Kirby Wiki
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These are the attacks Kirby uses when the meter falls in the "Great" area.
 
These are the attacks Kirby uses when the meter falls in the "Great" area.
 
*All the Kirbys pull out [[Hammer Kirby|Hammers]] and proceed to hit their foes while the hammers are on fire.
 
*All the Kirbys pull out [[Hammer Kirby|Hammers]] and proceed to hit their foes while the hammers are on fire.
*All the Kirbys transform into wheels and roll right over foes.
+
*All the Kirbys transform into [[Wheel Kirby|wheels]] and roll right over foes.
 
*All the Kirbys don their [[Laser Kirby|Laser]] headgear and shoot lasers at their foes.
 
*All the Kirbys don their [[Laser Kirby|Laser]] headgear and shoot lasers at their foes.
 
*All the Kirbys spin as [[Tornado Kirby|tornadoes]]
 
*All the Kirbys spin as [[Tornado Kirby|tornadoes]]
  +
 
===Awesome Attacks===
 
===Awesome Attacks===
 
These are the attacks Kirby uses when the meter falls in the "Awesome" area. These will deal 100 damage per pink Kirby to all enemies on screen.
 
These are the attacks Kirby uses when the meter falls in the "Awesome" area. These will deal 100 damage per pink Kirby to all enemies on screen.

Revision as of 08:22, 25 December 2011

Kirby Quest (known as Kirby Master in Japan) is an RPG-themed minigame in Kirby Mass Attack.


Gameplay

KMA KirbyQuest tutorial

Tutorial

A gauge at the bottom screen oscillates between top and bottom, with color-coded bands. The objective of the game is to land the best timing possible when tapping the "NOW!" button to have Kirby unleash his most powerful attack to deplete the enemy's HP before they KO all Kirbys; the lighter the row color, the better the effect. The player gets ten seconds to get the timing down and press the button.

The oscillations get faster as the player progresses through each chapter, and in each subsequent chapter, the number of color bands shrinks, which makes timing attacks more difficult.

When enemies are defeated, Kirby gains EXP, which fills up a bar. Once the bar is filled, another Kirby joins the existing Kirby group, until a maximum of ten has been reached. Each Chapter always starts off with only one Kirby in the group - if all Kirbys turn blue, it means game over.

Damage

The total damage Kirby inflicts depends on the player's timing and the number of Kirbys active on the screen (i.e. not blue and hurt). If the player misses all the color bands and hits black, it counts as a miss for Kirby as well, and the enemy gets a free attack on him. Landing on any other color lets Kirby do varying damage. Landing on both light red and pink makes Kirby's attacks screen-wide i.e. every Kirby hits every target. Landing on the pink color band guarantees 100 damage per Kirby and restores all blue Kirbys back to pink as well.

EXP

The EXP gained after the end of each round is multiplied by the Turn Bonus. This number starts off from x2.0, and gets subtracted by 0.5 if the player does not land on the pink color band, and there are enemies left standing after Kirby's attack. Once this number reaches x1.0, and if there are enemies standing after Kirby's attack, they will start attacking Kirby after each turn.

List of Kirby's Attacks

Good Attacks

These are the attacks Kirby uses when the meter falls in the "Good" area.

  • Kirby uses rapid punches and kicks at his foe, similar to Fighter.
  • Kirby punches at his foe, creating a large hand that rams the foe.
  • All the Kirbys stampede.
  • All the Kirbys punch the ground and makes a huge crack at the foe's area. This is a possible reference towards Crackity Hack and Megaton Punch.
  • Kirby sneaks behind a foe and hits them with a squeaky mallet.

Great Attacks

These are the attacks Kirby uses when the meter falls in the "Great" area.

  • All the Kirbys pull out Hammers and proceed to hit their foes while the hammers are on fire.
  • All the Kirbys transform into wheels and roll right over foes.
  • All the Kirbys don their Laser headgear and shoot lasers at their foes.
  • All the Kirbys spin as tornadoes

Awesome Attacks

These are the attacks Kirby uses when the meter falls in the "Awesome" area. These will deal 100 damage per pink Kirby to all enemies on screen.

  • Kirby gets into Tankbot and rolls across the screen. There are 2 different versions of the Tankbot.
  • Kirby eats some Superspicy Curry and spits fireballs at the enemies.
  • Kirby puts on his Kabuki headgear and fires a giant laser beam at the enemies.
  • Kirby leads a Gator stampede.
  • Kirby leads a robot dragon across the screen.
  • Dyna Blade swoops in and damages the entire screen.

Chapters

There are a total of four separate Chapters, which are unlocked sequentially by finishing the previous one. Each one has a bonus level and each ends in a boss fight.

The first three Chapters' bonus levels involve getting a Maxim Tomato from a certain character - Chef Kawasaki in the first chapter, then Max Flexer, then Chef Shiitake. These enemies simply walk away and deny a large amount of EXP should the player miss the chance to attack, or, if the player's turn bonus is at x1.0 and he/she does not land on the pink color band. Chapter 4's bonus level involves fighting Daroach for EXP, but he doesn't carry a tomato. The fight against Galaxia is a special level accessed if the player is high enough, as the sword fights back by summoning meteors. If successful, Kirby gains the use of the sword in the final level against Dark Matter.

Several of the enemies, such as Mr. Frosty, King Dedede, Bonkers, and Capsule J2's sprites are from Kirby Super Star Ultra.

Chapter 1

KMA KirbyQuest c1win

Chapter 1 victory screen

Stage Enemies HP EXP (1x)
01 Beanbon 40 100
02 Waddle Dee 80 100
03 Beanbon x 2 40 x 2 200
04 Bugzzy 240 300
05 Big Beanbon 340 400
06 Oohroo x 2 250 x 2 600
07 (bonus) Chef Kawasaki 100 1000
08 Giant Beanbon 800 600
09 Waddle Doo
Waddle Dee x 4
200
80 x 4
700
10 King Dedede 2200 1000

Chapter 2

KMA KirbyQuest c2win

Chapter 2 victory screen

Stage Enemies HP EXP (1x)
11 Waddle Dee 80 100
12 Stactus x 2 90 x 2 200
13 Bonkers 300 300
14 Stactus x 4 90 x 4 400
15 Waddle Doo
Waddle Dee x 4
200
80 x 4
700
16 Grindarr x 2 500 x 2 800
17 (bonus) Max Flexer 330 1400
18 Robots x 4 120 x 4 400
19 Capsule J2 x 4 270 x 4 1350
20 HR-D3 2500 2000

Chapter 3

KMA KirbyQuest c3win

Chapter 3 victory screen

Stage Enemies HP EXP (1x)
21 Squishy x 2 80 x 2 200
22 Capsule J2 270 400
23 Squishy
Sweet Stuff
Flotzo
80
500
90
700
24 Ice Noserunt x 2 150 x 2 400
25 Big Beanbon x 2 340 x 2 800
26 Mr. Frosty
Oohroo x 2
480
250 x 2
1000
27 (bonus) Chef Shiitake 400 1600
28 Trident Knight
Axe Knight
Javelin Knight
Mace Knight
300
420
220
500
1200
29 Blade Knight
Sword Knight
720
750
1200
30 Meta Knight 2600 2500

Chapter 4

KMA KirbyQuest c4win

Chapter 4 victory screen

Stage Enemies HP EXP (1x)
31 (bonus) Daroach 222 1500
32 Beanbon x 5 40 x 5 500
33 Squishy
Sweet Stuff
Flotzo
80
500
90
700
34 Robots x 5 120 x 5 500
35 King Dedede 2200 1000
36 Bugzzy x 3 240 x 3 900
37 Bonkers
Oohroo x 2
300
250 x 2
1000
38 Mr. Frosty
Ice Noserunt x 2
480
150 x 2
1600
39 Meta Knight
Blade Knight
Sword Knight
2600
720
720
3100
39 (special, perfect score) Galaxia 2500 3100
40 Dark Matter (Swordsman)
→Dark Matter (Eye)

2000
→3000

5000