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Before they knew it, they were in deep space... Looking back, they saw that Planet Popstar was but a tiny glimmer in the distance. Kirby and his friends are determined to hopefully protect the peace (and tasty naptimes) of their beloved home! Now! Become a shining star and FLY!”
Far-Flung - Starlight Heroes (sometimes shortened as Far-Flung Heroes) is the fourth level in Kirby Star Allies, following the Jambastion and preceding Kirby - Star Allies. Therefore, it is the last main level in the game, as the following level serves only to host the final boss encounter for the game.
The stages in this level are represented through planets and moons. Every main planet has a moon which is unlocked upon completing it; that moon is where a boss is located. There are a total of six main planets and six moons, and they can be attempted in any order.
In the vertical room, use BlusterStaff to clear the Leaves on the left side of the split, revealing a round-trip door. After entering the round-trip door, activate all of the fans with Spinning Staff in order to open that gates at the bottom.
Obtain Hammer from Bonkers and Plasma from Plugg. Use Zap Hammer to pound the Stake Battery. Use Friend Bridge to bring the Key Dees to the respective locked doors; the Key Dee with the red-starred Key should be on the right and the Key Dee with the blue-starred key should be on the left.
In the area with the giant bombs, pass the giant chain and destroy part of the following wall, leading to another giant bomb. Detonate the bomb by using Star Shots from Cutter or Sword to cut the fuse, and then Star Shots from Fire to light the fuse.
Press all of the switches in the Friend Circle segment. Enter the round-trip door. Get Fire from Burning Leo, Cutter from Sir Kibble, Stone from Rocky, and Ice from Chilly. Use Fire and Cutter to make Sizzle Cutter, use Sizzle Cutter to detonate the giant bomb at the top of the room, use Stone and Ice to perform Ice Curling to pound the stake in the wall, and use Fire to light the fuse. Have all friends get in the cannons to destroy the durable blocks.
In the second area; characterized by patches of grass in the nighttime, tall grass in the daytime, and leaves in the evening; use Cleaning from Broom Hatter in the evening to sweep up the leaves, revealing a round-trip door. Entering the round-trip door will lead to a Hammer Copy Essence, along with a Picture Piece and a 1UP. Continue to the third area; characterized by a pool of water in the daytime and evening, and Ice Blocks in the nighttime; obtain Plasma from Plugg in the evening or nighttime and Fire from Burning Leo in the nighttime. Use Fire to melt the ice blocks and Zap Hammer to pound the Stake Battery.
Use Stone from the Copy Essence to pound the stake. Use Cleaning from Broom Hatter or from the Copy Essence and perform Clean Curling to pound the stake in the wall. Use ESP from NESP to perform Geokinesis on the Stake Battery.
In the room with the lava, bring the Key to the locked door near the end of the room. Use Water from Driblee and Ice from Chilly to perform Icicle Lance to destroy the flaming logs and cut the flaming chains.
Use Plasma from Plugg to power a wire to open a gate. Use Fire from Burning Leo and Staff from Jammerjab to create Sizzle Staff. Use Up Jab to light the fuse the to giant dynamite; alternatively, one could use Yo-Yo from Gim instead of Staff.
Pound the stake underwater with Hammer. Use Zap Hammer to then pound the Stake Battery; alternatively, Stone could be used to pound the normal stake and ESP from NESP could be used to perform Geokinesis on the Stake Battery.
It involves riding the Warp Star to various nearby planets without a required order, which will end in a boss fight; in the case of Far-Flung - Starlight Heroes, boss fights are on each planet's moon.
Upon clearing a planet (and its moon for Far-Flung - Starlight Heroes), a pathway connects the planet to the "next" planet.
Extra Planet α references Floria by having the main area change slightly by entering doors. Instead of four seasons, it uses three times of day: daytime, evening, and nighttime. Some of the planet's puzzles are also very similar to those found on Floria.
Far-Flung - Starlight Heroes is the only level in any Kirby game to have three variations of its theme that play in the Level Map, with the theme becoming more ambient when approaching Jambandra Base and The Divine Terminus.