KTD Moonja artwork This article's title is derived from Japanese (Edit | (Similar)
... because it was never localized to English in official sources.
KPR Susie artwork This article is about the hazard in Kirby: Planet Robobot. For the Copy Ability, see Plasma. For the enemy, see Plasma Wisp.
KPR Electro Sphere 2
Kirby: Planet Robobot screenshot
Spinning Plasma
Name (JP) スピニングプラズマ (Supiningu Prazuma)
- Meaning Spinning Plasma
In Games

Spinning Plasmas[1] are hazards in the Kirby series, debuting in Kirby: Planet Robobot.

Physical Appearance

Spinning Plasmas are large blue orbs divided into eight segments. The spots on each segment and the lines dividing the segments are light green. Spinning Plasmas always appear in pairs, and are contained in a vast, spherical blue energy field. When releasing electricity, a Spinning Plasma turns pink and yellow, and its energy field turns cyan.


Kirby: Planet Robobot

Spinning Plasmas appear exclusively inside Laboratories and the Access Ark. It acts as a security device for the Haltmann Works Company. A pair of Spinning Plasmas float around the outer edges of their energy field, occasionally pausing to release an electric shock. The two spheres move parallel to each other.

Spinning Plasmas are immune to Kirby's attacks. In Stage 4 of Gigabyte Grounds, however, the hero has access to Jet Robobot Armor, which can destroy the spheres in a few shots. When both Spinning Plasmas in a pair are destroyed, their energy field disappears and a star or a piece of food appears where its center was.

In Meta Knightmare Returns, Meta Knight can destroy Spinning Plasmas with his attacks.



  1. "Kirby: Planet Robobot" Nintendo Official Guidebook
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