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{{Non-Canon}}
 
{{Infobox
 
{{Infobox
|title = Kirby Fighters Deluxe
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|title = ''Kirby Fighters Deluxe''
 
|us_logo = [[File:KFDLogo.png|200px]]
 
|us_logo = [[File:KFDLogo.png|200px]]
 
|jap_logo = [[File:KFZ logo.png|200px]]
 
|jap_logo = [[File:KFZ logo.png|200px]]
|jap_title = カービィファイターズZ
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|jap_title = カービィファイターズZ (Kābyi Faitāzu Z)
|translation = Kirby Fighters Z
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|translation = Kirby Fighters Z <br> カービィファイターズ = [[Kirby Fighters]]
|publisher = Nintendo
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|publisher = [[Nintendo]]
 
|released = {{JP}} July 23, 2014 <br /> {{NA}} August 29, 2014 <br /> {{KOR}} September 24, 2014 <br /> {{PAL}} {{AU}} February 13, 2015
 
|released = {{JP}} July 23, 2014 <br /> {{NA}} August 29, 2014 <br /> {{KOR}} September 24, 2014 <br /> {{PAL}} {{AU}} February 13, 2015
 
|genre = Fighting
 
|genre = Fighting
 
|ratings = {{ESRB|E}}{{CERO|A}}
 
|ratings = {{ESRB|E}}{{CERO|A}}
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|price = {{NA|$6.99}}<ref>[https://web.archive.org/web/20140903212150/http://www.nintendo.com/games/detail/jovp9bW02hrCkDxVAQYcCr0R5UaJ1LBz Game Details (September 3, 2014)]</ref>
 
|platforms = Nintendo 3DS
 
|platforms = Nintendo 3DS
 
}}
 
}}
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{{Quote|A subgame from Kirby: Triple Deluxe with newly added features! Battle with your choice of 10 different Copy Abilities and up to three other players via local wireless.|Summary|[[Super Kirby Clash]]}}
 
'''''Kirby Fighters Deluxe''''' is a battle-action game where the player can use Kirby's [[Copy Abilities]]. It is an upgraded version of the ''[[Kirby: Triple Deluxe]]'' [[sub-game]], [[Kirby Fighters]]. It has improved single- and multi-player modes, as well as new [[items]] and stages.
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'''''Kirby Fighters Deluxe''''' is a battle-action [[Kirby (series)|''Kirby'' game]] developed by [[HAL Laboratory]] and published by [[Nintendo]] as a Nintendo eShop exclusive for the Nintendo 3DS family of systems. It was released in Japan on July 23, 2014, in North America on August 29, 2014, in South Korea on September 24, 2014 and in Europe and Australia on February 13, 2015. An upgraded, stand-alone version of the ''[[Kirby: Triple Deluxe]]'' [[sub-game]] [[Kirby Fighters]], it has improved single- and multi-player modes, as well as new [[items]] and stages.
   
 
==Gameplay==
 
==Gameplay==
  +
''Kirby Fighters Deluxe'' is a fighting game in which [[Kirby (species)|Kirbys]] each use a chosen [[Copy Ability]] for a battle. The game contains a multitude of [[item]]s, along with on-stage hazards and [[boss|bosses]] in some stages.
===Single-Player Mode===
 
The player can choose from 10 different Copy Abilities in this game; these are the same ten that were featured in the original sub-game. However, if the player has StreetPass data from ''Kirby: Triple Deluxe'' on his/her system, he/she can choose from 2 extra abilities, meaning a complete total of 12.
 
*[[Sword]]
 
*[[Cutter]]
 
*[[Beam]]
 
*[[Parasol]]
 
*[[Hammer]]
 
*[[Bomb]]
 
*[[Whip]]
 
*[[Archer]]
 
*[[Fighter]]
 
*[[Ninja]]
 
*[[Beetle]] (must own ''Kirby: Triple Deluxe'')
 
*[[Bell]] (must own ''Kirby: Triple Deluxe'')
 
   
 
The player can choose from ten different Copy Abilities in this game; these are the same ten that were featured in the original sub-game. If the player has StreetPass data from ''Kirby: Triple Deluxe'' on the system, two extra abilities are available, meaning a complete total of 12.
After choosing a Copy Ability, the player sets the difficulty: Easy, Normal, Hard, or Very Hard. Pressing start allows the first round of nine to begin. The player will still fight Beetle and Bell, even if the player hasn't unlocked them. Like the original, the first and last stages will always be the same. Round 5's stage will also be the same. All other stages will be random to some extent. Some stages won't even be played due to there being more stages than rounds. Round 1 is a simple 1 vs 1 in Flower Land. The following stages will not be in a set order, however. The next three stages are randomly chosen from Castle Lololo, Coo's Forest, Butter Building, Springy Hand Land, and Waddle Dee Train Tracks. Like the game it is based on, stages cannot repeat. Round 2 consists of a 2 vs 1 battle on one of the mentioned stages. The player is teamed up with a Buddy with a different ability to fight another Kirby. Round 3 has the player against two Kirbys with the same Copy Ability on another stage. Round 4 is another team battle, this time 2 vs 2 on another different stage. The opponents will share a Copy Ability. This is the only round in which the Bubbly Clouds stage can be played; Bubbly Clouds is also noticeably more common for this round than other stages. This may be as a kind of foreshadowing.
 
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  +
===Modes===
 
====Single-Player Mode====
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''Kirby Fighters Deluxe'' contains a single-player mode comprising of a boss rush. After choosing a Copy Ability, the player sets the difficulty: Easy, Normal, Hard, or Very Hard. Pressing start allows the first round of nine to begin. The player will still fight Beetle and Bell, even if the player hasn't unlocked them. The first, fifth and last stages of this mode will always be the same; all other stages will be random to some extent.
  +
 
Round 1 is a simple 1 vs 1 in [[Flower Land]]. The following stages will not be in a set order, however. The next three stages are randomly chosen from [[Castle Lololo]], [[Coo's Forest]], [[Butter Building]], [[Springy Hand Land]], and [[Waddle Dee Train Tracks]]. Like the game it is based on, stages cannot repeat. Round 2 consists of a 2 vs 1 battle on one of the mentioned stages. The player is teamed up with a Buddy with a different ability to fight another [[Kirby (species)|Kirby]]. Round 3 has the player against two Kirbys with the same Copy Ability on another stage. Round 4 is another team battle, this time 2 vs 2 on another different stage. The opponents will share a Copy Ability. This is the only round in which the [[Bubbly Clouds]] stage can be played; Bubbly Clouds is also noticeably more common for this round than other stages.
   
====[[Kracko]]====
 
 
[[File:KFZ Kracko 2.jpeg|thumb|Kracko Boss Fight]]
 
[[File:KFZ Kracko 2.jpeg|thumb|Kracko Boss Fight]]
Round 5 is a team battle against [[Kracko]] in [[Bubbly Clouds]]. The Buddy will have the same Copy Ability as the player. Kracko has his traditional attacks in his arsenal, but some of his new moves are incorporated as well. He can use the beam attack, pour rain, strike lightning, and ram the Kirbys. He can drop trash, blocking the screen with four [[keychain]]s. He can shoot lightning horizontally, vertically, and on the diagonals. He can also perform the horizontal and vertical strikes simultaneously, as well as the diagonal strikes to create an X. He can take out his drills, but instead of plowing, he can spin with them on either the y- or z-axis. Upon defeat, he will dissipate briefly and then explode.
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Round 5 is a team battle against Kracko in Bubbly Clouds. The Buddy will have the same Copy Ability as the player. Kracko has his traditional attacks in his arsenal, but some of his new moves are incorporated as well. He can use the beam attack, pour rain, strike lightning, and ram the Kirbys. He can drop trash, blocking the screen with four [[keychain]]s. He can shoot lightning horizontally, vertically, and on the diagonals. He can also perform the horizontal and vertical strikes simultaneously, as well as the diagonal strikes to create an X. He can take out his drills, but instead of plowing, he can spin with them on either the y- or z-axis. Upon defeat, he will dissipate briefly and then explode.
   
The next three stages will be randomly chosen from Factory Tour, Dyna Blade's Nest, Haldera Volcano, as well as the aforementioned new stages had they not been used yet. Round 6 follows the set-up of the third round. Round 7 is like the fourth round, but the opposing Kirbys will have different abilities. Round 8 is a battle against three Kirbys with the same Copy Ability. This is the only round in which the Dedede Arena stage can be played. It acts similarly to Bubbly Clouds, appearing more common than other stages during this round. This may also be foreshadowing, as with the former.
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The next three stages will be randomly chosen from Factory Tour, Dyna Blade's Nest, Haldera Volcano, as well as the aforementioned new stages had they not been used yet. Round 6 follows the set-up of the third round. Round 7 is like the fourth round, but the opposing Kirbys will have different abilities. Round 8 is a battle against three Kirbys with the same Copy Ability. This is the only round in which the Dedede Arena stage can be played, and is the most common for this round.
   
====[[Team DDD]]====
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=====[[Team DDD]]=====
 
[[File:KFZ Final Round 2.jpeg|thumb|The Final Round]]
 
[[File:KFZ Final Round 2.jpeg|thumb|The Final Round]]
 
[[File:KFZ Fountain of Dreams 2.jpeg|thumb|Dedede at The Fountain of Dreams]]
 
[[File:KFZ Fountain of Dreams 2.jpeg|thumb|Dedede at The Fountain of Dreams]]
Round 9 is a fight against [[King Dedede]] and many [[Team DDD#Members|Mini Dededes]] and two [[Team DDD#Members|Combo Dededes]] at the [[Fountain of Dreams]]. The Fountain of Dreams uses its ''[[Super Smash Bros. Melee]]''/''[[Kirby Super Star Ultra]]'' design. There will be 22 Mini Dededes on Easy, 34 on Normal, 45 on Hard, and 62 on Very Hard. Should the player fail, the number of Mini Dededes will be reduced until it reaches 24. Kirby and King Dedede set the stage and the [[100-Yard Hop]] version of [[Gourmet Race]] plays as Mini Dededes emerge.
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Round 9 is always a fight against [[King Dedede]] and many [[Team DDD#Members|Mini Dededes]] and two [[Team DDD#Members|Combo Dededes]] at the [[Fountain of Dreams]]. The Fountain of Dreams uses its ''[[Super Smash Bros. Melee]]''/''[[Kirby Super Star Ultra]]'' design. There will be 22 Mini Dededes on Easy, 34 on Normal, 45 on Hard, and 62 on Very Hard. Should the player fail, the number of Mini Dededes will be reduced until it reaches 24. Kirby and [[King Dedede]] set the stage and the [[100-Yard Hop]] version of [[Gourmet Race]] plays as Mini Dededes emerge.
   
 
This is similar to the multi-man matches in the single player mode of ''[[Super Smash Bros. series|Super Smash Bros.]]'' games: many of the same character, but each can be easily knocked away. After beating the Mini Dededes, two Combo Dededes and the king himself appear and fight against Kirby. The title screen music plays as Kirby fights. After the Combo Dededes are defeated, the king gets enraged and doubles in size, making the fight more difficult.
 
This is similar to the multi-man matches in the single player mode of ''[[Super Smash Bros. series|Super Smash Bros.]]'' games: many of the same character, but each can be easily knocked away. After beating the Mini Dededes, two Combo Dededes and the king himself appear and fight against Kirby. The title screen music plays as Kirby fights. After the Combo Dededes are defeated, the king gets enraged and doubles in size, making the fight more difficult.
   
Aside from powering up his normal moves, he can also perform the hammer spin in which he can hover in the air, and block out the screen with four Dedede keychains. He can also perform the various moves he used as a boss in ''Kirby: Triple Deluxe'', as well as some of Shadow Dedede's attacks. He can inhale and spit Kirby at the screen. He can slice with his hammer in similar ways as he used the axe in ''Kirby: Triple Deluxe''. He can jump into the air and smash his hammer into the ground, creating an explosion. He can can float in the air and shoot orange beams at Kirby like [[Shadow Dedede]]. Once defeated, King Dedede will be sent flying high into the sky.
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Aside from powering up his normal moves, he can also perform the hammer spin in which he can hover in the air, and block out the screen with four Dedede keychains. He can also perform the various moves he used as a boss in ''Kirby: Triple Deluxe'', as well as some of Shadow Dedede's attacks. He can inhale and spit Kirby at the screen. He can slice with his hammer in similar ways as he used the axe in ''Kirby: Triple Deluxe''. He can jump into the air and smash his hammer into the ground, creating an explosion. He can float in the air and shoot orange beams at Kirby like [[Shadow Dedede]]. Once defeated, King Dedede will be sent flying high into the sky.
   
In Very Hard mode, King Dedede looks out into the Dream Spring, which now takes on its [[Kirby: Nightmare in Dream Land]] design. Kirby rushes in and almost runs into Dedede. Dedede roars, and allows his miniatures to take action. The Fountain of Dreams music plays as Kirby knocks out most of the miniatures. When the last three appear, a remixed medley of King Dedede's themes from ''[[Kirby's Dream Land]]'', ''[[Kirby's Adventure]]'', [[Robo Dedede]]'s theme from ''[[Kirby's Dream Course]]'', and the Masked Dedede theme from ''[[Kirby Super Star Ultra]]'' plays. Now he will hammer twice instead of once, a midair slam will create a shockwave, and the Super Dedede Jump will also produce shockwaves. When the fakes are taken out, Dedede once again gets enraged and sizes up. He can hammer rapidly from side to side and back, as well as rapidly use his Super Dedede Jump in a similar manner. His spin is more vicious, blocking the player's view with keychains which cannot be obtained in ''Kirby: Triple Deluxe''. He can slide on the ground to a corner but then turn around. His demise remains the same.
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In Very Hard mode, King Dedede looks out into the Dream Spring, which now takes on its ''[[Kirby: Nightmare in Dream Land]]'' design. Kirby rushes in and almost runs into Dedede. Dedede roars, and allows his miniatures to take action. The Fountain of Dreams music plays as Kirby knocks out most of the miniatures. When the last three appear, a remixed medley of King Dedede's themes from ''[[Kirby's Dream Land]]'', ''[[Kirby's Adventure]]'', [[Robo Dedede (Kirby's Dream Course)|Robo Dedede]]'s theme from ''[[Kirby's Dream Course]]'', and the Masked Dedede theme from ''Kirby Super Star Ultra'' plays. Now he will hammer twice instead of once, a midair slam will create a shockwave, and the Super Dedede Jump will also produce shockwaves. When the fakes are taken out, Dedede once again gets enraged. He can hammer rapidly from side to side and back, as well as rapidly use his Super Dedede Jump in a similar manner. His spin is more vicious, blocking the player's view with keychains which cannot be obtained in ''Kirby: Triple Deluxe''. He can slide on the ground to a corner but then turn around. His demise remains the same.
   
Afterwards, the player will receive his/her total time, as well as receive a Rare Hat for the Copy Ability. The player will also receive a star based on the difficulty played. For Easy, Normal, and Hard, the player is rewarded a Bronze, Silver, or Gold star respectively. If the player beats Very Hard Mode, however, the player will unlock [[Shadow Kirby]], as well as receive a Rainbow star ribbon.
+
Afterwards, the player will receive his/her total time, as well as receive a Rare Hat for the Copy Ability. The player will also receive a star based on the difficulty played. For Easy, Normal, and Hard, the player is rewarded a Bronze, Silver, or Gold star, respectively. If the player beats Very Hard Mode, however, the player will unlock [[Shadow Kirby]], as well as receive a Rainbow star ribbon.
  +
 
===Multiplayer===
 
[[File:KFZ Random.jpeg|thumb|''Which ability will you get? You won't know until you start—that's the thrill of a random ability! The only sure thing is your own skill. A random ability is a good test!'']]
 
Multiplayer allows one to play with up to three friends. Other spots will be occupied by CPUs by default, however these can be deleted. Players with the game get to choose one of ten (twelve if the player has a copy of ''Kirby: Triple Deluxe'') Copy Abilities, as well as the new "Random" option. Players without the game are limited to Sword, Cutter, and Beam. However, if a player using Download play has Streetpass data for ''Kirby: Triple Deluxe'', that player can (presumably) also use Beetle and Bell, as well as play on Waddle Dee Train Tracks.
  +
 
Each player can choose to handicap oneself, those being Very Easy, Easy, Normal, Hard, and Very Hard. Colors can be changed by pressing R or L. Outfits can be changed by pressing X. Each player can then proceed to choose a stage which will be randomly picked for the fight. However, the player hosting the room has access to more rules. Items can be set to Normal, Many, or None. Hazards can be turned on or off. Handicap can be set to Manual or Auto (Auto sets all Handicaps to Normal by default. Handicaps will change based on performance). Once a stage is picked, the battle commences.
  +
 
If Ghost in enabled and a player or CPU is defeated, the Kirby can return as a ghost. Ghosts can attempt to attack other players to get back into the game and recover a little bit of health. However, ghosts cannot harm nor [[KO'd Kirby|KO]] a Kirby. A similar mode, Training, can be played instead if one doesn't have any friends to play with at the time.
   
 
===Team Battle===
 
===Team Battle===
 
[[File:KFZ Teams.jpeg|thumb|Teams on the bottom screen. The possible teams are heart, spade, or diamond.]]
 
[[File:KFZ Teams.jpeg|thumb|Teams on the bottom screen. The possible teams are heart, spade, or diamond.]]
{{Quote|Introducing new team-battle mode! Push your favorite ability to the limit in tons of new stages! Up to four players can join, so put together your dream team and go head-to-head!|A Kirby Battle Royal!|''[[Kirby Fighters Deluxe]]''}}
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{{Quote|Introducing new team-battle mode! Push your favorite ability to the limit in tons of new stages! Up to four players can join, so put together your dream team and go head-to-head!|A Kirby Battle Royal!|''Kirby Fighters Deluxe''}}
 
'''Team Battle''' is a new gameplay element in ''Kirby Fighters Deluxe''. Team Battle is used in both Single Player and Multiplayer. In Single Player, there are a few rounds in which the player is given a Buddy, as well as Round 5 with Kracko. Team Battles in single player are mostly 2 vs 2, with 2 vs 1 for Round 2 and 5. The teams will always be Heart and Spade (except Kracko, who doesn't have a team symbol).
   
 
In Multiplayer, there are three possible teams, now adding the Diamond team. This allows for 2 vs 2, 2 vs 1, 1 vs 1 vs 2, and 1 vs 3 battles. Exclusive to Team Battles is Item Share (mouth-to-mouth) and a new item, the [[Main Cannon No. 2|Team Cannon]]. Item Share allows a Kirby to share food with another Kirby of the same team in order to heal. It can also be used to share [[Invincibility Candy]] and [[Mint Leaf|Mint Leaves]]. The Team Cannon is used to shoot lasers, depending on the amount of Kirbys manning the cannon. With one Kirby, it will just fire little yellow sparks. With two Kirbys, it can charge up and shoot a giant blue laser, capable of depleting an entire health bar. With three Kirbys, it shoots a massive yellow and purple laser capable of depleting 1 1/3 health bars.
'''Team Battle''' is a new gameplay element in Kirby Fighters Deluxe. Team Battle is used in both Single Player and Multiplayer. In Single Player, there are a few rounds in which the player is given a Buddy, as well as Round 5 with Kracko. Team Battles in single player are mostly 2 vs 2, with 2 vs 1 for Round 2 and 5. The teams will always be Heart and Spade (except Kracko, who doesn't have a team symbol).
 
   
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==Characters==
In Multiplayer, there are 3 possible teams, now adding the Diamond team. This allows for 2 vs 2, 2 vs 1, 1 vs 1 vs 2, and 1 vs 3 battles. Exclusive to Team Battles is Item Share (mouth-to-mouth) and a new item, the [[Main Cannon No. 2|Team Cannon]]. Item Share allows a Kirby to share food with another Kirby of the same team in order to heal. It can also be used to share [[Invincibility Candy]] and [[Mint Leaf|Mint Leaves]]. The Team Cannon is used to shoot lasers, depending on the amount of Kirbys manning the cannon. With one Kirby, it will just fire little yellow sparks. With two Kirbys, it can charge up and shoot a giant blue laser, capable of depleting an entire health bar. With three Kirbys, it shoots a massive yellow and purple laser capable of depleting 1 1/3 health bars.
 
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===Playable===
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[[Blue Kirby]] | [[Green Kirby]] | [[Kirby]] | [[Purple Kirby]] | [[Red Kirby]] | [[Shadow Kirby]] | [[White Kirby]] | [[Yellow Kirby]]
   
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===[[Regular enemy|Enemies]]===
===Multiplayer===
 
  +
[[Bronto Burt]] | [[Team DDD#Members|Combo Dedede]] | [[Gordo]] | [[Laser Ball]] | [[Mini Dedede]] | [[Starman]] | [[UFO Kirby]] | [[Waddle Dee]] | [[Waddle Dee Train]]
[[File:KFZ Random.jpeg|thumb|''Which ability will you get? You won't know until you start—that's the thrill of a random ability! The only sure thing is your own skill. A random ability is a good test!'']]
 
Multiplayer allows one to play with up to three friends. Other spots will be occupied by CPUs by default, however these can be deleted. Players with the game get to choose one of ten (twelve if the player has a copy of ''Kirby: Triple Deluxe'') Copy Abilities, as well as the new "Random" option. Players without the game are limited to Sword, Cutter, and Beam. However, if a player using Download play has Streetpass data for ''Kirby: Triple Deluxe'', he or she can (presumably) also use Beetle and Bell, as well as play on Waddle Dee Train Tracks.
 
   
 
===[[Boss]]es===
Each player can choose to handicap oneself, those being Very Easy, Easy, Normal, Hard, and Very Hard. Colors can be changed by pressing R or L. Outfits can be changed by pressing X. Each player can then proceed to choose a stage which will be randomly picked for the fight. However, the player hosting the room has access to more rules. Items can be set to Normal, Many, or None. Hazards can be turned on or off. Handicap can be set to Manual or Auto (Auto sets all Handicaps to Normal by default. Handicaps will change based on performance). Once a stage is picked, the battle commences.
 
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[[Kracko]] | [[Team DDD]] | [[King Dedede]]
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==[[Copy Ability|Copy Abilities]]==
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{| class="wikitable" cellpadding="0" cellspacing="0" style="width: 500px; text-align: center;"
  +
|[[File:KTD Archer icon.png|link=Archer]]<br />[[Archer]]
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|[[File:KTD Beam icon.png|link=Beam]]<br />[[Beam]]
 
|[[File:KTD Beetle icon.png|link=Beetle]]<br />[[Beetle]]{{Hover|must own Kirby: Triple Deluxe}}
 
|[[File:KTD Bell icon.png|link=Bell]]<br />[[Bell]]{{Hover|must own Kirby: Triple Deluxe}}
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|[[File:KTD Bomb icon.png|link=Bomb]]<br />[[Bomb]]
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|[[File:KTD Cutter icon.png|link=Cutter]]<br />[[Cutter]]
 
|-
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|[[File:KTD Fighter icon.png|link=Fighter]]<br />[[Fighter]]
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|[[File:KTD Hammer icon.png|link=Hammer]]<br />[[Hammer]]
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|[[File:KTD Ninja icon.png|link=Ninja]]<br />[[Ninja]]
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|[[File:KTD Parasol icon.png|link=Parasol]]<br />[[Parasol]]
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|[[File:KTD Sword icon.png|link=Sword]]<br />[[Sword]]
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|[[File:KTD Whip icon.png|link=Whip]]<br />[[Whip]]
 
|}
   
  +
=== Balancing ===
If Ghost in enabled and a player or CPU is defeated, the Kirby can return as a ghost. Ghosts can attempt to attack other players to get back into the game and recover a little bit of health. However, ghosts cannot harm nor KO a Kirby. A similar mode, Training, can be played instead if one doesn't have any friends to play with at the time. Team Battle is also included as part of Multiplayer.
 
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''Kirby Fighters Deluxe'' maintains the same competition-minded changes to abilities, their attack properties, and general combat physics that were made for the Kirby Fighters sub-game, including the removal of all invincibility frames. Fittingly, the two abilities added for ''Kirby Fighters Deluxe'' received tweaks of their own:
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* Bell: To trigger Bell Block's sound wave counter-attack, its activation must be timed precisely before an attack hits Kirby, in a manner similar to "Counter" special moves in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. Aside from this special technique, Bell Block is now treated no differently from any other ability's guard, and it will be canceled out as normal when Kirby's guard meter is depleted.
  +
* Beetle: Rocket Horn has a significantly longer start-up delay.
   
 
==Stages==
 
==Stages==
Line 74: Line 99:
 
!Image
 
!Image
 
|-
 
|-
|Flower Land
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|[[Flower Land]]
 
|Stage 1 of [[Fine Fields]] from ''[[Kirby: Triple Deluxe]]''
 
|Stage 1 of [[Fine Fields]] from ''[[Kirby: Triple Deluxe]]''
 
|Three platforms
 
|Three platforms
 
|[[File:KFZ Flower Land.jpeg|200px]]
 
|[[File:KFZ Flower Land.jpeg|200px]]
 
|-
 
|-
|Springy Hand Land
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|[[Springy Hand Land]]
 
|Stage 3 of [[Lollipop Land]] in ''[[Kirby: Triple Deluxe]]''
 
|Stage 3 of [[Lollipop Land]] in ''[[Kirby: Triple Deluxe]]''
 
|Two platforms at the sides, six [[Springy Hand]]s that can slam Kirbys onto the screen
 
|Two platforms at the sides, six [[Springy Hand]]s that can slam Kirbys onto the screen
 
|[[File:KFZ Springy Hand Land.jpeg|200px]]
 
|[[File:KFZ Springy Hand Land.jpeg|200px]]
 
|-
 
|-
|Castle Lololo
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|[[Castle Lololo]]
 
|Wider version of [[Lololo & Lalala]]'s arena in ''[[Kirby Super Star]]''/''[[Kirby Super Star Ultra]]''
 
|Wider version of [[Lololo & Lalala]]'s arena in ''[[Kirby Super Star]]''/''[[Kirby Super Star Ultra]]''
 
|Three levels, Lololo & Lalala push their boxes, [[Blue Box]]es, and [[Gordo]]s across the screen
 
|Three levels, Lololo & Lalala push their boxes, [[Blue Box]]es, and [[Gordo]]s across the screen
 
|[[File:KFZ Castle Lololo.jpeg|200px]]
 
|[[File:KFZ Castle Lololo.jpeg|200px]]
 
|-
 
|-
|Coo's Forest
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|[[Coo's Forest]]
 
|Stage 5 of [[Grass Land]] in ''[[Kirby's Dream Land 3]]''
 
|Stage 5 of [[Grass Land]] in ''[[Kirby's Dream Land 3]]''
 
|Three pairs of platforms, [[Coo]], [[Rick]], and [[Kine]] come through doors and attack: Coo shoots three Cutter feathers, Rick shoots a stream of fire, and Kine just flops around
 
|Three pairs of platforms, [[Coo]], [[Rick]], and [[Kine]] come through doors and attack: Coo shoots three Cutter feathers, Rick shoots a stream of fire, and Kine just flops around
 
|[[File:KFZ Coo's Forest.jpeg|200px]]
 
|[[File:KFZ Coo's Forest.jpeg|200px]]
 
|-
 
|-
|Dedede Arena
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|[[Dedede Arena]]
|[[King Dedede]]'s arena in ''Kirby Super Star''
+
|[[King Dedede]]'s arena in ''Kirby Super Star Ultra''
 
|Right and left sides of arena are raised, plaform above the main fighting area, Dedede drops from the ceiling and can throw [[Waddle Dee]]s, Gordos, [[Apple]]s, and Oil Drums. He can also jump across the stage
 
|Right and left sides of arena are raised, plaform above the main fighting area, Dedede drops from the ceiling and can throw [[Waddle Dee]]s, Gordos, [[Apple]]s, and Oil Drums. He can also jump across the stage
 
|[[File:KFZ Dedede Arena.jpeg|200px]]
 
|[[File:KFZ Dedede Arena.jpeg|200px]]
 
|-
 
|-
|Factory Tour
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|[[Factory Tour]]
 
|Stage 4 of [[Shiver Star]] in ''[[Kirby 64: The Crystal Shards]]''
 
|Stage 4 of [[Shiver Star]] in ''[[Kirby 64: The Crystal Shards]]''
 
|Three Squeaky Hammer Machines slam the ground, sometimes in pairs, occasionally all three
 
|Three Squeaky Hammer Machines slam the ground, sometimes in pairs, occasionally all three
 
|[[File:KFZ Factory Tour.jpeg|200px]]
 
|[[File:KFZ Factory Tour.jpeg|200px]]
 
|-
 
|-
|Bubbly Clouds
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|[[Bubbly Clouds]]
 
|[[Kracko]]'s arena in ''Kirby Super Star''/''Kirby Super Star Ultra''
 
|[[Kracko]]'s arena in ''Kirby Super Star''/''Kirby Super Star Ultra''
 
|Two platforms, Kracko appears and uses classic attacks: star beam, rain storm, and lightning
 
|Two platforms, Kracko appears and uses classic attacks: star beam, rain storm, and lightning
 
|[[File:KFZ Bubbly Clouds.jpeg|200px]]
 
|[[File:KFZ Bubbly Clouds.jpeg|200px]]
 
|-
 
|-
|Dyna Blade's Nest
+
|[[Dyna Blade's Nest]]
 
|[[Dyna Blade's Nest]] stage in ''Kirby Super Star Ultra''
 
|[[Dyna Blade's Nest]] stage in ''Kirby Super Star Ultra''
 
|[[Dyna Blade]] appears and uses classic attacks: dropping onto the ground, shooting fire, stretching her neck, grabbing Kirbys with her talons, and charging from the background
 
|[[Dyna Blade]] appears and uses classic attacks: dropping onto the ground, shooting fire, stretching her neck, grabbing Kirbys with her talons, and charging from the background
 
|[[File:KFZ Dyna Blade's Nest.jpeg|200px]]
 
|[[File:KFZ Dyna Blade's Nest.jpeg|200px]]
 
|-
 
|-
|Butter Building
+
|[[Butter Building]]
|Rotating Tower segments of [[Butter Building]] in ''[[Kirby's Adventure]]''
+
|Rotating tower segments of [[Butter Building]] in ''[[Kirby's Adventure]]''
|Two levels, tower rotates, [[Starman|Starmen]] jumping, [[Bronto Burt]]s flying, [[Laser Ball]]s shooting 1-4 lasers, [[UFO|UFO Kirby]] dropping food, and, very rarely, bombers. All enemies can be defeated, even the UFO Kirby
+
|Two levels, tower rotates, [[Starman|Starmen]] jumping, [[Bronto Burt]]s flying, [[Laser Ball]]s shooting 1-4 lasers, [[UFO|UFO Kirby]] dropping food, and, very rarely, [[Bomber]]s. All enemies can be defeated, even the UFO Kirby
 
|[[File:KFZ Butter Building.jpeg|200px]]
 
|[[File:KFZ Butter Building.jpeg|200px]]
 
|-
 
|-
|Haldera Volcano
+
|[[Haldera Volcano]]
 
|Stage 1 of [[Dangerous Dinner]] in ''[[Kirby's Return to Dream Land]]''
 
|Stage 1 of [[Dangerous Dinner]] in ''[[Kirby's Return to Dream Land]]''
 
|Three islands, platform above middle island, lava pillars between islands and one above the middle island
 
|Three islands, platform above middle island, lava pillars between islands and one above the middle island
 
|[[File:KFZ Haldera Volcano.jpeg|200px]]
 
|[[File:KFZ Haldera Volcano.jpeg|200px]]
 
|-
 
|-
|Fountain of Dreams
+
|[[Fountain of Dreams]]
|[[Fountain of Dreams]] stage from ''[[Super Smash Bros. Melee]]''/''[[Kirby: Nightmare in Dream Land]]''
+
|[[Fountain of Dreams]] from ''[[Kirby Super Star]]''/''[[Kirby: Nightmare in Dream Land]]''
 
|Flat area, no gimmicks
 
|Flat area, no gimmicks
 
|[[File:KFZ Fountain of Dreams.jpeg|200px]]
 
|[[File:KFZ Fountain of Dreams.jpeg|200px]]
 
|-
 
|-
|Waddle Dee Train Tracks
+
|[[Waddle Dee Train Tracks]]
 
|Stage 1 of [[Old Odyssey]] in ''Kirby: Triple Deluxe''
 
|Stage 1 of [[Old Odyssey]] in ''Kirby: Triple Deluxe''
 
|Two platforms of varying heights to the sides, [[Waddle Dee Train]] rams into Kirbys from the background or from the sides
 
|Two platforms of varying heights to the sides, [[Waddle Dee Train]] rams into Kirbys from the background or from the sides
Line 135: Line 160:
 
|}
 
|}
   
==List of Items==
+
==[[Item]]s==
*[[Food]] which replenishes health to the Kirby that touches it.
+
*[[Action Star]], which can cause various effects to occur.
 
*[[Blue Box]], which, when destroyed, can drop one of any of the above.
*[[Maxim Tomato]] which replenishes a health bar.
 
  +
*[[Bomb (item)|Bomb]], appears when the Action Star is used. Bombs are dropped on Kirby except the summoner.
*[[Timed Dynamite]] which acts like it does in Story Mode. However, upon exploding, it hits multiple times.
 
*Spike-less [[Gordo]], which can be picked up by players and thrown. When it lands, it will become larger and it will grow its spikes.
+
*[[Bomber]], which can be picked up by a Kirby and thrown at the other players. After being thrown, it will walk around. After being attacked, falling off a ledge, or if its time limit runs out, it will explode. Multiplayer only (excluding rare occasions when UFO Kirby drops one).
 
*[[Cracker]], which rapidly shoots cannonballs.
*[[Mike#General Information|Microphone]], originating from ''[[Kirby's Dream Land]]''. Upon touching it, Kirby will yell into the microphone, sending nearby players flying and taking massive damage.
 
*[[Mint Leaf]], also originating from ''Kirby's Dream Land'', allows a Kirby to float and rapidly shoot air puffs, five at a time, four times, before finishing off with a big air puff.
 
*[[Invincibility Candy]], which allows a Kirby to be invincible temporarily. However, Kirbys under this effect can still be squashed by the Factory Tour hammers or be put to sleep. They just won't receive damage.
 
*[[Cracker]], which rapidly shoots cannon balls.
 
 
*[[Dash Shoe]], which increases the speed and jump height of the Kirby that touched it, giving that Kirby a blue aura.
 
*[[Dash Shoe]], which increases the speed and jump height of the Kirby that touched it, giving that Kirby a blue aura.
  +
*[[Food]], which replenishes health to the Kirby that touches it.
*[[Bomber]], which can be picked up by a Kirby and thrown at the other players. After being thrown, it will walk around. After being attacked, falling off a ledge, or if its time limit runs out, it will explode. Multiplayer only (excluding rare occasions when UFO Kirby drops one).
 
  +
*[[Gordo]]s, which can be picked up by players and thrown. When it lands, it will become larger and it will grow its spikes.
*[[Blue Box]], which, when destroyed, can drop one of any of the above.
 
 
*[[Invincibility Candy]], which allows a Kirby to be invincible temporarily. However, Kirbys under this effect can still be squashed by the Factory Tour hammers or be put to sleep.
*[[Action Star]], which can cause various effects to occur.
 
 
*[[Main Cannon No. 2|Team Cannon]], which can shoot shoot small electric shots when operated by a Kirby, can shoot a blue laser when operated by two Kirbys, and a yellow laser when operated by three Kirbys. This item will only appear in Team Battles.
 
*[[Main Cannon No. 2|Team Cannon]], which can shoot shoot small electric shots when operated by a Kirby, can shoot a blue laser when operated by two Kirbys, and a yellow laser when operated by three Kirbys. This item will only appear in Team Battles.
 
*[[Maxim Tomato]], which replenishes a health bar.
 
*[[Microphone (item)|Microphone]], originating from ''[[Kirby's Dream Land]]''. Upon touching it, Kirby will yell into the microphone, sending nearby players flying and taking massive damage.
 
*[[Mint Leaf]], also originating from ''Kirby's Dream Land'', allows a Kirby to float and rapidly shoot air puffs, five at a time, four times, before finishing off with a big air puff.
 
*[[Timed Dynamite]], which acts like it does in Story Mode. However, upon exploding, it hits multiple times.
   
 
==Rare Outfits==
 
==Rare Outfits==
Rare outfits are obtained by beating Single Player Mode with a Copy Ability. The changes are purely aesthetic and do not increase attack damage or attack hitbox size. By playing Single Player again, there is a chance that an opponent Kirby might wear an unlocked rare outfit.
+
{{Main|Outfit}}Rare outfits are obtained by beating Single Player Mode with a Copy Ability. The changes are purely aesthetic and do not increase attack damage or attack hitbox size.
  +
{|class="wikitable"
 
  +
==See Also==
!Name
 
  +
*[[Miiverse#Kirby Fighters Deluxe / Dedede's Drum Dash Deluxe|''Kirby Fighters Deluxe''/''Dedede's Drum Dash Deluxe'' "Behind the Scenes" Miiverse posts]]
!Description
 
!Image
 
|-
 
|[[Sword]]
 
|Wears [[Blade Knight]]'s helmet and wields his sword
 
|[[File:Sword Rare.jpeg|200px]]
 
|-
 
|[[Cutter]]
 
|Wears [[Sir Kibble]]'s helmet
 
|[[File:Cutter Rare.jpeg|200px]]
 
|-
 
|[[Beam]]
 
|Wears [[Marx]]'s hat and wields a scepter with a magenta orb
 
|[[File:Beam Rare.jpeg|200px]]
 
|-
 
|[[Parasol]]
 
|Wields an Japanese [[Wikipedia:Oil-paper umbrella|Oil-paper umbrella]]
 
|[[File:Parasol Rare.jpeg|200px]]
 
|-
 
|[[Hammer]]
 
|Wears a headband bearing the colors of construction [[wikipedia:Barricade tape|barricade tape]] and wields a metal hammer
 
|[[File:Hammer Rare.jpeg|200px]]
 
|-
 
|[[Bomb]]
 
|Wears an orange party hat decorated with purple diamonds, a rainbow pom-pom, and a pink heart-shaped gem with a gold rim and wields purple bombs decorated with pink hearts
 
|[[File:Bomb Rare.jpeg|200px]]
 
|-
 
|[[Whip]]
 
|Wears a black 10-gallon hat with yellow stars and wields a whip with a light blue handle
 
|[[File:Whip Rare.jpeg|200px]]
 
|-
 
|[[Archer]]
 
|Wears a Robin Hood hat with a grass blade-like design and golden trim, and wields a white bow with a purple star
 
|[[File:Archer Rare.jpeg|200px]]
 
|-
 
|[[Fighter]]
 
|Wears [[Knuckle Joe]]'s headband
 
|[[File:Fighter Rare.jpeg|200px]]
 
|-
 
|[[Ninja]]
 
|Wears an assassin's hood and a forehead protector with a yellow star in front
 
|[[File:Ninja Rare.jpeg|200px]]
 
|-
 
|[[Beetle]]
 
|Wears the [[Hydra]] as his helmet
 
|[[File:Beetle Rare.jpeg|200px]]
 
|-
 
|[[Bell]]
 
|Wears a [[Wikipedia:Bianzhong|Bianzhong]] (Hensho in Japan) bell and wields two bronze bells
 
|[[File:Bell Rare.jpeg|200px]]
 
|}
 
   
 
==Trivia==
 
==Trivia==
  +
*After unlocking Shadow Kirby, he will replace pink Kirby in the top left position on the title screen. Also, after unlocking all of the rare outfits the title screen will change. The background will be a darker blue color and the Kirbys wear the rare outfits instead of their normal ones.
*''Kirby Fighters Deluxe''<nowiki>'</nowiki>s Japanese name (''Kirby Fighters Z'') may be a reference to the ''Dragon Ball Z'' series.
 
  +
*The "Z" in the game's Japanese title may be inspired by the ''Dragon Ball Z'' franchise, though titles ending with the letter Z are not uncommon in Japanese media.<ref>Some examples include ''Dragon Ball Z'', ''Mazinger Z'', ''Galaxy Angel Z'', ''Robot Girls Z'', and ''Powerpuff Girls Z''.</ref>
 
*The music in the game originates from various ''Kirby'' games, much like the original.
 
*The music in the game originates from various ''Kirby'' games, much like the original.
**The main screen's music is a remix of ''Kirby: Triple Deluxe''<nowiki>'</nowiki>s boss theme. This is reused when fighting against King Dedede on Easy, Normal, or Hard Mode.
+
**The main screen's music is a remix of ''Kirby: Triple Deluxe''’s boss theme. This is reused when fighting against King Dedede on Easy, Normal, or Hard Mode.
 
***If fought on Very Hard Mode, it's a medley of Dedede's themes.
 
***If fought on Very Hard Mode, it's a medley of Dedede's themes.
**[[Kirby Fighters]] uses [[Adeleine]]'s battle theme for the [[Copy Ability]] select screen. This is remixed in ''Kirby Fighters Deluxe''.
+
**[[Kirby Fighters]] uses [[Adeleine]]'s battle theme from ''[[Kirby 64: The Crystal Shards]]'' for the [[Copy Ability]] select screen. This is remixed in ''Kirby Fighters Deluxe''.
 
**Flower Land now uses the [[Green Greens]] music, likely due to Waddle Dee Train Tracks using its previous theme.
 
**Flower Land now uses the [[Green Greens]] music, likely due to Waddle Dee Train Tracks using its previous theme.
 
**The [[100-Yard Hop]] music is used against the Mini Dededes on Easy, Normal, and Hard Modes. The [[Fountain of Dreams]] music is used against them only on Very Hard Mode.
 
**The [[100-Yard Hop]] music is used against the Mini Dededes on Easy, Normal, and Hard Modes. The [[Fountain of Dreams]] music is used against them only on Very Hard Mode.
Line 217: Line 194:
 
*When wearing Hammer's rare hat costume, hitting Kirbys with the hammer makes a metallic clang due to the Hammer itself being made of metal rather than the usual wood. This sound is used when attacking [[Coily Rattler]]'s metallic body and when [[Queen Sectonia]] changes her rapiers back into scepters.
 
*When wearing Hammer's rare hat costume, hitting Kirbys with the hammer makes a metallic clang due to the Hammer itself being made of metal rather than the usual wood. This sound is used when attacking [[Coily Rattler]]'s metallic body and when [[Queen Sectonia]] changes her rapiers back into scepters.
 
**Bell's rare hat costume also uses different sounds when attacking.
 
**Bell's rare hat costume also uses different sounds when attacking.
  +
[[File:DededesDrumDeluxePuzzle.gif|thumb|The ''Dedede's Drum Dash Deluxe'' and ''Kirby Fighters Deluxe'' puzzle panel]]
*The built-in Nintendo 3DS game ''StreetPass Mii Plaza''<nowiki>'</nowiki>s Puzzle Swap contains a puzzle panel for ''Kirby Fighters Deluxe''/''[[Dedede's Drum Dash Deluxe]]''.
+
*The built-in Nintendo 3DS game ''StreetPass Mii Plaza''’s ''Puzzle Swap'' contains a puzzle panel for ''Kirby Fighters Deluxe''/''[[Dedede's Drum Dash Deluxe]]''.
 
*One of the original title ideas for this sub-game roughly translates to "Royal Rampage! Pink Fighting Championship." This name was dropped and replaced with ''Kirby Fighters Deluxe'', a title that conveys the sub-game's upgrade over Kirby Fighters.<ref>[https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkZefbJcQ Miiverse]</ref>
 
*One of the original title ideas for this sub-game roughly translates to "Royal Rampage! Pink Fighting Championship." This name was dropped and replaced with ''Kirby Fighters Deluxe'', a title that conveys the sub-game's upgrade over Kirby Fighters.<ref>[https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkZefbJcQ Miiverse]</ref>
 
*Ninja Kirby's rare hat costume causes him to bear a close resemblance to [http://shinobisega.wikia.com/wiki/Joe_Musashi Joe Musashi]- the main protagonist of SEGA's ''Shinobi'' video game series, who wears a similar white-and-red ninja outfit.
 
*Ninja Kirby's rare hat costume causes him to bear a close resemblance to [http://shinobisega.wikia.com/wiki/Joe_Musashi Joe Musashi]- the main protagonist of SEGA's ''Shinobi'' video game series, who wears a similar white-and-red ninja outfit.
  +
*Along with ''[[Dedede's Drum Dash Deluxe]]'', this is the first game in the ''Kirby'' series to be made exclusively available through a Nintendo eShop download. However, it could be said that both games had a sort of "physical release" in Japan, in the form of download voucher cards sold at retail that were specific to each game.
  +
*[[Another Dimension]] is the only stage from the [[Kirby Fighters]] sub-game to not be included in ''Kirby Fighters Deluxe''. The Fountain of Dreams stage is functionally identical to it, as is [[Dyna Blade's Nest]] when hazards are disabled.
  +
*When a Kirby is KO'd, he spins around and falls over like Kirby does when he is KO'd in ''[[Kirby 64: The Crystal Shards]]''. A Kirby angel then floats away, which is a reference to a [[KO'd Kirby]] from ''[[Kirby Mass Attack]]''. Both of these animations are reused in ''[[Kirby: Planet Robobot]]''’s [[Team Kirby Clash]] [[sub-game]] and ''[[Team Kirby Clash Deluxe]]''.
   
 
==Artwork==
 
==Artwork==
 
<gallery>
 
<gallery>
File:Kirby Fighters Deluxe.jpeg
+
Kirby Fighters Deluxe.jpeg
File:Kirby Fighters Z 2.png|''Kirby Fighters Deluxe''
+
Kirby Fighters Z 2.png|''Kirby Fighters Deluxe''
File:Kirbyfighterz.png|''Kirby Fighters Deluxe''
+
Kirbyfighterz.png|''Kirby Fighters Deluxe''
File:Copy Ability Z.jpg|Ten original [[Copy abilities]]
+
Copy Ability Z.jpg|Ten original [[Copy abilities]]
  +
Deluxe 5th Anniversary.jpeg|''Kirby Twitter'' fifth Anniversary artwork
 
</gallery>
 
</gallery>
   
Line 239: Line 221:
 
KFZ logo.png|{{JP}} Logo
 
KFZ logo.png|{{JP}} Logo
 
Kirby Fighters Deluxe Korean Logo.PNG|{{KOR}} Logo
 
Kirby Fighters Deluxe Korean Logo.PNG|{{KOR}} Logo
  +
KPR Sticker 194 NA.png|''[[Kirby: Planet Robobot]]'' ([[sticker]])
  +
KPR Sticker 194 JP.png|''Kirby: Planet Robobot'' (sticker)
 
</gallery>
 
</gallery>
   
 
===Official Miiverse Artwork===
 
===Official Miiverse Artwork===
 
<gallery>
 
<gallery>
Miiverse Anniversary DX JP.jpg|Artwork by HAL Laboratory celebrating the first anniversary of ''Kirby Fighters Deluxe''<nowiki>'</nowiki>s Japanese release
+
Miiverse Anniversary DX JP.jpg|Artwork by HAL Laboratory celebrating the first anniversary of ''Kirby Fighters Deluxe''’s Japanese release
Miiverse Anniversary DX NA.jpg|Artwork by HAL Laboratory celebrating the first anniversary of ''Kirby Fighters Deluxe''<nowiki>'</nowiki>s North American release
+
Miiverse Anniversary DX NA.jpg|Artwork by HAL Laboratory celebrating the first anniversary of ''Kirby Fighters Deluxe''’s North American release
  +
</gallery>
  +
  +
===Media===
  +
<gallery>
  +
KFZ icon.png|Home Menu icon
 
</gallery>
 
</gallery>
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
File:KFZ Title.jpeg|Title screen
+
KFZ Title.jpeg|Title screen
File:KFZ icon.png|Home Menu icon
+
KirbyFightersDeluxeHomeScreen.png|Home Menu diorama
  +
KFZ Springy Hand Land.jpeg|Springy Hand Land stage
File:KirbyFightersDeluxeHomeScreen.png|Home Menu diorama
 
File:KFZ Springy Hand Land.jpeg|Spring Hand Land stage
+
KFZ Smooch! 5.jpeg|Kirbys using mouth-to-mouth
File:KFZ Smooch! 5.jpeg|Kirbys using mouth-to-mouth
+
KFZ Round 5.jpeg
  +
KFZ Dyna Blade's Nest 4.jpeg|[[Dyna Blade's Nest]] stage
File:KFZ Round 5.jpeg
 
File:KFZ Dyna Blade's Nest 4.jpeg|[[Dyna Blade's Nest]] stage
+
KFZ Butter Building 2.jpeg|[[Butter Building]] stage
  +
KFD_Grab_Attacks.png|Grab attacks.
File:KFZ Butter Building 2.jpeg|[[Butter Building]] stage
 
File:KFZ Fountain of Dreams.jpeg|[[Fountain of Dreams]] stage as seen during training mode
+
KFZ Fountain of Dreams.jpeg|[[Fountain of Dreams]] stage as seen during training mode
File:KFZ Final Round.jpeg|Final Round
+
KFZ Final Round.jpeg|Final Round
File:KFZ Final Round 3.jpeg|Final Round
+
KFZ Final Round 3.jpeg|Final Round
File:Dedede clone Top.jpg|Mini Dededes
+
Dedede clone Top.jpg|Mini Dededes
File:KFZ Dedede.png|[[King Dedede]]
+
KFZ Dedede.png|[[King Dedede]]
File:KFZ Team Cannon.jpeg|[[Main Cannon No. 2|Team Cannon]] item used by two Kirbys
+
KFZ Team Cannon.jpeg|[[Main Cannon No. 2|Team Cannon]] item used by two Kirbys
File:KFZ Team Cannon Critical.jpeg|Team Cannon item used by three Kirbys
+
KFZ Team Cannon Critical.jpeg|Team Cannon item used by three Kirbys
File:KFZ All Abilities Mastered!.jpeg|Screen for beating ''Kirby Fighters Deluxe'' with every ability
+
KFZ All Abilities Mastered!.jpeg|Screen for beating ''Kirby Fighters Deluxe'' with every ability
File:KFZ fanfare.jpeg
+
KFZ fanfare.jpeg
 
</gallery>
 
</gallery>
  +
  +
==External Links==
  +
*[https://www.nintendo.com/consumer/downloads/manual-3DS-kirby-fighters-deluxe-en.pdf Kirby Fighters Deluxe Instruction Booklet (English)]
  +
*[https://www.nintendo.com/consumer/downloads/manual-3DS-kirby-fighters-deluxe-fr.pdf Kirby Fighters Deluxe Instruction Booklet (French)]
  +
*[https://www.nintendo.com/consumer/downloads/manual-3DS-kirby-fighters-deluxe-es.pdf Kirby Fighters Deluxe Instruction Booklet (Spanish)]
   
 
==References==
 
==References==
 
<references/>
 
<references/>
  +
{{KFD}}
 
 
{{Games}}
 
{{Games}}
 
{{DISPLAYTITLE: ''Kirby Fighters Deluxe''}}
 
{{DISPLAYTITLE: ''Kirby Fighters Deluxe''}}
  +
   
 
[[fr:Kirby Fighters Deluxe]]
 
[[fr:Kirby Fighters Deluxe]]
  +
[[it:Kirby Fighters Deluxe]]
 
[[ja:カービィファイターズZ]]
 
[[ja:カービィファイターズZ]]
 
[[Category:Sub-games]]
 
[[Category:Sub-games]]
  +
[[Category:Expanded sub-games]]
  +
[[Category:2010s Games]]
  +
[[Category:Kirby Fighters Deluxe]]
  +
[[Category:Games]]

Revision as of 05:52, 16 July 2020

Cannon DAuJLJbVYAER17h This article contains information that does not coincide with the main series canon. (Similar)

A subgame from Kirby: Triple Deluxe with newly added features! Battle with your choice of 10 different Copy Abilities and up to three other players via local wireless.
— Summary • Super Kirby Clash

Kirby Fighters Deluxe is a battle-action Kirby game developed by HAL Laboratory and published by Nintendo as a Nintendo eShop exclusive for the Nintendo 3DS family of systems. It was released in Japan on July 23, 2014, in North America on August 29, 2014, in South Korea on September 24, 2014 and in Europe and Australia on February 13, 2015. An upgraded, stand-alone version of the Kirby: Triple Deluxe sub-game Kirby Fighters, it has improved single- and multi-player modes, as well as new items and stages.

Gameplay

Kirby Fighters Deluxe is a fighting game in which Kirbys each use a chosen Copy Ability for a battle. The game contains a multitude of items, along with on-stage hazards and bosses in some stages.

The player can choose from ten different Copy Abilities in this game; these are the same ten that were featured in the original sub-game. If the player has StreetPass data from Kirby: Triple Deluxe on the system, two extra abilities are available, meaning a complete total of 12.

Modes

Single-Player Mode

Kirby Fighters Deluxe contains a single-player mode comprising of a boss rush. After choosing a Copy Ability, the player sets the difficulty: Easy, Normal, Hard, or Very Hard. Pressing start allows the first round of nine to begin. The player will still fight Beetle and Bell, even if the player hasn't unlocked them. The first, fifth and last stages of this mode will always be the same; all other stages will be random to some extent.

Round 1 is a simple 1 vs 1 in Flower Land. The following stages will not be in a set order, however. The next three stages are randomly chosen from Castle Lololo, Coo's Forest, Butter Building, Springy Hand Land, and Waddle Dee Train Tracks. Like the game it is based on, stages cannot repeat. Round 2 consists of a 2 vs 1 battle on one of the mentioned stages. The player is teamed up with a Buddy with a different ability to fight another Kirby. Round 3 has the player against two Kirbys with the same Copy Ability on another stage. Round 4 is another team battle, this time 2 vs 2 on another different stage. The opponents will share a Copy Ability. This is the only round in which the Bubbly Clouds stage can be played; Bubbly Clouds is also noticeably more common for this round than other stages.

KFZ Kracko 2

Kracko Boss Fight

Round 5 is a team battle against Kracko in Bubbly Clouds. The Buddy will have the same Copy Ability as the player. Kracko has his traditional attacks in his arsenal, but some of his new moves are incorporated as well. He can use the beam attack, pour rain, strike lightning, and ram the Kirbys. He can drop trash, blocking the screen with four keychains. He can shoot lightning horizontally, vertically, and on the diagonals. He can also perform the horizontal and vertical strikes simultaneously, as well as the diagonal strikes to create an X. He can take out his drills, but instead of plowing, he can spin with them on either the y- or z-axis. Upon defeat, he will dissipate briefly and then explode.

The next three stages will be randomly chosen from Factory Tour, Dyna Blade's Nest, Haldera Volcano, as well as the aforementioned new stages had they not been used yet. Round 6 follows the set-up of the third round. Round 7 is like the fourth round, but the opposing Kirbys will have different abilities. Round 8 is a battle against three Kirbys with the same Copy Ability. This is the only round in which the Dedede Arena stage can be played, and is the most common for this round.

Team DDD
KFZ Final Round 2

The Final Round

KFZ Fountain of Dreams 2

Dedede at The Fountain of Dreams

Round 9 is always a fight against King Dedede and many Mini Dededes and two Combo Dededes at the Fountain of Dreams. The Fountain of Dreams uses its Super Smash Bros. Melee/Kirby Super Star Ultra design. There will be 22 Mini Dededes on Easy, 34 on Normal, 45 on Hard, and 62 on Very Hard. Should the player fail, the number of Mini Dededes will be reduced until it reaches 24. Kirby and King Dedede set the stage and the 100-Yard Hop version of Gourmet Race plays as Mini Dededes emerge.

This is similar to the multi-man matches in the single player mode of Super Smash Bros. games: many of the same character, but each can be easily knocked away. After beating the Mini Dededes, two Combo Dededes and the king himself appear and fight against Kirby. The title screen music plays as Kirby fights. After the Combo Dededes are defeated, the king gets enraged and doubles in size, making the fight more difficult.

Aside from powering up his normal moves, he can also perform the hammer spin in which he can hover in the air, and block out the screen with four Dedede keychains. He can also perform the various moves he used as a boss in Kirby: Triple Deluxe, as well as some of Shadow Dedede's attacks. He can inhale and spit Kirby at the screen. He can slice with his hammer in similar ways as he used the axe in Kirby: Triple Deluxe. He can jump into the air and smash his hammer into the ground, creating an explosion. He can float in the air and shoot orange beams at Kirby like Shadow Dedede. Once defeated, King Dedede will be sent flying high into the sky.

In Very Hard mode, King Dedede looks out into the Dream Spring, which now takes on its Kirby: Nightmare in Dream Land design. Kirby rushes in and almost runs into Dedede. Dedede roars, and allows his miniatures to take action. The Fountain of Dreams music plays as Kirby knocks out most of the miniatures. When the last three appear, a remixed medley of King Dedede's themes from Kirby's Dream Land, Kirby's Adventure, Robo Dedede's theme from Kirby's Dream Course, and the Masked Dedede theme from Kirby Super Star Ultra plays. Now he will hammer twice instead of once, a midair slam will create a shockwave, and the Super Dedede Jump will also produce shockwaves. When the fakes are taken out, Dedede once again gets enraged. He can hammer rapidly from side to side and back, as well as rapidly use his Super Dedede Jump in a similar manner. His spin is more vicious, blocking the player's view with keychains which cannot be obtained in Kirby: Triple Deluxe. He can slide on the ground to a corner but then turn around. His demise remains the same.

Afterwards, the player will receive his/her total time, as well as receive a Rare Hat for the Copy Ability. The player will also receive a star based on the difficulty played. For Easy, Normal, and Hard, the player is rewarded a Bronze, Silver, or Gold star, respectively. If the player beats Very Hard Mode, however, the player will unlock Shadow Kirby, as well as receive a Rainbow star ribbon.

Multiplayer

KFZ Random

Which ability will you get? You won't know until you start—that's the thrill of a random ability! The only sure thing is your own skill. A random ability is a good test!

Multiplayer allows one to play with up to three friends. Other spots will be occupied by CPUs by default, however these can be deleted. Players with the game get to choose one of ten (twelve if the player has a copy of Kirby: Triple Deluxe) Copy Abilities, as well as the new "Random" option. Players without the game are limited to Sword, Cutter, and Beam. However, if a player using Download play has Streetpass data for Kirby: Triple Deluxe, that player can (presumably) also use Beetle and Bell, as well as play on Waddle Dee Train Tracks.

Each player can choose to handicap oneself, those being Very Easy, Easy, Normal, Hard, and Very Hard. Colors can be changed by pressing R or L. Outfits can be changed by pressing X. Each player can then proceed to choose a stage which will be randomly picked for the fight. However, the player hosting the room has access to more rules. Items can be set to Normal, Many, or None. Hazards can be turned on or off. Handicap can be set to Manual or Auto (Auto sets all Handicaps to Normal by default. Handicaps will change based on performance). Once a stage is picked, the battle commences.

If Ghost in enabled and a player or CPU is defeated, the Kirby can return as a ghost. Ghosts can attempt to attack other players to get back into the game and recover a little bit of health. However, ghosts cannot harm nor KO a Kirby. A similar mode, Training, can be played instead if one doesn't have any friends to play with at the time.

Team Battle

KFZ Teams

Teams on the bottom screen. The possible teams are heart, spade, or diamond.

Introducing new team-battle mode! Push your favorite ability to the limit in tons of new stages! Up to four players can join, so put together your dream team and go head-to-head!
— A Kirby Battle Royal! • Kirby Fighters Deluxe

Team Battle is a new gameplay element in Kirby Fighters Deluxe. Team Battle is used in both Single Player and Multiplayer. In Single Player, there are a few rounds in which the player is given a Buddy, as well as Round 5 with Kracko. Team Battles in single player are mostly 2 vs 2, with 2 vs 1 for Round 2 and 5. The teams will always be Heart and Spade (except Kracko, who doesn't have a team symbol).

In Multiplayer, there are three possible teams, now adding the Diamond team. This allows for 2 vs 2, 2 vs 1, 1 vs 1 vs 2, and 1 vs 3 battles. Exclusive to Team Battles is Item Share (mouth-to-mouth) and a new item, the Team Cannon. Item Share allows a Kirby to share food with another Kirby of the same team in order to heal. It can also be used to share Invincibility Candy and Mint Leaves. The Team Cannon is used to shoot lasers, depending on the amount of Kirbys manning the cannon. With one Kirby, it will just fire little yellow sparks. With two Kirbys, it can charge up and shoot a giant blue laser, capable of depleting an entire health bar. With three Kirbys, it shoots a massive yellow and purple laser capable of depleting 1 1/3 health bars.

Characters

Playable

Blue Kirby | Green Kirby | Kirby | Purple Kirby | Red Kirby | Shadow Kirby | White Kirby | Yellow Kirby

Enemies

Bronto Burt | Combo Dedede | Gordo | Laser Ball | Mini Dedede | Starman | UFO Kirby | Waddle Dee | Waddle Dee Train

Bosses

Kracko | Team DDD | King Dedede

Copy Abilities

KTD Archer icon
Archer
KTD Beam icon
Beam
KTD Beetle icon
Beetle*
KTD Bell icon
Bell*
KTD Bomb icon
Bomb
KTD Cutter icon
Cutter
KTD Fighter icon
Fighter
KTD Hammer icon
Hammer
KTD Ninja icon
Ninja
KTD Parasol icon
Parasol
KTD Sword icon
Sword
KTD Whip icon
Whip

Balancing

Kirby Fighters Deluxe maintains the same competition-minded changes to abilities, their attack properties, and general combat physics that were made for the Kirby Fighters sub-game, including the removal of all invincibility frames. Fittingly, the two abilities added for Kirby Fighters Deluxe received tweaks of their own:

  • Bell: To trigger Bell Block's sound wave counter-attack, its activation must be timed precisely before an attack hits Kirby, in a manner similar to "Counter" special moves in the Super Smash Bros. series. Aside from this special technique, Bell Block is now treated no differently from any other ability's guard, and it will be canceled out as normal when Kirby's guard meter is depleted.
  • Beetle: Rocket Horn has a significantly longer start-up delay.

Stages

Name Inspired by Features Image
Flower Land Stage 1 of Fine Fields from Kirby: Triple Deluxe Three platforms KFZ Flower Land
Springy Hand Land Stage 3 of Lollipop Land in Kirby: Triple Deluxe Two platforms at the sides, six Springy Hands that can slam Kirbys onto the screen KFZ Springy Hand Land
Castle Lololo Wider version of Lololo & Lalala's arena in Kirby Super Star/Kirby Super Star Ultra Three levels, Lololo & Lalala push their boxes, Blue Boxes, and Gordos across the screen KFZ Castle Lololo
Coo's Forest Stage 5 of Grass Land in Kirby's Dream Land 3 Three pairs of platforms, Coo, Rick, and Kine come through doors and attack: Coo shoots three Cutter feathers, Rick shoots a stream of fire, and Kine just flops around KFZ Coo's Forest
Dedede Arena King Dedede's arena in Kirby Super Star Ultra Right and left sides of arena are raised, plaform above the main fighting area, Dedede drops from the ceiling and can throw Waddle Dees, Gordos, Apples, and Oil Drums. He can also jump across the stage KFZ Dedede Arena
Factory Tour Stage 4 of Shiver Star in Kirby 64: The Crystal Shards Three Squeaky Hammer Machines slam the ground, sometimes in pairs, occasionally all three KFZ Factory Tour
Bubbly Clouds Kracko's arena in Kirby Super Star/Kirby Super Star Ultra Two platforms, Kracko appears and uses classic attacks: star beam, rain storm, and lightning KFZ Bubbly Clouds
Dyna Blade's Nest Dyna Blade's Nest stage in Kirby Super Star Ultra Dyna Blade appears and uses classic attacks: dropping onto the ground, shooting fire, stretching her neck, grabbing Kirbys with her talons, and charging from the background KFZ Dyna Blade's Nest
Butter Building Rotating tower segments of Butter Building in Kirby's Adventure Two levels, tower rotates, Starmen jumping, Bronto Burts flying, Laser Balls shooting 1-4 lasers, UFO Kirby dropping food, and, very rarely, Bombers. All enemies can be defeated, even the UFO Kirby KFZ Butter Building
Haldera Volcano Stage 1 of Dangerous Dinner in Kirby's Return to Dream Land Three islands, platform above middle island, lava pillars between islands and one above the middle island KFZ Haldera Volcano
Fountain of Dreams Fountain of Dreams from Kirby Super Star/Kirby: Nightmare in Dream Land Flat area, no gimmicks KFZ Fountain of Dreams
Waddle Dee Train Tracks Stage 1 of Old Odyssey in Kirby: Triple Deluxe Two platforms of varying heights to the sides, Waddle Dee Train rams into Kirbys from the background or from the sides KFZ Waddle Dee Train Tracks

Items

  • Action Star, which can cause various effects to occur.
  • Blue Box, which, when destroyed, can drop one of any of the above.
  • Bomb, appears when the Action Star is used. Bombs are dropped on Kirby except the summoner.
  • Bomber, which can be picked up by a Kirby and thrown at the other players. After being thrown, it will walk around. After being attacked, falling off a ledge, or if its time limit runs out, it will explode. Multiplayer only (excluding rare occasions when UFO Kirby drops one).
  • Cracker, which rapidly shoots cannonballs.
  • Dash Shoe, which increases the speed and jump height of the Kirby that touched it, giving that Kirby a blue aura.
  • Food, which replenishes health to the Kirby that touches it.
  • Gordos, which can be picked up by players and thrown. When it lands, it will become larger and it will grow its spikes.
  • Invincibility Candy, which allows a Kirby to be invincible temporarily. However, Kirbys under this effect can still be squashed by the Factory Tour hammers or be put to sleep.
  • Team Cannon, which can shoot shoot small electric shots when operated by a Kirby, can shoot a blue laser when operated by two Kirbys, and a yellow laser when operated by three Kirbys. This item will only appear in Team Battles.
  • Maxim Tomato, which replenishes a health bar.
  • Microphone, originating from Kirby's Dream Land. Upon touching it, Kirby will yell into the microphone, sending nearby players flying and taking massive damage.
  • Mint Leaf, also originating from Kirby's Dream Land, allows a Kirby to float and rapidly shoot air puffs, five at a time, four times, before finishing off with a big air puff.
  • Timed Dynamite, which acts like it does in Story Mode. However, upon exploding, it hits multiple times.

Rare Outfits

KPR Maxim Tomato Main article: Outfit

Rare outfits are obtained by beating Single Player Mode with a Copy Ability. The changes are purely aesthetic and do not increase attack damage or attack hitbox size.

See Also

Trivia

  • After unlocking Shadow Kirby, he will replace pink Kirby in the top left position on the title screen. Also, after unlocking all of the rare outfits the title screen will change. The background will be a darker blue color and the Kirbys wear the rare outfits instead of their normal ones.
  • The "Z" in the game's Japanese title may be inspired by the Dragon Ball Z franchise, though titles ending with the letter Z are not uncommon in Japanese media.[2]
  • The music in the game originates from various Kirby games, much like the original.
    • The main screen's music is a remix of Kirby: Triple Deluxe’s boss theme. This is reused when fighting against King Dedede on Easy, Normal, or Hard Mode.
      • If fought on Very Hard Mode, it's a medley of Dedede's themes.
    • Kirby Fighters uses Adeleine's battle theme from Kirby 64: The Crystal Shards for the Copy Ability select screen. This is remixed in Kirby Fighters Deluxe.
    • Flower Land now uses the Green Greens music, likely due to Waddle Dee Train Tracks using its previous theme.
    • The 100-Yard Hop music is used against the Mini Dededes on Easy, Normal, and Hard Modes. The Fountain of Dreams music is used against them only on Very Hard Mode.
  • During boss battles, Kirby's Copy Abilities retain their invincibility frames, for those that have any.
  • When wearing Hammer's rare hat costume, hitting Kirbys with the hammer makes a metallic clang due to the Hammer itself being made of metal rather than the usual wood. This sound is used when attacking Coily Rattler's metallic body and when Queen Sectonia changes her rapiers back into scepters.
    • Bell's rare hat costume also uses different sounds when attacking.
DededesDrumDeluxePuzzle

The Dedede's Drum Dash Deluxe and Kirby Fighters Deluxe puzzle panel

  • The built-in Nintendo 3DS game StreetPass Mii Plaza’s Puzzle Swap contains a puzzle panel for Kirby Fighters Deluxe/Dedede's Drum Dash Deluxe.
  • One of the original title ideas for this sub-game roughly translates to "Royal Rampage! Pink Fighting Championship." This name was dropped and replaced with Kirby Fighters Deluxe, a title that conveys the sub-game's upgrade over Kirby Fighters.[3]
  • Ninja Kirby's rare hat costume causes him to bear a close resemblance to Joe Musashi- the main protagonist of SEGA's Shinobi video game series, who wears a similar white-and-red ninja outfit.
  • Along with Dedede's Drum Dash Deluxe, this is the first game in the Kirby series to be made exclusively available through a Nintendo eShop download. However, it could be said that both games had a sort of "physical release" in Japan, in the form of download voucher cards sold at retail that were specific to each game.
  • Another Dimension is the only stage from the Kirby Fighters sub-game to not be included in Kirby Fighters Deluxe. The Fountain of Dreams stage is functionally identical to it, as is Dyna Blade's Nest when hazards are disabled.
  • When a Kirby is KO'd, he spins around and falls over like Kirby does when he is KO'd in Kirby 64: The Crystal Shards. A Kirby angel then floats away, which is a reference to a KO'd Kirby from Kirby Mass Attack. Both of these animations are reused in Kirby: Planet Robobot’s Team Kirby Clash sub-game and Team Kirby Clash Deluxe.

Artwork

Box Art

Official Miiverse Artwork

Media

Gallery

External Links

References

  1. Game Details (September 3, 2014)
  2. Some examples include Dragon Ball Z, Mazinger Z, Galaxy Angel Z, Robot Girls Z, and Powerpuff Girls Z.
  3. Miiverse