“ | Jet into the air and body slam enemies!” |
— Kirby Battle Royale - Kirby's 25th Anniversary Copy Ability Poll |
Jet is a Copy Ability in the Kirby series, debuting in Kirby Super Star.
Games[]
Kirby Super Star and Kirby Super Star Ultra[]
Jet focuses on attacking with kicks and headbutts powered up by jet propulsion to deal damage. Jet can charge up power to increase the distance it travels and how hard it hits. As Jet focuses on ramming into enemies, it has invincibility in its fully-charged moves to prevent from taking damage itself; since not all of its moves have invincibility, its weaker moves can be risky to use. Jet has a unique hover that uses jet propulsion to ascend upward, as opposed to Kirby inflating and flapping his arms. The fire that exists Jet's thruster is also capable of lighting cannon fuses and candles. Jet is obtained from Capsule J in Kirby Super Star or Capsule J2 in Kirby Super Star Ultra, who are its Helpers.
Jet gives Kirby a hat with jet wings, a rear thruster, and sunglasses.
Techniques[]
Move | Controls | Description | Element | Damage |
---|---|---|---|---|
Store power | Hold | Kirby charges up jet power. While charging, Kirby's thruster expels flames until it is at max charge. The flames from the thruster travel 2 tiles backward. | Sizzle (thruster) | 6 per hit |
Jet kick | Release | Kirby kicks while being propelled by his jet. Depending on the amount of charge, Kirby travels up to 3 tiles forward. | Sizzle (thruster) | 14 (uncharged), 22 (some charge) |
Jet heading | Release in air | Kirby flies headfirst while being propelled forward by his jet. Depending on the amount of charge, Kirby travels as little as 2 tiles forward and as much as 4 tiles forward. If performed from a dash jump, Kirby instantly flies 4 tiles forward and skips the act of charging up power; this can allow the move to be used in rapid succession. If this move makes contact with a wall while charged, Kirby will rebound off the wall; Kirby can influence the direction of his rebound by pressing up or down. Kirby can influence his trajectory by pressing up or down. | Sizzle (thruster) | 14 (uncharged), 22 (some charge) |
Jet dash | Max power stored | Kirby dashes headfirst while being propelled forward by his jet, dashing 8 tiles forward. Kirby can influence his trajectory by pressing up or down. If Kirby makes contact with a wall during this move, he'll automatically perform Jet Cracker. Kirby is invincible during this move. If Jet dash is used on a downward slope, Kirby will fly forward. If Kirby bumps into a food item during Jet dash, Kirby will cancel and use Jet cracker as if making contact with a wall. | Sizzle (thruster) | 30 |
Jet cracker | Jet dash + | Kirby cancels his dash and fires off four energy projectiles that explode in a zigzag pattern. This move travels up to 4 tiles forward and 1 tile upward and downward. | None | 45 |
Jet blow | Release (near enemy) | Kirby grabs an enemy, sets the enemy down and turns around, then blows the enemy away with the jet's thruster. Kirby is invincible during this move. | None | 80 (to grabbed enemy), 60 (thrown enemy) |
Diving rocket | Jet blow (max power) | Kirby grabs an enemy, quickly flies upward in a half arc, then slams downward before kicking the grabbed enemy away. Kirby is invincible during this move. | None | 80 per hit |
Save stored power | Power stored + | Kirby stores whatever power had been charged; this can also be done by guarding instead of jumping. When Kirby has stored a full charge, he will be flashing white. Any power saved will be lost upon taking damage or entering a door. | None | N/A |
Hover | in air | Kirby uses his thruster to fly instead of inflating and flapping his arms. Kirby flies by holding the button down instead of repeatedly tapping it. Since Kirby cannot inflate himself, he can no longer float on top of or upward through water, and cannot perform Air Gun. While not as efficient, rapidly tapping the jump button still allows Kirby to gain height. | None | N/A |
Ultra-jet jump | Max power + in air | Kirby uses his charged up power to create an explosive boost that sends Kirby 5 tiles upward. The explosion hits 2 tiles below and one tile to the left and right of Kirby. Kirby is invincible during this move. | None | 26 |
Move | Controls | Description | Element | Damage |
---|---|---|---|---|
Store Power | Hold | Kirby charges up jet power. While charging, Kirby's thruster expels flames until it is at max charge. The flames from the thruster travel 3 tiles backward and 1 tile upward. | Sizzle (thruster) | 10 per hit |
Jet Kick | Release | Kirby kicks while being propelled by his jet. Depending on the amount of charge, Kirby travels up to 3 tiles forward. | Sizzle (thruster) | 14 (uncharged), 22 (some charge) |
Jet Headbutt | Release in air | Kirby flies headfirst while being propelled forward by his jet. Depending on the amount of charge, Kirby travels as little as 2 tiles forward and as much as 4 tiles forward. If performed from a dash jump, Kirby instantly flies 4 tiles forward and skips the act of charging up power; this can allow the move to be used in rapid succession. If this move makes contact with a wall while charged, Kirby will rebound off the wall; Kirby can influence the direction of his rebound by pressing up or down. | Sizzle (thruster) | 14 (uncharged), 22 (some charge) |
Jet Dash | Max Power + Release | Kirby dashes headfirst while being propelled forward by his jet, dashing 8 tiles forward. Kirby can influence his trajectory by pressing up or down. If Kirby makes contact with a wall during this move, he'll automatically perform Jet Cracker. Kirby is invincible during this move. If Jet Dash is used on a downward slope, Kirby will follow the slope. | Sizzle (thruster) | 30 |
Jet Cracker | Jet Dash + | Kirby cancels his dash and fires off four energy projectiles that explode in a zigzag pattern. This move travels up to 4 tiles forward and 1 tile upward and downward. | None | 45 |
Jet Blow | // + Release near foe | Kirby grabs an enemy, sets the enemy down and turns around, then blows the enemy away with the jet's thruster. Kirby is invincible during this move. | None | 50 (to grabbed enemy), 60 (thrown enemy), 10 (thruster) |
Rocket Dive | Max Power + Jet Blow | Kirby grabs an enemy, quickly flies upward in a half arc, then slams downward before kicking the grabbed enemy away. Kirby is invincible during this move. | None | 80 per hit |
Power Save | Store Power + / |
Kirby stores whatever power had been charged; this can also be done by guarding instead of jumping. When Kirby has stored a full charge, he will be flashing white. Any power saved will be lost upon taking damage or entering a door. | None | N/A |
Hover | / in air | Kirby uses his thruster to fly instead of inflating and flapping his arms. Kirby flies by holding the button down instead of repeatedly tapping it. Since Kirby cannot inflate himself, he can no longer float on top of or upward through water, and cannot perform Air Gun. Kirby's thruster can destroy blocks and damage enemies below him. | Sizzle | 10 per hit |
Ultra Jet Jump | Max power + / in air | Kirby uses his charged up power to create an explosive boost that sends Kirby 5 tiles upward. The explosion hits 2 tiles below and one tile to the left and right of Kirby. Kirby is invincible during this move. This move can destroy blocks that are above Kirby. | Sizzle | 26 |
Move | Controls | Description | Element | Damage |
---|---|---|---|---|
Store power | Hold | Kirby charges up jet power. While charging, Kirby's thruster expels flames until it is at max charge. The flames from the thruster travel 2 tiles backward. | Sizzle (thruster) | 6 per hit |
Jet kick | Release | Kirby kicks while being propelled by his jet. Depending on the amount of charge, Kirby travels up to 3 tiles forward. | Sizzle (thruster) | 14 (uncharged), 22 (some charge) |
Jet heading | Release in air | Kirby flies headfirst while being propelled forward by his jet. Depending on the amount of charge, Kirby travels as little as 2 tiles forward and as much as 4 tiles forward. If performed from a dash jump, Kirby instantly flies 4 tiles forward and skips the act of charging up power; this can allow the move to be used in rapid succession. If this move makes contact with a wall while charged, Kirby will rebound off the wall; Kirby can influence the direction of his rebound by pressing up or down. Kirby can influence his trajectory by pressing up or down. | Sizzle (thruster) | 14 (uncharged), 22 (some charge) |
Jet dash | Max power stored | Kirby dashes headfirst while being propelled forward by his jet, dashing 8 tiles forward. Kirby can influence his trajectory by pressing up or down. If Kirby makes contact with a wall during this move, he'll automatically perform Jet Cracker. Kirby is invincible during this move. If Jet dash is used on a downward slope, Kirby will fly forward. If Kirby bumps into a food item during Jet dash, Kirby will cancel and use Jet cracker as if making contact with a wall. | Sizzle (thruster) | 30 |
Jet cracker | Jet dash + | Kirby cancels his dash and fires off four energy projectiles that explode in a zigzag pattern. This move travels up to 4 tiles forward and 1 tile upward and downward. | None | 45 |
Jet blow | Release (near enemy) | Kirby grabs an enemy, sets the enemy down and turns around, then blows the enemy away with the jet's thruster. Kirby is invincible during this move. | None | 80 (to grabbed enemy), 60 (thrown enemy) |
Diving rocket | Jet blow (max power) | Kirby grabs an enemy, quickly flies upward in a half arc, then slams downward before kicking the grabbed enemy away. Kirby is invincible during this move. | None | 80 per hit |
Save stored power | Power stored + | Kirby stores whatever power had been charged; this can also be done by guarding instead of jumping. When Kirby has stored a full charge, he will be flashing white. Any power saved will be lost upon taking damage or entering a door. | None | N/A |
Hover | in air | Kirby uses his thruster to fly instead of inflating and flapping his arms. Kirby flies by holding the button down instead of repeatedly tapping it. Since Kirby cannot inflate himself, he can no longer float on top of or upward through water, and cannot perform Air Gun. While not as efficient, rapidly tapping the jump button still allows Kirby to gain height. | None | N/A |
Ultra-jet jump | Max power + in air | Kirby uses his charged up power to create an explosive boost that sends Kirby 5 tiles upward. The explosion hits 2 tiles below and one tile to the left and right of Kirby. Kirby is invincible during this move. | None | 26 |
Move | Controls | Description | Element | Damage |
---|---|---|---|---|
Store power | Hold | Kirby charges up jet power. While charging, Kirby's thruster expels flames until it is at max charge. The flames from the thruster travel 2 tiles backward. | Sizzle (thruster) | 6 per hit |
Jet kick | Release | Kirby kicks while being propelled by his jet. Depending on the amount of charge, Kirby travels up to 3 tiles forward. | Sizzle (thruster) | 14 (uncharged), 22 (some charge) |
Jet heading | Release in air | Kirby flies headfirst while being propelled forward by his jet. Depending on the amount of charge, Kirby travels as little as 2 tiles forward and as much as 4 tiles forward. If performed from a dash jump, Kirby instantly flies 4 tiles forward and skips the act of charging up power; this can allow the move to be used in rapid succession. If this move makes contact with a wall while charged, Kirby will rebound off the wall; Kirby can influence the direction of his rebound by pressing up or down. Kirby can influence his trajectory by pressing up or down. | Sizzle (thruster) | 14 (uncharged), 22 (some charge) |
Jet dash | Max power stored | Kirby dashes headfirst while being propelled forward by his jet, dashing 8 tiles forward. Kirby can influence his trajectory by pressing up or down. If Kirby makes contact with a wall during this move, he'll automatically perform Jet Cracker. Kirby is invincible during this move. If Jet dash is used on a downward slope, Kirby will fly forward. If Kirby bumps into a food item during Jet dash, Kirby will cancel and use Jet cracker as if making contact with a wall. | Sizzle (thruster) | 30 |
Jet cracker | Jet dash + | Kirby cancels his dash and fires off four energy projectiles that explode in a zigzag pattern. This move travels up to 4 tiles forward and 1 tile upward and downward. | None | 45 |
Jet blow | Release (near enemy) | Kirby grabs an enemy, sets the enemy down and turns around, then blows the enemy away with the jet's thruster. Kirby is invincible during this move. | None | 80 (to grabbed enemy), 60 (thrown enemy) |
Diving rocket | Jet blow (max power) | Kirby grabs an enemy, quickly flies upward in a half arc, then slams downward before kicking the grabbed enemy away. Kirby is invincible during this move. | None | 80 per hit |
Save stored power | Power stored + | Kirby stores whatever power had been charged; this can also be done by guarding instead of jumping. When Kirby has stored a full charge, he will be flashing white. Any power saved will be lost upon taking damage or entering a door. | None | N/A |
Hover | in air | Kirby uses his thruster to fly instead of inflating and flapping his arms. Kirby flies by holding the button down instead of repeatedly tapping it. Since Kirby cannot inflate himself, he can no longer float on top of or upward through water, and cannot perform Air Gun. While not as efficient, rapidly tapping the jump button still allows Kirby to gain height. | None | N/A |
Ultra-jet jump | Max power + in air | Kirby uses his charged up power to create an explosive boost that sends Kirby 5 tiles upward. The explosion hits 2 tiles below and one tile to the left and right of Kirby. Kirby is invincible during this move. | None | 26 |
Kirby: Planet Robobot[]
Jet received a new somersault move. Its hover is now much faster, and Jet Cracker now has the Sizzle element. Jet can now be used by Robobot Armor to fly around and fire missiles at enemies, behaving similarly to Starship or Landia; due to how Jet Mode works, it is only used in special segments of the game, and cannot be used for otherwise normal usage. Jet can be obtained from Capsule J3 and the Fox and Falco amiibo.
Techniques[]
Move | Controls | Description | Element | Damage |
---|---|---|---|---|
Kick | Release | Kirby kicks while being propelled by his jet. Kirby travels 2.5 tiles forward. | Sizzle (thruster) | 16 (kick), 12 (repeat kick hits), 6 (flames), 2 (repeat flame hits) |
Somersault | + quickly tap | Kirby rises upward and performs a backflip while being propelled by his jet. Kirby travels 2 tiles upward on the first use, 1 tile upward on the second use, and none on every use afterward. | None | 16, 12 (repeat Somersaults) |
Jet Headbutt | Release in midair | Kirby flies headfirst while being propelled forward by his jet. Kirby can influence his trajectory by pressing up or down, although the former is more difficult to execute due to the Somersault move being implemented. If this move makes contact with a wall while charged, Kirby will rebound off the wall; Kirby can influence the direction of his rebound by pressing up or down. Depending on the amount of charge, Kirby travels as little as 4 tiles forward and as much as 9 tiles forward. Kirby will gain less distance with repeated use, traveling 3 tiles on the fourth use, 2 tiles on the fifth use, and 1.5 tiles for every use afterward; this is reset after touching the ground or rebounding off a wall. Kirby is invincible during this move. | Sizzle (thruster) | 20 (headbutt), 15 (repeat headbutts), 6 (flames), 2 (repeat flame hits) |
Store Power | Hold | Kirby charges up jet power. While charging, Kirby's thruster expels flames; the flames from the thruster travel 1 tile backward. | Sizzle (thruster) | 6 (1st hit), 2 (repeat hits) |
Jet Kick | Store Power, and then release | Kirby kicks while being propelled by his jet. If this move makes contact with a wall, Kirby will rebound off the wall; Kirby can influence the direction of his rebound by pressing up or down. Depending on the amount of charge, Kirby travels as little as 5 tiles forward and as much as 8 tiles forward. Kirby is invincible during this move. | Sizzle (thruster) | 24 (kick), 18 (repeat kick hits), 6 (flames), 2 (repeat flame hits) |
Jet Dash | Store Power fully, and then release | Kirby dashes headfirst while being propelled forward by his jet, dashing 9 tiles forward. Kirby can influence his trajectory by pressing up or down. Kirby is invincible during this move. | Sizzle (thruster) | 35 (dash), 6 (flames), 2 (repeat flame hits) |
Jet Burst | Jet Dash, and then hit a wall | Kirby crashes into a wall and fires off three energy projectiles that explode in a zigzag pattern. This move travels up to 7 tiles forward and 2 tiles upward and downward. Kirby is invincible during this move. | Sizzle | 46, 26 (if combo'd from Jet Dash) |
Jet Cracker | Jet Dash, and then | Kirby cancels his dash and fires off three energy projectiles that explode in a zigzag pattern. This move travels up to 7 tiles forward and 2 tiles upward and downward. Kirby is invincible during this move. | Sizzle | 46, 26 (if combo'd from Jet Dash) |
Jet Catch | + near an enemy | Kirby grabs a nearby enemy. Kirby can turn around while holding an enemy. Kirby is invincible during this move. | None | 16 (dropped enemy) |
Jet Blow | Jet Catch, and then release | Kirby quickly turns around and blows the enemy away with the jet's thruster. Kirby can influence the thrown enemy's trajectory by pressing up or down. Kirby is invincible during this move. | None | 52 (thrown enemy) |
Rocket Dive | Store Power fully, and then Jet Blow | Kirby quickly flies upward in a half arc, then slams downward before kicking the grabbed enemy away. Kirby is invincible during this move. | Sizzle | 50 (flying hits), 2 (repeat flying hits), 42 (landing), 57 (thrown enemy), 40 (thrown enemy if combo'd) |
Charge Stock | Store Power fully, and then /Guard | Kirby stores a full charge. Kirby will have a white glow when he has a saved charge; Charge Stock will be lost upon taking damage or entering a door. | None | N/A |
Hover | in midair | Kirby uses his thruster to fly instead of inflating and flapping his arms. Since Kirby cannot inflate himself, he can no longer float upward through water, and cannot perform Air Gun. | Sizzle | 2 per hit |
Ultra Jet Jump | Store Power fully, and then in midair | Kirby uses his charged up power to create an explosive boost that sends Kirby 5 tiles upward. The explosion hits 2 tiles below and 2 tiles to the left and right. Kirby can cancel Ultra Jet Jump into Hover. Kirby is invincible during this move. | Sizzle | 32 (jump), 20 (explosion), 2 (repeat hits) |
Robobot Armor[]
Move | Controls | Description | Element |
---|---|---|---|
Frequent Fire | The Robobot Armor rapid-fires shots directly forward. | None | |
Missile Salvo | Hold a little longer, and then release | The Robobot Armor fires two missiles forward. | Sizzle |
Missile Spread | Hold even longer, and then release | The Robobot Armor fires four missiles; two normal missiles and one large missile forward and another large missile backwards. | Sizzle |
Flip Flight | // | The Robobot Armor boosts forward invincibly for a few seconds before moving back again. | None |
Damage[]
Move | |||
---|---|---|---|
Kick | 14 | 16 (kick), 12 (repeat kick hits), 6 (flames), 2 (repeat flame hits) | |
Somersault | N/A | 16, 12 (repeat Somersaults) | |
Jet Headbutt | 14 (uncharged), 22 (some charge) | 20 (headbutt), 15 (repeat headbutts), 6 (flames), 2 (repeat flame hits) | |
Store Power | 6 per hit | 10 per hit | 6 (1st hit), 2 (repeat hits) |
Jet Kick | 22 | 24 (kick), 18 (repeat kick hits), 6 (flames), 2 (repeat flame hits) | |
Jet Dash | 30 | 35 (dash), 6 (flames), 2 (repeat flame hits) | |
Jet Burst/Jet Cracker | 45 | 46, 26 (if combo'd from Jet Dash) | |
Jet Blow | 80 (to grabbed enemy), 60 (thrown enemy) | 50 (to grabbed enemy), 60 (thrown enemy), 10 (thruster) | 52 (thrown enemy) |
Rocket Dive | 80 per hit | 50 (flying hits), 2 (repeat flying hits), 42 (landing), 57 (thrown enemy), 40 (thrown enemy if combo'd) | |
Hover | N/A | 10 per hit | 2 per hit |
Ultra-jet Jump | 26 | 32 (jump), 20 (explosion), 2 (repeat hits) |
In Kirby: Right Back at Ya![]
This section contains information that does not coincide with the main series canon. | |
“ | He is Jet Kirby.” |
— Meta Knight • Delivery Dilemma |
Jet Kirby in the anime looks the same as the game version, and can move faster than the speed of sound, making it his fastest ability. The only attack he is shown using is "Jet Cracker."
Jet is obtained once when Kirby inhales a bike's exhaust port, and another time when he inhales part of a hot air balloon.
Transformation Sequence[]
During the transformation sequence, a jet pack dashes past Kirby, spinning him. It about-turns in the background and chases Kirby, whom is panicking. As it collides into him, it attaches to his back and a pair of shades flip down.
Flavor Texts[]
Game | Flavor text |
---|---|
Turn Kirby into a dangerous Jet. Store Jet power by holding Y. The more power you store, the more powerful the attack. | |
Strap jet power to your back! Hold the B Button to charge, then let go to hit Mach 5! | |
This high-flying ability full of aerodynamic power makes its return! Charge it up with B, and then jet toward enemies at extreme speed! |
Related Quotes[]
“ | There's no escape from these wings. Lock on... Missile Salvo!” |
— In-game description for the Jet Mode of Robobot Armor • Kirby: Planet Robobot |
In Other Languages[]
Names, etymology and in other regions | ||
---|---|---|
Language | Name | Definition, etymology and notes |
ジェット | Translates to Jet. | |
Jet | ||
Jet | Same as English. | |
Jet | Same as English. | |
Jet | Same as English. | |
Jet | Same as English. |
Trivia[]
- Jet appears in the cover of the 12th volume of Kirby of the Stars: The Story of Dedede Who Lives In Pupupu.
- All of the enemies that gave Kirby this ablity were replaced by the next game: Capsule J in Kirby Super Star, Capsule J2 in Kirby Super Star Ultra, and Capsule J3 in Kirby: Planet Robobot.
- As a Dream Friend, Susie has attacks that are very similar to the Jet Dash, Jet Cracker, and Rocket Dive techniques.
- Jet is one of the few Copy Abilities that have received little to no changes to their hat design since their inception, with other examples including Tornado, Wheel, and Throw.