“ | Every time you take damage, your vitality will be reduced. When it becomes zero, you will lose one Kirby.” |
— Kirby's Dream Land 3 instruction manual |
The player's health bar in Kirby's Return to Dream Land Deluxe. (Kirby; Story Mode; 40 Health Points; No potion) |
Health[1] (also called HP; a short term of Health Points, Vitality,[2] Stamina,[3][4][5] strength,[6] or life force[7]) is the visual representation of how many hits Kirby can take before he is KO'd. All playable characters have this and bosses, mid-bosses, and in some games, enemies have their own separate health bars shown while fighting them.
Health Bar[]
Most of the time health is represented by bars in a meter that disappear as Kirby takes damage, while boss characters get a gauge; though in Kirby Super Star, its remake, Kirby: Squeak Squad, and Kirby's Return to Dream Land onwards (excluding Kirby and the Rainbow Curse) Kirby and his helper use a gauge for their health as well.
Kirby most often has a default of 6 bars, but it changes from time to time. In Kirby's Adventure and Kirby: Nightmare in Dream Land, when played on extra mode, Kirby has only 3 bars. In Kirby's Dream Land 3, he has 10 health points. In Kirby & The Amazing Mirror he could increase the amount of life unit bars by 4, for a total of 10 bars. In Kirby: Canvas Curse, Kirby starts with 4 bars and can increase it to be up to 7 bars. In Kirby: Squeak Squad, Kirby could also increase his life gauge.
In Kirby's Return to Dream Land and Kirby's Return to Dream Land Deluxe, each player has their respectively health points. Kirby, Yellow Kirby, Blue Kirby, Green Kirby, and Bandana Waddle Dee has 40 / 80 / 24 health points. Meta Knight has 36 / 72 / 22 health points. King Dedede has 50 / 100 / 30 health points. In Magolor Epilogue: The Interdimensional Traveler, Magolor has 22 / 29 / 37 / 45 / 54 / 63 / 72 / 81 / 90 health points.
As of Kirby's Return to Dream Land onwards, the player performs their low health animation when their health is below 30% (1 health point in Kirby and the Rainbow Curse).
In Kirby: Triple Deluxe, the player has 40 health points.
In Kirby: Planet Robobot, the player has 45 health points.
In Kirby Star Allies, each character has their own respective health points. Kirby has 45 health points. King Dedede and The Three Mage-Sisters has 42 health points. Bandana Waddle Dee, Dark Meta Knight, Daroach, Magolor, Marx, Meta Knight, Rick & Kine & Coo, Rocky, and Susie has 40 health points. Beetley, Bonkers, Bugzzy, Burning Leo, Taranza, and Vividria has 35 health points. Birdon, Blade Knight, Broom Hatter, Chef Kawasaki, Chilly, Como, Driblee, Gim, Gooey, Jammerjab, Knuckle Joe, Parasol Waddle Dee, Plugg, Poppy Bros. Jr., Sir Kibble, Waddle Doo, and Wester has 30 health points. Bio Spark and NESP has 25 health points. Adeleine & Ribbon has 20 health points.
In Kirby and the Forgotten Land, the player has 400 health points in Spring-Breeze Mode while 250 health points in Wild Mode.
If the player is at full health and has not taken any damage for a certain amount of time in Kirby and the Forgotten Land, their health bar will temporarily disappear from the HUD until they take damage.
If the player uses a Life Up in Kirby and the Forgotten Land, their maximum health will be doubled, including 800 health points in Spring-Breeze Mode while 500 health points in Wild Mode.
Damage Gauge[]
Starting in Kirby Super Star, life bars will sometimes display how much damage was taken from an attack by showing a section (representative of damage taken) on the life gauge changing color or flashing, rather than the life gauge immediately depleting as it had in prior titles.
In Kirby Super Star and its remake, damage taken reflects by flashing a segment on the life gauge, and then receding. This is displayed on all life gauges in the game.
In Kirby: Squeak Squad, damage taken is reflected by a red colored segment on his life gauge. Bosses do not have a damage gauge, instead receiving all damage immediately.
In Kirby's Return to Dream Land, the playable characters have a red colored segment for their life gauge, similar to Squeak Squad. Mid-bosses and Bosses have a flashing damage gauge very similar to that of Kirby Super Star Ultra. This is carried over into the next title, Kirby Triple Deluxe, as well as Kirby's Return to Dream Land Deluxe.
In Kirby: Planet Robobot, the damage gauge was altered slightly. While Kirby and Meta Knight share the same red colored damage gauge similar to previous installments, the mid-bosses and Bosses now get an orange colored damage gauge, instead of a clear flashing gauge. It would continue to function this way in Kirby Star Allies, and later on Kirby and the Forgotten Land.
In Kirby and the Forgotten Land, when the player takes any damage, their damage gauge have a yellow colored segment for their health bar and flashing.
Enemy/Boss Gauge[]
Bosses usually have a longer health gauge than the players, and some bosses have special health bars, such as Void Termina, who has 5 eye-like segments that cover the original health bar.
In addition, there is an invisible blockade in the health gauge for some bosses, which prevents the health from being drained further until a certain condition is met. For example, in the second phase for Soul of Sectonia, Kirby can only drain the health of the boss down to 1 until the boss unleashes her Deadly Bound Sun attack. Additionally, most bosses in Kirby and the Forgotten Land cannot be defeated until their second-phase animation has played.
Recovering Health[]
Most games have food items that recover lost health by various increments. The most famous of these is the Maxim Tomato, a large red tomato with an "M" on it that recovers all of a character's health and is said to be Kirby's favorite food. Another common health item is the Energy Drink, a drink that generally recovers a third of Kirby's health.
Kirby can also share recently-eaten health power-ups with a Helper or another player in a move called Face-to-Face by touching them a short time after eating it. In Kirby and the Forgotten Land, this move is replaced with a high-five, but otherwise functions the same way.
Vitality[]
Main article: Vitality |
In Kirby & The Amazing Mirror and Kirby: Squeak Squad, Vitality is hidden in Treasure Chests. There are four of them in Kirby & The Amazing Mirror and eight half pieces in Kirby: Squeak Squad, and they each increase Kirby's health by one bar. In Kirby: Canvas Curse, it is only obtainable through Medal Swap and there are three of them, called Life Boosts. Vitality also makes an appearance as a painting by Paint Roller in the sub-game Paint Panic.
Life Pieces[]
Main article: Life Piece |
Life Pieces are Kirby's form of health in the Devilish Mode of Kirby's Extra Epic Yarn. The amount of Life Pieces Kirby has when beating a stage is recorded, and they are used to unlock new Furniture. Kirby can restore any lost Life Pieces by collecting a Life Bead from Prince Fluff in the stage.
Related Quotes[]
“ | Kirby begins with six bars of vitality. When injured by an enemy, his vitality will decrease by one or more bars depending on the enemy that injures him.” |
— The number of Kirby's vitality bars. • Kirby's Dream Land Instruction Booklet |
“ | The life meter is reduced as Kirby takes damage.” |
— Game Screen • Kirby's Dream Land 2 Instruction Booklet |