Slippery handling makes for tough control.
— Slick Star's Flavor Text • Kirby: Air Ride

The Slick Star is an Air Ride Machine that appears in Kirby Air Ride.


The machine's name is a reference to its slippery traction, which is the worst (along with handling, with the exception of Swerve Star) in the game.

The Slick Star has one factor that makes it unique from every other vehicle: It does not stop when the player begins charging the boost gauge; it will keep moving in the same direction. It has extremely poor turning ability when traveling normally, but its course adjusts easily when the player presses the A button. Similar to the Swerve Star, but the Swerve Star has no turning ability unless it comes to a complete stop and is charging.

The Slick Star is not preferred for melee matches due ot the fact that it must always be moving. Since it cannot stop, the player will glide past opponents that they want to strike. Abilities such as Sword and Plasma become difficult to aim since when opponents may be using other vehicles that allow them to turn easily.

When taking damage, there is a certain amount of time in which Kirby cannot perform any actions. This can be particularly troublesome or helpful to a player using the Slick Star depending on the situation. Opponents will take advantage of a vehicle losing most, if not all of its speed (like the Bulk Star usually does) when taking damage. The Slick Star does not suffer from this due to the sole fact that must always be moving, allowing the player to get away from attacks that may otherwise KO them. This can be harmful however, in the case that the Slick Star becomes trapped in a corner. Due to always moving, when the Slick Star takes damage, the direction it is currently traveling in may jumble. It appears to be a squashed fushia yarn ball with big gaps in between it's big fushia threads, and 3 pink orbs floating around it. It's default top speed is 27.02 MPH, or 43.48447 KPH. A really good Air Glider score (this has NO Patches) is 513.66 Ft. A good Kirby Melee 1 score is 51 opponents destroyed, in Stadium Mode with NO patches or transforming Copy Abiltiys, I.E. Wing and Wheel. A good Destruction Derby 2 score against Level 4 Wing Star, Wheelie Scooter and Formula Star, all with NO patches, is 4 KOs. A good Single Race 3 lap time is 01:04:55, with NO PATCHES. A good patch-less High Jump is 145 Ft.


KAR Patch HP.png 49
KAR Patch Offense.png 41
KAR Patch Charge.png 61
KAR Patch Defense.png 46
KAR Patch Turn.png 19
KAR Patch TopSpeed.png 67
KAR Patch Boost.png 55
KAR Patch Weight.png 46
KAR Patch Glide.png 50
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