Disappear with mind powers, just like magic, and revel in the effects when you use ↑ to tap into your powers! Also, use PK Insight to guard yourself, and release a psychokinetic charge with PK Electroshift! It's an ESPecially good time!
— Flavor text • Kirby Star Allies

ESP is a Copy Ability in the Kirby series, debuting in Kirby: Planet Robobot.

Games

Kirby: Planet Robobot

ESP focuses on using telekinetic abilities to deal damage and evade attacks. ESP can create an electric projectile that can be freely moved around, turn invisible, and has a special guard that can initiate one of two counterattacks depending on when the guard was initiated. Its electricity allows it to power wires to solve certain puzzles. ESP can be used by Robobot Armor to generate giant spheres of electricity. ESP can be obtained from the NESP enemy, the Telepathos mid-boss, and the Ness, Lucas, Mewtwo, and Shulk amiibo.

Techniques

ESP Kirby
Move Controls Description Element Damage
Psychokinesis Press and release B Kirby creates an electric field that explodes immediately. Zap 16
PK Shift Hold B + +Control Pad Kirby creates an electric field that can be controlled. The electric field explodes when B is released, after hitting an enemy or destructible object three times, or upon reaching the edge of the screen. When this move is performed, Kirby's position is elevated slightly, causing him to be in the air if originally on the ground; this move only elevates Kirby twice until he touches the ground again, preventing him from being able to gain infinite height from this move (albeit slowly). Zap 16 (all hits)
PK Electroshift Hold B for a long time before moving + Kirby's PK Shift becomes larger and more powerful. The electric field explodes when B is released, after hitting an enemy or destructible object three times, or upon reaching the edge of the screen. When this move is performed, Kirby's position is elevated slightly; this move only elevates Kirby if he hasn't released PK Shift beforehand, and only happens once. Zap 24 (held hits), 32 (explosion)
Vanish Dash + hold B Kirby disappears into psychic energy. While vanished, Kirby's position can be influenced. His maximum horizontal distance is eight tiles (halfway across the screen normally) and his maximum vertical distance is two tiles. Kirby can gain some height from repeated usage, but its ability to travel vertically decays with use until it cannot any longer. Kirby cannot move through solid objects and terrain during this attack, as he is simply invisible. Kirby is invincible during this move. Zap 24
Reappear Vanish, then release B Kirby reappears in a burst of psychic energy after releasing the B button or after 2.5 seconds. Kirby is invincible during this move. Zap 24, 18 (if just after Vanish)
PK Evade L/R right before getting hit Kirby vanishes to dodge an attack, then creates a small bubble of psychic energy to damage enemies around him. Kirby is invincible during this move. Zap 18 (all hits)
PK Insight L/R when getting hit Kirby vanishes to dodge an attack, then creates a large, powerful bubble of psychic energy to damage enemies around him. Kirby is invincible during this move. Zap 80 (all hits)
ESP Mode
Move Controls Description Element
Psithunder Press and release B The Robobot Armor's hands turn palms up, each forming a ball of electricity. While holding them, they can damage enemies and objects; the Robobot Armor can also move and jump while holding them. When released, the balls of electricity are sent upward with an arcing trajectory. Zap
Psithunder Flash Hold B longer, and then release The Robobot Armor's Psithunder balls become larger and purple. While holding them, they can damage enemies and objects; the Robobot Armor can also move and jump while holding them. When released, four balls of electricity are sent upward with an arcing trajectory. Zap
Psistorm ↑ + B The Robobot Armor raises its hands, forming four balls of electricity above that rain down at the same time, each with random lateral variance. Zap

Kirby Star Allies

ESP can now use its Zap element to enhance other Copy Abilities. It can also once again power wires, in addition to electrifying the surface of water and powering lights. It has a Friend Ability that allows it to lift stones and drop them to destroy Durable Blocks and pound Stake Batteries. In addition to being obtained from NESP, which is its Friend Helper, ESP can also be obtained from Void Termina's/Void Soul's/Void's attacks that create purple stars.

Techniques

Move Controls Description Element Damage
Type A Type B
Psychokinesis Press and release B Press and release Y Kirby creates an electric field that explodes immediately. Zap 16
PK Shift Hold B + move ControlPadIcon.png Hold Y + move ControlPadIcon.png Kirby creates an electric field that can be controlled. The electric field explodes when B is released, after hitting an enemy or destructible object three times, or upon reaching the edge of the screen. When this move is performed, Kirby's position is elevated slightly, causing him to be in the air if originally on the ground. Zap 16 (all hits)
PK Electroshift Hold B for a long time + move ControlPadIcon.png Hold Y for a long time + move ControlPadIcon.png Kirby's PK Shift becomes larger and more powerful. The electric field explodes when B is released, after hitting an enemy or destructible object three times, or upon reaching the edge of the screen. When this move is performed, Kirby's position is elevated slightly. Zap 24 (held hits), 32 (explosion)
Vanish Dash + press and hold B Dash + press and hold Y Kirby disappears into psychic energy. While vanished, Kirby's position can be influenced. His maximum horizontal distance is eight tiles (halfway across the screen normally) and his maximum vertical distance is two tiles. Kirby can gain some height from repeated usage, but its ability to travel vertically decays with use until it cannot any longer. Kirby cannot move through solid objects and terrain during this attack, as he is simply invisible. Kirby is invincible during this move. Zap 24
Reappear Vanish, then release B Vanish, then release Y Kirby reappears in a burst of psychic energy after releasing the B button or after 2.5 seconds. Kirby is invincible during this move. Zap 24
PK Evade L/R right before getting hit Kirby vanishes to dodge an attack, then creates a small bubble of psychic energy to damage enemies around him. Kirby is invincible during this move. Zap 18 (all hits)
PK Insight L/R when getting hit Kirby vanishes to dodge an attack, then creates a large, powerful bubble of psychic energy to damage enemies around him. Kirby is invincible during this move. Zap 80 (all hits)
Geokinesis ESP + Stone Kirby uses his psychic powers to lift a stone and carry it around in an electric field. Once the electric field explodes, the stone will drop. Upon landing, a bolt of lightning will strike and electricity will surge through the ground. This move can be used on any character that has a stone transformation, e.g. Rick & Kine & Coo's Stone Rick and Gooey's Stone Gooey; Rick's and Gooey's stones are always the same, whereas Stone's and Rocky's have multiple variants. Zap 16 (electric field), 65 (stone drop), 16 (landing)

Flavor texts

GameFlavor text
Kirby: Planet Robobot
This psychokinetic ability allows you to turn invisible and produce shocking electric fields, just like a certain boy with PSI. This field of science is still largely unexplored.
Kirby Star Allies
Disappear with mind powers, just like magic, and revel in the effects when you use ↑ to tap into your powers! Also, use PK Insight to guard yourself, and release a psychokinetic charge with PK Electroshift! It's an ESPecially good time!

Related Quotes

The mind is the ultimate weapon! Psithunder Flash!
— In-game description for the ESP Mode of Robobot Armor • Kirby: Planet Robobot
Use psychic powers to teleport!
— Kirby Battle Royale - Kirby's 25th Anniversary Copy Ability Poll

In Other Languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
Japanese エスパー Translates to Esper.
English ESP Acronym for ExtraSensory Perception.
Traditional Chinese 超能力 Translates to Superpower.
German Psycho Psycho
French PSY Abbreviation for "Psychique," which translates to Psychic.
Italian Sensitivo Translates to Sensitive.
Spanish Psicopoder Translates to Psychopower.

Trivia

  • The ESP ability appears to be a reference to Ness, a character from both the EarthBound and Super Smash Bros. series. The ability references Ness's psychic powers, particularly PK Shift and PK Electroshift referencing PK Flash, while the ability hat itself is the same as Ness's baseball hat, albeit with the colors swapped. The in-game description even references Ness. The Copy Ability can be gained instantly if scanning the Ness or Lucas amiibo.
    • This is one of two abilities that reference EarthBound; the other is the Yo-Yo ability from Kirby Super Star.
  • ESP is one of only a few regular Copy Abilities whose English name differs from its Japanese name. The reason it was changed was likely because the term "Esper" is associated with the SNES RPG Final Fantasy VI, while the ability cap is instead a reference to the Mother series.
  • This is the only new Copy Ability being introduced in Kirby: Planet Robobot to also have a Robobot Armor Mode (which happens to be introduced in the exact same game as the new ESP ability).
  • This is one of the few abilities to change the appearance of Kirby's hands. Others include Ghost, where Kirby's hands become ghost-like, UFO, where his hands disappear entirely, Burning, where his hands catch flame, and Animal, where his hands have claws.
  • ESP is the only Copy Ability to debut in Kirby: Planet Robobot to appear in Kirby Star Allies.

Videos

Artwork

Concept Artwork

Gallery

Other Ability Icons

References

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