The Staff ability allows Kirby to wield an extendable staff. This can be used for jabbing, swinging, and using like a pogo stick. Some attacks that use the staff have long range, or reach into the air. The Staff ability can be permanently imbued with an element.
Kirby pivots around to jab behind him, then faces forward again.
↑ + B
Kirby thrusts his staff directly upwards.
12 (1st hit), 18 (2nd hit)
↓ + B
Kirby crouches, holds his staff parallel to the ground. At this point, the staff elongates, reaching to either side of Kirby.
Kirby executes a powerful combo where he spins his staff around him before slamming it into the ground in front of him.
8 (1st and 2nd hits), 20 (3rd hit)
↓ + B in midair
Kirby thrusts the staff below him. If the staff connects with the ground, Kirby braces himself against it, building up energy to do a pole vault. The longer the player holds B while Kirby is building up energy, the farther Kirby will leap.
20 (initial hit), 8 (charging), 10 (jump)
Press B repeatedly after Pole Vault
Kirby repeatedly stabs his staff diagonally down, so fast that his movement blurs. If the player presses B enough, Kirby will end the move with one final, powerful thrust.
20 (initial hits), 24 (final hit)
Dash + press and release B
Kirby jabs his staff forward. This attack has a longer reach than Jab.
Super Long Jab
Dash + hold B, release
Kirby charges up before executing a jab with a very long reach. Kirby can walk around slowly while charging up.
↓↑ + B
Kirby releases his staff, allowing it to spin upwards. After a short distance, the staff stops ascending, and soon after that, it disappears.
16 (initial hits), 20 (final hit)
L/R right before getting hit
Kirby spins his staff around his head, damaging enemies around him and avoiding damage.
Kirby jabs his staff in front of him while underwater.
Wet Up Jab
↑ + B underwater
Kirby thrusts his staff above him while underwater.
Wet Down Jab
↓ + B underwater
Kirby thrusts his staff below him while underwater.
Staff is the second direct reference to Journey to the West in the Kirby game series, the first being Goku's appearance in Kirby's Dream Land 3.
Staff, in weapon design, is very similar to Baton, however, Staff works completely differently, being used for physical attacks rather than manipulating enemies' movement. The ability's main attacks also bear similarities to Spear's, having an extended range compared to most melee abilities.
Staff is the only Copy Ability introduced in Kirby Star Allies that can be permanently imbued with an element.
Staff is also the only Copy Ability introduced in the game that can be used underwater.