This article is about the Copy Ability. For the Top Ride course in Kirby Air Ride, see Fire (Top Ride course). For the element previously known as "Fire", see Sizzle. |
Not to be confused with Burning. |
“ | Feel the heat of hot flame techniques! Light fuses! Climb walls! Fireball Climb! Get fired up with the secret move Fireball Inferno!” |
— Flavor Text • Kirby's Return to Dream Land Deluxe |
Fire is a Copy Ability in the Kirby series, debuting in Kirby's Adventure.
Games[]
Kirby's Adventure and Kirby: Nightmare in Dream Land[]
Fire focuses on exhaling fire breath to deal damage. Kirby can light cannon fuses with his fire breath to solve certain puzzles. Fire can be obtained from the Hot Head enemy and the Mr. Shine boss's stars.
Techniques[]
Move | Controls | Description | Element |
---|---|---|---|
Fire Breath | B | Kirby exhales wavering flames for as long as the button is held. In Kirby's Adventure, Fire Breath travels 3 tiles and only wavers slightly, offering little coverage to hit objects a bit above or below the area directly in front of Kirby. In Kirby: Nightmare in Dream Land, Fire Breath ignores terrain, travels 4 tiles, and wavers significantly more, allowing it to hit objects slightly above or below the area directly in front of Kirby. | Sizzle |
Kirby Super Star and Kirby Super Star Ultra[]
Fire now gives Kirby a golden tiara with a green gem in the middle, as well as a fire-like headdress in Kirby Super Star or actual fire in Kirby Super Star Ultra and makes Kirby red. Fire now has multiple moves, with its dash attack being based on the similar Copy Ability Burning and it having other methods of using fire besides breathing it. In addition to cannon fuses, Fire can now also light candles. Fire is obtained from Burning Leo, who is its Helper.
In Kirby Super Star Ultra, Fire can also be obtained from the Fire Lion mid-boss in Revenge of the King (which had given the Burning Copy Ability prior to this game).
Techniques[]
Move | Controls | Description | Element | Damage |
---|---|---|---|---|
Fire blow | Y | Kirby exhales wavering flames that travel 3 tiles forward and 1 tile upward and downward for as long as the button is held. | Sizzle | 5 per hit |
Change fire direction | Y & Directional Pad | Kirby can aim his fire breath, allowing it to travel up, down, or be extended or shortened. Kirby's extended fire breath travels 4.5 tiles, and allows his upward or downward aimed fire breath to travel up to 3 tiles upward or downward. | Sizzle | 5 per hit |
Fire ball | Hold Y + ← | Kirby becomes engulfed in flames. Letting go of ← causes the move to end; Kirby will resume breathing fire until Y is released, otherwise he will breath fire briefly before stopping. | Sizzle | 40 per hit |
Burning attack | Dash + Y | Kirby flies forward as a fireball. This attack rebounds upon making contact with a wall; rebounding on a wall conserves Kirby's dash state, allowing Kirby to rebound again by pressing the button again. Kirby's trajectory angles slightly in the air depending on whether Kirby is moving upward or downward beforehand. Kirby is invincible during this move. Kirby's dash state is not conserved when this move is performed in the air. | Sizzle | 14 (ground), 16 (air), 10 (grazing hit) |
Fire ball spin | B + Y | Kirby spins while surrounded with fire. This move lasts until Kirby touches the ground. | Sizzle | 16 per hit |
Fire ball roll | Y before landing | If on level ground, when Kirby is falling from the apex of his jump, pressing the button will cause Kirby's fireball spin to roll along the ground. Kirby is invincible during this move. Kirby rolls 6 tiles. | Sizzle | 18 per hit |
Move | Controls | Description | Element | Damage |
---|---|---|---|---|
Fire Breath | Kirby exhales wavering flames that travel 3 tiles forward and 1 tile upward and downward for as long as the button is held. | Sizzle | 6 per hit | |
Aim Fire | Fire Breath + | Kirby can aim his fire breath, allowing it to travel up, down, or be extended or shortened. Kirby's fire breath travels 3.5 tiles, and his upward or downward aimed fire breath travel 2 tiles upward or downward. | Sizzle | 6 per hit |
Fireball Inferno | Hold + Hold | Kirby becomes engulfed in flames. Letting go of causes the move to end; Kirby will be idle when the move ends. | Sizzle | 40 per hit |
Burn | Dash + | Kirby flies forward as a fireball. This attack rebounds upon making contact with a wall; rebounding on a wall conserves Kirby's dash state, allowing Kirby to rebound again by pressing the button again. Kirby's trajectory angles slightly in the air depending on whether Kirby is moving upward or downward beforehand. Kirby is invincible during this move. Kirby can influence the trajectory of his Burn by pressing or ; Kirby's dash state is conserved when this move is performed in the air, allowing Kirby to perform multiple consecutive Burns before landing, up to three on level ground. | Sizzle | 20 per hit (ground), 22 per hit (air) |
Fireball Spin | in air | Kirby spins while surrounded with fire. This move lasts until Kirby touches the ground. | Sizzle | 16 per hit |
Fireball Roll | prior to landing | If on level ground, when Kirby is falling from the apex of his jump, pressing the button will cause Kirby's fireball spin to roll along the ground. Kirby is invincible during this move. Kirby rolls 7 tiles. | Sizzle | 18 per hit |
Kirby Air Ride[]
Fire can spit out fireballs onto the race course that damage any enemies and opponents that make contact with them. Charging for longer causes the fireball to travel farther and be larger. Fire is obtained from Heat Phanphan.
Techniques[]
Move | Controls | Description |
---|---|---|
Burning Flame | Kirby spits out a fireball that lingers on the ground if it doesn't make contact with any enemies or opponents. Kirby can spit larger fireballs farther distances by holding down A for a longer period of time. |
Kirby & The Amazing Mirror and Kirby: Squeak Squad[]
As with Kirby: Nightmare in Dream Land, which preceded it, Fire is limited to just Fire Breath. However, Kirby can still aim his fire breath in Kirby & The Amazing Mirror. Fire can be obtained from Hot Head and Dark Mind's red stars.
In Kirby: Squeak Squad, Fire gains Burning's attack, allowing it to destroy Metal Blocks, and it can incinerate grass and bushes, vaporize clouds, and melt snow, ice, and another type of Metal Block. Upon obtaining the Fire Ability Scroll, located in the first Treasure Chest in Stage 3 of Prism Plains, Fire regains the ability to aim its fire breath, which it does not have by default. Fire can be obtained from Hothead, Flamer (which had given the Burning Copy Ability prior to this game), Acchi, and Mrs. Moley's oil drums (Moley's oil drums had given the Burning Copy Ability prior to this game).
Techniques[]
Move | Controls | Image | Description | Element |
---|---|---|---|---|
Fire Breath | Kirby exhales wavering flames that travel 4 tiles forward and 1 tile upward and downward for as long as the button is held. | Sizzle | ||
Burn | + | Kirby flies forward as a fireball. This attack rebounds upon making contact with a wall. Kirby is invincible during this move. | Sizzle | |
Target Fire | + / |
Kirby can aim his fire breath, allowing it to travel up or down. In Kirby & The Amazing Mirror, Kirby's fire breath can also be extended, allowing it to travel 5 tiles. | Sizzle |
Kirby's Return to Dream Land and Kirby's Return to Dream Land Deluxe[]
As with Kirby Super Star Ultra, which preceded it, Fire now has many moves at its disposal, but its fire can no longer penetrate terrain normally. It also received the ability to drop fireballs in its wake while charging forward, spin in the air while exhaling flames, and roll up walls. Fire can now melt Ice Blocks and illuminate dark areas. Fire is obtained from Hot Head, Flamer, Galbo (which had given the Burning Copy Ability prior to this game), Red Sphere Doomer's orbs, and Mr. Dooter EX's flame skulls.
Techniques[]
Move | Controls | Description | Element | Damage |
---|---|---|---|---|
Fire Breath | Kirby exhales wavering flames that travel 4 tiles forward 2 tiles upward, and 1 tile downward for as long as the button is held. | Sizzle | 8 (1st hit), 7 (repeat hits) | |
Target Fire | Fire Breath + ←→ | Kirby can aim his fire breath, allowing it to travel up, down, or be extended or shortened. Kirby's upward fire breath travels upward 3 tiles, and his downward fire breath travels downward 2 tiles. Kirby's extended fire breath travels a little over 5 tiles, and allows his upward or downward aimed fire breath to travel up to 4 tiles upward or 3 tiles downward. | Sizzle | 8 (1st hit), 7 (repeat hits) |
Fireball Inferno | Fire Breath + Hold (if facing right) | Kirby becomes engulfed in flames as long as the button is held. | Sizzle | 40 per hit |
Burn | Dash + | Kirby flies forward as a fireball 8 tiles; Kirby will retain some momentum if the move ends in the air. This attack rebounds upon making contact with a wall; rebounding on a wall conserves Kirby's dash state, allowing Kirby to rebound again by pressing the button again. Kirby's trajectory angles slightly in the air depending on whether Kirby is moving upward or downward beforehand. Kirby can influence the trajectory of his Burn by pressing up or down; Kirby's dash state is conserved when this move is performed in the air, allowing Kirby to perform multiple consecutive Burns before landing, up to six on level ground with a high enough ceiling. Kirby is invincible during this move. | Sizzle | 20 (ground), 22 (air) |
Burning Flame | during Burn | Kirby drops a fireball that lingers on the ground if it doesn't make contact with any enemies. Kirby can drop up to three Burning Flames during a single Burn. | Sizzle | 6 (1st hit), 5 (2nd hit) |
Spinning Fire Breath | in midair | Kirby spins around while exhaling flames that travel 3 tiles and ignore terrain. This move elevates Kirby slightly if done at the apex of his jump. | Sizzle | 12 (1st hit), 10 (2nd & 3rd hits) |
Fireball Spin | + in midair | Kirby spins while surrounded with fire. This move elevates Kirby slightly if done at the apex of his jump and lasts until Kirby touches the ground. Kirby is invincible during this move. | Sizzle | 24 |
Fireball Roll | Hit ground during Fireball Spin | If on level ground, when Kirby is falling from the apex of his jump, pressing the button will cause Kirby's Fireball Spin to roll along the ground 8 tiles forward. This move will always activate, regardless of distance from the ground, if performed from a dashing jump. Kirby is invincible during this move. | Sizzle | 24 |
Fireball Climb | Touch wall during Fireball Spin/Roll | If Fireball Roll makes contact with a wall and the player is holding in the direction of the wall, Kirby will roll up to 6 tiles up the wall, depending on the distance rolled on the ground. If Fireball Spin makes contact with a wall and the player is holding in the direction of the wall, Kirby will roll 6 tiles up the wall. | Sizzle | 24 |
Move | Controls | Description | Element | Damage | |
---|---|---|---|---|---|
Fire Breath | Kirby exhales wavering flames that travel 4 tiles forward 2 tiles upward, and 1 tile downward for as long as the button is held. | Sizzle | 8 (1st hit), 7 (repeat hits) | ||
Target Fire | Fire Breath + ←→ |
Kirby can aim his fire breath, allowing it to travel up, down, or be extended or shortened. Kirby's upward fire breath travels upward 3 tiles, and his downward fire breath travels downward 2 tiles. Kirby's extended fire breath travels a little over 5 tiles, and allows his upward or downward aimed fire breath to travel up to 4 tiles upward or 3 tiles downward. | Sizzle | 8 (1st hit), 7 (repeat hits) | |
Fireball Inferno | Press and hold during Fire Breath | Kirby becomes engulfed in flames as long as the button is held. | Sizzle | 40 per hit | |
Burn | Dash + | Dash + | Kirby flies forward as a fireball 8 tiles; Kirby will retain some momentum if the move ends in the air. This attack rebounds upon making contact with a wall; rebounding on a wall conserves Kirby's dash state, allowing Kirby to rebound again by pressing the button again. Kirby's trajectory angles slightly in the air depending on whether Kirby is moving upward or downward beforehand. Kirby can influence the trajectory of his Burn by pressing up or down; Kirby's dash state is conserved when this move is performed in the air, allowing Kirby to perform multiple consecutive Burns before landing, up to six on level ground with a high enough ceiling. Kirby is invincible during this move. | Sizzle | 20 (ground), 22 (air) |
Searing Burn | during Burn | during Burn | Kirby stops his Burn with a small explosion. Its effect is identical to rebounding off a wall. | Sizzle | 20, 8 (if combo'd from Burn) |
Burning Flame | during Burn | during Burn | Kirby drops a fireball that lingers on the ground if it doesn't make contact with any enemies. Kirby can drop up to three Burning Flames during a single Burn. | Sizzle | 6 (1st hit), 5 (2nd hit) |
Spinning Fire Breath | in midair | in midair | Kirby spins around while exhaling flames that travel 3 tiles and ignore terrain. This move elevates Kirby slightly if done at the apex of his jump. | Sizzle | 12 (1st hit), 10 (2nd & 3rd hits) |
Fireball Spin | + in midair | + in midair | Kirby spins while surrounded with fire. This move elevates Kirby slightly if done at the apex of his jump and lasts until Kirby touches the ground. Kirby is invincible during this move. | Sizzle | 24 |
Fireball Roll | Touch the ground during Fireball Spin | If on level ground, when Kirby is falling from the apex of his jump, pressing the button will cause Kirby's Fireball Spin to roll along the ground 8 tiles forward. This move will always activate, regardless of distance from the ground, if performed from a dashing jump. Kirby is invincible during this move. | Sizzle | 24 | |
Fireball Jump | Press during Fireball Roll | Press during Fireball Roll | Kirby jumps while Fireball Rolling. The distance of his jump depends on how far into the Fireball Roll Kirby is and can be further influenced by pressing forward or backward. Kirby jumps the farthest when at the beginning of the move and jumps the nearest when at the end of the move. Kirby's jump height is 1.5 tiles. Kirby is invincible during this move. | Sizzle | 24 |
Fireball Climb | Touch wall during Fireball Roll or Fireball Spin | If Fireball Roll makes contact with a wall and the player is holding in the direction of the wall, Kirby will roll up to 6 tiles up the wall, depending on the distance rolled on the ground. If Fireball Spin makes contact with a wall and the player is holding in the direction of the wall, Kirby will roll 6 tiles up the wall. | Sizzle | 24 |
Move | Controls | Description | Element | Damage | |
---|---|---|---|---|---|
Fire Breath | Kirby exhales wavering flames that travel 4 tiles forward 2 tiles upward, and 1 tile downward for as long as the button is held. | Sizzle | 8 (1st hit), 7 (repeat hits) | ||
Target Fire | Fire Breath + ←→ |
Kirby can aim his fire breath, allowing it to travel up, down, or be extended or shortened. Kirby's upward fire breath travels upward 3 tiles, and his downward fire breath travels downward 2 tiles. Kirby's extended fire breath travels a little over 5 tiles, and allows his upward or downward aimed fire breath to travel up to 4 tiles upward or 3 tiles downward. | Sizzle | 8 (1st hit), 7 (repeat hits) | |
Fireball Inferno | Press and hold during Fire Breath | Kirby becomes engulfed in flames as long as the button is held. | Sizzle | 40 per hit | |
Burn | Dash + | Dash + | Kirby flies forward as a fireball 8 tiles; Kirby will retain some momentum if the move ends in the air. This attack rebounds upon making contact with a wall; rebounding on a wall conserves Kirby's dash state, allowing Kirby to rebound again by pressing the button again. Kirby's trajectory angles slightly in the air depending on whether Kirby is moving upward or downward beforehand. Kirby can influence the trajectory of his Burn by pressing up or down; Kirby's dash state is conserved when this move is performed in the air, allowing Kirby to perform multiple consecutive Burns before landing, up to six on level ground with a high enough ceiling. Kirby is invincible during this move. | Sizzle | 20 (ground), 22 (air) |
Searing Burn | during Burn | during Burn | Kirby stops his Burn with a small explosion. Its effect is identical to rebounding off a wall. | Sizzle | 20, 8 (if combo'd from Burn) |
Burning Flame | during Burn | during Burn | Kirby drops a fireball that lingers on the ground if it doesn't make contact with any enemies. Kirby can drop up to three Burning Flames during a single Burn. | Sizzle | 6 (1st hit), 5 (2nd hit) |
Spinning Fire Breath | in midair | in midair | Kirby spins around while exhaling flames that travel 3 tiles and ignore terrain. This move elevates Kirby slightly if done at the apex of his jump. | Sizzle | 12 (1st hit), 10 (2nd & 3rd hits) |
Fireball Spin | + in midair | + in midair | Kirby spins while surrounded with fire. This move elevates Kirby slightly if done at the apex of his jump and lasts until Kirby touches the ground. Kirby is invincible during this move. | Sizzle | 24 |
Fireball Roll | Touch the ground during Fireball Spin | If on level ground, when Kirby is falling from the apex of his jump, pressing the button will cause Kirby's Fireball Spin to roll along the ground 8 tiles forward. This move will always activate, regardless of distance from the ground, if performed from a dashing jump. Kirby is invincible during this move. | Sizzle | 24 | |
Fireball Jump | Press during Fireball Roll | Press during Fireball Roll | Kirby jumps while Fireball Rolling. The distance of his jump depends on how far into the Fireball Roll Kirby is and can be further influenced by pressing forward or backward. Kirby jumps the farthest when at the beginning of the move and jumps the nearest when at the end of the move. Kirby's jump height is 1.5 tiles. Kirby is invincible during this move. | Sizzle | 24 |
Fireball Climb | Touch wall during Fireball Roll or Fireball Spin | If Fireball Roll makes contact with a wall and the player is holding in the direction of the wall, Kirby will roll up to 6 tiles up the wall, depending on the distance rolled on the ground. If Fireball Spin makes contact with a wall and the player is holding in the direction of the wall, Kirby will roll 6 tiles up the wall. | Sizzle | 24 |
Kirby: Triple Deluxe and Kirby: Planet Robobot[]
Fire is mostly unchanged from its appearance in Kirby's Return to Dream Land. However, it lacks Burning Flame and Spinning Fire Breath. Instead, Fire received two additional moves in the form of Searing Burn and Fireball Jump, moves that serve as extensions of Burn and Fireball Roll respectively. Fire can be obtained from Hot Head, Flamer, Galbo, Flame Galboros, Coily Rattler's flaming rocks, Pyribbit's volcanic rocks, Red Antler, and Queen Sectonia's and Soul of Sectonia's Floral Fire Bullets.
In Kirby: Planet Robobot, Fire can be used by Robobot Armor to burn down giant logs and light fuses while carrying cannons. Fire can be obtained from Hot Head, Flamer, Galbo, Red Holo-Doomer's orbs, Dark Matter Clone's orbs, and the Mario, Luigi, and Charizard amiibo.
Techniques[]
Move | Controls | Description | Element | Damage | |
---|---|---|---|---|---|
Fire Breath | Kirby exhales wavering flames that travel 4 tiles forward 2 tiles upward, and 1 tile downward for as long as the button is held. | Sizzle | 8 (1st hit), 6 (repeat hits) | ||
Target Fire | Fire Breath + | Kirby can aim his fire breath, allowing it to travel up, down, or be extended or shortened. Kirby's upward fire breath travels upward 3 tiles, and his downward fire breath travels downward 2 tiles. Kirby's extended fire breath travels a little over 5 tiles, and allows his upward or downward aimed fire breath to travel up to 4 tiles upward or 3 tiles downward. | Sizzle | 8 (1st hit), 6 (repeat hits) | |
Fireball Inferno | Press and hold during Fire Breath | Kirby becomes engulfed in flames as long as the button is held. | Sizzle | 48 per hit | |
Burn | Dash + | Kirby flies forward as a fireball 7 tiles. This attack rebounds upon making contact with a wall; rebounding on a wall conserves Kirby's dash state, allowing Kirby to rebound again by pressing the button again. Kirby's trajectory angles slightly in the air depending on whether Kirby is moving upward or downward beforehand. Kirby can influence the trajectory of his Burn by pressing up or down; Kirby's dash state is conserved when this move is performed in the air, allowing Kirby to perform multiple consecutive Burns before landing, up to six on level ground with a high enough ceiling. Kirby is invincible during this move. | Sizzle | 20 (ground), 22 (air) | |
Searing Burn | during Burn | Kirby stops his Burn with a small explosion. Its effect is identical to rebounding off a wall. | Sizzle | 20, 8 (if combo'd from Burn) | |
Fireball Spin | + in midair | Kirby spins while surrounded with fire. This move elevates Kirby slightly if done at the apex of his jump and lasts until Kirby touches the ground. Kirby is invincible during this move. | Sizzle | 16, 8 (repeat hits) | |
Fireball Roll | Touch the ground during Fireball Spin | If on level ground, when Kirby is falling from the apex of his jump, pressing the button will cause Kirby's Fireball Spin to roll along the ground 8 tiles forward. Kirby can roll over 2 tile gaps without falling. Kirby is invincible during this move. | Sizzle | 20, 8 (repeat hits) | |
Fireball Jump | Press during Fireball Roll | Kirby jumps while Fireball Rolling. The distance of his jump depends on how far into the Fireball Roll Kirby is and can be further influenced by pressing forward or backward. Kirby jumps the farthest when at the beginning of the move, traveling 9 tiles forward by default, 12 if holding forward, and 6 if holding backward, assuming level ground. Kirby jumps the nearest when at the end of the move, traveling an additional 1 tile by default (9 tiles total), 4 additional tiles if holding forward (12 tiles total), or 1 less tile if holding backward (7 tiles of displacement). Kirby's jump height is 2.5 tiles. Kirby is invincible during this move. In Kirby: Planet Robobot, Kirby's jump distance is slightly reduced, and the player has less influence over how far he jumps. | Sizzle | 24, 8 (repeat hits) | |
Fireball Climb | Touch a wall during Fireball Roll or Fireball Jump | Touch a wall during Fireball Roll or Fireball Spin | If Fireball Roll or Fireball Jump makes contact with a wall and the player is holding in the direction of the wall, Kirby will roll up to 6 tiles up the wall, depending on the distance rolled on the ground. If Fireball Spin makes contact with a wall and the player is holding in the direction of the wall, Kirby will roll 6 tiles up the wall. | Sizzle | 24, 8 (repeat hits) |
Robobot Armor[]
Move | Controls | Description | Element |
---|---|---|---|
Crimson Tail | The Robobot Armor releases a long-ranged stream of fire. | Sizzle | |
Change Angle | Crimson Tail + / |
Changes the direction of the Crimson Tail attack. | Sizzle |
Hot Drop | Dash | The Robobot Armor leaves a trail of fire as it dashes that lasts for about two seconds. | Sizzle |
Red Carpet | + | The Robobot Armor releases jets of fire on either side. | Sizzle |
Kirby Star Allies[]
Fire can now use its Sizzle element to enhance other Copy Abilities. In addition to being able to light cannon fuses and melt Ice Blocks, Fire can also burn leaves on the ground to reveal secrets. In addition to being obtained from Burning Leo, who is its Friend Helper, Fire can also be obtained from Sizzle Guard's shield, Whispy Woods' and Yggy Woods' and Parallel Woods' Burst Fruits, Pon & Con's and Goldon & Silvox's and Parallel Kracko's fire bombs, Flamberge's flaming rocks and flamberges, Hyness' and Corrupt Hyness' rocks from the Flamberge Puppet and attacks that create red stars, and Void Termina's/Void Soul's/Void's attacks that create red stars.
Techniques[]
Move | Controls | Description | Element | Damage | |
---|---|---|---|---|---|
Fire Breath | Kirby exhales wavering flames that travel 4 tiles forward 2 tiles upward, and 1 tile downward for as long as the button is held. | Sizzle | 8 per hit | ||
Target Fire | Fire Breath + ←→ |
Kirby can aim his fire breath, allowing it to travel up, down, or be extended or shortened. Kirby's upward fire breath travels upward 3 tiles, and his downward fire breath travels downward 2 tiles. Kirby's extended fire breath travels a little over 5 tiles, and allows his upward or downward aimed fire breath to travel up to 4 tiles upward or 3 tiles downward. | Sizzle | 8 per hit | |
Fireball Inferno | Press and hold during Fire Breath | Kirby becomes engulfed in flames as long as the button is held. | Sizzle | 48 per hit | |
Burn | Dash + | Dash + | Kirby flies forward as a fireball 7.5 tiles. This attack rebounds upon making contact with a wall; rebounding on a wall conserves Kirby's dash state, allowing Kirby to rebound again by pressing the button again. Kirby's trajectory angles slightly in the air depending on whether Kirby is moving upward or downward beforehand. Kirby can influence the trajectory of his Burn by pressing up or down; Kirby's dash state is conserved when this move is performed in the air, allowing Kirby to perform multiple consecutive Burns before landing, up to six on level ground with a high enough ceiling. Kirby is invincible during this move. | Sizzle | 20 (ground), 22 (air) |
Searing Burn | during Burn | during Burn | Kirby stops his Burn with a small explosion. Its effect is identical to rebounding off a wall. | Sizzle | 20 |
Fireball Spin | + in midair | + in midair | Kirby spins while surrounded with fire. This move elevates Kirby slightly if done at the apex of his jump and lasts until Kirby touches the ground. Kirby is invincible during this move. | Sizzle | 10 |
Fireball Roll | + prior to landing | + prior to landing | If on level ground, when Kirby is falling from the apex of his jump, pressing the button will cause Kirby's Fireball Spin to roll along the ground 8 tiles forward. Kirby can roll over 2 tile gaps without falling. Kirby is invincible during this move. | Sizzle | 16 |
Fireball Jump | Press during Fireball Roll | Press during Fireball Roll | Kirby jumps while Fireball Rolling. The distance of his jump depends on how far into the Fireball Roll Kirby is and can be further influenced by pressing forward or backward. Kirby jumps the farthest when at the beginning of the move and jumps the nearest when at the end of the move. Kirby's jump height is 1.5 tiles. Kirby is invincible during this move. | Sizzle | 24 |
Fireball Climb | Touch a wall during Fireball Roll or Fireball Spin | If Fireball Roll or Fireball Jump makes contact with a wall and the player is holding in the direction of the wall, Kirby will roll up to 6 tiles up the wall, depending on the distance rolled on the ground. If Fireball Spin makes contact with a wall and the player is holding in the direction of the wall, Kirby will roll 6 tiles up the wall. | Sizzle | 24 | |
Rising Sizzler | Sizzle + Bluster | Fire initiates Fireball Inferno, allowing the wind to shoot off strands of fire. The effect or Rising Sizzler can also occur when any move with the Sizzle element makes contact with any move with the Bluster element. | Sizzle |
Move | Controls | Description | Element | Damage | |
---|---|---|---|---|---|
Fire Breath | Kirby exhales wavering flames that travel 4 tiles forward 2 tiles upward, and 1 tile downward for as long as the button is held. | Sizzle | 8 per hit | ||
Target Fire | Fire Breath + ←→ |
Kirby can aim his fire breath, allowing it to travel up, down, or be extended or shortened. Kirby's upward fire breath travels upward 3 tiles, and his downward fire breath travels downward 2 tiles. Kirby's extended fire breath travels a little over 5 tiles, and allows his upward or downward aimed fire breath to travel up to 4 tiles upward or 3 tiles downward. | Sizzle | 8 per hit | |
Fireball Inferno | Press and hold during Fire Breath | Kirby becomes engulfed in flames as long as the button is held. | Sizzle | 48 per hit | |
Burn | Dash + | Dash + | Kirby flies forward as a fireball 7.5 tiles. This attack rebounds upon making contact with a wall; rebounding on a wall conserves Kirby's dash state, allowing Kirby to rebound again by pressing the button again. Kirby's trajectory angles slightly in the air depending on whether Kirby is moving upward or downward beforehand. Kirby can influence the trajectory of his Burn by pressing up or down; Kirby's dash state is conserved when this move is performed in the air, allowing Kirby to perform multiple consecutive Burns before landing, up to six on level ground with a high enough ceiling. Kirby is invincible during this move. | Sizzle | 20 (ground), 22 (air) |
Searing Burn | during Burn | during Burn | Kirby stops his Burn with a small explosion. Its effect is identical to rebounding off a wall. | Sizzle | 20 |
Fireball Spin | + in midair | + in midair | Kirby spins while surrounded with fire. This move elevates Kirby slightly if done at the apex of his jump and lasts until Kirby touches the ground. Kirby is invincible during this move. | Sizzle | 10 |
Fireball Roll | + prior to landing | + prior to landing | If on level ground, when Kirby is falling from the apex of his jump, pressing the button will cause Kirby's Fireball Spin to roll along the ground 8 tiles forward. Kirby can roll over 2 tile gaps without falling. Kirby is invincible during this move. | Sizzle | 16 |
Fireball Jump | Press during Fireball Roll | Press during Fireball Roll | Kirby jumps while Fireball Rolling. The distance of his jump depends on how far into the Fireball Roll Kirby is and can be further influenced by pressing forward or backward. Kirby jumps the farthest when at the beginning of the move and jumps the nearest when at the end of the move. Kirby's jump height is 1.5 tiles. Kirby is invincible during this move. | Sizzle | 24 |
Fireball Climb | Touch a wall during Fireball Roll or Fireball Spin | If Fireball Roll or Fireball Jump makes contact with a wall and the player is holding in the direction of the wall, Kirby will roll up to 6 tiles up the wall, depending on the distance rolled on the ground. If Fireball Spin makes contact with a wall and the player is holding in the direction of the wall, Kirby will roll 6 tiles up the wall. | Sizzle | 24 | |
Rising Sizzler | Sizzle + Bluster | Fire initiates Fireball Inferno, allowing the wind to shoot off strands of fire. The effect or Rising Sizzler can also occur when any move with the Sizzle element makes contact with any move with the Bluster element. | Sizzle |
Kirby and the Forgotten Land[]
Fire now has a new effect, igniting enemies hurt by it for damage over time. The duration that enemies take additional damage can be extended by continuing to attack them with Fire, and can be estimated by the size of the flame engulfing the affected enemy's body. Fire also has two upgrades: the Volcano Fire upgrade allows Kirby to lob volcanic boulders while the Dragon Fire upgrade gives Kirby to breathe a longer stream of fire, as well as flight; in addition, fire (and its evolutions) lacks the Fireball Inferno, Searing Burn, Fireball Spin, Fireball Roll, Fireball Jump, and Fireball Climb abilities in this game.
Techniques[]
Move | Controls | Description | Element | Damage | ||
---|---|---|---|---|---|---|
Normal | Attack Boost | |||||
Shared Moves | ||||||
Direction Lock | Hold /// during breath attacks | Hold / during breath attacks | While performing moves on the ground, Kirby can move around without changing the direction of the attack. | N/A | N/A | |
Fire | ||||||
Fire Breath | Kirby exhales flames for as long as the button is held, and can slowly move forward while breathing fire. Flames linger on the ground when the move is used, damaging enemies that touch them. The longer the move is held, the larger the flames become. Enemies hurt by the move are ignited, taking additional damage over time. | Sizzle | 8 per hit 4 per hit (1-2 lvl. burn) 8 per hit (3 lvl. burn) 2 (fire) |
12 per hit 6 per hit (1-2 lvl. burn) 12 per hit (3 lvl. burn) 3 (fire) | ||
Target Fire | during Fire Breath | Kirby can walk slowly and rotate 360° during Fire Breath. | Sizzle | |||
Burn | Jump While Moving + | Jump While Moving + | Kirby flies forward as a fireball, damaging enemies and igniting them for further damage over time. The attack rebounds if it hits a wall, which can prevent it from being used again if Kirby loses too much altitude. Kirby can perform Burn continuously as long as he can remain in the air. Kirby can change direction in between uses of Burn. Kirby is invincible during this move. | Sizzle | 16 | 24 |
Volcano Fire | ||||||
Fireball Fire Bullet | Kirby spits out burning rocks that fly in a shallow arc for as long as the button is held, and can slowly move forward while doing so. Flames linger on the ground when the move is used, damaging enemies that touch them. The longer the move is held, the larger the flames become. Enemies hurt by the move are ignited, taking additional damage over time. | Sizzle | 13 per hit 5 per hit (1-2 lvl. burn) 11 per hit (3 lvl. burn) 2 (fire) |
20 per hit 8 per hit (1-2 lvl. burn) 17 per hit (3 lvl. burn) 3 (fire) | ||
Target Volcano Fire | during Fireball Fire Bullet | Kirby can walk slowly and rotate 360° during Fireball Fire Bullet. | Sizzle | |||
Volcano Burn | Jump While Moving + | Jump While Moving + | Kirby flies forward as a clump of magma, damaging enemies and igniting them for further damage over time. The attack rebounds if it hits a wall, which can prevent it from being used again if Kirby loses too much altitude. Kirby can perform Volcano Burn continuously as long as he can remain in the air. Kirby can change direction in between uses of Volcano Burn. Kirby is invincible during this move. | Sizzle | 23 | 35 |
Dragon Fire | ||||||
Dragon Fire Breath | Hold - Release | Hold - Release | Kirby exhales a long plume of purple fire for as long as the button is held, and can slowly move forward while breathing fire. Flames linger on the ground when the move is used, damaging enemies that touch them. The longer the move is held, the larger the flames become. Enemies hurt by the move are ignited, taking additional damage over time. | Sizzle | 18 per hit 8 per hit (1-2 lvl. burn) 16 per hit (3 lvl. burn) 4 (fire) |
27 per hit 12 per hit (1-2 lvl. burn) 24 per hit (3 lvl. burn) 6 (fire) |
Target Dragon Fire | during Dragon Fire Breath | Kirby can walk slowly and rotate 360° during Dragon Fire Breath. | Sizzle | |||
Dragon Burn | Jump While Moving + | Jump While Moving + | Kirby flies forward a significant distance as a purple fireball with dragon's wings, damaging enemies and igniting them for further damage over time. The attack rebounds if it hits a wall, which can prevent it from being used again if Kirby loses too much altitude. Kirby can perform Dragon Burn continuously as long as he can remain in the air. In addition to changing directions in between uses, Kirby can turn in any direction while performing Dragon Burn and can even ascend slightly. Kirby is invincible during this move. | Sizzle | 32 | 48 |
Move | Controls | Description | Element | Damage | ||
---|---|---|---|---|---|---|
Normal | Attack Boost | |||||
Shared Moves | ||||||
Direction Lock | Hold /// during breath attacks | Hold / during breath attacks | While performing moves on the ground, Kirby can move around without changing the direction of the attack. | N/A | N/A | |
Fire | ||||||
Fire Breath | Kirby exhales flames for as long as the button is held, and can slowly move forward while breathing fire. Flames linger on the ground when the move is used, damaging enemies that touch them. The longer the move is held, the larger the flames become. Enemies hurt by the move are ignited, taking additional damage over time. | Sizzle | 8 per hit 4 per hit (1-2 lvl. burn) 8 per hit (3 lvl. burn) 2 (fire) |
12 per hit 6 per hit (1-2 lvl. burn) 12 per hit (3 lvl. burn) 3 (fire) | ||
Target Fire | during Fire Breath | Kirby can walk slowly and rotate 360° during Fire Breath. | Sizzle | |||
Burn | Jump While Moving + | Jump While Moving + | Kirby flies forward as a fireball, damaging enemies and igniting them for further damage over time. The attack rebounds if it hits a wall, which can prevent it from being used again if Kirby loses too much altitude. Kirby can perform Burn continuously as long as he can remain in the air. Kirby can change direction in between uses of Burn. Kirby is invincible during this move. | Sizzle | 16 | 24 |
Volcano Fire | ||||||
Fireball Fire Bullet | Kirby spits out burning rocks that fly in a shallow arc for as long as the button is held, and can slowly move forward while doing so. Flames linger on the ground when the move is used, damaging enemies that touch them. The longer the move is held, the larger the flames become. Enemies hurt by the move are ignited, taking additional damage over time. | Sizzle | 13 per hit 5 per hit (1-2 lvl. burn) 11 per hit (3 lvl. burn) 2 (fire) |
20 per hit 8 per hit (1-2 lvl. burn) 17 per hit (3 lvl. burn) 3 (fire) | ||
Target Volcano Fire | during Fireball Fire Bullet | Kirby can walk slowly and rotate 360° during Fireball Fire Bullet. | Sizzle | |||
Volcano Burn | Jump While Moving + | Jump While Moving + | Kirby flies forward as a clump of magma, damaging enemies and igniting them for further damage over time. The attack rebounds if it hits a wall, which can prevent it from being used again if Kirby loses too much altitude. Kirby can perform Volcano Burn continuously as long as he can remain in the air. Kirby can change direction in between uses of Volcano Burn. Kirby is invincible during this move. | Sizzle | 23 | 35 |
Dragon Fire | ||||||
Dragon Fire Breath | Hold - Release | Hold - Release | Kirby exhales a long plume of purple fire for as long as the button is held, and can slowly move forward while breathing fire. Flames linger on the ground when the move is used, damaging enemies that touch them. The longer the move is held, the larger the flames become. Enemies hurt by the move are ignited, taking additional damage over time. | Sizzle | 18 per hit 8 per hit (1-2 lvl. burn) 16 per hit (3 lvl. burn) 4 (fire) |
27 per hit 12 per hit (1-2 lvl. burn) 24 per hit (3 lvl. burn) 6 (fire) |
Target Dragon Fire | during Dragon Fire Breath | Kirby can walk slowly and rotate 360° during Dragon Fire Breath. | Sizzle | |||
Dragon Burn | Jump While Moving + | Jump While Moving + | Kirby flies forward a significant distance as a purple fireball with dragon's wings, damaging enemies and igniting them for further damage over time. The attack rebounds if it hits a wall, which can prevent it from being used again if Kirby loses too much altitude. Kirby can perform Dragon Burn continuously as long as he can remain in the air. In addition to changing directions in between uses, Kirby can turn in any direction while performing Dragon Burn and can even ascend slightly. Kirby is invincible during this move. | Sizzle | 32 | 48 |
Kirby GCN[]
This section is about an unreleased or cancelled game | |
Fire is seen in a screenshot for this game, and Heat Phanphan as its Helper. While no gameplay footage of it was shown, Fire would likely have all of its moves from Kirby Super Star.
Damage[]
Move | |||||
---|---|---|---|---|---|
Fire Breath | 5 per hit | 6 per hit | 8 (1st hit), 7 (repeat hits) | 8 (1st hit), 6 (repeat hits) | 8 per hit |
Target Fire | 5 per hit | 6 per hit | 8 (1st hit), 7 (repeat hits) | 8 (1st hit), 6 (repeat hits) | 8 per hit |
Fireball Inferno | 40 per hit | 48 per hit | |||
Burn | 14 (ground), 16 (air), 10 (grazing hit) | 20 per hit (ground), 22 per hit (air) | 20 (ground), 22 (air) | ||
Burning Flame | N/A | 6 (1st hit), 5 (2nd hit) | N/A | ||
Searing Burn | N/A | 20, 8 (if combo'd from Burn) | 20 | ||
Spinning Fire Breath | N/A | 12 (1st hit), 10 (2nd & 3rd hits) | N/A | ||
Fireball Spin | 16 per hit | 24 | 16, 8 (repeat hits) | 10 | |
Fireball Roll | 18 per hit | 24 | 20, 8 (repeat hits) | 16 | |
Fireball Jump | N/A | 24, 8 (repeat hits) | 24 | ||
Fireball Climb | N/A | 24 | 24, 8 (repeat hits) | 24 |
In the Super Smash Bros. series[]
Fire Kirby appears as a trophy in Super Smash Bros. Melee, Super Smash Bros. Brawl and Super Smash Bros. for Wii U. In Super Smash bros. for Wii U, Fire Kirby's trophy can be unlocked by clearing the “Kirby's Crazy Appetite” event on Hard difficulty.
In Super Smash Bros. Melee and Super Smash Bros. Ultimate, Kirby's dash attack is Burn. Unlike the original game incarnations, the attack cannot fly through the air as Kirby will begin to fall should he dash attack toward and over a ledge; in Super Smash Bros. Ultimate, however, Kirby cannot pass over a ledge when performing this move.
In Kirby: Right Back at Ya![]
This section contains information that does not coincide with the main series canon. | |
Kirby has obtained Fire in many episodes of Kirby: Right Back at Ya!. It is the most common ability used in the anime, with nine appearances in total. The attack that Kirby uses depends on what he swallowed to get the ability. For example, torches give him his standard Fire breathing attack, while inhaling fireworks allows him to spit fireworks back, like the Burning Bomb Power Combo from Kirby 64: The Crystal Shards. Fire Kirby also makes an appearance in the 3-D short, Kirby 3D. It is also notable for being the first seen Copy Ability in the anime as well.
Transformation Sequence[]
In the transformation sequence, the green gem forms around Kirby's forehead and a yellow headband snaps into it and around Kirby, and his skin turns a vivid reddish pink. Shortly after, flames begin to engulf the area around Kirby before subsiding.
Flavor Texts[]
Game | Flavor text |
---|---|
Kirby can breathe fire! Enemies beware, or you're gonna get burned! | |
Use Dash and Y to hurl burning fireballs. You can light fuses, candles, or even yourself to become a mega-powerful weapon. | |
Fire!! Hot! So hot! Too hot to touch! | |
Fire! Hot! So hot! Too hot to touch! Burning! | |
Burn bright with fire power! Light the fuse! Yow! Hot! You're on fire, man! Yoww! | |
Feel the heat of hot flame techniques! Light fuses! Climb walls! Fireball Climb! And if you're on fire, it's Fireball Inferno time! | |
A flaming ability that burns white hot! Light the fuse, roll into a fireball, and scorch through the air with a bang. Embrace the blistering flames of Fireball Inferno! | |
This flaming ability allows Kirby to spit out fire! Light the fuse and ignite yourself to produce an even more powerful flame. | |
Its flame techniques burn bright! Light fuses, your friends' weapons, or whatever you want with this searing fire. When these flames get in the middle of friends, all sorts of fiery devastation is possible! | |
Feel the heat of hot flame techniques! Light fuses! Climb walls! Fireball Climb! Get fired up with the secret move Fireball Inferno! |
Related Quotes[]
“ | When Kirby swallows a fire-wielding enemy, he transforms into Fire Kirby. Not only does he breathe fire in this form, but he can also sprout flames on his entire body and damage enemies by crashing into them. Fire Kirby wears the bright red headdress of his enemy Burning Leo. The hat turns into a helpful weapon when thrown.” |
— Trophy description • Super Smash Bros. Melee |
“ | That is Kirby's Copy Ability. After inhaling an attack, Kirby can transform himself. Kirby has now become... Fire Kirby.” |
— Meta Knight explaining Kirby's Copy Ability after he transforms into Fire Kirby for the first time • Kirby Comes to Cappy Town |
“ | Fire Kirby's hot stuff! Use his flames to burn up enemies or surround him in a fiery cloak and charge forward. He can also burn grass and light fuses.” |
— Some Copy Abilities • Kirby: Squeak Squad Instruction Booklet |
“ | Kirby when he inhales an enemy who uses fire. Shooting fire from his mouth, Fire Kirby can cook enemies from afar. This ability also allows Kirby to light explosive blocks, fuses, and so on. In Kirby Super Star and Kirby & The Amazing Mirror, Fire Kirby can roll his burning body into enemies as an attack move.” |
— Trophy description • Super Smash Bros. Brawl |
“ | Like the tail of a red dragon in burning flame! Burn 'em down with Crimson Tail!” |
— In-game description for the Fire Mode of Robobot Armor • Kirby: Planet Robobot |
“ | When Kirby first copied the Fire ability, he was only able to breath fire. Nowadays, he can do all sorts of neat things! For example, he can engulf himself in flames and roll forward, burning grass, lighting fuses, melting ice, and so on. What we'd really like him to do, though, is help us make the perfect s'more. Mmmmm.” |
— Trophy Description • Super Smash Bros. for Wii U |
“ | Attack foes by breathing fire!” |
— Kirby Battle Royale - Kirby's 25th Anniversary Copy Ability Poll |
In Other Languages[]
Trivia[]
- In Kirby Super Star, the ability hat's design was shared with Ice and Plasma, so the flames at the top were a solid decoration. This gives it the appearance of Burning Leo or, to a lesser extent, Hot Head's original design.
- While Kirby: Nightmare in Dream Land was the first appearance of the new design, Kirby Air Ride reused the original design from Kirby Super Star.
- Fire appears in the cover of the 17th volume of Kirby of the Stars: The Story of Dedede Who Lives In Pupupu, although the hat looks different from the games.
- The canceled Kirby GCN also would have given subtle changes to the newer design, similar to Kirby's Return to Dream Land except the gem would have been cut as a hexagon. Incidentally, the unused Kirby GCN version of this design is incorporated in Fire's trophy in Super Smash Bros. Brawl.
- Fire Kirby's trophy description in Super Smash Bros. Brawl mistakenly lists his first appearance as Kirby Super Star, when it was actually Kirby's Adventure.
- In the Super Smash Bros. series, inhaling Bowser allows Kirby to blow fire, and his Bowser hat is reminiscent of the Fire ability hat's posture when breathing fire is the same. Another similar move to the Fire ability is obtained when he inhales Charizard. Also when Kirby blows fire, he appears in the same pose as he does when he breathes fire as Fire Kirby.
- Spinning Fire Breath still exists in the code of Kirby: Triple Deluxe and Kirby: Planet Robobot. However, the move cannot be performed through means other than hacking. This is also true of Revolution Beam and Triple Hammer.