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(Trivia: The manual doesn't list the Kirbys with the Twisters, so they won't have any names, but pictures including them may be considered appropriate. I figured having 4 individual pages was too much, since they'd be pretty short)
 
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{{Template:Clean up}}[[File:Scopeshottitle.PNG|thumb|The menu screen of Scope Shot]]'''Scope Shot '''is a 1-4 player sub-game in ''[[Kirby's Return to Dream Land]]'' where you have 120 seconds to shoot and destroy giant mechanised versions of characters from the series.
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{{Subgame-infobox
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|image =[[File:KRtDL Scope Shot.png]]
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|caption =''[[Kirby's Return to Dream Land]]'' screenshot
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|jap_name=ガンガンバスターズ (Gan Gan Basutāzu)
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|jap_meaning=Gun Gun Busters <br> ガン = Gun, バスターズ = Busters
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}}
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{{Quote|The Scope Shot sub-game is now available! Can you defeat the giant robots?|Description|[[Kirby's Return to Dream Land]]}}
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'''Scope Shot''' is a 1-4 player [[sub-game]] in ''[[Kirby's Return to Dream Land]]''. It is the second sub-game to be unlocked (after [[Ninja Dojo]]), available once the player has collected at least 30 [[Energy Sphere]]s.
   
 
==Gameplay==
 
==Gameplay==
In Scope Shot, you have to hold the Wii remote vertically, aiming at the screen. Press the A button to shoot, and hold the A button to charge the shot. When you shoot a robot in a certain area enough, a piece will break away, revealing the mechanical skeleton of the robot in that spot. If you do enough total damage to the robot, it's weak point will be exposed. If you shoot it's weak point, the robot will be destroyed once and for all, and you beat that level. There are three different levels of difficulty, each with a different robot enemy. In Level 1, you have to fight the Waddle Tank, in Level 2, it's Mecha Kawasaki, and in Level 3 it's Robo Dedede.<span style="font-style: normal; ">[[File:Scopeshotprev.PNG|thumb|left|Screenshot showing the four Kirbys fighting the Waddle Tank]][[File:The_waddle_tank.PNG|thumb|Waddle Tank]][[File:Kawaski's_mech.PNG|thumb|Mecha Kawasaki]]</span>
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In Scope Shot, the player's objective is to destroy a robot in fewer than 120 seconds by aiming the Wii Remote at the screen and shooting at the vulnerable pieces of its body. While doing this, the player must shoot down the robot's attacks to prevent Kirby and his friends from being stunned. The robots in this sub-game resemble mechanical versions of characters from prior games in the [[Kirby (series)|''Kirby'' series]].
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Players can charge their shots by holding down the A button for a brief moment before releasing it. A charged shot has the same strength as five normal shots. All shots have travel time and do not immediately hit their targets when fired.
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When sections of a robot's exterior armor are hit enough times, they fall apart to reveal the internal framework. This is largely cosmetic, however, since the robot is only destroyed once its health is completely depleted. The internal framework cannot be damaged by the Scope Shot, as the shots merely bounce off and make a metallic sound.  When the robot's health reaches zero, an orange, glowing weak spot will be revealed.  Once this area is shot once (even with a normal powered shot), the robot will explode. To counteract this, the robot will move more erratically to try to make its weak spot harder to hit.
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Multiple times per stage, [[Kabula]] will appear in the background.  She does not attack, and each time the player can defeat her with one shot to receive 800 bonus points. More infrequently, [[UFO (enemy)|UFO]] will also appear, giving a greater amount of points when shot.
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==Stages==
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*Stage 1: [[Waddle Tank]]
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*Stage 2: [[Mecha Kawasaki]]
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*Stage 3: [[Robo Dedede (Kirby's Return to Dream Land)|Robo Dedede]]
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==Trivia==
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*The sub-game's name, Scope Shot, may be a reference to the SNES Super Scope (Nintendo Scope in Europe and Australia) accessory.
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*Scope Shot has strong similarities to Intelligent Systems's ''[[wikipedia:Battle Clash|Battle Clash]]'' video game series on SNES, which utilized the Super Scope. Like Scope Shot, these games are comprised entirely of battles against screen-filling robot bosses, with varied attacks, weak points, and many different targets on their bodies that can be destroyed piece by piece. The ''Battle Clash'' series also allows the player to charge a shot.
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*A player's reticle changes depending on the character. Kirby's is a pentagon, Meta Knight's is a hexagon, King Dedede's is a diamond, and Bandana Waddle Dee's is a circle
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*Notes from the ESRB suggest that Scope Shot is partially responsible for ''Kirby's Return to Dream Land''’s E10+ rating. An excerpt reads: "In one mini-game, players assume a third-person perspective to fire pellet guns at an oversized tank and passing blimps—the sequence is accompanied by constant projectile fire and realistic explosions."<ref>[http://www.esrb.org/ratings/search.aspx?titleOrPublisher=Kirby%27s_Return_to_Dream_Land ESRB]</ref>
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==Gallery==
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<gallery>
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Scopeshotprev.PNG|Four Kirbys shoot at Waddle Tank.
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Kawaski's mech.PNG|Mecha Kawasaki
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The waddle tank.PNG|Waddle Tank
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</gallery>
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==References==
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<references/>
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{{Sub-games}}
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[[ja:ガンガンバスターズ]]
 
[[Category:Sub-games]]
 
[[Category:Sub-games]]
 
[[Category:Sub-games in Kirby's Return to Dream Land]]
 
[[Category:Sub-games in Kirby's Return to Dream Land]]

Latest revision as of 18:42, May 13, 2020

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The Scope Shot sub-game is now available! Can you defeat the giant robots?
— Description • Kirby's Return to Dream Land

Scope Shot is a 1-4 player sub-game in Kirby's Return to Dream Land. It is the second sub-game to be unlocked (after Ninja Dojo), available once the player has collected at least 30 Energy Spheres.

GameplayEdit

In Scope Shot, the player's objective is to destroy a robot in fewer than 120 seconds by aiming the Wii Remote at the screen and shooting at the vulnerable pieces of its body. While doing this, the player must shoot down the robot's attacks to prevent Kirby and his friends from being stunned. The robots in this sub-game resemble mechanical versions of characters from prior games in the Kirby series.

Players can charge their shots by holding down the A button for a brief moment before releasing it. A charged shot has the same strength as five normal shots. All shots have travel time and do not immediately hit their targets when fired.

When sections of a robot's exterior armor are hit enough times, they fall apart to reveal the internal framework. This is largely cosmetic, however, since the robot is only destroyed once its health is completely depleted. The internal framework cannot be damaged by the Scope Shot, as the shots merely bounce off and make a metallic sound.  When the robot's health reaches zero, an orange, glowing weak spot will be revealed.  Once this area is shot once (even with a normal powered shot), the robot will explode. To counteract this, the robot will move more erratically to try to make its weak spot harder to hit.

Multiple times per stage, Kabula will appear in the background.  She does not attack, and each time the player can defeat her with one shot to receive 800 bonus points. More infrequently, UFO will also appear, giving a greater amount of points when shot.

StagesEdit

TriviaEdit

  • The sub-game's name, Scope Shot, may be a reference to the SNES Super Scope (Nintendo Scope in Europe and Australia) accessory.
  • Scope Shot has strong similarities to Intelligent Systems's Battle Clash video game series on SNES, which utilized the Super Scope. Like Scope Shot, these games are comprised entirely of battles against screen-filling robot bosses, with varied attacks, weak points, and many different targets on their bodies that can be destroyed piece by piece. The Battle Clash series also allows the player to charge a shot.
  • A player's reticle changes depending on the character. Kirby's is a pentagon, Meta Knight's is a hexagon, King Dedede's is a diamond, and Bandana Waddle Dee's is a circle
  • Notes from the ESRB suggest that Scope Shot is partially responsible for Kirby's Return to Dream Land’s E10+ rating. An excerpt reads: "In one mini-game, players assume a third-person perspective to fire pellet guns at an oversized tank and passing blimps—the sequence is accompanied by constant projectile fire and realistic explosions."[1]

GalleryEdit

ReferencesEdit

  1. ESRB
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