Kirby: Triple Deluxe is a platformer Kirby game for the Nintendo 3DS that was first made available for purchase in retail stores and on the Nintendo eShop in Japan on January 11th, 2014, and was then later released on April 17, 2014 in South Korea, on May 2, 2014 in North America, on May 16, 2014 in Europe and on May 17, 2014 in Australia. The game requires 4,766 blocks of free space on the SD Card if players wish to buy the game off the Nintendo eShop.
Kirby: Triple Deluxe stays true to classic Kirby games in that the player controls Kirby and the objective is to get to end of the stage by using Copy Abilities. Kirby retains his trademark abilities: the Inhale, Star Spit, Slide attack, Air Gun, and floating.
The game features stars that can be collected throughout levels; collecting 100 of them awards a 1UP. Different colors and sizes award different star values, a feature returning from Kirby's Return to Dream Land. Green stars are worth five, red are worth ten, blue are worth twenty, and yellow stars are worth one.
Kirby will lose a life if he runs out of health or falls into a bottomless pit, and running out of lives causes the player to experience a Game Over. Doors and food items, like Invincibility Candy and 1UPs, return. Bandana Waddle Dee occasionally provides Kirby with a random Assist Star, which is stored on the touch screen and can be used at any time.
Like most Kirby games, there is a bonus game at the end of every level that can award stars and recovery items. Now, it can also award a keychain, which is a collectible in this game. Players can obtain keychains of classic Kirby sprites in levels and look at them from the world map or the main menu screen. Sun Stones are also a collectible and a new item in this game. There are one to five of them are hidden in each level, and a certain amount need to be collected in order to unlock the boss level in each world, and in turn, complete the world.
The game is a 2.5D platformer, with playable characters moving on a 2-dimensional plane in a 3D environment. The physics and graphics are mostly reused from Kirby's Return to Dream Land, although there is a new feature that lets Kirby move into the foreground and the background using a 3D Warp Star.
This installment takes advantage of the 3DS's 3D technology by frequently having Kirby, projectiles, enemies, and obstacles move toward or away from the screen, an example being the Springy Hand that will flatten Kirby against the screen if it hits him. Enemies also can enter Kirby's path from the background and foreground. Certain new items and abilities allow Kirby to attack enemies in the background from the foreground and vice versa, as well.
The game also uses the 3DS's motion controls. When Kirby comes across certain obstacles, the player can use it by tilting the 3DS. For example, Kirby could be riding a gondola, and the player tilts the Nintendo 3DS to move the Tilt Gondola, or if Kirby is in a bowl of water, the player can tilt the 3DS to pour out the water.
Kirby can also obtain a new ability, called Hypernova, by touching a Miracle Fruit. It greatly increase the power of his Inhale ability, allowing him to inhale things as large as trees; pull large items that are otherwise unmovable; or catch giant projectiles and fire them back.
This game is somewhat of a spiritual sequel to Kirby's Return to Dream Land, and many concepts return from it, such as Copy Abilities like Leaf and Whip, and items, like the Cracker (in the form of the 3D Helmet Cannon) and Keys. New mechanics, such as boxes with stars on them that teleport Kirby to other boxes if he steps on them, and glass walls that force Kirby to get rid of his ability when he walks through them, are introduced in this game. In addition, multiple soundtracks from Kirby's Return to Dream Land are reused, which are used in every extra stage in the game, as well the the Copy Ability Testing Area.
This game features two new sub-games, Kirby Fighters and Dedede's Drum Dash. In Kirby Fighters, the player chooses a Copy Ability and uses it to battle other Kirbys in various arenas, some of which hold references to past Kirby titles, and Dedede's Drum Dash, where the player controls King Dedede as he bounces on drums to the beat of classic Kirby songs and collects coins to earn points.
The gameplay of Kirby Fighters is reminiscent of that of the Super Smash Bros. series. Kirby Fighters also features a four-player multiplayer mode, and works with Download Play.
The Arena and The True Arena also return from past games, where players choose one ability and use it to defeat as many bosses as they can back-to-back as fast as they can with limited recovery items.
Kirby can use all of his basic abilities in the game, like his trademark Inhale, Slide, running, jumping, and floating. Kirby can float for an unlimited amount of time in this game, but he cannot float at all while holding an item, such as a key. Kirby's slide still breaks blocks, and by jumping, he can also break blocks from below, similar to Mario in his eponymous series.
He retains his air bullet move as well. Due to having the Super Inhale, Kirby can inhale multiple things at once and spit them back out; the more he inhales, the larger and more destructive the Star Spit will be. Kirby's Guard returns, which reduces the damage he takes when holding the guard button. A dodge move can also be performed while guarding, similar to the Super Smash Bros. series.
A total of 26 Copy Abilities appear in this game. All abilities returning from Kirby's Return to Dream Land retain their appearance and most of their movesets.
King Dedede's Abilities
In Dededetour!, King Dedede controls and functions similarly to how he does in Kirby's Return to Dream Land, in which his move set is nearly identical to Hammer Kirby in the same game. Dedede can float and guard, just like in Kirby's Return to Dream Land. Just like Kirby, he can perform a dodge while guarding, a move introduced in Kirby: Triple Deluxe. Dedede has a few new moves in this game, such as his neutral attack sending out a shock wave in front of him, and his ability to charge his hammer to fire out a beam that cuts things like rope and grass.
After his home is lifted into the sky by a beanstalk called the Dreamstalk, Kirby travels through the six floating islands of a kingdom known as Floralia in pursuit of Taranza, a spider-like foe who has King Dedede captive. After saving Floralia's inhabitants, the People of the Sky, Kirby catches up to Taranza and defeats Dedede after Taranza brainwashes the king. Taranza summons his bee-like master, Queen Sectonia, who dispatches Taranza before attacking Kirby. Kirby defeats the evil queen as well, but she then combines herself with the Dreamstalk and threatens to cover Floralia, Dream Land, and all of Planet Popstar with vines in order to use the planet as her eternal sustenance. With the help of Dedede, the People of the Sky, and even Taranza, Kirby defeats Sectonia again and saves Floralia.
Dededetour (Extra Mode)
|Main article: Dededetour|
Dededetour is unlocked by beating the main game once, and stars King Dedede as the main protagonist and playable character. Dedede's move set is similar to his move set in Kirby's Return to Dream Land, but Dedede can now shoot a beam by charging his hammer, and create a shock wave with his uncharged hammer attack when at full health. This mode is similar to Meta Knightmare Ultra in that each world is compressed into one sitting that must be completed before the player's progress and time can be saved and recorded. Like prior Extra Modes, this mode is more difficult than the main quest, with many changes mirroring Kirby's Return to Dream Land. Many enemies appear larger and are more numerous than they were before. Bosses and mid-bosses now have "DX" (meaning "Deluxe") at the end of their names, use a number of new attacks, and have alternate color schemes. All sections requiring the Hypernova ability in the main quest are skipped by Dedede, as Dedede cannot access that ability, or any at all. Finally, the stars from the main mode have been replaced by Dedede's trademark peace signs, which serve the same purpose as said stars, and Sun Stones do not appear in this mode.
|Main article: Kirby Fighters|
In this sub-game, players pick one of ten available Copy Abilities for their Kirby, including the new Archer ability. CPUs are always available as opponents, but the game also features a multiplayer mode. Items are included to aid players/CPUs in battle. There are seven available stages: Flower Land, Castle Lololo, Bubbly Clouds, Coo's Forest, Dedede Arena, Factory Tour, and Another Dimension; an eighth selection, Random (which simply selects a random stage), is also available, depending on the mode. Rather than actually being directly fought, characters like Lololo & Lalala, King Dedede, and Kracko are merely hazards of their respective arenas that will occasionally appear. Bosses can be defeated if they take enough damage, however. All throughout the game, once a player defeats his/her opposition, the classic "level complete" tune from Kirby's Dream Land plays. The sub-game itself uses many classic tunes or remixes, as well as the presence of old foes, friends, and stages. Items from previous games return, such as the Mint Leaf and Cracker; new items, like the Timed Dynamite, and 1-time throwable Gordos (each enlarged Gordo functioning mainly as a barricade) are also introduced. There are three modes included: Single Player, Multiplayer, and Training.
Kirby Fighters Deluxe
|Main article: Kirby Fighters Deluxe|
Dedede's Drum Dash
|Main article: Dedede's Drum Dash|
In this sub-game, players take the role of King Dedede, who bounces on drums and collects Musical Coins. Players press the A button when landing on a drum to increase the height of their jump, and consecutive jumps are higher. When King Dedede reaches the peak of the jump, players can press the A button again to perform a backbeat. Collecting coins and keeping the beat awards more points. A significantly larger drum is the last one in the stage and upon bouncing on it correctly, it launches Dedede up off the screen, clearing the stage. There are four songs of increasing difficulty, one being unlockable after mastering the previous three.
Dedede's Drum Dash Deluxe
|Main article: Dedede's Drum Dash Deluxe|
|Main article: The Arena#Kirby: Triple Deluxe|
Players choose one Copy Ability and battle the all of the game's bosses consecutively as fast as they can without dying. In this game's Arena, players are given five Maxim Tomatoes and a choice of two random Copy Abilities between battles, similar to Kirby's Return to Dream Land’s Arena. One of the Maxim Tomatoes is in an Assist Star; this allows the player to take the Maxim Tomato into battle and use it whenever they like, similar to how they could carry a box with a Maxim Tomato in it into battle in Kirby's Return to Dream Land’s Arena. After a Maxim Tomato is used, a regular tomato appears in its place the next time the player enters the rest room, which does not respawn after being consumed. Treasure Chests containing keychains occasionally appear upon returning to the rest room.
The True Arena
|Main article: The True Arena#Kirby: Triple Deluxe|
The True Arena also returns in this game, pitting Kirby against the DX bosses that King Dedede fights in Dededetour, plus Soul of Sectonia. This mode is unlocked by beating Extra Mode once. Only four normal tomatoes and a single Maxim Tomato in an Assist Star are available in the rest room.
After a day of fishing, flying, and relaxing, Kirby goes to bed and awakens to find that a massive beanstalk called the Dreamstalk had lifted his house high above the ground while he was sleeping. Upon noticing this, he runs out of his house in shock and falls from his home onto a part of the Dreamstalk before seeing that Castle Dedede was also lifted.
He climbs the Dreamstalk to reach the castle, and spots a spider-like creature named Taranza entering the castle. Kirby curiously follows Taranza and watches as he easily dispatches many of Dedede's Waddle Dee guards before he proceeds to capture Dedede, surrounding him in a strange purple aura. Taranza breaks through the castle's glass ceiling and ascends the Dreamstalk with the self-proclaimed king in tow. Kirby follows close behind and enters Floralia, a series of floating islands, to rescue Dedede..
In one way or another, Taranza prompts all of Kirby's boss battles. When Kirby catches up to him at the end of the land, Taranza either aggravates an enemy or animates it with his spider web-esque magic so as to stall his pursuer and buy himself time to get ahead. Using his magic, he turned a flower into Flowery Woods, a cloud into Kracko, and brought a stone Coily Rattler to life. On the other hand, he moved Paintra's drawing and threw a rock at Pyribbit, which provoked them both to attack Kirby.
In Royal Road, Floralia's last island, Kirby enters several of what seem to be alternate dimensions and rescues the People Of The Sky who are imprisoned there, who in turn help him find Taranza's hideout. Upon entering said hideout (a structure reminiscent of a castle), Kirby finds Taranza, who (having reached the end of the line) notes Kirby's persistence.
He vaguely states that he "saw right through the plan of the People of the Sky," and assumes Kirby followed him in order to save "the hero of the lower world," referring to King Dedede. Taranza then says that he'll return their precious hero to them, adding an ominous quip; "But he may be a little more...hostile than you remember him!". Taranza then takes complete control of King Dedede, turning him into Masked Dedede and forcing him to fight Kirby.
After Kirby defeats Masked Dedede, breaking his hammer and part of his mask in the process, Taranza enhances Masked Dedede's powers further, causing his robes to turn purple. The reinvigorated Masked Dedede grabs an axe from a nearby statue and confronts Kirby once more. In spite of this, Dedede is defeated again and what remains of his mask is destroyed. Taranza's control over the king dissipates and he returns to normal.
Taranza approaches an unconscious Dedede, confused as to how Kirby defeated him, for he has done just as his master ordered. He then realizes that Kirby must be the true hero from the land below. To save himself, Taranza then summons his master, Queen Sectonia, to save him. However, Sectonia is displeased by Taranza's failure to follow her orders, and she immediately blasts him out of the castle and into the sky before turning to attack Kirby.
After Kirby defeats the evil queen, he begins to celebrate with a newly reawakened King Dedede. However, Queen Sectonia rises again and combines herself with the Dreamstalk. Under her control, the Dreamstalk's vines begin to grow explosively, covering up Floralia, Dream Land, and even Planet Popstar itself.
As Kirby and King Dedede panic, the People of the Sky appear with a cannon-like device that Kirby and King Dedede use to combat the vines. King Dedede repeatedly shoots Kirby at flowers on the vines to open a path to Queen Sectonia, which he then fires the pink puffball through to reach her.
Kirby then ascends the final stretches of the Dreamstalk, battling and defeating Queen Sectonia a second time. Just as Kirby again begins to celebrate, a vine grabs him by the foot and Sectonia rises for a third time. Just then, King Dedede, carried by Taranza, arrives ready to help.
Taranza tosses King Dedede at Kirby, and the king smacks his rival free of Sectonia's grasp with his hammer. King Dedede throws the KO'd Kirby at Taranza, who gives him a Miracle Fruit, granting him his Hypernova ability and filling him with life. Kirby confronts Sectonia once more, who uses the buds on her vines to fire missiles at Kirby and shield herself.
Kirby inhales the buds and shoots them at each other until all four are destroyed, negating Sectonia's ability to create a shield. A withered Sectonia then makes one last attempt to defeat Kirby by firing an enormous beam at him, only for Kirby to inhale the beam and send it back at her, finally defeating her for the third and seemingly final time.
Queen Sectonia's vines rapidly disintegrate, freeing Popstar and causing Kirby and Dedede to fall from the sky. The People of the Sky catch Kirby and his home while Taranza catches Dedede.
It is explained that the Dreamstalk was to bring a hero to save them from Sectonia's cruel reign. Although the Dreamstalk did not directly bring Kirby to Floralia's rescue, he still ended up saving Floralia regardless, thanks to his attempts to save King Dedede when he was mistaken for Dreamstalk's chosen hero and kidnapped by Taranza, in addition to their help. "Indeed, the Dreamstalk works in mysterious ways."
With the ordeal with Sectonia over, Kirby, Dedede, Taranza, and the People of the Sky notice that the Dreamstalk, now purged of her influence, had fully bloomed, serving as a new landmark in Dream Land in remembrance of Floralia.
After the credits, Kirby and King Dedede (on a Warp Star), along with the People of the Sky and Taranza wave goodbye before they fly off.
|This section contains content derived from Japanese|
|The following section contains transcluded content from the Database. Source: (view • edit • help)|
Ace Fuwa Rover | Big Missile | Cannon Tower | Gigant Chicks | King Fuwa Rover | Land Barbar | Mowlee Bros. | Pipe Worm | Slide Laser Robot | Waddle Dee Train | Waddle Dee Steel Fortress | Winged Eggers
Flowery Woods (DX) | Paintra (DX) | Kracko (DX) | Coily Rattler (DX) | Pyribbit (DX) | Masked Dedede | Masked Dedede's Revenge | Queen Sectonia (DX) | Shadow Dedede | Dark Meta Knight's Revenge | Soul of Sectonia | Shadow Kirby
Items and Objects
|The following section contains transcluded content from the Database. Source: (view • edit • help)|
|The following section contains transcluded content from the Database. Source: (view • edit • help)|
|Main article: Kirby: Triple Deluxe/Music|
As of the end of March 31, 2015, the game has cumulative worldwide sales of 1.78 million.
Overall, Kirby: Triple Deluxe has received acclaim from players.
- GameSpot gave it a score of 8/10, praising the controls, level design, music, graphics, use of 3D technology, and lasting appeal.
- Polygon gave it a 7.5/10, praising its innovative level design but criticizing the overall aesthetics as "simple" and "drab" as compared to earlier games in the series.
- Hardcore Gamer gave the game a 4/5, describing Kirby: Triple Deluxe as "one of the best handheld iterations in the beloved Nintendo franchise."
- Unlike other reviewers, IGN's Jose Otero gave the game a 6/10 score, praising its boss battles and use of the 3D technology while strongly criticizing its low difficulty.
|Main article: Kirby: Triple Deluxe (transcript)|
|Main article: List of Kirby: Triple Deluxe Staff|
- Kirby: Triple Deluxe’s opening was designed with Kirby Super Star’s ending in mind, allowing it to pick up after the events of Milky Way Wishes.
- The box art for Kirby: Triple Deluxe depicts Kirby inhaling. This makes it the second game in the series to show Kirby's suction ability on the cover — the first is the international box art for Kirby's Adventure.
- This is also the first Kirby game to feature an angry-looking Kirby on the Japanese box art, as the expression is mostly used on North American box arts.
- The title of the game was derived from a couple of characteristics: 3D due to it being on the Nintendo 3DS system and X as it is the roman numeral for 10, as Kirby: Triple Deluxe is the tenth traditional Kirby platformer. Combining these makes "3DX". As DX can be a shorthand for "Deluxe," and the three can be converted to "Triple," the title used "Triple Deluxe." 
- This title was also made fitting due to King Dedede's role in the game, as his name has 3 De's.
- The music in the first part of the trailer depicting the features of the Nintendo 3DS Gyroscope is possibly a remix of the unused theme from Kirby's Dream Land 2.
- The first letters of all the levels in order, including Eternal Dreamland, spell F-L-O-W-E-R-E-D, a reference to the final boss's last form.
- This is the fifth instance in the Kirby series where the first letters of the stages create an acronym; the other four are in Kirby's Adventure, Kirby: Canvas Curse, Kirby's Return to Dream Land, and Kirby's Dream Collection Special Edition.
- This is the second Kirby game where the acronym is a direct reference to a major villain that is only seen at the end of the game, the first being Kirby's Return to Dream Land.
- Aside from the canceled Kirby Tilt 'n' Tumble 2, this is the first Kirby game to use accelerometer controls since Kirby Tilt 'n' Tumble,and the first one to use gyroscope controls.
- Subtle changes were made between the Japanese and North American box arts. The most notable of these changes (besides the title and ESRB ratings) was the removal of Shotzo from the cover. This may have been done for censorship reasons, as the Shotzo on the Japanese cover is depicted shooting at the viewer. The European box art is left unchanged, however.
- The StreetPass Mii Plaza game Puzzle Swap contains a puzzle panel based on Kirby: Triple Deluxe.
- Two recurring motifs of Kirby: Triple Deluxe are flowers and faces; many inanimate objects and pieces of scenery are made to look like they have two eyes and a mouth.
- Once the game is beaten, the flowers on the Dreamstalk on the title screen bloom; once Dededetour is beaten, King Dedede is seen floating in the background; and finally once the game is completed 100%, Hypernova Kirby is seen walking on the Dreamstalk instead of the normal Kirby.
- The game's title could be a homage to Kirby Super Star’s, as Kirby Super Star is known in Japan as "Kirby of the Stars: Super Deluxe."
- Aside from the Kirby's Toy Box games, Kirby: Triple Deluxe was the first Kirby game to not be packaged with a physical instruction manual. It includes a digital manual instead.
- In the Japanese version of Kirby: Triple Deluxe, the words "and more..." appear after the credits end. This is a reference to Milky Way Wishes's credits in Kirby Super Star (Japanese version only) and Kirby Super Star Ultra, which show the same words at the end. When Kirby: Triple Deluxe was localized in North America, the words were changed to "The End."
- Kirby: Triple Deluxe consists of more than 300 rooms.
- In the Music Room in Kirby and the Rainbow Curse, Kirby: Triple Deluxe is represented by an image of a 3D Warp Star.
- Kirby: Triple Deluxe’s credits contain an image of Kirby holding a smoking pipe in Dededetour mode. This is notable for being one of the few tobacco references in the series; the other tobacco references are Fatty Whale's pipe in Kirby Super Star/Kirby Super Star Ultra, and the cigarette smoked by Kirby in the German comic book story, Kirby's Biggest Case.
- On the Nintendo Selects box art, the closest Bronto Burt overlaps the red border just like it does the border on the standard box art.
- The file select music is a remix of the music that plays in the Save Cottages of The Great Cave Offensive from Kirby Super Star and, in turn, would be reused as the file select music for Kirby: Planet Robobot.
- The Copy Ability Testing Room, unlocked after beating Story Mode once, plays the same music as the Lor Starcutter from Kirby's Return to Dream Land.
- In Kirby Fighters, when a Kirby is KO'd, he spins around and falls over like Kirby does when he is KO'd in Kirby 64: The Crystal Shards. A Kirby angel then floats away, which is a reference to a KO'd Kirby from Kirby Mass Attack. Both of these animations are reused in Kirby: Planet Robobot’s Team Kirby Clash sub-game and Team Kirby Clash Deluxe.
- Since its release, this game's characters, locations, and/or music have been referenced at least once in every following Kirby game except Kirby's Extra Epic Yarn.
- Many of the themes in Kirby: Triple Deluxe are reused from Kirby's Return to Dream Land.
- Kirby: Triple Deluxe is the only game in the series to have two seperate enemies that give the Crash ability via inhale. Other games allow it to be gotten via the Copy ability; however, as Bomber only appears in Kirby Fighters, Search is the only enemy to grant the ability.
- The reason Kirby loses his Copy Ability in the rooms with Truth Mirrors is that the Nintendo 3DS cannot render an ability in both the foreground and background.
- Notes from the ESRB describe how Kirby: Triple Deluxe earned its E rating. In addition to its cartoon violence and the sounds and effects of that violence, the notes mention Kirby's use of the Sword, Whip, and Archer Copy Abilities as "cartoony weapons," as well as the 3D Tilt Missile turrets that enable the player to "shoot projectiles at obstacles and boss characters."
- Of all the games in the Kirby series, Kirby: Triple Deluxe has the longest 100% speedrun. The top run was finished with a time of 6:34:42 on December 1, 2018.
Official Miiverse Artwork
- ↑ GameStop (May 1, 2014)
- ↑ http://www.metacritic.com/game/3ds/kirby-triple-deluxe
- ↑ Kirby: Triple Deluxe (GameRankings)
- ↑ Kirby: Triple Deluxe for 3DS (Metacritic)
- ↑ Kirby: Triple Deluxe Review
- ↑ Kirby: Triple Deluxe review: brainpower
- ↑ Review: Kirby Triple Deluxe
- ↑ http://www.ign.com/articles/2014/04/28/kirby-triple-deluxe-review
- ↑ Miiverse
- ↑ Miiverse
- ↑ Miiverse
- ↑ ESRB
- ↑ Speedrun.com