Kirby Wiki
(not note worthy)
Line 17: Line 17:
   
 
As a Helper, he resembles a green flame of electricity with light purple hands (which was changed to bright yellow in the remake). He has five fingers here, which was changed in ''Air Ride''. He can do virtually anything Plasma Kirby can do, but he also retains his hovering ability and can envelop himself in a small electrical force field as his guard.
 
As a Helper, he resembles a green flame of electricity with light purple hands (which was changed to bright yellow in the remake). He has five fingers here, which was changed in ''Air Ride''. He can do virtually anything Plasma Kirby can do, but he also retains his hovering ability and can envelop himself in a small electrical force field as his guard.
 
The plasma wisps seem to like the bottom of the halberd, fir in both games, the plasma wisps are the sole ememy of halberd exterior, but there is a lot of them. They are not particularly hard to avoid, but it can be treacherous to try to suck them ing, as the platforms are small, the wind is strong, and kirby can't float with somthing in his mouth.
 
   
 
In ''[[Kirby Super Star Ultra]]'', Plasma Wisp is playable in [[Helper to Hero]]. This Plasma Wisp is a dull yellow color. In both versions, the enemy version of Plasma Wisp is blue.
 
In ''[[Kirby Super Star Ultra]]'', Plasma Wisp is playable in [[Helper to Hero]]. This Plasma Wisp is a dull yellow color. In both versions, the enemy version of Plasma Wisp is blue.

Revision as of 14:32, 23 September 2010

Plasma Wisp is a recurring enemy who has thus far appeared in in Kirby Super Star, Kirby Super Star Ultra, and Kirby Air Ride. He is a mass of flaming green electricity. He gives Kirby the Plasma ability when eaten. He is also the Helper for the Plasma ability.

Games

Kirby Super Star and Kirby Super Star Ultra

Plasma Wisp first appeared in Kirby Super Star, and returned in its remake, Kirby Super Star Ultra. He is a flashy blue enemy who is able to build up his attacks, so the longer he holds in his attack, the stronger it will be. Plasma Wisp is also able to float freely in the air and is not affected by gravity. However, he will gradually descend to the ground. Depending on what distance Kirby is at, the attack power of Plasma Wisp varies. For example, if Kirby is very far from Plasma Wisp, he will charge to its full power. If Kirby is very near Plasma Wisp, he will use his weakest charge.

As a Helper, he resembles a green flame of electricity with light purple hands (which was changed to bright yellow in the remake). He has five fingers here, which was changed in Air Ride. He can do virtually anything Plasma Kirby can do, but he also retains his hovering ability and can envelop himself in a small electrical force field as his guard.

In Kirby Super Star Ultra, Plasma Wisp is playable in Helper to Hero. This Plasma Wisp is a dull yellow color. In both versions, the enemy version of Plasma Wisp is blue.

Kirby Air Ride

Plasma Wisp, along with the Plasma ability, made another appearance in Kirby Air Ride. He is no longer able to strengthen his attacks, however. He instead simply unleashes a small flurry of energy in front of him. His design is relatively unchanged, however he now bears more resemblance to the Super Star artwork, no longer has any fingers, and sometimes flashes different colors.

Trivia

  • When Plasma Wisp guards, he has an appearance similar to a Laser Ball.

Artwork

Sprites

Other Helper Icons