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To save a world invaded by an evil corporation, Kirby dons the Robobot Armor, which can transform into over 10 different modes. Supports all amiibo.
— Summary • Super Kirby Clash

Kirby: Planet Robobot is a platformer Kirby game developed by HAL Laboratory and published by Nintendo for the Nintendo 3DS family of systems. It was released in Japan and South Korea on April 28th, 2016, in North America and Europe on June 10th, 2016, and in Australia on June 11, 2016.


On a regular day on the peaceful Planet Popstar, a giant object, known as the Access Ark, arrives at the planet. The Access Ark is the home of the Haltmann Works Company. Many inhabitants, such as King Dedede and Meta Knight, watch in shock as the base covers the sky. Kirby, however, is sleeping under a tree. The company then begins to invade the planet, drilling the ark’s five legs into the five corners of Planet Popstar and turning its surface into a mechanized world. King Dedede and Meta Knight attempt to retaliate against the invaders. King Dedede uses his castle's cannons and Meta Knight uses his Halberd, but the company’s advanced weaponry easily defeats them both, with Castle Dedede destroyed and the Halberd shot down. Kirby, after sleeping through the entire event, wakes up from his nap to a completely mechanized world and sets out to restore his homeland to normal.

Shortly into his adventure, Kirby is attacked by one of the Haltmann Works Company's soldiers, piloting a large mech suit called the Invader Armor. After Kirby defeats it, the grunt is knocked from the pilot's seat, allowing Kirby to hijack the mech for himself by transforming it into Robobot Armor.

After defeating Clanky Woods in Patched Plains and Holo Defense API in Resolution Road, Kirby reaches Overload Ocean, where he meets Susie, the secretary and executive assistant of the Haltmann Works Company. She informs him that the company is harvesting the vast resources from Popstar, and its natives are obstacles to be removed. She attempts to destroy him, but her Business Suit proves unable to defeat Kirby, forcing her to flee.

Kirby proceeds through Gigabyte Grounds before meeting Susie again. After singing part of the company’s theme song, “The Noble Haltmann,” she reveals Meta Knight was captured and turned into a cyborg called Mecha Knight. She deploys the newly-minted Mecha Knight before retreating again, leaving Kirby to battle his mechanized rival. The pink warrior triumphs, but Mecha Knight collapses into a deep ravine before he can be freed from the Haltmann Works Company's control.

In Rhythm Route, the final site of the Haltmann Works Company's harvesting operation, Kirby confronts Susie within a massive tower. After singing part of the company’s theme song again, she remarks that she is surprised by Kirby's ability to defeat Mecha Knight - which she attributes to a flaw in the "Mother Computer" - she then brings out a container with a small purple orb inside. She states that it should quash Kirby’s rebellion and tosses it into the air for it to break out of the container and reveal itself to be Dedede Clone. She commands the clone to fight against the puffball before making another exit. Despite a wide array of abilities, including the ability to split into three and take control of the massive D3 cannon, the cloned king couldn't stop Kirby from shutting down the final area supplying the company with power, allowing him to breach the Access Ark.

After fighting through waves of defenses and powerful robots, Kirby reaches the very heart of the ark; the office of the president himself. There, Kirby meets Susie once again. After remarking that he needs to be taught manners, she brings out a newly upgraded version of Mecha Knight called "Mecha Knight+" and leaves him to fight Kirby; still, Kirby manages to defeat him. With Meta Knight freed from mind control, Susie prepares to take the situation into her own hands - however, President Haltmann chooses that moment to reveal himself. He expresses disappointment in Susie's performance, and dismisses her from the office before confronting Kirby himself.

Haltmann reveals that the company has been studying the most advanced civilizations in the universe, allowing them to reactivate Star Dream, the most powerful super-computer in existence. After showing the machine to Kirby, he engages him in battle, using a powerful mech suit of his own - nonetheless, the champion of Planet Popstar emerges triumphant yet again. Enraged by the "savages" of the world, Haltmann activates Star Dream by using a special helmet to take control of it. However, before Haltmann could use it, Susie suddenly snatches the helmet off of Haltmann’s head, causing something to go wrong and Haltmann to pass out. Susie then reveals her plans to sell Star Dream’s database to a start-up company for a huge sum of money.

When Susie tries to don the control helmet, however, Star Dream turns sentient and blasts her unconscious with a laser. It then takes control of Haltmann’s body and speaks through him. It explains that it has been studying the cosmos through the Haltmann Works Company, and that it has found all life-forms to be a liability to the company’s goal of eternal prosperity. Announcing its intent to wipe out all life in existence, Star Dream launches itself into space.

When Susie realized what happened, she summons an Invader Armor and decides that Kirby would be the best suited to use it considering how far he's come. She then pleads for Kirby to stop Star Dream. Kirby immediately leaps aboard, transforming the armor into his Robobot Armor as Meta Knight arrives aboard the Halberd. From atop it, Meta Knight beckons to Kirby, who promptly uses the Armor to fuse with the Halberd, and they pursue Star Dream.

In space, the Halberd encounters Star Dream, which then engages its battle mode to stop the ship. After failing to do so, Star Dream takes control of the entire Access Ark, becoming a sentient planet. The Halberd breaks off the Access Ark’s shell piece by piece, revealing it to be a Galactic Nova, clockwork stars that soar the cosmos with the ability to grant wishes. Throughout the fight, Star Dream is progressively absorbing Haltmann. After another failure at defeating its foes, Star Dream shoots down the Halberd with a laser, forcing Meta Knight to shoot out the Robobot Armor and Kirby, who then charge at Star Dream with the armor’s hand turned into a giant screwdriver. The two manage to screw Star Dream in half, causing it to explode and ending the machine and Haltmann once and for all. After the explosion, Kirby is knocked unconscious. The Robobot Armor then proceeds to reach in and remove Kirby, sending him back to Popstar, but as the Robobot Armor floats into space, it sheds tears at the loss of Kirby. After all of the mechanization of Popstar is undone, Kirby wakes up on solid ground, being placed safely by Meta Knight. King Dedede and a Waddle Dee emerge from the rubble of the castle and rejoice at the restoration of peace, and Susie flies off in her mech suit. Kirby watches as Meta Knight flies on the Halberd, looking proudly into the distance. Kirby waves to Meta Knight, and proceeds to run after the Halberd.


Guide Kirby in his latest adventure as he fights to save Planet Popstar from the Haltmann Works Company and its robotic army! Defeat enemies with Kirby's Copy Abilities and navigate obstacles with the Robobot Armor to advance through each stage of the game.
— Instruction manual • Kirby: Planet Robobot

Kirby: Planet Robobot is a traditional platformer Kirby game; in it, the player controls Kirby, whose objective is to get to the end of each stage by using Copy Abilities. Kirby retains his moves from Kirby: Triple Deluxe, including the inhale, Star Spit, Slide attack, air bullet, floating, and guarding. In addition to these abilities, Kirby is now able to climb grates as well and carry some objects underwater.

The game is a 2.5D platformer, and characters move on a two-dimensional plane in a 3D environment. The game's camera moves around to show different angles in some stages, similarly to Kirby 64: The Crystal Shards. The physics, sounds, and graphics of the game are mostly reused from Kirby: Triple Deluxe.

The most major mechanic that is introduced in this game is the Robobot Armor. In several levels, Kirby can take these mech suits, either by defeating an Invader Armor or by finding a suit in the stages themselves, and use them to solve puzzles or to explore secret areas. Unlike the Super Abilities from Kirby's Return to Dream Land and the Miracle Fruit from Kirby: Triple Deluxe, which were designed to appear near the end of several stages, most stages with the Robobot Armor are designed to be used throughout them. In some cases, the Armor is entirely optional or hidden, and isn't required to complete the stage.



Kirby: Planet Robobot has a story mode, Team Kirby Clash, Meta Knightmare Returns, Kirby 3D Rumble, The Arena and The True Arena.[2][3]


Major Characters

Playable Characters


Regular enemies

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Barbar | Big Chip | Big Gordo | Big Kabu | Big Propeller | Big Waddle Dee | Blade Knight | Blipper | Bomber | Bouncy (Kirby 3D Rumble only) | Bronto Burt (regular and cyborg) | Broom Hatter | Burner Bird | Capiller | Cappy (regular and cyborg) | Capsule J3 | Chemitory | Chilly | Chip | Clown Acrobot | Como | Covered Looker | Craby | Dacooga | Degout | Dubior Jr. | Elec | Flamer | Foley | Gabon | Galbo | Gigatzo | Glunk | Gordo | Grizzo | Haltworker | Hot Head | Kabu | Key Dee | Knuckle Joe | Labotory | Leafan | Mamanti | Mech Acro | Mech Flotzo | Moonja | Mumbies | NESP | Noddy | Pacto | Parasol | Parasol Waddle Dee (hard hat, and cyborg) | Pata | Poppy Bros. Jr. | Propeller | Rocky | Scarfy (regular and cyborg) | Security Laser | Sheld | Shotzo | Simirror | Sir Kibble | Sleepy Turtle | Sparky | Spear Waddle Dee (Kirby 3D Rumble only) | Spynum | Squishy | Toughness Waddle Dee | UFO | Venog | Volm | Vol | Waddle Dee (regular, hard hat, and cyborg) | Waddle Dee Driver* | Waddle Doo | Walf | Walker Waddle Dee | Walky | Wester | Wheelie | Whippy


Blocky (2.0) | Bonkers (2.0) | Dubior (2.0) | Invader Armor | Kibble Blade (2.0) | King Doo (2.0) | Miasmoros (2.0) | Security Force (2.0) | Telepathos (2.0)

Robobot Bosses

C.O.G.S. | Gigavolt | Gigavolt II | Core Kabula


Copy Abilities

The game features 27 Copy Abilities. Of these, four make return appearances from older games (Jet and Mirror, returning from Kirby Super Star and its remake, Smash Bros. returning from Kirby & The Amazing Mirror, and UFO returning from Kirby's Adventure) and three are new (Doctor, Poison and ESP). Many of the returning abilities retain their designs and movesets from Kirby's Return to Dream Land and/or Kirby: Triple Deluxe.

KTD Archer icon.png
KTD Beam icon.png
KTD Bomb icon.png
KTD Circus icon.png
KTD Crash icon.png
KTD Cutter icon.png
KPR Doctor icon.png
KPR ESP icon.png
KTD Fighter icon.png
KTD Fire icon.png
KTD Hammer icon.png
KTD Ice icon.png
KPR Jet icon.png
KTD Leaf icon.png
KTD Mike icon.png
KPR Mirror icon.png
KTD Ninja icon.png
KTD Parasol icon.png
KPR Poison icon.png
KTD Sleep icon.png
KPR SmashBros icon.png
Smash Bros.
KTD Spark icon.png
KTD Stone icon.png
KTD Sword icon.png
KPR UFO icon.png
KTD Wheel icon.png
KTD Whip icon.png
  • The Smash Bros. ability is available through the Kirby amiibo (Super Smash Bros. series) or through a rare Copy Essence.
  • UFO is available through Kirby amiibo (Kirby series) or through 100% completion of the game.
  • The following Abilities have alternate costumes that can be unlocked via amiibo:

Robobot Armor Modes

The Robobot Armor is able to scan and obtain up to 13 Copy Abilities, known as Modes.

KPR Pause Beam Robobot artwork.png
Beam Mode
KPR Pause Bomb Robobot artwork.png
Bomb Mode
KPR Pause Cutter Robobot artwork.png
Cutter Mode
KPR Pause ESP Robobot artwork.png
ESP Mode
KPR Pause Fire Robobot artwork.png
Fire Mode
KPR Pause Halberd Robobot artwork.png
Halberd Mode
KPR Pause Ice Robobot artwork.png
Ice Mode
KPR Pause Jet Robobot artwork.png
Jet Mode
KPR Pause Mike Robobot artwork.png
Mike Mode
KPR Pause Parasol Robobot artwork.png
Parasol Mode
KPR Pause Robobot artwork.png
Robobot Armor
KPR Pause Spark Robobot artwork.png
Spark Mode
KPR Pause Stone Robobot artwork.png
Stone Mode
KPR Pause Sword Robobot artwork.png
Sword Mode
KPR Pause Wheel Robobot artwork.png
Wheel Mode

Items and Objects

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1UP | 3D Laser Bar | 3D Warp Star | Assist Star | Battery | Cannon | Chain | Code Cube | Coin (Kirby 3D Rumble) | Docking Station | Energy Drink | Food | Grate | Invincibility Candy | Maxim Tomato | Medal (Team Kirby Clash) | Nut | Play Coin | Power Tablets (Team Kirby Clash) | Reviving Tomato | Robobot Armor | Remote Controller | Screw | Skull Panel | Sticker (common and rare) | Swap Chamber | Table saw | Teleporter | Treasure Chest | Trophy (Kirby 3D Rumble, The Arena, The True Arena) | Warp Star | Wire


KPR Map 1.jpg KPR Map 2.jpg KPR Map 3.jpg
Patched Plains Resolution Road Overload Ocean
KPR Map 4.jpg KPR Map 5.jpg KPR Map 6.jpg
Gigabyte Grounds Rhythm Route Access Ark
KPR Mind in the Program.jpg
Mind in the Program


KPR Demo Title.png

Kirby: Planet Robobot was promoted using a demo. This demo, titled, "Kirby: Planet Robobot Demo," was available for a limited time at retailers (though copies of the demo were not sold to customers). The demo was later released on North American Nintendo eShop on July 21, 2016. Like all eShop demos, the software can only be launched 30 times before the player must purchase it.

The Kirby: Planet Robobot Demo consists of two stages: Stages 1 and 2 of Patched Plains. These are selected from the title screen, and are called "Normal Stage" and "Robobot Stage," respectively. The player can access the electronic manual and the eShop by tapping other icons on the title screen. When entering a stage, the player is shown an image of a Nintendo 3DS XL with lines pointing to specific buttons, teaching Kirby's techniques. Stickers and Code Cubes that Kirby collects are not saved. When Kirby completed a stage, a scene plays depicting many moments in the full game, with a rendition of Green Greens' theme playing over it. After this, the player enters a screen showing Kirby and a suit of Robobot Armor, with the message, "Thanks for playing the demo!" The player can visit the eShop by tapping the icon on the Touch Screen or return to the title screen by pressing A.

If the player waits long enough on the title screen, Kirby will fly away in his Robobot Armor like in the full game. The demo then fades to black. Rather than showing the opening cutscene, however, the demo simply loops back to the title screen. The demo's Home Menu icon and Home Menu diorama are the same as the full game's, but with the word "DEMO" added to them. The demo shares the same Miiverse community with the full game.

amiibo Compatibility

During Story Mode, the player can scan an amiibo to instantly obtain a Copy Ability, whether random or character-specific, depending on the amiibo used (for example, the Mario amiibo will give Kirby the Fire ability). A line of Kirby series amiibo, featuring Kirby, Meta Knight, King Dedede, and Waddle Dee, was released alongside the game. When either of these is scanned, they will either give Kirby the UFO ability or one of three custom-designed versions of existing abilities. Ten amiibo can be scanned per stage, with each amiibo being scanned once per day.

Scanning any amiibo when playing Meta Knightmare Returns causes a food item to appear.

Copy Ability amiibo
Archer Duck Hunt/Duck Hunt Duo
Dark Pit


Bomb Bowser Junior
Diddy Kong
Circus Mr. Game & Watch
Cutter Toon Link
Doctor Dr. Mario
Wii Fit Trainer
ESP Ness
Fighter Donkey Kong
Little Mac
Fire Mario
Hammer (custom) King Dedede (Kirby series)
Hammer (colorful) King Dedede (Super Smash Bros. series)
Ice Rosalina & Luma
Jet Fox
Leaf Animal Crossing amiibo
Mike Jigglypuff
Mirror Palutena
Ninja Greninja
Parasol Peach
Parasol (custom) Waddle Dee
Poison Ganondorf
Splatoon amiibo
Smash Bros. Kirby (Super Smash Bros. series)
Spark Pikachu
Stone Bowser
Sword Link
Sword (custom) Meta Knight (Kirby series)
Sword (colorful) Meta Knight (Super Smash Bros. series)
UFO Kirby (Kirby series)
Wheel Wario
Captain Falcon
Whip Yoshi
Zero Suit Samus
Show/Hide table


President Haltmann creates golden statues of Susie.

Kirby: Planet Robobot delivers much of its story through copious amounts of text; however, large portions of Susie and President Haltmann's backstory are only hinted at in-game, leaving much of the story up to the player's perception. Due to this lack of in-game explanation, some players noticed a major inconsistency in the game's story following its release. President Haltmann's final lines of dialogue ("Why did I reactivate such a terrible machine? Oh, I remember--I wanted to see her just one last time. How foolish! I should have known that no machine could make such a dream come true.") appear incongruous with his behavior the entire game; he doesn't seem to recognize his own daughter even though he hired her and appears to obsess over her likeness.

Following the game's launch in North America and Europe, players complained about the apparent plot hole. The issue was resolved over two months later through an explanation by director Shinya Kumazaki during the Kirby: Planet Robobot Ask-a-thon event on Miiverse.[4]


KPR Maxim Tomato.png Main article: Kirby: Planet Robobot/Music


KPR Maxim Tomato.png Main article: Glitch#Kirby: Planet Robobot


Kirby: Planet Robobot has received generally favorable reviews, holding a critical score of 81 out of 100 on Metacritic.[5]

As of April 27, 2017, Kirby: Planet Robobot has sold 1.36 million copies worldwide.[6]


KPR Maxim Tomato.png Main article: Kirby: Planet Robobot/Transcript


KPR Maxim Tomato.png Main article: List of Kirby: Planet Robobot Staff

See Also


  • On April 26, 2016, the Kirby: Planet Robobot ROM was leaked online. This is the first instance of a Kirby game leaking online before any official release date.[7]
  • Kirby: Planet Robobot is the first Kirby game to be released at the same time in Japan and Korea.

The incomplete Puzzle Swap panel

  • The StreetPass Mii Plaza game Puzzle Swap contains a puzzle panel based on Kirby: Planet Robobot. When it is completed, the panel features Meta Knight, Kirby, and Susie soaring through the skies above Planet Popstar. Bandana Waddle Dee is also present on a nearby asteroid, waving towards the screen.
  • Kirby 3D Rumble appears to be greatly inspired by Nintendo's second attempt at creating the canceled game Kirby GCN.
    • Simultaneously, the art style of the game's logo, heads-up display, and overall appearance pay homage to Kirby: Triple Deluxe.
  • Kirby: Planet Robobot is the first game in the series to come bundled with an amiibo figure.
  • One of the pieces of artwork of Kirby greatly resembles his artwork for Super Smash Bros. for Nintendo 3DS and Wii U, which itself is based off of his Good Ending pose from Kirby's Dream Land 3.
  • This is the first game in the Kirby series to have a Roulette Copy Essence.
  • Dubior is the only returning mid-boss in the main game to not be mechanized, as it is already a robot.
  • This is the first 3D Kirby game to show Meta Knight without his mask.
  • When the player tries to delete their save file, an eerie, distorted version of the theme heard on the pause menu plays, named "Are You Sure?" This music is listed in the Jukebox as Track 105.
  • This is the first game in the series directed by Shinya Kumazaki since Kirby Super Star Ultra to not feature a "Kirby Master" celebration video when the game is 100% completed. Instead, the 100% completion video is a song praising the Haltmann Works Company. "The Noble Haltmann: Final Recital" music is listed in the Jukebox as Track 158.
  • According to Shinya Kumazaki, development of Kirby: Planet Robobot was intended to attract a different audience than Kirby: Triple Deluxe, with its mechanized setting being a "polar opposite" to the lush setting of the previous game. The Robobot Armor mechanic was built around this design choice.[8]
  • The "Kirby" part of the game's logo has the colors swapped: the normally pink letters are yellow and the normally yellow star is now pink.
  • Kirby: Planet Robobot was originally going to be named "Kirby: HAGANE" (hagane means "steel" in Japanese), before being changed to "Kirby: Robot Planet." The name was viewed as too literal, so was then changed to "Kirby: Roborobo Planet" before finally reaching its current name. This would later be the influence for the name of the Robobot Armor.[9]
  • Because Kirby: Planet Robobot displays large numbers of objects on-screen, it may experience more frame rate slowdown than the other games in the series.
  • There was going to be a version of Whispy Woods made of pipes that got scrapped.[10]
  • Many of the music in the game are remixed versions of themes from previous Kirby games, primarily Kirby Air Ride and Kirby: Canvas Curse.
  • The file select music is reused from Kirby: Triple Deluxe where it plays in the main menu, and in turn is a remix of the music that plays in the Save Cottages of The Great Cave Offensive from Kirby Super Star, which in turn is a remix of the Float Islands music from Kirby's Dream Land.
  • This game tends to have many references to Kirby Super Star. Some prime examples are the revelation that Access Ark is a repurposed Galactic Nova, most music tracks are reused or remixed from this game, and the Copy Abilities Mirror and Jet making a return.
  • The ellipsis punctuation mark is used 101 times throughout the game.[11]
  • In Team Kirby Clash, when a Kirby is KO'd, he spins around and falls over like Kirby does when he is KO'd in Kirby 64: The Crystal Shards. A Kirby angel then floats away, which is a reference to a KO'd Kirby from Kirby Mass Attack. Both of these animations are reused from Kirby: Triple Deluxe’s Kirby Fighters sub-game and Kirby Fighters Deluxe.
  • Since its release, this game's characters, locations, and/or music have been referenced at least once in every following Kirby game except Kirby's Extra Epic Yarn.
  • This is the final Kirby title that Satoru Iwata was involved in before his passing.
  • This is the first Kirby game to have its complete original soundtrack album officially released outside of Japan, on digital services like iTunes and Amazon Music.
  • Notes from the ESRB describe how Kirby: Planet Robobot earned its E rating. In addition to its cartoon violence, the notes mention sequences in which the player must "pilot a ship and shoot projectiles at obstacles and enemy bosses."[12] This seems to be referring to scenes involving the Jet and Halberd Robobot Armor Modes.
  • The first letter of all levels, in order of appearance, spell the word "PROGRAM," which is a subtle hint towards the final boss, Star Dream.
    • The German names of the levels instead spell "ROBOBOT." The Spanish names of the levels spell "PROCESO," which translates to "process" in Spanish. The Italian names of the levels spell "SISTEMA," which translates to "system" in Italian.


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Box Art

Official Miiverse Artwork


Concept Artwork


External links


  1. Game Details (May 29, 2016)
  4. Kirby: Planet Robobot Ask-a-thon (part 2)
  6. Nintendo Operating Results (Page 3)
  7. Reddit thread
  8. Kirby: Planet Robobot Ask-a-thon 1
  9. Miiverse
  10. Twitter Post
  11. Ellipses are used 90 times in Story Mode and Meta Knightmare Returns dialogue; twice in the cutscene title, "Please... Get Him...!;" once in Bomb's flavor text; once in Ice, Jet, Parasol, and Wheel Modes' flavor texts; once in Dedede Clone's pause description; twice in Star Dream's pause descriptions; and once in Team Kirby Clash's Quest 5 description.
  12. ESRB