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KPR Susie artwork.png This article is about the collectible item in games such as Kirby: Canvas Curse and Kirby Mass Attack. For the medal used to obtain Ghost in Kirby: Squeak Squad, see Ghost Medal. For the Japan-exclusive arcade game, see Kirby of the Stars: Magical Tower of Medal Land.

Use medals at the Medal Swap. Medals hide everywhere. Swap them for prizes!
— Medal • Kirby: Canvas Curse

Medals are special items that can be collected and can also be used to unlock new items in-game that can't be unlocked otherwise. In many cases, they are awarded to the player after a stage or sub-game is completed based on the score the player has achieved.

Games

Kirby's Dream Course

Medals first appear in Kirby's Dream Course, where they are earned based on the player's performance in each course, specifically the amount of shots to get through all eight holes. The player can unlock new features by getting certain types of medals on all courses.

  • Bronze: Unlock Extra Course for 2Play Game.
  • Silver: Unlock Extra Courses for 1Play Game.
  • Gold: Unlock Map Select for Normal Course.
  • Bronze EX: Unlock Sound Room.
  • Silver EX: Unlock Dance Select.
  • Gold EX: Unlock Map Select for Extra Course.
Course Bronze Silver Gold
1 26 19 14
2 26 19 14
3 29 22 17
4 29 22 17
5 30 23 18
6 28 21 16
7 26 19 14
8 30 23 18
1 EX 25 18 13
2 EX 27 20 15
3 EX 29 22 17
4 EX 29 22 17
5 EX 27 20 15
6 EX 28 21 16
7 EX 28 21 16
8 EX 27 20 15

Kirby: Canvas Curse

Medals are scattered around all the levels in the game; there are a total of 250 medals in the whole game. In Main Game, each stage has a total of three medals, meaning nine medals in every level; Level 8, The World of Drawcia, is an exception, which only features one "stage" with two medals. This means there are 65 total medals obtainable in Main Game, as there are seven main levels in addition to Level 8. In Rainbow Run, each stage has six medals, three each for Time Trial and Line Trial, meaning 18 medals in every level; Level 8 is replaced by the Special Course, which features eight stages that must be unlocked in Medal Swap. This means there are 174 total medals obtainable in Rainbow Run, as there are seven main levels with 18 medals in addition to Special Course's 48 medals. As such, there are 239 total medals in Main Game and Rainbow Run combined. In order to obtain the remaining eleven medals, the player must complete the game with every unlockable character (one medal each for Waddle Dee Ball and Waddle Doo Ball, three medals for Dedede Ball, and two medals for Meta Knight Ball, for a total of seven medals; Dedede Ball and Meta Knight Ball must be unlocked in Medal Swap), get an A rank on the Level 3 difficulty of each Subgame (one medal each for a total of three medals), and obtain the medal located at the 1500 inch mark in the unlockable Jump Game.

Unlike other collectibles hidden in stages, once a medal is obtained, it cannot be lost, either by quitting the stage, turning off the Nintendo DS system, etc.

Locations

Reddy Land
Plant Plain
  1. First room: follow the Point Stars.
  2. Second room: destroy the Bomb Blocks.
  3. Third room: go over the goal to the overhang above and to the left of it; a Mini Cannon, hidden in the large Star Blocks to the right of the goal, can launch the player upward to make this easier.
Tiny Town
  1. First room: after the Checkpoint, take the pipe and fall into the second gap in the floor.
  2. Second room: after the Room Guarder take the Super Cannon, then turn around to the right instead of the left; an orange Action Block is in the way until the Big Switch in Iello Adventure's Rift Ruin is activated.
  3. Third room: in the area with a Checkpoint, drop between the set of spikes on the floor.
Ravine Road
  1. First room: after the Checkpoint and Dash Panel, use the updraft to float upward and then head to the overhang to the left.
  2. Second room: go to the overhang just above the start of the room and obtain Missile from Bang-Bang. Fly straight to the right to destroy the Missile Ability Blocks.
  3. Third room: take the lower path (which does not have a Checkpoint) and destroy the Bomb Block.
Arange Gorge
Ghost Grounds
  1. First room: obtain Burning from Bobo. After the Checkpoint, follow the Point Stars as they ascend. Upon reaching the row of four Star Blocks, continue ascending instead of following the Point Stars downward. Use Burning to destroy the Burning Ability Blocks.
  2. Second room: get Spark from Sparky. There are two Sparkys in the room, the first of which can be found by going over the Mini Cannon and falling downward; the second is located higher up. Upon reaching the area with the Mini Cannons and spring, redirect Kirby to the right after being lauched from the Mini Cannon. Use Spark to destroy the Spark Ability Blocks.
  3. Third room: after the Checkpoint, go down the hole directly afterward; an orange Action Block is in the way until the Big Switch in Iello Adventure's Rift Ruin is activated.
Growth Grasses
  1. First room: go under the terrain with the Checkpoint on it to enter a hidden Door.
  2. Second room: destroy the Bomb Block.
  3. Third room: after the Checkpoint, obtain Tornado from Twister. In the Noise Zone, use Tornado to ascend upward.
Mag Mount
  1. First room: after the Checkpoint, destroy the Bomb Block in the magma.
  2. Second room: after the second Checkpoint, destroy the Bomb Block near the end of the room, then backtrack.
  3. Third room: after the second Checkpoint, ascend to the top right of the room.
Iello Adventure
Rift Ruin
  1. First room: after the first Checkpoint, follow the Point Stars.
  2. Third room: after launching from the Super Cannon, destroy the Bomb Blocks.
  3. Fifth room: obtain Crash from Bomber near the end of the fourth room or obtain Beam from Waddle Doo in the fifth room. Use Crash or Beam to activate the Switch. Waddle Doo Ball can also be used to collect this medal.
Contrast Cave
  1. First room: after destroying the two large Star Blocks, turn to the right after falling off the platform. Destroy the large Star Block.
  2. Second room: obtain Stone from Rocky in the area with the first or second Checkpoints. In the area with the second Checkpoint, pound the Stake to the left of the area. Continue to the left, then float to the top. Discard Stone and obtain Crash from Bomber. Go to the bottom and use Crash to activate the Switch. While Kirby has Crash, Kirby may not use the Touch Dash to descend quicker, as it will activate Crash and discard the ability as a result.
  3. Third room: take the rightmost path in the Noise Zone and enter the door at its bottom. The rightmost path is most easily reached by using Burning or alternatively by entering the path from the bottom instead of the top; a green Action Block is in the way until the Big Switch in Bloo Hills's Cold Course is activated.
Silver Submarine
  1. First room: after the first Checkpoint, obtain Stone from Rocky. Use Stone to pound Stake.
  2. Second room: after the first Checkpoint, guide Kirby against the current.
  3. Third room: after the Checkpoint, after activating the Color Shutter, continue to the right of the Switch; arrows pointing to the right notate the fake wall.
Neo Greo
Machine Mansion
  1. First room: after being launched by the Mini Cannon, destroy the Bomb Blocks above.
  2. Second room: in the room with the Checkpoint, get Missile from Bang-Bang. Get in the Super Cannon to the left of the Checkpoint, destroy the Bomb Block, then launch upon landing. Upon entering the next Super Cannon, destroy the Bomb Block, then launch upon landing. Use Missile to destroy the Missile Ability Blocks.
  3. Third room: after the Checkpoint, take the second right path up, or alternatively follow the Point Stars up the second left path and take the right path down before the floor rises high enough.
Dreamy Darkness
  1. First room: after the third Checkpoint, follow the Point Stars. Obtain Needle from Tick. Backtrack to the first Checkpoint, then fall down to the right. Use Needle to destroy the Needle Ability Blocks.
  2. Second room: use Needle to destroy the Ability Blocks, then follow the Point Stars upward. If Kirby does not have Needle, there is a Tick above that Kirby can obtain it from, being careful not to go above the platform.
  3. Fourth room: follow the Point Stars to the Lantern, then backtrack to destroy the Bomb Block.
Paletto Polis
  1. First room: after the red Stop Point, go down and enter the door; a green Action Block is in the way until the Big Switch in Bloo Hills's Cold Course is activated.
  2. Second room: after the Checkpoint in the top right of the room, fall down and activate the Switch that activates the Explosion Area to the left of the Color Buttons for the Yellow Color Shutter. Take the pipe and activate the Switch that activates the Explosion Area around the medal.
  3. Third room: go over the goal and fall down.
Bloo Hills
Cold Course
  1. First room: enter the Door before the Checkpoint.
  2. Second room: obtain Freeze from Chilly. Use Freeze to destroy the Freeze Ability Blocks to get to the top of the room.
  3. Third room: after the first Checkpoint, activate the Switch to the left of the second Checkpoint. Continue downward and destroy the Bomb Block to the right, creating a platform in front of the Metal Blocks. Go back up to the second Checkpoint and destroy the Bomb Block above it to the right, allowing the Iron Ball to roll down to the left and break the Metal Blocks. Enter the Door.
Dungeon Dome
  1. First room: after the Checkpoint, obtain Beam from Waddle Doo. Backtrack into the water and use Beam to destroy the Beam Ability Blocks. Waddle Doo Ball can also be used to collect this medal.
  2. Second room: obtain Wheel from Wheelie. Use Wheel to destroy the Wheel Ability Blocks to activate the Switch. Follow the Point Stars to the left side before being blocked off by riding rainbows over the two gaps. Activate the second Switch and follow the Point Stars to the right side before being blocked off by riding a rainbow over the spikes and gap, destroying the Ability Blocks. Activate the third Switch and follow the Point Stars to the left side by riding a rainbow over the spikes into the Super Cannon, then fire before being blocked off.
  3. Third room: destroy the Crumble Walls below and go to the left.
Canvas Canyon
  1. First room: after the Checkpoints, ascend upward and enter the hidden Door at the top of the room. It is located directly above the fourth diagonal Mini Cannon to the right of the Checkpoints and before the Blade Bar.
  2. Second room: after the first Checkpoint, fall between the two Pactos.
  3. Third room: after the first Checkpoint, enter the Super Cannon. Destroy the Bomb Block and fire the Super Cannon as it lines up with the first set of Metal Blocks; a blue Action Block is in the way until the Big Switch in Wonder Lilane's Frozen Fantasy is activated. Obtain Balloon from Bloon and float upward.
Omarine Zone
Collapse Castle
  1. First room: in the area with the Fans and Blados, go to the bottom right instead of following the Point Stars to the bottom left.
  2. Second room: after the second Checkpoint, go over the Door and continue to the right; a blue Action Block is in the way until the Big Switch in Wonder Lilane's Frozen Fantasy is activated. Position the Movement Blocks into the Noise Zones. Dash to get over the last gap in the ground while in the Noise Area.
  3. Third room: in the Super Cannon that isn't rotating, destroy the Bomb Block and fire the Super Cannon as it lines up with the Metal Blocks.
Volatile Volcano
  1. First room: after the first Checkpoint, skip the Mini Cannon and continue to the right into the fake wall. Dash through the Noise Zone after activating the Switch.
  2. Second room: obtained Freeze from Snoppy by ascending between the two Noise Zones after the second Checkpoint in the first room. Continue to the right in the second room and use Freeze to destroy the Freeze Ability Blocks to activate the Switch. After the second Checkpoint, take the Crane to the medal, being careful to avoid the Volcanic Bombs being ejected from the lava below.
  3. Fourth room: after the Checkpoint, take the upward path and activate the Switch. Backtrack and take the lower path when the lava has lowered. Dash to the medal before the lava rises again, as its alcove is the only safe spot on the lower path.
Silent Seabed
  1. First room: after the first Checkpoint, take the pipe at the bottom. Reposition the Movement Block to reveal a hidden Door. Enter the Door.
  2. Second room: after the second Checkpoint, continue right into the Noise Zone instead of following the Point Star arrow downward.
  3. Third room: after the second Checkpoint, get into the area with the downward current. Destroy the Bomb Block while in the downward current to catch the falling medal.
Wonder Lilane
Frozen Fantasy
  1. First room: go over the third Switch and fall into the hole after it. Activate the next Switch, causing the Ice Blocks to fall.
  2. Second room: create a ramp with a rainbow line before the Noise Zone to get Kirby onto the top Sticky Panel. Tap the switch to have the Sticky Panel move on its track upward.
  3. Third room: after the Checkpoint, after activating the Purple Inversion Switch, go up past the Blade Bar.
Mad Mechanism
  1. Second room: after the Checkpoint, destroy the Bomb Block in the floor.
  2. Third room: create a ramp with a rainbow line in the gap in the Noise Zone. Dash to follow the Point Stars.
  3. Fourth room: right before the Checkpoint, go up instead of left. Destroy the Bomb Block in the spike wall. At the Checkpoint, go upward, and destroy the Bomb Block.
Spectacle Space
  1. First room: destroy the Crumble Wall and go all the way to the left, then down, then all the way to the right, then up.
  2. Second room: located in the bottom right near the star.
  3. Third room: after the Checkpoint, destroy the Bomb Blocks and get the medal quickly before the screen scrolls too far.
The World of Drawcia
  1. First room: near the end of the room, go under the stairway.
  2. Second room: defeat all the Paintings by tapping them; each painting takes one or two taps to defeat. Once all of the Paintings are defeated, the medal will appear on the platform to the left.

Kirby Mass Attack

Dimensional rift C Bsn 8VwAIzPgw.jpg large transparent.png Rainbow medal redirects here. For other uses, see Rainbow (disambiguation)

The medals make another appearance in Kirby Mass Attack, having the same purpose as they did in Kirby: Canvas Curse. They can be found in all stages (except for boss stages), with each stage containing either three or five medals. Items are now unlocked automatically in the Extras, which can be accessed in any level on the upper left part of the Touch Screen. Based on how many medals the player has, different unlockables can be unlocked such as sub-games and the common Sound Player.

Medals come in a normal gold color, while there are some that are bright rainbow colors. These are known as rainbow medals, which are said to contain incredible energy. Rainbow medals are important to collect, as they are necessary to unlock the island of Necro Nebula. If the Kirbys miss a medal in a stage, they can visit Daroach's Airship to get a hint from Daroach about its location.

Because Kirby obtains physical medals in stages, the player is awarded stars for reaching exit doors; as such, they serve as rewards rather than collectible items. He/she earns a gold star by completing the stage without taking damage, a silver star by completing the stage without letting any Kirbys be KO'd, and a bronze star by completing the stage without losing a Kirby completely. If the player loses a Kirby, uses a Shortcut Door, or fails the stage, the player is awarded nothing. Various Checklist tasks require the player to achieve gold or silver stars.

Kirby's Return to Dream Land and Kirby's Dream Collection Special Edition

In Kirby's Return to Dream Land and Kirby's Dream Collection Special Edition, medals are awarded after Kirby completes a Challenge stage. He can earn a bronze, silver, gold, or platinum medal depending on his score.

Kirby: Triple Deluxe and Dedede's Drum Dash Deluxe

Medals are obtained like in Kirby's Return to Dream Land and Kirby's Dream Collection Special Edition, though Challenge stages do not return. King Dedede can win his own medals in Kirby: Triple Deluxe’s Dedede's Drum Dash sub-game (as well as the downloadable Dedede's Drum Dash Deluxe).

Kirby and the Rainbow Curse

Medals reappear in Kirby and the Rainbow Curse. They are awarded after a stage is completed based on the number of stars Kirby collected. The possible medal types are bronze, silver, and gold. Kirby can unlock Challenges by collecting a certain number of gold medals. When he collects them all, he unlocks the Drawcia figurine.

Kirby: Planet Robobot, Team Kirby Clash Deluxe, and Super Kirby Clash

Kirby can win medals in Kirby: Planet Robobot’s Team Kirby Clash sub-game, as well as the downloadable Team Kirby Clash Deluxe and Super Kirby Clash. If the player earns a platinum medal on all quests in the Team Kirby Clash Deluxe, he/she receives the message: "Platinum on All Quests!" In Super Kirby Clash, the time for earning a platinum medal is specified, unlike the latter games.

Kirby Battle Royale

Medals serve as a sort of achievement list, and give the player Battle Coins. They appears as stars, colored bronze, silver, or gold depending on the difficulty of the task, on a ribbon.

Medal Number Medal Type Medal Criteria Medal Description Battle Coins
No.1 Bronze Try battling. Battled for first time! 500
No.2 Bronze Unlock anything that's locked in the Collection Lists. Unlocked something locked in the Collection Lists! 500
No.3 Bronze Use the training room. Used the training room for the first time! 500
No.4 Bronze Read the battle explanations. Read all battle explanations! 500
No.5 Bronze Learn more about previous games on the Options Menu. Checked a previous game in the Nintendo eShop! 500
No.6 Bronze Try fighting with a different look. Changed headgear and battled! 500
No.7 Bronze Use a Boost Orb. Used a Boost Orb for the first time! 500
No.8 Bronze Use various Boost Orbs. Used all 18 types of Boost Orb! 1800
No.9 Bronze Try Single Player. First Victory in Single Player! 500
No.10 Bronze Get a lot of Battle Bonuses in Single Player. Got at least three Battle Bonuses in Single Player! 800
No.11 Bronze Use various abilities when fighting in Single Player. Used all 16 different abilities when fighting in Single Player! 1800
No.12 Silver Battle in various stages in Single Player. Battled in all 25 stages in Single Player! 1800
No.13 Gold Win "all 10" series in single-player mode vs. all CPU Lv. 5 foes. Won "all 10" series in single-player mode vs. all CPU Lv. 5 foes. 5000
No.14 Bronze Progress through Dedede's Cake Royale. Won a battle in Dedede's Cake Royale for the first time! 500
No.15 Bronze Try to progress through Dedede's Cake Royale. Advanced to Bronze League in Dedede's Cake Royale! 800
No.16 Silver Progress through Dedede's Cake Royale. Advanced to Silver League in Dedede's Cake Royale! 1600
No.17 Silver Progress through Dedede's Cake Royale. Advanced to Gold League in Dedede's Cake Royale! 1600
No.18 Silver Progress through Dedede's Cake Royale. Advanced to Platinum League in Dedede's Cake Royale! 1800
No.19 Gold Progress through Dedede's Cake Royale. Cleared Dedede's Cake Royale! 4000
No.20 Gold Make it all the way through Dedede's Cake Royale. Completed all League Battles in Dedede's Cake Royale! 5000
No.21 Silver (Not in Multiplayer) Throw rivals 10 times in Battle Arena. Threw rivals 10 times in Battle Arena. 1300
No.22 Silver (Not in Multiplayer) KO all 3 rivals simultaneously during Battle Arena. KO'd all 3 rivals simultaneously in Battle Arena. 1300
No.23 Silver (Not in Multiplayer) Carry 20 or more apples at a time in Apple Scramble. Carried at least 20 apples at once in Apple Scramble. 1300
No.24 Silver (Not in Multiplayer) Beat your opponent by at least 50 points in Apple Scramble. Beat your opponent by at least 50 points in Apple Scramble! 1300
No.25 Silver (Not in Multiplayer) Hit opponents with the puck at least 10 times during battle in Slam Hockey. Hit opponents with the puck at least 10 times in Slam Hockey! 1300
No.26 Silver (Not in Multiplayer) Avoid getting hit by the puck in Slam Hockey. Didn't get hit by the puck in Slam Hockey even once! 1300
No.27 Gold (Not in Multiplayer) Ride a machine for at least 50 seconds during Attack Riders. Rode a machine for at least 50 seconds during Attack Riders! 2500
No.28 Gold (Not in Multiplayer) Win in Attack Riders with at least 300 chips. Won in Attack Riders with at least 300 chips! 2000
No.29 Silver Knock loose at least 20 fuel blocks during Rocket Rumble. Knocked loose at least 20 fuel blocks during Rocket Rumble! 1300
No.30 Gold Be the only one to launch in Rocket Rumble. You were the only one to launch in Rocket Rumble! 2500
No.31 Silver (Not in Multiplayer) Avoid the ghosts in Coin Clash. Didn't once turn into a ghost in Coin Clash! 1300
No.32 Silver Steal at least 150 coins in Coin Clash. Stole at least 150 coins in Coin Clash! 1300
No.33 Silver (Not in Multiplayer) Carry at least 20 pieces of ore at once in Ore Express. Carried at least 20 pieces of ore at once in Ore Express! 1300
No.34 Gold (Not in Multiplayer) Load at least 80 points of ore during battle in Ore Express. Loaded at least 80 points of ore during battle in Ore Express! 2500
No.35 Silver (Not in Multiplayer) Inflict big damage with a missile in Robo Bonkers. Launched two Golden Missile strikes during Robo Bonkers! 1300
No.36 Silver (Not in Multiplayer) Throw rivals in cannons 10 times during a Robo Bonkers battle. Threw rivals in cannons 10 times during Robo Bonkers! 1300
No.37 Silver (Not in Multiplayer) Carry six apples at once in Crazy Theater. Carried six apples at once in Crazy Theater! 1300
No.38 Gold (Not in Multiplayer) Try to KO all three rivals in Crazy Theater. KO'd all three rivals in Crazy Theater. 2500
No.39 Silver (Not in Multiplayer) Get a hat trick in Flagball. Scored at least three points yourself in Flagball! 1300
No.40 Silver (Not in Multiplayer) Don't let the opposing team score a single point in Flagball. The opposing team did not score a single point in Flagball! 1300
No.41 Gold Win 20 times in battle using the Sword ability. ( X / 20 ) Won 20 times in battle using the Sword ability. 3500
No.42 Gold Win 20 times in battle using the Bomb ability. ( X / 20 ) Won 20 times in battle using the Bomb ability! 3500
No.43 Gold Win 20 times in battle using the Beetle ability. ( X / 20 ) Won 20 times in battle using the Beetle ability! 3500
No.44 Gold Win 20 times in battle using the Spear ability. ( X / 20 ) Won 20 times in battle using the Spear ability! 3500
No.45 Gold Win 20 times in battle using the Cutter ability. ( X / 20 ) Won 20 times in battle using the Cutter ability! 3500
No.46 Gold Win 20 times in battle using the Fighter ability. ( X / 20 ) Won 20 times in battle using the Fighter ability! 3500
No.47 Gold Win 20 times in battle using the Ninja ability. ( X / 20 ) Won 20 times in battle using the Ninja ability! 3500
No.48 Gold Win 20 times in battle using the Whip ability. ( X / 20 ) Won 20 times in battle using the Whip ability! 3500
No.49 Gold Win 20 times in battle using the Parasol ability. ( X / 20 ) Won 20 times in battle using the Parasol ability! 3500
No.50 Gold Win 20 times in battle using the Hammer ability. ( X / 20 ) Won 20 times in battle using the Hammer ability! 3500
No.51 Gold Win 20 times in battle using the Doctor ability. ( X / 20 ) Won 20 times in battle using the Doctor ability! 3500
No.52 Gold Win 20 times in battle using the Tornado ability. ( X / 20 ) Won 20 times in battle using the Tornado ability! 3500
No.53 Gold Win 20 times in battle using the Ice ability. ( X / 20 ) Won 20 times in battle using the Ice ability! 3500
No.54 Gold Win 20 times in battle using a certain special ability. ( X / 20 ) Won 20 times in battle using Waddle Dee! 4500
No.55 Gold Win 20 times in battle using a certain special ability. ( X / 20 ) Won 20 times in battle using Meta Knight! 4500
No.56 Gold Win 20 times in battle using a certain special ability. ( X / 20 ) Won 20 times in battle using King Dedede! 4500
No.57 Gold Win 400 battles. ( X / 400 ) Won 400 battles! 4000
No.58 Gold Unlock lots of things in the Collection. Unlocked all the headgear in the Collection! 4000
No.59 Gold Unlock as much as possible in the Collection. Unlocked sounds in the Collection. 4000
No.60 Gold Collect as many medals as possible! Got all medals! 0

The earliest version of the game had the "Not in Multiplayer" notice mislabeled as "Not in Battle Mode."

Trivia

Kirbycanvascurse1.jpg

  • An early screenshot of Kirby: Canvas Curse suggests that medals were intended to be gold rather than bronze.

Related Quotes

Get medals in both the main game and Rainbow Run.
— Items • Kirby: Canvas Curse Instruction Booklet
Legend has it that rainbows hold mysterious power. But maybe it's more than just a legend...
— Daroach • Kirby Mass Attack
I've caught wind of special medals that shine like a rainbow. Those medals must be full of rainbow power, I'd guess. No doubt something special will happen if you collect enough rainbow medals.
— Daroach • Kirby Mass Attack
You got all the Gold Medals! Congratulations, friend! You get a special figurine!
— Announcement • Kirby and the Rainbow Curse
You collected all medals! Congratulations!
— Medal Received • Kirby Battle Royale

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