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Memorize Kirby's dance moves, then repeat them yourself. If you make a mistake, you'll be booted off the dance floor.
— Instruction manual description • Kirby Tilt 'n' Tumble

Do the Kirby is a sub-game from Kirby Tilt 'n' Tumble.


Do the Kirby is a game of memory, but is similar to the Dance Dance Revolution series. In the first round (called "Lesson 1"), a small turquoise star will fly over and touch an arrow pad. After pressing Start or A, the player must tilt the Game Boy to move the cursor (which is the Star Rod) over to the correct arrow pad and press A. Kirby will bust a move!

As the "lessons" advance, the star will touch one more arrow pad each round, though it will still hit every pad from the prior rounds in the same order. At the same time, it will begin moving faster and faster after every four lessons completed. There are 16 lessons in all. If Kirby clears them all, he will perform the entire dance for the player.

In Extra Mode, there are 60 lessons in total and the star will touch four arrows pads for each round, and the song begins to get faster every two lessons completed.

If Kirby messes up one of the commands, he will be forced to start his current lesson over. If he fails again, the game will end.

Like all the sub-games in Kirby Tilt 'n' Tumble, Do the Kirby can only be played if Kirby obtains the Bonus Star and clears the stage in which he found it. It becomes available to play anytime if Kirby collects every Red Star in Extra Mode.