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Wield the hammer of kings! Pulverize hard objects! Drive down stakes! Light it on fire, and you've got the Hammer Flip technique!
— Flavor text • Kirby's Return to Dream Land Deluxe

Hammer is a Copy Ability in the Kirby series, debuting in Kirby's Adventure.

Games[]

Kirby's Adventure and Kirby: Nightmare in Dream Land[]

Hammer focuses on using a wooden mallet to deal damage. It is very powerful, and is capable of pounding stakes and destroying Metal Blocks. It is also one of the few Copy Abilities that has more than one move, and can also be used underwater. Hammer can be obtained from the Bonkers mid-boss and the Heavy Mole boss's yellow Drill Ball spawns.

In Kirby: Nightmare in Dream Land, Kirby wears a headband made from a white and a blue chord twisted around each other and forming a knot at the back. It is based on the Hachimaki headband, a type of traditional headband associated with laborers in Japan (who often use hammers).

Techniques[]

Move Controls Description
Hammer B Kirby swings his hammer downward.
Giant Swing B in midair Kirby swings his hammer 360° around him in midair.
Underwater Wheel B underwater Kirby swings his hammer 360° around him underwater.

Move Controls Description
Hammer 1 Kirby swings his hammer downward.
Giant Swing 1 in midair Kirby swings his hammer 360° around him in midair.
Underwater Wheel 1 underwater Kirby swings his hammer 360° around him underwater.

Move Controls Description
Hammer Down Button Kirby swings his hammer downward.
Giant Swing Down Button in midair Kirby swings his hammer 360° around him in midair.
Underwater Wheel Down Button underwater Kirby swings his hammer 360° around him underwater.

Kirby Super Star and Kirby Super Star Ultra[]

Hammer now has many moves at its disposal. Hammer now has access to Hammer Flip, one of the most powerful attacks in the series, which has the Sizzle element, allowing Hammer to also light cannon fuses and candles. Hammer is obtained from Bonkers, who is its Helper.

In Kirby Super Star Ultra, King Dedede offers Kirby a hammer before their fight in Revenge of the King.

Techniques[]

Move Controls Description Element Damage
Hammer nail Y Kirby swings his hammer downward, reaching one tile in front of him; the backswing can also hit behind him. If Kirby does this against a wall or at an edge, Kirby's hammer will not slam onto ground, causing Kirby to sweep his hammer underneath and behind him, as well as no stars to appear. None 30 (hammer), 12 (star)
Hammer swing Dash + Y Kirby swings his hammer around horizontally. Kirby has control over how much he moves while swinging his hammer around. Kirby can travel up to 5 tiles forward or 1 tile backward while spinning. Kirby rebounds off walls during this move. This move ends prematurely if going over an edge. Kirby is invincible during this move. None 26 (1st hit), 20 (2nd and 3rd hits), 16 (2nd and 3rd hits with hammer tip)
Giant swing Y (in the air) Kirby swings his hammer vertically around him in the air. Kirby spins 720°. Kirby performs this when underwater. None 20 per hit
Ultragiant swing Dash + Y (in the air) Kirby more rapidly swings his hammer vertically around him in the air. Kirby spins up to six times. None 14 per hit
Hammer flip Directional Pad Up + Y Kirby sets his hammer on fire before swinging it upward. Sizzle 4 (charging hits), 16 (back hit), 80 (flip)
Hammer throw Dash + A Kirby Hammer Swings before throwing his hammer away, causing him to lose the ability. Kirby is invincible during this move. None 26 (1st hit), 20 (2nd and 3rd hits), 16 (2nd and 3rd hits with hammer tip), 80 (thrown hammer)

Move Controls Description Element Damage
Hammer B Kirby swings his hammer downward, reaching one tile in front of him; the backswing can also hit behind him. If Kirby does this against a wall or at an edge, Kirby's hammer will not slam onto ground, causing Kirby to sweep his hammer underneath and behind him, as well as no stars to appear. None 34 (hammer), 12 (star)
Hammer Swing Dash + B Kirby swings his hammer around horizontally. Kirby has control over how much he moves while swinging his hammer around. Kirby can travel up to 5 tiles forward or 1 tile backward while spinning. Kirby rebounds off walls during this move. This move ends prematurely if going over an edge. Kirby is invincible during this move. None 28 per hit, 12 (hammer tip hits)
Giant Swing B in air Kirby swings his hammer vertically around him in the air. Kirby spins 360°. None 34
Ultra-Giant Swing Dash + B in air Kirby more rapidly swings his hammer vertically around him in the air. Kirby spins twice. Kirby performs this when underwater. None 16 per hit
Hammer Flip Directional Pad Up + B Kirby sets his hammer on fire before swinging it upward. Sizzle 16 (charging hits), 80 (flip)
Hammer Throw Dash + X Kirby Hammer Swings before throwing his hammer away, causing him to lose the ability. Kirby is invincible during this move. None 28 per hit, 12 (hammer tip hits), 80 (thrown hammer)

Move Controls Description Element Damage
Hammer nail 1 Kirby swings his hammer downward, reaching one tile in front of him; the backswing can also hit behind him. If Kirby does this against a wall or at an edge, Kirby's hammer will not slam onto ground, causing Kirby to sweep his hammer underneath and behind him, as well as no stars to appear. None 30 (hammer), 12 (star)
Hammer swing Dash + 1 Kirby swings his hammer around horizontally. Kirby has control over how much he moves while swinging his hammer around. Kirby can travel up to 5 tiles forward or 1 tile backward while spinning. Kirby rebounds off walls during this move. This move ends prematurely if going over an edge. Kirby is invincible during this move. None 26 (1st hit), 20 (2nd and 3rd hits), 16 (2nd and 3rd hits with hammer tip)
Giant swing 1 (in the air) Kirby swings his hammer vertically around him in the air. Kirby spins 720°. Kirby performs this when underwater. None 20 per hit
Ultragiant swing Dash + 1 (in the air) Kirby more rapidly swings his hammer vertically around him in the air. Kirby spins up to six times. None 14 per hit
Hammer flip Directional Pad Up + 1 Kirby sets his hammer on fire before swinging it upward. Sizzle 4 (charging hits), 16 (back hit), 80 (flip)
Hammer throw Dash + A Kirby Hammer Swings before throwing his hammer away, causing him to lose the ability. Kirby is invincible during this move. None 26 (1st hit), 20 (2nd and 3rd hits), 16 (2nd and 3rd hits with hammer tip), 80 (thrown hammer)

Move Controls Description Element Damage
Hammer nail Left Button Kirby swings his hammer downward, reaching one tile in front of him; the backswing can also hit behind him. If Kirby does this against a wall or at an edge, Kirby's hammer will not slam onto ground, causing Kirby to sweep his hammer underneath and behind him, as well as no stars to appear. None 30 (hammer), 12 (star)
Hammer swing Dash + Left Button Kirby swings his hammer around horizontally. Kirby has control over how much he moves while swinging his hammer around. Kirby can travel up to 5 tiles forward or 1 tile backward while spinning. Kirby rebounds off walls during this move. This move ends prematurely if going over an edge. Kirby is invincible during this move. None 26 (1st hit), 20 (2nd and 3rd hits), 16 (2nd and 3rd hits with hammer tip)
Giant swing Left Button (in the air) Kirby swings his hammer vertically around him in the air. Kirby spins 720°. Kirby performs this when underwater. None 20 per hit
Ultragiant swing Dash + Left Button (in the air) Kirby more rapidly swings his hammer vertically around him in the air. Kirby spins up to six times. None 14 per hit
Hammer flip Left Stick Up + Left Button Kirby sets his hammer on fire before swinging it upward. Sizzle 4 (charging hits), 16 (back hit), 80 (flip)
Hammer throw Dash + Right Button Kirby Hammer Swings before throwing his hammer away, causing him to lose the ability. Kirby is invincible during this move. None 26 (1st hit), 20 (2nd and 3rd hits), 16 (2nd and 3rd hits with hammer tip), 80 (thrown hammer)

Kirby & The Amazing Mirror and Kirby: Squeak Squad[]

Hammer retains most of its techniques present in Kirby Super Star; it lacks Ultra-Giant Swing and Hammer Throw.

In Kirby: Squeak Squad, Hammer Flip's Sizzle element allows it can incinerate grass and bushes, vaporize clouds, and melt snow, ice, and certain Metal Blocks. Upon obtaining the Hammer Ability Scroll, located in Big Treasure Chest in Stage 2 of Vocal Volcano, Hammer can now charge up to increase the size of the hammer, giving it more range and power.

Techniques[]

KTD Moonja artwork This article contains content derived from Japanese (Edit | (Similar)
...because it was never localized to English in official sources.
Names of the new technique is taken from the Kirby: Squeak Squad Nintendo Official Guidebook

All technique names are taken from the Kirby: Squeak Squad Nintendo Official Guidebook. Applicable equivalent adapted English names from other games are listed in bold, including Hammer, Giant Swing, Hammer Swing, and Hammer Flip.

Move Controls Image Description Element
Hammer B Hammer Technique 1 Kirby swings his hammer downward, with a 2 tile range; the backswing can also hit behind him. None
Giant Swing B in the air Hammer Technique 2 Kirby swings his hammer vertically 360° around him in the air. Kirby can also performs this when underwater. None
Hammer Swing Directional Pad Right Directional Pad Right + B Hammer Technique 3 Kirby swings his hammer around horizontally. Kirby travels 5 tiles forward while spinning. Kirby is invincible during this move. None
Hammer Flip Directional Pad Up + B Hammer Technique 4 Kirby sets his hammer on fire before swinging it upward. Kirby holds the hammer above his head when charging, and the downward swing of the flip covers the area behind him as well. Sizzle
Big Hammer
Kirby: Squeak Squad
B press & hold release Hammer Technique 5 Kirby's hammer becomes larger before slamming it down, reaching 3 tiles. None

Move Controls Image Description Element
Hammer 1 Hammer Technique 1 Kirby swings his hammer downward, with a 2 tile range; the backswing can also hit behind him. None
Giant Swing 1 in the air Hammer Technique 2 Kirby swings his hammer vertically 360° around him in the air. Kirby can also performs this when underwater. None
Hammer Swing Directional Pad Left Directional Pad Left + 1 Hammer Technique 3 Kirby swings his hammer around horizontally. Kirby travels 5 tiles forward while spinning. Kirby is invincible during this move. None
Hammer Flip Directional Pad Up + 1 Hammer Technique 4 Kirby sets his hammer on fire before swinging it upward. Kirby holds the hammer above his head when charging, and the downward swing of the flip covers the area behind him as well. Sizzle

Move Controls Image Description Element
Hammer Down Button Hammer Technique 1 Kirby swings his hammer downward, with a 2 tile range; the backswing can also hit behind him. None
Giant Swing Down Button in the air Hammer Technique 2 Kirby swings his hammer vertically 360° around him in the air. Kirby can also performs this when underwater. None
Hammer Swing Left Stick Left Left Stick Left + Down Button Hammer Technique 3 Kirby swings his hammer around horizontally. Kirby travels 5 tiles forward while spinning. Kirby is invincible during this move. None
Hammer Flip Left Stick Up + Down Button Hammer Technique 4 Kirby sets his hammer on fire before swinging it upward. Kirby holds the hammer above his head when charging, and the downward swing of the flip covers the area behind him as well. Sizzle

Kirby's Return to Dream Land and Kirby's Return to Dream Land Deluxe[]

As with Kirby Super Star Ultra, which preceded it, Hammer now retains Ultra Giant Swing and Hammer Throw, having the most moves it has had in all of its appearances. It also received a twirl and the ability to charge the Hammer for a more powerful attack from Kirby: Squeak Squad, although instead of having a bigger hammer, Kirby can strike three times consecutively with increasing power. Hammer Flip's Sizzle property allows it to melt Ice Blocks and illuminate dark areas. Hammer is obtained from Bonkers.

If Kirby had Hammer before the Super Ability portion of the Magolor (EX) fight, Magolor (Soul) will throw a hammer during his juggling attack, similarly to how Magolor EX summons a Super Hammer to obtain Grand Hammer.

King Dedede acts as a permanent version of Hammer, but with a few notable differences. King Dedede has more health than Kirby, has more range than Hammer, and can perform infinite Dedede Hammer Throws; however, he cannot Giant Swing, Ultra-Giant Swing, or Underwater Wheel, as he instead has Midair Hammer Swing and Underwater Hammer Swing, which behave identically to the normal Hammer attack, but without stars; his Dedede Hammer Flip lacks the Sizzle element; and his attacks are weaker on average compared to Hammer.

In Kirby's Return to Dream Land Deluxe, Hammer Flip is chargeable and can perform Move while Charging from Kirby Star Allies; it still retains the Sizzle element and can damage enemies while charging, but overcharging it causes the head to break (which returns after the move is used or interrupted). Excluding the Sizzle element, these changes also apply to King Dedede.

Techniques[]

Move Controls Description Element Damage
Hammer 1 Kirby swings his hammer downward, reaching one tile in front of him; the backswing can also hit behind him. If Kirby does this at an edge, Kirby's hammer will not slam onto ground, preventing stars from appearing. None
Hammer Twirl Directional Pad Down + 1 Kirby twirls his hammer beneath him. Kirby is invincible during this move. None 16 (1st hit), 14 (2nd, 3rd, and 4th hits)
Triple Hammer Press and hold 1, then release Kirby charges up and then swings his hammer downward three times, with the final hit doing more damage and creating bigger stars. None 16 (1st and 2nd hammer hits), 40 (3rd hammer hit), 12 (1st and 2nd star hits), 28 (3rd star hit)
Hammer Swing Dash + 1 Kirby swings his hammer around horizontally. Kirby has control over how much he moves while swinging his hammer around. Kirby can travel up to 6.5 tiles forward or 1.5 tiles backward while spinning. Kirby rebounds off walls during this move. By pressing the Drop Copy Ability button during this move, Kirby can also perform Hammer Throw. Kirby is invincible during this move. None 26 per hit
Giant Swing 1 in midair Kirby swings his hammer vertically 360° around him in midair. None 26
Ultra-Giant Swing Dash + 1 in midair Kirby swings his hammer vertically 720° around him in midair. None 16 (1st hit), 14 (2nd hit)
Hammer Flip Directional Pad Up + 1 Kirby sets his hammer on fire before swinging it upward. Kirby holds the hammer above his head when charging, and the downward swing of the flip covers the area behind him as well. Sizzle 80 (flip only), 8 (1st charge hit), 7 (2nd, 3rd, and 4th charge hits), 70 (flip if combo'd from charge hits), 4 (flip misses)
Hammer Throw Dash + - Kirby Hammer Swings before throwing his hammer away, causing him to lose the ability. Kirby's Hammer Swing during this move travels significantly less distance, moving only up to 2 tiles forward. Kirby is invincible during this move. None 26 (Hammer Swing hits), 80 (thrown hammer)
Underwater Wheel 1 underwater Kirby swings his hammer vertically 360° around him underwater. None 26

Move Controls Description Element Damage
Pro Controller Joy-Con
Hammer B Down Button Kirby swings his hammer downward, reaching one tile in front of him; the backswing can also hit behind him. If Kirby does this at an edge, Kirby's hammer will not slam onto ground, preventing stars from appearing. None 28 (hammer), 12 (star)
Hammer Twirl Left Stick Down + B Left Stick Down + Down Button Kirby twirls his hammer beneath him. Kirby is invincible during this move. None 16 per hit
Triple Hammer Press and hold B, then release Press and hold Down Button, then release Kirby charges up and then swings his hammer downward three times, with the final hit doing more damage and creating bigger stars. None 16 (1st and 2nd hammer hits), 40 (3rd hammer hit), 12 (1st and 2nd star hits), 28 (3rd star hit)
Hammer Swing Dash + B Dash + Down Button Kirby swings his hammer around horizontally. Kirby has control over how much he moves while swinging his hammer around. Kirby can travel up to 6.5 tiles forward or 1.5 tiles backward while spinning. Kirby rebounds off walls during this move. By pressing the Drop Copy Ability button during this move, Kirby can also perform Hammer Throw. Kirby is invincible during this move. None 26 per hit
Giant Swing B in midair Down Button in midair Kirby swings his hammer vertically 360° around him in midair. None 26
Ultra-Giant Swing Dash + B in midair Dash + Down Button in midair Kirby swings his hammer vertically 720° around him in midair. None 16 per hit
Hammer Flip Left Stick Up + B Left Stick Up + Down Button Kirby sets his hammer on fire before swinging it upward. Kirby holds the hammer above his head when charging, and the downward swing of the flip covers the area behind him as well. It has multiple levels of charge, but if charged for too long, the hammer head will break, leaving Kirby with just the handle to deal a small amount of damage. Afterward, the hammer repairs itself. Sizzle
None (handle)
7 (1st charge hit), 3 (repeat charge hits)
40 (1 lvl.)
60 (2 lvl.)
80 (3 lvl.)
8 (handle)
4 (flip misses)
Move while Charging Left Stick Left/Left Stick Right during Hammer Flip Kirby moves while charging the Hammer Flip. Kirby can also jump while charging. N/A N/A
Hammer Throw Dash + Y Dash + Left Button Kirby Hammer Swings before throwing his hammer away, causing him to lose the ability. Kirby's Hammer Swing during this move travels significantly less distance, moving only up to 2 tiles forward. Kirby is invincible during this move. None 26 (Hammer Swing hits), 80 (thrown hammer)
Underwater Wheel B underwater Down Button underwater Kirby swings his hammer vertically 360° around him underwater. None 26

Move Controls Description Element Damage
Pro Controller Joy-Con
Hammer Y Left Button Kirby swings his hammer downward, reaching one tile in front of him; the backswing can also hit behind him. If Kirby does this at an edge, Kirby's hammer will not slam onto ground, preventing stars from appearing. None 28 (hammer), 12 (star)
Hammer Twirl Left Stick Down + Y Left Stick Down + Left Button Kirby twirls his hammer beneath him. Kirby is invincible during this move. None 16 per hit
Triple Hammer Press and hold Y, then release Press and hold Left Button, then release Kirby charges up and then swings his hammer downward three times, with the final hit doing more damage and creating bigger stars. None 16 (1st and 2nd hammer hits), 40 (3rd hammer hit), 12 (1st and 2nd star hits), 28 (3rd star hit)
Hammer Swing Dash + Y Dash + Left Button Kirby swings his hammer around horizontally. Kirby has control over how much he moves while swinging his hammer around. Kirby can travel up to 6.5 tiles forward or 1.5 tiles backward while spinning. Kirby rebounds off walls during this move. By pressing the Drop Copy Ability button during this move, Kirby can also perform Hammer Throw. Kirby is invincible during this move. None 26 per hit
Giant Swing Y in midair Left Button in midair Kirby swings his hammer vertically 360° around him in midair. None 26
Ultra-Giant Swing Dash + Y in midair Dash + Left Button in midair Kirby swings his hammer vertically 720° around him in midair. None 16 per hit
Hammer Flip Left Stick Up + Y Left Stick Up + Left Button Kirby sets his hammer on fire before swinging it upward. Kirby holds the hammer above his head when charging, and the downward swing of the flip covers the area behind him as well. It has multiple levels of charge, but if charged for too long, the hammer head will break, leaving Kirby with just the handle to deal a small amount of damage. Afterward, the hammer repairs itself. Sizzle
None (handle)
7 (1st charge hit), 3 (repeat charge hits)
40 (1 lvl.)
60 (2 lvl.)
80 (3 lvl.)
8 (handle)
4 (flip misses)
Move while Charging Left Stick Left/Left Stick Right during Hammer Flip Kirby moves while charging the Hammer Flip. Kirby can also jump while charging. N/A N/A
Hammer Throw Dash + A Dash + Right Button Kirby Hammer Swings before throwing his hammer away, causing him to lose the ability. Kirby's Hammer Swing during this move travels significantly less distance, moving only up to 2 tiles forward. Kirby is invincible during this move. None 26 (Hammer Swing hits), 80 (thrown hammer)
Underwater Wheel Y underwater Left Button underwater Kirby swings his hammer vertically 360° around him underwater. None 26

Kirby: Triple Deluxe, Kirby Fighters Deluxe, and Kirby: Planet Robobot[]

Hammer is mostly unchanged from its appearance in Kirby's Return to Dream Land. However, it lacks Triple Hammer. Hammer is obtained from Bonkers.

In Dededetour, King Dedede acts as a permanent version of Hammer, but with a few notable differences. King Dedede can perform Hammer Wave at full health, similarly to Sword's Sword Beam; Giant Dedede Swing has the Bluster element; Hammer Twirl has the Sizzle element; he can perform Hammer Cannon to fire a projectile that can cut grass and ropes; and he can throw infinite Dedede Hammer Throws. King Dedede now has Giant Swing and Ultra-Giant Swing instead of Midair Hammer Swing, and his Dedede Hammer Flip now has the Sizzle element; however, he still has Underwater Hammer Swing instead of Underwater Wheel.

In Kirby Fighters Deluxe, Hammer's Rare Outfit gives it a headband with construction tape colors and a metal hammer. Hammer cannot use Hammer Throw, as that would discard the ability otherwise.

In Kirby: Planet Robobot, Hammer is the base for the Hammer Lord role in Team Kirby Clash. Hammer can also be obtained from the King Dedede amiibo; the Super Smash Bros. series amiibo turns Kirby yellow, and the Kirby series amiibo turns him blue with orange feet and gives Kirby King Dedede's hat.

Techniques[]

In Kirby Fighters and Kirby Fighters Deluxe, any invincibility granted by a move is removed, except when fighting bosses, i.e. Kracko, Team DDD.

Move Controls Description Element Damage
Hammer B Kirby swings his hammer downward, reaching one tile in front of him; the backswing can also hit behind him. If Kirby does this at an edge, Kirby's hammer will not slam onto ground, preventing stars from appearing. None 28 (hammer), 12 (star)
Hammer Twirl Directional Pad Down + B Kirby twirls his hammer beneath him. Kirby is invincible during this move. None 16 (1st hit), 12 (repeat hits)
Hammer Swing Dash + B Kirby swings his hammer around horizontally. Kirby has control over how much he moves while swinging his hammer around. Kirby can travel up to 6.5 tiles forward or 1.5 tiles backward while spinning. Kirby rebounds off walls during this move. By pressing X during this move, Kirby can also perform Hammer Throw. Kirby is invincible during this move. None 26 (1st hit), 2 (repeat hits)
Giant Swing B in midair Kirby swings his hammer vertically 360° around him in midair. None 26
Ultra-Giant Swing Dash + B in midair Kirby swings his hammer vertically 720° around him in midair. None 16 per hit
Hammer Flip Directional Pad Up + B Kirby sets his hammer on fire before swinging it upward. Kirby holds the hammer above his head when charging, and the downward swing of the flip covers the area behind him as well. Sizzle 7 (1st charge hit), 3 (repeat charge hits), 80 (flip), 4 (flip misses)
Hammer Throw Dash + X Kirby Hammer Swings before throwing his hammer away, causing him to lose the ability. Kirby's Hammer Swing during this move travels significantly less distance, moving only up to 2 tiles forward. Kirby is invincible during this move. None 26 (1st Hammer Swing hit), 2 (repeat Hammer Swing hits), 80 (thrown hammer)
Underwater Wheel B while swimming Kirby swings his hammer vertically 360° around him underwater. None 26

Team Kirby Clash, Team Kirby Clash Deluxe, and Super Kirby Clash[]

Hammer serves as the base for the Hammer Lord role. Its charge attack now allows Kirby to move while charging, similarly to the Smash Bros. version of the move, but it lacks Hammer Throw and Underwater Wheel.

Techniques[]

Move Controls Description Element
Kirby: Planet Robobot
Team Kirby Clash Deluxe
Super Kirby Clash
Hammer B Down Button Kirby swings his hammer downward; the backswing can also hit behind him. None
Hammer Flip Directional Pad Up + release B Left Stick Up + hold Down Button, then release Kirby sets his hammer on fire before swinging it upward. Kirby holds the hammer above his head when charging, and the downward swing of the flip covers the area behind him as well. Kirby can slowly walk while charging. Sizzle
Hammer Swing Dash + B Dash + Down Button Kirby swings his hammer around horizontally. Kirby has control over how much he moves while swinging his hammer around. Kirby is invincible during this move. None
Giant Swing B in midair Down Button in midair Kirby swings his hammer vertically 360° around him in midair. None
Ultra-Giant Swing Dash + B in midair Dash + Down Button in midair Kirby swings his hammer vertically 720° around him in midair. None
Hammer Twirl Directional Pad Down + B Left Stick Down + Down Button Kirby twirls his hammer beneath him. Kirby is invincible during this move. None
Revival Spell Y near fallen teammate Left Button near a fallen teammate Kirby revives a fallen teammate. When a fallen teammate is revived, they regain 50% health. However, Kirby sacrifices 10% of his maximum health as damage during this move. N/A

Kirby Battle Royale[]

Hammer appears as an unlockable Copy Ability. It can be unlocked in The Cake Royale after obtaining 50 League Points in the Gold League. Hammer has multiple charge attacks, each with stronger and weaker variants depending on charge, but it lacks Giant Swing, Ultra-Giant Swing, Hammer Throw, and Underwater Wheel. It has Headgear based on King Dedede, a squeaky hammer, and Grand Hammer.

King Dedede acts as a version of Hammer, but with a few notable differences. King Dedede uses Dedede Hammer Throw as his charge attack instead of Hammer Flip or Big Hammer Drop; King Dedede also has different Headgear than Hammer, one of which requires amiibo to unlock.

Techniques[]

Move Controls Description Element Damage (Robo Bonkers)
Type A/Type C Type B/Type D
Hammer B Y Kirby strikes the ground in front of him with his hammer. None 200
Hammer Twirl B during jump Y during jump Kirby holds the hammer below him and twirls it around. None 55x2 (initial hits), 70 (final hit)
Hammer Flip Hold/release B (2 lvl.) Hold/release Y (2 lvl.) Kirby charges up his hammer until it is on fire, and then swings it upward. Sizzle 550 (1 lvl.)
950 (2 lvl.)
Big Hammer Drop Hold B, jump and release (2 lvl.) Hold Y, jump and release (2 lvl.) Kirby slams his hammer into the ground, creating a large shockwave that knocks opponents down. Sizzle (hammer) 400 (1 lvl.)
600 (2 lvl.)
Hammer Swing Y A Kirby swings his hammer around him horizontally. None 20x3 (initial hits), 60 (final hit)

Kirby Star Allies[]

Hammer can be enhanced by the elements from other Copy Abilities. Hammer Flip has been changed to be chargeable, like its Smash Bros. and Hammer Lord versions, although it now lacks the Sizzle element (similarly to the Dedede Hammer Flip in Kirby's Return to Dream Land), cannot damage enemies when charging unless using an element, and overcharging it causes the head to break (which returns after the move is used or interrupted). Hammer Throw can be used infinitely in The Ultimate Choice, unless it is gained from the Bonkers mid-boss. Hammer is obtained from Bonkers, who is its Friend Helper.

The King Dedede Dream Friend acts as a permanent version of Hammer, but with a few notable differences. King Dedede has slightly less health than Kirby (slightly more in The Ultimate Choice), does more damage than Hammer, can perform infinite Dedede Hammer Throws, and can perform Head Slide and Super Dedede Jump (as of the 4.0.0 update); his Underwater Hammer Swing now behaves identically to Underwater Wheel.

Techniques[]

Move Controls Description Damage
Pro Controller Joy-Con Normal Elemental
Hammer B Down Button Kirby swings his hammer downward, reaching one tile in front of him; the backswing can also hit behind him. If Kirby does this at an edge, Kirby's hammer will not slam onto ground, preventing stars from appearing. 28 (hammer), 12 (star) 35 (hammer), 15 (star)
Hammer Twirl Left Stick Down + B Left Stick Down + Down Button Kirby twirls his hammer beneath him. Kirby is invincible during this move. 16 per hit 20 per hit
Hammer Swing Dash + B Dash + Down Button Kirby swings his hammer around horizontally. Kirby has control over how much he moves while swinging his hammer around. Kirby can travel up to 6.5 tiles forward or 1.5 tiles backward while spinning. Kirby rebounds off walls during this move. By pressing Y (Type A) or A (Type B) during this move, Kirby can also perform Hammer Throw. Kirby is invincible during this move. 26 per hit 32 per hit
Giant Swing B in midair Down Button in midair Kirby swings his hammer vertically 360° around him in midair. 26 32
Ultra-Giant Swing Dash + B in midair Dash + Down Button in midair Kirby swings his hammer vertically 720° around him in midair. 16 per hit 20 per hit
Charge Hammer Flip Left Stick Up + B Left Stick Up + Down Button Kirby holds the hammer above his head when charging up Hammer Flip. It has multiple levels of charge, but if charged for too long, the hammer head will break, leaving Kirby with just the handle to deal a small amount of damage. Afterward, the hammer repairs itself. 40 (1 lvl.)
60 (2 lvl.)
80 (3 lvl.)
8 (handle)
4 (flip misses)
8 (1st charge hit), 5 (repeat charge hits)
20 (1st Bluster hit)
50 (1 lvl.)
75 (2 lvl.)
100 (3 lvl.)
5 (flip misses)
Move while charging During Charge Hammer Flip Left Stick Left/Left Stick Right Kirby moves while charging the Hammer Flip. Kirby can also jump while charging. N/A
Hammer Throw Dash + Y Dash + Left Button Kirby Hammer Swings before throwing his hammer away, causing him to lose the ability (except in The Ultimate Choice). Kirby's Hammer Swing during this move travels significantly less distance, moving only up to 2 tiles forward. Kirby is invincible during this move. 26 (Hammer Swing hits), 60 (thrown hammer, explosion) 32 (Hammer Swing hits), 75 (thrown hammer, explosion)
Underwater Wheel B underwater Down Button underwater Kirby swings his hammer vertically 360° around him underwater. 26 N/A

Move Controls Description Damage
Pro Controller Joy-Con Normal Elemental
Hammer Y Left Button Kirby swings his hammer downward, reaching one tile in front of him; the backswing can also hit behind him. If Kirby does this at an edge, Kirby's hammer will not slam onto ground, preventing stars from appearing. 28 (hammer), 12 (star) 35 (hammer), 15 (star)
Hammer Twirl Left Stick Down + Y Left Stick Down + Left Button Kirby twirls his hammer beneath him. Kirby is invincible during this move. 16 per hit 20 per hit
Hammer Swing Dash + Y Dash + Left Button Kirby swings his hammer around horizontally. Kirby has control over how much he moves while swinging his hammer around. Kirby can travel up to 6.5 tiles forward or 1.5 tiles backward while spinning. Kirby rebounds off walls during this move. By pressing Y (Type A) or A (Type B) during this move, Kirby can also perform Hammer Throw. Kirby is invincible during this move. 26 per hit 32 per hit
Giant Swing Y in midair Left Button in midair Kirby swings his hammer vertically 360° around him in midair. 26 32
Ultra-Giant Swing Dash + Y in midair Dash + Left Button in midair Kirby swings his hammer vertically 720° around him in midair. 16 per hit 20 per hit
Charge Hammer Flip Left Stick Up + Y Left Stick Up + Left Button Kirby holds the hammer above his head when charging up Hammer Flip. It has multiple levels of charge, but if charged for too long, the hammer head will break, leaving Kirby with just the handle to deal a small amount of damage. Afterward, the hammer repairs itself. 40 (1 lvl.)
60 (2 lvl.)
80 (3 lvl.)
8 (handle)
4 (flip misses)
8 (1st charge hit), 5 (repeat charge hits)
20 (1st Bluster hit)
50 (1 lvl.)
75 (2 lvl.)
100 (3 lvl.)
5 (flip misses)
Move while charging During Charge Hammer Flip Left Stick Left/Left Stick Right Kirby moves while charging the Hammer Flip. Kirby can also jump while charging. N/A
Hammer Throw Dash + A Dash + Right Button Kirby Hammer Swings before throwing his hammer away, causing him to lose the ability (except in The Ultimate Choice). Kirby's Hammer Swing during this move travels significantly less distance, moving only up to 2 tiles forward. Kirby is invincible during this move. 26 (Hammer Swing hits), 60 (thrown hammer, explosion) 32 (Hammer Swing hits), 75 (thrown hammer, explosion)
Underwater Wheel Y underwater Left Button underwater Kirby swings his hammer vertically 360° around him underwater. 26 N/A

Friend Ability changes[]

Move Blizzard Hammer Bluster Hammer Sizzle Hammer Splash Hammer Zap Hammer
Hammer Twirl Wherever standing or in midair, Kirby creates four icicles, two to either side of him. Kirby floats into the air, creating a whirlwind beneath him. Kirby creates a brief fiery explosion around himself. Kirby shoots out two droplets, one to either side of him. Kirby summons down a bolt of lightning onto himself as he twirls his hammer.
Hammer Swing Kirby creates a trail of crystalline ice along the ground. Kirby floats into the air as he spins, creating a small whirlwind. Kirby creates a trail of fire as he travels along the ground. Kirby creates a trail of water as he travels along the ground. Kirby leaves a trail of sparks as he travels along the ground.
Giant Swing, Ultra-Giant Swing N/A Kirby's aerial descent slows as he performs this move. N/A N/A N/A
Charge Hammer Flip Kirby creates a series of increasingly-large icicles in front of him, the more the longer the move is charged. Kirby's jumps are floatier while charging this move. For the first two levels of charge, he jumps up into the air and slams his hammer onto the ground, creating a whirlwind, while for the third level of charge he performs the move as normal. However, in update 3.0.0, it is fixed to act like the first two levels of charge, with Kirby jumping and slamming the hammer on the ground, creating more of a windy impact. This move is based on Big Hammer Drop. Kirby shoots out fireballs as he swings, the number of which depending on how long he charges up, and the fireballs explode on contact. Kirby shoots droplets forward as he swings, the more the longer he charges. Kirby summons down a bolt of lightning onto himself as he swings, and the lightning creates electrical explosions above him, the more the longer he charges.

Kirby Fighters 2[]

Hammer is unlocked after reaching Fighters Rank 13. It has two Rare Hats: the Black-Steel Hammer from Kirby Fighters Deluxe and the Masked Dedede Hammer 2.0. Hammer Flip retains its Sizzle element from before Kirby Star Allies while keeping the ability to charge it, but charging doesn't do damage and it lacks Hammer Throw and Underwater Wheel.

Techniques[]

Any invincibility granted by a move is removed except fighting bosses that aren't Shadow Kirby.

Move Controls Description Element Damage
Hammer Down Button Kirby swings his hammer downward, reaching one tile in front of him; the backswing can also hit behind him. If Kirby does this at an edge, Kirby's hammer will not slam onto ground, preventing stars from appearing. None 30 (hammer), 12 (star)
Hammer Twirl Left Stick Down + Down Button Kirby twirls his hammer beneath him. Kirby is invincible during this move. None 10 (1st hit), 8 (repeat hits)
Hammer Swing Dash + Down Button Kirby swings his hammer around horizontally. Kirby has control over how much he moves while swinging his hammer around. Kirby can travel up to 6.5 tiles forward or 1.5 tiles backward while spinning. Kirby rebounds off walls during this move. None 6 (1st hit), 4 (2nd, 3rd, and 4th hits), 16 (final hit), 20 (final hit if not combo'd)
Giant Swing Down Button in midair Kirby swings his hammer vertically 360° around him in midair. None 22
Ultra-Giant Swing Dash + Down Button in midair Kirby swings his hammer vertically 720° around him in midair. None 13 (1st hit), 12 (2nd hit)
Hammer Flip Left Stick Up + Down Button Kirby sets his hammer on fire before swinging it upward. Kirby holds the hammer above his head when charging up Hammer Flip. It has multiple levels of charge, but if charged for too long, the hammer head will break, leaving Kirby with just the handle to deal a small amount of damage. Afterward, the hammer repairs itself. Sizzle (flip)
None (handle)
36 (1 lvl.)
48 (2 lvl.)
76 (3 lvl.)
8 (handle)
4 (flip misses)
Move While Charging Left Stick Left/Left Stick Right during Hammer Flip Kirby moves while charging the Hammer Flip. Kirby can also jump while charging. N/A N/A

Kirby and the Forgotten Land[]

Hammer[]

You can charge up the Hammer ability's power by holding down [B]/[Y]. Let go at max power to unleash a brutal Hammer Flip attack! Woo! Oh, and you can also use the Hammer ability to, uh, hammer nails and stakes...in case that wasn't clear.
— Weapons-Shop Waddle Dee

Due to the 3D gameplay, Hammer has been simplified, but it lacks Hammer Twirl, Hammer Swing, Ultra-Giant Swing, Hammer Throw, and Underwater Wheel. In addition to being able to hammer stakes, Hammer can now be used to hammer nails. Hammer's attack can be used successively and while moving, having a stronger final attack; Kirby's hammer will be interrupted if it hits a wall, however, causing him to rebound if performing the final hit. Giant Swing can now be held out to perform a hammer drop upon landing. Hammer Flip has the Sizzle element when fully charged, allowing it to burn grass, melt Ice Blocks, and light cannon fuses. Due to how swimming works, Hammer no longer has Underwater Wheel, instead using the normal Hammer attack as if on ground. Hammer can be obtained from Wild Bonkers and Mookie.

Hammer has a ★ Treasure Road, "Hammer Road! Hit the Stakes," that can be accessed after clearing Stage 1 of Everbay Coast, Abandoned Beach. It also has a ★★ Treasure Road, "Whack Attack! Hammer Trial," that can be accessed after saving 5 Waddle Dees in Wondaria Remains.

Hammer has a Power of 2 and a Rapid-Fire of 1.

After clearing the main story, Hammer's Power can be powered up 4 times. At +1 and +2, it can be powered up with 1,000 Star Coins and 2 Rare Stones. At +3, it can be powered up with 1,200 Star Coins and 3 Rare Stones. At +★, it can be powered up with 2,500 Star Coins and 5 Rare Stones.

Toy Hammer[]

Dimensional rift C Bsn 8VwAIzPgw.jpg large transparent "Toy Hammer" redirects here. For the headgear in Kirby Battle Royale with the same name, see Outfit#Headgear.

Toy Hammer appears as the first-level evolved ability of Hammer. Its Blueprint can be found in Stage 1 of Wondaria Remains, Welcome to Wondaria. It can be evolved with 500 Star Coins and 2 Rare Stones.

Toy Hammer allows the hammer to be pounded more times in succession before doing its final hit. The hammer is also larger and has slightly more range as a result.

Toy Hammer has a ★★ Treasure Road, "Smack to the Top! Hit the Nails," that can be accessed after saving 5 Waddle Dees in Originull Wasteland.

Toy Hammer has a Power of 2.5 and a Rapid-Fire of 2.5.

After clearing the main story, Toy Hammer's Power can be powered up 3 times. At +1, it can be powered up with 1,000 Star Coins and 2 Rare Stones. At +2, it can be powered up with 1,200 Star Coins and 3 Rare Stones. At +★, it can be powered up with 2,500 Star Coins and 5 Rare Stones.

Wild Hammer[]

Wild Hammer appears as the second-level evolved ability of Hammer. Its Blueprint can be found in Stage 3 of Originull Wasteland, Alivel Mall (Staff Side). It can be evolved with 800 Star Coins and 3 Rare Stones.

Wild Hammer is a slower but even more powerful hammer; it only needs to be pounded once before doing its final hit. The hammer is larger and has slightly more range as a result, but it can only Meteor Stamp twice on level ground, needing a drop to perform its third hit.

Wild Hammer has a ★★★ Treasure Road, "Whack Attack! Wild Hammer Trial," that can be accessed after saving 10 Waddle Dees in Redgar Forbidden Lands.

Wild Hammer has a Power of 4.5 and a Rapid-Fire of 1.

After clearing the main story, Wild Hammer's Power can be powered up at once. At +★, it can be powered up with 2,500 Star Coins and 5 Rare Stones.

Masked Hammer[]

Masked Hammer appears as the third-level evolved ability of Hammer. Its Blueprint can be found in Waddle Dee Town by talking to King Dedede after clearing the main story. It can be evolved with 1,200 Star Coins and 5 Rare Stones.

Masked Hammer has access to two hammers at once; its final hit uses both hammers at once and produces fiery tornadoes that move forward. Its Giant Swing uses both hammers and Meteor Stamp creates four fiery tornadoes that spiral outward. Its Hammer Flip has been replaced with Wild Tornado, a version of Hammer Swing that uses both hammers and features the Bluster element; it can also hit multiple times.

Masked Hammer has a ★★★ Treasure Road, "Attack! Masked Hammer Trial," that can be accessed after obtaining the Masked Hammer evolution.

Masked Hammer has a Power of 4.5 and a Rapid-Fire of 4.5.

Masked Hammer's Power can be powered up at once. At +★, it can be powered up with 2,500 Star Coins and 5 Rare Stones.

Techniques[]

KTD Moonja artwork This article contains content derived from Japanese (Edit | (Similar)
...because it was never localized to English in official sources.
Names of new techniques are taken from the Kirby and the Forgotten Land Complete Support Guide

All technique names are taken from the Kirby and the Forgotten Land Complete Support Guide. Applicable equivalent adapted English names from other games are listed in bold, including Hammer, Giant Swing, and Hammer Flip.

Hammer, Toy Hammer, and Wild Hammer[]

Move Controls Description Element Damage
Pro Controller Joy-Con Hammer Toy Hammer Wild Hammer
Hammer B Down Button Kirby swings his hammer downward, reaching 1.5 tiles in front of him; the backswing can also hit slightly behind him. Its effective range can be increased by 1 tile by dashing while performing the move. Toy Hammer and Wild Hammer reach 2 tiles. None 16 - 46 per hit (hammer)
1 - 2 per hit (backswing, small shock wave)
20 - 51 per hit (hammer)
1 - 2 per hit (backswing, small shock wave)
32 - 51 (hammer)
2 - 3 (backswing, small shock wave)
Finish Hammer Mash B during Hammer Mash Down Button during Hammer Kirby winds up for a final, more powerful swing, moving forward 4/5 tiles when swinging. Hammer does this after 2 Hammer attacks; when dashing, Kirby moves 4 tiles for all three hits. Toy Hammer does this after 4 Hammer attacks; when dashing, Kirby moves 3.5 tiles for all five hits. Wild Hammer does this after 1 Hammer attack and moves forward 2/3 tiles when swinging; when dashing, Kirby moves 2.5 tiles for all two hits. None 32 - 92 (hammer)
1 - 2 (backswing)
8 - 23 (large shock wave)
41 - 102 (hammer)
1 - 2 (backswing)
10 - 25 (large shock wave)
65 - 102 (hammer)
2 - 3 (backswing)
16 - 25 (large shock wave)
Giant Swing B in midair Down Button in midair Kirby swings his hammer vertically 360° around him in midair. None 16 - 46 20 - 51 32 - 51
Meteor Stamp Hold B prior to landing Hold Down Button prior to landing Kirby holds his hammer outstretched in front of him and pounds it on the ground upon landing, bouncing upward slightly. This move can be used three times consecutively before Kirby has to land on the ground normally, but can be extended by hammering stakes or nails; interrupting this by hovering can also be used to extend the amount of times Kirby can perform this before landing, allowing him to do it one more time per interruption. Wild Hammer can only perform this move twice on level ground, but can perform its third hit after a drop. None 16 - 46 (hammer)
1 - 2 (backswing, small shock wave)
20 - 51 (hammer)
1 - 3 (backswing, small shock wave)
32 - 51 (hammer)
2 - 3 (backswing, small shock wave)
Hammer Flip Hold B - Release Hold Down Button - Release Kirby holds the hammer behind his head when charging up Hammer Flip. It has multiple levels of charge, but if charged for too long, the hammer head will break, leaving Kirby with just the handle to deal a small amount of damage. Afterward, the hammer repairs itself. Instead of striking upward, he now strikes predominantly sideways. At 1 lvl. and 2 lvl. it reaches 1.5 tiles; its effective range can be increased by 1 tile by moving while performing the move. At 3 lvl., charging does damage, Kirby moves forward 1.5 tiles when performing the move and gives the hammer an effective range of 2.5 tiles, and there is an arc of flame during the swing that gives the whole move an effective range of 4 tiles; if Kirby hits a target, he moves back after performing the move. As a handle, it still reaches 1.5 tiles. Hammer Flip's charge time is shortened when performed as a counterattack after a successful dodge. Sizzle (3 lvl.) 40 - 116 (1 lvl.)
80 - 232 (2 lvl.)
4 - 11 per hit (3 lvl. charge)
160 - 464 (3 lvl.)
8 - 23 (fire, 4 lvl.)
52 - 128 (1 lvl.)
104 - 256 (2 lvl.)
5 - 12 per hit (3 lvl. charge)
208 - 512 (3 lvl.)
10 - 25 (fire, 4 lvl.)
82 - 128 (1 lvl.)
164 - 256 (2 lvl.)
8 - 12 per hit (3 lvl. charge)
328 - 512 (3 lvl.)
16 - 25 (fire, 4 lvl.)

Move Controls Description Element Damage
Pro Controller Joy-Con Hammer Toy Hammer Wild Hammer
Hammer Y Left Button Kirby swings his hammer downward, reaching 1.5 tiles in front of him; the backswing can also hit slightly behind him. Its effective range can be increased by 1 tile by dashing while performing the move. Toy Hammer and Wild Hammer reach 2 tiles. None 16 - 46 per hit (hammer)
1 - 2 per hit (backswing, small shock wave)
20 - 51 per hit (hammer)
1 - 2 per hit (backswing, small shock wave)
32 - 51 (hammer)
2 - 3 (backswing, small shock wave)
Finish Hammer Mash Y during Hammer Mash Left Button during Hammer Kirby winds up for a final, more powerful swing, moving forward 4/5 tiles when swinging. Hammer does this after 2 Hammer attacks; when dashing, Kirby moves 4 tiles for all three hits. Toy Hammer does this after 4 Hammer attacks; when dashing, Kirby moves 3.5 tiles for all five hits. Wild Hammer does this after 1 Hammer attack and moves forward 2/3 tiles when swinging; when dashing, Kirby moves 2.5 tiles for all two hits. None 32 - 92 (hammer)
1 - 2 (backswing)
8 - 23 (large shock wave)
41 - 102 (hammer)
1 - 2 (backswing)
10 - 25 (large shock wave)
65 - 102 (hammer)
2 - 3 (backswing)
16 - 25 (large shock wave)
Giant Swing Y in midair Left Button in midair Kirby swings his hammer vertically 360° around him in midair. None 16 - 46 20 - 51 32 - 51
Meteor Stamp Hold Y prior to landing Hold Left Button prior to landing Kirby holds his hammer outstretched in front of him and pounds it on the ground upon landing, bouncing upward slightly. This move can be used three times consecutively before Kirby has to land on the ground normally, but can be extended by hammering stakes or nails; interrupting this by hovering can also be used to extend the amount of times Kirby can perform this before landing, allowing him to do it one more time per interruption. Wild Hammer can only perform this move twice on level ground, but can perform its third hit after a drop. None 16 - 46 (hammer)
1 - 2 (backswing, small shock wave)
20 - 51 (hammer)
1 - 3 (backswing, small shock wave)
32 - 51 (hammer)
2 - 3 (backswing, small shock wave)
Hammer Flip Hold Y - Release Hold Left Button - Release Kirby holds the hammer behind his head when charging up Hammer Flip. It has multiple levels of charge, but if charged for too long, the hammer head will break, leaving Kirby with just the handle to deal a small amount of damage. Afterward, the hammer repairs itself. Instead of striking upward, he now strikes predominantly sideways. At 1 lvl. and 2 lvl. it reaches 1.5 tiles; its effective range can be increased by 1 tile by moving while performing the move. At 3 lvl., charging does damage, Kirby moves forward 1.5 tiles when performing the move and gives the hammer an effective range of 2.5 tiles, and there is an arc of flame during the swing that gives the whole move an effective range of 4 tiles; if Kirby hits a target, he moves back after performing the move. As a handle, it still reaches 1.5 tiles. Hammer Flip's charge time is shortened when performed as a counterattack after a successful dodge. Sizzle (3 lvl.) 40 - 116 (1 lvl.)
80 - 232 (2 lvl.)
4 - 11 per hit (3 lvl. charge)
160 - 464 (3 lvl.)
8 - 23 (fire, 4 lvl.)
52 - 128 (1 lvl.)
104 - 256 (2 lvl.)
5 - 12 per hit (3 lvl. charge)
208 - 512 (3 lvl.)
10 - 25 (fire, 4 lvl.)
82 - 128 (1 lvl.)
164 - 256 (2 lvl.)
8 - 12 per hit (3 lvl. charge)
328 - 512 (3 lvl.)
16 - 25 (fire, 4 lvl.)

Masked Hammer[]

Move Controls Description Element Damage
Pro Controller Joy-Con
Hammer B Down Button Kirby swings his right hammer down for the first attack, then the left hammer down for the second attack, each reaching 1.5 tiles in front of him; the backswing can also hit slightly behind him. Its effective range can be increased by 1 tile by dashing while performing the move. None 25 - 33 per hit (hammer)
1 - 2 per hit (backswing, small shock wave)
8 - 10 per hit (stamp wave)
Wild Stamp Mash B during Hammer Mash Down Button during Hammer Kirby pounds both hammers in front of him, releasing two fiery tornadoes; when dashing, Kirby moves 3.5 tiles for all three hits. Sizzle (tornadoes) 51 - 67 (hammer)
12 - 16 (large shock wave)
1 - 12 (backswing)
8 - 10 (stamp wave)
25 - 33 per hit (twister)
Giant Swing B in midair Down Button in midair Kirby swings his hammers vertically 360° around him in midair. None 25 - 33
Wild Meteor Stamp Hold B prior to landing Hold Down Button prior to landing Kirby holds his hammers outstretched in front of him and pounds them on the ground upon landing, bouncing upward slightly and creating four fiery tornadoes that spiral outward counter-clockwise. This move can be used three times consecutively before Kirby has to land on the ground normally, but can be extended by hammering stakes or nails; interrupting this by hovering can also be used to extend the amount of times Kirby can perform this before landing, allowing him to do it one more time per interruption. Sizzle (tornadoes) 25 - 33 (hammer)
1 - 2 (backswing, small shock wave)
8 - 10 (stamp wave)
25 - 33 per hit (twister)
Wild Tornado Hold B - Release Hold Down Button - Release Kirby holds his right hammer behind his head and his left hammer in front of him when charging up Wild Tornado. It has multiple levels of charge, but if charged for too long, the hammer heads will break, leaving Kirby with just the handles to deal a small amount of damage. Afterward, the hammers repair themselves. Kirby swings his hammers around horizontally, reaching 1.25 tiles. At 1 lvl. Kirby can travel up to 5 tiles. At 2 lvl. Kirby can travel up to 6 tiles. At 3 lvl., charging does damage and Kirby can move up to 7 tiles. As handles, it still reaches 1.25 tiles. Wild Tornado's charge time is shortened when performed as a counterattack after a successful dodge. Bluster, Sizzle (3 lvl.), None (4 lvl.) 51 - 67 per hit (1 lvl.)
102 - 134 per hit (2 lvl.)
6 - 8 per hit (3 lvl. charge)
204 - 268 per hit (3 lvl.)
12 - 16 per hit (fire, 4 lvl.)
25 - 33 per hit (twister)

Move Controls Description Element Damage
Pro Controller Joy-Con
Hammer Y Left Button Kirby swings his right hammer down for the first attack, then the left hammer down for the second attack, each reaching 1.5 tiles in front of him; the backswing can also hit slightly behind him. Its effective range can be increased by 1 tile by dashing while performing the move. None 25 - 33 per hit (hammer)
1 - 2 per hit (backswing, small shock wave)
8 - 10 per hit (stamp wave)
Wild Stamp Mash Y during Hammer Mash Left Button during Hammer Kirby pounds both hammers in front of him, releasing two fiery tornadoes; when dashing, Kirby moves 3.5 tiles for all three hits. Sizzle (tornadoes) 51 - 67 (hammer)
12 - 16 (large shock wave)
1 - 12 (backswing)
8 - 10 (stamp wave)
25 - 33 per hit (twister)
Giant Swing Y in midair Left Button in midair Kirby swings his hammers vertically 360° around him in midair. None 25 - 33
Wild Meteor Stamp Hold Y prior to landing Hold Left Button prior to landing Kirby holds his hammers outstretched in front of him and pounds them on the ground upon landing, bouncing upward slightly and creating four fiery tornadoes that spiral outward counter-clockwise. This move can be used three times consecutively before Kirby has to land on the ground normally, but can be extended by hammering stakes or nails; interrupting this by hovering can also be used to extend the amount of times Kirby can perform this before landing, allowing him to do it one more time per interruption. Sizzle (tornadoes) 25 - 33 (hammer)
1 - 2 (backswing, small shock wave)
8 - 10 (stamp wave)
25 - 33 per hit (twister)
Wild Tornado Hold Y - Release Hold Left Button - Release Kirby holds his right hammer behind his head and his left hammer in front of him when charging up Wild Tornado. It has multiple levels of charge, but if charged for too long, the hammer heads will break, leaving Kirby with just the handles to deal a small amount of damage. Afterward, the hammers repair themselves. Kirby swings his hammers around horizontally, reaching 1.25 tiles. At 1 lvl. Kirby can travel up to 5 tiles. At 2 lvl. Kirby can travel up to 6 tiles. At 3 lvl., charging does damage and Kirby can move up to 7 tiles. As handles, it still reaches 1.25 tiles. Wild Tornado's charge time is shortened when performed as a counterattack after a successful dodge. Bluster, Sizzle (3 lvl.), None (4 lvl.) 51 - 67 per hit (1 lvl.)
102 - 134 per hit (2 lvl.)
6 - 8 per hit (3 lvl. charge)
204 - 268 per hit (3 lvl.)
12 - 16 per hit (fire, 4 lvl.)
25 - 33 per hit (twister)

Kirby GCN[]

KKCancelled This section is about an unreleased or cancelled game
Kirby GCN Hammer

Hammer was slated to appear in Kirby GCN, now wearing a hardhat. Bonkers would have been its Helper. Hammer would likely have all of its moves from Kirby Super Star.

Damage[]

Move
Kirby Super Star
Kirby Super Star Ultra
Kirby's Return to Dream Land
Kirby: Triple Deluxe
Kirby: Planet Robobot
Kirby Star Allies
Kirby Fighters 2
Kirby's Return to Dream Land Deluxe
Hammer 30 (hammer), 12 (star) 34 (hammer), 12 (star) 28 (hammer), 12 (star) 30 (hammer), 12 (star) 28 (hammer), 12 (star)
Hammer Twirl N/A 16 (1st hit), 14 (2nd, 3rd, and 4th hits) 16 (1st hit), 12 (repeat hits) 16 per hit 10 (1st hit), 8 (repeat hits) 16 per hit
Triple Hammer N/A 16 (1st and 2nd hammer hits), 40 (3rd hammer hit), 12 (1st and 2nd star hits), 28 (3rd star hit) N/A 16 (1st and 2nd hammer hits), 40 (3rd hammer hit), 12 (1st and 2nd star hits), 28 (3rd star hit)
Hammer Swing 26 (1st hit), 20 (2nd and 3rd hits), 16 (2nd and 3rd hits with hammer tip) 28 per hit, 12 (hammer tip hits) 26 per hit 26 (1st hit), 2 (repeat hits) 26 per hit 6 (1st hit), 4 (2nd, 3rd, and 4th hits), 16 (final hit), 20 (final hit if not combo'd) 26 per hit
Giant Swing/Underwater Wheel 20 per hit 34 26 22 26
Ultra-Giant Swing 14 per hit 16 per hit 16 (1st hit), 14 (2nd hit) 16 per hit 13 (1st hit), 12 (2nd hit) 16 per hit
Hammer Flip/Charge Hammer Flip 4 (charging hits), 16 (back hit), 80 (flip) 16 (charging hits), 80 (flip) 80 (flip only), 8 (1st charge hit), 7 (2nd, 3rd, and 4th charge hits), 70 (flip if combo'd from charge hits), 4 (flip misses) 7 (1st charge hit), 3 (repeat charge hits), 80 (flip), 4 (flip misses) 40 (1 lvl.)
60 (2 lvl.)
80 (3 lvl.)
8 (handle)
4 (flip misses)
36 (1 lvl.)
48 (2 lvl.)
76 (3 lvl.)
8 (handle)
4 (flip misses)
7 (1st charge hit), 3 (repeat charge hits)
40 (1 lvl.)
60 (2 lvl.)
80 (3 lvl.)
8 (handle)
4 (flip misses)
Hammer Throw 26 (1st hit), 20 (2nd and 3rd hits), 16 (2nd and 3rd hits with hammer tip), 80 (thrown hammer) 28 per hit, 12 (hammer tip hits), 80 (thrown hammer) 26 (Hammer Swing hits), 80 (thrown hammer) 26 (1st Hammer Swing hit), 2 (repeat Hammer Swing hits), 80 (thrown hammer) 26 (Hammer Swing hits), 60 (thrown hammer, explosion) N/A 26 (Hammer Swing hits), 80 (thrown hammer, explosion)

Kirby and the Forgotten Land[]

KTD Moonja artwork This article contains content derived from Japanese (Edit | (Similar)
...because it was never localized to English in official sources.
Names of new techniques are taken from the Kirby and the Forgotten Land Complete Support Guide

All technique names are taken from the Kirby and the Forgotten Land Complete Support Guide. Applicable equivalent adapted English names from other games are listed in bold, including Hammer, Giant Swing, and Hammer Flip.

Move Hammer Toy Hammer Wild Hammer Masked Hammer
Normal
Hammer 16 - 46 per hit (hammer)
1 - 2 per hit (backswing, small shock wave)
20 - 51 per hit (hammer)
1 - 2 per hit (backswing, small shock wave)
32 - 51 (hammer)
2 - 3 (backswing, small shock wave)
25 - 33 per hit (hammer)
1 - 2 per hit (backswing, small shock wave)
8 - 10 per hit (stamp wave)
Finish Hammer/Wild Stamp 32 - 92 (hammer)
1 - 2 (backswing)
8 - 23 (large shock wave)
41 - 102 (hammer)
1 - 2 (backswing)
10 - 25 (large shock wave)
65 - 102 (hammer)
2 - 3 (backswing)
16 - 25 (large shock wave)
51 - 67 (hammer)
12 - 16 (large shock wave)
1 - 2 (backswing)
8 - 10 (stamp wave)
25 - 33 per hit (twister)
Giant Swing 16 - 46 20 - 51 32 - 51 25 - 33
Meteor Stamp / Wild Meteor Stamp 16 - 46 (hammer)
1 - 2 (small shock wave)
20 - 51 (hammer)
1 - 2 (small shock wave)
32 - 51 (hammer)
2 - 3 (small shock wave)
25 - 33 (hammer)
1 - 2 (small shock wave)
8 - 10 (stamp wave)
25 - 33 per hit (twister)
Hammer Flip / Wild Tornado 40 - 116 (1 lvl.)
80 - 232 (2 lvl.)
4 - 11 per hit (3 lvl. charge)
160 - 464 (3 lvl.)
8 - 23 (fire, 4 lvl.)
52 - 128 (1 lvl.)
104 - 256 (2 lvl.)
5 - 12 per hit (3 lvl. charge)
208 - 512 (3 lvl.)
10 - 25 (fire, 4 lvl.)
82 - 128 (1 lvl.)
164 - 256 (2 lvl.)
8 - 12 per hit (3 lvl. charge)
328 - 512 (3 lvl.)
16 - 25 (fire, 4 lvl.)
51 - 67 per hit (1 lvl.)
102 - 134 per hit (2 lvl.)
6 - 8 per hit (3 lvl. charge)
204 - 268 per hit (3 lvl.)
12 - 16 per hit (fire, 4 lvl.)
25 per hit (twister)
Attack Boost
Hammer 24 - 69 per hit (hammer)
2 - 3 per hit (backswing, small shock wave)
30 - 77 per hit (hammer)
2 - 3 per hit (backswing, small shock wave)
48 - 77 (hammer)
3 - 5 (backswing, small shock wave)
38 - 57 per hit (hammer)
2 - 3 per hit (backswing, small shock wave)
12 - 15 per hit (stamp wave)
Finish Hammer/Wild Stamp 48 - 138 (hammer)
2 - 3 (backswing)
12 - 35 (large shock wave)
62 - 153 (hammer)
2 - 3 (backswing)
15 - 38 (large shock wave)
98 - 153 (hammer)
3 - 5 (backswing)
24 - 38 (large shock wave)
77 - 101 (hammer)
18 - 24 (large shock wave)
2 -3 (backswing)
12 - 18 (stamp wave)
38 - 57 per hit (twister)
Giant Swing 24 - 69 30 - 77 48 - 77 38 - 57
Meteor Stamp / Wild Meteor Stamp 24 - 69 (hammer)
2 - 3 (backswing, small shock wave)
30 - 77 (hammer)
2 - 3 (backswing, small shock wave)
48 - 77 (hammer)
3 - 5 (backswing, small shock wave)
38 - 57 (hammer)
2 - 3 (backswing, small shock wave)
12 - 15 (stamp wave)
38 - 57 per hit (twister)
Hammer Flip/Wild Tornado 60 - 174 (1 lvl.)
120 - 238 (2 lvl.)
6 - 17 per hit (3 lvl. charge)
240 - 696 (3 lvl.)
12 - 35 (fire, 4 lvl.)
78 - 192 (1 lvl.)
156 - 384 (2 lvl.)
8 - 18 per hit (3 lvl. charge)
312 - 768 (3 lvl.)
15 - 38 (fire, 4 lvl.)
123 - 192 (1 lvl.)
246 - 384 (2 lvl.)
12 - 18 per hit (3 lvl. charge)
492 - 768 (3 lvl.)
16 - 38 (fire, 4 lvl.)
77 - 101 per hit (1 lvl.)
153 - 201 per hit (2 lvl.)
9 - 12 per hit (3 lvl. charge)
306 - 402 per hit (3 lvl.)
18 - 24 per hit (fire, 4 lvl.)
38 - 50 per hit (twister)

In the Super Smash Bros. series[]

SmashHammer

Hammer, as seen in Super Smash Bros. Brawl

Kirby uses Hammer as his Side Special in the Super Smash Bros. series, starting with Super Smash Bros. Melee. Rather than swinging it vertically like he does in most games, Kirby swings the hammer horizontally, similar to Hammer Swing. The attack is slow, but powerful.

When used in the air in Super Smash Bros. Melee, the move instead resembles Ultra-Giant Swing; when used in the air in Super Smash Bros. Brawl, however, he spins horizontally twice.

Starting in Super Smash Bros. for Nintendo 3DS and Wii U, Kirby's Side Special is now the Hammer Flip. This move can be charged, and Kirby can move and jump while charging, albeit at a slower pace than normal. When at full charge, Kirby performs the signature Hammer Flip, otherwise he will perform a horizontal swing (or two if in the air); when at full charge, Kirby will slowly take damage (unless at 100% or more). When performing the actual flip, Kirby is invincible.

In Super Smash Bros. for Nintendo 3DS and Wii U, Kirby can change his Hammer Flip using Custom Moves. Kirby can now also use Hammer Bash or Giant Hammer. Hammer Bash cannot be charged, but sends opponents skyward. Giant Hammer is simply a bigger and more powerful Hammer Flip move, and gives Kirby super armor, but it is much slower.

In Kirby: Right Back at Ya![]

Cannon DAuJLJbVYAER17h This section contains information that does not coincide with the main series canon. (Similar)
HnK Hammer

Hammer Kirby in the anime

That is Hammer Kirby.
— Meta Knight • Dedede's Pet Threat

Obtained by inhaling King Dedede's signature mallet or Bonkers's hammer, Hammer Kirby in Kirby: Right Back at Ya! retains all of its game characteristics—most notably the ability to dish out a lot of damage very fast. The hammer's ends have a red star on a green background instead of yellow on pink as in the games, and the headband is completely white instead of alternating white and blue. Kirby has all the same attacks from Kirby Super Star including the most powerful, Hammer Throw, which also causes Kirby to lose the ability.

Transformation Sequence[]

During the transformation sequence, Kirby first ties the band around his forehead, and then a variety of different old fashioned tools appear in his hands, including a cleaver, a sodegarami, an ax, a rake, a sasumata, and a yubi-bo. He cycles through them as he poses, before the hammer appears.

Appearances[]

Flavor Texts[]

GameFlavor text
Kirby's Adventure
This weapon is very powerful. Use it on stubborn bad guys to clear your path!
Kirby Super Star
Break through solid obstacles and pound in stakes to take Kirby to hidden areas.
Kirby: Nightmare in Dream Land
Pound 'em to the ground! Pound pegs and break open new areas!
Kirby & The Amazing Mirror
Flatten your foes with these superspecial moves: → → + B ↑ + B
Kirby: Squeak Squad
INSTANT K.O. It's almost unfair.
Kirby Super Star Ultra
This hammer packs a wallop! Punish stakes and blocks! When it's on fire, foes beware!
Kirby's Return to Dream Land
Wield the hammer of kings! Pulverize hard objects! Drive down stakes! Light it on fire and you've got the Hammer Flip technique!
Kirby: Triple Deluxe
A giant hammer on loan from the king himself. Pound boulders into dust, or knock stakes flat into the ground. Send out a fiery burst with a special technique--the decisive Hammer Flip!
Kirby Fighters Deluxe
A giant hammer on loan from the king himself. Crush hard things into dust, or pound enemies into shape. Send out a fiery burst with a special technique—the decisive Hammer Flip!
Kirby: Planet Robobot
A giant hammer on loan from the king himself. Pound boulders into the dust, or knock stakes flat into the ground. Send out a fiery burst with the decisive Hammer Flip!
Kirby Battle Royale
Leaves you exposed when attacking, but it's incredibly powerful.
Kirby Star Allies
A giant hammer inherited from the king himself that can pound pegs flat! You can charge it up for a pulverizing blow, but be careful not to overdo it. Imbue it with a friend's power and use it to fight!
Kirby's Return to Dream Land Deluxe
Wield the hammer of kings! Pulverize hard objects! Drive down stakes! Light it on fire, and you've got the Hammer Flip technique!

Related Quotes[]

Swing a mighty hammer!
— Kirby Battle Royale - Kirby's 25th Anniversary Copy Ability Poll
A big hammer and a headband. That look really suits you! If you've got a hammer, take a swing! Not at me, though!
— Knuckle Joe • Kirby Battle Royale
This weapon is slow, but when it hits, it HITS HARD. Charge up for a really powerful attack.
— Official Kirby Battle Royale Website

In Other Languages[]

Names, etymology and in other regions
Language Name Definition, etymology and notes
Flag JP ハンマー Officially romanized as Hammer.
Flag USA Hammer
Flag CN
(Traditional)
鎚子 Translates to Hammer.
Flag CN
(Simplified)
锤子 Translates to Hammer.
Flag KOR 해머 Translates to Hammer.
Flag GER Hammer Same as English.
Flag NL Hamer Translates to Hammer.
Flag FR
(General)
Marteau Translates to Hammer.
Flag IT Martello Translates to Hammer.
Flag ESP
(General)
Martillo Translates to Hammer.
Flag PT
(General)
Martelo Translates to Hammer.

Trivia[]

  • According to director Shinya Kumazaki, the Hammer ability was inspired by King Dedede's own hammer from Kirby's Dream Land.[1]
    • The flavor text from Kirby: Triple Deluxe and Kirby: Planet Robobot seems to imply the hammer that Kirby uses is from King Dedede. This may be a reference to the Hammer ability being inspired by King Dedede's hammer.
  • The two English localized versions of Super Smash Bros. for Nintendo 3DS and Wii U have a different way of referring to Kirby's Side Special. The American English version refers to the overall move as "Hammer Flip," While in the British English version, the overall move in general is instead called "Hammer" like in previous Super Smash Bros. games, and only the fully charged version is known as "Hammer Flip."
  • Hammer is the only Copy Ability in the series to have a Super Ability in Kirby's Return to Dream Land, but not have a Robobot Armor mode in Kirby: Planet Robobot.
  • The combination of a braided Japanese headband and a comically oversized wooden mallet is strongly reminiscent of Hammerin' Harry, the main character of a video game and pachinko series by Irem that began in 1990. Harry is known as Gen-san in Japanese, as well as in the English localization of the 2008 game Hammerin' Hero.
  • Triple Hammer still exists in the code of Kirby: Triple Deluxe, Kirby: Planet Robobot and Kirby Star Allies. However, the move cannot be performed through means other than hacking. This is also true of Revolution Beam and Spinning Fire Breath. The move is fully functional, though it lacks particle effects.
BBBB Hammer

Qbby dresses in Kirby's Hammer Ability Hat.

  • In BYE-BYE BOXBOY!, the comic "So Close, Yet..." depicts Qbby trying on Kirby's Hammer Ability Hat and carrying the hammer itself. The comic ends with him turning around to find Kirby watching him.
  • In Kirby and the Forgotten Land, the player can perform a glitch using the Meteor Stamp technique that allows Kirby to gain a significant increase in elevation that allows for numerous possible exploits and effects.

Videos[]

Concept Artwork[]

Artwork[]

Gallery[]

Sprites[]

Other Ability Icons[]

External Links[]

References[]

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