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Slippery handling makes for tough control.
— Slick Star's Flavor Text • Kirby: Air Ride

The Slick Star is an Air Ride Machine that appears in Kirby Air Ride.

About

The machine's name is a reference to its slippery traction, which is the worst (along with handling, with the exception of Swerve Star) in the game.

The Slick Star has one factor that makes it unique from every other vehicle: It does not stop when the player begins charging the boost gauge; it will keep moving in the same direction. It has extremely poor turning ability when traveling normally, but its course adjusts easily when the player presses the A button. Similar to the Swerve Star, but the Swerve Star has no turning ability unless it comes to a complete stop and is charging.

The Slick Star is not preferred for melee matches due ot the fact that it must always be moving. Since it cannot stop, the player will glide past opponents that they want to strike. Abilities such as Sword and Plasma become difficult to aim since when opponents may be using other vehicles that allow them to turn easily.

When taking damage, there is a certain amount of time in which Kirby cannot perform any actions. This can be particularly troublesome or helpful to a player using the Slick Star depending on the situation. Opponents will take advantage of a vehicle losing most, if not all of its speed (like the Bulk Star usually does) when taking damage. The Slick Star does not suffer from this due to the sole fact that must always be moving, allowing the player to get away from attacks that may otherwise KO them. This can be harmful however, in the case that the Slick Star becomes trapped in a corner. Due to always moving, when the Slick Star takes damage, the direction it is currently traveling in may jumble. It appears to be a squashed fushia yarn ball with big gaps in between it's big fushia threads, and 3 pink orbs floating around it. It's default top speed is 27.02 MPH, or 43.48447 KPH. A really good Air Glider score (this has NO Patches) is 513.66 Ft. A good Kirby Melee 1 score is 51 opponents destroyed, in Stadium Mode with NO patches or transforming Copy Abiltiys, I.E. Wing and Wheel. A good Destruction Derby 2 score against Level 4 Wing Star, Wheelie Scooter and Formula Star, all with NO patches, is 4 KOs. A good Single Race 3 lap time is 01:04:55, with NO PATCHES. A good patch-less High Jump is 145 Ft.

Statistics

KAR Patch HP 49
 
KAR Patch Offense 41
 
KAR Patch Charge 61
 
KAR Patch Defense 46
 
KAR Patch Turn 19
 
KAR Patch TopSpeed 67
 
KAR Patch Boost 55
 
KAR Patch Weight 46
 
KAR Patch Glide 50
 
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