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{{Subgame-infobox |
{{Subgame-infobox |
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− | |image =[[File:KTD Dedede's Drum Dash Title Screen.png |
+ | |image =[[File:KTD Dedede's Drum Dash Title Screen.png]] |
⚫ | |||
|caption =''[[Kirby: Triple Deluxe]]'' title screen |
|caption =''[[Kirby: Triple Deluxe]]'' title screen |
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⚫ | |||
+ | |jap_meaning =Dedede's Drum Rush |
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+ | |levels =[[Green Greens (Dedede's Drum Dash)|Green Greens]], [[Gourmet Go Go]], [[Dedede's Theme]], [[Distant Traveler]] |
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+ | |notes =Rhythm game |
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+ | |icon = |
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}} |
}} |
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− | {{Quote|Bounce King Dedede along the drums! Move forward with →, and go for the goal!|Tutorial| |
+ | {{Quote|Bounce King Dedede along the drums! Move forward with →, and go for the goal!|Tutorial|[[Kirby: Triple Deluxe]]}} |
⚫ | |||
− | |||
⚫ | |||
==Gameplay== |
==Gameplay== |
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− | The game is played by bouncing Dedede across the drums. The player can move by pressing right and left on the |
+ | The game is played by bouncing Dedede across the drums. The player can move by pressing right and left on the +Control Pad while bouncing to the finish, avoiding foes along the way. Pressing the A button as soon as Dedede lands on a drum will make him perform a High Jump, and again will make him do a Super Jump. To maintain bounces, Dedede must land in the center of each drum; he will be thrown off if he lands on a drum's edge. |
− | Pressing A at the peak of a jump will cause King Dedede to clap on the backbeat, boosting the player's score depending how consecutive the combo is. The player can get more points by collecting [[Musical Coin]]s. Bronze coins are worth 50 points, silver coins 200, gold coins 500. |
+ | Pressing A at the peak of a jump will cause King Dedede to clap on the backbeat, boosting the player's score depending how consecutive the combo is. The backbeat is graded by Good (Dedede claps) and Great (Dedede beats on a tambourine). The player can get more points by collecting [[Musical Coin]]s. Bronze coins are worth 50 points, silver coins 200, gold coins 500. After Dedede bounces sky high off the Goal Drum, the game ranks the player on performance with a bronze, silver, gold, or platinum medal ranking. |
− | + | The player must be cautious, as they will lose instantly if Dedede falls into a pit, takes five damage, or runs out of time. Hitting an enemy will cause the king to lose his combo, a heart, and some points. In the last stage, Dedede only has three hearts. |
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==Bonuses== |
==Bonuses== |
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==Stages== |
==Stages== |
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+ | There are 4 stages in all. |
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+ | {| class="wikitable" |
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+ | !Name |
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+ | !Image |
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+ | !Description |
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+ | |- |
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+ | |[[Green Greens (Dedede's Drum Dash)|Green Greens]] |
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+ | |[[File:KTD_Green_Greens.png|200px]] |
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+ | |''A good stage for beginners. Match the rhythm, and press A to jump!'' |
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+ | |- |
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+ | |[[Gourmet Go Go]] |
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+ | |[[File:KTD_Gourmet_Go_Go.png|200px]] |
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+ | |''The tempo increases in this gourmet track! Watch for moving drums!'' |
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+ | |- |
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+ | |[[Dedede's Theme]] |
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+ | |[[File:KTD_Dedede's_Theme.png|200px]] |
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+ | |''The king's own theme song. In this stage, drums can break due to the fast pace!'' |
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+ | |- |
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+ | |[[Distant Traveler]] |
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+ | |[[File:KTD_Distant_Traveler.png|200px]] |
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+ | |''A challenging bonus stage for those who've mastered the other levels. Good luck!'' |
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+ | |} |
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+ | |||
The melodies in which King Dedede can play are: |
The melodies in which King Dedede can play are: |
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*Stage 1 - [[Green Greens]] theme |
*Stage 1 - [[Green Greens]] theme |
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==[[Enemies]]== |
==[[Enemies]]== |
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*[[Bouncy]] |
*[[Bouncy]] |
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*[[Bronto Burt]] |
*[[Bronto Burt]] |
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*[[Gordo]] |
*[[Gordo]] |
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*[[Scarfy]] |
*[[Scarfy]] |
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*[[Soarar]] |
*[[Soarar]] |
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− | *[[ |
+ | *[[Swordory]] |
==Music== |
==Music== |
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{{db|Template:PortalRA06/Core}} |
{{db|Template:PortalRA06/Core}} |
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− | {{ |
+ | {{Template:PortalRA06/Core/KTD - Dedede's Drum Dash}} |
==Trivia== |
==Trivia== |
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*Dedede's Drum Dash is the first ''Kirby'' sub-game that is rhythm-based. |
*Dedede's Drum Dash is the first ''Kirby'' sub-game that is rhythm-based. |
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− | == |
+ | ==Logo== |
<gallery> |
<gallery> |
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⚫ | |||
− | Dededez.png|''Dedede's Drum Dash Z'' (Japan) |
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+ | Dedede's Drum Dash Japan Logo.PNG|{{JP}} Logo |
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+ | Dedede's Drum Dash Korean Logo.PNG|{{KOR}} Logo |
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</gallery> |
</gallery> |
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DDD_Stage4.png|Distant Traveler stage |
DDD_Stage4.png|Distant Traveler stage |
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</gallery> |
</gallery> |
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+ | |||
+ | [[fr:Tam Tam DaDiDou]] |
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+ | [[it:A ritmo con Dedede]] |
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+ | [[ja:大王のデデデでデン]] |
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[[Category:Sub-games]] |
[[Category:Sub-games]] |
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[[Category:Sub-games in Kirby: Triple Deluxe]] |
[[Category:Sub-games in Kirby: Triple Deluxe]] |
Revision as of 01:26, 20 April 2020
“ | Bounce King Dedede along the drums! Move forward with →, and go for the goal!” |
— Tutorial • Kirby: Triple Deluxe |
Dedede's Drum Dash is a rhythm action sub-game in Kirby: Triple Deluxe, starring King Dedede as its main character. A downloadable expansion called Dedede's Drum Dash Deluxe was also released.
Gameplay
The game is played by bouncing Dedede across the drums. The player can move by pressing right and left on the +Control Pad while bouncing to the finish, avoiding foes along the way. Pressing the A button as soon as Dedede lands on a drum will make him perform a High Jump, and again will make him do a Super Jump. To maintain bounces, Dedede must land in the center of each drum; he will be thrown off if he lands on a drum's edge.
Pressing A at the peak of a jump will cause King Dedede to clap on the backbeat, boosting the player's score depending how consecutive the combo is. The backbeat is graded by Good (Dedede claps) and Great (Dedede beats on a tambourine). The player can get more points by collecting Musical Coins. Bronze coins are worth 50 points, silver coins 200, gold coins 500. After Dedede bounces sky high off the Goal Drum, the game ranks the player on performance with a bronze, silver, gold, or platinum medal ranking.
The player must be cautious, as they will lose instantly if Dedede falls into a pit, takes five damage, or runs out of time. Hitting an enemy will cause the king to lose his combo, a heart, and some points. In the last stage, Dedede only has three hearts.
Bonuses
Bonuses are awarded if the player completes certain tasks before reaching the Goal Drum. These include:
- 15 points for every 0.1 seconds remaining
- A time bonus (1000 points)
- No Damage (1000 points)
- All Coins (1000 points)
- Backbeat Perfect (1000 points)
Stages
There are 4 stages in all.
Name | Image | Description |
---|---|---|
Green Greens | A good stage for beginners. Match the rhythm, and press A to jump! | |
Gourmet Go Go | The tempo increases in this gourmet track! Watch for moving drums! | |
Dedede's Theme | The king's own theme song. In this stage, drums can break due to the fast pace! | |
Distant Traveler | A challenging bonus stage for those who've mastered the other levels. Good luck! |
The melodies in which King Dedede can play are:
- Stage 1 - Green Greens theme
- Stage 2 - Gourmet Go Go (Gourmet Race theme (Pumpkin Grand/Onion Garden))
- Stage 3 - King Dedede's theme
- Stage 4 (Extra) - Distant Traveler (Magolor Race EX)
Enemies
Music
The following section contains transcluded content from the Database. Source: (view • edit • help) |
Kirby: Triple Deluxe: Dedede's Drum Dash | ||||||||
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Trivia
- Dedede's Drum Dash is the first Kirby sub-game that is rhythm-based.