Disappear with mind powers, just like magic, and revel in the effects when you use ↑ to tap into your powers! Also, use PK Insight to guard yourself, and release a psychokinetic charge with PK Electroshift! It's an ESPecially good time!”
Kirby creates a bubble of psychic energy that can move around. The bubble explodes when B is released, after a short period of time, or after hitting an enemy or destructible object twice.
Hold B for a long time without moving the Control Pad
Kirby creates a massive bubble of psychic energy that deals more damage than PK Shift. Explodes when B is released or after a short amount of time.
Dash + B (Vanish)
Vanish, then release B (Reappear)
Kirby instantly transports himself forward, causing damage to any enemies he transports near. The longer B is held, the longer Kirby stays invisible and the farther he goes. Holding up/down can make Kirby reappear above or below where he normally does. Pressing backwards makes Kirby go less distance. Using the + Control Pad doesn't work without holding B.
L/R right before getting hit
Kirby teleports quickly to dodge an attack, then creates a small bubble of psychic energy to damage enemies around him.
L/R when getting hit
Kirby teleports immediately to dodge an attack, then creates a large, powerful bubble of psychic energy to damage enemies around him.
When Kirby or Rocky uses Stone Change, Kirby or NESP can psychokinetically move the stone and drop it where they want. Stake Batteries can be activated using this move. If the stone hits enemies, projectiles, or destructible objects three times, it will drop automatically.
This psychokinetic ability allows you to turn invisible and produce shocking electric fields, just like a certain boy with PSI. This field of science is still largely unexplored.
Disappear with mind powers, just like magic, and revel in the effects when you use ↑ to tap into your powers! Also, use PK Insight to guard yourself, and release a psychokinetic charge with PK Electroshift! It's an ESPecially good time!
The mind is the ultimate weapon! Psithunder Flash!”
Abbreviation for "Psychique," which translates to Psychic.
Translates to Sensitive.
Translates to Psychopower.
The ESP ability appears to be a reference to Ness, a character from both the EarthBound and Super Smash Bros. series. The ability references Ness's psychic powers, particularly PK Shift and PK Electroshift referencing PK Flash, while the ability hat itself is the same as Ness's baseball hat, albeit with the colors swapped. The in-game description even references Ness. The Copy Ability can be gained instantly if scanning the Ness or Lucas amiibo.
ESP is one of only a few regular Copy Abilities whose English name differs from its Japanese name. The reason it was changed was likely because the term "Esper" is associated with the SNES RPG Final Fantasy VI, while the ability cap is instead a reference to the Mother series.
This is the only new Copy Ability being introduced in Kirby: Planet Robobot to also have a Mode for the Robobot Armor (which happens to be introduced in the exact same game as the new ESP ability).
When guarding with ESP, a small psychic swirl appears around Kirby. If he is hit during the swirl, he will initiate either PK Evade or PK Insight, depending on the timing.
This is one of the few abilities to change the appearance of Kirby's hands. Others include Ghost, where Kirby's hands become ghost-like, UFO, where his hands disappear entirely, Burning, where his hands catch flame, and Animal, where his hands have claws.