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m (*Or cheats by pausing the emulator and counting...)
m (Gameplay: Grammar check)
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==Gameplay==
 
==Gameplay==
When ready, the player can tap the touch screen, starting the game. Once started, the screen will have a certain number of [[Kirby]]s with other objects such as [[Rocky]]s, [[Beanbon]]s, or peaches which may cover a Kirby or may be mistaken for one. A strategy to play the game is to tap on a Kirby, causing him to flash. After 3 seconds the curtain will close, and the player will need to put in onscreen the amount of Kirbys. If the player puts in the correct number, he/she will progress to the next stage. However, if the wrong number is put in, the game end. If the player does exceptionally well, he/she will get two or even one second to count the Kirbys of later rounds.
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When ready, the player can tap the touch screen, starting the game. Once started, the screen will have a certain number of [[Kirby]]s with other objects such as [[Rocky]]s, [[Beanbon]]s, or peaches which may cover a Kirby or may be mistaken for one. A strategy to play the game is to tap on a Kirby, causing him to flash. After 3 seconds, the curtain will close, and the player will need to put in onscreen the amount of Kirbys. If the player puts in the correct number, he/she will progress to the next stage. However, if the wrong number is put in, the game will end. If the player does exceptionally well, he/she will get two or even one second to count the Kirbys of later rounds.
   
 
The game is similar in nature to [[Tamasan]]'s counting sub-game from ''[[Kirby's Dream Land 3]]'', except [[Kirby]]s are counted instead of [[Gordo]]s. Also, while Tamasan tells the player to recall the number of Gordos that take a certain (random) color, Kirby Curtain Call consistently challenges the player to remember the number of Kirbys.
 
The game is similar in nature to [[Tamasan]]'s counting sub-game from ''[[Kirby's Dream Land 3]]'', except [[Kirby]]s are counted instead of [[Gordo]]s. Also, while Tamasan tells the player to recall the number of Gordos that take a certain (random) color, Kirby Curtain Call consistently challenges the player to remember the number of Kirbys.

Revision as of 04:14, July 28, 2013

Kirby Curtain Call is one of the seven sub-games in Kirby Mass Attack. It is unlocked by collecting up to 20 medals.

Gameplay

When ready, the player can tap the touch screen, starting the game. Once started, the screen will have a certain number of Kirbys with other objects such as Rockys, Beanbons, or peaches which may cover a Kirby or may be mistaken for one. A strategy to play the game is to tap on a Kirby, causing him to flash. After 3 seconds, the curtain will close, and the player will need to put in onscreen the amount of Kirbys. If the player puts in the correct number, he/she will progress to the next stage. However, if the wrong number is put in, the game will end. If the player does exceptionally well, he/she will get two or even one second to count the Kirbys of later rounds.

The game is similar in nature to Tamasan's counting sub-game from Kirby's Dream Land 3, except Kirbys are counted instead of Gordos. Also, while Tamasan tells the player to recall the number of Gordos that take a certain (random) color, Kirby Curtain Call consistently challenges the player to remember the number of Kirbys.

Music

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Gallery

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