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KPR Susie artwork This article is about the Copy Ability. For the Top Ride course in Kirby Air Ride, see Fire (Top Ride course).
Its flame techniques burn bright! Light fuses, your friends' weapons, or whatever you want with this searing fire. When these flames get in the middle of friends, all sorts of fiery devastation is possible!
— Flavor Text • Kirby Star Allies

Fire is a Copy Ability in the Kirby series, debuting in Kirby's Adventure.

Games

Kirby's Adventure and Kirby: Nightmare in Dream Land

Fire focuses on exhaling fire breath to deal damage. Kirby can light cannon fuses with his fire breath to solve certain puzzles. Fire can be obtained from the Hot Head enemy and the Mr. Shine boss's stars.

Techniques

Move Controls Description Element
Fire Breath B Kirby exhales wavering flames for as long as the button is held. In Kirby's Adventure, Fire Breath travels 3 tiles and only wavers slightly, offering little coverage to hit objects a bit above or below the area directly in front of Kirby. In Kirby: Nightmare in Dream Land, Fire Breath ignores terrain, travels 4 tiles, and wavers significantly more, allowing it to hit objects slightly above or below the area directly in front of Kirby. Sizzle

Kirby Super Star and Kirby Super Star Ultra

Fire now gives Kirby a golden tiara with a green gem in the middle, as well as a fire-like headdress in Kirby Super Star or actual fire in Kirby Super Star Ultra and makes Kirby red. Fire now has multiple moves, with its dash attack being based on the similar Copy Ability Burning and it having other methods of using fire besides breathing it. In addition to cannon fuses, Fire can now also light candles. Fire is obtained from Burning Leo, who is its Helper.

In Kirby Super Star Ultra, Fire can also be obtained from the Fire Lion mid-boss in Revenge of the King (which had given the Burning Copy Ability prior to this game).

Techniques

Move Controls Description Element Damage
KSSLogo
KSSU logo
KSSLogo
KSSU logo
KSSLogo
KSSU logo
Fire blow Fire Breath Y B Kirby exhales wavering flames that travel 3 tiles forward and 1 tile upward and downward for as long as the button is held. Sizzle 5 per hit 6 per hit
Change fire direction Aim Fire Y & + Control Pad Fire Breath + +Control Pad Kirby can aim his fire breath, allowing it to travel up, down, or be extended or shortened. In Kirby Super Star, Kirby's extended fire breath travels 4.5 tiles, and allows his upward or downward aimed fire breath to travel up to 3 tiles upward or downward. In Kirby Super Star Ultra Kirby's extended fire breath travels 3.5 tiles, and his upward or downward aimed fire breath travel 2 tiles upward or downward. Sizzle 5 per hit 6 per hit
Fire ball Fireball Inferno Hold Y + ← Hold B + Hold ← Kirby becomes engulfed in flames. In Kirby Super Star, letting go of ← causes the move to end; Kirby will resume breathing fire until the Y button is released, otherwise he will breath fire briefly before stopping. In Kirby Super Star Ultra, letting go of B causes the move to end; Kirby will be idle when the move ends. Sizzle 40 per hit
Burning attack Burn Dash + Y Dash + B Kirby flies forward as a fireball. This attack rebounds upon making contact with a wall; rebounding on a wall conserves Kirby's dash state, allowing Kirby to rebound again by pressing the button again. Kirby's trajectory angles slightly in the air depending on whether Kirby is moving upward or downward beforehand. Kirby is invincible during this move. In Kirby Super Star, Kirby's dash state is not conserved when this move is performed in the air. In Kirby Super Star Ultra, Kirby can influence the trajectory of his Burn by pressing up or down; Kirby's dash state is conserved when this move is performed in the air, allowing Kirby to perform multiple consecutive Burns before landing, up to three on level ground. Sizzle 14 (ground), 16 (air), 10 (grazing hit) 20 per hit (ground), 22 per hit (air)
Fire ball spin Fireball Spin B + Y B in air Kirby spins while surrounded with fire. This move lasts until Kirby touches the ground. Sizzle 16 per hit
Fire ball roll Fireball Roll Y before landing B prior to landing If on level ground, when Kirby is falling from the apex of his jump, pressing the button will cause Kirby's fireball spin to roll along the ground. Kirby is invincible during this move. Kirby rolls 6 tiles in Kirby Super Star and 7 tiles in Kirby Super Star Ultra. Sizzle 18 per hit

Kirby Air Ride

Fire can spit out fireballs onto the race course that damage any enemies and opponents that make contact with them. Charging for longer causes the fireball to travel farther and be larger. Fire is obtained from Heat Phanphan.

Techniques

Move Controls Description
Burning Flame A Kirby spits out a fireball that lingers on the ground if it doesn't make contact with any enemies or opponents. Kirby can spit larger fireballs farther distances by holding down A for a longer period of time.

Kirby & The Amazing Mirror and Kirby: Squeak Squad

As with Kirby: Nightmare in Dream Land, which preceded it, Fire is limited to just Fire Breath. However, Kirby can still aim his fire breath in Kirby & The Amazing Mirror. Fire can be obtained from Hot Head and Dark Mind's red stars.

In Kirby: Squeak Squad, Fire gains Burning's attack, allowing it to destroy Metal Blocks, and it can incinerate grass and bushes, vaporize clouds, and melt snow, ice, and another type of Metal Block. Upon obtaining the Fire Ability Scroll, located in the first Treasure Chest in Stage 3 of Prism Plains, Fire regains the ability to aim its fire breath, which it does not have by default. Fire can be obtained from Hothead, Flamer (which had given the Burning Copy Ability prior to this game), Acchi, and Mrs. Moley's oil drums (Moley's oil drums had given the Burning Copy Ability prior to this game).

Techniques

Move Controls Image Description Element
Fire Breath B Fire Technique 1 Kirby exhales wavering flames that travel 4 tiles forward and 1 tile upward and downward for as long as the button is held. Sizzle
Burn
KSQSQ logo
→→ + B Fire Technique 2 Kirby flies forward as a fireball. This attack rebounds upon making contact with a wall. Kirby is invincible during this move. Sizzle
Target Fire B + ↑/↓ Fire Technique 3 Kirby can aim his fire breath, allowing it to travel up or down. In Kirby & The Amazing Mirror, Kirby's fire breath can also be extended, allowing it to travel 5 tiles. Sizzle

Kirby's Return to Dream Land

As with Kirby Super Star Ultra, which preceded it, Fire now has many moves at its disposal, but its fire can no longer penetrate terrain normally. It also received the ability to drop fireballs in its wake while charging forward, spin in the air while exhaling flames, and roll up walls. Fire can now melt Ice Blocks and illuminate dark areas. Fire is obtained from Hot Head, Flamer, Galbo (which had given the Burning Copy Ability prior to this game), Red Sphere Doomer's orbs, and Mr. Dooter EX's flame skulls.

Techniques

Move Controls Description Element Damage
Fire Breath 1 Kirby exhales wavering flames that travel 4 tiles forward 2 tiles upward, and 1 tile downward for as long as the button is held. Sizzle 8 (1st hit), 7 (repeat hits)
Target Fire Fire Breath + +Control Pad Kirby can aim his fire breath, allowing it to travel up, down, or be extended or shortened. Kirby's upward fire breath travels upward 3 tiles, and his downward fire breath travels downward 2 tiles. Kirby's extended fire breath travels a little over 5 tiles, and allows his upward or downward aimed fire breath to travel up to 4 tiles upward or 3 tiles downward. Sizzle 8 (1st hit), 7 (repeat hits)
Fireball Inferno Fire Breath + Hold ← (if facing right) Kirby becomes engulfed in flames as long as the button is held. Sizzle 40 per hit
Burn Dash + 1 Kirby flies forward as a fireball 8 tiles; Kirby will retain some momentum if the move ends in the air. This attack rebounds upon making contact with a wall; rebounding on a wall conserves Kirby's dash state, allowing Kirby to rebound again by pressing the button again. Kirby's trajectory angles slightly in the air depending on whether Kirby is moving upward or downward beforehand. Kirby can influence the trajectory of his Burn by pressing up or down; Kirby's dash state is conserved when this move is performed in the air, allowing Kirby to perform multiple consecutive Burns before landing, up to six on level ground with a high enough ceiling. Kirby is invincible during this move. Sizzle 20 (ground), 22 (air)
Burning Flame 1 during Burn Kirby drops a fireball that lingers on the ground if it doesn't make contact with any enemies. Kirby can drop up to three Burning Flames during a single Burn. Sizzle 6 (1st hit), 5 (2nd hit)
Spinning Fire Breath 1 in midair Kirby spins around while exhaling flames that travel 3 tiles and ignore terrain. This move elevates Kirby slightly if done at the apex of his jump. Sizzle 12 (1st hit), 10 (2nd & 3rd hits)
Fireball Spin ↓ + 1 in midair Kirby spins while surrounded with fire. This move elevates Kirby slightly if done at the apex of his jump and lasts until Kirby touches the ground. Kirby is invincible during this move. Sizzle 24
Fireball Roll Hit ground during Fireball Spin If on level ground, when Kirby is falling from the apex of his jump, pressing the button will cause Kirby's Fireball Spin to roll along the ground 8 tiles forward. This move will always activate, regardless of distance from the ground, if performed from a dashing jump. Kirby is invincible during this move. Sizzle 24
Fireball Climb Touch wall during Fireball Spin/Roll If Fireball Roll makes contact with a wall and the player is holding in the direction of the wall, Kirby will roll up to 6 tiles up the wall, depending on the distance rolled on the ground. If Fireball Spin makes contact with a wall and the player is holding in the direction of the wall, Kirby will roll 6 tiles up the wall. Sizzle 24

Kirby: Triple Deluxe and Kirby: Planet Robobot

Fire is mostly unchanged from its appearance in Kirby's Return to Dream Land. However, it lacks Burning Flame and Spinning Fire Breath. Instead, Fire received two additional moves in the form of Searing Burn and Fireball Jump, moves that serve as extensions of Burn and Fireball Roll respectively. Fire can be obtained from Hot Head, Flamer, Galbo, Flame Galboros, Coily Rattler's flaming rocks, Pyribbit's volcanic rocks, Red Antler, and Queen Sectonia's and Soul of Sectonia's Floral Fire Bullets.

In Kirby: Planet Robobot, Fire can be used by Robobot Armor to burn down giant logs and light fuses while carrying cannons. Fire can be obtained from Hot Head, Flamer, Galbo, Red Holo-Doomer's orbs, Dark Matter Clone's orbs, and the Mario, Luigi, and Charizard amiibo.

Techniques

Fire Kirby
Move Controls Description Element Damage
KTD logo
KPRLogo
Fire Breath B Kirby exhales wavering flames that travel 4 tiles forward 2 tiles upward, and 1 tile downward for as long as the button is held. Sizzle 8 (1st hit), 6 (repeat hits)
Target Fire Fire Breath + +Control Pad Kirby can aim his fire breath, allowing it to travel up, down, or be extended or shortened. Kirby's upward fire breath travels upward 3 tiles, and his downward fire breath travels downward 2 tiles. Kirby's extended fire breath travels a little over 5 tiles, and allows his upward or downward aimed fire breath to travel up to 4 tiles upward or 3 tiles downward. Sizzle 8 (1st hit), 6 (repeat hits)
Fireball Inferno Press and hold ← during Fire Breath Kirby becomes engulfed in flames as long as the button is held. Sizzle 48 per hit
Burn Dash + B Kirby flies forward as a fireball 7 tiles. This attack rebounds upon making contact with a wall; rebounding on a wall conserves Kirby's dash state, allowing Kirby to rebound again by pressing the button again. Kirby's trajectory angles slightly in the air depending on whether Kirby is moving upward or downward beforehand. Kirby can influence the trajectory of his Burn by pressing up or down; Kirby's dash state is conserved when this move is performed in the air, allowing Kirby to perform multiple consecutive Burns before landing, up to six on level ground with a high enough ceiling. Kirby is invincible during this move. Sizzle 20 (ground), 22 (air)
Searing Burn A during Burn Kirby stops his Burn with a small explosion. Its effect is identical to rebounding off a wall. Sizzle 20, 8 (if combo'd from Burn)
Fireball Spin ↓ + B in midair Kirby spins while surrounded with fire. This move elevates Kirby slightly if done at the apex of his jump and lasts until Kirby touches the ground. Kirby is invincible during this move. Sizzle 16, 8 (repeat hits)
Fireball Roll Touch the ground during Fireball Spin If on level ground, when Kirby is falling from the apex of his jump, pressing the button will cause Kirby's Fireball Spin to roll along the ground 8 tiles forward. Kirby can roll over 2 tile gaps without falling. Kirby is invincible during this move. Sizzle 20, 8 (repeat hits)
Fireball Jump Press A during Fireball Roll Kirby jumps while Fireball Rolling. The distance of his jump depends on how far into the Fireball Roll Kirby is and can be further influenced by pressing forward or backward. Kirby jumps the farthest when at the beginning of the move, traveling 9 tiles forward by default, 12 if holding forward, and 6 if holding backward, assuming level ground. Kirby jumps the nearest when at the end of the move, traveling an additional 1 tile by default (9 tiles total), 4 additional tiles if holding forward (12 tiles total), or 1 less tile if holding backward (7 tiles of displacement). Kirby's jump height is 2.5 tiles. Kirby is invincible during this move. In Kirby: Planet Robobot, Kirby's jump distance is slightly reduced, and the player has less influence over how far he jumps. Sizzle 24, 8 (repeat hits)
Fireball Climb Touch a wall during Fireball Roll or Fireball Jump Touch a wall during Fireball Roll or Fireball Spin If Fireball Roll or Fireball Jump makes contact with a wall and the player is holding in the direction of the wall, Kirby will roll up to 6 tiles up the wall, depending on the distance rolled on the ground. If Fireball Spin makes contact with a wall and the player is holding in the direction of the wall, Kirby will roll 6 tiles up the wall. Sizzle 24, 8 (repeat hits)
Fire Mode
Move Controls Description Element
Crimson Tail B The Robobot Armor releases a long-ranged stream of fire. Sizzle
Change Angle Crimson Tail + ↑/↓ Changes the direction of the Crimson Tail attack. Sizzle
Hot Drop Dash The Robobot Armor leaves a trail of fire as it dashes that lasts for about two seconds. Sizzle
Red Carpet ↓ + B The Robobot Armor releases jets of fire on either side. Sizzle

Kirby Star Allies

Fire can now use its Sizzle element to enhance other Copy Abilities. In addition to being able to light cannon fuses and melt Ice Blocks, Fire can also burn leaves on the ground to reveal secrets. In addition to being obtained from Burning Leo, who is its Friend Helper, Fire can also be obtained from Sizzle Guard's shield, Whispy Woods' and Yggy Woods' and Parallel Woods' Burst Fruits, Pon & Con's and Goldon & Silvox's and Parallel Kracko's fire bombs, Flamberge's flaming rocks and flamberges, Hyness' and Corrupt Hyness' rocks from the Flamberge Puppet and attacks that create red stars, and Void Termina's/Void Soul's/Void's attacks that create red stars.

Techniques

Move Controls Description Element Damage
Type A Type B
Fire Breath B Y Kirby exhales wavering flames that travel 4 tiles forward 2 tiles upward, and 1 tile downward for as long as the button is held. Sizzle 8 per hit
Target Fire Fire Breath + ControlPadIcon Kirby can aim his fire breath, allowing it to travel up, down, or be extended or shortened. Kirby's upward fire breath travels upward 3 tiles, and his downward fire breath travels downward 2 tiles. Kirby's extended fire breath travels a little over 5 tiles, and allows his upward or downward aimed fire breath to travel up to 4 tiles upward or 3 tiles downward. Sizzle 8 per hit
Fireball Inferno Press and hold ← during Fire Breath Kirby becomes engulfed in flames as long as the button is held. Sizzle 48 per hit
Burn Dash + B Dash + Y Kirby flies forward as a fireball 7.5 tiles. This attack rebounds upon making contact with a wall; rebounding on a wall conserves Kirby's dash state, allowing Kirby to rebound again by pressing the button again. Kirby's trajectory angles slightly in the air depending on whether Kirby is moving upward or downward beforehand. Kirby can influence the trajectory of his Burn by pressing up or down; Kirby's dash state is conserved when this move is performed in the air, allowing Kirby to perform multiple consecutive Burns before landing, up to six on level ground with a high enough ceiling. Kirby is invincible during this move. Sizzle 20 (ground), 22 (air)
Searing Burn A during Burn B during Burn Kirby stops his Burn with a small explosion. Its effect is identical to rebounding off a wall. Sizzle 20
Fireball Spin ↓ + B in midair ↓ + Y in midair Kirby spins while surrounded with fire. This move elevates Kirby slightly if done at the apex of his jump and lasts until Kirby touches the ground. Kirby is invincible during this move. Sizzle 10
Fireball Roll ↓ + B prior to landing ↓ + Y prior to landing If on level ground, when Kirby is falling from the apex of his jump, pressing the button will cause Kirby's Fireball Spin to roll along the ground 8 tiles forward. Kirby can roll over 2 tile gaps without falling. Kirby is invincible during this move. Sizzle 16
Fireball Jump Press A during Fireball Roll Press B during Fireball Roll Kirby jumps while Fireball Rolling. The distance of his jump depends on how far into the Fireball Roll Kirby is and can be further influenced by pressing forward or backward. Kirby jumps the farthest when at the beginning of the move and jumps the nearest when at the end of the move. Kirby's jump height is 1.5 tiles. Kirby is invincible during this move. Sizzle 24
Fireball Climb Touch a wall during Fireball Roll or Fireball Spin If Fireball Roll or Fireball Jump makes contact with a wall and the player is holding in the direction of the wall, Kirby will roll up to 6 tiles up the wall, depending on the distance rolled on the ground. If Fireball Spin makes contact with a wall and the player is holding in the direction of the wall, Kirby will roll 6 tiles up the wall. Sizzle 24
Rising Sizzler Sizzle + Bluster Fire initiates Fireball Inferno, allowing the wind to shoot off strands of fire. The effect or Rising Sizzler can also occur when any move with the Sizzle element makes contact with any move with the Bluster element. Sizzle

Kirby GCN

KKCancelled This section is about an unreleased or cancelled game
Fire Kirby Wii

Fire is seen in a screenshot for this game, and Heat Phanphan as its Helper. While no gameplay footage of it was shown, Fire would likely have all of its moves from Kirby Super Star.

Damage

Move
KSSLogo
KSSU logo
KRtDL Logo
KPRLogo
KirbyStarAlliesLogo
Fire Breath 5 per hit 6 per hit 8 (1st hit), 7 (repeat hits) 8 (1st hit), 6 (repeat hits) 8 per hit
Target Fire 5 per hit 6 per hit 8 (1st hit), 7 (repeat hits) 8 (1st hit), 6 (repeat hits) 8 per hit
Fireball Inferno 40 per hit 48 per hit
Burn 14 (ground), 16 (air), 10 (grazing hit) 20 per hit (ground), 22 per hit (air) 20 (ground), 22 (air)
Burning Flame N/A 6 (1st hit), 5 (2nd hit) N/A
Searing Burn N/A 20, 8 (if combo'd from Burn) 20
Spinning Fire Breath N/A 12 (1st hit), 10 (2nd & 3rd hits) N/A
Fireball Spin 16 per hit 24 16, 8 (repeat hits) 10
Fireball Roll 18 per hit 24 20, 8 (repeat hits) 16
Fireball Jump N/A 24, 8 (repeat hits) 24
Fireball Climb N/A 24 24, 8 (repeat hits) 24

In the Super Smash Bros. series

Fire Kirby appears as a trophy in Super Smash Bros. Melee, Super Smash Bros. Brawl and Super Smash Bros. for Wii U. In Super Smash bros. for Wii U, Fire Kirby's trophy can be unlocked by clearing the “Kirby's Crazy Appetite” event on Hard difficulty.

In Super Smash Bros. Melee and Super Smash Bros. Ultimate, Kirby's dash attack is Burn. Unlike the original game incarnations, the attack cannot fly through the air as Kirby will begin to fall should he dash attack toward and over a ledge; in Super Smash Bros. Ultimate, however, Kirby cannot pass over a ledge when performing this move.

In Kirby: Right Back at Ya!

HnK Fire

Fire Kirby in the anime

Kirby has obtained Fire in many episodes of Kirby: Right Back at Ya!. It is the most common ability used in the anime, with nine appearances in total. The attack that Kirby uses depends on what he swallowed to get the ability. For example, torches give him his standard Fire breathing attack, while inhaling fireworks allows him to spit fireworks back, like the Fireworks Power Combo from Kirby 64: The Crystal Shards. Fire Kirby also makes an appearance in the 3-D short, Kirby 3D. It is also notable for being the first seen Copy Ability in the anime as well.

Transformation Sequence

In the transformation sequence, the green gem forms around Kirby's forehead and a yellow headband snaps into it and around Kirby, and his skin turns a vivid reddish pink. Shortly after, flames begin to engulf the area around Kirby before subsiding.

Flavor Texts

GameFlavor text
KA logo
Kirby can breathe fire! Enemies beware, or you're gonna get burned!
KSSLogo
Use Dash and Y to hurl burning fireballs. You can light fuses, candles, or even yourself to become a mega-powerful weapon.
KNiD logo

KAtM logo
Fire!! Hot! So hot! Too hot to touch!
KSQSQ logo
Fire! Hot! So hot! Too hot to touch! Burning!
KSSU logo
Burn bright with fire power! Light the fuse! Yow! Hot! You're on fire, man! Yoww!
KRtDL Logo
Feel the heat of hot flame techniques! Light fuses! Climb walls! Fireball Climb! And if you're on fire, it's Fireball Inferno time!
KTD logo
A flaming ability that burns white hot! Light the fuse, roll into a fireball, and scorch through the air with a bang. Embrace the blistering flames of Fireball Inferno!
KPRLogo
This flaming ability allows Kirby to spit out fire! Light the fuse and ignite yourself to produce an even more powerful flame.
KirbyStarAlliesLogo
Its flame techniques burn bright! Light fuses, your friends' weapons, or whatever you want with this searing fire. When these flames get in the middle of friends, all sorts of fiery devastation is possible!

Related Quotes

When Kirby swallows a fire-wielding enemy, he transforms into Fire Kirby. Not only does he breathe fire in this form, but he can also sprout flames on his entire body and damage enemies by crashing into them. Fire Kirby wears the bright red headdress of his enemy Burning Leo. The hat turns into a helpful weapon when thrown.
— Trophy description • Super Smash Bros. Melee
That is Kirby's Copy Ability. After inhaling an attack, Kirby can transform himself. Kirby has now become... Fire Kirby.
— Meta Knight explaining Kirby's Copy Ability after he transforms into Fire Kirby for the first time • Kirby Comes to Cappy Town
Fire Kirby's hot stuff! Use his flames to burn up enemies or surround him in a fiery cloak and charge forward. He can also burn grass and light fuses.
— Some Copy Abilities • Kirby: Squeak Squad Instruction Booklet
Kirby when he inhales an enemy who uses fire. Shooting fire from his mouth, Fire Kirby can cook enemies from afar. This ability also allows Kirby to light explosive blocks, fuses, and so on. In Kirby Super Star and Kirby & The Amazing Mirror, Fire Kirby can roll his burning body into enemies as an attack move.
— Trophy description • Super Smash Bros. Brawl
Like the tail of a red dragon in burning flame! Burn 'em down with Crimson Tail!
— In-game description for the Fire Mode of Robobot Armor • Kirby: Planet Robobot
When Kirby first copied the Fire ability, he was only able to breath fire. Nowadays, he can do all sorts of neat things! For example, he can engulf himself in flames and roll forward, burning grass, lighting fuses, melting ice, and so on. What we'd really like him to do, though, is help us make the perfect s'more. Mmmmm.
— Trophy Description • Super Smash Bros. for Wii U
Attack foes by breathing fire!
— Kirby Battle Royale - Kirby's 25th Anniversary Copy Ability Poll

In Other Languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
Japanese ファイア Officially romanized as Fire.
Traditional Chinese 烈火 Translates to Raging Fire.
Korean 파이어 Translates to Fire.
Russian Огонь Translates to Fire.
German Feuer Translates to Fire.
French Feu Translates to Fire.
Italian Fuoco Translates to Fire.
Spanish Fuego Translates to Fire.

Trivia

Vol17

Volume #17 cover of the manga.

  • In Kirby Super Star, the ability hat's design was shared with Ice and Plasma, so the flames at the top were a solid decoration. This gives it the appearance of Burning Leo or, to a lesser extent, Hot Head's original design.
  • While Kirby: Nightmare in Dream Land was the first appearance of the new design, Kirby Air Ride reused the original design from Kirby Super Star.
  • Fire appears in the cover of the 17th volume of Kirby of the Stars: The Story of Dedede Who Lives in Pupupu, although the hat looks different from the games.
  • The canceled Kirby GCN also would have given subtle changes to the newer design, similar to Kirby's Return to Dream Land except the gem would have been cut as a hexagon. Incidentally, the unused Kirby GCN version of this design is incorporated in Fire's trophy in Super Smash Bros. Brawl.
  • Fire Kirby's trophy description in Super Smash Bros. Brawl mistakenly lists his first appearance as Kirby Super Star, when it was actually Kirby's Adventure.
  • This is one of the only four abilities in Kirby: Triple Deluxe that can break Ice Blocks, the others are HammerFighter, and Circus.
  • In the Super Smash Bros. series, inhaling Bowser allows Kirby to blow fire, and his Bowser hat is reminiscent of the Fire ability hat's posture when breathing fire is the same. Another similar move to the Fire ability is obtained when he inhales Charizard. Also when Kirby blows fire, he appears in the same pose as he does when he breathes fire as Fire Kirby.
  • Spinning Fire Breath still exists in the code of Kirby: Planet Robobot. However, the move cannot be performed through means other than hacking. This is also true of Revolution Beam and Triple Hammer.

Videos

Artwork

Concept Artwork

Gallery

Sprites and Models

Other Ability Icons

External Links

References

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