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Super Kirby Fighters (Kirby Fighters Z in Japan) is a battle-action game where the player can use Kirby's Copy abilities. It is an upgraded version of the Kirby: Triple Deluxe sub-game, Kirby Fighters. It has improved single- and multi-player modes, as well as new items and stages.

Gameplay

Single-Player Mode

The player can choose from 10 different Copy Abilities in this game; these are the same ten that were featured in the original sub-game. However, if the player has StreetPass data from Kirby: Triple Deluxe on his/her system, he/she can choose from 2 extra abilities, meaning a complete total of 12.

After choosing a Copy Ability, the player sets the difficulty: Easy, Normal, Hard, or Very Hard. Pressing start allows the first round of nine to begin. The player will still fight Beetle and Bell, even if the player hasn't unlocked them. Like the original, the first and last stages will always be the same. Round 5's stage will also be the same. All other stages will be random to some extent. Some stages won't even be played due to there being more stages than rounds. Round 1 is a simple 1 vs 1 in Flower Land. The following stages will not be in a set order, however. The next three stages are randomly chosen from Castle Lololo, Bubbly Clouds, Coo's Forest, Butter Building, Springy Hand Land, and Waddle Dee Train Tracks. Like the game it is based on, stages cannot repeat. Round 2 consists of a 2 vs 1 battle on one of the mentioned stages. The player is teamed up with a Buddy with a different ability to fight another Kirby. Round 3 has the player against two Kirbys with the same Copy Ability on another stage. Round 4 is another team battle, this time 2 vs 2 on another different stage. The opponents will share a Copy Ability.

Kracko

KFD Kracko

Kracko Boss Fight Dyna Blade Boss Fight

Round 5 is a team battle against Kracko in Bubbly Clouds. The Buddy will have the same Copy Ability as the player. Kracko has his traditional attacks in his arsenal, but some of his new moves are incorporated as well. He can use the beam attack, pour rain, strike lightning, and ram the Kirbys. He can drop trash, blocking the screen with four keychains. He can shoot lightning horizontally, vertically, and on the diagonals. He can also perform the horizontal and vertical strikes simultaneously, as well as the diagonal strikes to create an X. He can take out his drills, but instead of plowing, he can spin with them on either the y- or z-axis. Upon defeat, he will dissipate briefly and then explode.

The next three stages will be randomly chosen from Dedede Arena, Factory Tour, Dyna Blade's Nest, Haldera Volcano, as well as the aforementioned new stages had they not been used yet. Round 6 follows the set-up of the third round. Round 7 is like the fourth round, but the opposing Kirbys will have different abilities. Round 8 is a battle against three Kirbys with the same Copy Ability.

Team DDD

KFZ Final Round 2

The Final Round

Round 9 is a fight against King Dedede and many Mini Dededes at the Fountain of Dreams. The Fountain of Dreams uses its Super Smash Bros. Melee/Kirby Super Star Ultra design. There will be 24 Mini Dededes on Easy, 36 on Normal, 48 on Hard, and 64 on Very Hard. Should the player fail, the number of Mini Dededes will be reduced by 12 until it reaches 24. Kirby and King Dedede set the stage and the 100-Yard Hop version of Gourmet Race plays as red Mini Dededes emerge.

This is similar to the multi-man matches in the single player mode of Super Smash Bros. games: many of the same character, but each can be easily knocked away. After beating the red Mini Dededes, two orange Mini Dededes and the king himself appear and fight against Kirby. The title screen music plays as Kirby fights. After the Mini Dededes are defeated, the king gets enraged and increases in size, making the fight more difficult.

Aside from powering up his normal moves, he can also perform the hammer spin in which he can hover in the air, and block out the screen with four Dedede keychains. Once defeated, King Dedede will be sent flying high into the sky.

KFD Fountain of Dreams

Dedede at the Dream Spring

In Very Hard mode, King Dedede looks out into the Dream Spring, which now takes on its Kirby: Nightmare in Dream Land design. Kirby rushes in and almost runs into Dedede. Dedede roars, and allows his miniatures to take action. The Fountain of Dreams music plays as Kirby knocks out most of the miniatures. When the last three appear, a remixed medley of King Dedede's themes from Kirby's Dream Land, Kirby's Adventure, and his Masked Dedede theme plays. When the fakes are taken out, Dedede once again gets enraged and sizes up. He can hammer rapidly from side to side and back, as well as rapidly use his Super Dedede Jump in a similar manner. His spin is more vicious, blocking the player's view with keychains which cannot be obtained in Kirby: Triple Deluxe. He can slide on the ground to a corner but then turn around. He can inhale and spit Kirby at the screen. He can slice with his hammer in similar ways as he used the axe in Kirby: Triple Deluxe. He can jump into the air and smash his hammer into the ground, creating an explosion. He can can float in the air and shoot orange beams at Kirby like Shadow Dedede. His demise remains the same.

Afterwards, the player will receive his/her total time, as well as receive a Rare Hat for the Copy Ability. The player will also receive a star based on the difficulty played. For Easy, Normal, and Hard, the player is rewarded a Bronze, Silver, or Gold star respectively. If the player beats Very Hard Mode, however, the player will unlock Shadow Kirby, as well as receive a Rainbow star ribbon.

Team Battle

KFZ Teams

Teams on the bottom screen. The possible teams are heart, spade, or diamond.

Team Battle is a new gameplay element in Kirby Fighters Deluxe. Team Battle is used in both Single Player and Multiplayer. In Single Player, there are a few rounds in which the player is given a Buddy, as well as Round 5 with Kracko. Team Battles in single player are mostly 2 vs 2, with 2 vs 1 for Round 2 and 5. The teams will always be Heart and Spade (except Kracko, who doesn't have a team symbol).

In Multiplayer, there are 3 possible teams, now adding the Diamond team. This allows for 2 vs 2, 2 vs 1, 1 vs 1 vs 2, and 1 vs 3 battles. Exclusive to Team Battles is Item Share (mouth-to-mouth) and a new item, the Team Cannon. Item Share allows a Kirby to share food with another Kirby of the same team in order to heal. It can also be used to share Invincibility Candy and Mint Leaves. The Team Cannon is used to shoot lasers, depending on the amount of Kirbys manning the cannon. With one Kirby, it will just fire little yellow sparks. With two Kirbys, it can charge up and shoot a giant blue laser, capable of depleting an entire health bar. With three Kirbys, it shoots a massive yellow and purple laser capable of depleting 1 1/3 health bars.

Multiplayer

KFZ Random

Which ability will you get? You won't know until you start—that's the thrill of a random ability! The only sure thing is your own skill. A random ability is a good test!

Multiplayer allows one to play with up to three friends. Other spots will be occupied by CPUs, however these can be deleted. Players with the game get to choose one of the ten (twelve if the player has a copy of Kirby: Triple Deluxe) Copy Abilities, as well as the new "Random" option. Players without the game are limited to Sword, Cutter, and Beam. However, if a player using Download play has Streetpass data for Kirby: Triple Deluxe, he or she can (presumably) also use Beetle and Bell, as well as play on Waddle Dee Train Tracks. Each player can choose to handicap oneself, those being Very Easy, Easy, Normal, Hard, and Very Hard. Colors can be changed by pressing R or L. Outfits can be changed by pressing X. Each player can then proceed to choose a stage which will be randomly picked for the fight. However, the player hosting the room has access to more rules. Items can be set to Normal, Many, or None. Hazards can be turned on or off. Ghosts can be Enabled or Disabled. Handicap can be set to Manual or Auto (Auto sets all Handicaps to Normal by default. Handicaps will change based on performance). Once a stage is picked, the battle commences. If Ghost in enabled and a player or CPU is defeated, the Kirby can return as a ghost. Ghosts can attempt to attack other players to get back into the game and recover a little bit of health. However, ghosts cannot KO a Kirby. A similar mode, Training, can be played instead if one doesn't have any friends to play with at the time. Team Battle is also included as part of Multiplayer.

Stages

Name Inspired by Hazards Image
Flower Land Stage 1 of Fine Fields from Kirby: Triple Deluxe None KFZ Flower Land
Castle Lololo Lololo & Lalala's arena in Kirby Super Star/Kirby Super Star Ultra Lololo & Lalala push their boxes, Blue Boxes, and Gordos across the screen KFZ Action Star
Bubbly Clouds Kracko's arena in Kirby Super Star/Kirby Super Star Ultra Kracko appears and uses classic attacks: star beam, rain storm, and lightning KFZ Bubbly Clouds
Coo's Forest Stage 5 of Grass Land in Kirby's Dream Land 3 Rick, Coo, and Kine come through doors and attack: Rick shoots a stream of fire, Coo shoots three Cutter feathers, and Kine just flops around KFZ Coo's Forest
Springy Hand Land Stage 3 of Lollipop Land in Kirby: Triple Deluxe Six Springy Hands that can slam Kirbys onto the screen KFZ Springy Hand Land 2
Dedede Arena King Dedede's arena in Kirby Super Star Dedede drops from the ceiling and can throw Waddle Dees, Gordos, Apples, and Oil Drums. He can also jump across the stage KFZ Dedede Arena
Factory Tour Stage 4 of Shiver Star in Kirby 64: The Crystal Shards Three giant hammers slam the ground, sometimes in pairs, occasionally all three Factory Tour Z 2
Dyna Blade's Nest Dyna Blade's Nest stage in Kirby Super Star Ultra Dyna Blade appears and uses classic attacks: dropping onto the ground, shooting fire, stretching her neck, grabbing Kirbys with her talons, and charging from the background KFZ Dyna Blade's Nest 5
Butter Building Rotating Tower segments of Butter Building in Kirby's Adventure Tower rotates, Starmen jumping, Bronto Burts flying, Laser Balls shooting 1-4 lasers, UFO Kirby dropping food. All enemies can be defeated, even the UFO Kirby KFZ Butter Building
Haldera Volcano Stage 1 of Dangerous Dinner in Kirby's Return to Dream Land Lava pillars KFZ Haldera Volcano
Fountain of Dreams Fountain of Dreams stage from Super Smash Bros. Melee/Kirby: Nightmare in Dream Land None KFZ Dedede clones
Waddle Dee Train Tracks

Entire Dreamland

Stage 1 of Old Odyssey in Kirby: Triple Deluxe

Queen Sectonia's World

Waddle Dee Train rams into Kirbys from the background or from the sides

Queen Sectonia Run into Kirby Also UFO kirby appears

Waddle Train Z Top

List of Items

  • Food which replenishes health to the Kirby that touches it.
  • Maxim Tomato which replenishes a health bar.
  • Timed Dynamite which acts like it does in Story Mode. However, upon exploding, it hits multiple times.
  • Spike-less Gordo, which can be picked up by players and thrown. When it lands, it will become larger and it will grow its spikes.
  • Microphone, originating from Kirby's Dream Land. Upon touching it, Kirby will yell into the microphone, sending nearby players flying and taking massive damage.
  • Mint Leaf (Sweet Potato in Japan), also originating from Kirby's Dream Land, allows a Kirby to float and rapidly shoot air puffs, six at a time, four times, before finishing off with a big air puff.
  • Invincibility Candy, which allows a Kirby to be invincible temporarily. However, Kirbys under this effect can still be squashed by the Factory Tour hammers or be put to sleep. They just won't receive damage.
  • Cracker, which rapidly shoots cannon balls.
  • Dash Shoe, which increase any Kirby who touches it's speed and jump height, giving that Kirby a blue aura.
  • Bomber, which can be picked up by a Kirby and thrown at the other players. After being thrown, it will walk around. After being attacked, falling off a ledge, or if its time limit runs out, it will explode. Multiplayer only.
  • Blue Box, which, when destroyed, can drop one of any of the above.
  • Action Star, which can cause various effects to occur.
  • Team Cannon, which can shoot shoot small electric shots when operated by a Kirby, can shoot a blue laser when operated by two Kirbys, and a yellow laser when operated by three Kirbys. Team Battle only.
  • HyperNova A Fruit That Turns Kirby into Hypernova Only with Team Battle Only.

Rare Hats

Rare hats are obtained by beating Single-Player Mode with a Copy Ability. By playing single player again, there is a chance a Kirby might wear the unlocked rare hat.

Name Description Image
Sword Wears Blade Knight's helmet and wields his sword Sword Rare
Cutter Wears Sir Kibble's helmet Cutter Rare
Beam Wears Marx's hat and wields a scepter with a magenta orb Beam Rare
Parasol Wields an Japanese Oil-paper umbrella Parasol Rare
Hammer Wears Moundo EX's headband and wields a metal hammer Hammer Rare
Bomb Wears an orange party hat decorated with purple diamonds, a rainbow pom-pom, and a pink heart-shaped gem with a gold rim and weilds purple bombs decorated with pink hearts Bomb Rare
Whip Wears a black 10-gallon hat with yellow stars and wields a whip with a light blue handle Whip Rare
Archer Wears a Robin Hood hat with a grass-blade like design and golden trim, and wields a white bow with a purple star Archer Rare
Fighter Wears Knuckle Joe's headband Fighter Rare
Ninja Wears an assassin's hood and a forehead protector with a yellow star in front Ninja Rare
Beetle Wears the Hydra as his helmet Beetle Rare
Bell

Yo-Yo

Clean

Throw

Wears a Bianzhong (Hensho in Japan) bell and wields two bronze bells

Wears Kids Brown Hat

Wears Witchs Hat in japan

Wears Phan Phan's Ear Band

Bell Rare

Trivia

  • Kirby Fighters Deluxe's Japanese name may be a reference to the Dragon Ball Z series.
  • The music in the game originates from various Kirby games, much like the original.
    • The Main screen's music is a remix of Kirby: Triple Deluxe's boss theme. This is reused when fighting against King Dedede on Easy, Normal, or Hard Mode.
      • If fought on Very Hard Mode, it's a medley of Dedede's themes.
  • During boss battles, Kirby's Copy Abilities retain their invincibility frames, for those that have any.
    • Kirby Fighters uses Adeleine's battle theme for the Copy Ability select screen. This is remixed in Kirby Fighters Deluxe.
    • Flower Land now uses the Green Greens music, likely due to Waddle Dee Train Tracks using its previous theme.
    • The 100-Yard Hop music is used against the miniature Dededes on Easy, Normal, and Hard Modes. The Fountain of Dreams music is is used against them only on Very Hard Mode.
  • When wearing Hammer's rare hat costume, hitting Kirbys with the hammer makes a different sound. This sound is used when attacking Coily Rattler's metallic body and when Queen Sectonia changes her katanas back into scepters.
    • Bell's rare hat costume also uses a different sound when using the Twin Tinker attack.

Artwork

Gallery

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