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KPR Susie artwork This article is about power-ups that appear in City Trial mode of Kirby Air Ride. For the environmental element in Kirby's Epic Yarn, see Environment#Patch

Patches (or Power Ups) are special items that appear in City Trial mode in Kirby Air Ride. There are various types of patches: some slightly change the stats on Kirby's Air Ride Machine until the end of the match, while others provide larger stat changes but for a much more limited time, others grant special attacks and effects, and others give Copy Abilities. Depending on their type, they can be obtained from different colors of boxes, but they can also appear by themselves anywhere in the city.

Kirby will flash the corresponding color of the patch he has the most of, with the more he has resulting in a more powerful, deeply colored flash. For example, having a large amount of Charge patches will result in Kirby flashing yellow. However, collecting a large amount of Health patches results in the machine flashing white, as the color red is used by Offense.

Power-Up/Power-Down[]

Power-Up Items appear from Blue Boxes. These are patches that, once collected, stay on Kirby's machine until the end of the match unless they are lost, which can happen by taking damage or switching machines. Their general purpose is to upgrade Kirby's machine to heighten the player's chances of winning the Stadium contest that is played after the city. As such, it is possible to influence which types of patches appear more commonly in a city by setting a specific stadium game through the Game Settings beforehand. Cities that lead into the Kirby Melee or Destruction Derby stadium games tend to give more Offense and Defense patches, while those that have Air Glider or High Jump selected tends to give more Glide patches.

Any of these patches except the HP and All Up Patches may be colored gray instead of their usual color. These are Power-Down Items, and they will downgrade Kirby's machine in their respective parameter. They do count toward the "Pick Up X Items" check boxes in the checklist, but they do not count against the "Collect 10 X Patches" in a single city.

There is also an event during City Trial that causes some fake Power-Up patches to appear. These decrease a machine's stats, and also cause some damage.

With the exception of HP and All Up Patches, each Power-Up Item can increase a stat to a maximum value of 18; each Power-Down Item can decrease a stat to a minimum value of -14. HP Patches can only increase to a maximum value of 16 and cannot decrease the value below 0 due to lacking a Power-Down Item counterpart. All Up Patches simply increase the value of all other Power-Up Items by 1. The maximum and minimum limit discrepancies between HP and the other power ups is because in the main mode of City Trial, all power-ups except HP are internally set to -2 instead of 0; as such, when a player maximizes or minimizes the value of a given power-up, these values are internally set as 16 and -16, respectively. The HP power-up cannot decrease below 0 as player HP can already be decrease by damage, although this does not decrease the machine's maximum HP.

Boost Patch[]

KAR Patch Boost

Boost increases a machine's acceleration and the speed increase of charged-up boosts. This allows a machine to reach its top speed sooner. However, Boost also increases a machine's deceleration and ironically decreases the effects of Boost Panels.

Top Speed Patch[]

KAR Patch TopSpeed

Top Speed increases a machine's top speed, the speed at which a machine stops accelerating/decelerating. This increase in top speed is a percentage of the machine's base top speed, and the percentage when increasing above the base value varies dependent on the machine. As a rule of thumb, machines with low base top speeds receive higher percentage changes in top speed and machines with high base top speeds receive lower percentage changes in top speed; most machines have their top speed tripled when the maximum value is reached.

Receiving a Top Speed Power-Down Item decreases a machine's top speed. This decrease in top speed is a percentage of the machine's base top speed, and the percentage when decreasing below the base value also varies dependent on the machine. Most machines have their top speed multiplied by .3 when the minimum value is reached.

Name Icon Min top speed (mph) Min Top Speed multiplier Base top speed (mph) Max Top Speed multiplier Max top speed (mph)
Warp Star KAR Mini Warpstar 7.56 .30 25.22 3 75.66
Compact Star KAR Mini CompactStar 9.00 .50 18.01 3 54.04
Winged Star KAR Mini WingedStar 6.98 .30 23.29 3 69.88
Shadow Star KAR Mini ShadowStar 5.96 .30 19.87 3 59.63
Hydra* KAR Mini Hydra 0.00 N/A 0.00 N/A 0.00
Bulk Star* KAR Mini BulkStar 0.00 N/A 0.00 N/A 0.00
Slick Star KAR Mini SlickStar 13.51 .50 27.02 2.8 75.66
Formula Star KAR Mini FormulaStar 6.42 .15 42.86 1.5 64.29
Dragoon KAR Mini Dragoon 11.18 .30 37.27 3 111.82
Wagon Star KAR Mini WagonStar 7.82 .30 26.09 3 78.27
Rocket Star KAR Mini RocketStar 4.65 .30 15.53 4 62.12
Swerve Star KAR Mini SwerveStar 6.23 .20 31.18 3 93.55
Turbo Star KAR Mini TurboStar 6.85 .24 28.57 3 85.72
Jet Star KAR Mini JetStar 6.15 .30 20.50 4 82.00
Flight Warp Star** KAR Mini FlightWarpstar 7.64 .30 25.47 3 76.41
Wing Wingicon 8.38 .30 27.95 3 83.86
Meta Knight** KAR Mini MetaKnight 7.92 .30 26.40 3 79.20
Wheel Wheelicon 8.75 .30 29.19 4 116.79
Wheelie Bike KAR Mini WheelieBike 8.05 .30 26.83 3 80.51
Rex Wheelie KAR Mini RexWheelie 9.41 .30 31.37 2.8 87.84
Wheelie Scooter KAR Mini WheelieScooter 6.33 .30 21.12 3.5 73.92
King Dedede** KAR Mini KingDedede 8.24 .30 27.48 3 82.46

*As these machines cannot move without filling the Boost Gauge, their top speeds are 0.00 mph; as Top Speed multiplies a machine's base top speed value, these machines receive no effects, positive or negative, from Power-Up Items or Power-Down Items for Top Speed Patches.
**These are not playable in City Trial outside of Free Run, so their stats cannot be changed through legitimate means.

Turn Patch[]

KAR Patch Turn

Turn aids a machine's handling. Turning is important for going past sharp corners and turns, as well as avoiding damage from the environment. Its appearance is an arrow turning at 360 degrees. When the player hops on a Star that doesn't turn well, like a Slick Star or a Swerve Star, the player should get plenty of these to make it handle better.

If a high amount of Turn Patches are collected, they exhibit a strange effect on a machine; players will gain an abnormal boost of speed while turning, surpassing their machine's actual top speed. This can be utilized in an event such as a Drag Race by driving at an angle.

Charge Patch[]

KAR Patch Charge

Charge raises a machine's charging speed, making it charge faster. Charging is good for accelerating quicker and winning races. It is best combined with a Boost Patch. Its appearance is based on a battery. The player should apply this to stars like the Bulk Star to make accelerating and winning a drag race a lot easier.

Glide Patch[]

KAR Patch Glide

Glide raises a machine's ability to glide. Gliding is good for getting to higher places easier. If Kirby lands perfectly after gliding, he will get a slight boost of speed. Its appearance is based on a pair of wings. The player should apply this power up to stars like the Rocket Star for excellent air time in the Air Glide Stadium. It is important to combine this with speed and weight.

Weight Patch[]

KAR Patch Weight

Weight influences several factors of a machine; it balances Glide, increases top speed and defense, increases knockback given, and decreases the amount of time needed to come to a full stop. Like with Top Speed Patches, Weight increases a machine's top speed by a percentage; unlike Top Speed, this percentage is consistent across all machines, increasing a machine's top speed by 50% when the maximum Weight value is reached. This multiplier is significantly less than from a Top Speed Patch (with the exception of Formula Star, which also only receives a 50% increase in top speed from a maximum Top Speed value), but it multiplies in tandem with Top Speed Patches; depending on the machine's top speed multiplier, machine top speeds will be multiplied by 2.25-6 if the maximum value of Top Speed and Weight are obtained.

Like with Defense Patches, Weight increases a machine's damage reduction by a percentage; this percentage works identically to Defense Patches, and can be multiplied by them to further increase defense to the maximum allowable value of 90% damage reduction.

Knockback can be altered in such a way that, instead of bouncing off destructible objects, players can doze their way through them without ever losing speed. Weight also improves physical damage given, and with high enough Weight and speed, it is possible to destroy, or heavily damage, other machines by simply touching them at high speeds. Weight compliments Top Speed by increasing overall speed in increments which gradually grow larger with each Weight patch collected.

When Kirby gets Weight, the gliding arc that take off produces becomes more straight so more time is spent going horizontal instead of rising straight up. Thus, in events such as Air Glider and High Jump, it can be desirable to get negative Weight patches.

Offense Patch[]

KAR Patch Offense

Offense increases a machine's attack power, the amount damage that a player deals with the machine, Copy Ability, or Special Offense items. This increase in attack is a percentage of the machine's base attack. Machines have their attack multiplied by 4.5 when the maximum value is reached.

Receiving an Offense Power-Down Item decreases a machine's attack. Machines have their attack multiplied by .2 when the minimum value is reached. Minimum Offense also prevents an attack from destroying a machine if the damage is perfect (i.e. if the difference in attack power and opponent HP is exactly zero), instead leaving the machine with 1HP.

Defense Patch[]

KAR Patch Defense

Defense increases a machine's damage resistance, the amount damage that a machine avoids taking. This increase in defense is a percentage of the machine's base defense, and the percentage varies dependent on whether the machine is star-type or wheel-type. Star-type machines have their defense tripled when the maximum value is reached and wheel-type machines have their defense multiplied by 3.5 when the maximum value is reached. Defense also reduces the effects of attacks, such as staggering and distance knocked back.

Name Icon Base defense Max Defense multiplier Max defense
Warp Star KAR Mini Warpstar .20 3 .60
Compact Star* KAR Mini CompactStar .00 N/A .00
Winged Star KAR Mini WingedStar .12 3 .36
Shadow Star KAR Mini ShadowStar .10 3 .30
Hydra KAR Mini Hydra .50 3 .90**
Bulk Star KAR Mini BulkStar .20 3 .60
Slick Star KAR Mini SlickStar .20 3 .60
Formula Star KAR Mini FormulaStar .10 3 .30
Dragoon KAR Mini Dragoon .15 3 .45
Wagon Star KAR Mini WagonStar .20 3 .60
Rocket Star KAR Mini RocketStar .20 3 .60
Swerve Star KAR Mini SwerveStar .20 3 .60
Turbo Star KAR Mini TurboStar .20 3 .60
Jet Star KAR Mini JetStar .20 3 .60
Flight Warp Star*** KAR Mini FlightWarpstar .20 3 .60
Meta Knight*** KAR Mini MetaKnight .20 3 .60
Wheelie Bike KAR Mini WheelieBike .15 3.5 .525
Rex Wheelie KAR Mini RexWheelie .35 3.5 .90**
Wheelie Scooter KAR Mini WheelieScooter .18 3.5 .63
King Dedede*** KAR Mini KingDedede .15 3.5 .525

*As the Compact Star has a base defense value of 0% and Defense multiplies a machine's base defense value, the Compact Star receives no effects, positive or negative, from Power-Up Items or Power-Down Items for Defense Patches.
**To prevent a machine from becoming invincible, max defense can only go up to 90%.
***These are not playable in City Trial outside of Free Run, so their stats cannot be changed through legitimate means.

HP Patch[]

KAR Patch HP

This one raises a machine's stamina. It is one of the rarest and most important power ups in the game. Stamina is very important to a machine; if the machine's stamina is depleted, it will explode, and the player will have to find a new one. Its appearance is based on a heart shape. The HP gain is by percent - machines with higher native hit points gain more per patch. HP makes fragile machines like the Winged Star more balanced, and defense/offense-oriented machines more difficult to take out.

Every HP patch increases a machine's HP by 18.75% of its base HP, which varies by machine. Since the maximum number of HP Patches the player can have is 16, that makes the maximum possible HP for a given machine 400% of the base HP.

Name Icon Base HP Max HP
Warp Star KAR Mini Warpstar 200 800
Flight Warp Star* KAR Mini FlightWarpstar 200 800
Compact Star KAR Mini CompactStar 100 400
Wagon Star KAR Mini WagonStar 250 1000
Swerve Star KAR Mini SwerveStar 140 560
Winged Star KAR Mini WingedStar 150 600
Shadow Star KAR Mini ShadowStar 140 560
Bulk Star KAR Mini BulkStar 280 1120
Rocket Star KAR Mini RocketStar 220 880
Jet Star KAR Mini JetStar 200 800
Turbo Star KAR Mini TurboStar 160 640
Slick Star KAR Mini SlickStar 200 800
Formula Star KAR Mini FormulaStar 140 560
Hydra KAR Mini Hydra 400 1600
Dragoon KAR Mini Dragoon 230 920
Wheelie Bike KAR Mini WheelieBike 180 720
Wheelie Scooter KAR Mini WheelieScooter 140 560
Rex Wheelie KAR Mini RexWheelie 210 840
King Dedede* KAR Mini KingDedede 200 800
Meta Knight* KAR Mini MetaKnight 170 680

*These are not playable in City Trial outside of Free Run, so their stats cannot be changed through legitimate means.

All Up Patch[]

KAR Patch All

The All Patch raises every stat on a machine by one. It is the ultimate power up, and is the rarest of them all. Only a few of them, if any, appear naturally in an entire run through of City Trial. These patches spawn randomly on the ground or in Blue Boxes, or through the events that occur throughout the city such as the Dyna Blade, U.F.O. (where it always appears in the center of the U.F.O.), Meteor, and Tac events. 6 of them can appear at once in the castle's secret room as well. While incredibly rare, they also appear during the Item Bounce event (due to a restructured item pool that occurs with the event) in varying locations, such as the Star Pedestal or Volcano Caves. They also may show up as a result of the player having an abundance of other patches when they take a hit, or switch machines without jumping directly onto the machine to circumvent the loss of patches.

In stadium events such as Air Glider and High Jump, the all patch does very little to help the machine's performance in the event, as it raises both weight and glide equally.

Quick Fix[]

This type of patch usually changes a machine's stat by a much larger amount than regular Power-Up or Power-Down patches, but only for a short amount of time. Some have other, non-offensive effect. They can be obtained from Green Boxes.

Attack Up[]

Patch Attack Up

This one increases a machine's offense. This should be used to quickly destroy other machines and boxes with ease before it wears off.

Defense Up[]

Patch Defense Up

This one increases a machine's defense, providing additional weight and speed as well. With this, the player briefly doesn't need to worry about damage before it wears off.

Speed Up[]

Patch Speed Up

This patch temporarily increases top speed and boost stats. It can be useful in a number of situations.

Run Amok[]

Patch Run Amok

This maximizes a machine's charging speed, top speed and boost, allowing Kirby's Machine to travel much faster than his opponents. It functions exactly the same as the "Air Ride Machines Run Amok" event. At full speed, Kirby's machine can break any destructible object by running into it.

Speed Down[]

Speed Down (City Trial)

This one temporarily decreases speed, acting as the negative version of the Speed Up patch.

No Charge[]

1eft This item temporarily reduces top speed and disables the ability to charge-up and boost.

Candy[]

Patch Candy

Kirby becomes invulnerable to all attacks. The player can use this to ride through a blast radius or a bunch of Golden Spikes and make it out unscathed.

Special Offense[]

These do nothing to the machine's stats, but temporarily give Kirby a special attacking ability. They can be found in Green Boxes.

Fireworks[]

Patch Fireworks

This one gives Kirby an orange cannon that he holds above his head and fires 25 shots consistently. The player can control, roughly, when each shot is made and attempt to conserve shots by mashing the A button rhythmically to stop the firework's shooting animation. The player can easily break boxes and destroy other machines with this.

Sensor Bomb[]

Patch Sensor Bomb

Kirby receives one timed sensor bomb to plant in the ground. It detonates once the timer runs out whether Kirby is still holding it or if its already in the ground, or when planted, whenever a player moves over it. Planting it after picking it up will make its location visible (to all players) via pulsing circles that last a few seconds. If Kirby is on a machine that can tilt back, the player, especially while airborne, is able to throw the bomb ahead by tilting back and tapping the A button. A bomb can be thrown further depending on how far back the machine can tilt.

Gold Spike[]

Patch Gold Spikes

Kirby receives three Gordos to throw at his opponents. Once thrown, they grow to a titanic size and linger in the spot they landed in for just over 10 seconds and then disappear. The spikes go through walls. Golden spikes do relatively high damage, and are especially effective in confined spaces.

The thrown Gordo stops growing should Kirby's throw be interrupted halfway, such as the machine being hit, or by landing before they grow to full size, such as when thrown at an incline, but they still do the same amount of damage.

Panic Spin[]

Patch Panic Spin

This makes Kirby spin his machine out of control until the time frame runs out. This ability, although it somewhat hinders handling, also makes Kirby inapproachable and it becomes easier to destroy other machines and break boxes. After picking up the ability, it can be used in conjunction with other abilities like Fire or Fireworks in which Kirby can't control accuracy of the projectiles; however, when picking up another ability, the Panic Spin's offensive properties vanish. Whether or not this is intended is unknown.

Copy Panels[]

These Patches, like the previous type, have nothing to do with the machine's stats. These are Copy Ability patches. Because there are no enemies who give any Copy Abilities in City Trial, Kirby must rely on these small Patches that he finds in Red Boxes to gain his powers.

Bomb Source[]

Bombicon

This Patch bestows the explosive Bomb ability when obtained. With it, Kirby will be able to toss a single bomb in the direction he is facing using the R button. Press and hold the R button to increase the power gauge, which denotes how far Kirby will throw the bomb. If not charged at all, Kirby will throw the bomb close to himself. If fully charged the bomb will be thrown very far away. If attacked while charging, there is a probable chance that Kirby will drop it immediately, causing it to explode at the spot where Kirby took damage.

After landing, Bomb causes an explosion that slowly grows in area, dealing damage to any player that steps into its vicinity multiple times if they stay in it. The explosion goes through walls. In City Trial, Bomb can be used to break many boxes at once.

Fire Source[]

Fireicon

This Patch bestows the Fire ability when obtained. By pressing the A button, Kirby lets loose a ball of fire that can damage opponents as its flying. If the ball of fire hits no one and lands on the floor, it leaves behind a fiery spot that deals damage if an opponents speeds into it. The A button is the same button used to charge the boost meter and this changes how far Kirby will launch the ball of fire. The farther it is launched, the bigger the fire ball becomes and thus the bigger the fiery spot it creates.

Freeze Source[]

Freezeicon

This Patch bestows the Freeze ability when obtained. Press and hold the A button for Kirby to surround himself in a cyclone of freezing wind, causing damage to nearby opponents and freezing them. Freeze freezes the opponent once, and ceases to be effective until they have thawed, but frozen players are vulnerable to other forms of attacks.

Mike Source[]

Mikeicon

This Patch bestows the Mike ability when obtained. Kirby lets loose an amplified scream, dealing damage to all attackable objects (opponents, boxes, enemies, etc.) in a very wide area around him multiple times. If opponents are damaged, they are sent flying. Since every hit causes lift, it can send opponents really high depending on the glide and weight of the machine they are using. Mike by itself does not do a lot of damage, but it is affected by the offense power of a machine.

Needle Source[]

Needleicon

This Patch bestows the Needle ability when obtained. Pressing the A button causes Kirby to cover himself in retractable spikes, dealing damage to any opponent within range. Holding the A button causes Kirby to keep the spikes out. Needle runs on a timer—the number of activations do not affect how long Kirby keeps the ability. It is especially useful in defeating King Dedede very quickly in the stadium game VS. King Dedede.

Plasma Source[]

Plasmaicon

This Patch bestows the Plasma ability when obtained. Kirby starts to gather energy using any input from the D-pad or joystick. He can build five stages of power, each one stronger than the previous, but requiring more power to use. Pressing the R button uses the attack and resets the power gauge. Plasma has a hidden counter that counts how much power Plasma uses. When the counter hits a certain amount, Plasma is removed from Kirby automatically.

  1. Shoots three bullets in front of Kirby.
  2. Shoots a lot of bullets that are spread further than the first stage of power in front of Kirby.
  3. Shoots three bolts of plasma that travel far and fast.
  4. Shoots a homing plasma spear that travels very far and fast.
  5. Shoots a huge, homing sphere of plasma that is a little slow, but travels far.

Sleep Source[]

Sleepicon

This Patch bestows the Sleep ability when obtained, and control over the machine is lost while its rider is sleeping. Mashing buttons will make Kirby wake up faster. Colliding with any player with Sleep will cause both players to acquire the status. Two players with Sleep colliding with each other will usually result in none or one or both taking varying amounts of damage.

Sword Source[]

Swordicon

This Patch bestows the Sword ability when obtained. Kirby equips himself with a sword and slashes opponents (or boxes) in front of him. This ability is automatic; Sword activates so long as an attackable object is in front of Kirby. The attack range is pretty short (comparable to Freeze), but Sword lasts for a certain amount of time so players can attack as many times as they wish.

Tornado Source[]

Tornadoicon

This Patch bestows the Tornado ability when obtained. It is activated by performing the quick spin or by completely charging the boost gauge. Tornado increases the potency of quick spin—it has longer range, duration, and causes other machines to go flying a short distance away if hit. It also induces a "dizzy" effect on others' machines. Tornado can be disorienting, as the camera can change direction erratically while under the effect. While Kirby is dizzy he can still move, but the A button is disabled momentarily.

Wheel Source[]

Wheelicon

This Patch bestows the Wheel ability when obtained. Kirby and his Air Ride Machine transform into a Wheel, giving him all properties of the Wheelie class machines. Includes: Increased top speed, increased turn speed, increased attack power (spinning becomes quite deadly), boost pads and other ground-based items are touched automatically, and smaller collision size (unless the player is using the Compact Star or Wheelie Scooter, they are roughly the same size). When holding the A button to charge, anything directly in front of a Kirby with Wheel will start taking damage very rapidly. This can be quite dangerous however, since all other abilities outrange Wheel.

Wing Source[]

Wingicon

This Patch bestows the Wing ability when obtained. Kirby loses his Air Ride Machine and gains the ability of flight. Wing has good speed and control both on the ground and is even better in the air, making it useful should the player's machine lack turning capabilities or glide. Wing handles like Meta Knight and does not charge, with Kirby planting a foot on the ground to create traction. Performing the quick-spin while using Wing does not cause Kirby to lose nearly as much speed as if he had performed it on a machine.

Trivia[]

  • Upon collecting the maximum amount of various Patches, the color that Kirby flashes in has a chance to change colors and represent a different stat if a new Patch is picked up.

Artwork[]

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