"Kirby's Adventure Wii" redirects here. For the re-release of Kirby's Adventure on the Wii, see Kirby's Adventure. |
"Kirby Wii" and "Kirby (Wii)" redirect here. For other Kirby games on the Wii, see Kirby's Epic Yarn or Kirby's Dream Collection Special Edition. |
“ | When a mysterious traveler crash-landed on Planet Popstar, Kirby and his friends rushed to his aid, and an amazing adventure began! This game featured extra-powerful Copy Abilities called Super Abilities, which gave Kirby incredible new attacks. Kirby's inhale ability also got powered up in this game. Additional player could join and leave the game at will. Moves like Piggyback and Team Attack let players help each other through tough spots. This game also included minigames that could be unlocked as the story progressed.” |
— Summary • Kirby's Dream Collection Special Edition |
Kirby's Return to Dream Land (known as Kirby's Adventure Wii in PAL regions) is a platformer Kirby game developed by HAL Laboratory and published by Nintendo for the Wii. It was released in North America on October 24, 2011, on October 27, 2011 in Japan, on November 25, 2011 in Europe, on December 1, 2011 in Australia, and on September 6, 2012 in South Korea.
This game was re-released on the Wii U Virtual Console in Japan on January 28, 2015 and North America on July 30, 2015.
A remake titled Kirby's Return to Dream Land Deluxe was released on the Nintendo Switch on February 24, 2023.
Story[]
On another peaceful day in Dream Land, Kirby is holding a Strawberry Shortcake while being chased by King Dedede and Bandana Waddle Dee. The three of them run past Meta Knight, who is sitting on top of a small hill, reading a book as he slightly glances over at them. Just then, a bright light shines in the sky and catches the attention of Meta Knight before he could continue reading. It also catches the attention of Kirby, who stops in his tracks as King Dedede and Bandana Waddle Dee bump into him before looking into the sky as well, causing Kirby to drop his cake. As the four look on, a dimensional rift opens, and a ship named the Lor Starcutter emerges from it and begins to plummet from the sky. In the process, it loses all 120 of its Energy Spheres, its oars, its wings, its emblem, and its mast, which scatter throughout Dream Land. The heroes chase down the wrecked ship, as it crashes right into the ground.
The four of them eventually reach the crash site and find the ship's hull mostly intact. Immediately after they arrive, the ship's door opens, as Kirby then peers inside. The four wander into the ship, looking all around its interior. They find an alien named Magolor lying unconsciously on the floor, right before he jolts up in a shock. He makes his way to the control panel and checks the status of his ship, only to see that it is beyond repair, as its Energy Spheres and its five major parts are long gone. Magolor looks down in despair, but Kirby runs to his side and reassures him by offering his help. The other three then do the same. Magolor shakes Kirby’s hands and nods in thanks, and shows them the locations of the five parts, starting with the oars. The heroes exit the ship and run off to Cookie Country in order to retrieve the oars, as Magolor waves goodbye and stays behind to tend to the ship.
Kirby and company venture throughout Dream Land, searching for the parts to reconstruct the Lor Starcutter piece by piece. After each part they find, they head back to the Lor Starcutter and reattach the respective part to the ship, and then head inside to check in with Magolor. After getting the final part from the Grand Doomer in Nutty Noon, the Lor Starcutter is repaired at last. Magolor, ecstatic that his ship is back together again, decides to take the heroes on a trip to his home planet, Halcandra, as thanks. And so, with a simple press of a button, the Lor Starcutter rises from the ground and opens another dimensional rift, as it then flies through it towards Halcandra.
As the Lor Starcutter enters Halcandra’s atmosphere, Landia, a four-headed dragon, notices the ship, and proceeds to blast it out of the sky, causing it to crash once again. The heroes and Magolor lay unconscious on the floor after the crash. Magolor wakes up and checks the control panel to see what had attacked. The screen shows that Landia was the one who attacked, and showcases his immense power scale and danger level. Sometime after the heroes wake up and look at the screen as well, Magolor once again looks down in despair. However, Kirby and friends reassure him once more, offering to defeat Landia for him. Magolor proceeds to thank them again, and the heroes then set off on their quest to defeat Landia.
The four venture through the hostile Halcandran lands and encounter Landia at the pinnacle of the volcano in Dangerous Dinner. The quartet fight the dragon and manage to defeat it, and as the four dragons that comprise Landia's body lay unconscious on the floor, the Master Crown detaches from one’s head. As the heroes celebrate in victory, Magolor slowly descends from the sky, applauding their victory. He then snatches the Master Crown off the ground, and places it onto his head, with its power causing him to transform into a menacing form. The four heroes look at him in shock, as Magolor proceeds to explain his true motivations all along. He had previously attempted to steal the Master Crown from Landia with the Lor Starcutter, but the ship was no match for the dragon and Magolor had to flee to Planet Popstar as a result, which was what caused the ship to lose all its parts. He then reveals that he tricked the heroes into defeating Landia for him so he can get his hands on the Master Crown. Magolor then sets off through a dimensional rift to conquer the universe, starting with Planet Popstar as a twisted show of gratitude for their help.
The heroes stand there, still processing what had just happened. One of the Landias then marches up from behind Kirby and hurls him onto his back. The dragon nods, recognizing their battle as a misunderstanding and signaling that it wasn’t their fault. The other three hop onto the other dragons, as they fly into the dimensional rift to thwart Magolor’s plans.
The heroes brave all manner of Doomers and hazards inhabiting Another Dimension before finally catching up to Magolor in transit. Magolor then opens a dimensional rift and summons the Lor Starcutter, and with it under his control, he uses its various parts to attack them. However, the heroes shoot down the ship, and Magolor attempts to flee. The heroes quickly catch up before Magolor fires two dark orbs of energy at them, but Meta Knight bats them aside with his sword. Magolor generates two larger orbs that split into multiple as he fires them, shooting down each hero and their respective dragon one by one. The heroes fall to an unknown celestial object, and there they confront Magolor, who had arrived there to finish them off once and for all. The five duke it out in a grueling battle, but the heroes come out on top after Kirby slashes Magolor multiple times with the Ultra Sword. Immediately after Magolor's defeat, the Master Crown takes control of his body and transforms him into a manifestation of itself. Magolor, now under the crown's control, battles the heroes once again. Nonetheless, he is defeated by their efforts. Magolor returns to his normal form, as the Master Crown shatters, with Magolor vanishing in a shaft of light, going to "the dimension beyond time and space."[4]
After Magolor's defeat, the ground begins to shake as the entirety of Another Dimension begins to collapse. The dimensional rift to Planet Popstar begins to close as the ground lights up before collapsing as well. Before the heroes could be lost in the collapsing dimension forever, Landia and the Lor Starcutter return to rescue them. The dragons each pick up a hero as they struggle in the air. After Kirby wakes up, the Lor Starcutter reopens the dimensional rift to Planet Popstar, and they all fly through it.
After the whole incident, Kirby is woken up by a butterfly and sees that he is back in Dream Land. He looks to his sides to find Bandana Waddle Dee and Meta Knight getting up as well. The three of them look over at King Dedede, who has his head stuck in the ground. As he finally pulls it out, a flower rests on his head, with a butterfly landing on it, causing Kirby to smile and Bandana Waddle Dee and Meta Knight to laugh. The former two walk over to Dedede, when the four of them then notice Landia and the Lor Starcutter fly overhead. The Lor Starcutter opens a dimensional rift and it and the dragons leave through it, with the heroes waving farewell.
Gameplay[]
Kirby's Return to Dream Land is a traditional platformer Kirby game; the player controls Kirby, whose objective is to get to the end of each stage by using copy abilities. The game is a 2.5D platformer, and characters move on a two-dimensional plane in a 3D environment. The game's camera moves around to show different angles in some stages, similarly to Kirby 64: The Crystal Shards.
Alongside four new Copy Abilities, the game introduces a set of five powered-up Copy Abilities called Super Abilities, which are acquired from inhaling large versions of enemies glowing with a starry aura. All the Super Abilities have no limit on the number of times used, but they only last for a limited time, as indicated by a rainbow-colored meter below Kirby. They can destroy parts of the environment marked with a certain star pattern which are otherwise indestructible. The main objective of doing so is to reveal a portal to unstable dimensional space perpetually erasing itself, in order to retrieve additional Energy Spheres, but entering one of these will cause Kirby to lose his current ability.
Each regular ability is given multiple moves, similar to the versions in Kirby Super Star and Kirby Super Star Ultra. New Copy Abilities have been introduced alongside returning ones. Water is noticeably different from the one depicted in Kirby: Right Back at Ya!, giving Kirby a set of long-range and hovering moves. Whip Kirby can fly for a short while, and can grab items through walls. Leaf Kirby has area and missile attacks and a unique guard move, Spear is a longer-ranged version of Sword with an additional hover move, and can also be used underwater, and Stone Kirby now wears a rocky headdress similar to the one seen in the Kirby GCN footage rather than his old gear.
Kirby's discarded or lost Ability Stars have a unique coloration and icon for every ability, replacing the traditional appearance of a yellow, glowing star in all previous games. Stars of Super Abilities are larger than normal ones and have more pointed corners. Statues similar to Copy Pedestals return, but now have the Ability Star within a glass bubble on them instead of the enemy giving the ability.
Kirby's moveset includes the inhale, Star Spit, Slide attack, headbutt, Air Gun, hover, and guard. In addition to these abilities, Kirby is now able to climb grates and carry some objects underwater. Kirby's inhale is more powerful than before, as he is now able to inhale many more objects and enemies at once and produce a larger Star Spit that can go through things like Star Blocks and enemies. Shaking or pressing repeatedly while holding makes Kirby perform his Super Inhale, which allows him to inhale stone blocks or larger enemies with ease. He can inhale up to all three allies and use them as a projectile as well.
Energy Spheres serve as the game's main collectable. Every 20 Energy Spheres will unlock a new Copy Ability Room.
Modes[]
Main Games[]
- Main Mode
- Extra Mode
- The Arena
- The True Arena
Sub-games[]
Challenge stages are unlocked by collecting a set number of Energy Spheres. Players are awarded medals (bronze, silver, gold, or platinum) depending on their performance.
Controls[]
The game is played with the Wii Remote held sideways.
Control | Move |
---|---|
/ | Move |
Guard | |
Inhale | |
+ / | Super Inhale |
Jump/Float | |
Discard Copy Ability | |
(player 2, 3, 4) | Join game |
Characters[]
Playable Characters[]
Aside from Kirby, Meta Knight, King Dedede, Bandana Waddle Dee, and multicolored Kirbys are additional playable characters for the game's multiplayer mode, and in The Arena. Meta Knight's moveset is based off of Sword with some of Wing's moves. Dedede's moveset is similar to Hammer, but he is able to use Hammer Throw without losing the ability. Waddle Dee's attacks are the same as Spear's and is able to jab repeatedly, throw spears, and hover by using his spear like a helicopter blade.
All characters are capable of some manner of flight; Kirby and King Dedede float, Meta Knight uses his wings to fly, and Waddle Dee is able to do multiple jumps. Characters can hold onto each other during flight, like Helpers do in Kirby Super Star when they run out of air jumps. All characters are capable of swimming; when they do, Kirby, Meta Knight, and Waddle Dee don goggles underwater that look like the version introduced to Kirby in Kirby Super Star. King Dedede also receives a pair of goggles, but they're designed differently and only cover his eyes. If a player goes to the surface of the water, the player will have a floaty.
Multiplayer Co-op[]
Players 2, 3, or 4 can join an ongoing game at any time, but it costs a 1UP to do so, and all players share the same number of lives with Kirby. While Player 1 is restricted to Kirby, the other players can play as Meta Knight, King Dedede, Bandana Waddle Dee, or a different-colored Kirby. Kirbys are the only ones who can copy abilities, while the other three characters each have the moveset of a different Copy Ability (Meta Knight has Sword and Wing; King Dedede has Hammer; and Bandana Waddle Dee has Spear). If Kirby has a Super Ability, Kirby can hit his teammates, causing them to flinch. When playing in multiplayer, Kirbys can inhale other Kirbys and steal their Copy Abilities.
If there are no more 1UPs left, the new player enters with a quarter of his/her health full.[5] The selected character then appears right beside Kirby wherever he may be. If a player quits at any time, Player 1 does not gain a 1UP back unless they do so with full health. If Player 1 loses all of his/her HP, everyone has to restart the level at the last checkpoint, but if the same thing happens to Players 2, 3, or 4, they can simply reselect the desired character and beam right beside where Kirby was.
Players can preform a Piggyback and stack up on each other's backs when moving about, similar to the footage seen in Kirby GCN, and this does not slow down movement. By doing so, the four players can use a Team Attack. By holding and simultaneously releasing , they can release a powerful attack that is unique to the character at the bottom of the stack. Kirby shoots out a giant blast of air, Meta Knight releases a giant Sword Beam, King Dedede smashes the ground, unleashing a burst of stars, and Waddle Dee can launch three energy balls in different directions while performing his Multi-spear Attack.
Should a player fall too far behind the others, the character will Space Jump to Player 1 like Helpers do in Kirby Super Star. They can also go back to Player 1 by holding and at the same time. Face-to-Face food transfer has returned, and works the same as in Kirby Super Star, but now up to four players can share the same food.
Enemies[]
Regular enemies[]
- Armor Halcandra Dee
- Armor Waddle Dee
- Babut
- Barbar
- Barracu
- Blade Knight
- Blipper
- Bouncy
- Bouncy Sis
- Bowby
- Bronto Burt
- Broom Hatter
- Bulby
- Cappy
- Cerulean
- Chilly
- Clayn
- Coldtzo
- Como
- Craby
- Darpa
- Depper
- Degout
- Dippa
- Dooter Skull
- Dooter Snake (EX)
- Dubior Jr. (EX)
- Dupa
- Elec
- Explosive Coconut
- Fatty Puffer Jr. (EX)
- Flamer
- Foley
- Galbo
- Gemra
- Gigatzo
- Glunk
- Gordo
- Halcandra Bouncy
- Halcandra Bowby
- Halcandra Burt
- Halcandra Dee
- Hot Head
- Hunter Degout
- Hunter Scarfy
- Iron Barbar
- Juckle
- Kabu
- Key Dee
- Knuckle Joe
- Lanzer
- Leafan
- Metal Bit (EX)
- Moonja
- Mopoo
- Mumbies
- Needlous
- Nruff
- Noddy
- Owgulf
- Pacloud
- Pacto
- Parasol Halcandra Dee
- Parasol Waddle Dee
- Parasol Waddle Doo
- Pierce
- Pluid
- Poppy Bros. Jr.
- Puppet Waddle Dee
- Rocky
- Scarfy
- Searches
- Sheld
- Shotzo
- Sir Kibble
- Snowl
- Sparky
- Starman
- Squishy
- Super Blade Knight
- Super Chilly
- Super Hot Head
- Super Waddle Doo
- Swordory
- Tick
- Totenga
- Twister
- Volttzo
- Waddle Dee
- Waddle Doo
- Walf
- Walky
- Wapod
- Water Galbo
- Whippy
Mid-bosses[]
- Bonkers (EX)
- Dubior (EX)
- Gigant Edge (EX)
- Kibble Blade (EX)
- King Doo (EX)
- Moundo (EX)
- Sphere Doomer (EX)
- Super Bonkers (EX)
- Water Galboros (EX)
Bosses[]
- Whispy Woods (EX)
- Mr. Dooter (EX)
- Fatty Puffer (EX)
- Goriath (EX)
- Grand Doomer (EX)
- Metal General (EX)
- Landia (EX)
- Lor (EX) & Magolor
- HR-D3
- Galacta Knight
- Magolor (EX)
- Magolor Soul
Copy Abilities[]
Kirby's Return to Dream Land contains 23 standard Copy Abilities, four of which are new.
Beam |
Bomb |
Crash |
Cutter |
Fighter |
Fire |
Hammer |
Hi-Jump |
Ice |
Leaf |
Mike |
Needle |
Ninja |
Parasol |
Sleep |
Spark |
Spear |
Stone |
Sword |
Tornado |
Water |
Whip |
Wing |
Super Abilities[]
Five Super Abilities are introduced in Kirby's Return to Dream Land. Sword's Super version is called Ultra Sword, obtained from a glowing Blade Knight; Fire's version is Monster Flame, obtained from a Super Hot Head; Beam's version is called Flare Beam, obtained from a Super Waddle Doo; Hammer's version is called Grand Hammer, obtained from a Super Bonkers; and Ice's version is called Snow Bowl, obtained from a Super Chilly. These enemies leave behind the Ability Star even when defeated by players other than Kirby, and these ability stars persist indefinitely.
Flare Beam |
Grand Hammer |
Monster Flame |
Snow Bowl |
Ultra Sword |
Items and Objects[]
Items introduced in Kirby's Return to Dream Land include the Stomper Boot, the Invisibility Stone, a fireworks-shooting Crackler, the French horn-like Prism Shield, the Candle, the Balloon Bomb, as well as Keys that unlock Shutters. These pick-ups need to be held over the player's head, which makes them incapable of doing anything other than moving, jumping, and slide kicking unless it is dropped or used.
Obstacles in the game are reminiscent of the ones in Kirby Super Star, with Ropes and platforms, Switches, and all the classic blocks. Collectible Point Stars and Food items make a return. There are different denominations of stars, similar to [Kirby 64: The Crystal Shards. Large, red stars are worth 10 regular stars, giant blue stars are worth 30 regular stars, and every 100 stars give a 1UP.
Levels[]
Planet Popstar | ||
Lor Starcutter |
Cookie Country |
Raisin Ruins |
Onion Ocean |
White Wafers |
Nutty Noon |
Halcandra | ||
Lor Starcutter |
Egg Engines |
Dangerous Dinner |
Another Dimension |
Development[]
See also: Kirby GCN |
The game has had an extended development cycle of 11 years. It was initially designed for the GameCube to be released soon after Kirby Air Ride. Its concept of a 3D platformer like Kirby 64: The Crystal Shards went through three major iterations before all the ideas were coalesced into the game for the Wii.[6]
Information timeline[]
- E3 2005 - The title Kirby was announced to be in development for the GameCube, along with in-development gameplay footage in the trailer.
- May 26, 2006 - IGN released an article stating a pending title labelled as 星の伝説 カービィ (Hoshi no Densetsu Kābī, meaning Kirby Legend of the Stars) based on a release list found on Nintendo Japan's corporate site.
- September 14, 2006 - the title appeared on Nintendo Japan's website, on a list of upcoming games for the Wii in Japan.
- December 2006 - Nintendo Power removed the previously-announced Kirby from the list of GameCube releases, but did not put the title onto the list of Wii releases.
- E3 2007 - Two years after the announcement of Kirby, the title was not brought up in the initial presentation, but in an interview with a Nintendo representative, GoNintendo was reminded "not to forget about Kirby" (on the Wii) when asking about the abandoned Kirby for the GameCube.[7]
- December 2007 - In the "Ask Nintendo" section of the December 2007 issue of Official Nintendo Magazine, it was stated that a Kirby game for the Wii is not currently in development.
After all this fragmented and conflicting information, no further details about the game for one and a half years, so the game was reworked and changed. Many elements from the game's trailer were used for Kirby's Return to Dream Land.[8]
- July 31, 2009 - Nintendo included a vague Hoshi no Kābī in a list of expected 2009 releases in a press release.[9]
- January 29, 2010 - Hoshi no Kābī appears on a release list with a TBA (to be announced) release date.
- May 7, 2010 - Nintendo confirms that the Kirby title was still in the making.[10][11]
- October, 2010 - After Kirby's Epic Yarn was released in 2010 for the Wii, this was thought to be the Wii game that Nintendo was talking about, and the traditional Kirby project was presumed to have been cancelled.
- January 28, 2011 - In Nintendo's investor briefing, the game was officially announced to be in development on the Wii, and was set to be released within the same year.[12] Several seconds of video footage with a fixed sideways camera are shown.
- E3 2011 - The game was given the official tentative title of Kirby Wii and was expected to be released in Fall 2011.
- August 23, 2011 - The North American localization's title is finalized as Kirby's Return to Dream Land[1].
Anti-Piracy[]
Much like Kirby's Dream Course and Kirby Mass Attack, this game contains special anti-piracy safeguards beyond standard copy protection. It checks to ensure the Wii has a USB 1.1 port to ensure it's not played on an artificial console. If this check fails, the game crashes before or during the main menu or on any attempt to play any of the game modes.
Music[]
Main article: Kirby's Return to Dream Land/Music |
The official soundtrack was only available in Japan via Club Nintendo.
Glitches[]
Main article: Glitch#Kirby's Return to Dream Land |
Unused Content[]
Main article: Kirby's Return to Dream Land/Unused Content |
Reception[]
Kirby's Return to Dream Land received positive reviews, holding a rating of 80.50% on Game Rankings based on 34 reviews.[13] It also holds a 77 on Metacritic.[14]
Transcript[]
Main article: Kirby's Return to Dream Land/Transcript |
Staff[]
Main article: List of Kirby's Return to Dream Land Staff |
Related Quotes[]
“ | He looks almost as cute as Kirby himself, lazily floating in the air... but you shouldn't judge a book by its cover. If you try to inhale him, Scarfy will instantly turn into a terrifying, one-eye monster before ruthlessly chasing you down and exploding! In Return to Dream Land, some kinds of Scarfy only chase you if you're holding a key.” |
— Scarfy trophy description • Super Smash Bros. for Wii U |
“ | Making his debut in Kirby's Return to Dream Land, the Moonja enemy looks about as ninja as you can get. If you copy its ability, Kirby can become a master of the ninja arts! With a variety of useful skills like Knife Throw and Blossom Storm, you might want to remain a ninja forever!” |
— Ninja Kirby trophy description • Super Smash Bros. for Wii U |
“ | With a theme song called "The Greatest Warrior in the Galaxy," you know this guy is serious business. Meta Knight does battle with him in Kirby Super Star Ultra. Also, he shows up in Kirby's Return to Dream Land, where he is the 13th boss you'll face in The True Arena.” |
— Galacta Knight trophy description • Super Smash Bros. for Wii U |
Trivia[]
- The game's title was previously announced under the tentative name Kirby Wii at E3 2011. Prior to that, it was simply known as Hoshi no Kābī (Kirby of the Stars),[12] which is the same title of Kirby's Dream Land for the Game Boy and the anime Kirby: Right Back at Ya! in Japan. This isn't far off from the final Japanese title, which is simply Hoshi no Kābī Wii.
- This is Kirby's first title to be rated E10+ (for mild cartoon violence) rather than the usual E in North America.
- Notes from the ESRB suggest that Scope Shot is partially responsible for the E10+ rating, in addition to the series's usual cartoon violence. An excerpt reads: "In one mini-game, players assume a third-person perspective to fire pellet guns at an oversized tank and passing blimps—the sequence is accompanied by constant projectile fire and realistic explosions."[15]
- Kirby's Return to Dream Land was released in Japan three days after its release in North America; this was unusual as the vast majority of Kirby titles are released in Japan first.
- The first letter of all levels except Another Dimension, in order of appearance, form an acronym that spells the word "CROWNED," foreshadowing Magolor's claiming of the Master Crown, and, in the game, "C-R-O-W-N-E-D" is the name of the music theme that plays during the battle with the game’s final boss, Magolor Soul.
- In the French version, the level names spell "PARFAIT" (which translates to "perfect" in French).
- In the Latin Spanish version, the level names spell "CORONAR" (which translates to "to crown" in Spanish).
- In the German version, the level names spell "KROENEN", with the "OE" likely being meant to symbolize an "Ö", "Krönen" (which translates to "to crown" in German).
- The Disc Menu music is a short remix of "Welcome to Dream Land," the title screen music from Kirby's Dream Land.
- This is the first game to give Mike and Crash Copy Essences.
- The Stomper Boot item is similar to Kuribo's Shoe from Super Mario Bros. 3.
- Once the player completes Extra Mode with 100%, the main menu music, "Special Reward Music" changes to a remixed portion of the music played in Vegetable Valley from Kirby's Adventure.
- The gradient (yellow to white) on the words "Return to Dream Land" looks similar to the gradient on Kirby's Dream Land, possibly as a throwback to the series' first game.
- Kirby's Return to Dream Land takes up 1 block of Wii memory.
- Kirby's Return to Dream Land and Kirby's Epic Yarn share very similar Wii memory icons.
- If the player shakes the Wii Remote right before the opening video plays, a different colored Kirby appears during the opening cinematic and on the title screen.
- With the exceptions of Bonkers, Super Bonkers, and Dubior, all the mid-bosses in this game appear to be stronger versions of regular enemies. These are:
- The StreetPass Mii Plaza game Puzzle Swap contains a puzzle panel based on Kirby's Return to Dream Land. When completed, it plays an animation of Kirby running along a green path as Bandana Waddle Dee, Meta Knight, and King Dedede jump onto his back, in turn. Then, the Lor Starcutter appears and Magolor flies out, appears to chuckle to himself, and jumps on top of the stack and knocks everyone off of Kirby's back. The animation then loops.
- There are Pop Flowers that bloom and grant a star or food upon being passed over. The color a flower becomes is determined by the character who passes it first. Kirby, Yellow Kirby, Blue Kirby, and Green Kirby turn flowers pink, yellow, blue, and green, respectively; Meta Knight turns flowers purple, King Dedede makes them red, and Bandana Waddle Dee makes them orange.
- Starting from this game, Blue Kirby replaces Red Kirby for the the Player 3 slot. This placement is present in all future four-player Kirby titles. However, Red Kirby is an alternate color option in Kirby: Triple Deluxe, Kirby Fighters Deluxe, and Kirby's Dream Buffet.
- Internally, Blue Kirby is referred to as "KirbyR," whereas Yellow Kirby and Green Kirby are internally "KirbyY" and "KirbyG," respectively; this suggests that Red Kirby was planned at some point before being replaced with Blue Kirby.
- Kirby's Return to Dream Land consists of approximately 280 rooms (excluding those in special modes).
- In the Music Room in Kirby and the Rainbow Curse, Kirby's Return to Dream Land is represented by an image of the Lor Starcutter.
- This was the first game in the Kirby series to use the modern game over theme (which was reused in later games).
- Since its release, this game's characters, locations, and/or music have been referenced at least once in every following Kirby game except Kirby's Extra Epic Yarn.
- This was the last game where Kirby is shown having different facial expressions on the box art for multiple regions.
- Like in Japanese and PAL releases where Kirby has a Happy or Surprised expression, he is shown being angry/determined on the North American release.
- This game was initially designed to have multiple endings, like in Kirby 64: The Crystal Shards, depending on the progress of collecting Energy Spheres; this idea did not make it in the final release.[16] However, this idea would serve as the basis for the addition of Magolor Epilogue: The Interdimensional Traveler in Kirby's Return to Dream Land Deluxe, as well as a what-if scenario at the end of the remake's The True Arena.
Videos[]
Artwork[]
Box Art[]
Logo[]
Save Data[]
Official Miiverse Artwork[]
Concept Artwork[]
Gallery[]
Credits pictures[]
Main Mode[]
Extra Mode[]
References[]
- ↑ 1.0 1.1 Nintendo Press release
- ↑ www.eurogamer.net
- ↑ GameStop (October 24, 2011)
- ↑ Miiverse
- ↑ Gamexplain.com 4-Player Kirby-support Confirmed for Kirby Returns to Dreamland
- ↑ Iwata Asks: Kirby's Return to Dream Land
- ↑ GoNintendo Disaster coming along, Project H.A.M.M.E.R. on hold, Smash online not confirmed, and Kirby!
- ↑ IGN.com Missing in action - Kirby's Wii Adventure
- ↑ IGN.com Nintendo 2009 expected releases press release
- ↑ Nintendo Financial Results Briefing
- ↑ 1UP.com Kirby Wii Still in Development, But Release Still TBA
- ↑ 12.0 12.1 http://www.nintendo.co.jp/ir/en/library/events/110128/07.html
- ↑ http://www.gamerankings.com/wii/935607-kirbys-return-to-dream-land/index.html
- ↑ https://www.metacritic.com/game/wii/kirbys-return-to-dream-land
- ↑ ESRB
- ↑ Miiverse
External links[]
- Nintendo US website
- Official Japanese website
- Official United Kingdom website
- Kirby's Return to Dream Land Instruction Booklet: contains English, French, and Spanish
- Kirby's Adventure Wii Instruction Booklet (English)
- Kirby's Adventure Wii Instruction Booklet (German)
- Kirby's Adventure Wii Instruction Booklet (French)
- Kirby's Adventure Wii Instruction Booklet (Spanish)
- Kirby's Adventure Wii Instruction Booklet (Italian)