This article contains information that does not coincide with the main series canon. | (Similar) |
“ | A subgame from Kirby: Triple Deluxe with newly added features! Control King Dedede as he moves with the rhythm, using different kinds of jumps to aim for the goal.” |
— Past Adventures • Kirby games for Nintendo Switch |
Dedede's Drum Dash Deluxe is a rhythm action Kirby game developed by HAL Laboratory and published by Nintendo as a Nintendo eShop exclusive for the Nintendo 3DS family of systems. It was released in Japan on July 23, 2014, in North America on August 29, 2014, in South Korea on September 24, 2014, and in Europe and Australia on February 13, 2015. An upgraded, stand-alone version of the Kirby: Triple Deluxe sub-game Dedede's Drum Dash, it contains new songs and secret levels.
Due to the Nintendo 3DS eShop having closed on March 27, 2023, this game is no longer available for purchase if it hasn't been purchased already.
Gameplay[]
Like the sub-game it is based on, Dedede's Drum Dash Deluxe features King Dedede as the main character and features him bouncing on drums to the rhythm of a song. The main goal of Dedede's Drum Dash Deluxe is to reach the end of each course while avoiding enemies and hazards while collecting as many Musical Coins as possible. Upon landing on the Goal Drum, Dedede will bounce high into the sky and receive a bronze, silver, gold, or platinum medal depending on his performance in each song.
The player can move Dedede left and right as he bounces and increase the height of his jumps by pressing A upon landing on a drum. Pressing A again after a high jump will result in a super jump. However, if Dedede lands on the edge of a drum, he will not bounce high. By pressing A at the peak of his jump, Dedede will perform a backbeat. Depending on the timing, each backbeat receives a rating. If it is rated Good, Dedede will clap. If it is rated Great, he will beat on a tambourine. If Dedede hits a backbeat when he is positioned in front of a gong, he will hit the gong, causing Musical Coins to appear.
Unlike the original Dedede's Drum Dash, the king will not lose instantly if he falls into a pit. He will, however, take damage and lose his combo, as well as some points. If the time runs out or Dedede runs out of health, he will lose. Dedede can recover lost HP by jumping through a ring containing a heart.
Bonuses[]
Bonuses are awarded if the player completes certain tasks before reaching the Goal Drum. These include:
- 15 points for every 0.1 seconds remaining
- A time bonus (1000 points)
- No Damage (1000 points)
- All Coins (1000 points)
- Backbeat Perfect (1000 points)
Unlockables[]
Main article: Mask |
Masks are introduced in this game, and are unlocked after certain game achievements. They may be worn by King Dedede during gameplay, and play a voice clip from the character they represent on every fourth backbeat. The Kirby, Meta Knight, and Waddle Dee masks are unlocked if the game detects StreetPass data for Kirby: Triple Deluxe.
- Trophy
- Kirby Mask
- Meta Knight Mask
- Waddle Dee Mask
- Masked Dedede Mask
- Taranza Mask
Characters[]
Playable[]
Enemies[]
Beetley | Big Gordo | Bouncy | Bronto Burt | Como | Clown Acrobot | Gordo | Scarfy | Soarar | Swordory | Waddle Dee
Other Characters[]
Stages[]
There are 14 stages in all. The last seven stages are harder versions of the previous stages.
Name | Image | Image (Secret) | Description | Description (Secret) |
---|---|---|---|---|
Floral Fields | The tune from the first stage of Kirby: Triple Deluxe. Press A when landing to do a High Jump, and again to do a Super Jump! | Reimagined as a secret level, with lower health, more enemies, and tons of new obstacles! | ||
Must Dash | A sugary-sweet melody, courtesy of Kirby: Triple Deluxe. Get up high using the Super Jump, and hit the backbeat cymbals with A! | New to this version of level 2: the blindfold banner and lots of drums that keep coming and going... | ||
Reflected Laughter | A mischievous little number, also from Kirby: Triple Deluxe. New objects appear in this level: number coins and breakable drums! | Breakable drums everywhere! Be careful, or you're going down. And try not to miss any number coins! | ||
Bouncing Boss Battle | Boss-battle music from Kirby: Triple Deluxe. Plenty of blindfold banners and bad guys to get in your way! | So many blindfold banners, you can barely see a thing! Watch out for the Big Gordos! | ||
City | A tune with a hectic, urban feel from Kirby Air Ride. Take care when jumping on the spikeflip drums if you want to finish in one piece! | Spikes as far as the eye can see! Nimbly navigate the spikeflip drums, and bash all the backbeat cymbals! | ||
Boarding the Halberd | "That tune" from Revenge of Meta Knight. Featuring a frantic tempo and introducing propeller drums! | Don't fall off those propeller drums! And look out for number coins hidden behind drifting clouds. | ||
C-R-O-W-N-E-D/ C-R-O-W-N-E-D (Reprise) | The theme from the final boss battle of Kirby's Return to Dream Land! This super-difficult level has prickly pencils poking all over the place! | The REAL final level, in all its frantic, tricky glory. Set your sights on that goal drum, and dash for the finish! |
Items and Objects[]
Backbeat cymbal | Bumper | Blindfold Banner | Breakable drum | Musical Coin | Number coin | Prickly pencil | Propeller drum | Recovery Ring | Spikeflip drum | Spiked ring | Winged drum
Music[]
The following section contains transcluded content from the Database. Source: (view • edit • help) |
Kirby: Triple Deluxe: Dedede's Drum Dash | ||||||||
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See Also[]
Trivia[]
- This is the only Kirby game where Kirby does not make a physical appearance.
- The "Z" in the game's Japanese title may be inspired by the Dragon Ball Z franchise, though titles ending with the letter Z are not uncommon in Japanese media.[2]
- Keychains from Kirby: Triple Deluxe can occasionally be seen in the backgrounds of stages. For the normal stages, only the keychain depicting Kirby from Kirby's Adventure can seen. However, in the harder versions of the stages, keychains of other characters, such as Dedede and the HAL Laboratory logo, will appear instead.
- C-R-O-W-N-E-D (Reprise) was specifically designed in such a way that, if completed on the best route the staff has prepared, the player will end with 1:11 left on the timer. This is a reference to Kirby: Triple Deluxe’s Japanese release date: January 11, 2014.[3]
- In C-R-O-W-N-E-D, "DDD" can be seen spelled out with Musical Coins. In C-R-O-W-N-E-D (Reprise), however, the coins instead spell "HAL." This is a reference to the HAL Laboratory development team.
- According to director Shinya Kumazaki, the stages Dedede plays through were built by Magolor, as he demonstrated in Kirby's Dream Collection Special Edition that he has experience building amusement parks.[4]
- The StreetPass Mii Plaza game Puzzle Swap contains a puzzle panel based on Dedede's Drum Dash Deluxe together with Kirby Fighters Deluxe.
- One of the original title ideas for this sub-game roughly translates to "Sorry, no Kirby! Dedede’s Drum Dash". This name was dropped and replaced with Dedede's Drum Dash Deluxe, a title that conveys the sub-game's upgrade over Dedede's Drum Dash.[5]
- Depending on which and how many trophies the player gets, the start screen of the game will showcase different cardboard figures with different animations and expressions. For example, if the player has one trophy, a cardboard Dedede will appear alone; if the player has two gold trophies, a cardboard Kirby will appear alongside Dedede; if the player successfully obtains two platinum trophies, a cardboard Taranza will appear alongside Kirby and Dedede.
- Along with Kirby Fighters Deluxe, this is the first game in the Kirby series to be made exclusively available through a Nintendo eShop download. However, it could be said that both games had a sort of "physical release" in Japan, in the form of download voucher cards sold at retail that were specific to each game.
- These two games are also the only Kirby games to be released on the same day and year on the 3DS eShop.
- Dedede's Drum Dash Deluxe is the only game in the series in which defeating enemies is detrimental to the player, as Dedede defeats them by crashing into them. The only foe he can take out without sacrificing HP is Como, which can be done by severing its web with a high jump or super jump.