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{{SpoilerStart}}
 
 
{{Level-infobox
 
{{Level-infobox
|image =[[File:Skeleton_img1.png|270px]]
+
|image =[[File:Skeleton_img1.png]]
 
|caption = ''[[Kirby: Planet Robobot]]'' concept art
 
|jap_name =
 
|jap_name =
 
|appearance ={{PortalLogo|KPR}}
 
|appearance ={{PortalLogo|KPR}}
  +
|common enemies = [[Big Propeller]], [[Blade Knight]], [[Bronto Burt]], [[Capsule J3]], [[Chilly]], [[Covered Looker]], [[Craby]], [[Degout]], [[Elec]], [[Electro Sphere]], [[Flamer]], [[Gabon]], [[Galbo]], [[Gigatzo]], [[Glunk]], [[Gordo]], [[Hot Head]], [[Knuckle Joe]], [[Labotory]], [[Leafan]], [[Mamanti]], [[Moonja]], [[NESP]], [[Noddy]], [[Parasol (enemy)|Parasol]], [[Parasol Waddle Dee]], [[Poppy Bros. Jr.]], [[Propeller]], [[Rocky]], [[Scarfy]], [[Security Laser]], [[Shotzo]], [[Sir Kibble]], [[Sparky]], [[Spynum]], [[Squishy]], [[Venog]], [[Waddle Dee]], [[Waddle Doo]], [[Walf]], [[Walker Waddle Dee]], [[Walky]], [[Wheelie]]
|caption = ''[[Kirby: Planet Robobot]]'' concept art
 
  +
|mini-boss = [[King Doo]], [[Miasmoros]], [[C.O.G.S.]], [[Kabula|Core Kabula]], [[Blocky|Blocky 2.0]], [[Dubior]]
}}
 
 
}}A '''laboratory'''<ref name ="OST">''Kirby: Planet Robobot'' Original Soundtrack</ref> (also called a '''research facility'''<ref>"The flying internal weapon has been revealed. Who would've thought that the Kabula was acting as the power core for the research facility? Take out this flying security machine!" - Vs. Core Kabula</ref>) is a location in the [[Kirby (series)|''Kirby'' series]], debuting in ''[[Kirby: Planet Robobot]]''.
   
  +
==General Information==
A '''research facility'''<ref>''The flying internal weapon has been revealed. Who would've thought that the Kabula was acting as the power core for the research facility? Take out this flying security machine!'' - Vs. Core Kabula</ref> is a towering, fortified laboratory in ''[[Kirby: Planet Robobot]]''. To aid the Mechanizing Occupation Project, the [[Haltmann Works Company]] constructs five of this building, placing one in each of [[Planet Popstar]]'s five points. These complexes enable the company to learn more about the planet's life, history, and resources.
 
  +
To aid the Mechanizing Occupation Project, the [[Haltmann Works Company]] constructs five of these buildings, placing one in each of [[Planet Popstar]]'s five points. These complexes enable the company to learn more about the planet's life, history, and resources. They also serve as a foundation for the development of weaponry and technology, headed by [[Labotory]] employees.<ref>[https://miiverse.nintendo.net/posts/AYMHAAADAAB2V0fZNTSEqA ''Kirby: Planet Robobot'' Drawing and Screenshot Challenge]</ref>
   
Each research facility is visited twice--once toward the middle of each of the five levels and again in the levels' extra stages. [[Kirby]] enters a research facility by walking up a spiral ramp positioned on the outside of the building. Each facility contains a memory puzzle somewhere within it. Success at the puzzle results in Kirby obtaining a [[Code Cube]] from a [[Treasure Chest]], whereas failure leads to a room with a fake chest and enemies (usually [[Propeller]]s). [[Robobot Armor]] can be found in every facility.
+
Each laboratory is visited twice—once toward the middle of each of the five levels and again in the levels' extra stages. [[Kirby]] enters a laboratory by walking up a spiral ramp positioned on the outside of the building. Each facility contains a memory puzzle somewhere within it. Success at the puzzle results in Kirby obtaining a [[Code Cube]] from a [[Treasure Chest]], whereas failure leads to a room with a fake chest and enemies (usually [[Propeller]]s). [[Robobot Armor]] can be found in every facility.
   
 
During the battles against [[Star Dream]] and [[Star Dream Soul OS]], research facilities are visible on Planet Popstar's surface.
 
During the battles against [[Star Dream]] and [[Star Dream Soul OS]], research facilities are visible on Planet Popstar's surface.
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===[[Patched Plains]]===
 
===[[Patched Plains]]===
 
[[File:KPR_Haltmann_Tower_P1.jpg|thumb]]
 
[[File:KPR_Haltmann_Tower_P1.jpg|thumb]]
This facility, located in Stage 4, sports a green color scheme with tanks of green goo set up in various locations. [[Security Laser]]s and [[Clubmech]]s serve as frequent enemies, but Kirby can bypass many of them by climbing along [[Environmental element#Grate|grates]]. The [[Invincibility Candy]] available here allows Kirby to defeat [[King Doo]] with little effort.
+
The Green Laboratory,<ref name ="OST"/> located in Stage 4, sports a green color scheme with tanks of green goo set up in various locations. [[Security Laser]]s and [[Labotory|Labotories]] serve as frequent enemies, but Kirby can bypass many of them by climbing along grates. The [[Invincibility Candy]] available here allows Kirby to defeat [[King Doo]] with little effort.
   
By floating under a platform and pressing ↑, Kirby can enter a [[secret area]] and obtain the [[Smash Bros.]] ability. This method of finding the area may be a reference to the hidden room in [[Vegetable Valley]] from ''[[Kirby's Adventure]]'' and its [[Kirby: Nightmare in Dream Land|remake]].
+
By floating under a platform and pressing ↑, Kirby can enter a [[secret area]] and obtain the [[Smash Bros.]] ability. This method of finding the area is a reference to the hidden room in [[Vegetable Valley]] from ''[[Kirby's Adventure]]'' and its [[Kirby: Nightmare in Dream Land|remake]], where the player can obtain the [[UFO]] ability.
   
 
To complete the memory puzzle when he reaches it, Kirby must take, in order, the top path, the bottom path, and the top path.
 
To complete the memory puzzle when he reaches it, Kirby must take, in order, the top path, the bottom path, and the top path.
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When Kirby returns to the facility in Stage 6, he uses his Robobot Armor raise a platform. When he leaves his armor behind, he must climb along grates to avoid Security Lasers and [[Gordo]]s.
 
When Kirby returns to the facility in Stage 6, he uses his Robobot Armor raise a platform. When he leaves his armor behind, he must climb along grates to avoid Security Lasers and [[Gordo]]s.
   
<gallery widths="133">
+
<gallery>
 
KPR Haltmann Tower P2.jpg|Kirby moves through a chamber of Security Lasers (Stage 4).
 
KPR Haltmann Tower P2.jpg|Kirby moves through a chamber of Security Lasers (Stage 4).
 
KPR Haltmann Tower P3.jpg|Kirby's Robobot Armor carries a large block (Stage 4).
 
KPR Haltmann Tower P3.jpg|Kirby's Robobot Armor carries a large block (Stage 4).
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===[[Resolution Road]]===
 
===[[Resolution Road]]===
 
[[File:KPR_Haltmann_Tower_R1.jpg|thumb]]
 
[[File:KPR_Haltmann_Tower_R1.jpg|thumb]]
This facility, located in Stage 3, sports a red color scheme with tanks of blue goo set up in various locations. Clubmechs, [[Gabon]]s, [[Electro Sphere]]s, and cyborg [[Scarfy|Scarfies]] serve as frequent enemies. Kirby is encouraged to use the [[Wheel]] ability to drive past obstacles such as Security Lasers. The hero battles [[Miasmoros]] here--he can obtain the [[Poison]] ability for the first time after it is defeated.
+
The Residential Laboratory,<ref name ="OST"/> located in Stage 3, sports a red color scheme with tanks of blue goo set up in various locations. Labotories, [[Gabon]]s, and cyborg [[Scarfy|Scarfies]] serve as frequent enemies. Kirby is encouraged to use the [[Wheel]] ability to drive past obstacles such as Security Lasers. The hero battles [[Miasmoros]] here; he can obtain the [[Poison]] ability for the first time after it is defeated.
   
 
To complete the memory puzzle when he reaches it, Kirby must take, in order, the heart path, the star path, and the diamond path.
 
To complete the memory puzzle when he reaches it, Kirby must take, in order, the heart path, the star path, and the diamond path.
   
When Kirby returns to the facility in Stage 6, he uses his Robobot Armor to fire out of a [[cannon]] and smash [[Durable Block]]s. When he leaves his armor behind, he must travel through a perilous corridor filled with Electro Spheres, other enemies, and [[spikes]].
+
When Kirby returns to the laboratory in Stages 5 and 6. In the former, he enters a door leading to [[Holo Defense API]]. In the latter, he uses his Robobot Armor to fire out of a [[cannon]] and smash [[Durable Block]]s. When he leaves his armor behind, he must travel through a perilous corridor filled with Spinning Plasmas, other enemies, and [[spikes]].
   
<gallery widths="133">
+
<gallery>
 
KPR Haltmann Tower R2.jpg|Wheel Kirby jumps over [[spikes]] (Stage 3).
 
KPR Haltmann Tower R2.jpg|Wheel Kirby jumps over [[spikes]] (Stage 3).
 
KPR Haltmann Tower R3.jpg|Kirby's Robobot Armor punches a forklift (Stage 3).
 
KPR Haltmann Tower R3.jpg|Kirby's Robobot Armor punches a forklift (Stage 3).
 
KPR Haltmann Tower R4.jpg|[[Spark]] Kirby battles Miasmoros (Stage 3).
 
KPR Haltmann Tower R4.jpg|[[Spark]] Kirby battles Miasmoros (Stage 3).
  +
KPR_Haltmann_Tower_RBoss.jpg|Kirby enters the boss door (Stage 5).
 
KPR Haltmann Tower R5.jpg|Kirby crouches in a dangerous passageway (Stage 6).
 
KPR Haltmann Tower R5.jpg|Kirby crouches in a dangerous passageway (Stage 6).
 
</gallery>
 
</gallery>
  +
 
===[[Overload Ocean]]===
 
===[[Overload Ocean]]===
 
[[File:KPR_Haltmann_Tower_O1.jpg|thumb]]
 
[[File:KPR_Haltmann_Tower_O1.jpg|thumb]]
This facility, located in Stage 3, sports a blue color scheme with tanks of blue goo set up in various locations. [[Covered Looker]]s and aquatic enemies--[[Squishy]], [[Walf]], [[Mamanti]], and especially [[Glunk]] and [[Craby]]--serve as frequent obstacles. Most rooms scroll right in the foreground and left in the background. Kirby must take advantage of this to hit [[switch]]es and open [[gate]]s.
+
The first Industrial Laboratory,<ref name ="OST"/> located in Stage 3, sports a blue color scheme with tanks of blue goo set up in various locations. [[Covered Looker]]s and aquatic enemies—[[Squishy]], [[Walf]], [[Mamanti]], and especially [[Glunk]] and [[Craby]]—serve as frequent obstacles. Most rooms scroll right in the foreground and left in the background. Kirby must take advantage of this to hit [[switch]]es and open [[gate]]s.
   
 
To complete the memory puzzle when he reaches it, Kirby must take the first [[3D Warp Star]], pass the second one, and take the third one.
 
To complete the memory puzzle when he reaches it, Kirby must take the first [[3D Warp Star]], pass the second one, and take the third one.
   
When Kirby returns to the facility in Stage 7, he fires through corridors using gyro-controlled cannons.
+
When Kirby returns to the laboratory in Stage 7, he fires through corridors using gyro-controlled cannons.
   
<gallery widths="133">
+
<gallery>
 
KPR_Haltmann_Tower_O2.jpg|[[Ninja]] Kirby fights his way through a scrolling room (Stage 3).
 
KPR_Haltmann_Tower_O2.jpg|[[Ninja]] Kirby fights his way through a scrolling room (Stage 3).
 
KPR_Haltmann_Tower_O3.jpg|Kirby's Robobot Armor attacks a Covered Looker (Stage 3).
 
KPR_Haltmann_Tower_O3.jpg|Kirby's Robobot Armor attacks a Covered Looker (Stage 3).
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===[[Gigabyte Grounds]]===
 
===[[Gigabyte Grounds]]===
 
[[File:KPR_Haltmann_Tower_G1.jpg|thumb]]
 
[[File:KPR_Haltmann_Tower_G1.jpg|thumb]]
This facility, located in Stage 4, sports a yellow color scheme with tanks of cyan goo set up in various locations. Kirby's Robobot Armor obtains the [[Jet]] Mode and flies through an auto-scrolling stage. Aerial enemies--flying [[Walker Waddle Dee]]s, cyborg [[Bronto Burt]]s, Propellers, [[Big Propeller]]s, and Security Lasers--serve as frequent threats. The hero battles [[C.O.G.S.]] and [[Kabula|Core Kabula]] here.
+
The second Industrial Laboratory, located in Stage 4, sports a yellow color scheme with tanks of cyan goo set up in various locations. Kirby's Robobot Armor obtains the [[Jet]] Mode and flies through an auto-scrolling stage. Aerial enemies—flying [[Walker Waddle Dee]]s, cyborg [[Bronto Burt]]s, Propellers, [[Big Propeller]]s, and [[Security Laser]]s—serve as frequent threats. The hero battles [[C.O.G.S.]] and [[Core Kabula]] here.
   
 
To complete the memory puzzle when he reaches it, Kirby must take, in order, the bottom path, the middle path, the top path, and the middle path.
 
To complete the memory puzzle when he reaches it, Kirby must take, in order, the bottom path, the middle path, the top path, and the middle path.
   
When Kirby returns to the facility in Stage 7, he uses [[battery|batteries]] to turn on [[Environmental element#Table saw|table saws]] that cut through things. At the end of the stage, he battles [[Blocky|Blocky 2.0]].
+
When Kirby returns to the laboratory in Stage 7, he uses [[battery|batteries]] to turn on table saws that cut through things. At the end of the stage, he battles [[Blocky|Blocky 2.0]].
   
<gallery widths="98" columns="5">
+
<gallery>
 
KPR Haltmann Tower G2.jpg|Kirby climbs metal ramp with a face (Stage 4).
 
KPR Haltmann Tower G2.jpg|Kirby climbs metal ramp with a face (Stage 4).
 
KPR Haltmann Tower G3.jpg|Kirby flies through a corridor in Jet Robobot Armor (Stage 4).
 
KPR Haltmann Tower G3.jpg|Kirby flies through a corridor in Jet Robobot Armor (Stage 4).
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===[[Rhythm Route]]===
 
===[[Rhythm Route]]===
 
[[File:KPR_Haltmann_Tower_RR1.jpg|thumb]]
 
[[File:KPR_Haltmann_Tower_RR1.jpg|thumb]]
This facility, located in Stage 3, sports a purple color scheme with tanks of orange goo set up in various locations. [[Degout]]s, Clubmechs, and Covered Lookers serve as frequent enemies. Kirby must avoid [[Environmental element#Skull Panel|Skull Panels]] that emerge from the background. The hero must battle King Doo and can choose to battle [[Dubior]] here as well.
+
The Neon Laboratory,<ref name ="OST"/> located in Stage 3, sports a purple color scheme with tanks of orange goo set up in various locations. [[Degout]]s, Labotories, and Covered Lookers serve as frequent enemies. Kirby must avoid Skull Panels that emerge from the background. The hero must battle King Doo and can choose to battle [[Dubior]] here as well.
   
 
To complete the memory puzzle when he reaches it, Kirby must take, in order, the leftmost [[door]], the top-right door, and the center door (created by hitting a switch).
 
To complete the memory puzzle when he reaches it, Kirby must take, in order, the leftmost [[door]], the top-right door, and the center door (created by hitting a switch).
   
When Kirby returns to the facility in Stage 7, he travels through opening and closing gates. He then obtains Robobot Armor. Using the [[Stone]] and [[Spark]] Modes, Kirby can defeat enemies, smash Durable Blocks, and solve a wire-based puzzle to get a Code Cube.
+
When Kirby returns to the laboratory in Stage 7, he travels through opening and closing gates. He then obtains Robobot Armor. Using the [[Stone]] and [[Spark]] Modes, Kirby can defeat enemies, smash Durable Blocks, and solve a wire-based puzzle to get a Code Cube.
   
<gallery widths="133">
+
<gallery>
 
KPR Haltmann Tower RR2.jpg|Poison Kirby avoids Skull Panels (Stage 3).
 
KPR Haltmann Tower RR2.jpg|Poison Kirby avoids Skull Panels (Stage 3).
 
KPR Haltmann Tower RR3.jpg|Kirby's Robobot Armor chases a spark (Stage 3).
 
KPR Haltmann Tower RR3.jpg|Kirby's Robobot Armor chases a spark (Stage 3).
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====Other====
 
====Other====
Between matches in [[The Arena#Kirby: Planet Robobot|The Arena]] and [[The True Arena#Kirby: Planet Robobot|The True Arena]], Kirby visits an unidentified research facility. Here he can collect [[sticker]]s, take an occasional [[Assist Star]], and use a roulette [[Copy Essence]] before reentering the facility to challenge the next [[boss]]. In The Arena, every stop at the facility's exterior takes Kirby higher into the sky.
+
Between fights in [[The Arena#Kirby: Planet Robobot|The Arena]] and [[The True Arena#Kirby: Planet Robobot|The True Arena]], Kirby visits an unidentified laboratory. Here he can collect [[sticker]]s, take an occasional [[Assist Star]], and use a roulette [[Copy Essence]] before reentering the laboratory to challenge the next [[boss]]. In The Arena, every stop at the laboratory's exterior takes Kirby higher into the sky.
   
 
==Trivia==
 
==Trivia==
*The color schemes of the facilities match the color schemes of their respective levels.
+
*The color schemes of the laboratories match the color schemes of their respective levels.
 
*According to Core Kabula's pause description, it is the primary power core of the research facility in Gigabyte Grounds.
 
*According to Core Kabula's pause description, it is the primary power core of the research facility in Gigabyte Grounds.
 
*At the beginning of Stage 4 of Gigabyte Grounds, Kirby tilts a platform with a face engraved in it. This is inspired by the face motif used throughout ''[[Kirby: Triple Deluxe]]''.
 
*At the beginning of Stage 4 of Gigabyte Grounds, Kirby tilts a platform with a face engraved in it. This is inspired by the face motif used throughout ''[[Kirby: Triple Deluxe]]''.
*Four of the five research facilities play remixes of existing ''Kirby'' series music throughout them. In extra stages, all of them reuse music from past games, primarily ''[[Kirby: Canvas Curse]]''.
+
*The laboratories play remixes of existing [[Kirby (series)|''Kirby'' series]] music throughout them. In extra stages, all of them reuse ''[[Kirby: Canvas Curse]]'' music.
**In Stage 4, the Patched Plains facility plays the theme from Stage 6 of [[Sand Canyon]] from ''[[Kirby's Dream Land 3]]''. In Stage 6, it plays [[Rainbow Run]]'s theme from ''Kirby: Canvas Curse'' and a theme from ''[[Kirby's Dream Course]]''.
+
**The Green Laboratory plays the theme from Stage 6 of [[Sand Canyon]] from ''[[Kirby's Dream Land 3]]''. In Stage 6, it plays [[Rainbow Run]]'s theme from ''Kirby: Canvas Curse'' and a theme from ''[[Kirby's Dream Course]]''.
**In Stage 3, the Resolution Road facility plays Sky Tower from ''[[Kirby's Return to Dream Land]]''. In Stage 6, it plays the [[Ghost Grounds]]' theme from ''Kirby: Canvas Curse''.
+
**The Residential Laboratory plays "Sky Tower" from ''[[Kirby's Return to Dream Land]]''. In Stage 6, it plays [[Ghost Grounds]]' theme from ''Kirby: Canvas Curse''.
**In Stage 3, the Overload Ocean facility plays [[Float Islands]]' theme from ''[[Kirby's Dream Land]]''. In Stage 7, it plays [[Neo Greo]]'s theme from ''Kirby: Canvas Curse''.
+
**The Industrial Laboratories play [[Float Islands]]' theme from ''[[Kirby's Dream Land]]''. In Stage 7 of Overload Ocean, it plays [[Neo Greo]]'s theme from ''Kirby: Canvas Curse''; in Stage 7 of Gigabyte Grounds, it plays [[Paint Panic]]'s theme from ''Kirby: Canvas Curse''.
**In Stage 7, the Gigabyte Grounds facility plays [[Paint Panic]]'s theme from ''Kirby: Canvas Curse''.
+
**The Neon Laboratory plays [[Dark Castle]]'s theme from ''[[Kirby's Dream Land 2]]''. In Stage 7, it plays [[Cart Run]]'s theme from ''Kirby: Canvas Curse'' and the theme from Stage 6 of Sand Canyon from ''Kirby's Dream Land 3''.
  +
*Excluding the Patched Plains one, all Laboratories something special at the beginning that makes going to the entrance easier.
**In Stage 3, the Rhythm Route facility plays [[Dark Castle]]'s theme from ''[[Kirby's Dream Land 2]]''. In Stage 7, it plays [[Cart Run]]'s theme from ''Kirby: Canvas Curse'' and the theme from Stage 6 of Sand Canyon from ''Kirby's Dream Land 3''.
 
  +
**In the Residential Laboratory, a [[Wheel]] [[Copy Essence]] appears so that Kirby can speed to the door.
  +
**In first Industrial Laboratory, most of the outside is submerged in water, allowing Kirby to swim to the door.
  +
**In the second Industrial Laboratory, the whole structure is buried in sand, making it a shorter walk to the door.
  +
**In the Neon Laboratory, Kirby's [[Warp Star]] appears at the start and will drop Kirby off to the door.
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
KPR_Research_Facility.jpg|A research facility is visible on Planet Popstar's surface.
+
KPR_Research_Facility.jpg|A laboratory is visible on Planet Popstar's surface.
KPR Haltmann Tower TA.jpg|Kirby visits a research facility in The Arena.
+
KPR Haltmann Tower TA.jpg|Kirby visits a laboratory in The Arena.
KPR Haltmann Tower TTA.jpg|Kirby visits a research facility in The True Arena.
+
KPR Haltmann Tower TTA.jpg|Kirby visits a laboratory in The True Arena.
 
</gallery>
 
</gallery>
{{SpoilerEnd}}
 
   
 
==References==
 
==References==
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[[Category:Kirby: Planet Robobot]]
 
[[Category:Kirby: Planet Robobot]]
 
[[Category:Haltmann Works Company]]
 
[[Category:Haltmann Works Company]]
  +
[[Category:Towers]]
  +
[[Category:Metal]]

Revision as of 16:02, 15 November 2019

A laboratory[1] (also called a research facility[2]) is a location in the Kirby series, debuting in Kirby: Planet Robobot.

General Information

To aid the Mechanizing Occupation Project, the Haltmann Works Company constructs five of these buildings, placing one in each of Planet Popstar's five points. These complexes enable the company to learn more about the planet's life, history, and resources. They also serve as a foundation for the development of weaponry and technology, headed by Labotory employees.[3]

Each laboratory is visited twice—once toward the middle of each of the five levels and again in the levels' extra stages. Kirby enters a laboratory by walking up a spiral ramp positioned on the outside of the building. Each facility contains a memory puzzle somewhere within it. Success at the puzzle results in Kirby obtaining a Code Cube from a Treasure Chest, whereas failure leads to a room with a fake chest and enemies (usually Propellers). Robobot Armor can be found in every facility.

During the battles against Star Dream and Star Dream Soul OS, research facilities are visible on Planet Popstar's surface.

Locations

Patched Plains

KPR Haltmann Tower P1

The Green Laboratory,[1] located in Stage 4, sports a green color scheme with tanks of green goo set up in various locations. Security Lasers and Labotories serve as frequent enemies, but Kirby can bypass many of them by climbing along grates. The Invincibility Candy available here allows Kirby to defeat King Doo with little effort.

By floating under a platform and pressing ↑, Kirby can enter a secret area and obtain the Smash Bros. ability. This method of finding the area is a reference to the hidden room in Vegetable Valley from Kirby's Adventure and its remake, where the player can obtain the UFO ability.

To complete the memory puzzle when he reaches it, Kirby must take, in order, the top path, the bottom path, and the top path.

When Kirby returns to the facility in Stage 6, he uses his Robobot Armor raise a platform. When he leaves his armor behind, he must climb along grates to avoid Security Lasers and Gordos.

Resolution Road

KPR Haltmann Tower R1

The Residential Laboratory,[1] located in Stage 3, sports a red color scheme with tanks of blue goo set up in various locations. Labotories, Gabons, and cyborg Scarfies serve as frequent enemies. Kirby is encouraged to use the Wheel ability to drive past obstacles such as Security Lasers. The hero battles Miasmoros here; he can obtain the Poison ability for the first time after it is defeated.

To complete the memory puzzle when he reaches it, Kirby must take, in order, the heart path, the star path, and the diamond path.

When Kirby returns to the laboratory in Stages 5 and 6. In the former, he enters a door leading to Holo Defense API. In the latter, he uses his Robobot Armor to fire out of a cannon and smash Durable Blocks. When he leaves his armor behind, he must travel through a perilous corridor filled with Spinning Plasmas, other enemies, and spikes.

Overload Ocean

KPR Haltmann Tower O1

The first Industrial Laboratory,[1] located in Stage 3, sports a blue color scheme with tanks of blue goo set up in various locations. Covered Lookers and aquatic enemies—Squishy, Walf, Mamanti, and especially Glunk and Craby—serve as frequent obstacles. Most rooms scroll right in the foreground and left in the background. Kirby must take advantage of this to hit switches and open gates.

To complete the memory puzzle when he reaches it, Kirby must take the first 3D Warp Star, pass the second one, and take the third one.

When Kirby returns to the laboratory in Stage 7, he fires through corridors using gyro-controlled cannons.

Gigabyte Grounds

KPR Haltmann Tower G1

The second Industrial Laboratory, located in Stage 4, sports a yellow color scheme with tanks of cyan goo set up in various locations. Kirby's Robobot Armor obtains the Jet Mode and flies through an auto-scrolling stage. Aerial enemies—flying Walker Waddle Dees, cyborg Bronto Burts, Propellers, Big Propellers, and Security Lasers—serve as frequent threats. The hero battles C.O.G.S. and Core Kabula here.

To complete the memory puzzle when he reaches it, Kirby must take, in order, the bottom path, the middle path, the top path, and the middle path.

When Kirby returns to the laboratory in Stage 7, he uses batteries to turn on table saws that cut through things. At the end of the stage, he battles Blocky 2.0.

Rhythm Route

KPR Haltmann Tower RR1

The Neon Laboratory,[1] located in Stage 3, sports a purple color scheme with tanks of orange goo set up in various locations. Degouts, Labotories, and Covered Lookers serve as frequent enemies. Kirby must avoid Skull Panels that emerge from the background. The hero must battle King Doo and can choose to battle Dubior here as well.

To complete the memory puzzle when he reaches it, Kirby must take, in order, the leftmost door, the top-right door, and the center door (created by hitting a switch).

When Kirby returns to the laboratory in Stage 7, he travels through opening and closing gates. He then obtains Robobot Armor. Using the Stone and Spark Modes, Kirby can defeat enemies, smash Durable Blocks, and solve a wire-based puzzle to get a Code Cube.

Other

Between fights in The Arena and The True Arena, Kirby visits an unidentified laboratory. Here he can collect stickers, take an occasional Assist Star, and use a roulette Copy Essence before reentering the laboratory to challenge the next boss. In The Arena, every stop at the laboratory's exterior takes Kirby higher into the sky.

Trivia

  • The color schemes of the laboratories match the color schemes of their respective levels.
  • According to Core Kabula's pause description, it is the primary power core of the research facility in Gigabyte Grounds.
  • At the beginning of Stage 4 of Gigabyte Grounds, Kirby tilts a platform with a face engraved in it. This is inspired by the face motif used throughout Kirby: Triple Deluxe.
  • The laboratories play remixes of existing Kirby series music throughout them. In extra stages, all of them reuse Kirby: Canvas Curse music.
  • Excluding the Patched Plains one, all Laboratories something special at the beginning that makes going to the entrance easier.
    • In the Residential Laboratory, a Wheel Copy Essence appears so that Kirby can speed to the door.
    • In first Industrial Laboratory, most of the outside is submerged in water, allowing Kirby to swim to the door.
    • In the second Industrial Laboratory, the whole structure is buried in sand, making it a shorter walk to the door.
    • In the Neon Laboratory, Kirby's Warp Star appears at the start and will drop Kirby off to the door.

Gallery

References

  1. 1.0 1.1 1.2 1.3 1.4 Kirby: Planet Robobot Original Soundtrack
  2. "The flying internal weapon has been revealed. Who would've thought that the Kabula was acting as the power core for the research facility? Take out this flying security machine!" - Vs. Core Kabula
  3. Kirby: Planet Robobot Drawing and Screenshot Challenge