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{{Enemy-infobox
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|image = [[File:Squanshini.png]]
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|caption = ''[[Kirby's Epic Yarn]]'' screenshot
 
|jap_name = ランプキン (Ranpukin)
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|jap_meaning = Lumpkin
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|games = {{PortalLogo|KEY}}{{PortalLogo|KEEY}}
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|category = [[Boss]]
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}}
 
{{quote|This villain of Treat Land has more than a few tricks up his sleeve!|Cast Description|[[Kirby's Epic Yarn]]}}
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'''Squashini''' is the third boss appearing in the game ''[[Kirby's Epic Yarn]]''. He is the boss of [[Treat Land]] and the third boss to be faced by [[Kirby]] and [[Prince Fluff]] in the game. He shares the name with the stage he appears in, which follows [[Melody Town]] and preceeds [[Cocoa Station]].
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==Physical Appearance==
 
Squashini is a magician-like being. He has an orange jack-o-lantern for a head, complete with glaring yellow eyes and an evil grin. He wears a black and white cape with a red bow tie. Squashini also wears a black top hat with a gray band and a pink rose on it. Squashini appears to have no arms or legs, but he has a wand that he uses to determine and conjure his attacks with the slot reels.
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==Games==
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===''[[Kirby's Epic Yarn]]'' and ''[[Kirby's Extra Epic Yarn]]''===
 
{{Level-infobox
 
{{Level-infobox
|image=[[File:SquashiniBattle.png|270px]][[File:KEY Squashini.png|270px]]
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|image=[[File:Squashini Stage Preview.png]]
|caption=''[[Kirby's Epic Yarn]]'' screenshots
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|caption=''[[Kirby's Epic Yarn]]'' stage preview
|jap_name = ランプキン (Ranpukin)
 
|jap_meaning = from パンプキン (Panpukin), for "pumpkin"
 
 
|appearance={{LevelSequence|KEY|20|4/5|type=Stage}}
 
|appearance={{LevelSequence|KEY|20|4/5|type=Stage}}
 
|theme= Magician's stage
 
|theme= Magician's stage
 
|world= [[Treat Land]]
 
|world= [[Treat Land]]
|treasure=[[Magic Yarn]]
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|treasure=[[Magic yarn]]
 
|boss = Squashini
 
|boss = Squashini
 
|common enemies=[[Flamer]], [[Rolling Clod]], [[Waddle Dee]] (audience)
 
|common enemies=[[Flamer]], [[Rolling Clod]], [[Waddle Dee]] (audience)
 
}}
 
}}
{{quote|This villain of Treat Land has more than a few tricks up his sleeve!|'''Squashini's''' Cast Description|''[[Kirby's Epic Yarn]]''}}
 
   
'''Squashini''' is a boss appearing in the game ''[[Kirby's Epic Yarn]]''. He is the boss of [[Treat Land]] and the third boss [[Kirby]] faces in the game.
 
 
==Physical Appearance==
 
Squashini is a magician-like being. He has an orange jack-o-lantern for a head, complete with glaring yellow eyes and an evil grin. He wears a black and white cape with a red bow tie. Squashini also wears a black top hat with a gray band and a pink rose on it. Squashini appears to have no arms or legs, but he has a wand that he uses to determine and conjure his attacks with the slot reels.
 
 
==Attacks==
 
 
Squashini relies on a giant slot machine. But, like previous bosses, even this battle follows a set pattern most of the time. The pictures that line up in the middle of the roulette determine what his attacks are going to be. The pattern goes as follows:
 
Squashini relies on a giant slot machine. But, like previous bosses, even this battle follows a set pattern most of the time. The pictures that line up in the middle of the roulette determine what his attacks are going to be. The pattern goes as follows:
 
*Three hats: Squashini goes into his hat, and then summons two other identical copies of it. The hats exchange places, and then the player is allowed to pick one up and see what's underneath. Inside one is Squashini, but in the others are either [[Flamer]]s or a [[Rolling Clod]]. If the correct hat is picked, Squashini will be rendered hatless, allowing the heroes to damage him. Unlike other cases where his hat pops off, Squashini actually tries to flee. The [[Waddle Dee]]s in the audience will watch which hat Squashini is in.
 
*Three cards: Squashini will throw some cards at Kirby and Prince Fluff. Before each throw, he shifts the cards around his body. His first card barrage will involve him flicking his wand, causing the cards to be tossed forward. His second barrage involves him throwing three cards in a wall formation. These cards can be grabbed and thrown back at him in order to stun him and reveal his weak spot.
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*Three capes: Squashini turns his wand into a cape and uses it to throw out bombs. He balances the first one on the cape for a few seconds, then shifts it, tossing his bombs. They can be grabbed and thrown at him to reveal his weak spot. After the attack finishes, his wand will revert to a cape.
   
 
After Squashini finishes his cape attack, the pattern begins anew, starting with the hat attack and begins to cycle through again. The bead combination is never used, and the pumpkin head is only used for Squashini to appear during his intro cutscene.
*Three hats: Squashini goes into his hat, and then summons two other identical copies of it. The hats exchange places, and then Kirby is allowed to pick one up and see what's underneath. Inside one is Squashini, but in the others are either [[Flamer]]s or a [[Rolling Clod]]. If Kirby picks the one with Squashini under it, he will be rendered hatless, allowing Kirby to damage him. The Waddle Dees in the audience will watch which hat Squashini is in.
 
   
 
There are three aforementioned ways to reveal the boss' weakspot: a button underneath his hat. Once Kirby and Prince Fluff knocks his hat off, they can grab the button and throw him against the wall to damage him. This must be done three times in order to defeat him, earning Kirby and Prince Fluff the fourth strand of [[magic yarn]]. Upon pulling at the button and throwing him, Squashini's slot machine will match three ropes. Squashini then lowers the curtain, a scuffle is heard, then he raises the curtain. Kirby (and Prince Fluff) will then be shown to have been captured and tied up to a large bomb. In order to avoid getting damage, the player must press and hold the jump button (or shake the Wii Remote/mash the +Control Pad). After the hero(es) escape(s), Squashini will get nervous and fly offscreen for cover while the character(s) hide from the bomb. Kirby (and/or Prince Fluff) can hit the bomb's bell to earn beads; when the bomb explodes, any uncollected beads will vanish.
*Three cards: Squashini will throw some cards at Kirby and Prince Fluff. These cards can be lassoed and thrown back at him in order to stun him and reveal his weak spot.
 
   
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==Etymology==
*Three ropes: A somewhat humorous attack. Squashini lowers the curtain and a scuffle is heard, then he raises the curtain. [[Kirby]] and [[Prince Fluff]] will then be shown to have been captured by the squash tied up to a large bomb. In order to avoid getting damage, the player must press and hold the 2 Button (or shake the Wii Remote). After the hero escapes, Squashini will get nervous and run offscreen for cover while the character(s) hide from the bomb. Kirby (and/or Prince Fluff) can hit the bomb's bell to earn beads; when the bomb explodes, any uncollected beads will vanish. He will use this attack only after being attacked. If he isn't attacked, he will not use this.
 
 
Squashini's name is a portmanteau of the word "squash," which is the same family as pumpkins, referencing his appearance, and [[wikipedia:Harry Houdini|Houdini]], the famous magician and escape artist.
   
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Squashini’s Japanese name, Lumpkin (ランプキン), is a portmanteau of the words “lump,” a protuberance on the surface of an object or being, and “pumpkin,” a large, round, and orange fruit, also referencing his appearance.
*Three capes: Squashini turns his wand into a cape and uses it to throw out bombs. They can be lassoed and thrown at him.
 
   
 
==Trivia==
After Squashini finishes his cape attack, the pattern begins anew, starting with the hat attack and begins to cycle through again. The bead combination is never used, and the pumpkin head is used once for Squashini to appear.
 
 
*The method of using a slot machine to decide attacks is similar to King Boo's boss fight in the game ''Super Mario Sunshine''.
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*Squashini is notable for being the only Halloween and holiday-themed boss in the series.
   
==How to Defeat==
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== Artwork ==
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<gallery>
There are three aforementioned ways to reveal the boss' weakspot: a button underneath his hat. Once Kirby and Prince Fluff knocks his hat off, they can lasso the button and throw him against the wall to damage him. This must be done three times in order to defeat him, earning Kirby and Prince Fluff the fourth strand of [[Magic Yarn]].
 
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K25th Twitter (81).jpg|''Kirby 25th Anniversary artwork''
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Halloween 2019.jpeg|''Kirby Twitter'' (cameo as a jack-o-lantern)
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</gallery>
   
==Etymology==
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==Gallery==
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<gallery>
Squashini's name is a pun on the word ''squash'', which is the same family as pumpkins, and ''Houdini'', a famous magician.
 
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KEY Squashini.png|''[[Kirby's Epic Yarn]]''
 
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SquanshiniFight.png|Kirby fighting Squashini.
==Trivia==
 
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</gallery>
*The method of using a slot machine to decide attacks, and one of these attacks being able to make him vulnerable, is similar to King Boo's method in ''Super Mario Sunshine''.
 
   
 
{{Levels}}
 
{{Levels}}
   
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[[de:Kürbini]]
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[[es:Calabazán]]
 
[[ja:ランプキン]]
 
[[ja:ランプキン]]
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[[zh:南瓜王]]
 
[[Category:Levels]]
 
[[Category:Levels]]
 
[[Category:Levels in Kirby's Epic Yarn]]
 
[[Category:Levels in Kirby's Epic Yarn]]
 
[[Category:Bosses]]
 
[[Category:Bosses]]
 
[[Category:Bosses in Kirby's Epic Yarn]]
 
[[Category:Bosses in Kirby's Epic Yarn]]
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[[Category:Entertainment]]
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[[Category:Male characters]]
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[[Category:Mythological characters]]
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[[Category:Plants]]
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[[Category:Bosses in Kirby's Extra Epic Yarn]]
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[[Category:Kirby Twitter cameos]]

Revision as of 16:48, 2 September 2020

This villain of Treat Land has more than a few tricks up his sleeve!
— Cast Description • Kirby's Epic Yarn

Squashini is the third boss appearing in the game Kirby's Epic Yarn. He is the boss of Treat Land and the third boss to be faced by Kirby and Prince Fluff in the game. He shares the name with the stage he appears in, which follows Melody Town and preceeds Cocoa Station.

Physical Appearance

Squashini is a magician-like being. He has an orange jack-o-lantern for a head, complete with glaring yellow eyes and an evil grin. He wears a black and white cape with a red bow tie. Squashini also wears a black top hat with a gray band and a pink rose on it. Squashini appears to have no arms or legs, but he has a wand that he uses to determine and conjure his attacks with the slot reels.

Games

Kirby's Epic Yarn and Kirby's Extra Epic Yarn

Squashini relies on a giant slot machine. But, like previous bosses, even this battle follows a set pattern most of the time. The pictures that line up in the middle of the roulette determine what his attacks are going to be. The pattern goes as follows:

  • Three hats: Squashini goes into his hat, and then summons two other identical copies of it. The hats exchange places, and then the player is allowed to pick one up and see what's underneath. Inside one is Squashini, but in the others are either Flamers or a Rolling Clod. If the correct hat is picked, Squashini will be rendered hatless, allowing the heroes to damage him. Unlike other cases where his hat pops off, Squashini actually tries to flee. The Waddle Dees in the audience will watch which hat Squashini is in.
  • Three cards: Squashini will throw some cards at Kirby and Prince Fluff. Before each throw, he shifts the cards around his body. His first card barrage will involve him flicking his wand, causing the cards to be tossed forward. His second barrage involves him throwing three cards in a wall formation. These cards can be grabbed and thrown back at him in order to stun him and reveal his weak spot.
  • Three capes: Squashini turns his wand into a cape and uses it to throw out bombs. He balances the first one on the cape for a few seconds, then shifts it, tossing his bombs. They can be grabbed and thrown at him to reveal his weak spot. After the attack finishes, his wand will revert to a cape.

After Squashini finishes his cape attack, the pattern begins anew, starting with the hat attack and begins to cycle through again. The bead combination is never used, and the pumpkin head is only used for Squashini to appear during his intro cutscene.

There are three aforementioned ways to reveal the boss' weakspot: a button underneath his hat. Once Kirby and Prince Fluff knocks his hat off, they can grab the button and throw him against the wall to damage him. This must be done three times in order to defeat him, earning Kirby and Prince Fluff the fourth strand of magic yarn. Upon pulling at the button and throwing him, Squashini's slot machine will match three ropes. Squashini then lowers the curtain, a scuffle is heard, then he raises the curtain. Kirby (and Prince Fluff) will then be shown to have been captured and tied up to a large bomb. In order to avoid getting damage, the player must press and hold the jump button (or shake the Wii Remote/mash the +Control Pad). After the hero(es) escape(s), Squashini will get nervous and fly offscreen for cover while the character(s) hide from the bomb. Kirby (and/or Prince Fluff) can hit the bomb's bell to earn beads; when the bomb explodes, any uncollected beads will vanish.

Etymology

Squashini's name is a portmanteau of the word "squash," which is the same family as pumpkins, referencing his appearance, and Houdini, the famous magician and escape artist.

Squashini’s Japanese name, Lumpkin (ランプキン), is a portmanteau of the words “lump,” a protuberance on the surface of an object or being, and “pumpkin,” a large, round, and orange fruit, also referencing his appearance.

Trivia

  • The method of using a slot machine to decide attacks is similar to King Boo's boss fight in the game Super Mario Sunshine.
  • Squashini is notable for being the only Halloween and holiday-themed boss in the series.

Artwork

Gallery