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Not to be confused with Spark.

The supercharged Plasma Ability returns! Waggle the control stick to build up energy, then fire it off. You can even shoot upwards! You can also zap your friends' weapons with a mighty jolt to grant them extra shocking powers!
— Flavor Text • Kirby Star Allies

Plasma is a Copy Ability in the Kirby series, debuting in Kirby Super Star.

Games[]

Kirby Super Star and Kirby Super Star Ultra[]

Plasma first appears in Kirby Super Star. With this ability, Kirby gains an electric hat and is able to use electric-based moves. Plasma is obtained from Plasma Wisp.

Plasma reappears in the remake, Kirby Super Star Ultra. Here, Kirby turns green after gaining the ability, but it remains unchanged otherwise.

Techniques[]

Move Controls Description Element Damage
Charge Directional Pad All Kirby will start charging himself up, generating a force-field around him in the process. Zap N/A
Plasma Needle 0-2 charges + Y Kirby fires off one weak electric needle which travels about as far as Beam's range. It does little damage, but can be used in rapid succession. Great for picking off enemies at short-range. Zap 8
Plasma Arrow 3-6 charges + Y Kirby fires off one arrow-shaped electric charge with double the range of Plasma Needle and slightly more damage. Zap 10
Plasma Spark 7-9 charges + Y Kirby discharges a small spark that flies ahead. Heavy damage, but slow-moving and has shorter range than Plasma Arrow. Zap 30
Plasma Laser 10-15 charges + Y Kirby fires off a large, powerful arrow. Slightly more damage than Plasma Spark and projectile travels full screen width. Zap 32
Plasma Wave Full charge (16+ charges) + Y Kirby fires his Plasma Barrier. Projectile is fast and large, travels past screen border, and deals heavy damage. Kirby also emits a small discharge behind him. The discharge deals as much damage as the projectile. Zap 40
Plasma Barrier Full charge (16+ charges) Kirby creates a protective electric shield which repulses regular enemies and destroys incoming projectiles. Each hit received depletes one charge until not enough remain for the shield to remain active. The shield activates automatically when Kirby reaches full charge, and leaves once he uses Plasma Wave. If Kirby moves too fast and touches an enemy or boss himself, he takes damage regardless. Zap 6

Move Controls Description Element Damage
Charge Directional Pad All Kirby will start charging himself up, generating a force-field around him in the process. Zap N/A
Plasma Needle 0-2 charges + B Kirby fires off one weak electric needle which travels about as far as Beam's range. It does little damage, but can be used in rapid succession. Great for picking off enemies at short-range. Zap 8
Plasma Arrow 3-6 charges + B Kirby fires off one arrow-shaped electric charge with double the range of Plasma Needle and slightly more damage. Zap 10
Plasma Spark 7-9 charges + B Kirby discharges a small spark that flies ahead. Heavy damage, but slow-moving and has shorter range than Plasma Arrow. Zap 30
Plasma Laser 10-15 charges + B Kirby fires off a large, powerful arrow. Slightly more damage than Plasma Spark and projectile travels full screen width. Zap 32
Plasma Wave Full charge (16+ charges) + B Kirby fires his Plasma Barrier. Projectile is fast and large, travels past screen border, and deals heavy damage. Kirby also emits a small discharge behind him. The discharge deals 40% of the damage. Zap 40 (front blast), 16 (back discharge)
Plasma Barrier Full charge (16+ charges) Kirby creates a protective electric shield which repulses regular enemies and destroys incoming projectiles. Each hit received depletes one charge until not enough remain for the shield to remain active. The shield activates automatically when Kirby reaches full charge, and leaves once he uses Plasma Wave. If Kirby moves too fast and touches an enemy or boss himself, he takes damage regardless. Zap 6

Move Controls Description Element Damage
Charge Directional Pad All Kirby will start charging himself up, generating a force-field around him in the process. Zap N/A
Plasma Needle 0-2 charges + 1 Kirby fires off one weak electric needle which travels about as far as Beam's range. It does little damage, but can be used in rapid succession. Great for picking off enemies at short-range. Zap 8
Plasma Arrow 3-6 charges + 1 Kirby fires off one arrow-shaped electric charge with double the range of Plasma Needle and slightly more damage. Zap 10
Plasma Spark 7-9 charges + 1 Kirby discharges a small spark that flies ahead. Heavy damage, but slow-moving and has shorter range than Plasma Arrow. Zap 30
Plasma Laser 10-15 charges + 1 Kirby fires off a large, powerful arrow. Slightly more damage than Plasma Spark and projectile travels full screen width. Zap 32
Plasma Wave Full charge (16+ charges) + 1 Kirby fires his Plasma Barrier. Projectile is fast and large, travels past screen border, and deals heavy damage. Kirby also emits a small discharge behind him. The discharge deals as much damage as the projectile. Zap 40
Plasma Barrier Full charge (16+ charges) Kirby creates a protective electric shield which repulses regular enemies and destroys incoming projectiles. Each hit received depletes one charge until not enough remain for the shield to remain active. The shield activates automatically when Kirby reaches full charge, and leaves once he uses Plasma Wave. If Kirby moves too fast and touches an enemy or boss himself, he takes damage regardless. Zap 6

Move Controls Description Element Damage
Charge Left Stick All Kirby will start charging himself up, generating a force-field around him in the process. Zap N/A
Plasma Needle 0-2 charges + Down Button Kirby fires off one weak electric needle which travels about as far as Beam's range. It does little damage, but can be used in rapid succession. Great for picking off enemies at short-range. Zap 8
Plasma Arrow 3-6 charges + Down Button Kirby fires off one arrow-shaped electric charge with double the range of Plasma Needle and slightly more damage. Zap 10
Plasma Spark 7-9 charges + Down Button Kirby discharges a small spark that flies ahead. Heavy damage, but slow-moving and has shorter range than Plasma Arrow. Zap 30
Plasma Laser 10-15 charges + Down Button Kirby fires off a large, powerful arrow. Slightly more damage than Plasma Spark and projectile travels full screen width. Zap 32
Plasma Wave Full charge (16+ charges) + Down Button Kirby fires his Plasma Barrier. Projectile is fast and large, travels past screen border, and deals heavy damage. Kirby also emits a small discharge behind him. The discharge deals as much damage as the projectile. Zap 40
Plasma Barrier Full charge (16+ charges) Kirby creates a protective electric shield which repulses regular enemies and destroys incoming projectiles. Each hit received depletes one charge until not enough remain for the shield to remain active. The shield activates automatically when Kirby reaches full charge, and leaves once he uses Plasma Wave. If Kirby moves too fast and touches an enemy or boss himself, he takes damage regardless. Zap 6

Kirby Air Ride[]

Plasma returns in Kirby Air Ride, again given from Plasma Wisp. Plasma allows Kirby to again charge up the ability, and the strength of each move that Kirby performs depends on the level of charge. Shooting Plasma does not exhibit passive charge loss nor give the Plasma Shield at full charge, and Kirby cannot charge the Air Ride Machine without firing the full charge built up on the gauge, since both actions share the same button.

Techniques[]

Move Controls Description Notes
Plasma Needle 0-2 charges + A Kirby fires off one weak electric needle which travels about as far as Beam's range. It does little damage, but can be used in rapid succession. Great for picking off enemies at short-range. Zap
Plasma Arrow 3-6 charges + A Kirby fires off one arrow-shaped electric charge with double the range of Plasma Needle and slightly more damage. Zap
Plasma Spark 7-9 charges + A Kirby discharges a small spark that flies ahead. Heavy damage, but slow-moving and has shorter range than Plasma Arrow. Zap
Plasma Laser 10-15 charges + A Kirby fires off a large, powerful arrow. Slightly more damage than Plasma Spark, projectile travels full screen width, and can go through edges of walls and has slight homing ability. Zap
Plasma Wave Full charge (16+ charges) + A Kirby fires his Plasma Barrier. Projectile is fast and large, travels past screen border, and deals heavy damage. Kirby also emits a small discharge behind him. Zap
Plasma Spray A Kirby fires a small flurry of Plasma Bolts off in front of him. Zap
Plasma Zap A twice Kirby fires two rounds of small Plasma Bolts in rapid succession. Zap
Plasma Comets A three times This fires off three strong comets which travel across the ground. Zap

Kirby Star Allies[]

Plasma reappears in Kirby Star Allies. Here, Plasma gains new attacks based on Spark in previous games. Plasma can grant the Zap element, and when combined with a Splash-imbued ability, can do the Thundersplash Friend Ability. Plasma is provided by Plugg, Vividria's painting of Kracko, and the green stars summoned by Zan Partizanne and Hyness.

Techniques[]

All built-up charges are expended when any projectiles are fired.

Move Controls Description Element Damage
Pro Controller Joy-Con
Charge Left Stick All Kirby will start charging himself up, generating a force-field around him in the process. Zap N/A
Plasma Needle 0-2 charges + B 0-2 charges + Down Button Kirby fires off one weak electric needle which travels about as far as Beam's range. It does little damage, but can be used in rapid succession. Great for picking off enemies at short-range. Zap 5
Plasma Arrow 3-6 charges + B 3-6 charges + Down Button Kirby fires off one arrow-shaped electric charge with double the range of Plasma Needle and slightly more damage. Zap 10
Plasma Spark 7-9 charges + B 7-9 charges + Down Button Kirby discharges a small spark that flies ahead. Heavy damage, but slow-moving and has shorter range than Plasma Arrow. Zap N/A
Plasma Laser 10-15 charges + B 10-15 charges + Down Button Kirby fires off a large, powerful arrow. Slightly more damage than Plasma Spark and projectile travels full screen width. Zap 32
Plasma Wave Full charge (16+ charges) + B Full charge (16+ charges) + Down Button Kirby fires his Plasma Barrier. Projectile is fast and large, travels past screen border, and deals heavy damage. Kirby also emits a small discharge behind him. Zap 40 (front blast), 16 (back discharge)
Plasma Barrier Full charge (16+ charges) Kirby creates a protective electric shield which repulses regular enemies and destroys incoming projectiles. Zap 8 (medium charge), 10 (max charge)
Light-Speed Dash Move Left Stick + L/R/ZL/ZR during Plasma Barrier Move Left Stick + SL/SR during Plasma Barrier The player immediately moves a short distance in the direction that they move the control stick. Removes charge with each use. Zap 20
Up Plasma Needle Left Stick Up + B Left Stick Up + Down Button Fires a plasma needle upwards. Zap N/A
Up Plasma Arrow Left Stick Up + B with slight charge Left Stick Up + Down Button with slight charge Fires 2 plasma arrows upward in a V shape. Zap
Plasma Scatter Left Stick Up + B with medium charge Left Stick Up + Down Button with medium charge Fires 2 circular plasma shots upwards in a V shape. After traveling a certain distance, they linger in place for a brief period before dissipating. Zap
Sparking Plasma Bullet Left Stick Up + B with maximum charge Left Stick Up + Down Button with maximum charge Fires a single large plasma bolt upward that explodes upon traveling a certain distance. Zap 15 (Initial Hits), 45 (Final Hit)

Move Controls Description Element Damage
Pro Controller Joy-Con
Chargr Left Stick All Kirby will start charging himself up, generating a force-field around him in the process. Zap N/A
Plasma Needle 0-2 charges + Y 0-2 charges + Left Button Kirby fires off one weak electric needle which travels about as far as Beam's range. It does little damage, but can be used in rapid succession. Great for picking off enemies at short-range. Zap 5
Plasma Arrow 3-6 charges + Y 3-6 charges + Left Button Kirby fires off one arrow-shaped electric charge with double the range of Plasma Needle and slightly more damage. Zap 10
Plasma Spark 7-9 charges + Y 7-9 charges + Left Button Kirby discharges a small spark that flies ahead. Heavy damage, but slow-moving and has shorter range than Plasma Arrow. Zap N/A
Plasma Laser 10-15 charges + Y 10-15 charges + Left Button Kirby fires off a large, powerful arrow. Slightly more damage than Plasma Spark and projectile travels full screen width. Zap 32
Plasma Wave Full charge (16+ charges) + Y Full charge (16+ charges) + Left Button Kirby fires his Plasma Barrier. Projectile is fast and large, travels past screen border, and deals heavy damage. Kirby also emits a small discharge behind him. Zap 40 (front blast), 16 (back discharge)
Plasma Barrier Full charge (16+ charges) Kirby creates a protective electric shield which repulses regular enemies and destroys incoming projectiles. Zap 8 (medium charge), 10 (max charge)
Light-Speed Dash Move Left Stick + L/R/ZL/ZR during Plasma Barrier Move Left Stick + SL/SR during Plasma Barrier The player immediately moves a short distance in the direction that they move the control stick. Removes charge with each use. Zap 20
Up Plasma Needle Left Stick Up + Y Left Stick Up + Left Button Fires a plasma needle upwards. Zap N/A
Up Plasma Arrow Left Stick Up + Y with slight charge Left Stick Up + Left Button with slight charge Fires 2 plasma arrows upward in a V shape. Zap
Plasma Scatter Left Stick Up + Y with medium charge Left Stick Up + Left Button with medium charge Fires 2 circular plasma shots upwards in a V shape. After traveling a certain distance, they linger in place for a brief period before dissipating. Zap
Sparking Plasma Bullet Left Stick Up + Y with maximum charge Left Stick Up + Left Button with maximum charge Fires a single large plasma bolt upward that explodes upon traveling a certain distance. Zap 15 (Initial Hits), 45 (Final Hit)

Friend Abilities[]
Friend Ability Mix Description Element
Zap Splasher Water When Kirby/Plugg uses any plasma attacks on Kirby/Driblee, they'll form a water pillar that shoots exploding electric bolts in a wide range. Zap
Thundersplash Splash When Kirby/Driblee uses any water attacks on Kirby/Plugg, they'll form a plasma barrier that shoots electricity-infused puddles of water in a wide range. Zap

In the Super Smash Bros. series[]

Plasma Kirby appears as a trophy in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS.

Flavor texts[]

GameFlavor text
Kirby Super Star
Shock your enemies by firing sparks! Move the +Control Pad to store energy and really electrocute those enemies.
Kirby Super Star Ultra
Tap the +Control Pad to make and store an electric charge! Plasma Shots go through walls.
Kirby Star Allies
The supercharged Plasma Ability returns! Waggle the control stick to build up energy, then fire it off. You can even shoot upwards! You can also zap your friends' weapons with a mighty jolt to grant them extra shocking powers!

Related Quotes[]

Kirby when he inhales Plasma Wisps, which glow with a neon green flame. Plasma Kirby can charge the plasma strength up to a maximum level of 5 by furiously pressing buttons. In Kirby Super Star, your attack - be it a Plasma Laser or a Plasma Wave - varies with the length of time you charge it.
— Trophy description • Super Smash Bros. Brawl
What does the aurora borealis have in common with lightning? Plasma! And what does Plasma Kirby have in common with them? Hrm. Maybe that was too easy... Anyway, Plasma Kirby can build up plasma using the +Control Pad and fire it with the B button. You can look up more about plasma if you want, but firing plasma is what's important here.
— Trophy description • Super Smash Bros. for Nintendo 3DS
Charge up electricity for a powerful attack!
— Kirby Battle Royale - Kirby's 25th Anniversary Copy Ability Poll

In Other Languages[]

Names, etymology and in other regions
Language Name Definition, etymology and notes
Japan プラズマ Translates to Plasma.
United States of America Plasma
People's Republic of China
(Traditional)
電離子 Translates to Ion.
People's Republic of China
(Simplified)
电离子 Translates to Ion.
Federal Republic of Germany Plasma Same as English.
French Republic
(General)
Plasma Same as English.
Italian Republic Plasma Same as English.
Kingdom of Spain
(General)
Plasma Same as English.

Trivia[]

  • As Plasma was originally a palette swap of Fire and Ice, it is usually taken after the latter's common appearance, with glowing, static crystals forming out of its hat. However, it was still a palette swap of Fire rather than Ice in Kirby Super Star Ultra, turning the crystallized electricity into flowing sparks of electric flame. This makes it nearly indistinguishable from the original ability cap of Spark, with the only difference being a modified, golden zig-zag band and triangular light-green gem based on the one Kirby had from Kirby Air Ride. In addition, the remake recolored Kirby's skin green, whereas he was a pale-ish pink in the original version (a similar color was redistributed to Mirror).
  • In the 25th Anniversary Poll that ran on the Official Kirby Website, Plasma was unveiled on November 6, 2017 to have been the fifth place winner.[1]
  • Despite appearing green in Kirby Super Star’s artwork, Plasma lacks this skin color in Kirby Super Star; in Kirby Super Star Ultra, Plasma features a green body, but lacks the green feet, instead being orange.
    • Plasma's Kirby Air Ride artwork depicts it with a green body and orange feet, but acquiring it doesn't actually change Kirby's color in the game.
    • Its trophy appearances in the Super Smash Bros. series also depict Plasma with a green body and feet, but this is likely based on its appearance in the canceled Kirby GCN game.
  • The move Plasma Laser resembles Piccolo's Special Beam Cannon from the Dragon Ball franchise.
  • The move Sparking Plasma Bullet resembles the Light ability when used in Kirby: Nightmare in Dream Land.
  • The move Light-Speed Dash originates from an unused move for Spark in Kirby: Triple Deluxe and Kirby: Planet Robobot. The move is very similar to Light-Speed Dash, though it doesn't require charge, can be used infinitely, and locks the camera in place until the player stops using the move. The move can only be accessed through hacking, and is fully functional. The reason it was cut is unknown.

Videos[]

Artwork[]

Gallery[]

Sprites and Models[]

Other Ability Icons[]

External Links[]

References[]

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