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Dangerous Dinner is the seventh level of Kirby's Return to Dream Land and Kirby's Return to Dream Land Deluxe.

General Information[]

Dangerous Dinner is the second level of the game to take place on Halcandra. A place of high volcanic activity and large mountains, Kirby and company journey through it after the crash landing of the Lor Starcutter. On their adventure, they travel across the fiery land in search of Landia, who stands at the top of one of the volcanoes.

Dangerous Dinner introduces lava into the game. As previously mentioned, it can create towering pillars of lava, as well as spheres of molten rock that float around the screen. Iron Barbars dwell in some lava pits. Kirby can use Super Abilities to clear the way in some stages, revealing dimensional rifts.

Dangerous Dinner contains four stages. The mid-bosses of the first stage are Water Galboros and Ice Sphere Doomer, the mid-bosses of the second stage are Super Bonkers and Ice Sphere Doomer, and the mid-bosses of the third stage are Dubior, Gigant Edge, Moundo, Kibble Blade, King Doo, Bonkers, and purple and Fire Sphere Doomer. The boss of Dangerous Dinner is Landia.

In Kirby's Return to Dream Land Deluxe, a HAL Room can be found Stage 2. This HAL Room differs from the others because it does not offer any Copy Essences, but a Super Hot Head is present, which can be inhaled to obtain Monster Flame; it is used to break the Ice Blocks that make up the letters, and can be taken to the next room to KO Super Bonkers in a single hit.

Copy Abilities[]

KRtDLD Beam Ability Icon
Beam
KRtDLD Bomb Ability Icon
Bomb
KRtDLD Crash Ability Star artwork
Crash
KRtDLD Cutter Ability Icon
Cutter
KRtDLD Festival Ability Icon
Festival
Kirby's Return to Dream Land Deluxe
KRtDLD Fighter Ability Star artwork
Fighter
KRtDLD Fire Ability Star artwork
Fire
KRtDLD Hammer Ability Star artwork
Hammer
KRtDLD Hi-Jump Ability Icon
Hi-Jump
KRtDLD Ice Ability Star artwork
Ice
KRtDLD Leaf Ability Icon
Leaf
Mecha Copy Ability Star
Mecha
Kirby's Return to Dream Land Deluxe
KRtDLD Mike Ability Icon
Mike
KRtDLD Needle Ability Star artwork
Needle
KRtDLD Ninja Ability Star artwork
Ninja
KRtDLD Parasol Ability Star artwork
Parasol
Sand Copy Ability Star
Sand
Kirby's Return to Dream Land Deluxe
KRtDLD Sleep Ability Star artwork
Sleep
KRtDLD Spark Ability Icon
Spark
KRtDLD Spear Ability Icon
Spear
KRtDLD Stone Ability Icon
Stone
KRtDLD Sword Ability Star artwork
Sword
KRtDLD Tornado Ability Star artwork
Tornado
KRtDLD Water Ability Icon
Water
KRtDLD Whip Ability Icon
Whip
KRtDLD Wing Ability Star artwork
Wing

Super Abilities[]

KRtDLD Snow Bowl Ability Icon
Snow Bowl
KRtDLD Monster Flame Ability Star artwork
Monster Flame
Kirby's Return to Dream Land Deluxe
KRtDLD Grand Hammer Icon
Grand Hammer
KRtDLD Ultra Sword Ability Icon
Ultra Sword

Energy Spheres[]

Stage 1[]

  1. In the room with the boulders, grab the Key and keep on running, avoiding the Halcandran Waddle Dee in the way. Bring the Key to the lock.
  2. Obtain Water from Water Galboros, grab the Key and Surf across the magma. After bringing the Key to the lock, enter the optional room. Use Water to douse the exposed Fire Blocks, but don't destroy them. Grab the Key and ascend the cooled stairway.
  3. Destroy the Bomb Block above the Iron Barbar pit. Enter the optional door. Press only the Switches that will help the Key Dee reach the end. Don't press the third or sixth Switches, and wait until the moving platform is on the left side before pressing the seventh Switch.
  4. Use Snow Bowl to freeze the volcano. Once the volcano shatters, a dimensional rift will appear. Enter the dimensional rift and defeat the Ice Sphere Doomer at the end.
  5. Defeat the Sphere Doomer at the end.

Stage 2[]

  1. In the first room, defeat the Degouts on the left.
  2. In the second room, obtain Ninja from Moonja. In the section with the ladder to the left and the lava wall to the right, there's a passage to the right that leads to an optional door. Use Wall Cling on the top left overhang. Use Wall Strike when the lava pillar lowers slightly.
  3. Obtain Hi-Jump from the Starman or the Copy Essence. In the section with the Halcandran Bouncys, take the rightward route, using a Hi-Jump to pass through when the passage opens up briefly. Do this a second time.
  4. Use Grand Hammer to complete the electric circuits that activate a detonation, as well as pound the pipes that spew out fire. The third circuit is the only circuit required to progress. The fifth and third bar need a Grand Hammer, and the second bar needs a Super Hammer Plus. After the third circuit has been bypassed, destroy the Durable Blocks and pound in the small pipes, causing the crystal to be destroyed, allowing the player to pound the large pipe using Super Hamer Plus. This will cause the statue to drop into the lava, revealing the dimensional rift. Enter the dimensional rift and defeat the Ice Sphere Doomer at the end.
  5. Defeat the Sphere Doomer at the end.

Stage 3[]

  1. Destroy the stone blocks in the ground and run across the Collapse Blocks.
  2. In the room with the Halcandran Parasol Waddle Dees, instead of running below the second giant molten rock, float above it when it descends, revealing an optional door. Enter the optional door. Use the first Stomper Boot to destroy the Durable Blocks and bounce on the lava and Gordos, eventually gaining access to the second Stomper Boot. Use the second Stomper Boot to bounce on the molten rocks and Gordo, and destroy the Durable Blocks at the end.
  3. Use the Prism Shield to defeat the Key Dee at the end of the elevator room. Grab the Key and enter the door. Quickly traverse the room, as the Key has a time limit, while also avoiding obstacles such as Hunter Scarfies, red Degouts, molten rocks, Iron Barbars, and other enemies.
  4. Use Ultra Sword to cut the volcano in half. Inside the volcano is the dimensional rift. Enter the dimensional rift and defeat the purple and Fire Sphere Doomers at the end.
  5. Defeat the Sphere Doomers at the end.

In Other Languages[]

Names, etymology and in other regions
Language Name Definition, etymology and notes
Flag JP デンジャラス ディナー Officially romanized as Dangerous Dinner.
Flag USA Dangerous Dinner
Flag CN
(Simplified)
危险晚餐 Translates to Dangerous Dinner.
Flag GER Nacho-Nervenkitzel Translates to Nacho Thrill.
Flag FR
(General)
Terrain tonitruant Translates to Thunderous Terrain.
Flag IT Cena Cimentosa Translates to Dangerous Dinner.
Flag ESP Volcán Vainilla Translates to Vanilla Volcano.
Flag MEX Rocas de Rábano Translates to Radish Rocks.

Trivia[]

  • Stage 3 of Dangerous Dinner contains a moon secret; in the last room, Kirby must float up to the molten planetoid toward the top of the screen and press up. He will enter it like he would enter a door. The room is windy and will push Kirby downwards. He can collect food, stars, red stars and a blue star as he falls.
Dangerous Dinner Z Top

Haldera Volcano

  • In Kirby Star Allies, when playing the Guest Star ???? Star Allies Go! sub-game as Magolor, some stage layouts in Level 5 are changed to reflect Stages 2 and 3 of Dangerous Dinner from Kirby's Return to Dream Land. The "dimensional rift sequence" replicates some layout from Stage 5 of Egg Engines (despite that portion being on Halcandra, not inside a rift), and Sphere Doomers are represented by a Bronto Burt Room Guarder and Twin Vividria.
  • "Limitless Power," the theme of Stage 3, is part of the medley that plays in Heroes in Another Dimension.

Gallery[]

Stage maps[]

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