | 16 (initial hits), 20 (final hit) | 20 (initial hits), 25 (final hit) |
Staff Counter | / right before getting hit | / right before getting hit | When guard right before getting hit, Kirby spins his staff around his head, damaging enemies around him and avoiding damage. | 40 | 50 |
Wet Jab | underwater | underwater | Kirby jabs his staff in front of him while underwater. | 18 | N/A |
Wet Up Jab | + underwater | + underwater | Kirby thrusts his staff above him while underwater. | 12 | N/A |
Wet Down Jab | + underwater | + underwater | Kirby thrusts his staff below him while underwater. | 12 (1st hit), 18 (2nd hit) | N/A |
Elemental Attributes[]
Element | Blizzard | Bluster | Sizzle | Splash | Zap |
---|---|---|---|---|---|
Raging Staff | Kirby builds up a large mass of crystalline ice, then shatters it with the final strike, shooting ice debris forward. | After the overhead slam that usually ends the move, Kirby leaps forward and does an additional overhead slam. | The overhead slam creates a fiery explosion, setting off a blaze on any surface impacted. | The final strike releases four water droplets that splash down in front of Kirby. | Each of Kirby's strikes summon down a bolt of lightning that hit the tip of the staff, and the overhead slam creates a brief spark wherever the final lightning bolt hits. |
Pole Vault | Kirby creates a small mass of ice where the staff touches the ground. | After Pole Vault, Kirby's falling speed is slowed. | The staff leaves behind a small flame wherever it touches the ground. | The staff releases a small splash of water wherever it touches the ground. | The staff leaves behind a small spark wherever it touches the ground. |
Unrelenting Staff | Kirby builds up a large mass of crystalline ice on any surface, wall, or ceiling his rapid jabs hit, then shatters the ice with his final strike, shooting ice debris forward. | Kirby's rapid jabs create a whirlwind, and instead of his final strike being a jab, he swings his staff overhead. | Kirby's rapid jabs each spark a small flame, and his final strike creates a fiery explosion that does not set fire to any nearby surfaces. | Kirby's rapid jabs each create a bubble of water, and the final strike releases four water droplets, two to either side of Kirby. | Each of Kirby's rapid jabs create a small spark, and his final strike shoots a lightning bolt diagonally downward. |
Long Jab | N/A | Kirby slides a greater distance horizontally while performing the move. | N/A | N/A | N/A |
Super Long Jab | The staff releases small ice debris at the end of the move. | Kirby slides a greater distance horizontally while performing the move. | Kirby creates a fiery explosion that does not set fire to any nearby surfaces. | The staff releases two water droplets that splash down in front of Kirby. | Kirby summons down a bolt of lightning that hits the tip of the staff and leaves a spark behind wherever the lightning lands. |
Spinning Staff | The staff releases four chunks of ice when it disappears, two to either side. | The staff flies upward rapidly, only stopping if it hits a ceiling. | The staff shoots four fireballs downwards when it disappears, two to either side of Kirby. | The staff transforms into a spinning raincloud that releases a downpour of water before disappearing. | When the staff disappears, it creates a large spark in midair that grows before dissipating. |
Kirby Fighters 2[]
Staff is a Copy Ability in Kirby Fighters 2, available from the start. Its moveset is the same as Kirby Star Allies, although the water-based attacks have been removed.
Techniques[]
rMove | Controls | Description |
---|---|---|
Jab | Kirby jabs his staff forward. | |
Back Jab | After pressing , press + | Kirby pivots around to jab behind him, then faces forward again. |
Up Jab | + | Kirby thrusts his staff directly upwards. |
L-R Jab | + | Kirby crouches, holds his staff parallel to the ground. At this point, the staff elongates, reaching to either side of Kirby. |
Raging Staff | repeatedly | Kirby executes a powerful combo where he spins his staff around him before slamming it into the ground in front of him. |
Pole Vault | + in midair | Kirby thrusts the staff below him. If the staff connects with the ground, Kirby braces himself against it, building up energy to do a pole vault. The longer the player holds B while Kirby is building up energy, the farther Kirby will leap. |
Unrelenting Staff | Press repeatedly after Pole Vault | Kirby repeatedly stabs his staff diagonally down, so fast that his movement blurs. If the player presses B enough, Kirby will end the move with one final, powerful thrust. |
Long Jab | Dash + press and release | Kirby jabs his staff forward. This attack has a longer reach than Jab. |
Super Long Jab | Dash + hold , release | Kirby charges up before executing a jab with a very long reach. Kirby can walk around slowly while charging up. |
Spinning Staff | + | Kirby releases his staff, allowing it to spin upwards. After a short distance, the staff stops ascending, and soon after that, it disappears. |
Staff Counter | / right before getting hit | When guard right before getting hit, Kirby spins his staff around his head, damaging enemies around him and avoiding damage. |
Flavor Texts[]
Game | Flavor text |
---|---|
Become a staff-wielding martial artist and mow down your enemies! The product of a strange land, this staff is the ultimate telescoping weapon that extends to let you pole-vault over obstacles. |
In Other Languages[]
Trivia[]
- In the cover of the 15th volume of Kirby of the Stars: The Story of Dedede Who Lives In Pupupu, Kirby wears a hat similar to Staff.
- Staff is based on the the Ruyi Jingu Bang, a magical, extendable staff wielded by Sun Wukong from the 16th-century classic Chinese novel Journey to the West.
- Staff is the second direct reference to Journey to the West in the Kirby game series, the first being Goku's appearance in Kirby's Dream Land 3.
- Staff, in weapon design, is very similar to Baton, however, Staff works completely differently, being used for physical attacks rather than manipulating enemies' movement. The ability's main attacks also bear similarities to Spear's, having an extended range compared to most melee abilities.
- Staff is the only Copy Ability introduced in Kirby Star Allies that can be permanently imbued with an element.
- Staff is also the only Copy Ability introduced in the game that can be used underwater.