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A glitch is the unintended behavior of a game, usually a result of a programming mistake, or by overlooking a specific (usually esoteric) sequence of events that players can, but weren't expected to perform during normal gameplay. A glitch is usually detrimental to the player's experience, and can be so minor that it easily goes unnoticed. Sometimes, however, it can be severe enough to freeze the game, cause the playable character to die for no apparent reason, or even corrupt the entire save and force the player to restart from the beginning. In certain cases though, glitches can be helpful to players. Glitching a game, however, refers to a player intentionally triggering the unintended behavior.

In the Kirby games

Kirby's Dream Land

Moonwalk Kirby

To achieve this glitch, the player must make Kirby jump, then rapidly press left and right on the D-pad. If done correctly, Kirby will begin to moonwalk. After about 1.5 seconds, he will begin to walk normally again.

 Kirby's Adventure

Early Ending Credits

Firstly, you must have the Stone ability for this to work. In Level 6-1, go through the first door to the Rolling Turtle mid-boss fight. Use the Stone ability on the block you are standing on, and you should be "splashing" up and down. Use the ability again, and bizarre things should start to happen, such as the tilesets messing up. After a while (when the whole screen is covered),  the credits should appear, but be careful. Doing this may result in the loss of your save file.

(Somewhat) Infinite Microphone

During the battle with Paint Roller, Kirby has to hit him three times (so it's health is halfway down), and then swallow the Microphone when it appears. Then, Kirby has to use it twice to defeat Paint Roller with one Mike remaining, then immediately move to the middle of the screen and use the last Mike. The level will end before Kirby loses his ability, so the counter will be at zero, which really means 266 more uses. When Kirby uses the Mike ability, the screen will become distorted with numerous sprites (only until the attack ends), although this doesn't negatively impact the game.

Shine & Bright's Speedy Sprites

Firstly, Kirby must have the Hi-Jump ability. Then, make sure Mr. Bright (sun) is in the sky & Mr. Shine (moon) is on the ground standing next to Bright. When Mr. Bright uses his energy beam attack, Kirby must use Hi-Jump to go through Mr. Shine, the energy beam, and Mr. Bright unharmed. The invincibility of the jump should wear off when inside Mr. Bright, so Kirby will take damage. At that point, most of the screen will become pixelated and filled with garbled sprites (the player can still see the game clearly) and everything will move slightly faster.

Water Splash

Firstly, Kirby has to discard the current ability he has, and then the player must immediately pause the game. Then, Kirby has to leave the stage he is currently in. If performed correctly, when the player presses B, Kirby will be splashing water on land. If Kirby forfeits the star from this "ability" and inhales it, Kirby will appear flashing as if he inhaled an ability-bearing enemy, but no ability is obtained from actually swallowing the star.

Pseudo-Permanent Sword/Hammer/Parasol

A variation of the above glitch that is instead performed with either the Sword, Hammer, or Parasol abilities. Performing this glitch allows Kirby to have either a Sword, Hammer, or Parasol ability that isn't dropped if Kirby is hit by an enemy. Forfeiting and inhaling the star from these abilities produces the same results stated above.

Pseudo-Permanent UFO

Another variation of the Water Splash glitch performed with the UFO ability. Performing this glitch allows Kirby to have a UFO ability that is not only kept even after Kirby is hit, but is also able to be carried anywhere; the ability will last as long as Kirby has it, and he will not lose it if he exits a level. The star, just as it was with the normal glitch and its other variation, causes Kirby to flash as if he has an ability, and provides no ability when actually swallowed.

Kirby's Pinball Land

Hurly Mistake

The player must get to the top stage of Kracko Land. Once Mr. Bright is defeated, the Chuckie will change into a Hurly, and Mr. Shine will appear. The player must then intentionally fall back into the middle stage, and launch back up into the top stage. Mr. Bright and Chuckie will be there again, like normal. However, for a split second during the transition from the middle stage to the top, Hurly will be there instead of Chuckie.

Kirby Super Star

Invisible Bomb

This glitch can only be attempted in Milky Way Wishes. Firstly, select the Bomb ability while Kirby is underwater. The bomb Kirby is holding will then explode. Then, make Kirby jump out of water and onto the ground. When he does, Kirby will act like he is still holding the bomb, when he's really holding nothing at all.

This glitch doesn't work in Kirby Super Star Ultra.

Invincible Wheel

With Wheel, turn into the wheel and hold down the B button until Kirby hits a wall. Let go of the B button and he should still be rolling slowly. Kirby is now invincible, and when an enemy touches him, it does quick damage.

Glitched Wheelie

In Revenge of Meta Knight, after Meta Knight is beaten and the screen fades to black, have Kirby turn his ability into a Helper right before the screen becomes completely black. If done correctly, in the scene where Kirby falls onto the Wheelie, the helper he just called will be glitched into the sprite of the Wheelie he is riding.

Clone Marx

In the battle against Marx, have Kirby get any ability that can grab enemies (Jet, Suplex, Parasol, Ninja, etc). When Marx drops the orb that breaks into a wave of ice, try to grab that orb the moment it hits the ground. If done too early, Kirby grabs the orb. Too late, and he either blocks the ice wave or gets frozen. If timed just right, the orb will turn into another Marx.

Malfunctioning Elevator

This glitch occurs in elevators. To trigger the glitch, step in an elevator, and make sure you have the Sword ability. Move the elevator up, and perform an attack as it ascends. Kirby will slip through, and fall. This is fixed in the remake.

Kracko Reborn

When fighting Kracko in Spring Breeze, hit him five times with the normal Hammer attack. Quit and then return to the same level. When you reach Kracko again, hit him with Hammer Swing. He will disappear for a few seconds and come back as a random character, or even a random object. Things he can transform into include Kracko Jr., Heavy Lobster, a purple Waddle Dee, the sword offered for the battle with Meta Knight, and an orb from Galactic Nova Nucleus.

Kirby 64: The Crystal Shards

The Moonwalk

This glitch can be performed when playing the game on a Nintendo Wii with a GameCube controller. If the Wii Classic Controller Pro is used he will seem to walk backwards but remain stationary. Push the D-pad left while pushing the joystick (not the C Stick) to the right. If done correctly, Kirby will start walking backwards. Sometimes Kirby trembles violently while doing the moonwalk.

Kirby: Nightmare in Dream Land

Whispy Woods' Extra Air Puff

Right after Whispy shoots his second or fourth air puff, Kirby must hit him. He will take damage, then will act as if he's blowing an air puff, but no damaging air puff will appear.

Meta Knight's Damaged Health Meter

Right when Meta Knight is taunting Kirby with his sword, be sure to hit him a little before off he jumps off his platform. He will have taken damage, but his health meter won't appear to go down. When Kirby hits him again, Meta Knight will take damage and his health meter will have a gap in it, leaving behind the first section of health that was lost. Meta Knight's meter behaves normally upon Kirby's third attack.

King Dedede's Ineffective Attacks

If Kirby stands close enough to Dedede when he tries to hit Kirby with his hammer, Kirby won't take damage. Kirby absolutely can't be harmed by Dedede in any manner (except for his floating around and his subsequent air puff) if Kirby is floating at the very top of the screen. When he jumps up at Kirby and pounds the ground with his hammer, if Kirby's under his body, at the very instant he hits the ground, Kirby will not take damage. Incidentally, Meta Knight can't hurt Kirby by stabbing upwards when Kirby's at the top of the screen; Nightmare's whirlwind attack will not harm Kirby if he stands in his normal fashion upon ground.

Nightmare's Weak Spot

When Nightmare sinisterly lifts his arm up before he uses his rapid-fire finger-pointing attack, his lower back is exposed. Float up behind him during this short period of time, exhale, and use the Star Rod's normal star-firing attack. He will take that much damage, and the star Kirby fired will also bounce off his back. Jumping normally up behind him will just inflict the tiny damage of Kirby's Star Rod spin attack.

Heavy Mole's Weak Arms

Kirby can jump through Heavy Mole's thin arms (while they're fully extended) and not take any damage.

Forcing an Ability Star Through a Wall

While fighting Heavy Mole, dig a pit (or wait till Heavy Mole unintentionally does it for you) and drop the ability star in the pit. Make sure that it can't bounce out of the pit. When the auto-moving screen sandwiches the star, it will be forced to the right, bouncing incessantly until it self-destructs, is inhaled, or comes out of the wall.

Knights Slipping Off Edges

If a Sword or Blade Knight is on the very edge of an open-ended platform, it can fall off. The knight must be the kind that waits to slash at you until you come close enough to it. If you stand out of range and fire any projectile at it, it will attempt to block the attack. Upon its 12th consecutive attempt, it will fall off the platform into/onto anything below it. This glitch also works in Kirby & the Amazing Mirror, but is activated only by a knight's slashing at you, landing at the edge of its platform, and thus is very rarely seen.

Cowardly Blippers

As a Blipper follows you (and doesn't ram into you), after approximately 28 seconds, it will choose to permanently retreat. You can then chase it in any direction you want. This also exactly applies to Kirby & the Amazing Mirror, but in that game, the retreating Blippers are more responsive to your chasing them than in Kirby: Nightmare in Dream Land.

The Star Rod and Cutter's Missing Projectiles

For both abilities, the regular attack can be glitched by performing the attacks consecutively as quickly as possible. Only three projectiles seem to be allowed in the screen's view at once. Every additional attacks' projectile will be non-existent so long as three are currently on-screen. Kirby will only go through the motions of throwing the Cutter or swinging the Star Rod and no projectile emerges. Where the invisible projectile should be if it were visible, no damage is dealt by this area to any enemy. The Star Rod's glitch only occurs in the final battle against Nightmare.

Kirby, the Silent Dasher

Dash, then jump holding down the button in whichever direction you are going. Let go exactly before Kirby touches the ground. Then, exactly after he touches ground hold or press that same directional pad button you pressed before. If the process is executed skillfully, Kirby will continue to dash, but without leaving any trail of dust behind him as well as no "dash" sound effect.

Kirby's Long-Fall, No-Bounce, Instant Attack

Falling from high enough in the air will cause Kirby to bounce onto the ground or most enemies upon impact. Pressing "B" will activate Kirby's simplest attacks (in Kirby & the Amazing Mirror, these work easier for this glitch than the more complex, direction-based moves); If you time your attack so that it matches the very instant Kirby face-plants, the attack will be performed and Kirby will not bounce off the ground. Using the "Sword" ability's slow, normal slash attack provides the most distinct visual and audible feeling out of all the abilities when performing this glitch. You will often still hear the "bounce" sound effect upon glitching. This glitch may also be performed in Kirby & the Amazing Mirror.

Flinging Enemies Through the Ground

Using Backdrop or Throw, you may fling enemies downward through a platform you are on. The platform must be thin (for instance, all the cloud platforms when fighting Kracko are this thick, even the main arena platform). Using Backdrop, grab the enemy in mid-air at a height of the same thickness as the platform beneath. Be sure you are over a "joint" (the meeting of two identical, usually repetitive, images) in the platform. Backdrop is a very difficult ability to use to activate this glitch because the grab height required is terribly precise (likely down to a single pixel); utilizing Throw is much easier and requires far less precision. Utilizing the Throw ability, grab an enemy while it is falling in the air. Then fling the enemy downward either left or right, while Kirby's standing on ground. If done correctly on a platform thin enough, the enemy will fly through every time (only certain enemies will work for this glitch; they must be types that do not float, like Bronto Burt, UFO, or Laser Ball). In Kirby & the Amazing Mirror, Kirby can fling a defeated mid-boss through a permeable platform (ie. fighting Batafire in the second room before Kracko). 

Invisible Wall-Bounce Impact

Using the Ball ability, Kirby must hit the side of a wall after he bounces upward off the ground. Once he reaches his highest point in the air, he will appear to be flattened, have stars around him, and be accompanied by the "impact" sound effect, all just like a normal wall, ceiling, or ground impact (except Kirby won't bounce off this "invisible wall"). Kirby must be glowing blue as he falls to the ground (before bouncing up and off the wall) to activate this glitch. Thus, a tiny bounce won't work. This glitch will not work if Kirby touches the ceiling once he has bounced off the wall, because he will not have reached his highest potential ascent in the air.

A Mouthful of Nothing

When fighting a boss try to inhale an object right after you deal the final blow toward the boss. If the item is close enough to Kirby's mouth when the boss takes the final damage, the object will explode and disappear, but Kirby's mouth will become full with the already-destroyed object. This is best accomplished when fighting Whispy Woods in his last bit of health by: inhaling an apple, shooting it at him, and being in the process of inhaling another apple when the first apple fired deals the final blow.

Extra Bounce While Discarding Abilities

As soon as Kirby bounces off the ground by falling and you see the underside of his feet, discard his ability star. This will make him bounce a second time during the first bounce. This is also possible in Kirby & the Amazing Mirror

The Dual-side Platform Teleport

Kirby must have the Ball ability. When bouncing at full power in ball form on the edge of a solid platform, immediately come out of ball form upon closely approaching the underside or topside. Move left or right, as the case may be, off the open edge of the platform upon reaching its surface. In normal form, Kirby will travel at top speed either upwards (to the height of his Ball form's previous bounce's terminal velocity; in other words, to his max bounce height) or downwards (until the touches ground). Changing out of ball form right after a bounce at full speed also provides Kirby a giant leap (or quick descent)!

Discard Kirby's Copy Ability, Reset His Pose

While stationed on a ladder, drop Kirby's ability star. Whatever posture Kirby is in (when he stops climbing on the ladder) is then automatically reset to a generic pose. This will not work in Kirby & the Amazing Mirror

Delay in Ice Cube Disintegration

While the ice cube is still forming after using Freeze or Ice on a suitable enemy, kick it and hit another enemy with it. The cube will continue to form until it's complete, even after the enemy is destroyed by it. When complete, it will automatically disintegrate like it should have when it first hit the enemy.         

Kirby & the Amazing Mirror

Wheel Through Walls

First, go to Olive Ocean and get to the part just before Bonkers. Swallow Sparky and Sword Knight and keep doing so until Kirby gets the Hammer ability, then pound the stake with it. Return to swallowing Sparky and Sword Knight again until Kirby gets the Wheel ability. Now, have Kirby move up to the point where the screen scrolls towards Bonkers, and have him go into the chasm made by the stake and transform into a Wheel. Kirby will now be inside the walls. This glitch can be replicated at other mid-bosses, with other abilities that transform Kirby other than Wheel.

Stuck Flamer

In Rainbow Route, in an area full of Star Blocks lies a Flamer. If Kirby bumps into it while using the Wheel ability, it can go inside a wall. It normally circles around the platform it is on, but since the insides of walls are technically big platforms, it stays still, but sometimes vibrates erratically.

Dark Mind's Hats

Beat Dark Mind's second form. At the last second, call the other Kirbys. Make sure one of them has Sword, Bomb, Missile, Beam, Fire, Tornado or Laser. Once all the Kirbys hop onto their own Warp Stars to fight Dark Mind, their hats would be on the top-left corner of the star. With Missile, though, it will be on top of their heads.

Blockin Ladder

Go to Carrot Castle. Go to the room where a Blockin is next to a ladder. Have Kirby push it into the ladder so it turns into a block. At the same time, have Kirby grab onto the ladder and swiftly make his way to where Blockin will land. The Blockin will push Kirby off the ladder, but the game still treats Kirby as if he is climbing a ladder, so Kirby can still "climb" up and down. When climbing any ladder, Kirby is able to climb up past the point where the ladder ends.

The Levitation Glitch

Kirby has to battle Dark Meta Knight before fighting Dark Mind. When he strikes the final blow, he must float to the top of the screen and stay there. Dark Meta Knight will shatter and Kirby will fall to the bottom of the screen, bounce off the ground, and levitate. This glitch can also be induced by using Smash's Final Cutter and the same move in the Sword and Master abilities. Use the attack just before Dark Meta Knight shatters, and Kirby will fly way up, and end up levitating at a much higher level than strictly by bouncing. In Boss Endurance, you can get the UFO ability from various bosses (inhaling Gobbler's Mini Sharks following right after him as he jumps out at you, Bombar's missile attack, etc...), and keeping it will automatically levitate Kirby at any part of the screen when Dark Meta Knight shatters. The levitating will cease when Dark Mind's portal appears to suck Kirby in.

Copy Star Through Walls

Kirby (with a Copy Ability) must stand in front of a door that can be opened by a switch. However, for this glitch to work, the door must be shut. Kirby must face away from the door and drop his ability. The Copy Star will bounce through the wall onto the other side.

Master Glitch

Firstly, Kirby needs the Master ability. Fight a boss and lower Kirby's hit points to around 2. Then, call the other Kirbys and get rid of the copy ability and leave it bouncing around. Have Kirby quickly die to the boss, then run back to the mirror. If done correctly, Kirby's friends should still be heard and seen fighting the boss while not in the boss' range. This glitch works best against Moley and Kracko.

Stuck in Snooter

Kirby needs the Smash or Stone ability for this glitch. Find a Snooter and have Kirby call his friends (any number of them will do), then have Kirby turn into stone with Snooter directly in front. The other Kirbys will sometimes walk in front of Kirby and the Snooter will swallow them. Snooter then goes into his spitting movement, but nothing will happen and he can move naturally. The player can see the swallowed Kirbys floating behind the Snooter. After a while, all the Kirbys will fly out at the same time from Snooter in the direction they were swallowed in. This glitch is rare, so it may take a few tries to pull off.

Master Hand's "Triggered" Freeze  

In Candy Constellation, en route to Master and Crazy Hand, the player will fight Master Hand. There is a pit with a covering of a few Star Blocks just to the right of him. While he's on the right side of the screen, the player should defeat him while he's high in the air and/or as far right as possible (taking advantage of his Burning Finger attack is best for meeting both of these conditions). If Master Hand is defeated correctly, he'll fall toward and into the pit on the right; if you defeat him while he's high enough in the air and farthest to the right, he will land on the Star Blocks; then you can shoot air puffs at the Star Blocks underneath him, and he'll fall into the pit. If the player waits, he/she can hear a mid-boss's explosion and its "trigger" before it. When the "trigger" sounds, Master Hand will freeze at whatever altitude he is falling/resting at and then explode (you can thus see the "freeze" effect if you carefully time your destruction of the Star Blocks). The "trigger" undoubtedly possesses this levitational effect; the "freeze" effect is only clearly observed in this particular mid-boss battle with Master Hand; however, this "freezing" phenomenon is likely applicable to all defeated mid-bosses.

Kirby's Friends' Long-Lasting Hats

In both Boss Endurance and the main game, once you defeat Dark Mind's giant eye form, press the R button just as the screen goes completely red; occasionally, any or all of your friends may arrive. Each one that arrives comes with his current ability and its respective hat. Sometimes, an item will come with them, too. Most of the time, they will move freely throughout the following cutscene (always without interference). Only those that are standing still, as normal, will get warpstars in that cutscene. All those who got "left behind" will arrive with their respective warpstars in the final battle. Occasionally, this glitch will freeze the game right before the final battle.

Pushing Through the Waterfall

A tower section exists inside the ornate castle entrance in Peppermint Palace. Climb to the very top, and on the right, a Blipper trapped above and a Heavy Knight underneath will be seen. Destroy the barrier that's holding back the water and the Blipper. Kirby will need the Missile ability -- he must then fly up the waterfall, landing right in the little pond above. This trick can be used in Radish Ruins also, but in the horizontal water tube, there is an invisible barrier that cuts the Missile short. Unfortunately, repeatedly down-thrusting with the Master ability while moving to the right also doesn't work. However, this is the quickest way to move through any space of water.

Falling Through a Wall

In Candy Constellation, there is a room in which a switch is in the center suspended on three breakaway blocks with a Sir Kibble to the left and two Rockys to the right. Stand on the platform above the switch and walk (not run/dash) to the left off the platform at full speed.  If you constantly hold left on the D-pad while you are walking and falling, you will fall through the wall's horizontal-incline junction below. This works for the junction on the right of the platform, too, but you have to use the "float and spit an air puff" process, instead of walking off the platform.

Kirby's Amazing Burning Colors

Right after beating Dark Meta Knight in his true form, just before he shatters, use the Burning ability's Flame Tackle. Kirby will fly forward, and when he stops on the ground, his body will be any one of several flame-colored palettes! Unfortunately, it only lasts about one second.  

Reverse-Direction Ice Cube Attack

Use the Ice attack on something freezable, and while it is being frozen, quickly inhale and shoot the air puff through it. If the air puff is touching the other side of the ice cube when the cube completely freezes, the air puff explodes and sends the cube flying back towards you. The reverse-advancing ice cube still remains effective against enemies.

Dark Meta Knight's Straight Ricochet

In fighting both his true and masqueraded forms, Dark Meta Knight can be made to fly backwards straight through the air. Right when he's in the process of landing on the ground after having jumped, slide at him so you bounce back off him. Occasionally, at this time he will have made the attempt to flip-jump backwards in a blur. However, when you slide into him, Dark Meta Knight (as well as Meta Knight in other games) will then jump above you and try to down-stab onto you (this is a common component of both the Knights' battle procedures). In the combination of his trying to jump backwards and jump up at you to down-stab, Dark Meta Knight will exhibit this glitch. From anywhere on the ground, he will fly straight backwards (frozen in his jumping posture), in a blur at an angle towards the wall. He often leaves a star on the wall, like he normally would if he wall-kicked, but in batttling his true form, sometimes he will just bounce right off the wall to the ground without leaving a star. Upon glitching, he'll also sometimes decide to wall kick and fly up and out of the screen's view, making it trickier to predict where he'll land.

Cross the Wind Tunnel Without the Bridge

In Radish Ruins, along the canyon path (in the room with the cannon and Jack at the end of it) there is a room with a pit that leads to a treasure room. A strong wind to the right is blowing down into spikes and you are normally supposed to hit the exploding block above to activate the bridge. This process can be bypassed simply by constantly holding up and right at the same time on the directional pad. Doing this, Kirby will float into the wind, not be harmed by the dangerous spikes beneath, and reach the treasure chest on the other side. Kirby can cross and not have to call up his friends or have a specific ability to activate the bridge.

The Safe Corner of the Arena

In Boss Endurance (and in some places in the main game), when battling Boxy, stand at the very left edge of the screen. When Boxy tries to ram into you, she'll miss you completely and smack into the wall. This happens 100% of the time if you have the Mini ability. Otherwise, most of the time Boxy won't inflict damage, even if Kirby is holding something in his mouth; is inflated; standing normally; or crouching.

The Hovering Bronto Burt

In Cabbage Cavern, there is a room that has a spike maze with a Sparky at the bottom and Flamers running the length of the spike maze (above this room is the room with the Heavy Knight, Sparky, Gordo, and the UFO). At the bottom of the maze room, stand on the ledge between the Sparky and the spike mat. A Bronto Burt will come sailing down at you from the upper right. Crouch where you are, and the Bronto Burt will end up hovering directly over you until it decides to fly away, otherwise he'll ram into Kirby.

Blippers' Star Block Breakout

In Olive Ocean, in the second to last room before Gobbler, two Blippers are stuck in a diamond-shaped mass of alternately-spaced Star Blocks near the end of the room. Destroy all the Star Blocks except eight (one block positioned on each side the Blippers). Stationing Kirby directly underneath and/or above both Blippers, wait approximately five seconds. At this time, the angered Blippers will break out of their Star Block prisons and pursue Kirby (if you've waited at a distance for about 30 seconds, the Blippers won't break out; they are actually trying to retreat from Kirby)! 

Fighter's Platform-Penetrating Down/Sky Kick

There are certain platforms that allow ready access to lower levels (ie. platforms in the intermediate rooms in Boss Endurance). Holding "down" on the Directional Pad, press B the instant you pass downwards through the platform (not sooner, as this will activate Kirby's Slide Kick). Kirby's Down/Sky Kick will be activated; if there are any of these permeable platforms in the line of the attack, Kirby will not land, but will pass unheeded through each platform until a solid surface or water is reached. 

Fighter's Strictly-downhill Aerial Spin Kick

Certain slopes in the game are at a low angle of incline/decline; a slope of a specific angle is necessary to perform this glitch (ie. the long, grassy platform right beneath the overhanging rock slope w/ the Roly-Poly, to the left of the trapped Sword Knight and Rocky; found in the Cabbage Cavern room that contains: a huge water column moving upwards on the right and a treasure chest at the very top of the room). As typical of all stationary elements in the game, there are "joints" (vertical lines that form from the joining of two identical tiles; ie. a vertical line in a brick wall/floor) in these slopes. Stand on the slope, facing downhill, so that the "joint" lies directly beneath the base of Kirby's larger foot. With precision, perform his Aerial Spin Kick. Kirby will "hug" the ground as he moves down the slope, instead of spin-kicking into the air. This "hugging" is normally achieved by performing the same attack into an upward slope that then immediately shifts to a lower angle. Also, concerning all viable platforms that have multiple joints: every other joint does not work to activate this glitch. 

Terminal-bounce "Skid" Sound

Bounce off a slope of sufficiently-high angle by falling from high up. Kirby must bounce in an arc off the slope, so he must fall straight down. Near the end of Kirby's bouncing in an arc, hold "left" or "right", as the case may be; hold "left" or "right" in the direction opposite the arc's path (ie. if you arc through the air to the right, hold the "left button" on the Directional Pad). At the end of Kirby's spinning, you'll hear the "turning/skid" sound (encountered when Kirby changes direction while walking/dashing on ground) while still in the air. 

Dark Mind's Energy Beam Echo

When fighting Dark Mind's "giant eye" form, deal the final blow to his pupil while he is firing the massive energy beam. The beam's audible sound effects will continue for some time, even though the battle's over and the beam itself is non-existent.

Dash Sound While Crouching

Dash and immediately crouch so that Kirby falls to a solid suface below (or jump and land on the ground); hold "left" or "right" (as well as "down") simultaneously, during the landing process (this is essential). Upon landing and crouching, the "dash" sound effect is heard. This glitch does not occur in Kirby: Nightmare in Dream Land.    

Kirby's Unbreakable-Block Bounce

Kirby can bounce off Star Blocks, Bomb Blocks, and others without breaking them. He must fall onto them from the air at the very minimum height required to face-plant.

Bomb Ability: Sound Transfer

You can hear a bomb's explosion from a room next to the one a bomb is thrown/placed in. Firstly, any number of Kirby's friends must be in view. Secondly, throw/place a bomb. Thirdly, well before the bomb explodes, immediately exit the room. If Kirby's friends have not moved out of view (in the room on the other side of the mirror) and the bomb hasn't exploded before you left that room, you will hear the explosion(s) while you're on the other side of the mirror.

Bomb Ability: Instantaneous Double Depth Charge

While in the air over a stretch of water, plant a bomb mid-air. If Kirby times the planting correctly, so that he and the bomb hit the water's surface exactly when the bomb is supposed to drop in mid-air, two bombs will be produced in an instant. Worthy of mention, performing this while moving left or right in the air will result in a bomb x bomb barrage mat.

Semi-Silent Ascent

Press the "A" button to ascend while floating; press it repeatedly as fast as Kirby will allow. If pressed in short-enough intervals, one or more "silent floats" will be performed in succession; Kirby will flap his arms and climb higher, but no sound will be heard. These "silent floats" are also observed in Kirby: Nightmare in Dream Land only by continuously holding "up" on the Directional Pad.

Scatter Dark Mind's Mirror-Spawn

In fighting Dark Mind's giant eye form, he'll occasionally sweep one or both of his mirrors across the screen. When the mirror(s) make their third pass, they'll spawn three enemies (six, if you validate the possible combination of three Parasol Waddle Doos, Sir Kibbles and their blades, etc.); during this third pass (or occasionally, a single pass), before the mirror(s) produce and drop the enemies, upon hitting the mirror(s): the enemies produced will often be teleported from their original drop zone to a new drop zone (sometimes far outside the screen). Applying the Master ability's "up-thrust" attack is the easiest way to activate this glitch.   

Mini Sharks' Teleport via Pummeling

Using Fighter's (or any other ability's attack(s) that shoot(s) enemies up into the air without killing them) mid-air windmill kick, drop onto a Mini Shark when battling Gobbler. The little sharks will pop out of the water, but instantly return to their original position in the water; they will not fall into the water with a splash, but "teleport" right down into the water.

Gobbler Floating Down in the Air

Defeating Gobbler while he jumps out of the water will cause him to sink (not fall) through the air; this "sinking" is the same speed as when defeated in the water.

The Weakling Bronto Burt(s)

Upon defeating Wiz, if one or more of the Bronto Burts he produced are still flying around, Kirby can just run into and damage them. 

Galaxia's Fiery Sheath

Kirby must be possessing the Laser ability. In the very beginning of each of the 4 battles with Dark Mind, Galaxia (or its copy; see "Kirby & the Amazing Mirror" section) stands by, ready to be wielded by Kirby (minus the Master ability). Fire a laser beam while you come in contact with the sword. The flashes of light produced by Kirby's head apparatus will immediately change into flames. This "stand" of flames is visible only during the gaining of the Master ability. 

Silent Suction

When about to activate a big switch, inhale using the Throw ability. If the "B" button is still being held after the cutscene, no sound of inhaling will be present.

Extra Puff of Dust While Dashing

During uninhibited dashing, every fifth second will yield an additional puff of dust.

Inaudible Warp Stars

During the cutscenes that appear while using Warp Stars, press "Start" and return again to the cutscene; no sound will come from the Warp Star during almost all of Kirby's trip.   

Kirby Air Ride

Breakdancing Kirby

Breakdancing Kirby

Red Kirby spins around on the floor.

Find a time bomb. Plant it in the middle of where all the machines would be in Free Run. Then, go to the openings to the underground at the city and have the character stand on the ledge. (Not too high and not too low, but in the middle). Jump on the ledge and move a little bit towards the the gap so the middle of Kirby's body hits the ledge. When done correctly, it should make Kirby fall slantwise after he hits the ledge of the slanted wall. Kirby should then proceed to fall to the ground. After doing this, Kirby must not jump or get into an Air Ride Machine, because it returns him to normal. Have Kirby make his way to the time bomb and get hit by the bomb. Kirby should now perform his hit fall animation while on the ground, which makes it look like he performing a breakdance. Getting Kirby hit after this stage will not stop his animation.

Twitching Kirby

After performing the previous breakdancing glitch, Kirby will begin twitching if he uses the Mike ability.

Bumpy Air Ride

Enter the High Jump mini-game. Pick the Bulk Star. Go to the back of the platform and then charge ahead. Once the character gets close to the boost pads, have him inch towards them, to make sure not to miss them. If done correctly, Kirby should be flying to the top. Once at the top, keep tapping the A button. The Bulk Star will continuously shake up and down, and it'll stay up in the sky for as long as the A button is being tapped.

Out of Bounds

Pick the Dragoon. Fly to the invisible wall next to the castle and continue bashing it. (Or, if flying high enough, Kirby can pass right over the wall.) If done correctly, Kirby will break through the wall and start shaking. At this point, the pink dot on the minimap that represents Kirby is out of the playable area. However, eventually another barrier will block his path.

Death of Kirby

Grab a Battery item and go to the railing next to the meadow. Charge at it enough times, and Kirby will fall through the map. An unused "turn back" icon will appear and a strange sound will play, and Kirby apparently falls to his doom. For the rest of the match, Kirby will be 'dead'.

Thunderball

This glitch is most easily performed in time attack mode of Checker Knights. In the 3rd lap, small Gordos and a Wheelie Bike appear every few seconds. To do it, have Kirby obtain the Wheel ability, and hold down the A button when Kirby gets near enough to the Gordos (not too close). While the thunderball is operating, Kirby stays in wheel form, long after the time when he should return to normal under usual circumstances.

Infinite Flight Glitch

A glitch can make the Bulk Star capable of infinite flight distance. To perform this, a Gamecube controller with a fast turbo function is required. Set the turbo to the A, L, or R button (the boost buttons). Play any mode in which Bulk Star is playable. When riding the Bulk Star, go off any sizable jump in the course to become airborne. In mid air, hold down the turbo button. Normally, boosting in mid-air with any other machine would cause the character to drop to the ground. However, under these circumstances, the Bulk Star will vibrate forcefully and momentarily maintain altitude , and then shoot up into the air at high speed. At this point, the player holds down the turbo button, and the flying Bulk Star will cover a lot of distance quickly. This glitch can be done in the Stadium Air Glider, and can be used to get all the way to the end of the stage.

Camera View Glitch

While playing City Trial, go onto a Super Boost Ramp and pause as soon as Kirby touches it, and move the camera view with the C stick. The camera will turn in a circular motion instead of left and right. This can also be done in Celestial Valley when Kirby is climbing up the waterfall.

Crazy Slide Glitch

WARNING: This glitch is very hard to do, it takes about 5-50 tries to get it right.

While playing Free Run, hop off your star and head to one of the entrances to the main underground area in the middle of the city. (It must be a yellow and cream colored one.) Stand on the left side of the hole (near the top) and jump so Kirby nicks the wall before going into the tunnel. If done correctly, Kirby will be laying sideways or on his face and appear to be falling. Use the control stick to move Kirby around the floor, note that Kirby moves very slow in this state and jumping returns Kirby to his normal state. Kirby cannot go up any semi-steep or steep incline and if he runs into a wall or other player, he will bounce off as if he were made of rubber. To exit the underground area, a Kirby that is in the Sliding-State must be hit out of any tunnel entrance by a semi-strong star. If Kirby is hit by a strong star, such as Hydra, he will begin spinning uncontrollably; the player has no control of his Kirby while he is spinning. To regain control, have another player hit the Kirby with a very weak star, like the Compact Star.

Top of the World

While playing City Trial or Free Run, have Player 1 have the Hydra, and Player 2 have no vehicle. Go to the Highland Plains, near the golf holes. Have Player 2 float above a golf hole, and Player 1 go in the hole. If Player 2 gets hit by Player 1, Player 2 will go flying straight upwards until he hits the vertical barrier. Then, Player 2 will float in place for about 15 seconds, and then begin to fall down.

Kirby: Canvas Curse

Invisible Wall

Select the Silent Seabed level and go up to the part with the wall that has to be tapped three times to be rid of. Kirby needs his Stone ability to perform this glitch. While in Stone form, roll up to the wall and it should appear to be destroyed and become passable. However, if the player taps the area where the wall once, it would apparently seem that the game did not register the wall as being destroyed already. The invisible wall will still require three taps to be rid of completely.

Kirby: Squeak Squad

Sinking Maxim Tomato

To perform this glitch, Kirby needs the Ice Bomb power. Have Kirby go to the first stage in Prism Plains and walk until he reaches the pool of water with the Maxim Tomato in it, then have him throw the bomb at it. When the bomb explodes inside the pool and freezes the water, the tomato will slowly sink into the ground. Going into the water and breaking the ice blocks will cause the tomato to pop up again and behave as though nothing had happened.

Distilled Throw Power

To perform this glitch, Kirby needs the Throw ability with its respective Ability Scroll. Upon entering the battle with Mrs. Moley, when she pops out of her hole, have Kirby stand next to her, facing away. When she starts throwing things, have Kirby inhale until he inhales something. If Kirby simply stands there and does not throw the inhaled item, the held item will damage her. If Kirby K.O's Mrs. Moley in this manner, the inhaled item and its glowing aura will both disappear and the usual whiteout ensues. When it is over, Kirby will get rid of the item automatically by throwing a glowing ball of energy.

UFO Discoloration

To perform this glitch, Kirby will need the UFOability. If Kirby gets killed by Bohboh as he throws him into the lava pit in the center of his room while he has the UFO ability, the colors of Kirby's body and feet will considerably lighten. He will be covered in strange pale lines similar to the panels of Metal Kirby.

Ghost Through Walls

Kirby needs the Ghost ability for this glitch. Pick any area where there is a Sword Knight, Metalun, or a Heavy Knight standing on a slanted platform with a wall at the end. Have Kirby posess the enemy and have it slash at the wall. If done correctly, Kirby will now be inside the walls. He remains permanently trapped inside even after ditching the Sword Knight and the Ghost ability. Getting a Bun to throw Kirby into a wall when he is right next to one of the said enemies will also cause the glitch.

Sliding Acchi

With the Ghost ability, control Acchi. Next, double tap left to have it slide a little bit, then jump. If done correctly, Acchi will fly across the screen for as long as the A button is being tapped.

Ability Through Walls

When the screen gets automatically scrolled like in the rooms right before Dark Nebula, or due to a mini boss battle, bubbles and ability stars get pushed into the current screen even if there's a wall, similar to the "Wheel Through Walls" glitch from Kirby & the Amazing Mirror.

Beam Sound

If Kirby enters a door while a Waddle Doo is using its Beam Whip attack, the sound of the beam can be heard during the transition from that room to the next.

Floating Flamer

Find an area where two Flamers can be on the screen at the same time. Destroy any blocks keeping them from full freedom of rolling. If done right, the first Flamer will be rolling while the second is floating above it. If it hits a wall it just bounces right off, too.

Moving Copy Glitch

Go to the second section of Secret Sea,after the Warp Star. This glitch can be performed with either the Sir Kibble or Acchi. Inhale and swallow one of them quickly.As Kirby is copying the power,he will be moving until he reaches the wall!

Kirby Super Star Ultra

Superspeed Waddle Doo

Either the Copy or Bomb copy ability is needed. Head to Skyhigh in Milky Way Wishes and enter the room in the door maze where a Parasol Waddle Dee and a Parasol Waddle Doo float down. Enter the right-most door to go into the next room, then head straight back into the previous room by going into the same door Kirby appeared out of. Zapping / Bombing the Waddle Doo (who is on the right) and making it touch the middle door from where Kirby appeared on the right-most platform will make it run around the room at higher and higher speeds, but it eventually falls through the floor.

Freezing the Game

The Suplex Copy Ability is needed. The player must head to Peanut Plains in Dyna Blade, and continue through the level until he/she reachs the ledge the leads to the mini-boss battle with Chef Kawasaki. On the opposite ledge, there is a Bomber. Kirby must wait until it is about to fall, then dash grab it. He will fall down into the room, and he should use the Suplex ability's Rock Drop attack (performed with the "A" button). If the Bomber was grabbed exactly at the right moment, it will freeze the game and the music will keep rewinding. It may take a few tries to do this.

Floating Knuckle Joe

Go to Aquarius in the Milky Way Wishes Subgame. Continue through the level until you find a Broom Hatter with a Knuckle Joe. Past that, you will find another pair of the duo. If one watches the Knuckle Joe closely, it will sometimes jump on the ledge, and the game will register it as being on ground when it is walking on air!

Weak Hammer Flip

Kirby must take on Hammer ability and go to Sky High in Milky Way Wishes. When he reaches Kracko, he must use the Hammer Flip attack at just the right time when Kracko's health bar is filling up. If done correctly, the attack will have done a tiny fraction of the damage it usually does.

Kirby's Epic Yarn

Pass Through Cloth Blocks

The glitch is performed in the Star Shooter sequence of Cloud Palace. There is a spot where multiple Cloth Blocks are stacked on top of each other. Have Kirby shoot stars at the blocks while moving straight forward, then diagonally upwards after colliding with the blocks. If done correctly, Kirby will pass through the remaining blocks into a small compartment and get the Star Bead inside without having to shoot out all the Cloth Blocks. To get out, Kirby can shoot the remaining blocks under him.

Stuck Fluff

A second player is needed to activate this glitch. Kirby and Prince Fluff must do battle with Yin-Yarn, and wait for the second Soocher attack. While Kirby goes to the door, Prince Fluff must jump to the top of the screen. At the moment Fluff touches the top of the screen, Kirby must go through the door. If done correctly, the Soocher attack will end and the top of Fluff's head will be stuck in the ceiling, thus suspending him in midair! He will be unable to move, but because he is technically airborne, he can still use the Yarn Whip and turn into the Parachute and Weight forms, but he will still be stuck in place. To end the glitch, Kirby must defeat Yin-Yarn alone, and allow Angie to take both of them to a different platform. This glitch also works with Kirby jumping to the top of the screen, and Prince Fluff exiting the door, making Kirby stuck.

Waddle Dee Anti-Jump

At Fountain Gardens, there are two Waddle Dees sleeping next to each other with beads over them in the shape of a heart. Kirby must get on both of them, with one foot on the left Waddle Dee and the other foot on the right Waddle Dee. If Kirby tries jumping directly upward, he will still be standing on the Waddle Dees, but his feet will transform like he's jumping! This glitch also works at Big-Bean Vine, using the two Waddle Dees on the ground (the one with the bow and the one cowering in fear).

Geyser Drop

Kirby must head to Water Land and jump on the whale's geyser. If Kirby stands completely still and waits long enough, the geyser will suddenly desperse. While this itself is not a glitch, something glitchy happens afterward: Kirby will fall a short distance through the air, but his feet will still be in standing position.

Kirby Mass Attack

Kirby Panicking on Dry Sand

For this glitch, go to Stage 9 of Volcano Valley or Survival Rush. If on Volcano Valley Stage 9, go to the room with Buzzy Bat's door and go to the room with Great Gear. If on Survival Rush, go to the middle door and defeat the other mid-bosses until you get to Great Gear. When Great Gear turns the floor to quicksand, have a Kirby get caught in the moving sand but don't let him sink off the screen. Keep him near the top of the quicksand floor. When the sand hardens and if done just right, the Kirby(s) will still act like they are sinking, even though they are at the top of the floor and not sinking in quicksand. If the player taps the screen while the glitch is in progress, the Kirby(s) will stop panicking.

Note: This glitch doesn't work on Stage 6 of Sandy Canyon due to the fact that Great Gear doesn't turn the floor to quicksand during the first battle with him.

A Kirby's Silent KO

For this glitch, go to Stage 8 of Sandy Canyon and go to the end of the first room and find the pull ring and the Big Mummbon. Have one Kirby attack the Big Mummbon, one Kirby pulling the ring, and the rest stand where the door is supposed to be at. When the Big Mummbon shoots out a poison blob, make sure the Kirby attacking the Mummbon gets hit, and have the rest go through the door. The Kirby that was attacking the Mummbon will be KO'd, but when he gets KO'd, he will not scream.

Defeated Kirby

This glitch sometimes occurs in Kirby Quest; when a certain Kirby is hit by an attack, instead of falling down and turning blue, he will instead fly all the way beyond the top of the screen and not come back down. When this occurs, the player will not be able to attack, and will be forced to go back and start the chapter again. This glitch can be remedied by turning the DS off and back on.

Big Blucko's Weird Platform

Big Blucko Glitch

The Kirbys climb through Big Blucko.

Go to Stage 1 of Volcano Valley. After defeating the first Cryball, the player must make his/her way over to the flaming Snoozroot, then defeat it to move on. The next part takes about five Kirbys or more: When the heroes find Big Blucko, they must wait under the platform. When the titanic monster stops on top of the platform, the player must gather the Kirbys and attempt to drag them through said platform. Blocked by the Big Blucko, most of the Kirbys will fall back to the ground. Occasionally, one (or more) of them will not fall, and will be stuck inside the platform while standing on thin air. The player must tap the screen to end the glitch. A more common result of this glitch is that one Kirby will suddenly teleport to the ground above, appearing to the left of Big Blucko.

Satellite Push

Satellite Glitch

A satellite pushes the Kirbys part-way into the ceiling.

Go to Stage 11 of Volcano Valley. Locate one of the mushroom-covered satellites moving up and down in space. Have a few Kirbys swim over to the ceiling above it, then wait. The satellite should move up to the Kirbys and push them into the ceiling without hurting them. The glitch lasts only a second or two, as the Kirbys will be pushed back into real space when the satellite moves down. The glitch is somewhat risky to try, because doing it incorrectly will result in KO'd Kirbys.

Kirby's Return to Dream Land

Sound Glitch

Kirby will need the Spark ability. Right before Kirby gets on a Warp Star, the player must charge up Kirby's barrier. Right when Kirby touches the Warp Star, the player must press 1. He/she will hear both the sounds of Kirby getting on the Warp Star and Kirby's Spark Wave attack.

Undead Magolor Glitch

At least two players must be Kirby, and one will need the Spark ability. When Magolor charges in at the end of his first phase (after losing his star shield), position the Kirby with Spark a fair distance up and to the right from the Kirby with the Ultra Sword, then swing the sword. If done correctly, Magolor's HP will empty during the cutscene where the player needs to shake the Wii Remote. After this, it will act as if the player failed the Wii Remote shake and Magolor will regain one piece of his star shield and begin attacking again as usual, but the background music will be silent, and the players will be unable to move or take damage, forcing the players to use START or HOME to leave the stage. If either player shakes a Wii Remote during the cutscene, the game will freeze.

Frozen Magolor Soul Glitch

Only one player is needed for this glitch -- preferably one with an ability with an invincible dashing attack (Ninja works particularly well). Deplete half of Magolor's health and wait for him to use his dark Flare Beam attack. When he tries to ram you from the background, hit him with the dashing attack. If done right, Magolor Soul will be frozen in place, spinning wildly until the second ball of energy is offscreen. It is not yet clear whether his hitbox still works while frozen.

Ghost Wings Glitch

In the battle against Mr. Dooter EX, deplete half of his health and dodge his first attack. Have Meta Knight and Kirby positioned at a far distance from each other and let Meta Knight be grabbed in the boss' fist. The usual ball of light will warp to Kirby. The person controlling Meta Knight must press the 2 Button while the knight is still caught in Mr. Dooter EX's fist. A pair of ghost wings will fly above Kirby until Mr. Dooter EX begins to juggle Meta Knight and his other items. This glitch lasts only a short time.

Hammer Glitch

Enter Stage 3 of Onion Ocean. After reaching the Copy Essence Deluxe that yields the Hammer ability, take on that copy ability. Rush into the waterfall to the right while performing Hammer Throw. If done correctly, Kirby's hammer will appear invisible and may not work when attacks are used.

3D Classics: Kirby's Adventure

Dedede Healing Kirby

When fighting King Dedede in Rainbow Resort, Kirby must be on his last piece of health and facing left. If King Dedede inhales him, turns right, and spits him out, then instead of Kirby losing a life, his health is refilled.

Star Bit, yet no Dance

At a boss stage, when a boss explodes, Kirby can still take damage by running into it. If this happens after collecting a part of the Star Rod, Kirby will take damage before he can begin his dance, and will be unable to beat the boss stage, because the player has already collected the piece of the Star Rod.

In the Super Smash Bros. series

Super Smash Bros. Melee

Kirby's Frying Pan

Pick Kirby and Mr. Game and Watch in the Mushroom Kingdom stage. Have Kirby steal Mr. Game and Watch's power and stand right on the edge of the bricks, then use the B move. If done correctly, the frying pan will stay on Kirby's hand, even after he gets rid of the ability.

Flat Kirby

Kirby and Jigglypuff (2 players) are needed for this glitch. Have Kirby suck in Jigglypuff, then have him float up in the air. Both players then perform Rollout on both the characters. As Kirby falls, both players release Rollout and when the characters collide, Kirby will get somewhat flatter. The glitch can be repeated with Kirby getting flatter and flatter each time.

Pixel Yoshi

Pick Yoshi and Kirby (2 players) are needed for this glitch. Have the Kirby steal Yoshi's ability, then eat him with the ability. The player playing Yoshi must then mash buttons and the control stick to have Yoshi break free. Once Yoshi is free from the egg, he'll become smaller. If done over and over again, Yoshi can become as small as a pixel.

Super Smash Bros. Brawl

Kirby Earthquake

To start off, select the Pictochat stage. Go to the corner until the falling animation starts and perform the down+B move. Instead of sliding off, the character will be wedged to the stage and it starts to look like an earthquake occuring. This lasts for however long the move lasts. This can also be performed on custom stages if there two regular slopes in two opposite directions, the second slope being one space left and higher up than the first slope. Performing the glitch on the upper slope results in exactly the same thing. This video demonstrates it.

Giga Trouble

Two players are needed. Have Bowser transform into Giga Bowser. The second player then performs the Kirby Earthquake glitch, with Giga Bowser right next to the corner. Kirby will be stuck forever, and Giga Bowser will continuously take damage.

Item Cooking

Two players are needed. Pick Kirby and Olimar, and a large enough stage. Get the smash ball for Kirby and move Olimar far away from him. Then, have Olimar continuously pluck out Pikimin. If Olimar is far enough away, he won't get sucked into Kirby's pot, but his Pikmin will. Have Olimar keep plucking out Pikmin until the pot reaches the maximum number of items it can hold, and it spews out a number of items. (The glitch can be performed by replacing Olimar and his Pikmin with Fox and his blaster)

Bang, Bang, Bang

First, get a Smash Ball for Kirby. Then, have another player grab an assist trophy. Once he has grabbed one, have Kirby start banging the utensils. Kirby will never stop banging until the match ends.

Aura Kirby

Pick the Bridge of Eldin stage. Then, grab a smash ball for Kirby. Let the bridge be destroyed. When the bridge starts to get fixed, jump into it with Kirby and use his final smash. If Kirby is inside the bridge when it finishes rebuilding, it will push him above it. In the end, Kirby will look like he has a final smash attack when in reality he doesn't.

Final Stucker

As of now, the only platform this will work on is the tree from the original Pokemon Stadium. It's similar to the Kirby Earthquake glitch, but only with with the Up+B move. Go onto the ledge, then use the Up+B move. The character will become stuck for a few seconds and then get released.

Steal and Warp

The glitch is performed on a stage where there are two solid platforms one above the other, not including custom stages. The three suitable stages: Skyworld, Mario Bros. and Big Blue. The match must be on team stamina mode. Kirby needs to be on one team, and two other computer-controlled characters on the other team. Both teams need to have 1 stamina. Go onto the top solid platform and steal someone's power. Kirby should have somehow warped the other character to the platform below.

Walk Through Walls

Create a stage where a bunch of solid stone blocks are bunched up next to each other. Have Kirby jump right between the tiny space between the blocks. Kirby will now be inside the blocks. He can escape by flying to the top.

Fatal Inhale

This glitch requires Kirby and Bowser. The battle should be a stamina battle. Bowser's health should be low, at most 30 stamina left. Allow Bowser to get a Smash Ball, and let him become Giga Bowser. Attack Giga Bowser until his HP is 0. Giga Bowser instantly returns to normal. Normal Bowser doesn't collapse. Use Kirby's inhale. If done correctly, Bowser will immediately die. This can be done with any character, but with anyone besides Kirby and King Dedede, the person needs to use a standard attack to hurt Bowser.

Stopped Cymul

The Cymul enemies found in the Subspace Emissary will block any projectile that hits them, except Waddle Dees and Waddle Doos thrown by King Dedede. If a Cymul is moving and gets struck by one of these, it will take minor damage and stop moving around -- this seems to indicate that it's all a glitch, as Cymuls don't permentantly stop moving when hit with any other projectile.

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