(Pretty sure this is an icon.) Tag: sourceedit |
(→Other Games: The ghost form is also represneted in KSSU and KDCSE) |
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+ | {{About|the [[Copy Ability]] in [[Kirby: Squeak Squad]]}} |
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{{CopyAbility |
{{CopyAbility |
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|image = [[Image:Ghost.png]] |
|image = [[Image:Ghost.png]] |
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|caption = ''[[Kirby: Squeak Squad]]'' artwork |
|caption = ''[[Kirby: Squeak Squad]]'' artwork |
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|jap_name = ゴースト (Gōsuto) |
|jap_name = ゴースト (Gōsuto) |
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+ | |jap_meaning = Ghost |
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− | |games = {{PortalLogo|KSqSq}}<br />{{PortalLogo|KSSU}}([[Gourmet Race]] cameo)<br />{{PortalLogo|KDCol}}([[Challenge]] cameo)<br />{{PortalLogo|KTD}}([[Kirby Fighters]] cameo) |
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+ | |games = {{PortalLogo|KSqSq}}<br/>{{PortalLogo|KSSU}}([[Gourmet Race]] cameo)<br/>{{PortalLogo|KDCol}}([[Challenge]] cameo) |
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|type = Magical |
|type = Magical |
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|hat = Kirby wears a ghostly sheet that wraps around his body completely. His body is white and his feet are blue in water. |
|hat = Kirby wears a ghostly sheet that wraps around his body completely. His body is white and his feet are blue in water. |
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− | |elements = |
+ | |elements = Depends on possessed enemy |
|powers = Floats in air. |
|powers = Floats in air. |
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|icon = [[Image:Ghost icon.PNG]] |
|icon = [[Image:Ghost icon.PNG]] |
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− | |enemies = None |
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|mini-bosses = [[Tedhaun]] |
|mini-bosses = [[Tedhaun]] |
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− | |bosses = None |
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− | |helper = None |
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}} |
}} |
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+ | {{quote|Possess foes to control their actions!|''[[Kirby Battle Royale]]'' - [[Kirby series anniversaries#25th Anniversary|Kirby's 25th Anniversary]] Copy Ability Poll}} |
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+ | '''Ghost''' is a [[Copy Ability]] in the [[Kirby (series)|''Kirby'' series]], debuting in ''[[Kirby: Squeak Squad]]''. |
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+ | ==Games== |
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− | {{quote|I will possess... I will control... I'm a spooky soul... I'm not scary, though. Right?|'''Ghost's''' Flavor Text|''[[Kirby: Squeak Squad]]''}} |
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+ | ===''[[Kirby: Squeak Squad]]''=== |
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− | '''Ghost''' is one of [[Kirby]]'s many [[Copy ability|Copy Abilities]]. It first appeared in ''[[Kirby: Squeak Squad]]'' as an unlockable unique ability and has only appeared in that game. |
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+ | Ghost focuses on possessing foes and using them to deal damage. By itself, Ghost Kirby can float around freely, as well as charge forward to destroy blocks or possess enemies. Because Ghost can possess enemies, it can solve many of the game's puzzles, albeit usually in a less efficient manner than the intended solution(s). Most of Ghost's capabilities are based only on what enemies it possesses, which cannot be taken through doors; for the various enemies that can only deal damage through contact, the only way to deal damage is for the possessed enemy to take damage itself, although this damage does not affect Ghost directly. Various enemies that grant Copy Abilities can be possessed to perform moves similar to those of their respective Copy Ability, but they are usually less effective than the Copy Ability itself; some have moves that are exclusive to them, and not present in the actual ability, though. When Ghost possesses a terrestrial enemy (one that doesn't actively fly), the player can cause the enemy to jump, even if they cannot jump normally; these possessed enemies can jump infinitely to make up for their lack of flight. However, Ghost cannot possess all enemies; Ghost cannot possess [[Gordo]], [[Shotzo]], [[Squeakers]], [[mid-boss]]es (including the [[Squeaks]]), and [[boss]]es; Ghost is also not capable of climbing down ladders or falling through platforms, meaning some locations require the player to discard the ability to advance. Ghost is an unlockable [[Copy Ability]], only obtainable after collecting all seven pieces of the [[Ghost Medal]]; because it is unlockable, it lacks an [[Ability Scroll]]. Ghost is obtained from the [[Tedhaun]] mid-boss. |
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− | ==General Information== |
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− | Ghost can be copied from the unique [[mid-boss]], [[Tedhaun]]. Tedhauns replace one mini-boss from each level after all 7 [[Ghost Medal]] pieces have been collected. Otherwise, inhaling two [[Noddy]]s at once and letting the mix roulette stop on its own will yield Ghost. A Copy bubble of Ghost will also be inside the Secret Area once all seven pieces of the [[Secret Map]] have been collected. |
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+ | ====Techniques==== |
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− | Ghost gives Kirby the power to control enemies and use their powers as his own. Note though that when getting items, Kirby himself (hovering on the right top corner of the enemy) has to touch it as opposed to the controlled enemy. Kirby's controlled enemy can chain-jump endlessly to replace Kirby's floating ability. Ironically, while ghosts are usually portrayed as having the ability to pass through solid objects, Ghost Kirby does not have that ability; he can't even travel down ladders or pass through floors that regular Kirby can pass through, making many levels impossible to complete with this ability. He cannot attack or possess mid-bosses or [[boss]]es without possessing a regular enemy beforehand whose attacks aren't limited to ramming. Tedhaun's minions cannot be possessed, as with [[Squeakers]]. [[Gordo]]s cannot be possessed either. |
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+ | =====[[Kirby|Ghost Kirby]]===== |
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+ | {| class="wikitable" width = 100% style="text-align: center" |
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+ | !Move |
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+ | !Controls |
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+ | !Image |
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+ | !Description |
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+ | |- |
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+ | |Tackle |
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+ | |{{DSButton|B}} |
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+ | |[[File:Ghost Technique 1.png]] |
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+ | |Kirby dashes forward 3 tiles, destroying breakable blocks in his way and possessing the first enemy he touches. |
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+ | |- |
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+ | |Control |
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+ | |Try Stuff |
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+ | |[[File:Ghost Technique 2.png]] |
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+ | |Kirby can control the possessed enemy. Pressing {{DSButton|X}} causes Kirby to destroy the possessed enemy and allows him to act freely again. |
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+ | |} |
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+ | =====[[Enemies]]===== |
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− | ==Move Set== |
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+ | ''Note: All enemy attack names are conjectural, though some are named after similar moves Kirby's Copy Abilities can perform.'' |
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− | |||
+ | {| class="wikitable text-align: center" |
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− | <div style="clear: both;"> |
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− | {| class="wikitable" |
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!Move |
!Move |
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!Controls |
!Controls |
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!Description |
!Description |
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!Element |
!Element |
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− | |- |
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− | |colspan="4" style="font-style: italic; font-weight: bold;"|Normal |
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− | |- |
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− | |Possess |
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− | |align="center"|B |
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− | |align="center"|Kirby charges forward. When he comes in contact with an [[Regular enemy|enemy]], he possesses them. In this state, he can use their attacks and they all have unlimited multi-jumps. While charging, Ghost Kirby is invincible. Also note that if Kirby is controlling an enemy, Kirby doesn't get hurt at all; the controlled enemy can be used as a living shield. |
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− | |align="center"|None |
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− | |- |
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− | |Erase |
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− | |align="center"|X (when possessing enemy) |
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− | |align="center"|Once the enemy is under Kirby's influence, he may suck up the enemy into his ghostly cloak, instantly disposing of them. Also, if the possessed enemy grabs an enemy, that enemy will too be destroyed when Kirby performs the "Erase" move. |
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− | |align="center"|None |
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− | |- |
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− | |{{PortalLogo|KTD|title=Only in Kirby Triple Deluxe}} Attack |
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− | |align="center"|B |
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− | |align="center"|Kirby performs a punch. If it comes in contact with another Kirby, the Ghost Kirby will be revived and the targeted Kirby will receive minor damage, however, this move cannot defeat opponents. The revived Kirby will be invincible for a moment. |
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− | |align="center"|None |
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− | |- |
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− | |{{PortalLogo|KTD|title=Only in Kirby Triple Deluxe}} Double Attack |
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− | |align="center"|Press and hold B, and then release |
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− | |align="center"|Kirby performs two consecutive punches. This has the same effect as Attack. |
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− | |align="center"|None |
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− | |- |
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− | |{{PortalLogo|KTD|title=Only in Kirby Triple Deluxe}} Tackle |
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− | |align="center"|Dash + B |
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− | |align="center"|Kirby charges forward in an almost identical manner to Possess. This has the same effect as Attack. |
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− | |align="center"|None |
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− | |- |
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− | |{{PortalLogo|KTD|title=Only in Kirby Triple Deluxe}} Vanish |
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− | |align="center"|Hold A |
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− | |align="center"|Kirby becomes invisible and invincible during the duration that A is held. Kirby can also freely move around. However, upon ending this move, Kirby will be unable to attack for a short time |
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− | |align="center"|None |
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|- |
|- |
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|colspan="4" style="font-style: italic; font-weight: bold;"|[[Acchi]] |
|colspan="4" style="font-style: italic; font-weight: bold;"|[[Acchi]] |
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|- |
|- |
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|Fireball |
|Fireball |
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− | |align="center"|B |
+ | |align="center"|{{DSButton|B}} |
|align="center"|Acchi fires a small fireball forward. The fireball continues to burn upon making contact with the ground for several seconds. |
|align="center"|Acchi fires a small fireball forward. The fireball continues to burn upon making contact with the ground for several seconds. |
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− | |align="center"| |
+ | |align="center"|[[Sizzle]] |
|- |
|- |
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|Meteor |
|Meteor |
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− | |align="center"| |
+ | |align="center"|{{DSButton|DPU}} + {{DSButton|B}} or hold {{DSButton|B}} |
|align="center"|Acchi shoots a small fireball slightly higher than normal. Once again, the fireball continues to burn upon coming in contact with the ground for several seconds. |
|align="center"|Acchi shoots a small fireball slightly higher than normal. Once again, the fireball continues to burn upon coming in contact with the ground for several seconds. |
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− | |align="center"| |
+ | |align="center"|Sizzle |
+ | |- |
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+ | |Slide |
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+ | |align="center"|{{DSButton|DPL}} + {{DSButton|DPL}} or {{DSButton|DPR}} + {{DSButton|DPR}} |
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+ | |align="center"|Acchi pushes their body with their feet to slide for a long distance. This can defeat enemies if it does contact. |
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+ | |align="center"|None |
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+ | |- |
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|- |
|- |
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|colspan="4" style="font-style: italic; font-weight: bold;"|[[Batty]] |
|colspan="4" style="font-style: italic; font-weight: bold;"|[[Batty]] |
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|- |
|- |
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|Descend |
|Descend |
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− | |align="center"|A or B |
+ | |align="center"|{{DSButton|A}} or {{DSButton|B}} |
− | |align="center"|When Batty touches a ceiling, Batty will cling to it. Pressing A or B will cause it to uncling. |
+ | |align="center"|When Batty touches a ceiling, Batty will cling to it. Pressing {{DSButton|A}} or {{DSButton|B}} will cause it to uncling. |
|align="center"|None |
|align="center"|None |
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|- |
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|Swim/Flounder |
|Swim/Flounder |
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− | |align="center"| |
+ | |align="center"|{{DSButton|DPU}}, {{DSButton|DPD}}, {{DSButton|DPL}}, {{DSButton|DPR}} |
|align="center"|When underwater, Blipper has no problem moving around and is easy to control. When outside of water, however, Blipper will be more difficult to control, and bounces around awkwardly. |
|align="center"|When underwater, Blipper has no problem moving around and is easy to control. When outside of water, however, Blipper will be more difficult to control, and bounces around awkwardly. |
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|align="center"|None |
|align="center"|None |
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|Knife Throw |
|Knife Throw |
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− | |align="center"|B |
+ | |align="center"|{{DSButton|B}} |
|align="center"|Bio Spark throws three knives that can damage enemies. |
|align="center"|Bio Spark throws three knives that can damage enemies. |
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|align="center"|None |
|align="center"|None |
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|- |
|- |
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|Sword Slice |
|Sword Slice |
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− | |align="center"|B while dashing |
+ | |align="center"|{{DSButton|B}} while dashing |
|align="center"|Bio Spark slices repeatedly with its sword. |
|align="center"|Bio Spark slices repeatedly with its sword. |
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|align="center"|None |
|align="center"|None |
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|- |
|- |
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|Invisibility |
|Invisibility |
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− | |align="center"| |
+ | |align="center"|{{DSButton|DPU}} (while standing) |
|align="center"|Bio Spark becomes invisible and invincible, but he cannot move. Enemies will get hurt if they touch Bio Spark while he is wearing this cloak. |
|align="center"|Bio Spark becomes invisible and invincible, but he cannot move. Enemies will get hurt if they touch Bio Spark while he is wearing this cloak. |
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|align="center"|None |
|align="center"|None |
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|- |
|- |
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|Air Drop |
|Air Drop |
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− | |align="center"|Hold A + Hit side of enemy |
+ | |align="center"|Hold {{DSButton|A}} + Hit side of enemy |
|align="center"|Bio Spark grabs an enemy, jumps up, and pounds them onto the ground. This attack is extremely hard to do and defeats any enemy in one hit. |
|align="center"|Bio Spark grabs an enemy, jumps up, and pounds them onto the ground. This attack is extremely hard to do and defeats any enemy in one hit. |
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|align="center"|None |
|align="center"|None |
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|Transform |
|Transform |
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− | |align="center"|B |
+ | |align="center"|{{DSButton|B}} |
|align="center"|Blockin starts out as what appears to be a [[Star Block]], but after performing this move, it reveals its true form. |
|align="center"|Blockin starts out as what appears to be a [[Star Block]], but after performing this move, it reveals its true form. |
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|align="center"|None |
|align="center"|None |
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|Punch |
|Punch |
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− | |align="center"|B |
+ | |align="center"|{{DSButton|B}} |
|align="center"|Boxin throws a single quick punch. |
|align="center"|Boxin throws a single quick punch. |
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|align="center"|None |
|align="center"|None |
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|- |
|- |
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|Jump Punch |
|Jump Punch |
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− | |align="center"| |
+ | |align="center"|{{DSButton|DPR}} or {{DSButton|DPL}} + {{DSButton|B}} + {{DSButton|A}} |
|align="center"|Boxin leaps and throws a heavy punch. |
|align="center"|Boxin leaps and throws a heavy punch. |
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|align="center"| |
|align="center"| |
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|- |
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|Heavy Punch |
|Heavy Punch |
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− | |align="center"| |
+ | |align="center"|{{DSButton|DPU}} + {{DSButton|B}} |
|align="center"|Boxin throws a heavy punch. |
|align="center"|Boxin throws a heavy punch. |
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|align="center"| |
|align="center"| |
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|- |
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|Flight |
|Flight |
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− | |align="center"| |
+ | |align="center"|{{DSButton|DPU}}, {{DSButton|DPD}}, {{DSButton|DPL}}, {{DSButton|DPR}} |
|align="center"|Although not an actual attack, Bronto Burt can fly around. |
|align="center"|Although not an actual attack, Bronto Burt can fly around. |
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|align="center"|None |
|align="center"|None |
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|- |
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|Bubble Blast |
|Bubble Blast |
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− | |align="center"|B |
+ | |align="center"|{{DSButton|B}} |
|align="center"|Bubble Head fires one bubble. If it hits an enemy, they become a [[bubble item]]. |
|align="center"|Bubble Head fires one bubble. If it hits an enemy, they become a [[bubble item]]. |
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|align="center"|None |
|align="center"|None |
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|- |
|- |
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|Bubble Beam |
|Bubble Beam |
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− | |align="center"|B (Hold) |
+ | |align="center"|{{DSButton|B}} (Hold) |
|align="center"|Bubble Head shoots a stream of bubbles that transform enemies into bubble items. |
|align="center"|Bubble Head shoots a stream of bubbles that transform enemies into bubble items. |
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|align="center"|None |
|align="center"|None |
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|- |
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|Grab |
|Grab |
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− | |align="center"|B |
+ | |align="center"|{{DSButton|B}} |
|align="center"|Bun grabs an enemy and throws them. |
|align="center"|Bun grabs an enemy and throws them. |
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|align="center"|None |
|align="center"|None |
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|- |
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|Charge Jump |
|Charge Jump |
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− | |align="center"|A (Hold) |
+ | |align="center"|{{DSButton|A}} (Hold) |
|align="center"|Chip charges up and unleashes a huge jump. It normally jumps while moving, but goes higher when charged. |
|align="center"|Chip charges up and unleashes a huge jump. It normally jumps while moving, but goes higher when charged. |
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|align="center"|None |
|align="center"|None |
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|- |
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|Explosive Coconut |
|Explosive Coconut |
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− | |align="center"|B |
+ | |align="center"|{{DSButton|B}} |
|align="center"|Cret drops an [[explosive coconut]] from the bottom of its cloud. |
|align="center"|Cret drops an [[explosive coconut]] from the bottom of its cloud. |
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|align="center"|None |
|align="center"|None |
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|- |
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|Explosive Drop |
|Explosive Drop |
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− | |align="center"|B (On wall) |
+ | |align="center"|{{DSButton|B}} (On wall) |
|align="center"|Crimp swiftly shoots a small, seed-like explosive to the ground that damages enemies. |
|align="center"|Crimp swiftly shoots a small, seed-like explosive to the ground that damages enemies. |
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|align="center"|None |
|align="center"|None |
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|- |
|- |
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|Cupid's Arrow |
|Cupid's Arrow |
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− | |align="center"|B |
+ | |align="center"|{{DSButton|B}} |
|align="center"|Cupie fires a lone arrow. By holding B, the arrow will go farther. |
|align="center"|Cupie fires a lone arrow. By holding B, the arrow will go farther. |
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|align="center"|None |
|align="center"|None |
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|- |
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|Change Direction |
|Change Direction |
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− | |align="center"| |
+ | |align="center"|{{DSButton|DPU}}, {{DSButton|DPD}}, {{DSButton|DPL}}, {{DSButton|DPR}} |
|align="center"|Flamer changes directions. It only moves along floors/walls/ceilings and will move by itself. |
|align="center"|Flamer changes directions. It only moves along floors/walls/ceilings and will move by itself. |
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|align="center"|None |
|align="center"|None |
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|- |
|- |
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|Burning Attack |
|Burning Attack |
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− | |align="center"|B (Midair) |
+ | |align="center"|{{DSButton|B}} (Midair) |
|align="center"|Flamer will emit a fiery cloak and charge through the air, crashing into anything in its path. Flamer will take damage itself if it hits an enemy. |
|align="center"|Flamer will emit a fiery cloak and charge through the air, crashing into anything in its path. Flamer will take damage itself if it hits an enemy. |
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− | |align="center"| |
+ | |align="center"|Sizzle |
|- |
|- |
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|colspan="4" style="font-style: italic; font-weight: bold;"|[[Foley]] |
|colspan="4" style="font-style: italic; font-weight: bold;"|[[Foley]] |
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|- |
|- |
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|Blow Up |
|Blow Up |
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− | |align="center"|B |
+ | |align="center"|{{DSButton|B}} |
|align="center"|Foley will drop to the ground, blowing up and defeating itself. However, this attack does not hurt Kirby. |
|align="center"|Foley will drop to the ground, blowing up and defeating itself. However, this attack does not hurt Kirby. |
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− | |align="center"| |
+ | |align="center"|Sizzle |
|- |
|- |
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|colspan="4" style="font-style: italic; font-weight: bold;"|[[Gaw Gaw]] |
|colspan="4" style="font-style: italic; font-weight: bold;"|[[Gaw Gaw]] |
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|- |
|- |
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|Swat |
|Swat |
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− | |align="center"|B + (Optional) |
+ | |align="center"|{{DSButton|B}} + (Optional) {{DSButton|DPU}}, {{DSButton|DPD}}, {{DSButton|DPL}}, {{DSButton|DPR}} |
− | |align="center"|By pressing B, Gaw Gaw slices enemies with its claw, which it will swing in the desired direction with the use of |
+ | |align="center"|By pressing B, Gaw Gaw slices enemies with its claw, which it will swing in the desired direction with the use of {{DSButton|DP}}. This attack can also dig through dirt. |
|align="center"| |
|align="center"| |
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None |
None |
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| |
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Maul |
Maul |
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− | |align="center"|A + B |
+ | |align="center"|{{DSButton|A}} + {{DSButton|B}} |
|align="center"|Gaw Gaw lunges forward and bites an enemy's face, defeating them in one hit. By climbing a wall with Up, Gaw Gaw does not need the A button to be pressed for this move. |
|align="center"|Gaw Gaw lunges forward and bites an enemy's face, defeating them in one hit. By climbing a wall with Up, Gaw Gaw does not need the A button to be pressed for this move. |
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|align="center"|None |
|align="center"|None |
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|- |
|- |
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|Sea Spray |
|Sea Spray |
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− | |align="center"|B |
+ | |align="center"|{{DSButton|B}} |
|align="center"|Glunk launches several projectiles up from the top of its head. |
|align="center"|Glunk launches several projectiles up from the top of its head. |
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|align="center"|None |
|align="center"|None |
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|colspan="4" style="font-style: italic; font-weight: bold;"|[[Golden Waddle Dee]] |
|colspan="4" style="font-style: italic; font-weight: bold;"|[[Golden Waddle Dee]] |
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|- |
|- |
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+ | |Surprised |
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− | |Blink |
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− | |align="center"|B |
+ | |align="center"|{{DSButton|B}} |
− | |align="center"|Although not an attack, Golden Waddle Dee |
+ | |align="center"|Although not an attack, Golden Waddle Dee's eyes widen in a shocked manner. |
|align="center"|None |
|align="center"|None |
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|- |
|- |
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|- |
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|Torpedo Surge |
|Torpedo Surge |
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− | |align="center"|B |
+ | |align="center"|{{DSButton|B}} |
− | |align="center"|Gussa speeds up for as long as |
+ | |align="center"|Gussa speeds up for as long as {{DSButton|B}} is pressed. If Gussa hits a wall, it will get stuck temporarily. |
|align="center"|None |
|align="center"|None |
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|- |
|- |
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Line 255: | Line 245: | ||
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|- |
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|Fireball |
|Fireball |
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− | |align="center"|B |
+ | |align="center"|{{DSButton|B}} |
|align="center"|Hot Head shoots a single fireball forward. The fireball can be shot at an upward angle by holding Up. |
|align="center"|Hot Head shoots a single fireball forward. The fireball can be shot at an upward angle by holding Up. |
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− | |align="center"| |
+ | |align="center"|Sizzle |
|- |
|- |
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|Fire Stream |
|Fire Stream |
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− | + | {{DSButton|B}} (Hold) |
|
|align="center"|Hot Head breathes out a stream of damaging fire for a short period of time. |
|align="center"|Hot Head breathes out a stream of damaging fire for a short period of time. |
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− | |align="center"| |
+ | |align="center"|Sizzle |
|- |
|- |
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|colspan="4" style="font-style: italic; font-weight: bold;"|[[Heavy Knight]] |
|colspan="4" style="font-style: italic; font-weight: bold;"|[[Heavy Knight]] |
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|- |
|- |
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|Slash |
|Slash |
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− | |align="center"|B |
+ | |align="center"|{{DSButton|B}} |
|align="center"|Heavy Knight slashes with its sword. |
|align="center"|Heavy Knight slashes with its sword. |
||
|align="center"|None |
|align="center"|None |
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|- |
|- |
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|Heavy Slash |
|Heavy Slash |
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− | |align="center"| |
+ | |align="center"|{{DSButton|DPL}}/{{DSButton|DPR}} + {{DSButton|B}} |
|align="center"|Heavy Knight takes one giant step forward and cleaves anything in its way with a swing of its sword. |
|align="center"|Heavy Knight takes one giant step forward and cleaves anything in its way with a swing of its sword. |
||
|align="center"|None |
|align="center"|None |
||
Line 279: | Line 269: | ||
|- |
|- |
||
|Laser |
|Laser |
||
− | |align="center"|B |
+ | |align="center"|{{DSButton|B}} |
|align="center"|Laser Ball fires a laser. However, the laser he fires won't bounce off slopes like the [[Laser]] ability. |
|align="center"|Laser Ball fires a laser. However, the laser he fires won't bounce off slopes like the [[Laser]] ability. |
||
|align="center"|None |
|align="center"|None |
||
|- |
|- |
||
|Laser Barrage |
|Laser Barrage |
||
− | |align="center"|B (Hold) |
+ | |align="center"|{{DSButton|B}} (Hold) |
− | |align="center"|Laser Ball emits two to three lasers, depending on how long it is charged. By holding down |
+ | |align="center"|Laser Ball emits two to three lasers, depending on how long it is charged. By holding down {{DSButton|A}}, Laser Ball can move back while charging. |
|align="center"|None |
|align="center"|None |
||
|- |
|- |
||
Line 298: | Line 288: | ||
|- |
|- |
||
|Roll |
|Roll |
||
− | |align="center"|B |
+ | |align="center"|{{DSButton|B}} |
|align="center"|Metalun tucks in its feet and slowly rolls forward. |
|align="center"|Metalun tucks in its feet and slowly rolls forward. |
||
|align="center"|None |
|align="center"|None |
||
Line 305: | Line 295: | ||
|- |
|- |
||
|Doze Off |
|Doze Off |
||
− | |align="center"|B |
+ | |align="center"|{{DSButton|B}} |
− | |align="center"|Noddy falls asleep. By pressing B again, Noddy wakes up. |
+ | |align="center"|Noddy falls asleep. By pressing {{DSButton|B}} again, Noddy wakes up. |
|align="center"|None |
|align="center"|None |
||
|- |
|- |
||
− | |colspan="4" style="font-style: italic; font-weight: bold;"|[[ |
+ | |colspan="4" style="font-style: italic; font-weight: bold;"|[[Pengy]] |
|- |
|- |
||
|Ice Breath |
|Ice Breath |
||
− | |align="center"|B |
+ | |align="center"|{{DSButton|B}} |
− | |align="center"| |
+ | |align="center"|Pengy expels freezing cold ice breath from its mouth, freezing enemies. |
− | |align="center"| |
+ | |align="center"|[[Blizzard]] |
|- |
|- |
||
|colspan="4" style="font-style: italic; font-weight: bold;"|[[Perara]] |
|colspan="4" style="font-style: italic; font-weight: bold;"|[[Perara]] |
||
|- |
|- |
||
|Drop |
|Drop |
||
− | |align="center"|B |
+ | |align="center"|{{DSButton|B}} |
|align="center"|Perara drops down to the ground, swaying left and right. |
|align="center"|Perara drops down to the ground, swaying left and right. |
||
|align="center"|None |
|align="center"|None |
||
|- |
|- |
||
|Spring |
|Spring |
||
− | |align="center"|A |
+ | |align="center"|{{DSButton|A}} |
|align="center"|Perara charges up and leaps off the ground and high into the air. |
|align="center"|Perara charges up and leaps off the ground and high into the air. |
||
|align="center"|None |
|align="center"|None |
||
Line 331: | Line 321: | ||
|- |
|- |
||
|Transform |
|Transform |
||
− | |align="center"|B |
+ | |align="center"|{{DSButton|B}} |
|align="center"|Scarfy turns into its one-eyed form. Scarfy will move faster in this form, but it changes back shortly. |
|align="center"|Scarfy turns into its one-eyed form. Scarfy will move faster in this form, but it changes back shortly. |
||
|align="center"|None |
|align="center"|None |
||
Line 338: | Line 328: | ||
|- |
|- |
||
|Cutter Boomerang |
|Cutter Boomerang |
||
− | |align="center"|B |
+ | |align="center"|{{DSButton|B}} |
|align="center"|Sir Kibble throws his cutter, which soon returns to him. This cutter can slice through ropes. |
|align="center"|Sir Kibble throws his cutter, which soon returns to him. This cutter can slice through ropes. |
||
|align="center"|None |
|align="center"|None |
||
Line 345: | Line 335: | ||
|- |
|- |
||
|"Anger" Mode |
|"Anger" Mode |
||
− | |align="center"|B (or get attacked by an enemy) |
+ | |align="center"|{{DSButton|B}} (or get attacked by an enemy) |
|align="center"|Snooter becomes "angry" and moves faster by itself. |
|align="center"|Snooter becomes "angry" and moves faster by itself. |
||
|align="center"|None |
|align="center"|None |
||
Line 357: | Line 347: | ||
|- |
|- |
||
|Electric Field |
|Electric Field |
||
− | |align="center"|B |
+ | |align="center"|{{DSButton|B}} |
|align="center"|Sparky makes an electrical field around itself, damaging any enemies who come in contact with it. |
|align="center"|Sparky makes an electrical field around itself, damaging any enemies who come in contact with it. |
||
− | |align="center"| |
+ | |align="center"|[[Zap]] |
|- |
|- |
||
|colspan="4" style="font-style: italic; font-weight: bold;"|[[Starman]] |
|colspan="4" style="font-style: italic; font-weight: bold;"|[[Starman]] |
||
|- |
|- |
||
|Leap |
|Leap |
||
− | |align="center"|B (Hold) |
+ | |align="center"|{{DSButton|B}} (Hold) |
− | |align="center"|Starman flies around, and can be steered with |
+ | |align="center"|Starman flies around, and can be steered with {{DSButton|DP}}. |
|align="center"|None |
|align="center"|None |
||
|- |
|- |
||
Line 371: | Line 361: | ||
|- |
|- |
||
|Slash |
|Slash |
||
− | |align="center"|B |
+ | |align="center"|{{DSButton|B}} |
|align="center"|Sword Knight slashes with its sword. |
|align="center"|Sword Knight slashes with its sword. |
||
|align="center"|None |
|align="center"|None |
||
Line 378: | Line 368: | ||
|- |
|- |
||
|Tornado Spin |
|Tornado Spin |
||
− | |align="center"|A or B |
+ | |align="center"|{{DSButton|A}} or {{DSButton|B}} |
|align="center"|Twister spins at rapid speed, damaging enemies without getting harmed itself. Twister will not be able to go through walls, however. |
|align="center"|Twister spins at rapid speed, damaging enemies without getting harmed itself. Twister will not be able to go through walls, however. |
||
|align="center"|None |
|align="center"|None |
||
Line 385: | Line 375: | ||
|- |
|- |
||
|Laser |
|Laser |
||
− | |align="center"|B |
+ | |align="center"|{{DSButton|B}} |
|align="center"|The UFO fires a laser. |
|align="center"|The UFO fires a laser. |
||
+ | |align="center"|None |
||
+ | |- |
||
+ | |Flight |
||
+ | |align="center"|{{DSButton|A}} |
||
+ | |align="center"|The UFO jets in a random direction. |
||
|align="center"|None |
|align="center"|None |
||
|- |
|- |
||
Line 392: | Line 387: | ||
|- |
|- |
||
|Transform |
|Transform |
||
− | |align="center"|B or A |
+ | |align="center"|{{DSButton|B}} or {{DSButton|A}} |
− | |align="center"|Uja will start out as a strange, black cloud. Pressing |
+ | |align="center"|Uja will start out as a strange, black cloud. Pressing {{DSButton|A}} turns the cloud into a sword. In sword mode, it attacks with the "B" button. By pressing {{DSButton|B}} as a cloud, it becomes a hand that can use grab attacks on enemies. |
|align="center"|None |
|align="center"|None |
||
|- |
|- |
||
Line 406: | Line 401: | ||
|- |
|- |
||
|Beam Whip |
|Beam Whip |
||
− | |align="center"|B |
+ | |align="center"|{{DSButton|B}} |
|align="center"|Waddle Doo emits a small energy whip which electrocutes enemies. |
|align="center"|Waddle Doo emits a small energy whip which electrocutes enemies. |
||
− | |align="center"| |
+ | |align="center"|Zap |
|- |
|- |
||
|colspan="4" style="font-style: italic; font-weight: bold;"|[[Wheelie]] |
|colspan="4" style="font-style: italic; font-weight: bold;"|[[Wheelie]] |
||
Line 416: | Line 411: | ||
|align="center"|Wheelie can only damage enemies by ramming into them. However, this will also harm Wheelie. |
|align="center"|Wheelie can only damage enemies by ramming into them. However, this will also harm Wheelie. |
||
|align="center"|None |
|align="center"|None |
||
+ | |- |
||
+ | |colspan="4" align=center|'''''Unused'''''<br />Can be seen through hacking.{{Citation needed}} Most are unfinished |
||
+ | |- |
||
+ | | colspan="4" |'''''[[Big Metalun]]''''' |
||
+ | |- |
||
+ | |Roll |
||
+ | | align="center" |{{DSButton|B}} |
||
+ | | align="center" |Big Metalun tucks his arms and feet then starts rolling rapidly. |
||
+ | | align="center" |None |
||
+ | |- |
||
+ | | colspan="4" |'''''[[Bonkers]]''''' |
||
+ | |- |
||
+ | |Hammer |
||
+ | | align="center" |{{DSButton|B}} |
||
+ | | align="center" |Bonkers slams his hammer. |
||
+ | | align="center" |None |
||
+ | |- |
||
+ | |Hammer Combo |
||
+ | | align="center" |{{DSButton|DPU}} + {{DSButton|B}} |
||
+ | | align="center" |Bonkers slams his hammer repeatedly. |
||
+ | | align="center" |None |
||
+ | |- |
||
+ | |Quick Hammer |
||
+ | | align="center" |{{DSButton|DPD}} + {{DSButton|B}} |
||
+ | | align="center" |Bonkers lightly slams his hammer |
||
+ | | align="center" |None |
||
+ | |- |
||
+ | |Coconut Bomb |
||
+ | | align="center" |{{DSButton|A}} + {{DSButton|DPD}} |
||
+ | | align="center" |Bonkers throws a small coconut bomb. |
||
+ | | align="center" |None |
||
+ | |- |
||
+ | |Big Coconut Bomb |
||
+ | | align="center" |{{DSButton|A}} (Hold) + {{DSButton|DPD}} |
||
+ | | align="center" |Bonkers throws a big coconut bomb. |
||
+ | | align="center" |None |
||
+ | |- |
||
+ | |Hammer Jump |
||
+ | | align="center" |{{DSButton|A}} + {{DSButton|B}} |
||
+ | | align="center" |Bonkers jumps and slams down his hammer. |
||
+ | | align="center" |None |
||
+ | |- |
||
+ | | colspan="4" |'''''[[Box Boxer]]''''' |
||
+ | |- |
||
+ | |Punch |
||
+ | | align="center" |{{DSButton|B}} |
||
+ | | align="center" |Box Boxer throws a punch. |
||
+ | | align="center" |None |
||
+ | |- |
||
+ | |Energy Blast |
||
+ | | align="center" |{{DSButton|B}} + {{DSButton|DPD}} |
||
+ | | align="center" |Box Boxer unleashes an energy blast. |
||
+ | | align="center" |None |
||
+ | |- |
||
+ | |Hand Slap |
||
+ | | align="center" |Move in front of an enemy. |
||
+ | | align="center" |Box Boxer flings an enemy upwards and claps them with his ears. |
||
+ | | align="center" |None |
||
+ | |- |
||
+ | | colspan="4" |'''''[[Boxy]]''''' |
||
+ | |- |
||
+ | |Present |
||
+ | | align="center" |{{DSButton|B}} |
||
+ | | align="center" |Boxy spits out a present. |
||
+ | | align="center" |None |
||
+ | |- |
||
+ | | colspan="4" |'''''[[Buboo]]''''' |
||
+ | |- |
||
+ | |Bubble |
||
+ | | align="center" |{{DSButton|B}} |
||
+ | | align="center" |Buboo releases a bubble. |
||
+ | | align="center" |None |
||
+ | |- |
||
+ | |Waddle Dee Bubble |
||
+ | | align="center" |{{DSButton|B}} + {{DSButton|DPU}} or {{DSButton|DPD}} |
||
+ | | align="center" |Buboo releases a bubble with a waddle dee inside. |
||
+ | | align="center" |None |
||
+ | |- |
||
+ | |Wander |
||
+ | | align="center" |{{DSButton|A}} (Hold) |
||
+ | | align="center" |Buboo will start to go from side to side. |
||
+ | | align="center" |None |
||
+ | |- |
||
+ | |Circle |
||
+ | | align="center" |{{DSButton|A}} + {{DSButton|DPU}} or {{DSButton|DPD}} |
||
+ | | align="center" |Buboo will start to circle around the center. |
||
+ | | align="center" |None |
||
+ | |- |
||
+ | | colspan="4" |'''''[[Gao Gao]]''''' |
||
+ | |- |
||
+ | |Spin |
||
+ | | align="center" |{{DSButton|B}} |
||
+ | | align="center" |Gao Gao will spin in the direction of Kirby (its not finished). |
||
+ | | align="center" |None |
||
+ | |- |
||
+ | |Drill Spin |
||
+ | | align="center" |{{DSButton|DPU}} + {{DSButton|B}} |
||
+ | | align="center" |Gao Gao will spin upwards into a twister and descend onto Kirby or a random position (not finished either). |
||
+ | | align="center" |Sizzle |
||
+ | |- |
||
+ | | colspan="4" |'''''[[Gordo]]''''' |
||
+ | |- |
||
+ | |None |
||
+ | | align="center" |None |
||
+ | | align="center" |Gordo moves around and damages enemies. |
||
+ | | align="center" |None |
||
+ | |- |
||
+ | | colspan="4" |'''''[[Mr. Frosty]]''''' |
||
+ | |- |
||
+ | |Ice |
||
+ | | align="center" |{{DSButton|B}} |
||
+ | | align="center" |Mr. Frosty spits out an ice cube. |
||
+ | | align="center" |None |
||
+ | |- |
||
+ | |Big Ice |
||
+ | | align="center" |{{DSButton|DPU}} + {{DSButton|B}} |
||
+ | | align="center" |Mr. Frosty spits out a big ice cube |
||
+ | | align="center" |None |
||
+ | |- |
||
+ | |Jump Throw |
||
+ | | align="center" |{{DSButton|DPL}}/{{DSButton|DPR}} + {{DSButton|B}} |
||
+ | | align="center" |Mr. Frosty jumps and throws an ice cube |
||
+ | | align="center" |None |
||
+ | |- |
||
+ | |Big Jump Throw |
||
+ | | align="center" |{{DSButton|DPU}} + {{DSButton|DPL}}/{{DSButton|DPR}} + {{DSButton|B}} |
||
+ | | align="center" |Mr. Frosty jumps and throws a big ice cube. |
||
+ | | align="center" |None |
||
+ | |- |
||
+ | |High Jump Throw |
||
+ | | align="center" |{{DSButton|A}} + {{DSButton|B}} |
||
+ | | align="center" |Mr. Frosty jumps high then throws an ice cube. |
||
+ | | align="center" |None |
||
+ | |- |
||
+ | |Big High Jump |
||
+ | Throw |
||
+ | | align="center" |{{DSButton|A}} + {{DSButton|B}} + {{DSButton|DPU}} |
||
+ | | align="center" |Mr. Frosty jumps high then throws a big ice cube. |
||
+ | | align="center" |None |
||
+ | |- |
||
+ | |Swallow |
||
+ | | align="center" |Move in front of an enemy. |
||
+ | | align="center" |Mr. Frosty grabs an enemy, swallows them and spits them out. |
||
+ | | align="center" |None |
||
+ | |- |
||
+ | | colspan="4" |'''''[[Shotzo]]''''' |
||
+ | |- |
||
+ | |Cannon Ball |
||
+ | | align="center" |{{DSButton|B}} |
||
+ | | align="center" |Shotzo shoots a cannon ball. |
||
+ | | align="center" |None |
||
+ | |- |
||
+ | |Angle |
||
+ | | align="center" |{{DSButton|DPU}} |
||
+ | | align="center" |Shotzo changes his angle. |
||
+ | | align="center" |None |
||
+ | |- |
||
+ | | colspan="4" |'''''[[Spinni]]''''' |
||
+ | |- |
||
+ | |Ninja Star |
||
+ | | align="center" |{{DSButton|B}} |
||
+ | | align="center" |Spinni throws a ninja star. |
||
+ | | align="center" |None |
||
+ | |- |
||
+ | |Claw |
||
+ | | align="center" |{{DSButton|B}} + {{DSButton|DPU}} |
||
+ | | align="center" |Spinni attacks with a claw. |
||
+ | | align="center" |None |
||
+ | |- |
||
+ | |Lunge |
||
+ | | align="center" |{{DSButton|A}} + {{DSButton|DPD}} |
||
+ | | align="center" |Spinni lunges forward. |
||
+ | | align="center" |None |
||
+ | |- |
||
+ | | colspan="4" |'''''[[Squeakers]]''''' |
||
+ | |- |
||
+ | |Bomb |
||
+ | | align="center" |{{DSButton|B}} |
||
+ | | align="center" |The Squeaker throws a bomb. |
||
+ | | align="center" |Sizzle |
||
+ | |- |
||
+ | | colspan="4" |'''''[[Tedhaun]]''''' |
||
+ | |- |
||
+ | |Grab |
||
+ | | align="center" |Move in front of an enemy. |
||
+ | | align="center" |This move does not work on enemies and will instead freeze the enemy in place and make it invincible as if it were being grabbed. |
||
+ | | align="center" |None |
||
+ | |- |
||
+ | |Capers |
||
+ | | align="center" |{{DSButton|B}} |
||
+ | | align="center" |Tedhaun will send his Capers to chase Kirby (they will only chase Kirby not an enemy). |
||
+ | | align="center" |None |
||
|} |
|} |
||
− | </div> |
||
==Other Games== |
==Other Games== |
||
+ | {{main|Ghost (form)}} |
||
− | ===''Kirby Super Star Ultra''=== |
||
+ | Ghost makes other appearances in the [[Kirby (series)|''Kirby'' series]], albeit not as a [[Copy Ability]]. |
||
− | Ghost Kirby isn't playable in ''[[Kirby Super Star Ultra]]'', but he serves as the ghost for the player's previous race in [[Gourmet Race]] (similar to the ''Mario Kart'' series). If Kirby chooses to redo the same course that time around, a ghost is created that the player can race. As most ghosts, the Ghost Kirby travels on the same path that the player traveled in the past race. Ghost Kirby looks exactly the same as he did in ''Kirby: Squeak Squad'', except he is now always surrounded by a bright bluish-white glow. He also goes through [[Star Blocks]] without breaking them. |
||
+ | ===''[[Kirby Super Star Ultra]]'' and ''[[Kirby's Dream Collection Special Edition]]''=== |
||
+ | Ghost is not a Copy Ability in these games. Ghost instead serves to represent the player's best time in a course in [[Gourmet Race]] or a [[Challenge]] Stage in ''Kirby Super Star Ultra'' and ''Kirby's Dream Collection Special Edition'' respectively. Ghost will perform the same actions the player did, although this does not have any effects on the actual player (e.g. Ghost will perform the actions needed to destroy obstacles in the way, but this does not actually destroy the obstacles for the player; thus, when Ghost destroys obstacles in the way, but the player doesn't, Ghost appears to be passing through solid terrain). Ghost data will only be around until the player quits the stage; once the player quits the stage, the Ghost data will be gone, despite the best time still being present. |
||
+ | In ''[[Kirby Super Star]]''’s Gourmet Race, as well as in ''[[Kirby Air Ride]]''’s Free Run mode in [[Air Ride]] and [[Top Ride]], the player's best time is instead represented by a four-pointed star. |
||
− | ===''[[Kirby's Dream Collection: Special Edition]]''=== |
||
+ | ===''[[Kirby: Triple Deluxe]]'', ''[[Kirby Fighters Deluxe]]'', and ''[[Kirby Fighters 2]]''=== |
||
− | Ghost Kirby acts just as he did in ''Kirby Super Star Ultra''. If he beats Kirby to the exit door, he'll wait outside the door until Kirby himself goes through it; as soon as the hero goes through it, the ghost will disappear. |
||
+ | Kirby and friends take on the appearance of a ghost whenever they are defeated in battle. |
||
+ | ==Flavor text== |
||
− | ===''[[Kirby: Triple Deluxe]]''=== |
||
+ | {{Flavortexts|KSqSq|I will possess... I will control... I'm a spooky soul... I'm not scary, though. Right?}} |
||
− | In the [[Kirby Fighters]] [[sub-game]] and in its enhanced remake ''[[Kirby Fighters Deluxe]]'', knocked out [[Kirby (species)|Kirbys]] return as ghosts in multiplayer mode. The ghost Kirbys can attack players to revive themselves. The difficulty of this process progressively increases the more a specific Kirby faints. |
||
+ | |||
+ | ==In Other Languages== |
||
+ | {{Nomenclature |
||
+ | |jap-name={{Hover|Gōsuto|ゴースト}} |
||
+ | |jap-mean=Translates to '''Ghost'''. |
||
+ | |eng-name=Ghost |
||
+ | |eng-mean= |
||
+ | |ch-trad-name= |
||
+ | |ch-trad-mean= |
||
+ | |ch-simp-name={{Hover|Yōulíng|幽灵}} |
||
+ | |ch-simp-mean=Translates to '''Ghost'''. |
||
+ | |kor-name= |
||
+ | |kor-mean= |
||
+ | |hin-name= |
||
+ | |hin-mean= |
||
+ | |ara-name= |
||
+ | |ara-mean= |
||
+ | |rus-name= |
||
+ | |rus-mean= |
||
+ | |pal-name= |
||
+ | |pal-mean= |
||
+ | |ger-name=Geist |
||
+ | |ger-mean=Translates to '''Ghost'''. |
||
+ | |pol-name= |
||
+ | |pol-mean= |
||
+ | |dut-name= |
||
+ | |dut-mean= |
||
+ | |fren-name=Fantôme |
||
+ | |fren-mean=Translates to '''Ghost'''. |
||
+ | |fren-fr-name= |
||
+ | |fren-fr-mean= |
||
+ | |fren-ca-name= |
||
+ | |fren-ca-mean= |
||
+ | |ital-name=Fantasma |
||
+ | |ital-mean=Translates to '''Ghost'''. |
||
+ | |span-name=Fantasma |
||
+ | |span-mean=Translates to '''Ghost'''. |
||
+ | |span-sp-name= |
||
+ | |span-sp-mean= |
||
+ | |span-la-name= |
||
+ | |span-la-mean= |
||
+ | |por-name= |
||
+ | |por-mean= |
||
+ | |por-pt-name= |
||
+ | |por-pt-mean= |
||
+ | |por-br-name= |
||
+ | |por-br-mean= |
||
+ | }} |
||
==Trivia== |
==Trivia== |
||
+ | {{Unused|issection=1}} |
||
*In ''[[Kirby: Squeak Squad]]'', Ghost is one of two Copy Abilities that ignores the [[Spray Paint]] function (the other being [[Metal]]). |
*In ''[[Kirby: Squeak Squad]]'', Ghost is one of two Copy Abilities that ignores the [[Spray Paint]] function (the other being [[Metal]]). |
||
− | *When a bubble item is sent to Ghost Kirby's mouth |
+ | *When a bubble item is sent to Ghost Kirby's mouth, he will inflate and drop on the ground and remain motionless until the item is either swallowed or discarded; this happens with the [[UFO]] ability as well. |
*When Kirby acquires any Copy Ability, he does a waving-walking pose; when he does this with the Ghost ability, a blue foot is revealed. |
*When Kirby acquires any Copy Ability, he does a waving-walking pose; when he does this with the Ghost ability, a blue foot is revealed. |
||
*If Kirby goes underwater while he has the Ghost ability, he will appear normally and be able to swim. |
*If Kirby goes underwater while he has the Ghost ability, he will appear normally and be able to swim. |
||
*Kirby's tongue changes from red to purple when he acquires this ability. |
*Kirby's tongue changes from red to purple when he acquires this ability. |
||
− | *All enemies that Kirby possesses are completely immune/unaffected by lava, spikes, vents, air/water flow, and other hazards. The only thing these enemies aren't immune to is other enemy attacks |
+ | *All enemies that Kirby possesses are completely immune/unaffected by lava, spikes, vents, air/water flow, and other hazards. The only thing these enemies aren't immune to is other enemy attacks and drowning if applicable. |
+ | *Although not seen as a Copy Ability, Kirby is seen in a ghost costume in the ''[[Kirby: Right Back at Ya!]]'' episode [[Scare Tactics - Part II]]. |
||
− | *If [[Bio Spark]] performs the Air Drop attack and lands in a pit, the game camera will be set on the area Bio Spark fell, even if Kirby moves off the screen. This will require either extremely good navigation skills to get to the next door or simply exiting the level to fix this glitch. |
||
+ | *If [[Bio Spark]] performs the Air Drop attack and lands in a pit, the game camera will be set on the area Bio Spark fell, even if Kirby moves off the screen. This will require either exceptional navigation skills to get to the next door or simply exiting the level to fix this glitch. |
||
*The Ghost ability has made more cameo appearances in the [[Kirby (series)|''Kirby'' series]] than it has playable appearances. |
*The Ghost ability has made more cameo appearances in the [[Kirby (series)|''Kirby'' series]] than it has playable appearances. |
||
+ | *This is one of the few abilities to change the appearance of Kirby's hands. Others include [[Animal]], where Kirby's hands have claws, [[UFO]], where his hands disappear entirely, [[Burning]], where his hands catch flame, and [[ESP]], where his hands hold psychic energy. |
||
− | *Ghost, along with [[Fire Sword]], [[Ice Sword]], [[Thunder Sword]], [[Ice Bomb]], [[Thunder Bomb]] and [[Triple Star]], is one of the few abilities in ''Kirby: Squeak Squad'' that doesn't have an [[Ability Scroll]]. |
||
+ | *While not appearing in ''[[Kirby Battle Royale]]'', a [[Ghost (enemy)|ghost enemy]] appears in the [[Coin Clash]] Battle Mode. Players that are captured by the ghost pass it off to other players by performing a dash move, similarly to how the Ghost ability uses Tackle. |
||
+ | *Applying the effects of Ghost manually to enemies normally not controllable reveals that movesets for these enemies (including mid-bosses, Gordo, Shotzo and the Squeaks) were included but went unused.<ref>https://www.youtube.com/watch?v=k1Q0lG02N30</ref> |
||
+ | |||
+ | ==Videos== |
||
+ | <gallery> |
||
+ | Kirby of the Stars Copy Ability "Ghost" Introduction Video |
||
+ | </gallery> |
||
+ | |||
+ | ==Artwork== |
||
+ | <gallery> |
||
+ | K25th Twitter (81).jpg|Kirby Twitter artwork celebrating Halloween |
||
+ | IllustImage05.png|''[[Kirby Star Allies]]'' (Celebration Picture) |
||
+ | Haunted.jpeg|''Kirby Twitter'' |
||
+ | </gallery> |
||
==Gallery== |
==Gallery== |
||
<gallery> |
<gallery> |
||
KSqSq_Ghost_Screenshot.png|''[[Kirby: Squeak Squad]]'' |
KSqSq_Ghost_Screenshot.png|''[[Kirby: Squeak Squad]]'' |
||
− | + | Ghost Kirby Bubble Head.png|Ghost Kirby possessing a [[Bubble Head]]. |
|
− | + | Ghost Kirby Noddy.png|Ghost Kirby possessing a [[Noddy]]. |
|
+ | Ghost Kirby Waddle Dee.png|Ghost Kirby possessing a [[Waddle Dee]] to fight [[Mecha Kracko]]. |
||
− | KFZ Ghost.jpg|''[[Kirby Fighters Deluxe]]'' |
||
+ | Ghost Kirby Wheelie.png|Ghost Kirby possessing a [[Wheelie]]. |
||
+ | KDCol Ghost Kirby.PNG|''[[Kirby's Dream Collection Special Edition]]'' |
||
</gallery> |
</gallery> |
||
===Icons=== |
===Icons=== |
||
<gallery> |
<gallery> |
||
− | + | KDCSE Ghost Icon.png|''[[Kirby's Dream Collection Special Edition]]'' |
|
</gallery> |
</gallery> |
||
− | ==Sprites== |
+ | ==Sprites & Models== |
<gallery> |
<gallery> |
||
− | + | GhostkirbyKSQSQ.png|''[[Kirby: Squeak Squad]]'' |
|
− | + | GhostkirbyKSSU.png|''[[Kirby Super Star Ultra]]'' |
|
+ | GhostModel.png|''[[Kirby's Dream Collection Special Edition]]'' |
||
</gallery> |
</gallery> |
||
+ | |||
+ | ==References== |
||
+ | <references></references> |
||
{{CopyAbilities}} |
{{CopyAbilities}} |
||
+ | [[es:Fantasma]] |
||
− | {{Languages |
||
− | |de = Geist |
||
− | |ja = ゴースト |
||
− | }} |
||
− | |||
[[de:Geist]] |
[[de:Geist]] |
||
[[fr:Fantôme]] |
[[fr:Fantôme]] |
||
+ | [[it:Fantasma]] |
||
[[ja:ゴースト]] |
[[ja:ゴースト]] |
||
+ | [[zh:幽灵]] |
||
− | [[Category:Copy Ability]] |
||
[[Category:Copy Abilities in Kirby: Squeak Squad]] |
[[Category:Copy Abilities in Kirby: Squeak Squad]] |
||
+ | [[Category:Magical Copy Ability]] |
||
+ | [[Category:Kirby Super Star Ultra]] |
||
+ | [[Category:Kirby's Dream Collection]] |
||
+ | [[Category:Undead]] |
||
+ | [[Category:Kirby Twitter cameos]] |
Latest revision as of 03:36, 21 March 2024
This article is about the Copy Ability in Kirby: Squeak Squad. For other uses, see Ghost (disambiguation). |
“ | Possess foes to control their actions!” |
— Kirby Battle Royale - Kirby's 25th Anniversary Copy Ability Poll |
Ghost is a Copy Ability in the Kirby series, debuting in Kirby: Squeak Squad.
Games
Kirby: Squeak Squad
Ghost focuses on possessing foes and using them to deal damage. By itself, Ghost Kirby can float around freely, as well as charge forward to destroy blocks or possess enemies. Because Ghost can possess enemies, it can solve many of the game's puzzles, albeit usually in a less efficient manner than the intended solution(s). Most of Ghost's capabilities are based only on what enemies it possesses, which cannot be taken through doors; for the various enemies that can only deal damage through contact, the only way to deal damage is for the possessed enemy to take damage itself, although this damage does not affect Ghost directly. Various enemies that grant Copy Abilities can be possessed to perform moves similar to those of their respective Copy Ability, but they are usually less effective than the Copy Ability itself; some have moves that are exclusive to them, and not present in the actual ability, though. When Ghost possesses a terrestrial enemy (one that doesn't actively fly), the player can cause the enemy to jump, even if they cannot jump normally; these possessed enemies can jump infinitely to make up for their lack of flight. However, Ghost cannot possess all enemies; Ghost cannot possess Gordo, Shotzo, Squeakers, mid-bosses (including the Squeaks), and bosses; Ghost is also not capable of climbing down ladders or falling through platforms, meaning some locations require the player to discard the ability to advance. Ghost is an unlockable Copy Ability, only obtainable after collecting all seven pieces of the Ghost Medal; because it is unlockable, it lacks an Ability Scroll. Ghost is obtained from the Tedhaun mid-boss.
Techniques
Ghost Kirby
Enemies
Note: All enemy attack names are conjectural, though some are named after similar moves Kirby's Copy Abilities can perform.
Move | Controls | Description | Element |
---|---|---|---|
Acchi | |||
Fireball | Acchi fires a small fireball forward. The fireball continues to burn upon making contact with the ground for several seconds. | Sizzle | |
Meteor | + or hold | Acchi shoots a small fireball slightly higher than normal. Once again, the fireball continues to burn upon coming in contact with the ground for several seconds. | Sizzle |
Slide | + or + | Acchi pushes their body with their feet to slide for a long distance. This can defeat enemies if it does contact. | None |
Batty | |||
Descend | or | When Batty touches a ceiling, Batty will cling to it. Pressing or will cause it to uncling. | None |
Blipper | |||
Swim/Flounder | , , , | When underwater, Blipper has no problem moving around and is easy to control. When outside of water, however, Blipper will be more difficult to control, and bounces around awkwardly. | None |
Big Waddle Dee | |||
None | None | Big Waddle Dee can only walk around and jump. | None |
Bio Spark | |||
Knife Throw | Bio Spark throws three knives that can damage enemies. | None | |
Sword Slice | while dashing | Bio Spark slices repeatedly with its sword. | None |
Invisibility | (while standing) | Bio Spark becomes invisible and invincible, but he cannot move. Enemies will get hurt if they touch Bio Spark while he is wearing this cloak. | None |
Air Drop | Hold + Hit side of enemy | Bio Spark grabs an enemy, jumps up, and pounds them onto the ground. This attack is extremely hard to do and defeats any enemy in one hit. | None |
Blockin | |||
Transform | Blockin starts out as what appears to be a Star Block, but after performing this move, it reveals its true form. | None | |
Boxin | |||
Punch | Boxin throws a single quick punch. | None | |
Jump Punch | or + + | Boxin leaps and throws a heavy punch. |
None |
Heavy Punch | + | Boxin throws a heavy punch. | |
Bronto Burt | |||
Flight | , , , | Although not an actual attack, Bronto Burt can fly around. | None |
Bubble Head | |||
Bubble Blast | Bubble Head fires one bubble. If it hits an enemy, they become a bubble item. | None | |
Bubble Beam | (Hold) | Bubble Head shoots a stream of bubbles that transform enemies into bubble items. | None |
Bun | |||
Grab | Bun grabs an enemy and throws them. | None | |
Chip | |||
Charge Jump | (Hold) | Chip charges up and unleashes a huge jump. It normally jumps while moving, but goes higher when charged. | None |
Cret | |||
Explosive Coconut | Cret drops an explosive coconut from the bottom of its cloud. | None | |
Crimp | |||
Explosive Drop | (On wall) | Crimp swiftly shoots a small, seed-like explosive to the ground that damages enemies. | None |
Cupie | |||
Cupid's Arrow | Cupie fires a lone arrow. By holding B, the arrow will go farther. | None | |
Flamer | |||
Change Direction | , , , | Flamer changes directions. It only moves along floors/walls/ceilings and will move by itself. | None |
Burning Attack | (Midair) | Flamer will emit a fiery cloak and charge through the air, crashing into anything in its path. Flamer will take damage itself if it hits an enemy. | Sizzle |
Foley | |||
Blow Up | Foley will drop to the ground, blowing up and defeating itself. However, this attack does not hurt Kirby. | Sizzle | |
Gaw Gaw | |||
Swat | + (Optional) , , , | By pressing B, Gaw Gaw slices enemies with its claw, which it will swing in the desired direction with the use of . This attack can also dig through dirt. |
None |
Maul |
+ | Gaw Gaw lunges forward and bites an enemy's face, defeating them in one hit. By climbing a wall with Up, Gaw Gaw does not need the A button to be pressed for this move. | None |
Sea Spray | Glunk launches several projectiles up from the top of its head. | None | |
Golden Waddle Dee | |||
Surprised | Although not an attack, Golden Waddle Dee's eyes widen in a shocked manner. | None | |
Gussa | |||
Torpedo Surge | Gussa speeds up for as long as is pressed. If Gussa hits a wall, it will get stuck temporarily. | None | |
Hot Head | |||
Fireball | Hot Head shoots a single fireball forward. The fireball can be shot at an upward angle by holding Up. | Sizzle | |
Fire Stream
(Hold) |
Hot Head breathes out a stream of damaging fire for a short period of time. | Sizzle | |
Heavy Knight | |||
Slash | Heavy Knight slashes with its sword. | None | |
Heavy Slash | / + | Heavy Knight takes one giant step forward and cleaves anything in its way with a swing of its sword. | None |
Laser Ball | |||
Laser | Laser Ball fires a laser. However, the laser he fires won't bounce off slopes like the Laser ability. | None | |
Laser Barrage | (Hold) | Laser Ball emits two to three lasers, depending on how long it is charged. By holding down , Laser Ball can move back while charging. | None |
Maiga | |||
None | None | Maiga can only jump. | None |
Metalun | |||
Roll | Metalun tucks in its feet and slowly rolls forward. | None | |
Noddy | |||
Doze Off | Noddy falls asleep. By pressing again, Noddy wakes up. | None | |
Pengy | |||
Ice Breath | Pengy expels freezing cold ice breath from its mouth, freezing enemies. | Blizzard | |
Perara | |||
Drop | Perara drops down to the ground, swaying left and right. | None | |
Spring | Perara charges up and leaps off the ground and high into the air. | None | |
Scarfy | |||
Transform | Scarfy turns into its one-eyed form. Scarfy will move faster in this form, but it changes back shortly. | None | |
Sir Kibble | |||
Cutter Boomerang | Sir Kibble throws his cutter, which soon returns to him. This cutter can slice through ropes. | None | |
Snooter | |||
"Anger" Mode | (or get attacked by an enemy) | Snooter becomes "angry" and moves faster by itself. | None |
Spit Up | Move in front of an enemy. | Snooter swallows an enemy and spits them out, defeating them. This move cannot be used while Snooter is in "Anger" Mode. | None |
Sparky | |||
Electric Field | Sparky makes an electrical field around itself, damaging any enemies who come in contact with it. | Zap | |
Starman | |||
Leap | (Hold) | Starman flies around, and can be steered with . | None |
Sword Knight | |||
Slash | Sword Knight slashes with its sword. | None | |
Twister | |||
Tornado Spin | or | Twister spins at rapid speed, damaging enemies without getting harmed itself. Twister will not be able to go through walls, however. | None |
UFO | |||
Laser | The UFO fires a laser. | None | |
Flight | The UFO jets in a random direction. | None | |
Uja | |||
Transform | or | Uja will start out as a strange, black cloud. Pressing turns the cloud into a sword. In sword mode, it attacks with the "B" button. By pressing as a cloud, it becomes a hand that can use grab attacks on enemies. | None |
Waddle Dee | |||
None | None | Waddle Dee can only walk or jump. As a result, Ghost Kirby can only use Waddle Dees as living shields. | None |
Waddle Doo | |||
Beam Whip | Waddle Doo emits a small energy whip which electrocutes enemies. | Zap | |
Wheelie | |||
None | None | Wheelie can only damage enemies by ramming into them. However, this will also harm Wheelie. | None |
Unused Can be seen through hacking.[citation needed] Most are unfinished | |||
Big Metalun | |||
Roll | Big Metalun tucks his arms and feet then starts rolling rapidly. | None | |
Bonkers | |||
Hammer | Bonkers slams his hammer. | None | |
Hammer Combo | + | Bonkers slams his hammer repeatedly. | None |
Quick Hammer | + | Bonkers lightly slams his hammer | None |
Coconut Bomb | + | Bonkers throws a small coconut bomb. | None |
Big Coconut Bomb | (Hold) + | Bonkers throws a big coconut bomb. | None |
Hammer Jump | + | Bonkers jumps and slams down his hammer. | None |
Box Boxer | |||
Punch | Box Boxer throws a punch. | None | |
Energy Blast | + | Box Boxer unleashes an energy blast. | None |
Hand Slap | Move in front of an enemy. | Box Boxer flings an enemy upwards and claps them with his ears. | None |
Boxy | |||
Present | Boxy spits out a present. | None | |
Buboo | |||
Bubble | Buboo releases a bubble. | None | |
Waddle Dee Bubble | + or | Buboo releases a bubble with a waddle dee inside. | None |
Wander | (Hold) | Buboo will start to go from side to side. | None |
Circle | + or | Buboo will start to circle around the center. | None |
Gao Gao | |||
Spin | Gao Gao will spin in the direction of Kirby (its not finished). | None | |
Drill Spin | + | Gao Gao will spin upwards into a twister and descend onto Kirby or a random position (not finished either). | Sizzle |
Gordo | |||
None | None | Gordo moves around and damages enemies. | None |
Mr. Frosty | |||
Ice | Mr. Frosty spits out an ice cube. | None | |
Big Ice | + | Mr. Frosty spits out a big ice cube | None |
Jump Throw | / + | Mr. Frosty jumps and throws an ice cube | None |
Big Jump Throw | + / + | Mr. Frosty jumps and throws a big ice cube. | None |
High Jump Throw | + | Mr. Frosty jumps high then throws an ice cube. | None |
Big High Jump
Throw |
+ + | Mr. Frosty jumps high then throws a big ice cube. | None |
Swallow | Move in front of an enemy. | Mr. Frosty grabs an enemy, swallows them and spits them out. | None |
Shotzo | |||
Cannon Ball | Shotzo shoots a cannon ball. | None | |
Angle | Shotzo changes his angle. | None | |
Spinni | |||
Ninja Star | Spinni throws a ninja star. | None | |
Claw | + | Spinni attacks with a claw. | None |
Lunge | + | Spinni lunges forward. | None |
Squeakers | |||
Bomb | The Squeaker throws a bomb. | Sizzle | |
Tedhaun | |||
Grab | Move in front of an enemy. | This move does not work on enemies and will instead freeze the enemy in place and make it invincible as if it were being grabbed. | None |
Capers | Tedhaun will send his Capers to chase Kirby (they will only chase Kirby not an enemy). | None |
Other Games
Main article: Ghost (form) |
Ghost makes other appearances in the Kirby series, albeit not as a Copy Ability.
Kirby Super Star Ultra and Kirby's Dream Collection Special Edition
Ghost is not a Copy Ability in these games. Ghost instead serves to represent the player's best time in a course in Gourmet Race or a Challenge Stage in Kirby Super Star Ultra and Kirby's Dream Collection Special Edition respectively. Ghost will perform the same actions the player did, although this does not have any effects on the actual player (e.g. Ghost will perform the actions needed to destroy obstacles in the way, but this does not actually destroy the obstacles for the player; thus, when Ghost destroys obstacles in the way, but the player doesn't, Ghost appears to be passing through solid terrain). Ghost data will only be around until the player quits the stage; once the player quits the stage, the Ghost data will be gone, despite the best time still being present.
In Kirby Super Star’s Gourmet Race, as well as in Kirby Air Ride’s Free Run mode in Air Ride and Top Ride, the player's best time is instead represented by a four-pointed star.
Kirby: Triple Deluxe, Kirby Fighters Deluxe, and Kirby Fighters 2
Kirby and friends take on the appearance of a ghost whenever they are defeated in battle.
Flavor text
Game | Flavor text |
---|---|
I will possess... I will control... I'm a spooky soul... I'm not scary, though. Right? |
In Other Languages
Trivia
This section contains unused content that was cut, altered or otherwise does not appear in-game. | |
- In Kirby: Squeak Squad, Ghost is one of two Copy Abilities that ignores the Spray Paint function (the other being Metal).
- When a bubble item is sent to Ghost Kirby's mouth, he will inflate and drop on the ground and remain motionless until the item is either swallowed or discarded; this happens with the UFO ability as well.
- When Kirby acquires any Copy Ability, he does a waving-walking pose; when he does this with the Ghost ability, a blue foot is revealed.
- If Kirby goes underwater while he has the Ghost ability, he will appear normally and be able to swim.
- Kirby's tongue changes from red to purple when he acquires this ability.
- All enemies that Kirby possesses are completely immune/unaffected by lava, spikes, vents, air/water flow, and other hazards. The only thing these enemies aren't immune to is other enemy attacks and drowning if applicable.
- Although not seen as a Copy Ability, Kirby is seen in a ghost costume in the Kirby: Right Back at Ya! episode Scare Tactics - Part II.
- If Bio Spark performs the Air Drop attack and lands in a pit, the game camera will be set on the area Bio Spark fell, even if Kirby moves off the screen. This will require either exceptional navigation skills to get to the next door or simply exiting the level to fix this glitch.
- The Ghost ability has made more cameo appearances in the Kirby series than it has playable appearances.
- This is one of the few abilities to change the appearance of Kirby's hands. Others include Animal, where Kirby's hands have claws, UFO, where his hands disappear entirely, Burning, where his hands catch flame, and ESP, where his hands hold psychic energy.
- While not appearing in Kirby Battle Royale, a ghost enemy appears in the Coin Clash Battle Mode. Players that are captured by the ghost pass it off to other players by performing a dash move, similarly to how the Ghost ability uses Tackle.
- Applying the effects of Ghost manually to enemies normally not controllable reveals that movesets for these enemies (including mid-bosses, Gordo, Shotzo and the Squeaks) were included but went unused.[1]