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The game is played by bouncing King Dedede across the drums. The player can move by pressing right and left on the control pad while bouncing to the finish, avoiding foes along the way. Pressing the A button as soon as King Dedede land on a drum will make him perform a high jump, consecutive high jumps bounce King Dedede higher, until the rhythm is broken. |
The game is played by bouncing King Dedede across the drums. The player can move by pressing right and left on the control pad while bouncing to the finish, avoiding foes along the way. Pressing the A button as soon as King Dedede land on a drum will make him perform a high jump, consecutive high jumps bounce King Dedede higher, until the rhythm is broken. |
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− | Pressing A at the peak of a jump will cause King Dedede to clap on the backbeat, boosting the player's score depending how consecutive the combo is |
+ | Pressing A at the peak of a jump will cause King Dedede to clap on the backbeat, boosting the player's score depending how consecutive the combo is. At the end, the game rates the player on performance by either giving the player a bronze, silver, gold, or platinum medal ranking. The player can get more points by collecting [[Musical Coin]]s. Bronze coins are worth 50 points. Silver coins 200 points. Gold coins 500 points. The backbeat is graded by good (Dedede claps) and great (Dedede beats on a drum). |
==Stages== |
==Stages== |
Revision as of 11:03, 19 June 2014
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Dedede's Drum Dash is a sub-game in Kirby Triple Deluxe, starring King Dedede as its main character.
How to play
The game is played by bouncing King Dedede across the drums. The player can move by pressing right and left on the control pad while bouncing to the finish, avoiding foes along the way. Pressing the A button as soon as King Dedede land on a drum will make him perform a high jump, consecutive high jumps bounce King Dedede higher, until the rhythm is broken.
Pressing A at the peak of a jump will cause King Dedede to clap on the backbeat, boosting the player's score depending how consecutive the combo is. At the end, the game rates the player on performance by either giving the player a bronze, silver, gold, or platinum medal ranking. The player can get more points by collecting Musical Coins. Bronze coins are worth 50 points. Silver coins 200 points. Gold coins 500 points. The backbeat is graded by good (Dedede claps) and great (Dedede beats on a drum).
Stages
The melodies in which King Dedede can play are:
- Stage 1 - Green Greens theme
- Stage 2 - Gourmet Go Go (Gourmet Race theme (courses 1 and 3))
- Stage 3 - King Dedede 's theme
- Stage 4 (Extra) - Distant Traveler (Magolor Race EX)
Enemies
Trivia
- Dedede's Drum Dash marks the first Kirby sub-game that is rhythm-based.