“ | This stage requires you to soar through the skies. Duck into holes in clouds to avoid getting hit by those spiky balls!” |
— Official European Kirby's Return to Dream Land website |
Nutty Noon is the fifth level in Kirby's Return to Dream Land and Kirby's Return to Dream Land Deluxe.
General Information[]
Nutty Noon is the final level on Planet Popstar, and combines all the game's previous elements in its levels. Nutty Noon also introduces abstract and odd enemies, like Juckles and Gemras. Since the majority of Nutty Noon's levels takes place in the sky, most of the enemies have the ability to hover or fly, such as Owgulfs, Ceruleans, and Pactos. Kirby can use Super Abilities to clear the way in some stages, revealing dimensional rifts.
Stage 5 is a huge mid-boss rush that takes place in a tower that resembles the Mid-Boss Tower in Kirby's Adventure (and its remake). In order to obtain the Energy Spheres in the next room, Kirby must inhale the previous room's mid-boss. If Kirby goes through a hidden door in this level, he will have to fight different mid-bosses than normal, the Energy Sphere puzzles will be more challenging, and he will have to move right to left, instead of left to right.
Nutty Noon contains six stages. The mid-bosses of the second stage are Moundo and Spark Sphere Doomer, the mid-bosses of the fourth stage are Super Bonkers and Spark Sphere Doomer, and the fifth stage contains every mid-boss in the game other than Sphere Doomer and Super Bonkers. The boss of Nutty Noon is Grand Doomer, who guards the Mast of the Lor Starcutter.
Copy Abilities[]
Beam |
Bomb |
Cutter |
Fighter |
Fire |
Hammer |
Hi-Jump |
Ice |
Leaf |
Mecha |
Needle |
Ninja |
Parasol |
Sand |
Sleep |
Spark |
Spear |
Stone |
Sword |
Tornado |
Water |
Whip |
Wing |
Super Abilities[]
Flare Beam |
Grand Hammer |
Ultra Sword |
Energy Spheres[]
Stage 1[]
- In the windy room, destroy the Star Blocks and enter the optional room.
- In the room with the platforms suspended by ropes, float to the alcove in the ceiling near the Ceruleans. Cut the rope above the optional door using Cutter, Spear, or Wing.
- In the room with the Tornado Copy Essence, enter the alcove to the left in the vertical section.
- In the room with the spike balls, reach the area with the Energy Sphere before the large spike ball destroys the Bomb Block on the ceiling.
Stage 2[]
- Use the Balloon Bomb to destroy the Durable Blocks hiding an optional door. Using Bomb from the Copy Essence, stand on the Switch to open the gate and throw a bomb at the Bomb Block.
- Use Stone from Moundo to pound the first and second stakes.
- Use Flare Beam to light all of the star boxes. After lighting the star boxes which create a smile, the dimensional rift zone will be revealed. Enter the Dimensional rift zone and defeat the Spark Sphere Doomer at the end.
- Defeat the Green Sphere Doomer at the end of the Dimensional rift zone.
Stage 3[]
- Race the Key Dee to the bottom. Defeat him before the platform below is destroyed.
- While scaling the tower, use Beam to destroy a Bomb Block in the building, allowing access to an optional room. Make it past the Cloud Pactos and pull the Ceiling Switch.
- Using Hi-Jump from Starman, press the red Switch to open the gate above, Hi-Jump and pull the red Ceiling Switch to open the gate to the right, let go of the Ceiling Switch before the gate below closes, Hi-Jump through the right gate before it closes.
- In the last room, occurred by one of the clouds above.
Stage 4[]
- Use the second Stomper Boot to destroy the Durable Blocks and bounce on the Gordos.
- Locate between the two Gigatzos.
- Use Grand Hammer's Super Hammer Plus to pound the giant stakes and one of the giant Strike Boxes. After reaching the top of the elevator, use Super Hammer Plus on the spring. After destroying the bell, the Dimension rift zone will appear. Enter the Dimensional rift zone and defeat the Green Sphere Doomer at the end.
- Defeat the Spark Sphere Doomer at the end of the Dimensional rift zone.
Stage 5[]
Collecting an Energy Sphere from one path collects it in the other path as well, so only one trip is required to gain all of the Energy Spheres.
Normal Entrance[]
- Use Sword from Gigant Edge to cut rope.
- Use Stone from Moundo to destroy Metal Blocks.
- Use Water from Water Galboros to destroy Fire Blocks.
- Use Spark from Dubior to hit Bomb Block.
Secret Entrance[]
- Use Water from Water Galboros to destroy the Fire Blocks and hit the Switch.
- Use Spark from Dubior to hit Switches using Thunderbolt and Lightning Strike.
- Use Cutter or Sword from Kibble Blade & Gigant Edge to cut rope.
- Use Hammer or Stone from Bonkers & Moundo to pound the second stake.
Stage 6[]
- Defeat the Grand Doomer to obtain the Mast.
In Other Languages[]
Music[]
Name | Location | Notes | Song |
---|---|---|---|
Nutty Noon | Nutty Noon level map | ||
The Adventure Begins | First room of Stage 1 | ||
Sky Waltz | Stage 1 and the puzzle room in Stage 3 | ||
Sunny with a Chance of Oasis | Last room of Stage 1 | ||
Sky Tower | Stage 2 | ||
Dreaming of Clouds | Stage 3, the first two rooms and last room of Stage 4, and the last room of Stage 5 | Is a remix of Grape Garden. | |
Fierce Winds | First two rooms of Stage 5 | ||
Crash! Mid-Boss Tower | Stage 5 Stage 5 when taking the normal route in Story Mode. |
Remix of Dedede's Theme | |
VS. Waddle Tank | Stage 5 when taking the back route in Story Mode. | Remix of the Computer Virus theme, which is a remix of "Boss Battle" from Kirby Super Star. Originally used as the battle theme for Waddle Tank in the original game's Scope Shot. | |
Battle on the Horizon | First room of Stage 6 | ||
Goal Game | Second room of Stage 6 | ||
You Got...a Part Sphere? | When Kirby "obtains" the mast before fighting Grand Doomer | ||
Grand Doomer | When fighting Grand Doomer in Stage 6 | ||
Macho of Dedede | Stage 5 when taking the normal route in Extra Mode | Originated from Kirby Star Allies. | |
History of Kirby Fighters | Stage 5 when taking the back route in Extra Mode | Originated from Kirby Fighters 2. |
Trivia[]
- Stage 5 of Nutty Noon pays homage to the Mid-Boss Tower in Stage 2 of Rainbow Resort in Kirby's Adventure and its remake.
- The music that plays inside the tower, "Crash! Mid-Boss Tower," is a remix of King Dedede's theme. This is in line with Kirby: Nightmare in Dream Land, which also uses his theme for the Mid-Boss Tower.
- In Kirby's Return to Dream Land Deluxe, "Crash! Mid-Boss Tower" only plays in the normal route in Story Mode. In the secret route in Story Mode, "VS. Waddle Tank" from the original game's Scope Shot plays, in the normal route in Extra Mode, "Macho of Dedede" from Kirby Star Allies plays, and in the secret route in Extra Mode, "History of Kirby Fighters" from Kirby Fighters 2 plays.
- "Sky Tower", the music that plays in Stage 1 of Nutty Noon, has been featured in most Kirby titles since Kirby's Return to Dream Land. It was directly recycled in Kirby: Triple Deluxe in Old Odyssey's extra stage, was remixed as part of the end credits theme in Kirby's Dream Collection Special Edition, is a collectible music in the Music Room in Kirby and the Rainbow Curse, is the music for the Laboratory in Stage 3 of Resolution Road in Kirby: Planet Robobot, known as "Residential Laboratory", and is part of the Morpho Knight boss fight medley in Kirby Star Allies while playing as Magolor, known as "Supreme Ruler's Coronation - OVERLORD". It was also remixed in The Sound of Kirby Café, known as "Sunset Tower / Sky Tower".
- Additionally, the opening is remixed for the beginning of "Bright Spinning Planet", the beginning and middle of "Vagrant Counting Song of Retrospection", and the middle of "Vagrant Keepsake of Oblivion" from Kirby: Planet Robobot.
- "Sky Tower" is featured as a track in Super Smash Bros. Ultimate. It can be played on any Kirby series stage.
- In Kirby Star Allies, when playing Guest Star Magolor: Best Friends Forever, some stage layouts in Level 3 are changed to reflect Stage 2 of Nutty Noon. The dimensional rift sequence from Stage 4 of Raisin Ruins is replicated, and the Sphere Doomer is represented by a Bronto Burt Room Guarder and Vividria.