|“||Approaching this spinner causes it to erupt into flames. I warned you!”|
|— Cast Description • Kirby's Epic Yarn|
Flamer is a red, spherical creature with a single black, shining, eyeball lined in white. It has four knobs, usually maroon or a darker color of itself, on its sides to expel fire. While spinning, it sheathes itself in flames and becomes a flaming comet aimed at Kirby, hence the name "Flamer." It can also be colored green, blue, or orange, with a respective color of flames.
Flamers cling to and move along floors, walls, and ceilings. When they see Kirby or are attacked, they float into the air, spinning, then eject flames from their sides and leave a fiery trail behind them. Once they do that, flamers continue in the direction they are moving and pass through walls until they move out of the screen.
Flamer can be very dangerous due to Kirby's extreme vulnerability when set on fire. This is most hazardous in Stage 1 of Orange Ocean.
Flamers ignite when Kirby or Prince Fluff gets too close, but never leave the surface they cling to, and stop burning when Kirby moves away. If they are hit with a Yarn Whip, they charge after Kirby. Flamers provide no Copy Ability in this game.
In Kirby's Extra Epic Yarn, the sub-game Slash & Bead features Green Flamers . They appear in groups of six and protect a single red Flamer. Meta Knight can defeat each Green Flamer individually, earning him one Fuse Bead apiece, or destroy them all simultaneously by slaying the red Flamer.
In these games, if the Flamer's attack misses twice in a row, it will become upset and explode. The explosion does not deal damage, however.
Flamer acts largely the same way it does in Kirby's Return to Dream Land. Some Flamers regularly spin through the air from the foreground to the background and vice-versa. They cannot do this in Kirby: Planet Robobot.
- Flamer's eye is similar to a Waddle Doo's.
- The Glire, Glice, and Glunder enemies from Super Smash Bros. Brawl are similar in function to the Flamer. They are creatures with an eye in the center that also roll over surfaces, often seeming to defy gravity, by going over the underside of platforms and up walls. If a player character gets too close, depending on the type of Glire, they will shoot out fire, ice, or electricity, respectively.