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{{quote|Smash the ground with the Grand Hammer! Shake the Wii Remote to power it up, and pound even huge stakes flat!|Grand Hammer's Flavor Text|[[Kirby's Return to Dream Land]]}}
 
{{quote|Smash the ground with the Grand Hammer! Shake the Wii Remote to power it up, and pound even huge stakes flat!|Grand Hammer's Flavor Text|[[Kirby's Return to Dream Land]]}}
   
'''Grand Hammer''' is a [[Super Ability]] appearing in ''[[Kirby's Return to Dream Land]]''. It is the most uncommon super ability, tied with [[Flare Beam]], featuring only three times in all the levels, excluding appearances during [[boss]] fights. This ability is acquired by [[inhale|inhaling]] a [[Super Bonkers]] after it has been defeated.
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'''Grand Hammer''' is a [[Super Ability]] appearing in ''[[Kirby's Return to Dream Land]]''. It is the most uncommon super ability, tied with [[Flare Beam]], featuring only three times in all the levels, excluding appearances during [[boss]] fights. This ability is acquired by [[inhale|inhaling]] a [[Super Bonkers]] after it has been defeated or by getting a giant white hammer (only from grand doomer ex) <nowiki><nowiki>Insert non-formatted text here</nowiki><nowiki>Insert non-formatted text here</nowiki></nowiki>.
   
 
Although Grand Hammer's attacks are heavy and unwieldy, like [[Ultra Sword]] and [[Monster Flame]], every other character besides Grand Hammer Kirby pauses during the attack, so it is impossible to miss anything beneath Kirby, which is a good thing as the ability only pounds objects into the ground if he is directly over it, regardless of how large the size of the hammer's head may be. The first size pounds in a third of a large stake, the second size pounds in two thirds, and the third will pound in an entire large stake.
 
Although Grand Hammer's attacks are heavy and unwieldy, like [[Ultra Sword]] and [[Monster Flame]], every other character besides Grand Hammer Kirby pauses during the attack, so it is impossible to miss anything beneath Kirby, which is a good thing as the ability only pounds objects into the ground if he is directly over it, regardless of how large the size of the hammer's head may be. The first size pounds in a third of a large stake, the second size pounds in two thirds, and the third will pound in an entire large stake.

Revision as of 02:25, 6 June 2012

Smash the ground with the Grand Hammer! Shake the Wii Remote to power it up, and pound even huge stakes flat!
— Grand Hammer's Flavor Text • Kirby's Return to Dream Land

Grand Hammer is a Super Ability appearing in Kirby's Return to Dream Land. It is the most uncommon super ability, tied with Flare Beam, featuring only three times in all the levels, excluding appearances during boss fights. This ability is acquired by inhaling a Super Bonkers after it has been defeated or by getting a giant white hammer (only from grand doomer ex) <nowiki>Insert non-formatted text hereInsert non-formatted text here</nowiki>.

Although Grand Hammer's attacks are heavy and unwieldy, like Ultra Sword and Monster Flame, every other character besides Grand Hammer Kirby pauses during the attack, so it is impossible to miss anything beneath Kirby, which is a good thing as the ability only pounds objects into the ground if he is directly over it, regardless of how large the size of the hammer's head may be. The first size pounds in a third of a large stake, the second size pounds in two thirds, and the third will pound in an entire large stake.

Moveset

Move Controls Description Element
Grand Hammer 1 Button Kirby performs an overhead swing with a large hammer, smashing it on the ground beneath him, generating a shock wave. Moves objects down one unit. None
Hammer Plus Shake Wii Remote after Grand Hammer Kirby enlarges his hammer and slams it on the ground, creating larger shock waves and pounding objects down two units. None
Super Hammer Plus Shake Wii Remote after Hammer Plus Kirby enlarges his hammer even further, slamming the star-studded monstrosity against the ground, generating a massive shock wave and pounding objects down by three units. None