When ready, the player can tap the touch screen, starting the game. Once started, the screen will have a certain number of Kirbys with other objects such as Rockys, Beanbons, or peaches which may cover a Kirby or may be mistaken for one. A strategy to play the game is to tap on a Kirby, causing him to flash. After 3 seconds, the curtain will close, and the player will need to put in onscreen the amount of Kirbys. If the player puts in the correct number, he/she will progress to the next stage. However, if the wrong number is put in, the game will end. If the player does exceptionally well, he/she will get two or even one second to count the Kirbys of later rounds.
The game is similar in nature to Tamasan's counting sub-game from Kirby's Dream Land 3, except Kirbys are counted instead of Gordos. Also, while Tamasan tells the player to recall the number of Gordos that take a certain (random) color, Kirby Curtain Call consistently challenges the player to remember the number of Kirbys.
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