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“ | Time for some shooting-star sharpshooting! Pew, pew! Hold the button down to charge and aim, then let go to send a sparkling shot flying. Charge it up for bigger blasts!” |
— Gotcha Capsule description • Kirby and the Forgotten Land |
Ranger is a Copy Ability in the Kirby series, debuting in Kirby and the Forgotten Land.
Games[]
Kirby and the Forgotten Land[]
Ranger[]
“ | Hold down / to charge up a powerful Ranger blast that can pierce through enemy defenses! Oh! Also! Y'know those Target Switches that float in the air? Ranger is the only ability that can hit 'em!” |
— Weapons-Shop Waddle Dee |
Kirby wields a flintlock pistol that he can blast enemies or targets with star-shaped bullets at various distances. It can be charged up for a strong, long-range attack that can be aimed and provides a target reticle to get a precise shot. The head light on the hat emits a short stream of light in front of Kirby, providing a small additional amount of visibility in the dark.
Ranger has a ★★ Treasure Road, "Ready, Aim, Fire! Distant Targets," that can be accessed after saving 20 Waddle Dees in Natural Plains. It also has a ★★ Treasure Road, "Revolve and Aim! Tower of Targets," that can be accessed after clearing Stage 3 of Originull Wasteland, Alivel Mall (Staff Side).
Ranger has a Power of 1 and a Rapid-Fire of 2.
After clearing the main story, Ranger's Power can be powered up 5 times. At +1, +2, and +3, it can be powered up with 1,000 Star Coins and 2 Rare Stones. At +4, it can be powered up with 1,200 Star Coins and 3 Rare Stones. At +★, it can be powered up with 2,500 Star Coins and 5 Rare Stones.
Noble Ranger[]
Noble Ranger appears as the first-level evolved ability of Ranger. Its Blueprint can be found in Stage 5 of Everbay Coast, The Tropical Terror after defeating Tropic Woods. It can be evolved with 500 Star Coins and 2 Rare Stones.
Noble Ranger allows Kirby to wield two popgun firearms at a time, increasing his fire rate. His ability hat takes the shape of an orange and gray tricorn hat; the ability hat also has an outward tan layer, including an attachment of what appears to be yellow feathers. Attached to his hat are two star-shaped emblems, with one of them upside-down. His weapons appear to be made of wood and steel, with patterns based on wheat plants. The ends of his weapons appear busted out, but they are still functional. Charging up will shoot out a powerful flurry of projectiles, using both weapons repeatedly and causing confetti to shoot out.
Noble Ranger has a ★★ Treasure Road, "Long Shots! Noble Ranger Trial," that can be accessed after saving 16 Waddle Dees in Winter Horns.
Noble Ranger has a Power of 1 and a Rapid-Fire of 4.
After clearing the main story, Noble Ranger's Power can be powered up 5 times. At +1, +2, and +3, it can be powered up with 1,000 Star Coins and 2 Rare Stones. At +4, it can be powered up with 1,200 Star Coins and 3 Rare Stones. At +★, it can be powered up with 2,500 Star Coins and 5 Rare Stones.
Space Ranger[]
Space Ranger appears as the second-level evolved ability of Ranger. Its Blueprint can be found in Stage 2 of Redgar Forbidden Lands, Conquer the Inferno Road. It can be evolved with 800 Star Coins and 3 Rare Stones.
Space Ranger allows Kirby's ability hat becomes a full-on bright-blue astronaut suit, which also has an antenna and oxygen pack. A part of the suit that reveals Kirby's face is a visor displaying some sort of HUD. He wields a singular ray gun which shoots out electric projectiles, that when fully charged up will create a big electric field that damages enemies.
Space Ranger has a ★★★ Treasure Road, "Shoot and Scoot! Conveyor Targets," that can be accessed after clearing Stage 4 of Redgar Forbidden Lands, Gathering of the Beast Council.
Space Ranger has a Power of 4 and a Rapid-Fire of 2.
After clearing the main story, Space Ranger's Power can be powered up 2 times. At +1, it can be powered up with 1,200 Star Coins and 3 Rare Stones. At +★, it can be powered up with 2,500 Star Coins and 5 Rare Stones.
Techniques[]
Move | Controls | Description | Element | Damage | ||
---|---|---|---|---|---|---|
Normal | Attack Boost | |||||
Shared Moves | ||||||
Lock-On | Move and Aim at an enemy while Charge Shot/Charge Volley | Kirby automatically aims at an enemy, indicated by a white line. When the target is locked, the projectile will automatically seek. | N/A | N/A | ||
Ranger | ||||||
Ranger Bullet | Kirby shoots a star projectile from his pistol. | None | 8 | 12 | ||
Charge Shot | Uncharged: Hold - Release Mid-charged: Hold longer - Release Fully charged: Hold even longer - Release |
Uncharged: Hold - Release Mid-charged: Hold longer - Release Fully charged: Hold even longer - Release |
Kirby shoots an even bigger, white-colored Star Bullet from his pistol which can pierce enemies, does not work on mid-bosses or bosses when shot. It has multiple levels of charge. Uncharged: At 1 lvl., Kirby fires a larger, more powerful star projectile from his pistol that explodes upon hitting an enemy or a wall. Mid-charged: At 2 lvl., Kirby fires a bigger star projectile from his pistol that explodes upon hitting an enemy or a wall. Fully charged: At 3 lvl., Kirby fires an even bigger star projectile from his pistol that explodes upon hitting an enemy or a wall. |
None | 16 per hit (1 lvl. shot) 8 per hit (1 lvl. explosion) 32 per hit (2 lvl. shot) 64 per hit (3 lvl. shot) 12 per hit (2-3 lvl. explosion) |
24 per hit (1 lvl. shot) 12 per hit (1 lvl. explosion) 48 per hit (2 lvl. shot) 96 per hit (3 lvl. shot) 18 per hit (2-3 lvl. explosion) |
Aim | Hold + during Charge Shot | Hold + during Charge Shot | Kirby locks himself in place, turning in the direction of the control stick. When the button is released, he will perform a Charge Shot, either Uncharged, Mid-charged, and Fully charged. | N/A | N/A | |
Rapid Fire Shot | Hold in midair | Hold in midair | Kirby fires several short ranged shots in an upward curve. | None | 10 per hit | 15 per hit |
Evasive Shot | after a Perfect Dodge | after a Perfect Dodge | Kirby shoots multiple bullets 3 times at the enemy as a counterattack after a successful dodge. Can be used up to 3 times (9 bullets in total). | None | 8 per bullet | 12 per bullet |
Noble Ranger | ||||||
Noble Ranger Bullet | Kirby shoots two star projectiles from his popguns. | None | 8 per bullet | 12 per bullet | ||
Charge Volley | Uncharged: Hold - Release Mid-charged: Hold longer - Release Fully charged: Hold even longer - Release |
Uncharged: Hold - Release Mid-charged: Hold longer - Release Fully charged: Hold even longer - Release |
Kirby shoots a flurry of star projectiles from his popguns which can pierce enemies, does not work on mid-bosses or bosses when shot. It has multiple levels of charge. Uncharged: At 1 lvl., Kirby fires three star projectiles from his popguns. Mid-charged: At 2 lvl., Kirby fires five red star projectiles from his popguns. Fully charged: At 3 lvl., Kirby fires nine rainbow star projectiles from his popguns. |
None | 6 per bullet (1 lvl. shot) 4 per hit (1 lvl. explosion) 11 per bullet (2 lvl. shot) 26 per bullet (3 lvl. shot) 9 per hit (2-3 lvl. explosion) |
9 per bullet (1 lvl. shot) 6 per hit (1 lvl. explosion) 17 per bullet (2 lvl. shot) 39 per bullet (3 lvl. shot) 14 per hit (2-3 lvl. explosion) |
Aim | Hold + during Charge Volley | Hold + during Charge Volley | Kirby locks himself in place, turning in the direction of the control stick. When the button is released, he will perform a Charge Volley, either Uncharged, Mid-charged, and Fully charged. | N/A | N/A | |
Rapid Fire Shot | Hold in midair | Hold in midair | Kirby fires several short ranged shots in an upward curve. | None | 11 per hit | 17 per hit |
Evasive Shot | after a Perfect Dodge | after a Perfect Dodge | Kirby shoots multiple bullets 3 times at the enemy as a counterattack after a successful dodge. Can be used up to 3 times (18 bullets in total). | None | 6 per bullet | 9 per bullet |
Space Ranger | ||||||
Space Ranger Bullet | Kirby shoots a laser shot from his blaster. When this attack hits a wall or shot hits an enemy, it leaves a small crackle of electricity which can damage enemies. | Zap | 18 (shot) 5 (explosion) |
27 (shot) 8 (explosion) | ||
Charge Shot | Uncharged: Hold - Release Mid-charged: Hold longer - Release Fully charged: Hold even longer - Release |
Uncharged: Hold - Release Mid-charged: Hold longer - Release Fully charged: Hold even longer - Release |
Kirby shoots an even bigger shot from his blaster, becoming an electrical explosive shot at fully charged, which can pierce enemies, does not work on mid-bosses or bosses when shot. It has multiple levels of charge. Uncharged: At 1 lvl., Kirby fires a larger, more powerful laser shot. When this attack hits a wall, it leaves a crackle of electricity which can damage enemies. Mid-charged: At 2 lvl., Kirby fires an even larger and even more powerful laser shot. When this attack hits a wall, it leaves a large crackle of electricity which can damage enemies. Fully charged: At 3 lvl., Kirby fires an even larger and even more powerful laser shot that carries enemies along with it. When this attack hits a wall or boss, or moves too far, it forms a black hole-like sphere which deals major damage. As long as the black hole sphere is on the field, Kirby's charging time is doubled, however. |
Zap | 13 per hit (1 lvl. shot) 1 per hit (1-2 lvl. explosion) 39 per hit (2 lvl. shot) 119 per hit (3 lvl. shot) 15 per hit (black hole) 20 (final black hole hit) |
20 per hit (1 lvl. shot) 2 per hit (1-2 lvl. explosion) 59 per hit (2 lvl. shot) 179 per hit (3 lvl. shot) 23 per hit (black hole) 30 (final black hole hit) |
Aim | Hold + during Charge Shot | Hold + during Charge Shot | Kirby locks himself in place, turning in the direction of the control stick. When the button is released, he will perform a Charge Shot, either Uncharged, Mid-charged, and Fully charged. | N/A | N/A | |
Rapid Fire Shot | Hold in midair | Hold in midair | Kirby fires several energy projectiles in an upward curve that shortly explode afterwards. Each ball explodes into a crackle of electricity which damages enemies and launches them. | Zap | 17 per hit (shot) 15 per hit (explosion) |
26 per hit (shot) 23 per hit (explosion) |
Evasive Shot | after a Perfect Dodge | after a Perfect Dodge | Kirby shoots multiple lasers 3 times at the enemy as a counterattack after a successful dodge. Can be used up to 3 times (9 bullets in total). | Zap | 15 per bullet | 23 per bullet |
Move | Controls | Description | Element | Damage | ||
---|---|---|---|---|---|---|
Normal | Attack Boost | |||||
Shared Moves | ||||||
Lock-On | Move and Aim at an enemy while Charge Shot/Charge Volley | Kirby automatically aims at an enemy, indicated by a white line. When the target is locked, the projectile will automatically seek. | N/A | N/A | ||
Ranger | ||||||
Ranger Bullet | Kirby shoots a star projectile from his pistol. | None | 8 | 12 | ||
Charge Shot | Uncharged: Hold - Release Mid-charged: Hold longer - Release Fully charged: Hold even longer - Release |
Uncharged: Hold - Release Mid-charged: Hold longer - Release Fully charged: Hold even longer - Release |
Kirby shoots an even bigger, white-colored Star Bullet from his pistol which can pierce enemies, does not work on mid-bosses or bosses when shot. It has multiple levels of charge. Uncharged: At 1 lvl., Kirby fires a larger, more powerful star projectile from his pistol that explodes upon hitting an enemy or a wall. Mid-charged: At 2 lvl., Kirby fires a bigger star projectile from his pistol that explodes upon hitting an enemy or a wall. Fully charged: At 3 lvl., Kirby fires an even bigger star projectile from his pistol that explodes upon hitting an enemy or a wall. |
None | 16 per hit (1 lvl. shot) 8 per hit (1 lvl. explosion) 32 per hit (2 lvl. shot) 64 per hit (3 lvl. shot) 12 per hit (2-3 lvl. explosion) |
24 per hit (1 lvl. shot) 12 per hit (1 lvl. explosion) 48 per hit (2 lvl. shot) 96 per hit (3 lvl. shot) 18 per hit (2-3 lvl. explosion) |
Aim | Hold + during Charge Shot | Hold + during Charge Shot | Kirby locks himself in place, turning in the direction of the control stick. When the button is released, he will perform a Charge Shot, either Uncharged, Mid-charged, and Fully charged. | N/A | N/A | |
Rapid Fire Shot | Hold in midair | Hold in midair | Kirby fires several short ranged shots in an upward curve. | None | 10 per hit | 15 per hit |
Evasive Shot | after a Perfect Dodge | after a Perfect Dodge | Kirby shoots multiple bullets 3 times at the enemy as a counterattack after a successful dodge. Can be used up to 3 times (9 bullets in total). | None | 8 per bullet | 12 per bullet |
Noble Ranger | ||||||
Noble Ranger Bullet | Kirby shoots two star projectiles from his popguns. | None | 8 per bullet | 12 per bullet | ||
Charge Volley | Uncharged: Hold - Release Mid-charged: Hold longer - Release Fully charged: Hold even longer - Release |
Uncharged: Hold - Release Mid-charged: Hold longer - Release Fully charged: Hold even longer - Release |
Kirby shoots a flurry of star projectiles from his popguns which can pierce enemies, does not work on mid-bosses or bosses when shot. It has multiple levels of charge. Uncharged: At 1 lvl., Kirby fires three star projectiles from his popguns. Mid-charged: At 2 lvl., Kirby fires five red star projectiles from his popguns. Fully charged: At 3 lvl., Kirby fires nine rainbow star projectiles from his popguns. |
None | 6 per bullet (1 lvl. shot) 4 per hit (1 lvl. explosion) 11 per bullet (2 lvl. shot) 26 per bullet (3 lvl. shot) 9 per hit (2-3 lvl. explosion) |
9 per bullet (1 lvl. shot) 6 per hit (1 lvl. explosion) 17 per bullet (2 lvl. shot) 39 per bullet (3 lvl. shot) 14 per hit (2-3 lvl. explosion) |
Aim | Hold + during Charge Volley | Hold + during Charge Volley | Kirby locks himself in place, turning in the direction of the control stick. When the button is released, he will perform a Charge Volley, either Uncharged, Mid-charged, and Fully charged. | N/A | N/A | |
Rapid Fire Shot | Hold in midair | Hold in midair | Kirby fires several short ranged shots in an upward curve. | None | 11 per hit | 17 per hit |
Evasive Shot | after a Perfect Dodge | after a Perfect Dodge | Kirby shoots multiple bullets 3 times at the enemy as a counterattack after a successful dodge. Can be used up to 3 times (18 bullets in total). | None | 6 per bullet | 9 per bullet |
Space Ranger | ||||||
Space Ranger Bullet | Kirby shoots a laser shot from his blaster. When this attack hits a wall or shot hits an enemy, it leaves a small crackle of electricity which can damage enemies. | Zap | 18 (shot) 5 (explosion) |
27 (shot) 8 (explosion) | ||
Charge Shot | Uncharged: Hold - Release Mid-charged: Hold longer - Release Fully charged: Hold even longer - Release |
Uncharged: Hold - Release Mid-charged: Hold longer - Release Fully charged: Hold even longer - Release |
Kirby shoots an even bigger shot from his blaster, becoming an electrical explosive shot at fully charged, which can pierce enemies, does not work on mid-bosses or bosses when shot. It has multiple levels of charge. Uncharged: At 1 lvl., Kirby fires a larger, more powerful laser shot. When this attack hits a wall, it leaves a crackle of electricity which can damage enemies. Mid-charged: At 2 lvl., Kirby fires an even larger and even more powerful laser shot. When this attack hits a wall, it leaves a large crackle of electricity which can damage enemies. Fully charged: At 3 lvl., Kirby fires an even larger and even more powerful laser shot that carries enemies along with it. When this attack hits a wall or boss, or moves too far, it forms a black hole-like sphere which deals major damage. As long as the black hole sphere is on the field, Kirby's charging time is doubled, however. |
Zap | 13 per hit (1 lvl. shot) 1 per hit (1-2 lvl. explosion) 39 per hit (2 lvl. shot) 119 per hit (3 lvl. shot) 15 per hit (black hole) 20 (final black hole hit) |
20 per hit (1 lvl. shot) 2 per hit (1-2 lvl. explosion) 59 per hit (2 lvl. shot) 179 per hit (3 lvl. shot) 23 per hit (black hole) 30 (final black hole hit) |
Aim | Hold + during Charge Shot | Hold + during Charge Shot | Kirby locks himself in place, turning in the direction of the control stick. When the button is released, he will perform a Charge Shot, either Uncharged, Mid-charged, and Fully charged. | N/A | N/A | |
Rapid Fire Shot | Hold in midair | Hold in midair | Kirby fires several energy projectiles in an upward curve that shortly explode afterwards. Each ball explodes into a crackle of electricity which damages enemies and launches them. | Zap | 17 per hit (shot) 15 per hit (explosion) |
26 per hit (shot) 23 per hit (explosion) |
Evasive Shot | after a Perfect Dodge | after a Perfect Dodge | Kirby shoots multiple lasers 3 times at the enemy as a counterattack after a successful dodge. Can be used up to 3 times (9 bullets in total). | Zap | 15 per bullet | 23 per bullet |
Damage[]
Move | Ranger | Noble Ranger | Space Ranger |
---|---|---|---|
Ranger Bullet Noble Ranger Bullet Space Ranger Bullet |
8 | 8 per bullet | 18 (shot) 5 (explosion) |
Charge Shot Charge Volley (Noble Ranger) |
16 per hit (1 lvl.) 8 per hit (1 lvl. explosion) 32 per hit (2 lvl.) 64 per hit (3 lvl.) 12 per hit (2-3 lvl. explosion) |
6 per bullet (1 lvl.) 4 per hit (1 lvl. explosion) 11 per bullet (2 lvl.) 26 per bullet (3 lvl.) 9 per hit (2-3 lvl. explosion) |
13 per hit (1 lvl.) 1 per hit (1-2 lvl. explosion) 39 per hit (2 lvl.) 119 per hit (3 lvl.) 15 per hit (black hole) 20 (final black hole hit) |
Rapid Fire Shot | 10 per hit | 11 per hit | 17 per hit (shot) 15 per hit (explosion) |
Evasive Shot | 8 per bullet | 6 per bullet | 15 per bullet |
In Other Languages[]
Trivia[]
- The design of Space Ranger may be inspired by Capsule J, an enemy with a similar jetpack and overall design.
- The hat Ranger Kirby wears bears some similarities to the hat Kirby would have worn with the Hammer ability in the cancelled Kirby GCN game.
Artwork[]
Gallery[]
Other Ability Icons[]
Gotcha Capsule figurines[]
References[]