Related Stage
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Dialogue
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Stage 1 of Green Grounds
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"In that first stage, don't just scour the ground for medals. Make sure that you look upward too. I'm sure you'll find a medal above you somewhere."
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Stage 1 of Green Grounds
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"About that first stage... I'm sure there's a medal hidden past something you can break through."
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Stage 1 of Green Grounds
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"That first stage had something that you could tug on... But I think you'll need at least five Kirbys to do it."
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Stage 1 of Green Grounds
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"Pull on everything you see hanging down in that first stage. I'm sure you'll pull down exactly what we're looking for."
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Stage 1 of Green Grounds
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"There's a cluster of enemies right before the goal in the first stage. There's got to be a reason that they're swarming there. I bet that there's a medal nearby."
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Stage 2 of Green Grounds
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"You know those Spire Vines that grow tall, then shrink? Well, look for the purple Spire Vines. There's one around here that, if you topple it when it's shorter, will smash through to a medal."
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Stage 2 of Green Grounds
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"You might be tempted to topple those tall Spire Vines while standing on their left side, right? Keep in mind that, if you go over Spire Vines, you can then topple them from the other side too."
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Stage 2 of Green Grounds
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"There's an especially massive red plant somewhere. It'd probably boulder through all sorts of things if you could get it rolling. I bet you'd need five Kirbys or so to do something like that. There's supposed to be a key you'll pass before you see it. I'd grab it before you get that plant rolling."
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Stage 3 of Green Grounds
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"There's a door hidden inside of a tree somewhere on this island. A spidery creature and his big friend stand guard near this tree. It's said that there's a medal beyond that door, one that you'll have to grab fast before it vanishes."
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Stage 3 of Green Grounds
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"There are so many spiderwebs out there... Some of them seem to have things wrapped up inside them. I've heard there's a big bundle inside one web that would take 10 Kirbys to pull free."
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Stage 3 of Green Grounds
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"I've heard that one of the spidery foes out there loves shiny things. If you see him, defeat him quickly before he carries his treasure away."
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Stage 4 of Green Grounds
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"I remember searching for treasure on this island when I was young. It suddenly started raining. I ducked into a cave. When I saw some plant squiggle on the ceiling... I lashed out at it, pulled it down, then found myself crashing through the floor! I fell down a hole, and when I finally landed, I saw a flicker of gold nearby. There were enemies too, and I barely escaped with my life. I wonder if that treasure is still there?"
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Stage 4 of Green Grounds
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"If you enter an area where rain is falling, you'll probably see a huge enemy. Once you get past it, you'll soon see a plant hanging from the ceiling. Pull it. Oh! But before you pull it, go up above to discover something else..."
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Stage 4 of Green Grounds
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"It's said that the huge Battybat guards a medal. I've heard he makes his home in a damp place, and there's a very damp spot around here where it rains. There's a cannon near that area, but don't use it, or you'll never find Battybat."
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Stage 4 of Green Grounds
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"Turnips get bigger and bigger as they soak up more water. I bet you'll find a really massive turnip in a place where it rains. I only say this because there's a legend that there's a treasure near one of the biggest turnips around. But I doubt you could tangle with such a huge turnip unless you had 10 Kirbys."
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Stage 4 of Green Grounds
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"I can't stand rain. It makes a slimy mess of my fur. But plants love rain, of course, and there are plants here in a rainy area that move around. Pull one such plant down, but do so when it moves into the middle of its area. Trust me. You'll see why."
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Stage 5 of Green Grounds
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"Cannons mounted on springs will lower if a large-enough group of Kirbys pack into them. That means they'll be shot down a different path. One of these cannons will blast you to the location of a medal if you pack at least six Kirbys into it. A Big Schnoz lurks near that medal. To defeat him, you'll need to push against him as many times as you can, and as FAST as possible."
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Stage 5 of Green Grounds
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"There's a foe that noses a block toward a spot that will wall up a path you need to go down. To fight back, you'll need to get on the other side of the block and shove it in the opposite direction."
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Stage 5 of Green Grounds
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"There's a Schnoz around this island that shoves a block toward a wall of metal blocks. Don't be distracted by that Schnoz. Find a way to break those metal blocks instead. I think there's some sort of solution hiding behind some thorny roof weed earlier in that stage."
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Stage 5 of Green Grounds
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"Somewhere on this island is a tall chamber that lowers if you stand on any of its platforms. There are poison spitters in that tall chamber that make the climb treacherous. But it's worth the trouble. There's a medal near the top."
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Stage 5 of Green Grounds
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"You know that stage that crawls with foes who nose blocks from place to place? There's a platform there that will drop only if you have a 10-Kirby crew. Make sure that you revisit that spot!"
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Stage 6 of Green Grounds
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"Somewhere on this island is an orange mushroom among many green ones. If you jump onto it, you'll bounce far away. Where does it go? I don't know. But I bet you'll find what we're looking for there."
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Stage 6 of Green Grounds
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"Have you seen those caterpillar-like creatures that walk upside down above you? The ones that carry fruit, bombs, and other things inside of them? One of them has a medal in its belly. If you pry it loose, grab it before it vanishes."
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Stage 6 of Green Grounds
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"In the mushroom forest, there's a key that looks like a skull. Such keys open skull chests. When you touch the key, you'll be warped to a place with Skullys. And you'll need to steal the skull chest away from them. But they're a tough bunch. So make sure that you have a lot of Kirbys before you touch the skull key."
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Stage 6 of Green Grounds
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"You may have seen the Spinwheel Flowers on this island. If you can pluck all of the petals from these spinning flowers, you'll get something for your trouble. There's one flower hereabouts that looks like a Spinwheel Flower, but it's got a dangerous petal. I think one of the medals we're looking for is inside it."
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Stage 6 of Green Grounds
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"Those wormy brutes that burst out of the earth are called Warwiggles. Some of them have important things inside their bodies. I'd bet anything that one of them has a medal."
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Stage 7 of Green Grounds
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"There's an elevator inside a giant tree on this island that's swarming with Soarars. Apparently one of them has a treasure chest. That's easy enough to get. Make certain to grab the key on the ride up, or else you won't be able to pop open that chest."
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Stage 7 of Green Grounds
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"The elevator inside the giant tree on this island has become infested with Soarars. The Soarars are attracted to shiny things, so I bet one of them has hidden a medal in the tree. On your ride up the elevator, be sure to break all the blocks you can to find it."
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Stage 7 of Green Grounds
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"There are quite a few medals inside the elevator tree found on this island. There are lots of Soarars inside that tree too. One group of Soarars has a medal, but you'll likely need a big crew of Kirbys to survive that fight."
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Stage 7 of Green Grounds
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"Search the elevator tree on this island from top to bottom to find many medals. The Soarars who live inside the tree cozy up to medals like they're best friends. So find Soarars, and you'll find medals. Search that elevator top to bottom to find every medal."
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Stage 7 of Green Grounds
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"The elevator tree found on this island is home to many Soarars. They have an egg high in the tree. To find it, break through the right-side wall at the top of the elevator. I wouldn't be surprised if there was a golden treasure inside that egg."
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Stage 8 of Green Grounds
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"Near the start of a stage that starts with spidery foes in trees, you'll blast through a series of cannons. One of those cannons can be pointed down several tunnels. Blast into the lower-right route. I've heard there's a medal along that path."
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Stage 8 of Green Grounds
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"Keep an eye out for Floaty Woods. You can tip him over and ride him like a raft. Long ago, I did that and saw two mushrooms above me. Between them was a medal. But I couldn't grab it without bouncing off one mushroom or the other. I bet if you jumped JUST right, though, you could grab it."
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Stage 8 of Green Grounds
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"In the dark woods of this island, there are two particularly bad-tempered trees. They're a difficult duo, since one blows at you, while the other has a spiked nose. The rumor is those two are tight with the Skull Gang. Chances are, there's probably a skull key near them, which may help you find a medal."
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Stage 8 of Green Grounds
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"In one of the darkest woods around here, the trees are very mean spirited. One of them has something useful on top of its head. I'm not saying that it's a medal... But it could help you find a medal. Be sure to search its leafy noggin before you take out its trunk, or else you won't find it."
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Stage 8 of Green Grounds
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"Be careful when you see any Stumpee rolling toward you in the woods. But also know that legends tell of a treasure hidden in an oft-ignored spot near a Stumpee. So you may want to turn around after getting past a Stumpee to see where it rolls to."
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Stage 9 of Green Grounds
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"After chomping down some Jumbo Candy, don't rampage too wildly. You might dash past a medal behind metal blocks. And then the jumbo effect will wear off by the time you go back for it!"
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Stage 9 of Green Grounds
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"Jumbo Candy has a serious downside. While you're huge, you can't get up to some places that you can while smaller. And when you're on a jumbo rampage, you might just kick a treasure chest away. Either way, be careful with that Jumbo Candy, or you'll miss out on a medal."
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Stage 9 of Green Grounds
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"Jumbo Candy will make you feel like nothing can stop you! So put that power to good use smashing metal blocks, which sometimes bar the way to medals."
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Stage 10 of Green Grounds
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"When you press a switch with an apple on it, you'll see lots of green apples appear. If you can grab all of those apples, you'll get some kind of reward."
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Stage 10 of Green Grounds
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"When underwater, you can crush metal blocks by pushing a movable block on top of them. There's one watery chamber where you can use this trick twice to expose a downward passage. Go down it as far as you can. I've been down there, and I seem to recall seeing a gold gleam."
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Stage 10 of Green Grounds
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"You may have realized that you can pop open shells to find air bubbles. But did you know that some hold items as well? I'm sure that one of them contains a medal!"
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Stage 10 of Green Grounds
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"You'll find portals inside some shells when swimming. One of those portals goes to a chamber with a giant Jellifrizz. Break it down completely to reveal the return portal. Oh, and don't forget to take the medal!"
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Stage 10 of Green Grounds
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"There's one shell found on this island that's so HUGE that you'll need a big crew to crack it open. I couldn't do it, not even with all my friends. I bet there's a chest inside of it. Which means there must be a key somewhere too."
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Stage 1 of Sandy Canyon
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"I know of a medal somewhere under metal blocks. Fortunately, there's a Stactus plant sitting on the blocks, looking at passersby with three sets of eyes. If you take on that Stactus, your final blow will send it crashing through those metal blocks!"
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Stage 1 of Sandy Canyon
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"In one of the stages here, you'll find a goal door within a stone's throw of the start of the stage. Don't leave so quickly. Break through the final metal blocks to find a flooded cave. I'm sure there's a medal down there."
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Stage 1 of Sandy Canyon
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"Two of those water-spitting Blish are going to a lot of trouble to guard a hidden door on this island. There's a medal beyond that door, that's why. But you'll need to run toward the medal quickly, or else it will slip through your fingers."
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Stage 1 of Sandy Canyon
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"The aquatic foes that spit geysers upward from their mouths are called Blish. They try to spray water at their prey. I bet you can trick one into blasting its treasure into your hands."
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Stage 1 of Sandy Canyon
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"There are two of those giant Spinwheel Flowers somewhere on this island. Except that the second one isn't really a harmless flower. It will cut you if you're not careful. I've heard that one has a medal, and you'll need to pluck its nasty petals to get it."
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Stage 2 of Sandy Canyon
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"If you see sprouts in your travels, try to find some way to water them. They'll grow into plants that will probably help you in some way. You never know--if you're lucky, you might grow yourself one of those bouldering flower buds!"
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Stage 2 of Sandy Canyon
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"I've heard that those cloudy Flickerfloofs have been spotted in the dry desert. They sprinkle rain wherever they go, which can help you grow plants. They also strike with lightning. Be careful if you plan to use one as a watering can."
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Stage 2 of Sandy Canyon
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"In one of the stages, there's a secret cloudy area far above the desert floor. Maybe the stage with all the Flickerfloofs is where that cloudy area is. A Crazy Stactus, one of those dancing cactuses, is growing near those Flickerfloofs. I bet pulling down that hyperactive cactus is the key to finding that cloud realm."
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Stage 3 of Sandy Canyon
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"There's a Big Stactus lounging on top of a floor made of metal blocks somewhere. A Big Stactus can make for a great battering ram, if you defeat it. They can summon a storm of thorns, so you'll have to scatter yourselves if that happens!"
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Stage 3 of Sandy Canyon
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"Have you seen the teeth-gritting Grindarrs that fall from ceilings? Some are invulnerable to attack, but others can be broken. All Grindarrs hang from chains, and I bet you could pull that chain if you defeat its Grindarr. You'd need a lot of Kirbys to pull on one of those chains, though."
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Stage 3 of Sandy Canyon
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"The Grindarrs that try to squash you flat must be there for a good reason. There are two of them trying to keep intruders from going through a door. Seems suspicious to me."
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Stage 3 of Sandy Canyon
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"There's a long series of Grindarrs installed not far from the end of one of the stages. They're right next to a grip ring that requires 10 Kirbys to pull it. That's the key to getting a medal."
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Stage 3 of Sandy Canyon
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"There's a long series of Grindarrs, all side by side, trying to flatten anyone who runs past them. Next to them is one of those skull keys that warps you to the Skullys. And I'm sure those Skullys have what we're looking for."
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Stage 4 of Sandy Canyon
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"Medals can be found inside blocks, but it's hard to see blocks in the middle of a sandstorm. If your enemies stir up a sandstorm, you might need to stop it, or else you might miss something in plain sight."
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Stage 4 of Sandy Canyon
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"Sometimes the dancing Crazy Stactus plants pal around with Clanksprouts. One of those metal-claw creatures can be tricked into tearing down a metal barrier. Beyond that barrier is one of the medals we're looking for!"
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Stage 4 of Sandy Canyon
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"Have you ridden the turtle-like Gondolus? It will carry you along a river of sand. Before you leave on that trip, however, make sure you have 10 Kirbys. Don't lose any along the way!"
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Stage 4 of Sandy Canyon
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"If you ride the Gondolus down the river of sand, you'll see a chest beyond a breakable slab of brown stone. You'll need to bring lots of Kirbys along to break the slab fast enough. Fast enough to then do what? That I don't know."
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Stage 4 of Sandy Canyon
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"Riding the Gondolus down the river of sand has a fairly, let's say, FINAL end. But if you hang on, you'll see one last flock of Soarars. Get what you want from them. And then get OUT before it's too late."
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Stage 5 of Sandy Canyon
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"There's a desert tower with an elevator that seems to travel upward forever. Don't make a beeline for the tower. You'll miss something you need to have during the long ride."
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Stage 5 of Sandy Canyon
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"When you ride in the Balloon Bobbleship, run along the bottom of its basket to steer the ship into the floating question marks. I'm sure there's got to be something great hidden in one of those."
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Stage 6 of Sandy Canyon
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"Hang from all the rings that you see. They always trigger something helpful. But sometimes you'll have to think ahead before you pull the ring. What might happen when you pull it? And is there anything you need to do first?"
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Stage 6 of Sandy Canyon
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"There's a place where you can make a bomb fall by pulling a ring. And nearby is a medal tucked above a ceiling. I wonder if there's some way to carry that bomb over there?"
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Stage 6 of Sandy Canyon
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"Have you rolled that enormous gear yet? Next time you try that, don't ignore the blocks along the way. That gear rolls pretty fast, I've heard, so you'll need to bash blocks fast before you pass them by."
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Stage 6 of Sandy Canyon
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"When rolling that enormous gear, you'll eventually get it into a room with a crane. If you have 10 Kirbys, you can activate the crane and lift that gear into the air. I bet if the gear came crashing down, it would cause all sorts of havoc."
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Stage 7 of Sandy Canyon
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"Enter the area with the windy sandstorm with 10 Kirbys. Otherwise, you'll need to pass up a medal in plain sight."
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Stage 7 of Sandy Canyon
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"If you eat Jumbo Candy, you can charge right through the windy sandstorm. Watch the space above you for metal blocks as you run. There's supposed to be a row of them blocking the way to a medal. They're hard to spot, maybe even out of sight. You'll need to reach the blocks fast if you want to smash them during your jumbo rampage. If you see any items, grab them quickly. Those sandstorms blow everything around-not just enemies, but also treasure."
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Stage 7 of Sandy Canyon
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"Normally, you never want to let the sinking sands drag you under. But in the area with the windy sandstorm, you might just want to dive on in."
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Stage 7 of Sandy Canyon
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"It's hard to find shelter from the windy sandstorm. It even rushes into the ruins. I've heard there's a medal in the ruins that is nearly impossible to get with all that sand rushing past. But take your time. I'm sure that you can do it!"
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Stage 7 of Sandy Canyon
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"Hopefully you'll be able to hang on to a full crew of 10 Kirbys throughout the windy-sandstorm area. You'll need them to pull on a ring to access a chest. Getting the key is no breeze either. It's defended by a prickly guard."
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Stage 8 of Sandy Canyon
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"If you can't break blocks by jumping into them, find other ways to get the job done. Maybe cannonballs will go flying over your head? Those might do the trick. Though you may need to lower a Blamboom to fire cannonballs exactly at the level you need. And the Clanksprouts that shoot out of the earth can be lured to strike exactly where you want."
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Stage 8 of Sandy Canyon
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"If you notice metal blocks anywhere near a Blamboom cannon, see if it will blast through them all. It's said there's a golden treasure in such a place."
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Stage 8 of Sandy Canyon
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"Be sure to take 10 Kirbys into the stage with all the Blamboom cannons. That's easier said than done. It's hard to maneuver near those Blambooms!"
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Stage 8 of Sandy Canyon
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"In the desert, you're going to get trapped in a chamber with some egg-like creatures. They're called Gegs. And one Geg has a pull ring inside its body. I bet that pull ring can help you find a medal somewhere."
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Stage 8 of Sandy Canyon
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"Find the chamber where a whole row of Clanksprouts tries to keep you from going through. Don't go through too quickly. Defeat a certain one to find a medal it's hiding. Or use a cannon in a crafty way to get rid of them all at once. I think you'll need to pile at least six Kirbys into that cannon, however..."
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Stage 9 of Sandy Canyon
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"You've seen the Grindarrs, right? The blocks that grit their teeth and try to smash you? You can break apart the brown ones, you know. You might even find a pull ring inside one of them, though you'll need a lot of Kirbys to pull it."
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Stage 9 of Sandy Canyon
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"One of the buildings in the desert has rooms with colorful doors that lead into a maze. Good thing for you that I've been there. Be sure to go through the red door. You'll find a key in that part of the maze. Where's its chest? That I'm not so sure about. It might be through a dark-gold door deeper in the maze. Hopefully you won't get lost in there. I'd suggest making a note of which doors you go through as you explore."
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Stage 9 of Sandy Canyon
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"If you find a blue door, know that there's probably a water trap behind it somewhere. If you find a medal there, you'll have to grab it before you're forced to swim past it."
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Stage 9 of Sandy Canyon
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"There's an elevator in the desert that goes downward for what seems like forever. If the elevator shaft splits in half, you might want to split your team in half too. One side of that shaft has a medal. If you split your team, you'll be ready for anything."
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Stage 9 of Sandy Canyon
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"If you have 10 Kirbys in the desert maze with the multiple doors and branching paths... You'll have enough Kirbys to trigger something great near the end of the maze."
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Stage 10 of Sandy Canyon
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"You'll need 10 Kirbys in the building with the rising sands. There's a special path you can then take that leads to a medal."
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Stage 10 of Sandy Canyon
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"You'll be tempted to stay on the run in the building where the sands rise higher and higher... But watch for the red blast blocks as you go. One of those will shake loose a medal."
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Stage 10 of Sandy Canyon
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"While you're running for your life in the building with the rising sands... Don't run out the goal door without taking a look behind you. There's an uppermost level of that building that you can break into when the sands rise high. I bet you'll find one of our precious medals there."
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Stage 11 of Sandy Canyon
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"At some point, you'll face the Spiky Gegs, giant egg-like creatures that blast through walls. You can get above one of them while it flies under you. Examine the carnage he causes. You might find something."
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Stage 11 of Sandy Canyon
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"One of the giant Spiky Gegs will chase you with a vengeance. Don't let him catch up with you. But don't miss out on the medal that you'll pass as you run."
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Stage 11 of Sandy Canyon
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"When you're carrying the Wee Birdees, you might be eager to blast through the cannon-filled shaft. But you can postpone the reunion with their Big Birdee a little longer. Time enough to aim those cannons."
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Stage 1 of Dedede Resort
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"I used to go to the bubble-bursting attraction at Dedede Resort all the time. But I could never pocket any medals that flew by. If you jump high enough, you can grab them."
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Stage 1 of Dedede Resort
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"Make sure that you have 10 Kirbys when you go to the bubble-bursting attraction. One of the bubbles requires a huge team to pull down and pop."
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Stage 1 of Dedede Resort
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"Grab the key that floats by at the bubble-bursting attraction. The chest it unlocks comes along later on. Whatever you do, don't drop that key!"
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Stage 2 of Dedede Resort
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"Shooting Kirbys around the rainbow pinball table here at Dedede Resort is lots of fun. It's also the key for getting medals. Timing is everything when playing that game."
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Stage 3 of Dedede Resort
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"When star-surfing, use the jumps to soar high in the air. There's all sorts of good stuff up there."
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Stage 3 of Dedede Resort
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"Surfing with 10 Kirbys is the key to getting the final medal above the waves. You may want to start with that big of a crew before you begin the challenge."
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Stage 4 of Dedede Resort
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"When trying your hand at the Soarar fly-by attraction, hit only the correct panels. You'll probably see more medals fly by that way."
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Stage 5 of Dedede Resort
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"When you swim the underwater rapids, you'll encounter some Squisters. If those squid-like enemies see you, they'll rocket toward your position. There's a medal around a particular pair of Squisters."
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Stage 5 of Dedede Resort
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"In the underwater rapids, you'll pass a series of switches. I once tried to swim down there and activate them all. I got a key for my trouble. But I couldn't find the chest it fit into. Nearby there was a creature with a 10 on its head, however. That creature was near a mighty suspicious door..."
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Stage 5 of Dedede Resort
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"Within the underwater rapids is a formidable fish called the Eelongo. It races around so powerfully that it crushes anything in its path. That includes metal blocks. So follow the Eelongo to see if it breaks into any places you can't."
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Stage 5 of Dedede Resort
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"If you see any switch with a picture of an apple on it, try hitting that switch. If you find such a switch in an underwater current, make sure you have plenty of air first."
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Stage 5 of Dedede Resort
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"You can take two routes to the goal in the stage with the underwater rapids. One route will lead you to Tortletummy. He's a big-bellied foe who keeps his treasure hidden. In his belly, that is. There must be some way to get it out of him."
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Stage 6 of Dedede Resort
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"Did you see the moles that throw spiked balls at you? They're called Roguemoles. They seem to guard the areas they're found in. You might just find a medal near one of those Roguemoles."
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Stage 6 of Dedede Resort
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"You'll want to try to run past the Roguemoles that dig through cave ceilings and hurl spiked balls. Not so fast. You can strike at them after they attack. That could help you break through any barriers on the cave floor."
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Stage 6 of Dedede Resort
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"You may discover giant floating cubes that spin around when you stand on them. Most of them turn easily. But you'll need 10 Kirbys to spin one of them. It's worth the effort. There's a door inside that cube that leads to a medal. There are also lots of clams down there. You may find something that will help you near them."
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Stage 6 of Dedede Resort
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"If you go fishing out there with 10 Kirbys, I bet you can haul up a great catch."
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Stage 6 of Dedede Resort
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"The Steelsnapper spits torpedoes. You may have already found that out the hard way. It's said that the Steelsnapper hides things inside clams. Its treasure must be in one of them!"
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Stage 7 of Dedede Resort
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"There's plenty of treasure inside the sunken ship. But it's not all so easy to recover. Use whatever you can find in there to help your cause. Especially those foes that spit water at you."
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Stage 7 of Dedede Resort
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"In the sunken ship dwell bloated bubble creatures that guard a treasure. They're formidable foes, but they're less dangerous when not submerged. So attack them once they're out of the water. One of them might just have a medal."
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Stage 7 of Dedede Resort
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"Turn the valves in the sunken ship to adjust the water level. That will help you enter some areas. Don't forget to backtrack when you change the water level. For instance, there's something suspicious about the waterfall near that giant bat..."
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Stage 7 of Dedede Resort
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"When exploring the sunken ship, turn all the water valves you can find. Sometimes when you do that, you'll open paths to places you couldn't go before."
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Stage 7 of Dedede Resort
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"You'll encounter those fish that spit geysers of water inside the sunken ship. Their blasts are strong enough to destroy metal blocks. That should prove very useful down there."
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Stage 8 of Dedede Resort
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"In the snowy woods, you'll see a few snowmen. They've probably been put there to block paths. Snowmen won't stand a chance against torches, though."
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Stage 8 of Dedede Resort
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"They say in the snowy woods that throwing snowballs is the way to dominate. But to get a certain medal, I think you need a snow boulder. If you have enough Kirbys, I bet you can get a really good one rolling along!"
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Stage 8 of Dedede Resort
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"There's a legend from the snowy woods that says that if light reaches the deepest depths... Well, then gold will gleam at long last! So I think that if you carry a torch down deep, you'll see if that legend is true. But torches go out quickly, so you'll need to move fast."
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Stage 8 of Dedede Resort
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"When exploring the snowy mountain, you'll equip yourselves with torches. Unfortunately, torches don't stay lit forever. And you'll need a lot of flame to reach a certain medal."
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Stage 9 of Dedede Resort
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"Inside an icy cave is one of the medals we seek. But it's said that a huge ice monster lurks there too. Watch your footing in there. It's slippery. And you may see something special underfoot."
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Stage 9 of Dedede Resort
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"When you're fleeing from the huge ice monster in the cave, you might just miss a medal in your haste. It might be tough to maneuver through the twists of this cave if you have too many Kirbys. Then again, so many tasks seem to be easier with a large group of Kirbys. Such a difficult choice!"
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Stage 9 of Dedede Resort
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"Watch the ceiling when you're fleeing from the huge monster in the ice cave. You'll see a medal as you dash. Do your best to get it. Also, do your best to not get caught by that monstrosity!"
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Stage 9 of Dedede Resort
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"The huge ice monster that chases you all the way through that cave has terrible breath. Its breath can freeze anything. Including you. Still, try your best to break ice blocks and flip switches as you rush through there. Or you might escape, but without a certain medal."
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Stage 9 of Dedede Resort
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"As the ice monster dogs your heels in that freezing cave, watch every nook and cranny for medals. Many are frozen here and there, right up to the very end of the cave."
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Stage 10 of Dedede Resort
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"You've been to King Dedede's castle, right? The one made of sweets? Pull down the portraits you see on the walls. It's said that there are doors behind them. Unfortunately, even these hidden doors are tricky. Two of them will drop you into the same bouncy room. Take my word for it, enter that room twice-through each of those doors."
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Stage 10 of Dedede Resort
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"You'll need 10 Kirbys somewhere in the castle made of sweets. Otherwise you may never find what's hidden in the cotton-candy rooms. Eat all the cotton candy you want to get to where you need to go. But watch out for any cake that is lobbed at you. That stuff is dangerous!"
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Stage 10 of Dedede Resort
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"The Skullys have been hiding something in the castle's cotton-candy rooms. I bet that it's one of their skull keys."
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Stage 10 of Dedede Resort
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"You'll need the power of seven Kirbys somewhere in King Dedede's castle. They'll help you find your way to a room where paintings fly through the air. It's said that one of those paintings shows a medal. Or maybe it shows the way to a medal. I'm not sure. Either way, go scout out those paintings!"
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Stage 10 of Dedede Resort
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"In the castle made of sweets, King Dedede has hidden things behind portraits. Some things are also hidden by unbreakable blocks. At least, you can't break them. Maybe something else can."
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Stage 11 of Dedede Resort
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"Were you climbing around that giant tree that swayed back and forth? Then you probably saw the spiky balls that rolled inside of it. There's a medal near them, I hear. Those balls are a nuisance, aren't they? Try to roll them out of your way by moving the tree around."
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Stage 11 of Dedede Resort
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"In the giant swaying tree, you'll find plants that fly away when you touch them. Items cling to the roots of those plants. Don't let those plants escape you!"
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Stage 11 of Dedede Resort
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"Somewhere in the sky above the giant swaying tree is a treasure chest. I'm positive that there's a medal inside of it. But where's the key? You can find it during the long climb up the tree. It's not in the tree, however. It's far to the side...outside. You'll need 10 Kirbys to lean the tree far enough to get it."
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Stage 1 of Volcano Valley
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"In the lava fields, you may see a magma pool that rises and falls at a terrifying pace. That seems like the perfect place to hide a medal. I'm sure one of them is in a lower area that fills up with magma."
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Stage 1 of Volcano Valley
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"In the lava fields, you'll find yourself facing pools of magma. I've heard that something special is hidden inside blocks protected by one of those burning pools. If you cool off that magma, I bet you could make short work of the blocks."
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Stage 1 of Volcano Valley
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"Have you seen the Big Bluckos that live in the lava fields? It's hard to miss them. They're gargantuan blocks that will flatten any who get too close. They say there's a medal inside one of their bodies. Believe it or not, they have weak spots. It's just hard to get near a Big Blucko without getting squashed."
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Stage 1 of Volcano Valley
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"In some areas, plants have a hard time growing because of the intense heat. But they'll still grow if you sprinkle them with water. Some of those plants require multiple waterings. But they're worth all the trouble. Where can you get water in such baking places? Hmm. Tricky. You'll have to be clever about it. Watch for Cryballs. If you make those odd eyeballs cry, you'll scare yourself up a nice shower."
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Stage 1 of Volcano Valley
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"In some areas, plants have a hard time growing because of the intense heat. But they'll still grow if you sprinkle them with water. Where can you get water in such baking places? Hmm. Tricky. You'll have to be clever about it. Watch for Cryballs. If you make those odd eyeballs cry, you'll scare yourself up a nice shower."
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Stage 2 of Volcano Valley
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"When blasting through the tank stage, make sure you have enough Kirbys on hand. The more Kirbys you have, the more ammunition you get. You'll need to go in guns blazing to get a certain medal."
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Stage 2 of Volcano Valley
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"As you ride through the tank stage, you'll keep rolling forward. You'll see a switch. The question is, should you activate it or not? If you ignore that switch, you might just come upon a medal you wouldn't find. Hopefully you'll have enough Kirbys when you get there."
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Stage 2 of Volcano Valley
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"While riding the tank, you'll see a switch that determines which of two paths you rumble down. If you activate that switch, you'll travel down a path where you'll see an enemy carrying a medal. He'll try to escape, so defeat him quickly, or else he'll get away with that medal!"
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Stage 2 of Volcano Valley
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"Somewhere in the tank stage is a strange contraption that rotates. There's a medal inside of it. You'll have to fire at all of its buttons to get that golden prize. If you don't have enough Kirbys, however, that might be difficult."
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Stage 2 of Volcano Valley
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"If you ride the tank downhill, you'll build up speed. Don't get too carried away, however. You'll rumble right past a medal at the bottom of a hill. You'll have to act quickly if you want to get it!"
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Stage 3 of Volcano Valley
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"In the stage plagued by falling rocks, break blocks to find useful things, such as fruit and medals. Keep an eye out for rock-bombs that will blow up a lot of things at once."
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Stage 3 of Volcano Valley
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"When volcanic rocks fall down around you, break them open. Especially if you see a really big rock. There's probably a medal inside of it."
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Stage 3 of Volcano Valley
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"One absolutely huge volcanic rock will be sure to hurtle toward you out there. There's a medal inside of it. You'll need to break that rock to pieces. If you tackle it with enough Kirbys, I'm sure you can do it."
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Stage 4 of Volcano Valley
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"One of the castle stages is teeming with Spideroos. You'll be tempted to race past them, but keep an eye peeled for a skull key one keeps nearby."
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Stage 4 of Volcano Valley
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"Guards in one of the castle stages will do their best to keep you from getting by. Worse still, the murky water in that place will rob you of your air faster than normal. Swim quickly and save your breath. Because it's said that there's a massive shell down there. And I'm certain you'll want to pry that thing open."
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Stage 4 of Volcano Valley
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"The guards patrolling one of the castle stages will keep you on your toes. And they'll keep you away from medals, if they can. You'll be glad when you finally get past some of the creepy guards. But you may need to retrace your steps and go back through them to unlock a chest."
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Stage 5 of Volcano Valley
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"In the graveyard, some tombstones aren't what they seem. Some cover secret passages, and others are actually enemies. When in doubt, hurl yourself against a tombstone and see what happens. If you find yourself in a dark place, seek out a source of light. Even if that source is a foe..."
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Stage 5 of Volcano Valley
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"Ravenous foes called Gobchomplins live in the cemetery. They'll gulp you down in one bite. There's a skull key not far from one of them. So I'm afraid that you'll have to get close to one of those hungry things."
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Stage 5 of Volcano Valley
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"I once went down into the area beneath the graveyard. But as I rode a platform back to the surface, lava came gushing up after me. Before I escaped, I saw some suspicious-looking switches. I bet if I had pressed them, I would have discovered something valuable."
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Stage 5 of Volcano Valley
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"It's said that there is a red Skully on this island that is always looking for treasure chests. So if you encounter a red Skully, do all you can to beat it. I bet you'll get a chest from it. And you'll probably find a key not far away."
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Stage 5 of Volcano Valley
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"The leader of the Skullys, the Skullseer, is floating around this island somewhere. It's said that he possesses a treasure, but you'll need to find a special vault key to get at it. The key is found earlier in the stage, in a room that's guarded by Skullys. You'll need to get past toothy barriers that spin to make off with it."
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Stage 6 of Volcano Valley
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"The haunted mansion that's shrouded in darkness is an eerie place. There's a potted plant inside that place. If you carry it into the light, its flower will blossom. Good luck getting it to a light source. Enemies will be out to break its pot."
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Stage 6 of Volcano Valley
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"The mansion that's shrouded in darkness contains an even greater darkness. No light penetrates that part of the building. You'll need to provide your own. It's said that there's something there that will allow you to adjust a spotlight using your own weight. Be careful in there. It sounds bleak."
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Stage 6 of Volcano Valley
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"The haunted mansion that's shrouded in darkness is the perfect home for the Gruegloom. Grueglooms cluster together and try to consume you. So when they surround you, stay in the light! Unfortunately, to claim one medal in the mansion, you'll need to make your way through a long room that's full of those vile things."
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Stage 6 of Volcano Valley
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"Rumor has it that the master of the darkness-shrouded mansion hid a treasure in the garden behind his home. These days, that garden is just another cemetery, and the master is long gone. Or is he? Some say that he's still guarding his treasure to this very day, smashing all that come close. But as you've learned, you can dupe a foe into smashing things that you want destroyed..."
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Stage 6 of Volcano Valley
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"The mansion that's shrouded in darkness houses many enemies that hate the light. You'll need to carry a flame in hand to survive some areas. And even to enter some places. Somehow, you'll need to keep your flame alive as long as you can."
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Stage 7 of Volcano Valley
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"It's difficult to find things in the shadowy mansion. Don't overlook the blocks near the trees."
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Stage 7 of Volcano Valley
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"Every night, a terrible thumping can be heard coming from the shadowy mansion. When the lightning catches it, an immense square figure can be seen. The lightning also reveals its weak spots."
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Stage 7 of Volcano Valley
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"There's a series of cannons in the shadowy mansion. And legend has it that the order to take them is this: up, right, down, right. I hope that's the case. I'd hate to be blasting around some creepy mansion without a clue where I'm going."
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Stage 7 of Volcano Valley
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"A fiend seen only in silhouette lives in the shadowy mansion. He's known by the chilling name Shadowbite. All he has pursued have fled at top speed, so no one has ever carefully explored his area. That means there must be undiscovered treasure around there, waiting to be pulled out into the open."
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Stage 7 of Volcano Valley
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"Deep in the shadowy mansion is an enormous curtain. Few survive in the shadows long enough to pull back that curtain. If you have a large crew, though, I'm certain you'll get the job done."
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Stage 8 of Volcano Valley
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"The swaying Skull Tower will tip more quickly if you run around it with a big crew. On the other hand, there are things in the tower that you can only get with 10 Kirbys... You'll have to make that tower sway FAR to reach some things. Just watch out if the tower turns red. It's about to fall over!"
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Stage 8 of Volcano Valley
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"The Skull Tower will sway a little if you run your crew to one side or the other. And it will sway a LOT if you stop your crew on one side. That's dangerous to do. Unfortunately, that's the only way to get a medal that's far out from the left side of the tower."
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Stage 8 of Volcano Valley
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"Watch out for the giant rock hand that tangles with you high in the Skull Tower. You'll need a lot of Kirbys to defeat it. But it will be worth your while. If you survive that fight, you'll soon catch a glimpse of a medal."
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Stage 9 of Volcano Valley
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"In the graveyard where the three bosses slumber, you'll need to find a key hidden among the graves. Without it, you have no hope of acquiring a particular medal."
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Stage 9 of Volcano Valley
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"In the graveyard where the three bosses slumber are two graves that can be moved aside. One of them covers a hole where there's a medal."
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Stage 9 of Volcano Valley
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"In the graveyard where the three bosses slumber, you can find a secret path under one of two moveable graves. This path leads down to a dangerous vault. No one who enters has ever returned alive. But it must be possible. I doubt it will be easy to claim any treasure from that place, however. I'd take 10 Kirbys, just in case."
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Stage 10 of Volcano Valley
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"The Space Oohroo may look like dumb apes, but they're actually very smart. But they've allowed murky water to flood their base. There's a special switch down in that water that you'll need to trigger. But that murky water is going to rob you of air faster than usual, so swim your way there quickly."
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Stage 10 of Volcano Valley
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"In the Space Oohroo base, there's a lot of sketchy wallpaper. You can pull it down to reveal secrets. You'll need 10 Kirbys, however, to tear down one important sheet of wallpaper."
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Stage 10 of Volcano Valley
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"The Space Oohroo have a spaceship. If you get one too, you could fly after them. I've heard that those apes have left behind pieces of a blueprint that they used to make their ship. If you could piece together the blueprint, you could blast off in search of medals. You don't need to find all eight pieces of the blueprint before you try to piece it together. But I bet your ship will be sturdier if you do."
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Stage 11 of Volcano Valley
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"There are skull keys in space too. If you see one but can't get close to it, examine the area around it. The solution will be nearby."
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Stage 11 of Volcano Valley
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"I've heard there's a medal in space near some of the melody switches. I'm afraid that you'll have to hit all those switches, no matter how difficult that may be in space..."
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Stage 11 of Volcano Valley
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"When you're on the space base, you'll often be floating around in zero gravity. Other times, you'll have gravity weighing you down and will want to turn it off! I've heard that there's a medal hidden way high up in that base. I bet if you could float up there, it'd be yours."
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Stage 11 of Volcano Valley
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"Up in the space base, you'll often be able to float around freely. So you'll have the ability to find your way to some melody switches that will open the way to a door. Go through that door to find your way to a medal."
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Stage 11 of Volcano Valley
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"They say there are small satellites floating around in space that have mushrooms growing all around them. Inside those satellites are often items. You can break apart those satellites by hitting the pressure plates exposed between mushrooms. One of those satellites holds a medal, I'm just sure of it. I've also heard there's something terrible nearby. It's some sort of creature that makes black holes that will suck you in..."
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