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(→‎Controls: Same here. Kept Wii Remote controls because the game can be played with one in Wii/Wii U VC)
 
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|publisher = [[Nintendo]]
 
|publisher = [[Nintendo]]
 
|designer = Masahiro Sakurai
 
|designer = Masahiro Sakurai
|released = Nintendo Entertainment System:<ref>[http://uk.gamespot.com/gameboy/action/hoshinokirby/similar.html?mode=versions Gamespot]</ref><br>{{JP|March 23, 1993}}<br>{{NA|May 1, 1993}}<br>{{PAL|September 12, 1993}}<br>{{AU|January 1, 1994}}
+
|released = [[Nintendo Entertainment System]]:<ref>[http://uk.gamespot.com/gameboy/action/hoshinokirby/similar.html?mode=versions Gamespot]</ref><br>{{PortalFlag|JP|March 23, 1993}}<br>{{PortalFlag|NA|May 1, 1993}}<br>{{PortalFlag|EU|September 12, 1993}}<br>{{PortalFlag|AU|January 1, 1994}}
|re-released = Wii Virtual Console:<br>{{NA|February 12, 2007}}<br>{{AU|February 15, 2007}}<br>{{PAL|February 16, 2007}}<br>{{JP|February 27, 2007}}<ref>[https://www.nintendo.co.jp/wii/vc/vc_ka/index.html Nintendo Japan]</ref><br>{{KOR|April 26, 2008}}<br>
+
|re-released = [[Virtual Console]] ([[Wii]]):<br>{{PortalFlag|NA|February 12, 2007}}<br>{{PortalFlag|AU|February 15, 2007}}<br>{{PortalFlag|EU|February 16, 2007}}<br>{{PortalFlag|JP|February 27, 2007}}<ref>[https://www.nintendo.co.jp/wii/vc/vc_ka/index.html Nintendo Japan]</ref><br>{{PortalFlag|KOR|April 26, 2008}}<br>3D Classics Kirby's Adventure ([[3DS]]):<br>{{PortalFlag|NA}}{{PortalFlag|EU}}{{PortalFlag|AU}}November 17, 2011<br>{{PortalFlag|JP|April 25, 2012}}<br>Virtual Console ([[Wii U]]):<br>{{PortalFlag|NA|April 17, 2013}}<br>{{PortalFlag|EU}}{{PortalFlag|AU|April 18, 2013}}<br>{{PortalFlag|JP|April 27, 2013}}<br>NES Classic Edition:<br>{{PortalFlag|JP}}{{PortalFlag|AU|November 10, 2016}}<br>{{PortalFlag|EU}}{{PortalFlag|NA|November 11, 2016}}<ref>[https://www.nintendo.com/whatsnew/detail/relive-past-glories-with-nintendos-ultimate-retro-gaming-experience Nintendo America]</ref><br>[[Nintendo Switch Online]]:<br>{{PortalFlag|NA}}{{PortalFlag|JP}}{{PortalFlag|EU}}{{PortalFlag|AU|February 13, 2019}}<br>{{PortalFlag|KOR|April 23, 2019}}
Nintendo 3DS: 3D Classics:<br>{{NA|November 17, 2011}}<br>{{PAL|November 17, 2011}}<br>{{AU|November 17, 2011}}<br>{{JP|April 25, 2012}}<br>
 
Wii U Virtual Console:<br>{{NA|April 17, 2013}}<br>{{PAL|April 18, 2013}}<br>{{AU|April 18, 2013}}<br>{{JP|April 27, 2013}}<br>NES Classic Edition:<br>{{JP|November 10, 2016}}<br>{{AU|November 10, 2016}}<br>{{NA|November 11, 2016}}<ref>[https://www.nintendo.com/whatsnew/detail/relive-past-glories-with-nintendos-ultimate-retro-gaming-experience Nintendo America]</ref><br>{{PAL|November 11, 2016}}<br>Nintendo Switch Online:<br>{{NA|February 13, 2019}}<br>{{JP|February 13, 2019}}<br>{{PAL|February 13, 2019}}<br>{{AU|February 13, 2019}}<br>{{KOR|April 23, 2019}}
 
 
|genre = Action, Adventure
 
|genre = Action, Adventure
 
|modes = Single-player
 
|modes = Single-player
  +
|ratings ='''Original''':<br>{{ESRB|KA|content=Comic Mischief|link=22035}}{{PEGI|3+}}{{CERO|A}}{{ACB|G|content=}}<br>'''''3D Classics''''':<br>{{ESRB|E|content=Mild Fantasy Violence|link=100141}}{{ACB|PG|content=Mild Violence|link=3d-classics-kirbys-adventure}}
|ratings = {{ESRB|E}}{{PEGI|3+}}{{CERO|A}}{{ACB|G}}
 
|price = '''NES:''' {{NA|$39.99}}<ref>[http://huguesjohnson.tumblr.com/post/123229897503/electronics-boutique-august-1993-catalog-nes Electronics Boutique catalog (August 1993)]</ref><br>'''''3D Classics:''''' {{NA|$6.99}}<ref>[https://web.archive.org/web/20160312095012/http://www.nintendo.com:80/games/detail/3d-classics-kirbys-adventure-3ds Game Details (March 12, 2016)]</ref>
+
|price = '''NES:''' {{PortalFlag|USA|$39.99}}<ref>[http://huguesjohnson.tumblr.com/post/123229897503/electronics-boutique-august-1993-catalog-nes Electronics Boutique catalog (August 1993)]</ref><br>'''Wii''': {{Hover|$5|500 Wii Points}}<br>'''Wii U''': {{PortalFlag|USA|$4.99}}<br>'''''3D Classics:''''' {{PortalFlag|USA|$6.99}}<ref>[https://web.archive.org/web/20160312095012/http://www.nintendo.com:80/games/detail/3d-classics-kirbys-adventure-3ds Game Details (March 12, 2016)]</ref>
|platforms = NES<br>Wii (Virtual Console)<br>Nintendo 3DS (3D Classics)<br>Wii U (Virtual Console)<br>NES: NES Classic Edition<br>Switch Online
+
|platforms = NES<br>Wii (Virtual Console)<br>3DS (3D Classics)<br>Wii U (Virtual Console)<br>NES Classic Edition<br>Nintendo Switch Online
 
}}
 
}}
 
{{Quote|In this game, players were introduced to Kirby's famous Copy Abilities. Kirby could get 24 different Copy Abilities in this game, including Sword, Cutter, Hammer, Spark, Stone, and Parasol. This gave players a wide range of new moves to play with and made it possible to play each stage in many ways. Kirby's Adventure was also the first game in the Kirby series to include minigames!|Summary|[[Kirby's Dream Collection Special Edition]]}}
 
{{Quote|In this game, players were introduced to Kirby's famous Copy Abilities. Kirby could get 24 different Copy Abilities in this game, including Sword, Cutter, Hammer, Spark, Stone, and Parasol. This gave players a wide range of new moves to play with and made it possible to play each stage in many ways. Kirby's Adventure was also the first game in the Kirby series to include minigames!|Summary|[[Kirby's Dream Collection Special Edition]]}}
'''''Kirby's Adventure''''' is a platformer [[Kirby (series)|''Kirby'' game]] developed by [[HAL Laboratory]] and published by [[Nintendo]] for the Nintendo Entertainment System. It was originally released in Japan on March 23, 1993, in North America on May 1, 1993, in Europe on September 12, 1993, and in Australia on January 1, 1994. The second main installment in the ''Kirby'' series, it is best known for being the first game in the series to feature [[Copy Abilities]], which are now synonymous with Kirby and the ''Kirby'' franchise, making this game at the very least as influential as ''[[Kirby's Dream Land]]'' in shaping successive games in the decades to come.
+
'''''Kirby's Adventure''''' is a platformer [[Kirby (series)|''Kirby'' game]] developed by [[HAL Laboratory]] and published by [[Nintendo]] for the [[Nintendo Entertainment System]]. It was originally released in Japan on March 23, 1993, in North America on May 1, 1993, in Europe on September 12, 1993, and in Australia on January 1, 1994. The second main installment in the ''Kirby'' series, it is best known for being the first game in the series to feature [[Copy Abilities]], which are now synonymous with Kirby and the ''Kirby'' franchise, making this game at the very least as influential as ''[[Kirby's Dream Land]]'' in shaping successive games in the decades to come.
   
The game was remade in 2002 as ''[[Kirby: Nightmare in Dream Land]]'' for the Game Boy Advance, and the original was re-released in 2007 for the Wii Virtual Console. A second remake titled ''3D Classics: Kirby's Adventure'' was released for the Nintendo 3DS, being one of six games given similar treatment by Arika. The game was also re-released on the Wii U Virtual Console and is one of the 30 games packaged with the NES Classic Edition console. It was also added as one of the NES games playable using the Nintendo Entertainment System Nintendo Switch Online service.
+
The game was remade in 2002 as ''[[Kirby: Nightmare in Dream Land]]'' for the [[Game Boy Advance]], and the original was re-released in 2007 for the [[Wii]] [[Virtual Console]]. A second remake titled ''3D Classics: Kirby's Adventure'' was released for the [[Nintendo 3DS]], being one of six games given similar treatment by Arika. The game was also re-released on the [[Wii U]] Virtual Console and is one of the 30 games packaged with the NES Classic Edition console. It was also added to the [[Nintendo Switch]] via the Nintendo Entertainment System Classic Games service for [[Nintendo Switch Online]].
   
 
==Story==
 
==Story==
===Intro===
 
{{Quote|First you draw a circle,<br>Then you dot the eyes,<br>Add a great big smile<br>And presto, it's Kirby!|Intro|Kirby's Adventure}}
 
The game starts by teaching the player how to draw Kirby, starting by drawing a circle, then adding the eyes, the mouth, as well as the hands and feet. Afterward, a pink paintbrush swipes across him twice, coloring him in, likely a reference to how ''[[Kirby's Dream Land]]'' was on the Game Boy, which displayed the game in monochrome. The logo comes up with Kirby sitting in the middle, smiling and occasionally waving at the player.
 
 
===Main Story===
 
 
{{Quote|Light years away, on a [[Planet Popstar|tiny star]] not visible from Earth, is the magical, peaceful place known as [[Dream Land]]. The beings that inhabit this wonderful place live a blissful existence that centers on eating, sleeping, and playing. An example of their care-free customs include the traditional after-lunch feast nap. After they awaken from their nap, the Dream Landers discuss their dreams and fervently hope that each other's fondest wishes come true.<br>
 
{{Quote|Light years away, on a [[Planet Popstar|tiny star]] not visible from Earth, is the magical, peaceful place known as [[Dream Land]]. The beings that inhabit this wonderful place live a blissful existence that centers on eating, sleeping, and playing. An example of their care-free customs include the traditional after-lunch feast nap. After they awaken from their nap, the Dream Landers discuss their dreams and fervently hope that each other's fondest wishes come true.<br>
 
One day, a young Dream Lander named [[Kirby]] awoke from his after-lunch nap feeling terrible. "What happened?" he wondered to himself. "I didn't have any dreams during my lunch nap!" This lack of dreams left Kirby feeling very uneasy. After talking to some of his friends, he found that the problem was much more serious than he had thought, for they had not experienced any dreams either! "Something must have happened to the [[Fountain of Dreams|Dream Spring]]!" they exclaimed in unison.<br>
 
One day, a young Dream Lander named [[Kirby]] awoke from his after-lunch nap feeling terrible. "What happened?" he wondered to himself. "I didn't have any dreams during my lunch nap!" This lack of dreams left Kirby feeling very uneasy. After talking to some of his friends, he found that the problem was much more serious than he had thought, for they had not experienced any dreams either! "Something must have happened to the [[Fountain of Dreams|Dream Spring]]!" they exclaimed in unison.<br>
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There are also [[sub-games]] in each lobby. Each level has one to three different sub-game rooms. Depending on the player's progress through the sub-games, they may earn bonus points or extra lives. A common one of these is the [[Museum]], in which Kirby can swallow one or two different enemies for a free [[Copy Ability]] (the enemies cannot hurt him in this room). There is also the [[Arena]], in which Kirby can fight a [[mid-boss]] to earn a [[Maxim Tomato]] and the mid-boss' ability, as well the Warp Star Station, in which Kirby may take a [[Warp Star]] directly to another level. Sometimes, these bonus rooms must be unlocked through the use of secret [[switch]]es in various stages.
 
There are also [[sub-games]] in each lobby. Each level has one to three different sub-game rooms. Depending on the player's progress through the sub-games, they may earn bonus points or extra lives. A common one of these is the [[Museum]], in which Kirby can swallow one or two different enemies for a free [[Copy Ability]] (the enemies cannot hurt him in this room). There is also the [[Arena]], in which Kirby can fight a [[mid-boss]] to earn a [[Maxim Tomato]] and the mid-boss' ability, as well the Warp Star Station, in which Kirby may take a [[Warp Star]] directly to another level. Sometimes, these bonus rooms must be unlocked through the use of secret [[switch]]es in various stages.
   
Beating the game unlocks a [[Boss Endurance|Vs Boss]] mode on the main menu in which the player can face every boss in a row, and a Bonus Games mode in which the player can play each of the sub-games separately. Pressing all of the switches in the stages to unlock all of the sub-games in the levels will bring the game to 100% completion on the main menu and unlock the [[Extra Mode|Extra Game]]. Beating the Extra Game will unlock the [[Sound Test]] for the game.
+
Beating the game unlocks a [[Boss Endurance|V.S. Boss!]] mode on the main menu in which the player can face every boss in a row, and a Bonus Games mode in which the player can play each of the sub-games separately. Pressing all of the switches in the stages to unlock all of the sub-games in the levels will bring the game to 100% completion on the main menu and unlock the [[Extra Game]]. Beating the Extra Game will unlock the ability to [[Listen to Sounds]] for the game.
   
 
===Modes===
 
===Modes===
Line 75: Line 68:
   
 
===Controls===
 
===Controls===
  +
<tabber>
{{Quote|[[Kirby]] can move in a variety of ways! At first you may be bewildered by the great variety of things Kirby can do. However, as you get used to Kirby's many tricks, you'll be surprised at how easy it is to make Kirby move! Let's learn about his moves and return peace to [[Dream Land]] as soon as possible!
 
  +
General=
 
  +
{| class="wikitable text-align: center"
'''Walk/Run'''<br>
 
  +
!Move
If you press the Left and Right arrows on the +Control Pad when Kirby is on land, you can make him walk normally. Quickly press the Left or Right arrow on the +Control Pad twice, and hold the arrow button, and Kirby will run in the direction you are pressing. (If you take your finger off the +Control Pad, Kirby will stop.)<br>
 
  +
!Controls
If you press the +Control Pad in the direction opposite Kirby's movement, he will skid to a halt.
 
  +
!Description
 
  +
|-
'''Squat'''<br>
 
  +
|Walk
Press the Down arrow on the +Control Pad to make Kirby squat. He can avoid some enemy attacks this way.
 
  +
|{{NESButton|DPLR}}
 
  +
|Kirby walks in the intended direction.
'''Jump'''<br>
 
  +
|-
Press the A Button to make Kirby jump. If you press the A Button while Kirby is walking, he will jump a long way.<br>
 
  +
|Run
If Kirby is running, he can jump even farther.
 
  +
|{{NESButton|DPLR}} × 2
 
  +
|Kirby runs in the intended direction.
'''[[Slide|Sliding]]'''<br>
 
  +
|-
Press the A or B Button when Kirby is squatting to make him slide and knock out the enemy.
 
  +
|Squat
 
  +
|{{NESButton|DPD}}
'''Go Up/Go Down/Enter [[Door]]s'''<br>
 
  +
|Kirby crouches down. This allows him to swallow enemies he inhaled, avoid some enemy attacks, or drop through thin floors.
If you press the Up or Down arrows of the +Control Pad at stars or places with ladders, Kirby can go up or down them.<br>
 
  +
|-
Also, if you press the Up arrow on the +Control Pad when Kirby is standing in front of a door, he will enter the door.
 
  +
|Jump
 
  +
|{{NESButton|A}}
'''Fly Through the Sky/Hover'''<br>
 
  +
|Kirby jumps up into the air.
Press the Up arrow on the +Control Pad when Kirby is in "Normal" form and he will puff up and float into the sky. Pressing the A Button while Kirby is puffed up will cause him to flap his arms and fly to the top of the screen.
 
  +
|-
 
  +
|Slide
'''[[Air Gun|Air Pellet]]s'''<br>
 
  +
|{{NESButton|DPD}} + {{NESButton|A}} or {{NESButton|B}}
If you press the B Button while Kirby is puffed up, he will shoot an air pellet. He can attack some enemies with these air pellets. Shooting an air pellet causes Kirby to exhale, and he will fall from the sky. However, if you press Up on the +Control Pad, Kirby will take another gulp of air and start flying again.<br>
 
  +
|Kirby slides on the ground, knocking any enemies he collides with.
★Air Pellets won't hurt some enemies!
 
  +
|-
 
  +
|Go Up/Go Down
'''[[Inhale]]'''<br>
 
  +
|{{NESButton|DPUD}}
Press the B Button when Kirby is near an enemy or a [[Star Block|block]] and he will inhale the object in one gulp!<br>
 
  +
|Kirby climbs up or down a ladder.
★Some enemies cannot be eaten!
 
  +
|-
 
  +
|Enter Doors
Inhale...<br>
 
  +
|{{NESButton|DPU}}
...and eat the enemy in a single gulp!
 
  +
|Kirby enters a door.
 
  +
|-
☆'''What's in Kirby’s Mouth?'''
 
  +
|[[Hover]]
 
  +
|{{NESButton|DPU}}
'''[[Star Spit|Puff Out]]'''<br>
 
  +
|Kirby inhales air, then flies upward. Kirby remains in this form until {{NESButton|B}} is pressed.
If you press the B Button again when Kirby has an enemy or block in his mouth, Kirby will puff out the object in the form of a star. This star can knock out an enemy or break down another block.<br>
 
  +
|-
If Kirby has inhaled two or more enemies, he will exhale multiple stars.
 
  +
|[[Air Gun|Air Pellets]]
 
  +
|{{NESButton|B}} while hovering
'''Swallow'''<br>
 
  +
|Kirby exhales the air that he inhaled, damaging enemies in the process. Kirby then falls to the ground shortly after.
If you press the Down arrow of the +Control Pad when Kirby has inhaled an enemy or block, he will swallow whatever is in his mouth. If Kirby swallows an enemy that has a special ability, Kirby will steal that enemy's ability.
 
  +
|-
 
  +
|Inhale
☆'''In the Water'''
 
  +
|{{NESButton|B}}
 
  +
|Kirby inhales in front of him to try to suck in nearby objects. If Kirby has something in his mouth already, he spits it out as a star projectile.
'''Swim'''<br>
 
  +
|-
Though Kirby cannot squat, float or fly in water, you can make him swim by pressing the A Button.
 
  +
|Puff Out
 
  +
|{{NESButton|B}}
'''[[Water Gun]]'''<br>
 
  +
|Kirby spits the inhaled object out as a star projectile.
Kirby cannot inhale or exhale enemies while underwater. However, you can make him puff a waterspout to attack enemies by pressing the B Button.
 
  +
|-
 
  +
|Swallow
'''You can also attack enemies from above!'''<br>
 
  +
|{{NESButton|DPD}}
If Kirby falls down from a high place and crashes into an enemy below him, the enemy will take damage.|HOW TO MAKE KIRBY MOVE|Kirby's Adventure Instruction Booklet}}
 
  +
|Kirby swallows the inhaled object. If the object in question grants a Copy Ability, Kirby gets said ability.
  +
|-
  +
|Swim
  +
|{{NESButton|A}}
  +
|Kirby swims underwater at a faster speed than moving with {{NESButton|DP}}.
  +
|-
  +
|[[Water Gun]]
  +
|{{NESButton|B}}
  +
|Kirby shoots a waterspout to attack enemies or destroy certain blocks.
  +
|}
  +
|-|
  +
Wii Remote=
  +
{| class="wikitable text-align: center"
  +
!Move
  +
!Controls
  +
!Description
  +
|-
  +
|Walk
  +
|{{WiiButton|DPLR}}
  +
|Kirby walks in the intended direction.
  +
|-
  +
|Run
  +
|{{WiiButton|DPLR}} × 2
  +
|Kirby runs in the intended direction.
  +
|-
  +
|Squat
  +
|{{WiiButton|DPD}}
  +
|Kirby crouches down. This allows him to swallow enemies he inhaled, avoid some enemy attacks, or drop through thin floors.
  +
|-
  +
|Jump
  +
|{{WiiButton|2}}
  +
|Kirby jumps up into the air.
  +
|-
  +
|Slide
  +
|{{WiiButton|DPD}} + {{WiiButton|2}} or {{WiiButton|1}}
  +
|Kirby slides on the ground, knocking any enemies he collides with.
  +
|-
  +
|Go Up/Go Down
  +
|{{WiiButton|DPUD}}
  +
|Kirby climbs up or down a ladder.
  +
|-
  +
|Enter Doors
  +
|{{WiiButton|DPU}}
  +
|Kirby enters a door.
  +
|-
  +
|[[Hover]]
  +
|{{WiiButton|DPU}}
  +
|Kirby inhales air, then flies upward. Kirby remains in this form until {{WiiButton|1}} is pressed.
  +
|-
  +
|[[Air Gun|Air Pellets]]
  +
|{{WiiButton|1}} while hovering
  +
|Kirby exhales the air that he inhaled, damaging enemies in the process. Kirby then falls to the ground shortly after.
  +
|-
  +
|Inhale
  +
|{{WiiButton|1}}
  +
|Kirby inhales in front of him to try to suck in nearby objects. If Kirby has something in his mouth already, he spits it out as a star projectile.
  +
|-
  +
|Puff Out
  +
|{{WiiButton|1}}
  +
|Kirby spits the inhaled object out as a star projectile.
  +
|-
  +
|Swallow
  +
|{{WiiButton|DPD}}
  +
|Kirby swallows the inhaled object. If the object in question grants a Copy Ability, Kirby gets said ability.
  +
|-
  +
|Swim
  +
|{{WiiButton|2}}
  +
|Kirby swims underwater at a faster speed than moving with {{WiiButton|DP}}.
  +
|-
  +
|[[Water Gun]]
  +
|{{WiiButton|1}}
  +
|Kirby shoots a waterspout to attack enemies or destroy certain blocks.
  +
|}
  +
|-|
  +
Sideways Joy-Con=
  +
{| class="wikitable text-align: center"
  +
!Move
  +
!Controls
  +
!Description
  +
|-
  +
|Walk
  +
|{{SwitchButton|LSLR}}
  +
|Kirby walks in the intended direction.
  +
|-
  +
|Run
  +
|{{SwitchButton|LSLR}} × 2
  +
|Kirby runs in the intended direction.
  +
|-
  +
|Squat
  +
|{{SwitchButton|LSD}}
  +
|Kirby crouches down. This allows him to swallow enemies he inhaled, avoid some enemy attacks, or drop through thin floors.
  +
|-
  +
|Jump
  +
|{{SwitchButton|RB}}
  +
|Kirby jumps up into the air.
  +
|-
  +
|Slide
  +
|{{SwitchButton|LSD}} + {{SwitchButton|RB}} or {{SwitchButton|DB}}
  +
|Kirby slides on the ground, knocking any enemies he collides with.
  +
|-
  +
|Go Up/Go Down
  +
|{{SwitchButton|LSUD}}
  +
|Kirby climbs up or down a ladder.
  +
|-
  +
|Enter Doors
  +
|{{SwitchButton|LSU}}
  +
|Kirby enters a door.
  +
|-
  +
|[[Hover]]
  +
|{{SwitchButton|LSU}}
  +
|Kirby inhales air, then flies upward. Kirby remains in this form until {{SwitchButton|DB}} is pressed.
  +
|-
  +
|[[Air Gun|Air Pellets]]
  +
|{{SwitchButton|DB}} while hovering
  +
|Kirby exhales the air that he inhaled, damaging enemies in the process. Kirby then falls to the ground shortly after.
  +
|-
  +
|Inhale
  +
|{{SwitchButton|DB}}
  +
|Kirby inhales in front of him to try to suck in nearby objects. If Kirby has something in his mouth already, he spits it out as a star projectile.
  +
|-
  +
|Puff Out
  +
|{{SwitchButton|DB}}
  +
|Kirby spits the inhaled object out as a star projectile.
  +
|-
  +
|Swallow
  +
|{{SwitchButton|LSD}}
  +
|Kirby swallows the inhaled object. If the object in question grants a Copy Ability, Kirby gets said ability.
  +
|-
  +
|Swim
  +
|{{SwitchButton|RB}}
  +
|Kirby swims underwater at a faster speed than moving with {{SwitchButton|LS}}.
  +
|-
  +
|[[Water Gun]]
  +
|{{SwitchButton|DB}}
  +
|Kirby shoots a waterspout to attack enemies or destroy certain blocks.
  +
|}
  +
</tabber>
  +
Like its predecessor, ''[[Kirby's Dream Land]]'', Kirby can crouch, walk, jump, hover, [[Air Gun]], [[inhale]], [[Star Spit|spit]], and swallow. Introduced in this game, Kirby can now run, [[slide]], properly swim, attack underwater with [[Water Gun]], and [[Copy Ability|copy]] certain enemies' abilities by inhaling and swallowing them.
   
 
==Characters==
 
==Characters==
Line 150: Line 281:
 
#[[Nightmare]] ([[Fountain of Dreams]])
 
#[[Nightmare]] ([[Fountain of Dreams]])
   
==[[Copy Ability|Copy Abilities]]==
+
==[[Copy Abilities]]==
 
Copy Abilities are first introduced in ''Kirby's Adventure'', alongside [[Mix]].
 
Copy Abilities are first introduced in ''Kirby's Adventure'', alongside [[Mix]].
   
Line 212: Line 343:
 
|[[Fountain of Dreams#Kirby's Adventure and Kirby: Nightmare in Dream Land|The Fountain of Dreams]]
 
|[[Fountain of Dreams#Kirby's Adventure and Kirby: Nightmare in Dream Land|The Fountain of Dreams]]
 
|}
 
|}
  +
  +
== Development ==
  +
[[File:SakuraiSketches1.jpg|thumb|Some of Masahiro Sakurai's concept sketches for ''Kirby's Adventure'', including an early form of Mini.]]
  +
After the release of ''Kirby's Dream Land'', HAL Laboratory had become financially insolvent and close to bankruptcy as a result of poor sales of their 1991 [[Famicom]] game ''[https://en.wikipedia.org/wiki/Metal_Slader_Glory Metal Slader Glory]'', which had an expensive development lasting more than 4 years. The company's situation was dire enough that some of their computer hardware was seized as compensation. (These problems would be alleviated when HAL was bought by Nintendo in 1993.) In an urgent attempt to increase revenue, director [[Masahiro Sakurai]] was assigned the task of leading development for a Famicom/NES] port of his successful Game Boy game ''Kirby's Dream Land'', and the project began in 1992.
  +
  +
According to Sakurai, although the [[Super Famicom]]/[[SNES]] had already been released (and HAL had shipped other games for it, such as ''[https://en.wikipedia.org/wiki/HyperZone HyperZone]''), HAL wanted a game that could be developed and sold as quickly as possible. This would not have been feasible if it had been made for Nintendo's more advanced 16-bit system, which would have required a greater investment in both time and money. Given their difficult circumstances, the company chose to return to the well-established and familiar 8-bit Famicom instead, and Sakurai's team followed suit.<ref>[https://www.youtube.com/watch?v=khJa2vIW0xY Masahiro Sakurai on Creating Games - YouTube]</ref>
  +
  +
While the company likely expected the developers to produce a straightforward home console conversion of ''Kirby's Dream Land'', Sakurai decided to take the project in a new direction, feeling that most of the remaining audience for 8-bit Famicom games would be more experienced than the beginners that ''Kirby's Dream Land'' had been aimed at. Under Sakurai's guidance, what had started as a port ended up becoming an entirely new game, and the ''Kirby'' series' first sequel.
  +
  +
Sakurai sought to design a game that both beginners and experienced gamers could be equally satisfied by, which presented a unique challenge to development. The solution that he arrived at was the invention of Copy Abilities, to expand Kirby's moveset far beyond inhaling and spitting, allowing players to dig deeper into the game mechanics and experiment with different play styles. However, he did not enforce or require the use of Copy Abilities, meaning that the game could still be completed with only Kirby's most basic actions if players wished. To further ensure that players would not have to be confused by complex controls, all of the newly added minigames (also optional) would only use a single button. (Sakurai would return to the idea of single-button controls in ''[[Kirby Air Ride]]'', and in a special mode of ''[[Super Smash Bros. Melee]]''.)
  +
[[File:SakuraiSketches2.jpg|thumb|More concepts sketched by Masahiro Sakurai. The wall-sticking idea would later be incorporated into Needle and Ninja. It appears that Crash was originally imagined as an undesirable "trap" ability like Sleep.]]
  +
The development team submitted over 40 proposed ideas for Copy Abilities, before this number was finally reduced to 25. Sakurai considered removing Kirby's flight ability to prevent players from bypassing too many hazards. He eventually decided to leave it in, with some tweaks to its flight speed. An unused concept for a fourth minigame involved mashing a button more times than an opponent within a certain time.
  +
  +
The ornate information panel at the bottom of the screen was deliberately made large. This was to restrict the vertical space of level designs, to allow space for the Copy Ability icons, and to make Kirby and other characters appear bigger, since Kirby's size had not changed from the smaller screen resolution of the handheld [[Game Boy]]. Unlike in ''Kirby's Dream Land'', the level background graphics were drawn traditionally before a different artist reworked and mapped them into digital tiles that could be represented within the game engine, which allowed for a higher level of artistry.<ref>[https://shmuplations.com/kirbysadventure/ Kirby's Adventure 1993 Developer Interview - Shmuplations]</ref>
   
 
==3D Classics==
 
==3D Classics==
The 3D Classics version of ''Kirby's Adventure'' is much more faithful to the original game than the previous remake, ''Kirby: Nightmare in Dream Land''. At first glance, it appears to be a direct port, but there are plenty of differences between this edition and the NES game. As with all of the 3D Classics re-releases, it was developed by [[wikipedia:Arika|Arika]].
+
The 3D Classics version for [[Nintendo 3DS]] of ''Kirby's Adventure'' is much more faithful to the original game than the previous remake, ''Kirby: Nightmare in Dream Land''. At first glance, it appears to be a direct port, but there are plenty of differences between this edition and the NES game. As with all of the 3D Classics re-releases, it was developed by [[wikipedia:Arika|Arika]].
   
 
The most noticeable (and advertised) difference is the optional pop-up book-styled screen. There is also a different audio filter, meaning that sound effects usually don't "cancel" out. All of the game's slowdown was removed (noticeable with [[Spark]]). There are also slight touch-ups to the graphics such as flash effects (i.e. [[Crash]]), redesigned menus, slightly enhanced animation, water translucency, gradient skies and light peering through most obvious doors, as well as a few minor timing alterations (mostly in [[Goal Game]] and the sub-games). Many of the glitches removed in the [[Cannon#Icons|French version]] and the first remake are also fixed in this edition. Other minor gameplay changes include customizable controls, the fact that Kirby will no longer waste any time in performing his [[Kirby Dance|victory dance]], and Kirby will always be able to run across block-wide gaps (which was a point of frustration in the original game).
 
The most noticeable (and advertised) difference is the optional pop-up book-styled screen. There is also a different audio filter, meaning that sound effects usually don't "cancel" out. All of the game's slowdown was removed (noticeable with [[Spark]]). There are also slight touch-ups to the graphics such as flash effects (i.e. [[Crash]]), redesigned menus, slightly enhanced animation, water translucency, gradient skies and light peering through most obvious doors, as well as a few minor timing alterations (mostly in [[Goal Game]] and the sub-games). Many of the glitches removed in the [[Cannon#Icons|French version]] and the first remake are also fixed in this edition. Other minor gameplay changes include customizable controls, the fact that Kirby will no longer waste any time in performing his [[Kirby Dance|victory dance]], and Kirby will always be able to run across block-wide gaps (which was a point of frustration in the original game).
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==Trivia==
 
==Trivia==
*''Kirby's Adventure'' is the first [[Kirby (series)|''Kirby'']] game to have the first letter of each level create an acronym. The level names form the acronym "VIBGYOR," which is "ROYGBIV" backwards; the letters stand for the colors of the rainbow (red, orange, yellow, green, blue, indigo, and violet).
+
*''Kirby's Adventure'' is the first [[Kirby (series)|''Kirby'']] game to have the first letter of each level create an [[acronym]]. The level names form the acronym "VIBGYOR," which is "ROYGBIV" backwards; the letters stand for the colors of the rainbow (red, orange, yellow, green, blue, indigo, and violet).
 
**The colors of the introductions sequences' frame of each level also match the color in the acronym (i.e. Butter Building's introduction is surrounded by blue, and Yogurt Yard's is surrounded by yellow). Additionally, the enemies appear in various colors throughout the game.
 
**The colors of the introductions sequences' frame of each level also match the color in the acronym (i.e. Butter Building's introduction is surrounded by blue, and Yogurt Yard's is surrounded by yellow). Additionally, the enemies appear in various colors throughout the game.
 
* Completing the [[Goal Game]] with results in order from 7 to 1 will result in Kirby receiving 30 [[1UP]]s.
 
* Completing the [[Goal Game]] with results in order from 7 to 1 will result in Kirby receiving 30 [[1UP]]s.
** This trick would later be used in ''[[Kirby's Return to Dream Land]]'', ''[[Kirby: Triple Deluxe]]'', ''[[Kirby: Planet Robobot]]'', and ''[[Kirby Star Allies]]''.
+
** This trick would later be used in ''[[Kirby's Return to Dream Land]]'', ''[[Kirby: Triple Deluxe]]'', ''[[Kirby: Planet Robobot]]'', ''[[Kirby Star Allies]]'', and ''[[Kirby's Return to Dream Land Deluxe]]''.
  +
*In the title screen theme, the riff that plays at the beginning is known as the "Minsky Pickup." It presumably originated in vaudeville during the late 19th or early 20th century.<ref>[https://tvtropes.org/pmwiki/pmwiki.php/Main/MinskyPickup TVTropes]</ref>
 
*King Dedede's name is spelled two different ways in the end credits sequence: DeDeDe and Dedede.
 
*King Dedede's name is spelled two different ways in the end credits sequence: DeDeDe and Dedede.
*With a size of 768 megabits, ''Kirby's Adventure'' has the largest memory of any officially manufactured NES game cartridge.<ref>[http://www.mobygames.com/game/kirbys-adventure/trivia Kirby's Adventure for NES (1993) Trivia - MobyGames]</ref> It is only the second-largest Famicom title however, with the biggest being ''Metal Slader Glory'' at 1024 megabits.
+
*With a size of 768 kilobytes (6 megabits), ''Kirby's Adventure'' has the most storage of any officially manufactured [[Nintendo Entertainment System]] Game Pak.<ref>[http://www.mobygames.com/game/kirbys-adventure/trivia Kirby's Adventure for NES (1993) Trivia - MobyGames]</ref> It is only the second-largest Famicom title however, with the biggest being ''Metal Slader Glory'' at 1 megabyte (8 megabits). ''Metal Slader Glory'' was also developed by HAL Laboratory.
  +
*The Japanese commercial for this game has Kirby and all other characters made of yarn. ''[[Kirby's Epic Yarn]]'' also does this, however, ''Kirby's Epic Yarn'' was the final product of a completely separate game that was being developed by Good-Feel.
*The music for the Egg Catcher sub-game, the Arena and the boss theme was remixed as the mid-boss theme in ''[[Kirby & The Amazing Mirror]]''. This theme was remixed again in ''[[Kirby: Canvas Curse]]''. This theme, combined with the boss theme was remixed as the mid-boss theme (during [[Planet Popstar]]) for ''Kirby's Return to Dream Land''. The music was once again remixed in ''[[Team Kirby Clash Deluxe]]''.
 
*The Japanese commercial for this game has Kirby and all other characters made out of yarn. Some fans speculated that ''[[Kirby's Epic Yarn]]'' drew inspiration from this commercial. In actuality, ''Kirby's Epic Yarn'' was the final product of a completely separate game that was being developed by Good-Feel.
 
 
*The opening animation of Kirby being drawn is a recreation of a scene from the Japanese commercial for ''Kirby's Dream Land'', right down to the song that plays during it.<ref>[https://www.youtube.com/watch?v=RAGDHpNiyZU YouTube]</ref>
 
*The opening animation of Kirby being drawn is a recreation of a scene from the Japanese commercial for ''Kirby's Dream Land'', right down to the song that plays during it.<ref>[https://www.youtube.com/watch?v=RAGDHpNiyZU YouTube]</ref>
 
*According to the [[Kirby's Dream Collection Special Edition|Kirby's 20th Anniversary Celebration Book]], a few ideas were cut from the game. These include the power to dig holes, turn invisible, multiply, and even transform into a puddle of water.
 
*According to the [[Kirby's Dream Collection Special Edition|Kirby's 20th Anniversary Celebration Book]], a few ideas were cut from the game. These include the power to dig holes, turn invisible, multiply, and even transform into a puddle of water.
 
**In an interview, [[Masahiro Sakurai]], Satoru Iwata, and Shigeru Miyamoto revealed several scrapped Copy Ability ideas. These include an ability that creates Blocks, [[Mini|an ability that shrinks Kirby]] (which would later be repurposed for ''Kirby & The Amazing Mirror''), an ability that had Kirby ride a rocket, and an ability that seems to be an early version of [[Animal]].<ref>[http://shmuplations.com/kirbysadventure/ Shmupulations]</ref> Graphic data of the shrinking ability still exists in the game's code.<ref>https://tcrf.net/Kirby%27s_Adventure#Unused_Ability</ref>
 
**In an interview, [[Masahiro Sakurai]], Satoru Iwata, and Shigeru Miyamoto revealed several scrapped Copy Ability ideas. These include an ability that creates Blocks, [[Mini|an ability that shrinks Kirby]] (which would later be repurposed for ''Kirby & The Amazing Mirror''), an ability that had Kirby ride a rocket, and an ability that seems to be an early version of [[Animal]].<ref>[http://shmuplations.com/kirbysadventure/ Shmupulations]</ref> Graphic data of the shrinking ability still exists in the game's code.<ref>https://tcrf.net/Kirby%27s_Adventure#Unused_Ability</ref>
 
**Additionally, a commercial for ''Kirby's Adventure'' shows Kirby wearing a cowboy hat, belt, and boots wielding a gun. This may just be a representation of the Quick Draw sub-game.
 
**Additionally, a commercial for ''Kirby's Adventure'' shows Kirby wearing a cowboy hat, belt, and boots wielding a gun. This may just be a representation of the Quick Draw sub-game.
*In the [[Sound Test|Music Room]] in ''[[Kirby and the Rainbow Curse]]'', ''Kirby's Adventure'' is represented by an image of the Star Rod atop its pedestal on the Fountain of Dreams.
+
*In the [[Music Room]] in ''[[Kirby and the Rainbow Curse]]'', ''Kirby's Adventure'' is represented by an image of the Star Rod atop its pedestal on the Fountain of Dreams.
*When playing ''amiibo tap: Nintendo's Greatest Bits'', if the player taps an [[amiibo]] product to the Wii U GamePad, there is a chance that he/she will unlock a demo of ''Kirby's Adventure''.
+
*When playing ''amiibo tap: Nintendo's Greatest Bits'', if the player taps an [[amiibo]] product to the [[Wii U]] GamePad, there is a chance that he/she will unlock a demo of ''Kirby's Adventure''.
*One of the game's music tracks, "Legend of the Dream Spring", was featured at the beginning of "Revenge of the Creature Catcher", an episode of ''[[wikipedia:Casper's Scare School (TV series)|Casper's Scare School]]''.
+
*One of the game's music tracks, "Title Screen / Demo", was featured at the beginning of Revenge of the Creature Catcher, an episode of the 2009 television series, ''[[wikipedia:Casper's Scare School (TV series)|Casper's Scare School]]''<ref>[http://www.youtube.com/watch?v=2LIiHzHbTHU&t=0m30s YouTube]</ref>.
*The title theme from ''[[Kirby's Dream Land]]'' can be found in the Sound Test. Other than this, it is not used anywhere else in ''Kirby's Adventure''.
+
*A remixed version of the title theme from ''[[Kirby's Dream Land]]'' can be found in [[Listen to Sounds]]. Other than this, it is not used anywhere else in ''Kirby's Adventure''.
 
*The artstyle of the 25th Anniversary Twitter & website may be inspired by the box art in Japan.
 
*The artstyle of the 25th Anniversary Twitter & website may be inspired by the box art in Japan.
 
*''Kirby's Adventure'' appears as Masterpieces in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Wii U]]'' where players can play a short demo for a limited time, two minutes and three minutes respectively. ''Super Smash Bros. Brawl''’s version of ''Kirby's Adventure'' is a starter Masterpiece that starts off in Vegetable Valley. ''Super Smash Bros. for Wii U''’s version of ''Kirby's Adventure'' must be unlocked by clearing Solo Classic with Kirby on intensity 5.5 or higher and has two save files: one that starts off at the beginning of the game, and the other beginning at the fight with King Dedede.
 
*''Kirby's Adventure'' appears as Masterpieces in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Wii U]]'' where players can play a short demo for a limited time, two minutes and three minutes respectively. ''Super Smash Bros. Brawl''’s version of ''Kirby's Adventure'' is a starter Masterpiece that starts off in Vegetable Valley. ''Super Smash Bros. for Wii U''’s version of ''Kirby's Adventure'' must be unlocked by clearing Solo Classic with Kirby on intensity 5.5 or higher and has two save files: one that starts off at the beginning of the game, and the other beginning at the fight with King Dedede.
 
*The Japanese commercial for this game has a glitched [[Parasol Waddle Dee]] using the [[Scarfy]] tileset in its gameplay behind the game logo, which implies that an unfinished build was used for the commercial.
 
*The Japanese commercial for this game has a glitched [[Parasol Waddle Dee]] using the [[Scarfy]] tileset in its gameplay behind the game logo, which implies that an unfinished build was used for the commercial.
*A version of ''Kirby's Adventure'' was released as an unauthorized bootleg cartridge for the Game Boy Advance, based on an early version of the PocketNES emulator. It was entitled "''Kirby Red Diamond''" in an attempt to deceive potential buyers into thinking it was an original game.<ref>[http://www.kirbysrainbowresort.net/info/reddiamond/ Kirby's Rainbow Resort]</ref>
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*A version of ''Kirby's Adventure'' was released as an unauthorized bootleg cartridge for the [[Game Boy Advance]], based on an early version of the PocketNES emulator. It was entitled "''Kirby Red Diamond''" in an attempt to deceive potential buyers into thinking it was an original game.<ref>[http://www.kirbysrainbowresort.net/info/reddiamond/ Kirby's Rainbow Resort]</ref>
*''3D Classics: Kirby's Adventure'' and ''[[Kirby's Extra Epic Yarn]]'' are the only ''Kirby'' games for the Nintendo 3DS family of systems that did not have Miiverse communities. The former was released over a year before Miiverse debuted on November 18, 2012; the latter was released after Miiverse's worldwide discontinuation on November 7, 2017.
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*''3D Classics: Kirby's Adventure'' and ''[[Kirby's Extra Epic Yarn]]'' are the only ''Kirby'' games for the [[Nintendo 3DS]] family of systems that did not have [[Miiverse]] communities. The former was released over a year before Miiverse was launched on November 18, 2012; the latter was released after Miiverse's worldwide discontinuation on November 7, 2017.
**''[[Kirby Battle Royale]]'' also did not have a Miiverse community in North America, but did in Europe and Japan.
+
**''[[Kirby Battle Royale]]'' also did not have a Miiverse community in North America or Japan, but did in Europe and Australia, due to the timing of the game's release in these regions.
   
 
==Artwork==
 
==Artwork==
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===Box Art===
 
===Box Art===
 
<gallery widths="150" captionalign="center" spacing="small">
 
<gallery widths="150" captionalign="center" spacing="small">
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KA Boxart.jpg|{{PortalFlag|USA}} Box Art
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KA Boxart Spine.jpg|{{NA}} Box Art spine
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KA Boxart J.jpg|{{JP}} Box Art
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KA Boxart J Spine.png|{{JP}} Box Art spine
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KA Boxart J Spine.png|{{PortalFlag|JP}} Box Art spine
TM WiiUVC KirbysAdventure CMM small.png|{{PAL}} Nintendo Wii U eShop artwork
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TM WiiUVC KirbysAdventure CMM small.png|{{PortalFlag|EU}} [[Wii U]] eShop artwork
TM 3DSDS 3DClassicsKirbysAdventure CMM small.png|{{PAL}} Nintendo 3DS eShop artwork (''3D Classics: Kirby's Adventure'')
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TM 3DSDS 3DClassicsKirbysAdventure CMM small.png|{{PortalFlag|EU}} [[Nintendo 3DS]] eShop artwork (''3D Classics: Kirby's Adventure'')
 
</gallery>
 
</gallery>
   
 
===Media===
 
===Media===
 
<gallery widths="150" captionalign="center" spacing="small">
 
<gallery widths="150" captionalign="center" spacing="small">
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KA J Cartridge.jpg|{{JP}} Cartridge
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3DCKA Icon.PNG|''3D Classics: Kirby's Adventure'' Home Menu icon
 
3DCKA Icon.PNG|''3D Classics: Kirby's Adventure'' Home Menu icon
 
</gallery>
 
</gallery>
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===Logo===
 
===Logo===
 
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<gallery widths="150" captionalign="center" spacing="small">
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Latest revision as of 06:06, 25 March 2024

In this game, players were introduced to Kirby's famous Copy Abilities. Kirby could get 24 different Copy Abilities in this game, including Sword, Cutter, Hammer, Spark, Stone, and Parasol. This gave players a wide range of new moves to play with and made it possible to play each stage in many ways. Kirby's Adventure was also the first game in the Kirby series to include minigames!
— Summary • Kirby's Dream Collection Special Edition

Kirby's Adventure is a platformer Kirby game developed by HAL Laboratory and published by Nintendo for the Nintendo Entertainment System. It was originally released in Japan on March 23, 1993, in North America on May 1, 1993, in Europe on September 12, 1993, and in Australia on January 1, 1994. The second main installment in the Kirby series, it is best known for being the first game in the series to feature Copy Abilities, which are now synonymous with Kirby and the Kirby franchise, making this game at the very least as influential as Kirby's Dream Land in shaping successive games in the decades to come.

The game was remade in 2002 as Kirby: Nightmare in Dream Land for the Game Boy Advance, and the original was re-released in 2007 for the Wii Virtual Console. A second remake titled 3D Classics: Kirby's Adventure was released for the Nintendo 3DS, being one of six games given similar treatment by Arika. The game was also re-released on the Wii U Virtual Console and is one of the 30 games packaged with the NES Classic Edition console. It was also added to the Nintendo Switch via the Nintendo Entertainment System Classic Games service for Nintendo Switch Online.

Story

Light years away, on a tiny star not visible from Earth, is the magical, peaceful place known as Dream Land. The beings that inhabit this wonderful place live a blissful existence that centers on eating, sleeping, and playing. An example of their care-free customs include the traditional after-lunch feast nap. After they awaken from their nap, the Dream Landers discuss their dreams and fervently hope that each other's fondest wishes come true.

One day, a young Dream Lander named Kirby awoke from his after-lunch nap feeling terrible. "What happened?" he wondered to himself. "I didn't have any dreams during my lunch nap!" This lack of dreams left Kirby feeling very uneasy. After talking to some of his friends, he found that the problem was much more serious than he had thought, for they had not experienced any dreams either! "Something must have happened to the Dream Spring!" they exclaimed in unison.
The Dream Spring is a magical well that is a reservoir for all the dreams of the inhabitants of Dream Land. Dreams also flow out of the Dream Spring and envelop Dream Land, granting all sleeping beings enjoyable dreams.
Legends told that the Dream Spring was created by a magical artifact known as the Star Rod. The sparkling star on the tip of this scepter was an actual fragment of a star that had landed in Dream Land in the distant past. The Star Rod now provided energy to the Dream Spring and served as the very symbol of Dream Land.
The lack of dreams made everyone in Dream Land feel restless and irritable. The joyful laughter that had once resounded throughout Dream Land could no longer be heard at all. Things were bleak. Kirby, the roly-poly hero of Dream Land, boldly announced his intention to investigate the Dream Spring and find the cause of all the trouble.
Upon reaching the Dream Spring, who did he find but King Dedede, bathing in its magical waters! In the past (see Kirby's Dream Land™ for Game Boy®), King Dedede had caused mischief in Dream Land by stealing all the Dream Landers' food and Sparkling Stars. Now, in the middle of the Dream Spring, in place of the Star Rod, sat Dedede, covered with bubble bath.
"So you're up to your old tricks again, eh, Dedede?!" accused Kirby.
"What are you talking about, young pudge ball?" Dedede looked surprised. "I thought I'd do everyone a favor by..."
"No, no no!" Kirby shook his head. "I won't listen to your tricks! What have you done with the Star Rod?!"
"Oh, that old thing," Dedede said nonchalantly. "I broke it into seven pieces and gave each piece to one of my friends..."

"What was Dedede thinking?!" Kirby wondered. Before hearing any more of what Dedede had to say, Kirby set off on the long trek to gather the pieces of the Star Rod and return them to the Dream Spring. Hopefully, he could return the sparkle to the Dream Spring so that the people of Dream Land could again enjoy their happy midday naps.
— A Crisis in Dream Land! • Kirby's Adventure Instruction Booklet
One day, the peaceful life of Dream Land was shattered by a mysterious crisis! The inhabitants didn't dream! On the edge of Dream Land, dreams and hope once gushed forth from the Dream Spring, fueled by the Star Rod. Investigating the Dream Spring, Kirby found naughty King Dedede swimming in its magical waters! Dedede had broken the Star Rod and given the pieces to his friends, who are now hiding in Dream Land! To bring back the lost dreams, Kirby sought the Star Rod!
— Intro • Kirby's Adventure

The game starts with Kirby taking a nap, but something is wrong. Kirby has had no dreams, a truly unusual event in Dream Land. Kirby decides to visit the Fountain of Dreams, where all dreams spring from, to see if anything bad has happened to it. Upon his arrival, he finds King Dedede bathing in its waters. He finds that Dedede has broken the Star Rod, the power source of the fountain, into seven pieces, giving six pieces to his friends and keeping one himself. Kirby decides to track down the fragments to restore peaceful sleep and order to Dream Land.

Kirby gets harassed by enemies and the Meta-Knights along the way, but manages to find King Dedede at the Fountain of Dreams. After Dedede is defeated, the king grabs Kirby and begs him not to place the Star Rod back atop the Fountain of Dreams. Kirby bats him aside and does so anyway, accidentally releasing Nightmare. Nightmare absorbs the powers from the Fountain and flies into the sky while the two panic. King Dedede then inhales Kirby and sends him after Nightmare, where they battle on Planet Popstar's moon. Kirby manages to defeat Nightmare, and the explosion ends up making a large circular hole in the moon, making it crescent-shaped. Kirby returns to the Fountain of Dreams and places the Star Rod back in there, and everything returns to normal with the dreams back in Dream Land. Dedede's prior actions were then revealed to be part of his plan to protect the Fountain from Nightmare, and Kirby and Dedede reconcile.

Gameplay

Kirby's Adventure’s story is linear. Each stage is a side-scrolling platformer, with various enemies scattered around it, and each stage finishing with a Goal Game. When one stage is cleared, the door to the next stage appears in the level's lobby. What makes the game lobby unique from most other games is that it is part of the actual game. The game lobby is played like the side-scrolling stages.

The entire game is made of seven individual lobbies each with five to seven stages. Every last stage is a boss battle for a piece of the Star Rod, and after a boss is defeated, the boss room becomes the entrance to the next level.

There are also sub-games in each lobby. Each level has one to three different sub-game rooms. Depending on the player's progress through the sub-games, they may earn bonus points or extra lives. A common one of these is the Museum, in which Kirby can swallow one or two different enemies for a free Copy Ability (the enemies cannot hurt him in this room). There is also the Arena, in which Kirby can fight a mid-boss to earn a Maxim Tomato and the mid-boss' ability, as well the Warp Star Station, in which Kirby may take a Warp Star directly to another level. Sometimes, these bonus rooms must be unlocked through the use of secret switches in various stages.

Beating the game unlocks a V.S. Boss! mode on the main menu in which the player can face every boss in a row, and a Bonus Games mode in which the player can play each of the sub-games separately. Pressing all of the switches in the stages to unlock all of the sub-games in the levels will bring the game to 100% completion on the main menu and unlock the Extra Game. Beating the Extra Game will unlock the ability to Listen to Sounds for the game.

Modes

Main Games

Sub-games

Goal Game

After each stage, the player plays a Goal Game where Kirby jumps on a spring platform. The goal is to press the A button when the platform is at its lowest--this sends Kirby to the top level and nets a 1UP. Otherwise, the player scores between 5,000 to 100 points if Kirby reaches any of the lower 6 platforms, depending on how close the timing is to perfect.

Controls

Move Controls Description
Walk Directional Pad Left Right Kirby walks in the intended direction.
Run Directional Pad Left Right × 2 Kirby runs in the intended direction.
Squat Directional Pad Down Kirby crouches down. This allows him to swallow enemies he inhaled, avoid some enemy attacks, or drop through thin floors.
Jump A Kirby jumps up into the air.
Slide Directional Pad Down + A or B Kirby slides on the ground, knocking any enemies he collides with.
Go Up/Go Down Directional Pad Up Down Kirby climbs up or down a ladder.
Enter Doors Directional Pad Up Kirby enters a door.
Hover Directional Pad Up Kirby inhales air, then flies upward. Kirby remains in this form until B is pressed.
Air Pellets B while hovering Kirby exhales the air that he inhaled, damaging enemies in the process. Kirby then falls to the ground shortly after.
Inhale B Kirby inhales in front of him to try to suck in nearby objects. If Kirby has something in his mouth already, he spits it out as a star projectile.
Puff Out B Kirby spits the inhaled object out as a star projectile.
Swallow Directional Pad Down Kirby swallows the inhaled object. If the object in question grants a Copy Ability, Kirby gets said ability.
Swim A Kirby swims underwater at a faster speed than moving with Directional Pad.
Water Gun B Kirby shoots a waterspout to attack enemies or destroy certain blocks.

Move Controls Description
Walk Directional Pad Left Right Kirby walks in the intended direction.
Run Directional Pad Left Right × 2 Kirby runs in the intended direction.
Squat Directional Pad Down Kirby crouches down. This allows him to swallow enemies he inhaled, avoid some enemy attacks, or drop through thin floors.
Jump 2 Kirby jumps up into the air.
Slide Directional Pad Down + 2 or 1 Kirby slides on the ground, knocking any enemies he collides with.
Go Up/Go Down Directional Pad Up Down Kirby climbs up or down a ladder.
Enter Doors Directional Pad Up Kirby enters a door.
Hover Directional Pad Up Kirby inhales air, then flies upward. Kirby remains in this form until 1 is pressed.
Air Pellets 1 while hovering Kirby exhales the air that he inhaled, damaging enemies in the process. Kirby then falls to the ground shortly after.
Inhale 1 Kirby inhales in front of him to try to suck in nearby objects. If Kirby has something in his mouth already, he spits it out as a star projectile.
Puff Out 1 Kirby spits the inhaled object out as a star projectile.
Swallow Directional Pad Down Kirby swallows the inhaled object. If the object in question grants a Copy Ability, Kirby gets said ability.
Swim 2 Kirby swims underwater at a faster speed than moving with Directional Pad.
Water Gun 1 Kirby shoots a waterspout to attack enemies or destroy certain blocks.

Move Controls Description
Walk Left Stick Left Right Kirby walks in the intended direction.
Run Left Stick Left Right × 2 Kirby runs in the intended direction.
Squat Left Stick Down Kirby crouches down. This allows him to swallow enemies he inhaled, avoid some enemy attacks, or drop through thin floors.
Jump Right Button Kirby jumps up into the air.
Slide Left Stick Down + Right Button or Down Button Kirby slides on the ground, knocking any enemies he collides with.
Go Up/Go Down Left Stick Up Down Kirby climbs up or down a ladder.
Enter Doors Left Stick Up Kirby enters a door.
Hover Left Stick Up Kirby inhales air, then flies upward. Kirby remains in this form until Down Button is pressed.
Air Pellets Down Button while hovering Kirby exhales the air that he inhaled, damaging enemies in the process. Kirby then falls to the ground shortly after.
Inhale Down Button Kirby inhales in front of him to try to suck in nearby objects. If Kirby has something in his mouth already, he spits it out as a star projectile.
Puff Out Down Button Kirby spits the inhaled object out as a star projectile.
Swallow Left Stick Down Kirby swallows the inhaled object. If the object in question grants a Copy Ability, Kirby gets said ability.
Swim Right Button Kirby swims underwater at a faster speed than moving with Left Stick.
Water Gun Down Button Kirby shoots a waterspout to attack enemies or destroy certain blocks.

Like its predecessor, Kirby's Dream Land, Kirby can crouch, walk, jump, hover, Air Gun, inhale, spit, and swallow. Introduced in this game, Kirby can now run, slide, properly swim, attack underwater with Water Gun, and copy certain enemies' abilities by inhaling and swallowing them.

Characters

Playable Characters

Db The following section contains transcluded content from the Database. Source: (viewedit • help)

Enemies

Blade Knight | Blipper | Bomber | Bounder | Bronto Burt | Broom Hatter | Bubbles | Bugzzy Jr. | Cappy | Chilly | Coner | Cool Spook | Drill Ball | Explosive Coconut | Flamer | Glunk | Gordo | Hot Head | Kabu | Laser Ball | Noddy | Parasol | Parasol Waddle Dee | Pengy | Poppy Bros. Jr. | Rocky | Rolling Turtle Jr. | Scarfy | Shotzo | Sir Kibble | Slippy | Sparky | Squishy | Starman | Sword Knight | Togezo | Twister | Twizzy | UFO | Waddle Dee | Waddle Doo | Walky | Wheelie

Mid-Bosses

Bonkers | Bugzzy | Fire Lion | Grand Wheelie | Meta-Knights (Axe Knight / Javelin Knight / Mace Knight / Trident Knight) | Mr. Frosty | Mr. Tick Tock | Rolling Turtle | Poppy Bros. Sr.

Bosses

  1. Whispy Woods (Vegetable Valley)
  2. Paint Roller (Ice Cream Island)
  3. Mr. Shine & Mr. Bright (Butter Building)
  4. Kracko (Grape Garden)
  5. Heavy Mole (Yogurt Yard)
  6. Meta Knight (Orange Ocean)
  7. King Dedede (Rainbow Resort)
  8. Nightmare (Fountain of Dreams)

Copy Abilities

Copy Abilities are first introduced in Kirby's Adventure, alongside Mix.

Adv backdrop
Backdrop
BalliconKA
Ball
Adv beam
Beam
Adv crash
Crash
Adv cutter
Cutter
Adv fire
Fire
Adv fireball
Fireball
Adv freeze
Freeze
Adv hammer
Hammer
Adv hi-jump
Hi-Jump
Adv ice
Ice
Adv laser
Laser
Adv light
Light
Adv mike
Mike
Adv needle
Needle
Adv parasol
Parasol
Adv sleep
Sleep
Adv spark
Spark
StarrodiconKA
Star Rod
Adv stone
Stone
Adv sword
Sword
ThrowiconKA
Throw
Adv tornado
Tornado
UfoiconKA
UFO
Adv wheel
Wheel

Items and Objects

Db The following section contains transcluded content from the Database. Source: (viewedit • help)

Star RodWarp Star

Levels

KA Vegetable Valley intro KA Ice Cream Island intro KA Butter Building intro KA Grape Garden intro
Vegetable Valley Ice Cream Island Butter Building Grape Garden
KA Yogurt Yard intro KA Orange Ocean intro KA Rainbow Resort intro KA Fountain of Dreams intro
Yogurt Yard Orange Ocean Rainbow Resort The Fountain of Dreams

Development

SakuraiSketches1

Some of Masahiro Sakurai's concept sketches for Kirby's Adventure, including an early form of Mini.

After the release of Kirby's Dream Land, HAL Laboratory had become financially insolvent and close to bankruptcy as a result of poor sales of their 1991 Famicom game Metal Slader Glory, which had an expensive development lasting more than 4 years. The company's situation was dire enough that some of their computer hardware was seized as compensation. (These problems would be alleviated when HAL was bought by Nintendo in 1993.) In an urgent attempt to increase revenue, director Masahiro Sakurai was assigned the task of leading development for a Famicom/NES] port of his successful Game Boy game Kirby's Dream Land, and the project began in 1992.

According to Sakurai, although the Super Famicom/SNES had already been released (and HAL had shipped other games for it, such as HyperZone), HAL wanted a game that could be developed and sold as quickly as possible. This would not have been feasible if it had been made for Nintendo's more advanced 16-bit system, which would have required a greater investment in both time and money. Given their difficult circumstances, the company chose to return to the well-established and familiar 8-bit Famicom instead, and Sakurai's team followed suit.[6]

While the company likely expected the developers to produce a straightforward home console conversion of Kirby's Dream Land, Sakurai decided to take the project in a new direction, feeling that most of the remaining audience for 8-bit Famicom games would be more experienced than the beginners that Kirby's Dream Land had been aimed at. Under Sakurai's guidance, what had started as a port ended up becoming an entirely new game, and the Kirby series' first sequel.

Sakurai sought to design a game that both beginners and experienced gamers could be equally satisfied by, which presented a unique challenge to development. The solution that he arrived at was the invention of Copy Abilities, to expand Kirby's moveset far beyond inhaling and spitting, allowing players to dig deeper into the game mechanics and experiment with different play styles. However, he did not enforce or require the use of Copy Abilities, meaning that the game could still be completed with only Kirby's most basic actions if players wished. To further ensure that players would not have to be confused by complex controls, all of the newly added minigames (also optional) would only use a single button. (Sakurai would return to the idea of single-button controls in Kirby Air Ride, and in a special mode of Super Smash Bros. Melee.)

SakuraiSketches2

More concepts sketched by Masahiro Sakurai. The wall-sticking idea would later be incorporated into Needle and Ninja. It appears that Crash was originally imagined as an undesirable "trap" ability like Sleep.

The development team submitted over 40 proposed ideas for Copy Abilities, before this number was finally reduced to 25. Sakurai considered removing Kirby's flight ability to prevent players from bypassing too many hazards. He eventually decided to leave it in, with some tweaks to its flight speed. An unused concept for a fourth minigame involved mashing a button more times than an opponent within a certain time.

The ornate information panel at the bottom of the screen was deliberately made large. This was to restrict the vertical space of level designs, to allow space for the Copy Ability icons, and to make Kirby and other characters appear bigger, since Kirby's size had not changed from the smaller screen resolution of the handheld Game Boy. Unlike in Kirby's Dream Land, the level background graphics were drawn traditionally before a different artist reworked and mapped them into digital tiles that could be represented within the game engine, which allowed for a higher level of artistry.[7]

3D Classics

The 3D Classics version for Nintendo 3DS of Kirby's Adventure is much more faithful to the original game than the previous remake, Kirby: Nightmare in Dream Land. At first glance, it appears to be a direct port, but there are plenty of differences between this edition and the NES game. As with all of the 3D Classics re-releases, it was developed by Arika.

The most noticeable (and advertised) difference is the optional pop-up book-styled screen. There is also a different audio filter, meaning that sound effects usually don't "cancel" out. All of the game's slowdown was removed (noticeable with Spark). There are also slight touch-ups to the graphics such as flash effects (i.e. Crash), redesigned menus, slightly enhanced animation, water translucency, gradient skies and light peering through most obvious doors, as well as a few minor timing alterations (mostly in Goal Game and the sub-games). Many of the glitches removed in the French version and the first remake are also fixed in this edition. Other minor gameplay changes include customizable controls, the fact that Kirby will no longer waste any time in performing his victory dance, and Kirby will always be able to run across block-wide gaps (which was a point of frustration in the original game).

Though the game does generally have more polish, there are some exclusive oversights - for example, Kirby's Vitality refreshes after the Heavy Mole fight (resulting in easier difficulty in V.S. Boss!), the game's total score is not saved during Extra Mode, and King Dedede can actually act as a Maxim Tomato using an exploit.

NES Remix 2

MetaKnightNESRemix2

A Kirby's Adventure challenge in NES Remix 2.

Challenges based around Kirby's Adventure are included in this game.

Music

KPR Maxim Tomato Main article: Kirby's Adventure/Music

Glitches

KPR Maxim Tomato Main article: Glitch#Kirby's Adventure

Reception

KPR Waddle Dee 2 This article is currently under construction (Edit | (Similar)
It is not complete by community standards, but you can help by adding information and images.

Transcript

KPR Maxim Tomato Main article: Kirby's Adventure and Kirby: Nightmare in Dream Land/Transcript

Staff

KPR Maxim Tomato Main article: List of Kirby's Adventure Staff

Related Quotes

What would Dream Land be without dreams? A Nightmare! The Dream Spring, source of all dreams, has dried up, taking with it all the blissful dreams of Dream Land. It's up to Kirby, the bombastic blimp, to return happy naps to the inhabitants of Dream Land!

Kirby's appetite for adventure is big as ever as he eats his way through a feast of all new enemies! In this adventure, he can also steal the abilities of the bad guys he scarfs down! With his new power, Kirby can perform 20 new tricks that will help him make his way through the nightmare infested Dream Land!

Kirby's Adventure features brand new worlds to explore with the same fun, action packed feel that made Kirby's Dream Land™ for Game Boy© a hit!
— Box Art • Kirby's Adventure
This magic wand holds 16 star shots and sends foes flying at a low angle when thrown. It's most powerful when Captain Falcon or Sheik performs a Smash Attack while holding it. In Kirby's Adventure, the Star Rod is the secret power behind the Fountain of Dreams. King Dedede steals the Star Rod in order to seal away the nasty Cloaked Nightmare.
— Star Rod trophy description • Super Smash Bros. Melee
When Kirby swallows a ball enemy, he turns into a ball and can bounce off of floors and walls. It's tough to control, but well worth it for the strong attack power it gives Kirby. After his debut in Kirby's Adventure, Ball Kirby has popped up in several more Kirby games, such as Kirby's Pinball Land and Kirby's Block Ball.
— Ball Kirby trophy description • Super Smash Bros. Melee
Swung normally, this item will deal a regular physical attack. But if you charge up the blow, it becomes a magic wand that launches stars! The Star Rod is the source of power for the Fountain of Dreams in Kirby's Adventure. Using the rod, Kirby was able to defeat Nightmare.
— Star Rod trophy • Super Smash Bros. for Nintendo 3DS and Wii U
Unlocked a demo of the classic title Kirby's Adventure! Play it in Masterpieces!
— Milestones • Super Smash Bros. for Wii U
Kirby hasn't always been able to copy the abilities of the enemies he inhaled. That power debuted in his second title, Kirby's Adventure.
— Kirby's Copy Abilities Tip • Super Smash Bros. for Wii U
Meta Knight debuted in Kirby's Adventure on the NES as a mysterious figure who stood in Kirby's way as a boss but also sometimes helped him.
— Meta Knight's Origin's Tip • Super Smash Bros. for Wii U

Trivia

  • Kirby's Adventure is the first Kirby game to have the first letter of each level create an acronym. The level names form the acronym "VIBGYOR," which is "ROYGBIV" backwards; the letters stand for the colors of the rainbow (red, orange, yellow, green, blue, indigo, and violet).
    • The colors of the introductions sequences' frame of each level also match the color in the acronym (i.e. Butter Building's introduction is surrounded by blue, and Yogurt Yard's is surrounded by yellow). Additionally, the enemies appear in various colors throughout the game.
  • Completing the Goal Game with results in order from 7 to 1 will result in Kirby receiving 30 1UPs.
  • In the title screen theme, the riff that plays at the beginning is known as the "Minsky Pickup." It presumably originated in vaudeville during the late 19th or early 20th century.[8]
  • King Dedede's name is spelled two different ways in the end credits sequence: DeDeDe and Dedede.
  • With a size of 768 kilobytes (6 megabits), Kirby's Adventure has the most storage of any officially manufactured Nintendo Entertainment System Game Pak.[9] It is only the second-largest Famicom title however, with the biggest being Metal Slader Glory at 1 megabyte (8 megabits). Metal Slader Glory was also developed by HAL Laboratory.
  • The Japanese commercial for this game has Kirby and all other characters made of yarn. Kirby's Epic Yarn also does this, however, Kirby's Epic Yarn was the final product of a completely separate game that was being developed by Good-Feel.
  • The opening animation of Kirby being drawn is a recreation of a scene from the Japanese commercial for Kirby's Dream Land, right down to the song that plays during it.[10]
  • According to the Kirby's 20th Anniversary Celebration Book, a few ideas were cut from the game. These include the power to dig holes, turn invisible, multiply, and even transform into a puddle of water.
    • In an interview, Masahiro Sakurai, Satoru Iwata, and Shigeru Miyamoto revealed several scrapped Copy Ability ideas. These include an ability that creates Blocks, an ability that shrinks Kirby (which would later be repurposed for Kirby & The Amazing Mirror), an ability that had Kirby ride a rocket, and an ability that seems to be an early version of Animal.[11] Graphic data of the shrinking ability still exists in the game's code.[12]
    • Additionally, a commercial for Kirby's Adventure shows Kirby wearing a cowboy hat, belt, and boots wielding a gun. This may just be a representation of the Quick Draw sub-game.
  • In the Music Room in Kirby and the Rainbow Curse, Kirby's Adventure is represented by an image of the Star Rod atop its pedestal on the Fountain of Dreams.
  • When playing amiibo tap: Nintendo's Greatest Bits, if the player taps an amiibo product to the Wii U GamePad, there is a chance that he/she will unlock a demo of Kirby's Adventure.
  • One of the game's music tracks, "Title Screen / Demo", was featured at the beginning of Revenge of the Creature Catcher, an episode of the 2009 television series, Casper's Scare School[13].
  • A remixed version of the title theme from Kirby's Dream Land can be found in Listen to Sounds. Other than this, it is not used anywhere else in Kirby's Adventure.
  • The artstyle of the 25th Anniversary Twitter & website may be inspired by the box art in Japan.
  • Kirby's Adventure appears as Masterpieces in Super Smash Bros. Brawl and Super Smash Bros. for Wii U where players can play a short demo for a limited time, two minutes and three minutes respectively. Super Smash Bros. Brawl’s version of Kirby's Adventure is a starter Masterpiece that starts off in Vegetable Valley. Super Smash Bros. for Wii U’s version of Kirby's Adventure must be unlocked by clearing Solo Classic with Kirby on intensity 5.5 or higher and has two save files: one that starts off at the beginning of the game, and the other beginning at the fight with King Dedede.
  • The Japanese commercial for this game has a glitched Parasol Waddle Dee using the Scarfy tileset in its gameplay behind the game logo, which implies that an unfinished build was used for the commercial.
  • A version of Kirby's Adventure was released as an unauthorized bootleg cartridge for the Game Boy Advance, based on an early version of the PocketNES emulator. It was entitled "Kirby Red Diamond" in an attempt to deceive potential buyers into thinking it was an original game.[14]
  • 3D Classics: Kirby's Adventure and Kirby's Extra Epic Yarn are the only Kirby games for the Nintendo 3DS family of systems that did not have Miiverse communities. The former was released over a year before Miiverse was launched on November 18, 2012; the latter was released after Miiverse's worldwide discontinuation on November 7, 2017.
    • Kirby Battle Royale also did not have a Miiverse community in North America or Japan, but did in Europe and Australia, due to the timing of the game's release in these regions.

Artwork

Box Art

Media

Concept Artwork

Gallery

References

External Links