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{{Subgame-infobox
 
{{Subgame-infobox
|image =[[File:Img-drum-bash.png]]
+
|image =[[File:KTD Dedede's Drum Dash Title Screen.png]]
|caption =''[[Kirby: Triple Deluxe]]'' logo
+
|caption =''[[Kirby: Triple Deluxe]]'' title screen
  +
|jap_name =大王のデデデでデン (Daiō no Dedede de Den)
  +
|jap_meaning =Dedede's Drum Rush
  +
|levels =[[Green Greens (Dedede's Drum Dash)|Green Greens]], [[Gourmet Go Go]], [[Dedede's Theme]], [[Distant Traveler]]
  +
|notes =Rhythm game
  +
|icon =
 
}}
 
}}
{{Quote|Bounce King Dedede along the drums! Move forward with →, and go for the goal!|Tutorial|''[[Kirby: Triple Deluxe]]''}}
+
{{Quote|Bounce King Dedede along the drums! Move forward with →, and go for the goal!|Tutorial|[[Kirby: Triple Deluxe]]}}
 
'''Dedede's Drum Dash''' is a rhythm action [[sub-game]] in ''[[Kirby: Triple Deluxe]]'', starring [[King Dedede]] as its main character. A downloadable expansion called ''[[Dedede's Drum Dash Deluxe]]'' was also released.
   
  +
==Gameplay==
'''Dedede's Drum Dash''' is a [[sub-game]] in ''[[Kirby Triple Deluxe]]'', starring [[King Dedede]] as its main character.
 
 
The game is played by bouncing Dedede across the drums. The player can move by pressing right and left on the +Control Pad while bouncing to the finish, avoiding foes along the way. Pressing the A button as soon as Dedede lands on a drum will make him perform a High Jump, and again will make him do a Super Jump. To maintain bounces, Dedede must land in the center of each drum; he will be thrown off if he lands on a drum's edge.
   
 
Pressing A at the peak of a jump will cause King Dedede to clap on the backbeat, boosting the player's score depending how consecutive the combo is. The backbeat is graded by Good (Dedede claps) and Great (Dedede beats on a tambourine). The player can get more points by collecting [[Musical Coin]]s. Bronze coins are worth 50 points, silver coins 200, gold coins 500. After Dedede bounces sky high off the Goal Drum, the game ranks the player on performance with a bronze, silver, gold, or platinum medal ranking.
==How to play==
 
The game is played by bouncing Dedede across the drums. The player can move by pressing right and left on the control pad while bouncing to the finish, avoiding foes along the way. Pressing the A button as soon as Dedede land on a drum will make him perform a high jump, consecutive high jumps bounce Dedede higher, until the rhythm is broken. To maintain bounces, Dedede must land in the center of each drum; he will be thrown off if he lands on a drum's edge.
 
   
 
The player must be cautious, as they will lose instantly if Dedede falls into a pit, takes five damage, or runs out of time. Hitting an enemy will cause the king to lose his combo, a heart, and some points. In the last stage, Dedede only has three hearts.
Pressing A at the peak of a jump will cause King Dedede to clap on the backbeat, boosting the player's score depending how consecutive the combo is. The player can get more points by collecting [[Musical Coin]]s. Bronze coins are worth 50 points, silver coins 200, gold coins 500. The backbeat is graded by Good (Dedede claps) and Great (Dedede beats on a drum). After Dedede bounces sky high off the Goal Drum, the game ranks the player on performance with a bronze, silver, gold, or platinum medal ranking.
 
 
Dedede must be cautious. He will lose instantly if he falls into a pit, takes five damage, or runs out of time. Hitting an enemy will cause the king to lose his combo, a heart, and some points. In the last stage, Dedede on has three hearts.
 
   
 
==Bonuses==
 
==Bonuses==
 
Bonuses are awarded if the player completes certain tasks before reaching the Goal Drum. These include:
 
Bonuses are awarded if the player completes certain tasks before reaching the Goal Drum. These include:
*A time bonus (10 points for every 0.2 seconds remaining)
+
*15 points for every 0.1 seconds remaining
  +
*A time bonus (1000 points)
 
*No Damage (1000 points)
 
*No Damage (1000 points)
 
*All Coins (1000 points)
 
*All Coins (1000 points)
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==Stages==
 
==Stages==
  +
There are 4 stages in all.
  +
{| class="wikitable"
  +
!Name
  +
!Image
  +
!Description
  +
|-
  +
|[[Green Greens (Dedede's Drum Dash)|Green Greens]]
  +
|[[File:KTD_Green_Greens.png|200px]]
  +
|''A good stage for beginners. Match the rhythm, and press A to jump!''
  +
|-
  +
|[[Gourmet Go Go]]
  +
|[[File:KTD_Gourmet_Go_Go.png|200px]]
  +
|''The tempo increases in this gourmet track! Watch for moving drums!''
  +
|-
  +
|[[Dedede's Theme]]
  +
|[[File:KTD_Dedede's_Theme.png|200px]]
  +
|''The king's own theme song. In this stage, drums can break due to the fast pace!''
  +
|-
  +
|[[Distant Traveler]]
  +
|[[File:KTD_Distant_Traveler.png|200px]]
  +
|''A challenging bonus stage for those who've mastered the other levels. Good luck!''
  +
|}
  +
 
The melodies in which King Dedede can play are:
 
The melodies in which King Dedede can play are:
 
*Stage 1 - [[Green Greens]] theme
 
*Stage 1 - [[Green Greens]] theme
*Stage 2 - Gourmet Go Go ([[Gourmet Race]] theme (courses 1 and 3))
+
*Stage 2 - Gourmet Go Go ([[Gourmet Race]] theme ([[Pumpkin Grand]]/[[Onion Garden]]))
*Stage 3 - [[King Dedede]] 's theme
+
*Stage 3 - [[King Dedede]]'s theme
 
*Stage 4 (Extra) - Distant Traveler ([[Magolor#Kirby's Dream Collection: Special Edition|Magolor Race EX]])
 
*Stage 4 (Extra) - Distant Traveler ([[Magolor#Kirby's Dream Collection: Special Edition|Magolor Race EX]])
   
 
==[[Enemies]]==
 
==[[Enemies]]==
 
*[[Big Gordo]]
 
*[[Bouncy]]
 
*[[Bouncy]]
 
*[[Bronto Burt]]
 
*[[Bronto Burt]]
*[[Giant Gordo]]
 
 
*[[Gordo]]
 
*[[Gordo]]
 
*[[Scarfy]]
 
*[[Scarfy]]
 
*[[Soarar]]
 
*[[Soarar]]
*[[Sodory]]
+
*[[Swordory]]
  +
  +
==Music==
  +
{{db|Template:PortalRA06/Core}}
  +
{{Template:PortalRA06/Core/KTD - Dedede's Drum Dash}}
   
 
==Trivia==
 
==Trivia==
 
*Dedede's Drum Dash is the first ''Kirby'' sub-game that is rhythm-based.
 
*Dedede's Drum Dash is the first ''Kirby'' sub-game that is rhythm-based.
  +
  +
==Logo==
  +
<gallery>
  +
Img-drum-bash.png|{{NA}} Logo
  +
Dedede's Drum Dash Japan Logo.PNG|{{JP}} Logo
  +
Dedede's Drum Dash Korean Logo.PNG|{{KOR}} Logo
  +
</gallery>
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
  +
DeDeDe's_Drum_Dash.png|Green Greens theme stage
KTD Dedede's Drum Dash Title Screen.png|''[[Kirby: Triple Deluxe]]'' title screen
 
 
Musical Coin Gold.png|Gourmet Go Go stage
KTD_Drum_Dash_2.jpg|''Kirby: Triple Deluxe''
 
  +
DDD_Stage3.png|Dedede's Theme stage
KTD_Drum_Dash.jpg|''Kirby: Triple Deluxe''
 
  +
DDD_Stage4.png|Distant Traveler stage
Musical Coin Gold.png|''Kirby: Triple Deluxe''
 
 
</gallery>
 
</gallery>
  +
  +
[[fr:Tam Tam DaDiDou]]
  +
[[it:A ritmo con Dedede]]
  +
[[ja:大王のデデデでデン]]
 
[[Category:Sub-games]]
 
[[Category:Sub-games]]
 
[[Category:Sub-games in Kirby: Triple Deluxe]]
 
[[Category:Sub-games in Kirby: Triple Deluxe]]

Revision as of 01:26, 20 April 2020

Bounce King Dedede along the drums! Move forward with →, and go for the goal!
— Tutorial • Kirby: Triple Deluxe

Dedede's Drum Dash is a rhythm action sub-game in Kirby: Triple Deluxe, starring King Dedede as its main character. A downloadable expansion called Dedede's Drum Dash Deluxe was also released.

Gameplay

The game is played by bouncing Dedede across the drums. The player can move by pressing right and left on the +Control Pad while bouncing to the finish, avoiding foes along the way. Pressing the A button as soon as Dedede lands on a drum will make him perform a High Jump, and again will make him do a Super Jump. To maintain bounces, Dedede must land in the center of each drum; he will be thrown off if he lands on a drum's edge.

Pressing A at the peak of a jump will cause King Dedede to clap on the backbeat, boosting the player's score depending how consecutive the combo is. The backbeat is graded by Good (Dedede claps) and Great (Dedede beats on a tambourine). The player can get more points by collecting Musical Coins. Bronze coins are worth 50 points, silver coins 200, gold coins 500. After Dedede bounces sky high off the Goal Drum, the game ranks the player on performance with a bronze, silver, gold, or platinum medal ranking.

The player must be cautious, as they will lose instantly if Dedede falls into a pit, takes five damage, or runs out of time. Hitting an enemy will cause the king to lose his combo, a heart, and some points. In the last stage, Dedede only has three hearts.

Bonuses

Bonuses are awarded if the player completes certain tasks before reaching the Goal Drum. These include:

  • 15 points for every 0.1 seconds remaining
  • A time bonus (1000 points)
  • No Damage (1000 points)
  • All Coins (1000 points)
  • Backbeat Perfect (1000 points)

Stages

There are 4 stages in all.

Name Image Description
Green Greens KTD Green Greens A good stage for beginners. Match the rhythm, and press A to jump!
Gourmet Go Go KTD Gourmet Go Go The tempo increases in this gourmet track! Watch for moving drums!
Dedede's Theme KTD Dedede's Theme The king's own theme song. In this stage, drums can break due to the fast pace!
Distant Traveler KTD Distant Traveler A challenging bonus stage for those who've mastered the other levels. Good luck!

The melodies in which King Dedede can play are:

Enemies

Music

Db The following section contains transcluded content from the Database. Source: (viewedit • help)
Kirby: Triple Deluxe: Dedede's Drum Dash
Img-drum-bash
Green Greens
Kirby: Triple Deluxe
Music -Y57FLp4nFE
Gourmet Go Go
Kirby: Triple Deluxe
Music OxtY-KHVJPg
Dedede's Theme
Kirby: Triple Deluxe
Music Z5W2VqV3NaE
Distant Traveler
Kirby: Triple Deluxe
Music G3YdXNLcHF4
Dedede's Drum Dash is a sub-game in Kirby: Triple Deluxe, featuring King Dedede as its main character. In this sub-game King Dedede bounces across drums to the beat of the music, avoiding enemies and collecting coins along the way.

Trivia

  • Dedede's Drum Dash is the first Kirby sub-game that is rhythm-based.

Gallery