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Revision as of 19:45, 29 December 2018
This article is about the Copy Ability in Kirby: Squeak Squad. For other uses, see Ghost (disambiguation). |
“ | Possess foes to control their actions!” |
— Kirby Battle Royale - Kirby's 25th Anniversary Copy Ability Poll |
Ghost is one of Kirby's many Copy Abilities. It made its first and only appearance in Kirby: Squeak Squad as a Copy Ability, and has made cameo appearances in other games since.
General Information
Ghost can be copied from the unique mid-boss, Tedhaun. Tedhauns replace one mini-boss from each level after all 7 Ghost Medal pieces have been collected. Otherwise, inhaling two Noddys at once and letting the mix roulette stop on its own will yield Ghost. An ability bubble of Ghost will also be inside the Secret Area once all seven pieces of the Secret Map have been collected.
Ghost gives Kirby the power to control enemies and use their powers as his own. Note though that when getting items, Kirby himself (hovering on the right top corner of the enemy) has to touch it as opposed to the controlled enemy. Kirby's controlled enemy can chain-jump endlessly to replace Kirby's floating ability. Ironically, while ghosts are usually portrayed as having the ability to pass through solid objects, Ghost Kirby does not have that ability; he can't even travel down ladders or pass through floors that regular Kirby can pass through, making many levels impossible to complete with this ability. He cannot attack or possess mid-bosses or bosses without possessing a regular enemy beforehand whose attacks aren't limited to ramming. Tedhaun's minions cannot be possessed, nor can Squeakers, Gordos and Shotzos.
Move Set
Note: All enemy attack names are conjectural, though some are named after similar moves Kirby's Copy Abilities can perform.
Move | Controls | Description | Element |
---|---|---|---|
Normal | |||
Possess | B | Kirby charges forward. When he comes in contact with an enemy, he possesses them. In this state, he can use their attacks and they all have unlimited multi-jumps. While charging, Ghost Kirby is invincible. Also note that if Kirby is controlling an enemy, Kirby doesn't get hurt at all; the controlled enemy can be used as a living shield. | None |
Erase | X (when possessing enemy) | Once the enemy is under Kirby's influence, he may suck up the enemy into his ghostly cloak, instantly disposing of them. Also, if the possessed enemy grabs an enemy, that enemy will too be destroyed when Kirby performs the "Erase" move. | None |
Attack | B | Kirby performs a punch. If it comes in contact with another Kirby, the Ghost Kirby will be revived and the targeted Kirby will receive minor damage, however, this move cannot defeat opponents. The revived Kirby will be invincible for a moment. | None |
Double Attack | Press and hold B, and then release | Kirby performs two consecutive punches. This has the same effect as Attack. | None |
Tackle | Dash + B | Kirby charges forward in an almost identical manner to Possess. This has the same effect as Attack. | None |
Vanish | Hold A | Kirby becomes invisible and invincible during the duration that A is held. Kirby can also freely move around. However, upon ending this move, Kirby will be unable to attack for a short time | None |
Acchi | |||
Fireball | B | Acchi fires a small fireball forward. The fireball continues to burn upon making contact with the ground for several seconds. | Fire |
Meteor | Up + B or hold B | Acchi shoots a small fireball slightly higher than normal. Once again, the fireball continues to burn upon coming in contact with the ground for several seconds. | Fire |
Batty | |||
Descend | A or B | When Batty touches a ceiling, Batty will cling to it. Pressing A or B will cause it to uncling. | None |
Blipper | |||
Swim/Flounder | Up, Down, Left, Right | When underwater, Blipper has no problem moving around and is easy to control. When outside of water, however, Blipper will be more difficult to control, and bounces around awkwardly. | None |
Big Waddle Dee | |||
None | None | Big Waddle Dee can only walk around and jump. | None |
Bio Spark | |||
Knife Throw | B | Bio Spark throws three knives that can damage enemies. | None |
Sword Slice | B while dashing | Bio Spark slices repeatedly with its sword. | None |
Invisibility | Up (while standing) | Bio Spark becomes invisible and invincible, but he cannot move. Enemies will get hurt if they touch Bio Spark while he is wearing this cloak. | None |
Air Drop | Hold A + Hit side of enemy | Bio Spark grabs an enemy, jumps up, and pounds them onto the ground. This attack is extremely hard to do and defeats any enemy in one hit. | None |
Blockin | |||
Transform | B | Blockin starts out as what appears to be a Star Block, but after performing this move, it reveals its true form. | None |
Boxin | |||
Punch | B | Boxin throws a single quick punch. | None |
Jump Punch | Right or Left + B + A | Boxin leaps and throws a heavy punch. |
None |
Heavy Punch | Up + B | Boxin throws a heavy punch. | |
Bronto Burt | |||
Flight | Up, Down, Left, Right | Although not an actual attack, Bronto Burt can fly around. | None |
Bubble Head | |||
Bubble Blast | B | Bubble Head fires one bubble. If it hits an enemy, they become a bubble item. | None |
Bubble Beam | B (Hold) | Bubble Head shoots a stream of bubbles that transform enemies into bubble items. | None |
Bun | |||
Grab | B | Bun grabs an enemy and throws them. | None |
Chip | |||
Charge Jump | A (Hold) | Chip charges up and unleashes a huge jump. It normally jumps while moving, but goes higher when charged. | None |
Cret | |||
Explosive Coconut | B | Cret drops an explosive coconut from the bottom of its cloud. | None |
Crimp | |||
Explosive Drop | B (On wall) | Crimp swiftly shoots a small, seed-like explosive to the ground that damages enemies. | None |
Cupie | |||
Cupid's Arrow | B | Cupie fires a lone arrow. By holding B, the arrow will go farther. | None |
Flamer | |||
Change Direction | Up, Down, Left, Right | Flamer changes directions. It only moves along floors/walls/ceilings and will move by itself. | None |
Burning Attack | B (Midair) | Flamer will emit a fiery cloak and charge through the air, crashing into anything in its path. Flamer will take damage itself if it hits an enemy. | Fire |
Foley | |||
Blow Up | B | Foley will drop to the ground, blowing up and defeating itself. However, this attack does not hurt Kirby. | Fire |
Gaw Gaw | |||
Swat | B + (Optional) Up, Down, Left, Right | By pressing B, Gaw Gaw slices enemies with its claw, which it will swing in the desired direction with the use of the +Control Pad. This attack can also dig through dirt. |
None |
Maul |
A + B | Gaw Gaw lunges forward and bites an enemy's face, defeating them in one hit. By climbing a wall with Up, Gaw Gaw does not need the A button to be pressed for this move. | None |
Sea Spray | B | Glunk launches several projectiles up from the top of its head. | None |
Golden Waddle Dee | |||
Surprised | B | Although not an attack, Golden Waddle Dee's eyes widen in a shocked manner. | None |
Gussa | |||
Torpedo Surge | B | Gussa speeds up for as long as the B button is pressed. If Gussa hits a wall, it will get stuck temporarily. | None |
Hot Head | |||
Fireball | B | Hot Head shoots a single fireball forward. The fireball can be shot at an upward angle by holding Up. | Fire |
Fire Stream | B (Hold) | Hot Head breathes out a stream of damaging fire for a short period of time. | Fire |
Heavy Knight | |||
Slash | B | Heavy Knight slashes with its sword. | None |
Heavy Slash | Side + B | Heavy Knight takes one giant step forward and cleaves anything in its way with a swing of its sword. | None |
Laser Ball | |||
Laser | B | Laser Ball fires a laser. However, the laser he fires won't bounce off slopes like the Laser ability. | None |
Laser Barrage | B (Hold) | Laser Ball emits two to three lasers, depending on how long it is charged. By holding down the A button, Laser Ball can move back while charging. | None |
Maiga | |||
None | None | Maiga can only jump. | None |
Metalun | |||
Roll | B | Metalun tucks in its feet and slowly rolls forward. | None |
Noddy | |||
Doze Off | B | Noddy falls asleep. By pressing B again, Noddy wakes up. | None |
Pengi | |||
Ice Breath | B | Pengi expels freezing cold ice breath from its mouth, freezing enemies. | Ice |
Perara | |||
Drop | B | Perara drops down to the ground, swaying left and right. | None |
Spring | A | Perara charges up and leaps off the ground and high into the air. | None |
Scarfy | |||
Transform | B | Scarfy turns into its one-eyed form. Scarfy will move faster in this form, but it changes back shortly. | None |
Sir Kibble | |||
Cutter Boomerang | B | Sir Kibble throws his cutter, which soon returns to him. This cutter can slice through ropes. | None |
Snooter | |||
"Anger" Mode | B (or get attacked by an enemy) | Snooter becomes "angry" and moves faster by itself. | None |
Spit Up | Move in front of an enemy. | Snooter swallows an enemy and spits them out, defeating them. This move cannot be used while Snooter is in "Anger" Mode. | None |
Sparky | |||
Electric Field | B | Sparky makes an electrical field around itself, damaging any enemies who come in contact with it. | Electricity |
Starman | |||
Leap | B (Hold) | Starman flies around, and can be steered with the +Control Pad. | None |
Sword Knight | |||
Slash | B | Sword Knight slashes with its sword. | None |
Twister | |||
Tornado Spin | A or B | Twister spins at rapid speed, damaging enemies without getting harmed itself. Twister will not be able to go through walls, however. | None |
UFO | |||
Laser | B | The UFO fires a laser. | None |
Uja | |||
Transform | B or A | Uja will start out as a strange, black cloud. Pressing "A" turns the cloud into a sword. In sword mode, it attacks with the "B" button. By pressing "B" as a cloud, it becomes a hand that can use grab attacks on enemies. | None |
Waddle Dee | |||
None | None | Waddle Dee can only walk or jump. As a result, Ghost Kirby can only use Waddle Dees as living shields. | None |
Waddle Doo | |||
Beam Whip | B | Waddle Doo emits a small energy whip which electrocutes enemies. | Electricity |
Wheelie | |||
None | None | Wheelie can only damage enemies by ramming into them. However, this will also harm Wheelie. | None |
Other Games
Kirby Super Star Ultra
Ghost Kirby isn't playable in Kirby Super Star Ultra, but he serves as the ghost for the player's previous race in Gourmet Race (similar to the Mario Kart series). If Kirby chooses to redo the same course that time around, a ghost is created that the player can race. Like most ghosts, the Ghost Kirby travels on the same path that the player traveled in the past race. Ghost Kirby looks exactly the same as he did in Kirby: Squeak Squad, except he is now always surrounded by a bright bluish-white glow. He also goes through Star Blocks without breaking them.
Kirby's Dream Collection Special Edition
Ghost Kirby acts just as he did in Kirby Super Star Ultra. If he beats Kirby to the exit door, he'll wait outside the door until Kirby himself goes through it; as soon as the hero goes through it, the ghost will disappear.
Kirby: Triple Deluxe
In the Kirby Fighters sub-game and in its enhanced remake, Kirby Fighters Deluxe, knocked out Kirbys return as ghosts in multiplayer mode. The ghost Kirbys can attack players to revive themselves. The difficulty of this process progressively increases the more a specific Kirby faints.
Flavor text
Game | Flavor text |
---|---|
I will possess... I will control... I'm a spooky soul... I'm not scary, though. Right? |
Trivia
- In Kirby: Squeak Squad, Ghost is one of two Copy Abilities that ignores the Spray Paint function (the other being Metal).
- When a bubble item is sent to Ghost Kirby's mouth, he will inflate and drop on the ground and remain motionless until the item is either swallowed or discarded; this happens with the UFO ability as well.
- When Kirby acquires any Copy Ability, he does a waving-walking pose; when he does this with the Ghost ability, a blue foot is revealed.
- If Kirby goes underwater while he has the Ghost ability, he will appear normally and be able to swim.
- Kirby's tongue changes from red to purple when he acquires this ability.
- All enemies that Kirby possesses are completely immune/unaffected by lava, spikes, vents, air/water flow, and other hazards. The only thing these enemies aren't immune to is other enemy attacks (with the exception of a land enemy falling in water).
- If Bio Spark performs the Air Drop attack and lands in a pit, the game camera will be set on the area Bio Spark fell, even if Kirby moves off the screen. This will require either exceptional navigation skills to get to the next door or simply exiting the level to fix this glitch.
- The Ghost ability has made more cameo appearances in the Kirby series than it has playable appearances.
- Ghost, along with Fire Sword, Ice Sword, Thunder Sword, Ice Bomb, Thunder Bomb and Triple Star, is one of the few abilities in Kirby: Squeak Squad that doesn't have an Ability Scroll.
- The concept and gameplay mechanics of the Ghost ability are very similar to those of Avenging Spirit/Phantasm, a 1991 action-platformer game released by Jaleco.
- In Kirby: Squeak Squad, inhaling two Noddys without fusing the Ghost Medal first, will not equal Ghost, but instead, the Ninja ability.
- This is one of the few abilities to change the appearance of Kirby's hands. Others include Animal, where Kirby's hands have claws, UFO, where his hands disappear entirely, Burning, where his hands catch flame, and ESP, where his hands hold psychic energy.
- While not appearing in Kirby Battle Royale, an enemy of the same name appears in the Coin Clash Battle Mode. Players that are captured by the ghost pass it off to other players by performing a dash move, similarly to how the Ghost ability uses Possess/Tackle.