Kirby Wiki
(alot is 2 words damn it)
Line 125: Line 125:
 
==Trivia==
 
==Trivia==
 
*In the opening FMV intro, there is a very small chance that Kirby will wink at the player as he flies by on his Warpstar. He does a backflip on his star instead of a loop, and an island will also appear in the water as Kirby flies past it. Also, after beating Meta Knightmare Ultra, the Meta Knight version of the intro may play instead, but this is even more rare.
 
*In the opening FMV intro, there is a very small chance that Kirby will wink at the player as he flies by on his Warpstar. He does a backflip on his star instead of a loop, and an island will also appear in the water as Kirby flies past it. Also, after beating Meta Knightmare Ultra, the Meta Knight version of the intro may play instead, but this is even more rare.
*Alot of music in this game is a remix (or has been remixed, if you count [[Kirby Super Star|Super Star]]) of another Kirby game.
+
*A lot of music in this game is a remix (or has been remixed, if you count [[Kirby Super Star|Super Star]]) of another Kirby game:
 
**The music for [[Snack Tracks]] is a sped up version of the factory music on [[Shiver Star]] in ''[[Kirby 64: The Crystal Shards]]''.
 
**The music for [[Snack Tracks]] is a sped up version of the factory music on [[Shiver Star]] in ''[[Kirby 64: The Crystal Shards]]''.
 
**The music for the wait room in [[The Great Cave Offensive]] and [[Meta Knightmare Ultra]] is (or was to be made into, knowing [[Kirby Super Star|Super Star]] came before it) the All-Star wait room theme for ''[[Super Smash Bros. Melee|Smash Bros. Melee]]''.
 
**The music for the wait room in [[The Great Cave Offensive]] and [[Meta Knightmare Ultra]] is (or was to be made into, knowing [[Kirby Super Star|Super Star]] came before it) the All-Star wait room theme for ''[[Super Smash Bros. Melee|Smash Bros. Melee]]''.
**The music for the wait room in [[Helper To Hero]] is a slower, calmer remix of the [[Ripple Star]] level-selector in [[Kirby 64: The Crystal Shards|''Kirby 64''.]] (Probably to prevent stress since loss is extremely easy.)
+
**The music for the wait room in [[Helper To Hero]] is a slower, calmer remix of the [[Ripple Star]] level-selector in ''Kirby 64'' (probably to prevent stress since loss is extremely easy).
 
**The boss theme for [[Dyna Blade]] and [[Wham Bam Rock]]/[[Wham Bam Jewel|Jewel]] is a remix of the [[Castle Lololo]] (world 2) theme for ''[[Kirby's Dream Land]]''.
 
**The boss theme for [[Dyna Blade]] and [[Wham Bam Rock]]/[[Wham Bam Jewel|Jewel]] is a remix of the [[Castle Lololo]] (world 2) theme for ''[[Kirby's Dream Land]]''.
 
*Depending on what [[Helper]] (or lack thereof), Kirby's victory dance will be altered.
 
*Depending on what [[Helper]] (or lack thereof), Kirby's victory dance will be altered.

Revision as of 05:33, 22 August 2010

Kirby Super Star Ultra (星のカービィ ウルトラスーパーデラックス, Hoshi no Kābī Urutora Sūpā Derakkusu, lit. "Kirby of the Stars Ultra Super Deluxe") is a Nintendo DS remake of the Super NES game Kirby Super Star. It includes all games found in the original, but adds several new ones. In addition, the game features 3D FMV cutscenes for all of the levels, improves the visuals from Super Star, has more bosses, and adds to/modifies the gameplay in some ways.

Kirby Super Star Ultra features several new games. The first new levels are the sub-games, which include Snack Tracks, Kirby Card Swipe, and Kirby on the Draw. All of these games feature four Kirbys, and the objective in them is to get the most points of the four. In Snack Tracks, Kirby is laying in front of a conveyor belt which is carrying food towards them, attempting to eat the most of the four while also touching non-food objects to keep them out of Kirby's path. Kirby Card Swipe requires the player to view a certain number of cards with images on them, wait for an image to show on the top screen, and then touch whatever card matches the image shown. Kirby on the Draw requires Kirby to shoot at images that appear in a shooting gallery. Like in many shooting galleries, most images give the player extra point, while some give negative points.

There are four new platforming games, though two of them are remakes of earlier games. The first is Revenge of the King, a harder version of Spring Breeze. It has modified level layouts, several new enemy designs, and several features from Kirby's Dream Land (such as the boss Kabula, formerly "Kaboola"), that Spring Breeze (a remake of Kirby's Dream Land) did not include. It features a different plot involving King Dedede being angry over his loss in Spring Breeze, and wanting revenge on Kirby. The second is Meta Knightmare Ultra, where the player controls Meta Knight through all of the original games (excluding Gourmet Race and The Arena): Spring Breeze, Dyna Blade, The Great Cave Offensive, Revenge of Meta Knight, and Milky Way Wishes. Meta Knight retains most of his moves from Revenge of Meta Knight, but in an unusual fashion. He may use only his sword, but there are abilities that the player can use by touching them on the touch screen. When Meta Knight defeats an enemy, he gets a certain amount of power points, which he needs to use these techniques. The game records the player's best time for their run of each game in Meta Knightmare Ultra. The game has various changes to some modes, such as blocking access to some rooms, and a different plot. The third new subgame is Helper to Hero, which is a remake of The Arena where the player controls one of the helpers that appear in the game. The final new level is The True Arena, which contains all bosses from the remake. After The True Arena has been beaten, a Special-edition Blooper Reel can be viewable in the Theater, which contains various clips from Spring Breeze, Dyna Blade, Gourmet Race, The Great Cave Offensive, Revenge of Meta Knight, and Milky Way Wishes with a special added touch of comedy. For example, in Gourmet Race, when King Dedede throws the food in the air to eat it he misses and they fall to the ground.

Kirby Super Star Ultra has received mostly positive reviews, but many reviewers noted that the game wasn't very difficult. 1UP gave Super Star Ultra an A-, praising it for its multiplayer and describes it as "excellent", but notes that it is not very difficult, and the level design is not as intricate as in the Mario titles. IGN's Craig Harris gave it a 7.9, saying that while fun, the game is "a bit on the easy side". Popular Japanese gaming magazine Weekly Famitsu gave it a 32/40, meaning all four reviewers gave the game an average score of 8/10.

Regular enemies/Mini-bosses

Sub-games

All of the classic sub-games have returned (though the classic mini-games need to be unlocked). Also, Gourmet Race can now be played with two players (the second player is Keeby).

New sub-games

New sub-games have been included, such as Kirby on the Draw, Snack Tracks, and Kirby Card Swipe.

Platforming Sub-games

  • Revenge of the King- King Dedede wants revenge on Kirby for beating him back in Spring Breeze. The game is a recreation of the Extra Mode in the original Kirby's Dream Land, although abbreviated (similar to the Spring Breeze minigame), with a different final stage (ending with a fight against King Dedede with a mask and an metal hammer).
  • Meta Knightmare Ultra- Play the entire game as Meta Knight (though only the adventures Kirby experienced in the original Super Star, and he even has to fight his own minions and destroy his own ship!). At the end of the sub-game, Meta Knight wishes to Nova to fight Gamble Galaxy's greatest warrior.
  • Helper to Hero- An endurance challenge where the player can play as any & every helper, and the final boss is a pair of Wham Bam Rock, and the Wham Bam King, Wham Bam Jewel.
  • The True Arena- A harder endurance challenge that has all the bosses from Revenge of the King, and the four new bosses as the Final Four, Masked Dedede, Wham Bam Jewel, Galacta Knight, and the revenge of Marx- as the dreadful, evil, and incredibly deadly Marx Soul.

Mini-games

  • Kirby Card Swipe- a mini-game that seems to be based off a Japanese card game called Karuta. It's a mini-game that tests the player reflexes. On the touch screen, several cards will be revealed to the player and the goal is to be the first one to tap the matching card that shows up on the top screen. The player'll get disqualified if you tap too early, so you have to wait until the card is shown.
  • Kirby on the Draw- It is a cowboy-themed fast-paced shooter mini-game where Kirby needs to take out as many targets as he can for points. He has eight rounds of ammo before he runs out, but the player can reload by tapping the bottom of the screen. Bombers will appear, which Kirby needs to avoid because they will give him negative points.
  • Snack Tracks- It is another frantic little mini-game where Kirby sits at the bottom of a conveyor belt and tries to eat as many food items as you can. The items will start scrolling down from the top screen, so Kirby can look ahead to see what's coming next. Bombs can be tossed around, and tapping them will knock them into another lane. Bugs and rocks will also come up, but because Kirby doesn't seem to digest those very well, the player quickly needs to tap them to get them out of the way before they reach Kirby's mouth. Halfway through the game, the lanes will also change to keep Kirby on his toes.

Magazine Scans

Trivia

  • In the opening FMV intro, there is a very small chance that Kirby will wink at the player as he flies by on his Warpstar. He does a backflip on his star instead of a loop, and an island will also appear in the water as Kirby flies past it. Also, after beating Meta Knightmare Ultra, the Meta Knight version of the intro may play instead, but this is even more rare.
  • A lot of music in this game is a remix (or has been remixed, if you count Super Star) of another Kirby game:
  • Depending on what Helper (or lack thereof), Kirby's victory dance will be altered.