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It's the boss of all Doomers, the golden Grand Doomer! As the skies over Nutty Noon began to warp, this fearsome foe swooped in to claim the spheres—and their dimension-traveling powers!
— VS Grand Doomer • Kirby's Return to Dream Land Deluxe

Grand Doomer is a boss in the Kirby series, debuting in Kirby's Return to Dream Land as the secondary antagonist and a boss of Nutty Noon.

Physical Appearance[]

The Grand Doomer looks similar to an ordinary Sphere Doomer, but is much larger and with a few additions. Its body is a liquid yellow with with an orange aurora emanating from it. Grand Doomer has thirteen intricate feathers on the bottom of its spherical body, signifying its status as the boss of all Doomers. It has a pair of large, bird-like wings with an eye-like pattern, and sharp fangs. The Grand Doomer also has sunken red eyes and large spikes protruding from its back.

In Extra Mode, Grand Doomer's appearance is the same except its entire body is now a dark crimson and it has white eyes instead. This is opposed to the Sphere Doomer EX appearances, which have their original color maintained, a single eye, a horn, and more jagged wings.

Games[]

Kirby's Return to Dream Land and Kirby's Return to Dream Land Deluxe[]

Grand Doomer is the boss of Nutty Noon and holds the Lor Starcutter's final piece, the mast. Grand Doomer is the leader of the Sphere Doomers and the entire Doomer species.

When the player first lands after taking the Warp Star, the Goal Game music is playing and the mast is in plain sight. Once the player touches it, the usual fanfare sequence plays, but it soon fades out as the part moves out of reach. Suddenly, a large Sphere Doomer encases the part and Kirby and co. must fight it to gain the last piece.

When fought in The Arena/The True Arena, Grand Doomer/Grand Doomer EX does not have its third phase where Kirby needs Ultra Sword to destroy its armor.

Story Mode[]

Grand Doomer's main attack is creating a single sphere and launching at the player; these can be destroyed with a simple attack. Grand Doomer will then drop down four large spheres that explode after a few seconds. The radius of the explosion is relatively small, so it can be easily avoided. Grand Doomer can disappear and create four vortexes in the background; three of them will disappear and Grand Doomer will emerge from the remaining vortex. Grand Doomer can swoop down from above. Sometimes, it hides in the shadows, which is shown by a bubbling black puddle with a rainbow aura that moves from side to side. If the player touches the puddle, Grand Doomer's jaw will emerge and eat them, but they can break free by shaking the Wii Remote or mashing the +Control Pad; if no one is eaten, Grand Doomer will shoot up from the shadows.

After losing half of its health, Grand Doomer will emanate a black aura. Grand Doomer now fires two spheres at the player and its swooping and vortex attacks are faster. It can create four, oblong homing fireballs that attack a random player, although these can be easily destroyed. Grand Doomer can move to one side of the arena and fire spheres while spinning in a complete circle as well as go into the background and shoot a rapid row of spheres at the ground that move left or right. Grand Doomer can perform its shadow attack more frequently as well.

When its health is depleted to near zero, Grand Doomer will encase itself in stone armor and gain four armor meters; it attacks by bouncing and slamming into the ground as well as summoning enemies. The only way to damage Grand Doomer in this form is with Ultra Sword, which can be obtained from a Super Blade Knight that it spawns alongside the other enemies. Kirby must dodge the bouncing attack and then use Ultra Sword. After being hit by Ultra Sword four times, the stone barrier is destroyed. Grand Doomer will then charge up to regrow part of its armor. After dealing the final blow, Grand Doomer slowly deteriorates and gives up the mast.

Extra Mode[]

In Extra Mode, Grand Doomer EX starts with the swooping attack, swooping closer to the ground than before. It shoots more projectiles than its normal counterpart, firing three normal ones or seven homing ones. The vortex attack no longer has three disappear; instead , they rotate in a circular fashion, with the boss flying out of three of them based on the position of the player(s). Grand Doomer EX now drops one large sphere in the middle of the arena that explodes and creates two large electric balls that move in opposite directions, similarly to the Spark Sphere Doomer EX's charged attack. The shadow attack is bigger and does more damage should somebody step on it; if nobody is eaten, it will emerge and fly off screen before teleporting back to the arena.

After losing half of its health, Grand Doomer EX will shroud itself in a black aura like before. Every now and then, Grand Doomer EX roars, which indicates one of two attacks. One of these attacks, which the boss uses immediately after transitioning to this phase, is shrouding itself in flames and quickly dashing across the screen, similar to the Fire Sphere Doomer's attack. Its other attack includes spinning around and firing spheres at the same time, now completing two rotations.

Grand Doomer EX's swoops are now even quicker and it can swoop down twice in a row. It retains its ability to spin around the room and drop large, electric balls, but will now drop two instead of one, making it harder to deal with both if the player is not positioned correctly. Occasionally, Grand Doomer EX will fly into the background to shoot two extremely rapid rows of projectiles. After enough time, Grand Doomer EX will release massive ice storms, similar to that of the Ice Sphere Doomer.

When its health is depleted to near zero, Grand Doomer EX will encase itself in stone armor like before. Grand Doomer EX bounces faster and moves quicker than its normal counterpart, making it harder to hit with the Ultra Sword; it can also engulf itself with flames and dash quickly across the screen. When Kirby fully destroys its armor, Grand Doomer is vulnerable to normal attacks again and can be defeated.

Magolor Epilogue: The Interdimensional Traveler[]

The Grand Doomer is revived by the fragments of the Master Crown as the Crowned Doomer to attack Magolor at the Ethereal Altar, taking the Gem Apple Seed in the process.

Merry Magoland[]

After Grand Doomer and its EX form are defeated in Kirby's Return to Dream Land Deluxe, Kirby can visit the Merry Magoland theme park to be rewarded with the Grand Doomer and Grand Doomer EX dress-up masks respectively. The Lor Starcutter will also appear in Merry Magoland after Grand Doomer is defeated for the first time.

Related Quotes[]

Evil Sphere Doomers have come to Planet Popstar from another dimension, drawn by the lost Energy Spheres… This one is huge!
— VS Grand Doomer • Kirby's Return to Dream Land
The lost Energy Spheres have created dimensional rifts. The Grand Doomer has emerged from one such rift!
— VS Grand Doomer EX • Kirby's Return to Dream Land
Whoa! The Energy Spheres are causing dimensional rifts to open up new spots! And what's worse? A giant rift made by that powerful mast part has drawn forth the dreaded Grand Doomer EX!
— VS Grand Doomer EX • Kirby's Return to Dream Land Deluxe

Trivia[]

  • The Grand Doomer is the only boss in Kirby's Return to Dream Land (Deluxe) that is not encountered by entering a door in the stage; instead, a Warp Star is used.
  • With its rigid crest and long tail feathers, the Grand Doomer has some resemblance to a Quetzal.
  • The bouncing attack that the Grand Doomer uses while encased in stone is similar to the attack that Drawcia Soul uses.
    • Grand Doomer uses a dash attack similar to Drawcia Soul's dash attack.
    • Its sphere shape and large "mouth" even makes it look similar to Drawcia Soul.
  • A number of the Grand Doomer's attacks and movements resemble those of Marx and Marx Soul in Kirby Super Star Ultra; such as its rapid teleportation, the attack where it hides in the floor, and the splitting fireball used by the EX version.
  • A few of Grand Doomer's attacks are similar to those of Dyna Blade's.
  • Grand Doomer EX's stone form looks exactly the same as the regular Grand Doomer's stone form, since when Kirby damages it, the body beneath the stone appears yellow with red eyes, instead of crimson with white eyes.
    • In Kirby's Return to Dream Land Deluxe, Grand Doomer EX's body is now orange with red eyes underneath its stone armor.
  • Its battle theme seems to be based on the menu theme from Kirby Air Ride and Yin-Yarn's battle theme (and possibly his normal theme), which is more subtle. It is reused during the battle against HR-D3's first form, and again in Kirby: Planet Robobot for the first phase of Galacta Knight Returns' fight. This may be due to some parts of the theme resembling that of Sky Tower's opening and thus also resembling Star Dream's leitmotif.
  • In The Arena, the globe that the Grand Doomer eats is completely empty, which is likely because the player cannot collect the Part Spheres.
  • It is unclear why Grand Doomer EX's design (which is a pallet swap) doesn't follow the designs of regular Sphere Doomers, who became cycloptic, gained jagged feathers, and a single head horn in their EX designs.
  • When Grand Doomer summons a Waddle Dee, it breaks the fourth wall when it waves at the screen after it lands on the ground.

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Gallery[]

Models[]

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