|This article contains content derived from Japanese|
|...because it was never localized to English in official sources.|
|“||In addition to the four different game modes present in the Game Boy version, a Story Mode has been added, which follows Kirby's progress as he faces off against a variety of bosses. It's now also possible for two players to battle against one another in the new VS Mode, and each Player's score and the result of each two-player match are now recorded.”|
|— Summary • Kirby's Dream Collection Special Edition (Translated from Japanese)|
Kirby's Super Star Stacker is the official English title given to a puzzle game in the Kirby series developed by HAL Laboratory and published by Nintendo for the Super Famicom. It was released only in Japan as a title for the Nintendo Power flash RAM service on February 1, 1998, and for the Super Famicom on June 25, 1999. It is a remake of Kirby's Star Stacker, which is known in Japan under exactly the same name as the remake.
The game saw re-release for the Wii Virtual Console on January 5, 2010, and for Wii U Virtual Console on May 8, 2013.
As Mr. Star soars across the night sky, King Dedede gets an idea for a prank. He blasts Mr. Star out of the sky with his cannon, shattering Mr. Star into various pieces and scattering them across Dream Land. Kirby soon finds Mr. Star and agrees to help him get his pieces back together, similar to what happened in the Game Boy version.
Kirby and co. travel Dream Land retrieving Mr. Star's pieces from various familiar characters before facing King Dedede himself and sending him flying from his castle. Mr. Star happily departs after bidding Kirby and his friends farewell; though if all the perfect stars are collected, Gryll appears and challenges Kirby. If Kirby loses the fight, he and his animal friends get showered in blocks, and Gryll leaves casually. If Kirby wins the fight, Gryll will complain that Kirby was stronger than they anticipated, and leave in sadness.
The gameplay is similar to Kirby's Star Stacker; Star Blocks fall in pairs from the top of the play area. There are three types of blocks (called "friends" in the game), based on Kirby's friends from Kirby's Dream Land 2: Rick the hamster, Coo the owl, and Kine the fish. The object of the game is to score stars by placing one or more stars between two matching friends, which causes the friends and the stars to disappear, adding to the score total. Performing combos by matching multiple lines of friends will make more stars fall to form more blocks and quickly disappear, these instantly add to the score if there are no matching friends.
- Story: Progress through the game's main story.
- V.S.: With a second controller, one can battle a friend in this mode.
- Time Attack: See how many stars the player can collect within three minutes.
- Round Clear: Collect stars to defeat King Dedede.
- Challenge: Eliminate as many stars as possible before the stack of blocks reaches the top of the screen.
There is a high score table for the Challenge, Story, and Time Attack modes, showing the top five scores for both modes.
In Story, every boss yields a star piece. Kirby must beat each boss in order to progress, much like in platforming Kirby titles. If the player beats each boss without using a continue, he/she can get a "Perfect Star."
- Waddle Dee
- Poppy Bros. Jr.
- Knuckle Joe
- Chef Kawasaki
- Meta Knight
- King Dedede
- Gryll (Player must get all Perfect Stars)
|Main article: Kirby's Super Star Stacker/Music|
|Main article: Kirby's Super Star Stacker/Transcript|
|“||Everyone's favorite caroming creampuff is back for more classic puzzle fun!
In the tradition of classic puzzle games like Tetris, Kirby's Super Star Stacker challenges you to manipulate pairs of falling objects to clear away as many stars as you can.
Kirby's old friends -- Kine the Sunfish, Coo the Owl and Rick the Hamster -- are on hand to make sure you don't get starstruck! Of course, the more you play, the faster the objects fall, and the more rows of new objects spring up from the bottom of the screen.
Your goal is to sandwich falling Stars between matching Animal Friend Blocks (Kine the Sunfish, Coo the Owl and Rick the Hamster). As a pair of falling blocks drops, you can move it side to side and rotate it. You can also blow up a row of blocks with a Bomb block.
Super Star Stacker also features a Hard Block, which magically transforms into a Star when sandwiched between two Friends blocks. You'll then have to sandwich the Star again to clear it away.
You can also square off a friend in Star Stacker's two-player simultaneous mode!Endless intriguing puzzle action will keep you playing Kirby's Super Star Stacker for hours!”
|— Description • Kirby's Super Star Stacker sneak peak website|
- Kirby's Super Star Stacker was intended for international release, but the SNES's lifespan ended in North America and Europe before the game could be localized in either region. The standard cartridge release of the game also came out in the exact year of the SNES's discontinuation in North America, further compounding its isolation.
- If the player scores high enough in Challenge Mode, Kine is shown drinking out of a long-necked bottle in a tavern or club. This may be one of the few alcohol references in the Kirby series, alongside the illustrations for Mix in Kirby's Adventure and Kirby Super Star. This same scene implies Kirby is drunkenly singing karaoke.
- This is currently the only Kirby remake that did not see release in other countries.
- It is also the only Kirby remake to have the exact same Japanese name as its original game.
- This was the final game by HAL Laboratory to use their older HALKEN logo during the opening title sequence, instead of the HAL Laboratory or HAL Corporation logos that had since become standardized in the company's other releases. This may have been in recognition of the fact that it was HAL's last Kirby game on Super Famicom. However, it would not be their final Super Famicom release period, which was the boxed cartridge version of Metal Slader Glory: Director's Cut, in November of 2000.