Doctor Kirby's attacks are based on medical-related objects, such as pills, clipboards and syringes. Kirby's main attack while possessing this ability is throwing standard pills at enemies. To perform a stronger version of this attack, Kirby can charge up while pressing B to unleash multiple pills which bounce in different directions. Kirby can also dash with a clipboard in his hands, brew chemical concoctions, or spray rainbow liquid out of a syringe.
Perhaps one of Kirby's most unique attributes of this ability is Science Lab, which allows Kirby to create one of four chemical brews which he can either drink or use as an attack against foes. One concoction is a red fire potion, which spouts a powerful flame. The second is a light blue brew that freezes any enemies above Kirby, in familiar vein to the Ice ability. The third brew is a golden liquid, which makes Kirby fire several glowing electrical projectiles in a fountain-like form, harming any nearby enemies. The final and most exclusive concoction is a green potion which Kirby drinks to recover health. Kirby will automatically use each respective concoction immediately after he is finished mixing it, or he can use the Guard or jump button to store it for use later.
The healer class in the Team Kirby Clashsub-game, Doctor Healmore, has some attacks that are based off Doctor. Doctor Healmore's special move creates a healing puddle by pressing the B button. It has 3 stages of charge, and each Kirby can only heal from it once. His Dash+B attack has a different color palette. Finally, all of the pills in the Doctor attacks have been changed into gems for the Doctor Healmore class. The healing area move cannot be transferred via mouth-to-mouth with another Kirby. These remain unchanged in Team Kirby Clash Deluxe and Super Kirby Clash.
Kirby throws a pill in front of him.
Hold B, then release
Kirby throws out five pills in different directions.
Down + hold B extra long, and then release
Kirby creates a concoction of deadly medicine that can be sprayed on foes. He can create a pillar of fire, a spray of ice, or six balls of electricity (reduced to three in Team Kirby Clash Deluxe). A rare healing concoction can also be created, and in Kirby Battle Royale, Kirby can concoct a potion that puts foes to sleep. If B is let go early, there is a small explosion and Kirby is rendered vulnerable for a short period of time, but the explosion still does damage to enemies.
Kirby creates a yellow potion that shoots out balls of electricity. Similar to Science Lab, but potions are determined by charge time, and spark projectiles follow a straight path, not falling. Kirby will hold the flask above his head until B is pressed again, acting similar to Research Vault.
330 per hit
Hold/release B (second phase)
Kirby drops a purple potion that creates a blue haze that causes opponents to fall asleep.
Hold/release B (third phase)
Kirby drinks a teal potion that heals 25% of his maximum health. If the player continues to charge after the third phase, it will return back to the first phase and continue cycling through the different potions for as long as B is held without being interrupted.
Kirby dashes forward with a clipboard in front of him.