Not to be confused with Spark. |
“ | The supercharged Plasma Ability returns! Waggle the control stick to build up energy, then fire it off. You can even shoot upwards! You can also zap your friends' weapons with a mighty jolt to grant them extra shocking powers!” |
— Flavor Text • Kirby Star Allies |
Plasma is a Copy Ability in the Kirby series, debuting in Kirby Super Star.
Games[]
Kirby Super Star and Kirby Super Star Ultra[]
Plasma first appears in Kirby Super Star. With this ability, Kirby gains an electric hat and is able to use electric-based moves. Plasma is obtained from Plasma Wisp.
Plasma reappears in the remake, Kirby Super Star Ultra. Here, Kirby turns green after gaining the ability, but it remains unchanged otherwise.
Techniques[]
Move | Controls | Description | Element | Damage | |
---|---|---|---|---|---|
Charge | Kirby will start charging himself up, generating a force-field around him in the process. | Zap | N/A | ||
Plasma Needle | 0-2 charges + | Kirby fires off one weak electric needle which travels about as far as Beam's range. It does little damage, but can be used in rapid succession. Great for picking off enemies at short-range. | Zap | 8 | |
Plasma Arrow | 3-6 charges + | Kirby fires off one arrow-shaped electric charge with double the range of Plasma Needle and slightly more damage. | Zap | 10 | |
Plasma Spark | 7-9 charges + | Kirby discharges a small spark that flies ahead. Heavy damage, but slow-moving and has shorter range than Plasma Arrow. | Zap | 30 | |
Plasma Laser | 10-15 charges + | Kirby fires off a large, powerful arrow. Slightly more damage than Plasma Spark and projectile travels full screen width. | Zap | 32 | |
Plasma Wave | Full charge (16+ charges) + | Kirby fires his Plasma Barrier. Projectile is fast and large, travels past screen border, and deals heavy damage. Kirby also emits a small discharge behind him. The discharge deals as much damage as the projectile. | Zap | 40 | |
Plasma Barrier | Full charge (16+ charges) | Kirby creates a protective electric shield which repulses regular enemies and destroys incoming projectiles. Each hit received depletes one charge until not enough remain for the shield to remain active. The shield activates automatically when Kirby reaches full charge, and leaves once he uses Plasma Wave. If Kirby moves too fast and touches an enemy or boss himself, he takes damage regardless. | Zap | 6 |
Move | Controls | Description | Element | Damage | |
---|---|---|---|---|---|
Charge | Kirby will start charging himself up, generating a force-field around him in the process. | Zap | N/A | ||
Plasma Needle | 0-2 charges + | Kirby fires off one weak electric needle which travels about as far as Beam's range. It does little damage, but can be used in rapid succession. Great for picking off enemies at short-range. | Zap | 8 | |
Plasma Arrow | 3-6 charges + | Kirby fires off one arrow-shaped electric charge with double the range of Plasma Needle and slightly more damage. | Zap | 10 | |
Plasma Spark | 7-9 charges + | Kirby discharges a small spark that flies ahead. Heavy damage, but slow-moving and has shorter range than Plasma Arrow. | Zap | 30 | |
Plasma Laser | 10-15 charges + | Kirby fires off a large, powerful arrow. Slightly more damage than Plasma Spark and projectile travels full screen width. | Zap | 32 | |
Plasma Wave | Full charge (16+ charges) + | Kirby fires his Plasma Barrier. Projectile is fast and large, travels past screen border, and deals heavy damage. Kirby also emits a small discharge behind him. The discharge deals 40% of the damage. | Zap | 40 (front blast), 16 (back discharge) | |
Plasma Barrier | Full charge (16+ charges) | Kirby creates a protective electric shield which repulses regular enemies and destroys incoming projectiles. Each hit received depletes one charge until not enough remain for the shield to remain active. The shield activates automatically when Kirby reaches full charge, and leaves once he uses Plasma Wave. If Kirby moves too fast and touches an enemy or boss himself, he takes damage regardless. | Zap | 6 |
Move | Controls | Description | Element | Damage | |
---|---|---|---|---|---|
Charge | Kirby will start charging himself up, generating a force-field around him in the process. | Zap | N/A | ||
Plasma Needle | 0-2 charges + | Kirby fires off one weak electric needle which travels about as far as Beam's range. It does little damage, but can be used in rapid succession. Great for picking off enemies at short-range. | Zap | 8 | |
Plasma Arrow | 3-6 charges + | Kirby fires off one arrow-shaped electric charge with double the range of Plasma Needle and slightly more damage. | Zap | 10 | |
Plasma Spark | 7-9 charges + | Kirby discharges a small spark that flies ahead. Heavy damage, but slow-moving and has shorter range than Plasma Arrow. | Zap | 30 | |
Plasma Laser | 10-15 charges + | Kirby fires off a large, powerful arrow. Slightly more damage than Plasma Spark and projectile travels full screen width. | Zap | 32 | |
Plasma Wave | Full charge (16+ charges) + | Kirby fires his Plasma Barrier. Projectile is fast and large, travels past screen border, and deals heavy damage. Kirby also emits a small discharge behind him. The discharge deals as much damage as the projectile. | Zap | 40 | |
Plasma Barrier | Full charge (16+ charges) | Kirby creates a protective electric shield which repulses regular enemies and destroys incoming projectiles. Each hit received depletes one charge until not enough remain for the shield to remain active. The shield activates automatically when Kirby reaches full charge, and leaves once he uses Plasma Wave. If Kirby moves too fast and touches an enemy or boss himself, he takes damage regardless. | Zap | 6 |
Move | Controls | Description | Element | Damage | |
---|---|---|---|---|---|
Charge | Kirby will start charging himself up, generating a force-field around him in the process. | Zap | N/A | ||
Plasma Needle | 0-2 charges + | Kirby fires off one weak electric needle which travels about as far as Beam's range. It does little damage, but can be used in rapid succession. Great for picking off enemies at short-range. | Zap | 8 | |
Plasma Arrow | 3-6 charges + | Kirby fires off one arrow-shaped electric charge with double the range of Plasma Needle and slightly more damage. | Zap | 10 | |
Plasma Spark | 7-9 charges + | Kirby discharges a small spark that flies ahead. Heavy damage, but slow-moving and has shorter range than Plasma Arrow. | Zap | 30 | |
Plasma Laser | 10-15 charges + | Kirby fires off a large, powerful arrow. Slightly more damage than Plasma Spark and projectile travels full screen width. | Zap | 32 | |
Plasma Wave | Full charge (16+ charges) + | Kirby fires his Plasma Barrier. Projectile is fast and large, travels past screen border, and deals heavy damage. Kirby also emits a small discharge behind him. The discharge deals as much damage as the projectile. | Zap | 40 | |
Plasma Barrier | Full charge (16+ charges) | Kirby creates a protective electric shield which repulses regular enemies and destroys incoming projectiles. Each hit received depletes one charge until not enough remain for the shield to remain active. The shield activates automatically when Kirby reaches full charge, and leaves once he uses Plasma Wave. If Kirby moves too fast and touches an enemy or boss himself, he takes damage regardless. | Zap | 6 |
Kirby Air Ride[]
Plasma returns in Kirby Air Ride, again given from Plasma Wisp. Plasma allows Kirby to again charge up the ability, and the strength of each move that Kirby performs depends on the level of charge. Shooting Plasma does not exhibit passive charge loss nor give the Plasma Shield at full charge, and Kirby cannot charge the Air Ride Machine without firing the full charge built up on the gauge, since both actions share the same button.
Techniques[]
Move | Controls | Description | Notes |
---|---|---|---|
Plasma Needle | 0-2 charges + | Kirby fires off one weak electric needle which travels about as far as Beam's range. It does little damage, but can be used in rapid succession. Great for picking off enemies at short-range. | Zap |
Plasma Arrow | 3-6 charges + | Kirby fires off one arrow-shaped electric charge with double the range of Plasma Needle and slightly more damage. | Zap |
Plasma Spark | 7-9 charges + | Kirby discharges a small spark that flies ahead. Heavy damage, but slow-moving and has shorter range than Plasma Arrow. | Zap |
Plasma Laser | 10-15 charges + | Kirby fires off a large, powerful arrow. Slightly more damage than Plasma Spark, projectile travels full screen width, and can go through edges of walls and has slight homing ability. | Zap |
Plasma Wave | Full charge (16+ charges) + | Kirby fires his Plasma Barrier. Projectile is fast and large, travels past screen border, and deals heavy damage. Kirby also emits a small discharge behind him. | Zap |
Plasma Spray | Kirby fires a small flurry of Plasma Bolts off in front of him. | Zap | |
Plasma Zap | twice | Kirby fires two rounds of small Plasma Bolts in rapid succession. | Zap |
Plasma Comets | three times | This fires off three strong comets which travel across the ground. | Zap |
Kirby Star Allies[]
Plasma reappears in Kirby Star Allies. Here, Plasma gains new attacks based on Spark in previous games. Plasma can grant the Zap element, and when combined with a Splash-imbued ability, can do the Thundersplash Friend Ability. Plasma is provided by Plugg, Vividria's painting of Kracko, and the green stars summoned by Zan Partizanne and Hyness.
Techniques[]
All built-up charges are expended when any projectiles are fired.
Move | Controls | Description | Element | Damage | |
---|---|---|---|---|---|
Charge | Kirby will start charging himself up, generating a force-field around him in the process. | Zap | N/A | ||
Plasma Needle | 0-2 charges + | 0-2 charges + | Kirby fires off one weak electric needle which travels about as far as Beam's range. It does little damage, but can be used in rapid succession. Great for picking off enemies at short-range. | Zap | 5 |
Plasma Arrow | 3-6 charges + | 3-6 charges + | Kirby fires off one arrow-shaped electric charge with double the range of Plasma Needle and slightly more damage. | Zap | 10 |
Plasma Spark | 7-9 charges + | 7-9 charges + | Kirby discharges a small spark that flies ahead. Heavy damage, but slow-moving and has shorter range than Plasma Arrow. | Zap | N/A |
Plasma Laser | 10-15 charges + | 10-15 charges + | Kirby fires off a large, powerful arrow. Slightly more damage than Plasma Spark and projectile travels full screen width. | Zap | 32 |
Plasma Wave | Full charge (16+ charges) + | Full charge (16+ charges) + | Kirby fires his Plasma Barrier. Projectile is fast and large, travels past screen border, and deals heavy damage. Kirby also emits a small discharge behind him. | Zap | 40 (front blast), 16 (back discharge) |
Plasma Barrier | Full charge (16+ charges) | Kirby creates a protective electric shield which repulses regular enemies and destroys incoming projectiles. | Zap | 8 (medium charge), 10 (max charge) | |
Light-Speed Dash | Move + /// during Plasma Barrier | Move + / during Plasma Barrier | The player immediately moves a short distance in the direction that they move the control stick. Removes charge with each use. | Zap | 20 |
Up Plasma Needle | + | + | Fires a plasma needle upwards. | Zap | N/A |
Up Plasma Arrow | + with slight charge | + with slight charge | Fires 2 plasma arrows upward in a V shape. | Zap | |
Plasma Scatter | + with medium charge | + with medium charge | Fires 2 circular plasma shots upwards in a V shape. After traveling a certain distance, they linger in place for a brief period before dissipating. | Zap | |
Sparking Plasma Bullet | + with maximum charge | + with maximum charge | Fires a single large plasma bolt upward that explodes upon traveling a certain distance. | Zap | 15 (Initial Hits), 45 (Final Hit) |
Move | Controls | Description | Element | Damage | |
---|---|---|---|---|---|
Chargr | Kirby will start charging himself up, generating a force-field around him in the process. | Zap | N/A | ||
Plasma Needle | 0-2 charges + | 0-2 charges + | Kirby fires off one weak electric needle which travels about as far as Beam's range. It does little damage, but can be used in rapid succession. Great for picking off enemies at short-range. | Zap | 5 |
Plasma Arrow | 3-6 charges + | 3-6 charges + | Kirby fires off one arrow-shaped electric charge with double the range of Plasma Needle and slightly more damage. | Zap | 10 |
Plasma Spark | 7-9 charges + | 7-9 charges + | Kirby discharges a small spark that flies ahead. Heavy damage, but slow-moving and has shorter range than Plasma Arrow. | Zap | N/A |
Plasma Laser | 10-15 charges + | 10-15 charges + | Kirby fires off a large, powerful arrow. Slightly more damage than Plasma Spark and projectile travels full screen width. | Zap | 32 |
Plasma Wave | Full charge (16+ charges) + | Full charge (16+ charges) + | Kirby fires his Plasma Barrier. Projectile is fast and large, travels past screen border, and deals heavy damage. Kirby also emits a small discharge behind him. | Zap | 40 (front blast), 16 (back discharge) |
Plasma Barrier | Full charge (16+ charges) | Kirby creates a protective electric shield which repulses regular enemies and destroys incoming projectiles. | Zap | 8 (medium charge), 10 (max charge) | |
Light-Speed Dash | Move + /// during Plasma Barrier | Move + / during Plasma Barrier | The player immediately moves a short distance in the direction that they move the control stick. Removes charge with each use. | Zap | 20 |
Up Plasma Needle | + | + | Fires a plasma needle upwards. | Zap | N/A |
Up Plasma Arrow | + with slight charge | + with slight charge | Fires 2 plasma arrows upward in a V shape. | Zap | |
Plasma Scatter | + with medium charge | + with medium charge | Fires 2 circular plasma shots upwards in a V shape. After traveling a certain distance, they linger in place for a brief period before dissipating. | Zap | |
Sparking Plasma Bullet | + with maximum charge | + with maximum charge | Fires a single large plasma bolt upward that explodes upon traveling a certain distance. | Zap | 15 (Initial Hits), 45 (Final Hit) |
Friend Abilities[]
Friend Ability | Mix | Description | Element |
---|---|---|---|
Zap Splasher | Water | When Kirby/Plugg uses any plasma attacks on Kirby/Driblee, they'll form a water pillar that shoots exploding electric bolts in a wide range. | Zap |
Thundersplash | Splash | When Kirby/Driblee uses any water attacks on Kirby/Plugg, they'll form a plasma barrier that shoots electricity-infused puddles of water in a wide range. | Zap |
In the Super Smash Bros. series[]
Plasma Kirby appears as a trophy in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS.
Flavor texts[]
Game | Flavor text |
---|---|
Shock your enemies by firing sparks! Move the +Control Pad to store energy and really electrocute those enemies. | |
Tap the +Control Pad to make and store an electric charge! Plasma Shots go through walls. | |
The supercharged Plasma Ability returns! Waggle the control stick to build up energy, then fire it off. You can even shoot upwards! You can also zap your friends' weapons with a mighty jolt to grant them extra shocking powers! |
Related Quotes[]
“ | Kirby when he inhales Plasma Wisps, which glow with a neon green flame. Plasma Kirby can charge the plasma strength up to a maximum level of 5 by furiously pressing buttons. In Kirby Super Star, your attack - be it a Plasma Laser or a Plasma Wave - varies with the length of time you charge it.” |
— Trophy description • Super Smash Bros. Brawl |
“ | What does the aurora borealis have in common with lightning? Plasma! And what does Plasma Kirby have in common with them? Hrm. Maybe that was too easy... Anyway, Plasma Kirby can build up plasma using the +Control Pad and fire it with the B button. You can look up more about plasma if you want, but firing plasma is what's important here.” |
— Trophy description • Super Smash Bros. for Nintendo 3DS |
“ | Charge up electricity for a powerful attack!” |
— Kirby Battle Royale - Kirby's 25th Anniversary Copy Ability Poll |
In Other Languages[]
Trivia[]
- As Plasma was originally a palette swap of Fire and Ice, it is usually taken after the latter's common appearance, with glowing, static crystals forming out of its hat. However, it was still a palette swap of Fire rather than Ice in Kirby Super Star Ultra, turning the crystallized electricity into flowing sparks of electric flame. This makes it nearly indistinguishable from the original ability cap of Spark, with the only difference being a modified, golden zig-zag band and triangular light-green gem based on the one Kirby had from Kirby Air Ride. In addition, the remake recolored Kirby's skin green, whereas he was a pale-ish pink in the original version (a similar color was redistributed to Mirror).
- In the 25th Anniversary Poll that ran on the Official Kirby Website, Plasma was unveiled on November 6, 2017 to have been the fifth place winner.[1]
- Despite appearing green in Kirby Super Star’s artwork, Plasma lacks this skin color in Kirby Super Star; in Kirby Super Star Ultra, Plasma features a green body, but lacks the green feet, instead being orange.
- Plasma's Kirby Air Ride artwork depicts it with a green body and orange feet, but acquiring it doesn't actually change Kirby's color in the game.
- Its trophy appearances in the Super Smash Bros. series also depict Plasma with a green body and feet, but this is likely based on its appearance in the canceled Kirby GCN game.
- The move Plasma Laser resembles Piccolo's Special Beam Cannon from the Dragon Ball franchise.
- The move Sparking Plasma Bullet resembles the Light ability when used in Kirby: Nightmare in Dream Land.
- The move Light-Speed Dash originates from an unused move for Spark in Kirby: Triple Deluxe and Kirby: Planet Robobot. The move is very similar to Light-Speed Dash, though it doesn't require charge, can be used infinitely, and locks the camera in place until the player stops using the move. The move can only be accessed through hacking, and is fully functional. The reason it was cut is unknown.