This adventure took Kirby to exciting new planets and gave Kirby the ability to mix Copy Abilities together to create impressive Power Combos! Twenty-eight different Power Combos were possible. Each had its own special moves and powers. This is the only Kirby game to allow Kirby to use the inhale ability underwater without Kine's help.
— Summary • Kirby's Dream Collection Special Edition

Kirby 64: The Crystal Shards is a platformer Kirby game developed by HAL Laboratory and published by Nintendo for the Nintendo 64. It was first released in Japan on March 24, 2000, in North America on June 26, 2000, and in Europe on June 22, 2001. It is considered the fourth and final installment in the Kirby's Dream Land saga, after Kirby's Dream Land 3.

Kirby 64: The Crystal Shards was re-released on the Wii Virtual Console in North America and Europe in 2008, and on the Wii U Virtual Console in 2015.

Story

In a distant corner of the galaxy, fairies lived peacefully on the planet called Ripple Star. But then one day, a mysterious black cloud appeared and surrounded the peaceful planet. The cloud, a sinister force known as Dark Matter, had come in search of the fairies' secret treasure—their shining Crystal.

A fairy named Ribbon knew that dreadful things would come to pass if Dark Matter gained control of the powerful Crystal. She grabbed the shining stone and escaped from Ripple Star—just before the planet was completely engulfed.
But as Ribbon fled, three dark clouds split from the mass of Dark Matter to chase her through space. And when they caught up with her and attacked, the fairies' crystal shattered into tiny shards, which dropped like falling stars in the solar system.

Still holding one of the Crystal Shards, Ribbon fell onto the planet called Pop Star, where—perhaps by fate—she ran smack in to Kirby. After hearing her desperate plight, Kirby resolved to help Ribbon recover all of the Crystal Shards.
— The Crystal Shards... • Kirby 64: The Crystal Shards Instruction Booklet

On the planet of Ripple Star lives a group of kind and peaceful fairies. The planet itself is protected from danger by the power of the great Crystal, which watches over Ripple Star. This power, however, draws the attention of Dark Matter, who wishes to use the great Crystal for its own evil agenda. Its gigantic mass attacks and searches for the Crystal, blackening the sky and sending the fairies into panic. In response to the threat Dark Matter presents, the queen of Ripple Star orders a fairy named Ribbon to take the Crystal to a safe place. Ribbon tries to fly away with the Crystal in tow, but is stopped by three orbs sent by Dark Matter. The Crystal shatters into 74 shards scattered throughout several planets, and Ribbon crashes onto Planet Popstar. Kirby finds one shard and gives it to Ribbon, whereupon the two set out to find the others. Once Kirby and his friends collect every Crystal Shard and defeat Miracle Matter, Dark Matter flees Ripple Star and explodes. The victory is cut short, however, as the Crystal detects a powerful presence of Dark Matter energy within the Fairy Queen and expels it from her, manifesting over the planet to create Dark Star. Kirby and his friends infiltrate Dark Star, and King Dedede launches them up to challenge . Kirby and Ribbon, armed with their Crystal Gun, destroy 0² and the Dark Star.

Gameplay

Kirby 64: The Crystal Shards is a traditional platformer Kirby game; the player controls Kirby, whose objective is to get to the end of each stage through the use of Copy Abilities.

The game features Kirby's signature abilities of floating, inhale, Star Spit, slide attack and Air Gun, though a few adjustments have been made to their mechanics. Whereas in most other games Kirby is able to fly indefinitely, here he is limited to a grounded jump and a limited period of midair jumps (possibly due to a similar limitation being present in Super Smash Bros., which was released prior to Kirby 64: The Crystal Shards).

It is also the first Kirby game to use 3D graphics, although the gameplay remains completely two-dimensional except for the final boss.

The game's main collectables are Crystal Shards (which are necessary to complete the game) and Info Cards (which detail the regular enemies in the game).

Modes

Main Games

  • Story Mode

Sub-games

All sub-games can be played in multiplayer, and up to four players are supported.

Characters

Db.png The following section contains transcluded content from the Database. Source: (viewedit • help)

Playable characters

Kirby and Ribbon high five.

Important characters

Enemies

Bivolt | Blowfish | Bo | Bobo | Bonehead | Bouncy | Bronto Burt | Bumber | Burnis | Cairn | Chacha | Chilly | Drop | Emp | Fishbone | Flopper | Flora | Flutter | Frigis | Gabon | Galbo | Ghost Knight | Glom | Glunk | Gobblin | Gordo | Hack | | Ignus | Kacti | Kany | Kapar | Magoo | Mahall | Mariel | Maw | Mite | Mopoo | Mumbies | N-Z | Noo | Nruff | Pedo | Plugg | Pompey | Poppy Bros. Jr. | Propeller | Pteran | Punc | Pupa | Putt | Rockn | Rocky | Sandman | Sawyer | Scarfy | Shotzo | Sir Kibble | Skud | Slushy | Snipper | Spark-i | Sparky | Splinter | Squibby | Tick | Turbite | Wall Shotzo | Whispy Woods Jr. | Yariko | Zebon | Zoos

Mid-Bosses

There are no traditional mid-boss characters in Kirby 64: The Crystal Shards. Instead, there are Room Guarders, which in this game are larger versions of regular enemies with extra health, usually accompanied by infinitely respawning smaller enemies acting as Star Spit ammo.

Bosses

Waddle Doo | Adeleine | King Dedede | Whispy Woods | Pix | Acro | Magman | HR-H | Miracle Matter |

Copy Abilities

Kirby 64: The Crystal Shards features the special aspect of combining two Copy Abilities to create new ones by either sucking up two enemies up at the same time or releasing a power star then inhaling that star and an enemy. Each power has a different color power star and a double power star has the colors of both sub-powers in an 8-point star. Also, the game only features seven (base) abilities: Burning, Ice, Spark, Cutter, Bomb, Needle, and Stone. Some combo abilities include Volcano, Refrigerator Kirby, Double-Bladed Laser Sword, Flaming Arrow, Giant Claws, Explosive Ninja Stars, and Giant Stone Kirby. It is also the only game in the series where Kirby can inhale underwater.

Items and Objects

Cell PhoneCrystal ShardEnemy Info cardPower CrystalStar

Planets (Levels)

K64 Pop Star.png Rock Star.png Aqua Star.png
K64 Planet Popstar icon.png K64 Rock Star icon.png K64 Aqua Star icon.png
Pop Star Rock Star Aqua Star
Neo Star.png Shiver Star.png Ripple star.PNG
K64 Neo Star icon.png K64 Shiver Star icon.png K64 Ripple Star icon.png
Neo Star Shiver Star Ripple Star
Dark Star.png
Dark Star

Music

KPR Maxim Tomato.png Main article: Kirby 64: The Crystal Shards/Music

The game has had its own soundtrack compilation released under the title Hoshi no Kābī OST, available only in Japan. The most notable track missing from it is Kine's theme, which is Sound Test music no. 002, and not used in-game.

Glitches

KPR Maxim Tomato.png Main article: Glitch#Kirby 64: The Crystal Shards

Reception

Kirby 64: The Crystal Shards received mostly positive reviews, holding at a rating of 74.49% on Game Rankings.[5] While many complained that the game was short and easy, others enjoyed the varied level design and graphics. The game sold 1.07 million copies in Japan and 541,600 copies in the United States.[6] Famitsu gave the game 32/40.[7] Whereas GameSpot gave it a 6.9/10.[8] IGN gave it a 7.9/10 and Nintendo Power gave it an 8.1/10.[9]

Staff

KPR Maxim Tomato.png Main article: List of Kirby 64: The Crystal Shards Staff

Related Quotes

The pink puffball cometh.

Some call it a puffball, some call it a marshmallow, but most people prefer to simply call it Kirby. There have been plans to bring the hero of Kirby's Dream Land to N64 for quite a while, but surprise video footage at this year's E3 has confirmed that Kirby has landed a starring role on Nintendo 64.

Kirby's claim to fame is the uncanny ability to inhale enemies, and to acquire the special abilities of the digested victims. Kirby may appear to be harmlessly cute, but the precious ball of fluff can suck up enemies much larger than itself. You'll quickly learn that it's not wise to judge a puffball by its color.

Currently, few details have been released about the gameplay found in Kirby 64. We know that Dream Land will be transformed into a 3-D world full of hazards and challenges, and many familiar characters from past Kirby adventures will be involved in the action.

Kirby 64 will most likely premier next year.
— Description • "Kirby 64" sneak peek website[10]

Trivia

Artwork depicting various character icons, dated 1998, October 30

Magazine scan depicting gameplay, with icons similar to the previous artwork in the HUD

Screenshots depicting gameplay of King Dedede, Waddle Dee, and Adeleine

  • In pre-release materials of the game, it was shown that King Dedede, Waddle Dee, and Adeleine were originally going to be playable characters. There were also more aquatic stages. It is not known why the elements did not make it into the final game. King Dedede was still playable in certain stages, however.
    • Waddle Dee was supposed to pick up enemies and even hide in a house for his attacks.
  • In one of the three files, Kine's theme music can be heard during the instructions before the actual gameplay.
  • This game was originally proposed to be released on the Nintendo 64 DD, but was later moved to the Nintendo 64, due to the commercial failure of the former.
  • This game is one of the few to not feature the Energy Drink as a food item.
  • This game is one of the few to not feature the Kirby Dance in any form. Instead, after every successful boss fight, Kirby turns to the screen, waves, and says, "Hiiiii".
    • Despite this, the Kirby Dance theme can be found in the Sound Test accessible from the main menu.
  • In the Japanese version, there is an onigiri (rice ball) food item, but this was replaced by a sandwich in International versions. During the goal game at the end of levels however, Waddle Dee can be seen munching on an onigiri.
  • If Kirby is balancing on the very edge of a platform (during the balancing animation) and uses the Cutter ability (single or Super Boomerang), it appears as though his feet are merely floating alongside his form rather than connected.
  • The File Select music was remixed and used for the Menu music in Kirby: Canvas Curse. It also has some elements of the Milky Way Wishes intro music, and bears similarities to the File Select music of various The Legend of Zelda games.
  • The level select music for Ripple Star called "Ripple Star Select" is used as the rest area theme for Helper to Hero in Kirby Super Star Ultra, as well as the music for Dream Land in Kirby's Epic Yarn and Kirby's Extra Epic Yarn.
  • In Kirby's Epic Yarn, the music for the Yin-Yarn battle is a slightly tweaked remix of this game's standard boss theme and Miracle Matter's theme.
  • The boss theme of Kirby 64: The Crystal Shards is a remix of the boss theme from Kirby's Dream Land 3. Another remix was used as the mid-boss theme (which plays in Halcandra and again Mid-Boss All Stars 2) for Kirby's Return to Dream Land.
  • 0²'s motives for attacking Ripple Star and smashing the Crystal are never explained. They are most likely the same motives for attacking Popstar in the previous game.
  • The Good Ending bears some resemblance to the ending scene of the 1977 film Star Wars, and is likely a parody of or homage to it.
  • This is the only game to depict Kirby having any hint of romantic relationship, with Ribbon giving Kirby a kiss on the cheek in the good ending. ChuChu does have a crush on Kirby in the official manga.
  • The game's description on the Wii Shop Channel states that this is the first game where Dark Matter is the main villain; this is untrue, as Kirby's Dream Land 2 was where the character debuted as a villain (albeit subliminally), and Kirby's Dream Land 3 strongly implies it to be the villain in the prologue.
  • Kirby 64: The Crystal Shards and Kirby's Epic Yarn are the only games in the series in which Kirby smiles while standing and walking. In all other games, Kirby's expression is neutral.
  • In the Music Room in Kirby and the Rainbow Curse, Kirby 64: The Crystal Shards is represented by an image of the number 64 on a gingham (plaid) background. This is the same 64 as it is used in the Kirby 64: The Crystal Shards logo.
  • The mid-boss theme of this game was remixed and used during the battle against the Meta-Knights in Kirby: Nightmare in Dream Land. The theme was rearranged as the music for Deploy the Kirby Tank! and Burning Secrets in Kirby and the Rainbow Curse.
  • A North American print advertisement for the game comically described Kirby as "The Face of Terror."
  • While this was the first game in the Kirby series to use realtime 3D graphics, Kirby had previously appeared as a 3D model in Super Smash Bros.
  • The fourth selectable designs for the in-game HUD was changed outside of Japan. It originally displayed Kirby's remaining lives, vitality meter, and Copy Ability slots entirely with kanji. For international releases, it was changed to a more standard crayon design.
    • Kirby's Remaining Lives:
      • 0: 0. This is the only number to be written numerically, as its kanji symbol is uncommon.
      • 1: 一. Pronounced ichi (onyomi) or hito (kunyomi).
      • 2: 二. Pronounced ni (onyomi) or futa (kunyomi).
      • 3: 三. Pronounced san (onyomi) or mi (kunyomi).
      • 4: 四. Pronounced shi (onyomi) or yon or yo (kunyomi).
      • 5: 五. Pronounced go (onyomi) or itsu (kunyomi).
      • 6: 六. Pronounced roku (onyomi) or mu (kunyomi).
      • 7: 七. Pronounced shichi (onyomi) or nana (kunyomi).
      • 8: 八. Pronounced hachi (onyomi) or ya (kunyomi).
      • 9: 九. Pronounced ku or kyū (onyomi) or koko (kunyomi).
      • When the player has 10 or more remaining lives, the ones' place restarts at 0, and the tens' place goes up by one per every ten units, as is typical in English numerals; this is not how numerals in Japanese work, however.
    • Kirby's Vitality Meter:
      • Vitality: 気. Can mean "spirit," "mind," "heart," etc.
      • No vitality: 鬱. Can mean "low spirits," "depression," "gloom," etc.
    • Special Powers:
      • Burn: 火. Means "fire."
      • Stone: 石. Means "stone."
      • Ice: 氷. Means "ice."
      • Needle: 針. Means "needle."
      • Bomb: 爆. Means "bomb."
      • Spark: 電. Means "electricity."
      • Cutter: 切 Means "cut."
      • Ribbon: 妖. Means "fairy."
      • Crystal: 晶. Means "crystal."
      • Nothing: 無. Means "nothing."
  • This is one of the few Nintendo 64 titles in the Wii U's Virtual Console library to be compatible with a Wii Remote held sideways. This is likely due to the Control Stick not being required to move Kirby, and the multiplayer modes using very few buttons.
  • The official Kirby 64: The Crystal Shards Strategy Guide published by Prima (readable here) is incomplete and inaccurate in many areas. The biggest mistakes include the following:
    • The book ends by showing the game's Bad Ending. It does not provide information on Dark Star or 0²'s battle, nor does it suggest that collecting every Crystal Shard unlocks further content. (Page 96)
    • Some characters are misidentified. Adeleine's Ice Dragon and Dark Matter drawings are referred to a "mutant Galbo" and "mutant Mumbies," and Ignus is said to be Putt's boulder. (Pages 35 and 79)
    • Many enemy behaviors and traits are mistaken. Noo is said to fly out of Shiver Star's clouds and hit Kirby when this behavior describes Mopoo instead; Kacti is said to be incapable of jumping when some Kacti only jump; Mumbies is said to be immune to all attacks except Kirby's inhale when the opposite is true. (Pages 13, 14, 17)
    • 0² is mentioned once in the Info card section of the book. It is stated to be "a benevolent creature" who "rarely presents any trouble in the cloud levels of Shiver Star." This description is blatantly false. (Page 6)

Artwork

Gallery

Box Art

Media

Concept Artwork

Videos

External links

References

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